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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.115 by root, Wed Jul 11 15:57:31 2007 UTC vs.
Revision 1.132 by elmex, Sun Jun 15 19:34:31 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client handling. 26 * Client handling.
129} 129}
130 130
131static void 131static void
132clear_map (player *pl) 132clear_map (player *pl)
133{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 137
136 pl->ns->force_newmap = false; 138 pl->ns->force_newmap = false;
137 139
138 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
139 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
140 142
141 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
144}
145
146static void
147send_map_info (player *pl)
148{
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.mapinfocmd)
153 {
154 if (ob->map && ob->map->path[0])
155 {
156 int flags = 0;
157
158 if (ob->map->tile_path[0]) flags |= 1;
159 if (ob->map->tile_path[1]) flags |= 2;
160 if (ob->map->tile_path[2]) flags |= 4;
161 if (ob->map->tile_path[3]) flags |= 8;
162
163 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165 ob->map->width, ob->map->height, &ob->map->path);
166 }
167 else
168 socket.send_packet ("mapinfo current");
169 }
142} 170}
143 171
144/** check for map/region change and send new map data */ 172/** check for map/region change and send new map data */
145static void 173static void
146check_map_change (player *pl) 174check_map_change (player *pl)
147{ 175{
148 client &socket = *pl->ns; 176 client &socket = *pl->ns;
149 object *ob = pl->observe; 177 object *ob = pl->observe;
150 178
179 region *reg = ob->region ();
180 if (socket.current_region != reg)
181 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183 socket.current_region = reg;
184 }
185
186 // first try to aovid a full newmap on tiled map scrolls
187 if (socket.current_map != ob->map && !socket.force_newmap)
188 {
189 rv_vector rv;
190
191 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192
193 // manhattan distance is very handy here
194 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195 {
196 socket.current_map = ob->map;
197 socket.current_x = ob->x;
198 socket.current_y = ob->y;
199
200 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201 socket.floorbox_reset ();
202 send_map_info (pl);
203 }
204 }
205
151 if (socket.current_map != ob->map || socket.force_newmap) 206 if (socket.current_map != ob->map || socket.force_newmap)
152 { 207 {
153 clear_map (pl); 208 clear_map (pl);
154 socket.current_map = ob->map; 209 socket.current_map = ob->map;
155 210 send_map_info (pl);
156 if (socket.mapinfocmd)
157 {
158 if (ob->map && ob->map->path[0])
159 {
160 int flags = 0;
161
162 if (ob->map->tile_path[0]) flags |= 1;
163 if (ob->map->tile_path[1]) flags |= 2;
164 if (ob->map->tile_path[2]) flags |= 4;
165 if (ob->map->tile_path[3]) flags |= 8;
166
167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
170 }
171 else
172 socket.send_packet ("mapinfo current");
173 }
174 } 211 }
175 else if (socket.current_x != ob->x || socket.current_y != ob->y) 212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
176 { 213 {
177 int dx = ob->x - socket.current_x; 214 int dx = ob->x - socket.current_x;
178 int dy = ob->y - socket.current_y; 215 int dy = ob->y - socket.current_y;
186 } 223 }
187 } 224 }
188 225
189 socket.current_x = ob->x; 226 socket.current_x = ob->x;
190 socket.current_y = ob->y; 227 socket.current_y = ob->y;
191
192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
197 }
198} 228}
199 229
200/** 230/**
201 * RequestInfo is sort of a meta command. There is some specific 231 * RequestInfo is sort of a meta command. There is some specific
202 * request of information, but we call other functions to provide 232 * request of information, but we call other functions to provide
246{ 276{
247 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
248} 278}
249 279
250void 280void
281client::mapinfo_queue_clear ()
282{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i);
285
286 mapinfo_queue.clear ();
287}
288
289bool
290client::mapinfo_try (char *buf)
291{
292 char *token = buf;
293 buf += strlen (buf) + 9;
294
295 // initial map and its origin
296 maptile *map = pl->observe->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 int max_distance = 8; // limit maximum path length to something generous
