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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.129 by root, Tue May 6 19:37:01 2008 UTC vs.
Revision 1.133 by root, Sun Jul 13 11:57:25 2008 UTC

141 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
142 142
143 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
144} 144}
145 145
146static void
147send_map_info (player *pl)
148{
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.mapinfocmd)
153 {
154 if (ob->map && ob->map->path[0])
155 {
156 int flags = 0;
157
158 if (ob->map->tile_path[0]) flags |= 1;
159 if (ob->map->tile_path[1]) flags |= 2;
160 if (ob->map->tile_path[2]) flags |= 4;
161 if (ob->map->tile_path[3]) flags |= 8;
162
163 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165 ob->map->width, ob->map->height, &ob->map->path);
166 }
167 else
168 socket.send_packet ("mapinfo current");
169 }
170}
171
146/** check for map/region change and send new map data */ 172/** check for map/region change and send new map data */
147static void 173static void
148check_map_change (player *pl) 174check_map_change (player *pl)
149{ 175{
150 client &socket = *pl->ns; 176 client &socket = *pl->ns;
151 object *ob = pl->observe; 177 object *ob = pl->observe;
152 178
179 region *reg = ob->region ();
180 if (socket.current_region != reg)
181 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183 socket.current_region = reg;
184 }
185
186 // first try to aovid a full newmap on tiled map scrolls
187 if (socket.current_map != ob->map && !socket.force_newmap)
188 {
189 rv_vector rv;
190
191 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192
193 // manhattan distance is very handy here
194 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195 {
196 socket.current_map = ob->map;
197 socket.current_x = ob->x;
198 socket.current_y = ob->y;
199
200 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201 socket.floorbox_reset ();
202 send_map_info (pl);
203 }
204 }
205
153 if (socket.current_map != ob->map || socket.force_newmap) 206 if (socket.current_map != ob->map || socket.force_newmap)
154 { 207 {
155 clear_map (pl); 208 clear_map (pl);
156 socket.current_map = ob->map; 209 socket.current_map = ob->map;
157 210 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
172 }
173 else
174 socket.send_packet ("mapinfo current");
175 }
176 } 211 }
177 else if (socket.current_x != ob->x || socket.current_y != ob->y) 212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178 { 213 {
179 int dx = ob->x - socket.current_x; 214 int dx = ob->x - socket.current_x;
180 int dy = ob->y - socket.current_y; 215 int dy = ob->y - socket.current_y;
188 } 223 }
189 } 224 }
190 225
191 socket.current_x = ob->x; 226 socket.current_x = ob->x;
192 socket.current_y = ob->y; 227 socket.current_y = ob->y;
193
194 region *reg = ob->region ();
195 if (socket.current_region != reg)
196 {
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
198 socket.current_region = reg;
199 }
200} 228}
201 229
202/** 230/**
203 * RequestInfo is sort of a meta command. There is some specific 231 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide 232 * request of information, but we call other functions to provide
1149 1177
1150 int d = pl->blocked_los[ax][ay]; 1178 int d = pl->blocked_los[ax][ay];
1151 1179
1152 if (d > 3) 1180 if (d > 3)
1153 { 1181 {
1154
1155 int need_send = 0, count; 1182 int need_send = 0, count;
1156 1183
1157 /* This block deals with spaces that are not visible for whatever 1184 /* This block deals with spaces that are not visible for whatever
1158 * reason. Still may need to send the head for this space. 1185 * reason. Still may need to send the head for this space.
