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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.138 by root, Thu Sep 25 04:09:57 2008 UTC vs.
Revision 1.149 by root, Mon Apr 27 01:38:49 2009 UTC

98 */ 98 */
99 mx = ns->mapx; 99 mx = ns->mapx;
100 my = ns->mapy; 100 my = ns->mapy;
101 101
102 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
107 */ 107 */
108 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 116 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 118
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 120
125 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 122 * empty).
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 209 {
214 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
216 212
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 214 socket.floorbox_reset ();
223 }
224 } 215 }
225 216
226 socket.current_x = ob->x; 217 socket.current_x = ob->x;
227 socket.current_y = ob->y; 218 socket.current_y = ob->y;
228} 219}
408AddMeCmd (char *buf, int len, client *ns) 399AddMeCmd (char *buf, int len, client *ns)
409{ 400{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411} 402}
412 403
413/** Reply to ExtendedInfos command */
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464}
465
466/* 404/*
467#define MSG_TYPE_BOOK 1 405#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2 406#define MSG_TYPE_CARD 2
469#define MSG_TYPE_PAPER 3 407#define MSG_TYPE_PAPER 3
470#define MSG_TYPE_SIGN 4 408#define MSG_TYPE_SIGN 4
747 * Get player's current range attack in obuf. 685 * Get player's current range attack in obuf.
748 */ 686 */
749static void 687static void
750rangetostring (player *pl, char *obuf) 688rangetostring (player *pl, char *obuf)
751{ 689{
752 dynbuf_text buf; 690 dynbuf_text &buf = msg_dynbuf; buf.clear ();
753 691
754 if (pl->ranged_ob) 692 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 694
757 if (pl->combat_ob) 695 if (pl->combat_ob)
988 926
989 /* Nothing changed */ 927 /* Nothing changed */
990 return 0; 928 return 0;
991} 929}
992 930
993/**
994 * Returns the size of a data for a map square as returned by
995 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
996 * available.
997 */
998int
999getExtendedMapInfoSize (client * ns)
1000{
1001 int result = 0;
1002
1003 if (ns->ext_mapinfos)
1004 {
1005 if (ns->EMI_smooth)
1006 result += 1; /*One byte for smoothlevel */
1007 }
1008
1009 return result;
1010}
1011
1012// prefetch (and touch) all maps within a specific distancd 931// prefetch (and touch) all maps within a specific distancd
1013static void 932static void
1014prefetch_surrounding_maps (maptile *map, int distance) 933prefetch_surrounding_maps (maptile *map, int distance)
1015{ 934{
1016 map->last_access = runtime; 935 map->touch ();
1017 936
1018 if (--distance) 937 if (--distance)
1019 for (int dir = 4; --dir; ) 938 for (int dir = 4; --dir; )
1020 if (const shstr &path = map->tile_path [dir]) 939 if (const shstr &path = map->tile_path [dir])
1021 if (maptile *&neigh = map->tile_map [dir]) 940 if (maptile *&neigh = map->tile_map [dir])
1039{ 958{
1040 object *ob = pl->observe; 959 object *ob = pl->observe;
1041 if (!ob->active) 960 if (!ob->active)
1042 return; 961 return;
1043 962
1044 maptile *plmap = ob->map;
1045
1046 /* If player is just joining the game, he isn't here yet, so the map 963 /* If player is just joining the game, he isn't here yet, so the map
1047 * can get swapped out. If so, don't try to send them a map. All will 964 * can get swapped out. If so, don't try to send them a map. All will
1048 * be OK once they really log in. 965 * be OK once they really log in.