300
301 while (*buf && map && max_distance)
302 {
303 int dir = *buf++ - '1';
304
305 if (dir >= 0 && dir <= 3)
306 {
307 if (!map->tile_path [dir])
308 map = 0;
309 else if (map->tile_available (dir, false))
310 {
311 maptile *neigh = map->tile_map [dir];
312
313 switch (dir)
314 {
315 case 0: mapy -= neigh->height; break;
316 case 2: mapy += map ->height; break;
317 case 3: mapx -= neigh->width ; break;
318 case 1: mapx += map ->width ; break;
319 }
320
321 map = neigh;
322 --max_distance;
323 }
324 else
325 return 0;
326 }
327 else
328 max_distance = 0;
329 }
330
331 if (!max_distance)
332 send_packet_printf ("mapinfo %s error", token);
333 else if (!map || !map->path)
334 send_packet_printf ("mapinfo %s nomap", token);
335 else
336 {
337 int flags = 0;
338
339 if (map->tile_path[0]) flags |= 1;
340 if (map->tile_path[1]) flags |= 2;
341 if (map->tile_path[2]) flags |= 4;
342 if (map->tile_path[3]) flags |= 8;
343
344 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346
347 return 1;
348}
349
350void
351client::mapinfo_queue_run ()
352{
353 if (mapinfo_queue.empty () || !pl)
354 return;
355
356 for (int i = 0; i < mapinfo_queue.size (); ++i)
357 if (mapinfo_try (mapinfo_queue [i]))
358 {
359 free (mapinfo_queue [i]);
360 mapinfo_queue.erase (i);
361 }
362 else
363 ++i;
364}
365
366void
251MapInfoCmd (char *buf, int len, player *pl) 367MapInfoCmd (char *buf, int len, player *pl)
252{ 368{
253 // <mapinfo tag spatial tile-path 369 // <mapinfo tag spatial tile-path
254 // >mapinfo tag spatial flags x y w h hash 370 // >mapinfo tag spatial flags x y w h hash
255 371
256 char bigbuf[MAX_BUF], *token;
257
258 token = buf; 372 char *token = buf;
259 // copy token 373
260 if (!(buf = strchr (buf, ' '))) 374 if (!(buf = strchr (buf, ' ')))
261 return; 375 return;
262 376
263 *buf++ = 0;
264
265 if (!strncmp (buf, "spatial ", 8)) 377 if (!strncmp (buf, " spatial ", 9))
266 { 378 {
267 buf += 8; 379 char *copy = strdup (token);
380 copy [buf - token] = 0;
268 381
269 // initial map and its origin 382#if 0
270 maptile *map = pl->ob->map; 383 // this makes only sense when we flush the buffer immediately
271 sint16 dx, dy; 384 if (pl->ns->mapinfo_try (copy))
272 int mapx = pl->ns->mapx / 2 - pl->ob->x; 385 free (copy);
273 int mapy = pl->ns->mapy / 2 - pl->ob->y;
274 int max_distance = 8; // limit maximum path length to something generous
275
276 while (*buf && map && max_distance)
277 {
278 int dir = *buf++;
279
280 switch (dir)
281 {
282 case '1':
283 dx = 0;
284 dy = -1;
285 map = map->xy_find (dx, dy);
286 map && (mapy -= map->height);
287 break;
288 case '2':
289 mapx += map->width;
290 dx = map->width;
291 dy = 0;
292 map = map->xy_find (dx, dy);
293 break;
294 case '3':
295 mapy += map->height;
296 dx = 0;
297 dy = map->height;
298 map = map->xy_find (dx, dy);
299 break;
300 case '4':
301 dx = -1;
302 dy = 0;
303 map = map->xy_find (dx, dy);
304 map && (mapx -= map->width);
305 break;
306 }
307
308 --max_distance;
309 }
310
311 if (!max_distance)
312 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
313 else if (map && map->path[0])
314 {
315 int flags = 0;
316
317 if (map->tile_path[0]) flags |= 1;
318 if (map->tile_path[1]) flags |= 2;
319 if (map->tile_path[2]) flags |= 4;
320 if (map->tile_path[3]) flags |= 8;
321
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
323 }
324 else 386 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 387#endif
388 pl->ns->mapinfo_queue.push_back (copy);
326 } 389 }
327 else 390 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 391 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
329
330 pl->ns->send_packet (bigbuf);
331} 392}
332 393
333/** This is the Setup cmd */ 394/** This is the Setup cmd */
334void 395void
335SetUp (char *buf, int len, client * ns) 396SetUp (char *buf, int len, client * ns)
653 * syntax is: move (to) (tag) (nrof) 714 * syntax is: move (to) (tag) (nrof)
654 */ 715 */
655void 716void
656MoveCmd (char *buf, int len, player *pl) 717MoveCmd (char *buf, int len, player *pl)
657{ 718{
658 int vals[3], i; 719 int to, tag, nrof;
659 720
660 /* A little funky here. We only cycle for 2 records, because 721 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
661 * we obviously are not going to find a space after the third
662 * record. Perhaps we should just replace this with a
663 * sscanf?