1159 */ 1186 */
1165 if (lastcell.count != -1) 1192 if (lastcell.count != -1)
1166 need_send = 1; 1193 need_send = 1;
1167 1194
1168 count = -1; 1195 count = -1;
1169 1196
1170 /* properly clear a previously sent big face */
1171 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] 1197 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1172 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1198 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1173 need_send = 1; 1199 need_send = 1;
1174 1200
1201 /* properly clear a previously sent big face */
1175 map_clearcell (&lastcell, count); 1202 map_clearcell (&lastcell, count);
1176 1203
1177 if ((mask & 0xf) || need_send) 1204 if ((mask & 0xf) || need_send)
1178 sl[oldlen + 1] = mask & 0xff; 1205 sl[oldlen + 1] = mask & 0xff;
1179 else 1206 else
1244 } 1271 }
1245 1272
1246 if (op->msg && op->msg[0] == '@') 1273 if (op->msg && op->msg[0] == '@')
1247 flags |= 1; 1274 flags |= 1;
1248 1275
1249 if (op->type == PLAYER && op != ob) 1276 if (op->type == PLAYER)
1250 player = op->count; 1277 player = op->count;
1251 } 1278 }
1252 1279
1253 if (lastcell.stat_hp != stat_hp) 1280 if (lastcell.stat_hp != stat_hp)
1254 { 1281 {
1459 if (spell->type == SPELL) 1486 if (spell->type == SPELL)
1460 { 1487 {
1461 int flags = 0; 1488 int flags = 0;
1462 1489
1463 /* check if we need to update it */ 1490 /* check if we need to update it */
1464 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1491 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1465 { 1492 {
1466 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1493 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1467 flags |= UPD_SP_MANA; 1494 flags |= UPD_SP_MANA;
1468 } 1495 }
1469 1496
1470 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1497 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1471 { 1498 {
1472 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1499 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1473 flags |= UPD_SP_GRACE; 1500 flags |= UPD_SP_GRACE;
1474 } 1501 }
1475 1502
1476 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1503 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1477 { 1504 {
1478 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1505 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1479 flags |= UPD_SP_DAMAGE; 1506 flags |= UPD_SP_DAMAGE;
1480 } 1507 }
1481 1508
1482 if (flags) 1509 if (flags)
1483 { 1510 {
1485 1512
1486 sl << "updspell " 1513 sl << "updspell "
1487 << uint8 (flags) 1514 << uint8 (flags)
1488 << uint32 (spell->count); 1515 << uint32 (spell->count);
1489 1516
1490 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1517 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1491 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1518 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1492 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1519 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1493 1520
1494 pl->ns->send_packet (sl); 1521 pl->ns->send_packet (sl);
1495 } 1522 }
1496 } 1523 }
1497 } 1524 }
1527 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1554 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1528 return; 1555 return;
1529 } 1556 }
1530 1557
1531 /* store costs and damage in the object struct, to compare to later */ 1558 /* store costs and damage in the object struct, to compare to later */
1532 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1559 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1533 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1560 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1534 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1561 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1535 1562
1536 /* figure out which skill it uses, if it uses one */ 1563 /* figure out which skill it uses, if it uses one */
1537 if (spell->skill) 1564 if (spell->skill)
1538 { 1565 {
1539 for (i = 1; i < NUM_SKILLS; i++) 1566 for (i = 1; i < NUM_SKILLS; i++)
1555 1582
1556 /* send the current values */ 1583 /* send the current values */
1557 sl << uint32 (spell->count) 1584 sl << uint32 (spell->count)
1558 << uint16 (spell->level) 1585 << uint16 (spell->level)
1559 << uint16 (spell->casting_time) 1586 << uint16 (spell->casting_time)
1560 << uint16 (spell->last_sp) 1587 << uint16 (spell->cached_sp)
1561 << uint16 (spell->last_grace) 1588 << uint16 (spell->cached_grace)
1562 << uint16 (spell->last_eat) 1589 << uint16 (spell->cached_eat)
1563 << uint8 (skill) 1590 << uint8 (skill)
1564 << uint32 (spell->path_attuned) 1591 << uint32 (spell->path_attuned)
1565 << uint32 (spell->face) 1592 << uint32 (spell->face)
1566 << data8 (spell->name) 1593 << data8 (spell->name)
1567 << data16 (spell->msg); 1594 << data16 (spell->msg);

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