1049 */ 966 */
1050 if (!plmap || plmap->in_memory != MAP_ACTIVE) 967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1051 return; 968 return;
1052 969
1053 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1054 int estartlen, eoldlen; 970 int startlen, oldlen;
1055 uint8 eentrysize;
1056 uint16 ewhatstart, ewhatflag;
1057 uint8 extendedinfos;
1058 971
1059 check_map_change (pl); 972 check_map_change (pl);
1060 prefetch_surrounding_maps (pl->ob); 973 prefetch_surrounding_maps (pl->ob);
1061 974
1062 /* do LOS after calls to update_position */ 975 /* do LOS after calls to update_position */
1063 if (ob != pl->ob) 976 /* unfortunately, we need to udpate los when observing, currently */
1064 clear_los (pl); 977 if (pl->do_los || pl->observe != pl->ob)
1065 else if (pl->do_los)
1066 { 978 {
1067 update_los (ob);
1068 pl->do_los = 0; 979 pl->do_los = 0;
980 pl->update_los ();
1069 } 981 }
1070 982
1071 /** 983 /**
1072 * This function uses the new map1 protocol command to send the map 984 * This function uses the new map1 protocol command to send the map
1073 * to the client. It is necessary because the old map command supports 985 * to the client. It is necessary because the old map command supports
1092 */ 1004 */
1093 1005
1094 client &socket = *pl->ns; 1006 client &socket = *pl->ns;
1095 1007
1096 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1097 packet esl;
1098 1009
1099 startlen = sl.length (); 1010 startlen = sl.length ();
1100 1011
1101 /*Extendedmapinfo structure initialisation */ 1012 int hx = socket.mapx / 2;
1102 if (socket.ext_mapinfos) 1013 int hy = socket.mapy / 2;
1103 {
1104 extendedinfos = EMI_NOREDRAW;
1105 1014
1106 if (socket.EMI_smooth) 1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1107 extendedinfos |= EMI_SMOOTH; 1016 int ax = dx + hx;
1017 int ay = dy + hy;
1108 1018
1109 ewhatstart = esl.length (); 1019 int mask = (ax << 10) | (ay << 4);
1110 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1111 could need to be taken away */
1112 eentrysize = getExtendedMapInfoSize (&socket);
1113 esl << "mapextended "
1114 << uint8 (extendedinfos)
1115 << uint8 (eentrysize);
1116 1021
1117 estartlen = esl.length (); 1022 /* If the coordinates are not valid, or it is too dark to see,
1118 } 1023 * we tell the client as such
1119
1120 /* x,y are the real map locations. ax, ay are viewport relative
1121 * locations.
1122 */ 1024 */
1123 ay = 0; 1025 if (!m)
1124
1125 /* We could do this logic as conditionals in the if statement,
1126 * but that started to get a bit messy to look at.
1127 */
1128 max_x = ob->x + (socket.mapx + 1) / 2;
1129 max_y = ob->y + (socket.mapy + 1) / 2;
1130
1131 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1132 { 1026 {
1133 sint16 nx, ny; 1027 /* space is out of map. Update space and clear values
1134 maptile *m = 0; 1028 * if this hasn't already been done. If the space is out
1135 1029 * of the map, it shouldn't have a head.