664 */
665 for (i = 0; i < 2; i++)
666 { 722 {
667 vals[i] = atoi (buf);
668
669 if (!(buf = strchr (buf, ' ')))
670 {
671 LOG (llevError, "Incomplete move command: %s\n", buf); 723 LOG (llevError, "Incomplete move command: %s\n", buf);
672 return; 724 return;
673 }
674
675 buf++;
676 } 725 }
677 726
678 vals[2] = atoi (buf); 727 esrv_move_object (pl->ob, to, tag, nrof);
679
680/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
681 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
682} 728}
683 729
684/****************************************************************************** 730/******************************************************************************
685 * 731 *
686 * Start of commands the server sends to the client. 732 * Start of commands the server sends to the client.
853 899
854/** 900/**
855 * Tells the client that here is a player it should start using. 901 * Tells the client that here is a player it should start using.
856 */ 902 */
857void 903void
858esrv_new_player (player *pl, uint32 weight) 904esrv_new_player (player *pl)
859{ 905{
906 sint32 weight = pl->ob->client_weight ();
907
860 packet sl ("player"); 908 packet sl ("player");
861 909
862 sl << uint32 (pl->ob->count) 910 sl << uint32 (pl->ob->count)
863 << uint32 (weight) 911 << uint32 (weight)
864 << uint32 (pl->ob->face) 912 << uint32 (pl->ob->face)
931 979
932 if (!ns.faces_sent[face_num]) 980 if (!ns.faces_sent[face_num])
933 if (ob) 981 if (ob)
934 ns.send_faces (ob); 982 ns.send_faces (ob);
935 else 983 else
936 ns.send_face (face_num); 984 ns.send_face (face_num, 10);
937 985
938 sl << uint16 (face_num); 986 sl << uint16 (face_num);
939 return 1; 987 return 1;
940 } 988 }
941 989
998 1046
999 /* If player is just joining the game, he isn't here yet, so the map 1047 /* If player is just joining the game, he isn't here yet, so the map
1000 * can get swapped out. If so, don't try to send them a map. All will 1048 * can get swapped out. If so, don't try to send them a map. All will
1001 * be OK once they really log in. 1049 * be OK once they really log in.