1136 ax = 0; 1030 */
1137 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1031 if (lastcell.count != -1)
1138 { 1032 {
1139 // check to see if we can simply go one right quickly 1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1140 ++nx; 1035 }
1141 if (m && nx >= m->width) 1036
1037 continue;
1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1041
1042 if (d > 3)
1043 {
1044 /* This block deals with spaces that are not visible for whatever
1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1063
1064 /* Rather than try to figure out what everything that we might
1065 * need to send is, then form the packet after that,
1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1142 m = 0; 1084 mask |= 0x8;
1143 1085
1144 if (!m) 1086 *last_ext |= 0x80;
1087 last_ext = &sl[sl.length ()];
1088 sl << uint8 (d);
1089 }
1090
1091 lastcell.count = d;
1092
1093 mapspace &ms = m->at (nx, ny);
1094 ms.update ();
1095
1096 // extmap handling
1097 uint8 stat_hp = 0;
1098 uint8 stat_width = 0;
1099 uint8 flags = 0;
1100 tag_t player = 0;
1101
1102 // send hp information, if applicable
1103 if (object *op = ms.faces_obj [0])
1104 if (op->is_head () && !op->invisible)
1145 { 1105 {
1146 nx = x; ny = y; m = plmap; 1106 if (op->stats.maxhp > op->stats.hp
1147 1107 && op->stats.maxhp > 0
1148 if (xy_normalise (m, nx, ny)) 1108 && (op->type == PLAYER
1149 m->touch (); 1109 || op->type == DOOR // does not work, have maxhp 0
1150 else 1110 || QUERY_FLAG (op, FLAG_MONSTER)
1111 || QUERY_FLAG (op, FLAG_ALIVE)
1112 || QUERY_FLAG (op, FLAG_GENERATOR)))
1151 m = 0; 1113 {
1114 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1115 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1116 }
1117
1118 if (expect_false (op->has_dialogue ()))
1119 flags |= 1;
1120
1121 if (expect_false (op->type == PLAYER))
1122 player = op == ob ? pl->ob->count
1123 : op == pl->ob ? ob->count
1124 : op->count;
1152 } 1125 }
1153 1126
1154 int emask, mask; 1127 if (expect_false (lastcell.stat_hp != stat_hp))
1155 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1156
1157 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1158
1159 /* If the coordinates are not valid, or it is too dark to see,
1160 * we tell the client as such
1161 */
1162 if (!m)
1163 { 1128 {
1164 /* space is out of map. Update space and clear values 1129 lastcell.stat_hp = stat_hp;
1165 * if this hasn't already been done. If the space is out 1130
1166 * of the map, it shouldn't have a head 1131 mask |= 0x8;
1167 */ 1132 *last_ext |= 0x80;
1168 if (lastcell.count != -1) 1133 last_ext = &sl[sl.length ()];
1134
1135 sl << uint8 (5) << uint8 (stat_hp);
1136
1137 if (stat_width > 1)
1169 { 1138 {
1170 sl << uint16 (mask);
1171 map_clearcell (&lastcell, -1);
1172 }
1173
1174 continue;
1175 }
1176
1177 int d = pl->blocked_los[ax][ay];
1178
1179 if (d > 3)
1180 {
1181 int need_send = 0, count;
1182
1183 /* This block deals with spaces that are not visible for whatever
1184 * reason. Still may need to send the head for this space.
1185 */
1186
1187 oldlen = sl.length ();
1188
1189 sl << uint16 (mask);
1190
1191 if (lastcell.count != -1)
1192 need_send = 1;
1193
1194 count = -1;
1195
1196 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1197 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1198 need_send = 1;
1199
1200 /* properly clear a previously sent big face */
1201 map_clearcell (&lastcell, count);
1202
1203 if ((mask & 0xf) || need_send)
1204 sl[oldlen + 1] = mask & 0xff;
1205 else
1206 sl.reset (oldlen);
1207 }
1208 else
1209 {
1210 /* In this block, the space is visible.
1211 */
1212
1213 /* Rather than try to figure out what everything that we might
1214 * need to send is, then form the packet after that,
1215 * we presume that we will in fact form a packet, and update
1216 * the bits by what we do actually send. If we send nothing,
1217 * we just back out sl.length () to the old value, and no harm
1218 * is done.
1219 * I think this is simpler than doing a bunch of checks to see
1220 * what if anything we need to send, setting the bits, then
1221 * doing those checks again to add the real data.