1002 */ 1050 */
1003 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1051 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1004 return; 1052 return;
1005 1053
1006 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1054 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1007 int estartlen, eoldlen; 1055 int estartlen, eoldlen;
1008 uint8 eentrysize; 1056 uint8 eentrysize;
1096 1144
1097 if (!m) 1145 if (!m)
1098 { 1146 {
1099 nx = x; ny = y; m = plmap; 1147 nx = x; ny = y; m = plmap;
1100 1148
1101 if (!xy_normalise (m, nx, ny)) 1149 if (xy_normalise (m, nx, ny))
1150 m->touch ();
1151 else
1102 m = 0; 1152 m = 0;
1103 } 1153 }
1104 1154
1105 int emask, mask; 1155 int emask, mask;
1106 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1156 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1123 } 1173 }
1124 1174
1125 continue; 1175 continue;
1126 } 1176 }
1127 1177
1128 m->touch ();
1129
1130 int d = pl->blocked_los[ax][ay]; 1178 int d = pl->blocked_los[ax][ay];
1131 1179
1132 if (d > 3) 1180 if (d > 3)
1133 { 1181 {
1134 1182
1209 uint8 flags = 0; 1257 uint8 flags = 0;
1210 tag_t player = 0; 1258 tag_t player = 0;
1211 1259
1212 // send hp information, if applicable 1260 // send hp information, if applicable
1213 if (object *op = ms.faces_obj [0]) 1261 if (object *op = ms.faces_obj [0])
1262 if (op->is_head () && !op->invisible)
1214 { 1263 {
1215 if (op->head || op->invisible) 1264 if (op->stats.maxhp > op->stats.hp
1216 ; // do not show 1265 && op->stats.maxhp > 0
1217 else if (op->type == PLAYER 1266 && (op->type == PLAYER
1267 || op->type == DOOR // does not work, have maxhp 0
1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1268 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1219 {
1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1221 { 1269 {
1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1270 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1223 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1271 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1224 } 1272 }
1225 }
1226 1273
1227 if (op->msg && op->msg[0] == '@') 1274 if (op->msg && op->msg[0] == '@')
1228 flags |= 1; 1275 flags |= 1;
1229 1276
1230 if (op->type == PLAYER && op != ob) 1277 if (op->type == PLAYER && op != ob)
1231 player = op->count; 1278 player = op->count;
1232 } 1279 }
1233 1280
1234 if (lastcell.stat_hp != stat_hp) 1281 if (lastcell.stat_hp != stat_hp)
1235 { 1282 {
1236 lastcell.stat_hp = stat_hp; 1283 lastcell.stat_hp = stat_hp;
1237 1284
1388 sl << "replyinfo skill_info\n"; 1435 sl << "replyinfo skill_info\n";
1389 1436
1390 for (int i = 1; i < NUM_SKILLS; i++) 1437 for (int i = 1; i < NUM_SKILLS; i++)
1391 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1438 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1392 1439
1393 if (sl.length () >= MAXSOCKBUF) 1440 if (sl.length () > MAXSOCKBUF)
1394 { 1441 {
1395 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1442 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1396 fatal (0); 1443 fatal (0);
1397 } 1444 }
1398 1445
1411 sl << "replyinfo spell_paths\n"; 1458 sl << "replyinfo spell_paths\n";
1412 1459
1413 for (int i = 0; i < NRSPELLPATHS; i++) 1460 for (int i = 0; i < NRSPELLPATHS; i++)
1414 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1461 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1415 1462
1416 if (sl.length () >= MAXSOCKBUF) 1463 if (sl.length () > MAXSOCKBUF)
1417 { 1464 {
1418 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1465 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1419 fatal (0); 1466 fatal (0);
1420 } 1467 }
1421 1468
1440 if (spell->type == SPELL) 1487 if (spell->type == SPELL)
1441 { 1488 {
1442 int flags = 0; 1489 int flags = 0;
1443 1490
1444 /* check if we need to update it */ 1491 /* check if we need to update it */
1445 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1492 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1446 { 1493 {
1447 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1494 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1448 flags |= UPD_SP_MANA; 1495 flags |= UPD_SP_MANA;
1449 } 1496 }
1450 1497
1451 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1498 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1452 { 1499 {
1453 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1500 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1454 flags |= UPD_SP_GRACE; 1501 flags |= UPD_SP_GRACE;
1455 } 1502 }
1456 1503
1457 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1504 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1458 { 1505 {
1459 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1506 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1460 flags |= UPD_SP_DAMAGE; 1507 flags |= UPD_SP_DAMAGE;
1461 } 1508 }
1462 1509
1463 if (flags) 1510 if (flags)
1464 { 1511 {
1466 1513
1467 sl << "updspell " 1514 sl << "updspell "
1468 << uint8 (flags) 1515 << uint8 (flags)
1469 << uint32 (spell->count); 1516 << uint32 (spell->count);
1470 1517
1471 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1518 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1472 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1519 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1473 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1520 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1474 1521
1475 pl->ns->send_packet (sl); 1522 pl->ns->send_packet (sl);
1476 } 1523 }
1477 } 1524 }
1478 } 1525 }
1508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1555 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1509 return; 1556 return;
1510 } 1557 }
1511 1558
1512 /* store costs and damage in the object struct, to compare to later */ 1559 /* store costs and damage in the object struct, to compare to later */
1513 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1560 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1514 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1561 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1515 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1562 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1516 1563
1517 /* figure out which skill it uses, if it uses one */ 1564 /* figure out which skill it uses, if it uses one */
1518 if (spell->skill) 1565 if (spell->skill)
1519 { 1566 {
1520 for (i = 1; i < NUM_SKILLS; i++) 1567 for (i = 1; i < NUM_SKILLS; i++)
1530 { 1577 {
1531 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1578 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1532 spell->face = face_find ("burnout.x11", blank_face); 1579 spell->face = face_find ("burnout.x11", blank_face);
1533 } 1580 }
1534 1581
1582 pl->ns->send_face (spell->face);
1583
1535 /* send the current values */ 1584 /* send the current values */
1536 sl << uint32 (spell->count) 1585 sl << uint32 (spell->count)
1537 << uint16 (spell->level) 1586 << uint16 (spell->level)
1538 << uint16 (spell->casting_time) 1587 << uint16 (spell->casting_time)
1539 << uint16 (spell->last_sp) 1588 << uint16 (spell->cached_sp)
1540 << uint16 (spell->last_grace) 1589 << uint16 (spell->cached_grace)
1541 << uint16 (spell->last_eat) 1590 << uint16 (spell->cached_eat)
1542 << uint8 (skill) 1591 << uint8 (skill)
1543 << uint32 (spell->path_attuned) 1592 << uint32 (spell->path_attuned)
1544 << uint32 (spell->face) 1593 << uint32 (spell->face)
1545 << data8 (spell->name) 1594 << data8 (spell->name)
1546 << data16 (spell->msg); 1595 << data16 (spell->msg);
1574 * bytes and 3 strings (because that is the spec) so we need to 1623 * bytes and 3 strings (because that is the spec) so we need to
1575 * check that the length of those 3 strings, plus the 23 bytes, 1624 * check that the length of those 3 strings, plus the 23 bytes,
1576 * won't take us over the length limit for the socket, if it does, 1625 * won't take us over the length limit for the socket, if it does,
1577 * we need to send what we already have, and restart packet formation 1626 * we need to send what we already have, and restart packet formation
1578 */ 1627 */
1628 if (spell->type != SPELL)
1629 continue;
1630
1579 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1631 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1580 * to show add_spell is 26 bytes + 2 strings. However, the overun 1632 * to show add_spell is 26 bytes + 2 strings. However, the overun
1581 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1633 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1582 * like it will fix this 1634 * like it will fix this
1583 */ 1635 */
1584 if (spell->type != SPELL)
1585 continue;
1586
1587 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1636 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1588 { 1637 {
1638 pl->ns->flush_fx ();
1589 pl->ns->send_packet (sl); 1639 pl->ns->send_packet (sl);
1590 1640
1591 sl.reset (); 1641 sl.reset ();
1592 sl << "addspell "; 1642 sl << "addspell ";
1593 } 1643 }
1601 return; 1651 return;
1602 } 1652 }
1603 else 1653 else
1604 append_spell (pl, sl, spell); 1654 append_spell (pl, sl, spell);
1605 1655
1606 if (sl.length () >= MAXSOCKBUF) 1656 if (sl.length () > MAXSOCKBUF)
1607 { 1657 {
1608 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1658 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1609 fatal (0); 1659 fatal (0);
1610 } 1660 }
1611 1661
1612 /* finally, we can send the packet */ 1662 /* finally, we can send the packet */
1663 pl->ns->flush_fx ();
1613 pl->ns->send_packet (sl); 1664 pl->ns->send_packet (sl);
1614} 1665}
1615 1666

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