1222 */
1223 oldlen = sl.length ();
1224 eoldlen = esl.length ();
1225
1226 sl << uint16 (mask);
1227
1228 unsigned char dummy;
1229 unsigned char *last_ext = &dummy;
1230
1231 /* Darkness changed */
1232 if (lastcell.count != d && socket.darkness)
1233 {
1234 mask |= 0x8;
1235
1236 if (socket.extmap)
1237 {
1238 *last_ext |= 0x80; 1139 *last_ext |= 0x80;
1239 last_ext = &sl[sl.length ()]; 1140 last_ext = &sl[sl.length ()];
1240 sl << uint8 (d); 1141
1241 } 1142 sl << uint8 (6) << uint8 (stat_width);
1242 else
1243 sl << uint8 (255 - 64 * d);
1244 } 1143 }
1144 }
1245 1145
1246 lastcell.count = d; 1146 if (expect_false (lastcell.player != player))
1247
1248 mapspace &ms = m->at (nx, ny);
1249 ms.update ();
1250
1251 if (socket.extmap)
1252 { 1147 {
1253 uint8 stat_hp = 0; 1148 lastcell.player = player;
1254 uint8 stat_width = 0;
1255 uint8 flags = 0;
1256 tag_t player = 0;
1257 1149
1258 // send hp information, if applicable
1259 if (object *op = ms.faces_obj [0])
1260 if (op->is_head () && !op->invisible)
1261 {
1262 if (op->stats.maxhp > op->stats.hp
1263 && op->stats.maxhp > 0
1264 && (op->type == PLAYER
1265 || op->type == DOOR // does not work, have maxhp 0
1266 || QUERY_FLAG (op, FLAG_MONSTER)
1267 || QUERY_FLAG (op, FLAG_ALIVE)
1268 || QUERY_FLAG (op, FLAG_GENERATOR)))
1269 {
1270 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1271 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1272 }
1273
1274 if (op->has_dialogue ())
1275 flags |= 1;
1276
1277 if (op->type == PLAYER)
1278 player = op == ob ? pl->ob->count
1279 : op == pl->ob ? ob->count
1280 : op->count;
1281 }
1282
1283 if (lastcell.stat_hp != stat_hp)
1284 {
1285 lastcell.stat_hp = stat_hp;
1286
1287 mask |= 0x8; 1150 mask |= 0x8;
1288 *last_ext |= 0x80; 1151 *last_ext |= 0x80;
1289 last_ext = &sl[sl.length ()]; 1152 last_ext = &sl[sl.length ()];
1290 1153
1291 sl << uint8 (5) << uint8 (stat_hp);
1292
1293 if (stat_width > 1)
1294 {
1295 *last_ext |= 0x80;
1296 last_ext = &sl[sl.length ()];
1297
1298 sl << uint8 (6) << uint8 (stat_width);
1299 }
1300 }
1301
1302 if (lastcell.player != player)
1303 {
1304 lastcell.player = player;
1305
1306 mask |= 0x8;
1307 *last_ext |= 0x80;
1308 last_ext = &sl[sl.length ()];
1309
1310 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1154 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1311 } 1155 }
1312 1156
1313 if (lastcell.flags != flags) 1157 if (expect_false (lastcell.flags != flags))
1314 { 1158 {
1315 lastcell.flags = flags; 1159 lastcell.flags = flags;
1316 1160
1317 mask |= 0x8; 1161 mask |= 0x8;
1318 *last_ext |= 0x80; 1162 *last_ext |= 0x80;
1319 last_ext = &sl[sl.length ()]; 1163 last_ext = &sl[sl.length ()];
1320 1164
1321 sl << uint8 (8) << uint8 (flags); 1165 sl << uint8 (8) << uint8 (flags);
1322 }
1323 } 1166 }
1324 1167
1168 // faces
1169
1325 /* Floor face */ 1170 /* Floor face */
1326 if (update_space (sl, socket, ms, lastcell, 2)) 1171 if (update_space (sl, socket, ms, lastcell, 2))
1327 mask |= 0x4; 1172 mask |= 0x4;
1328 1173
1329 /* Middle face */ 1174 /* Middle face */
1330 if (update_space (sl, socket, ms, lastcell, 1)) 1175 if (update_space (sl, socket, ms, lastcell, 1))
1331 mask |= 0x2; 1176 mask |= 0x2;
1332 1177
1178 if (expect_false (ob->invisible)
1179 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1333 if (ms.player () == ob 1180 && ms.player () == ob)
1334 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1335 { 1181 {
1336 // force player to be visible to himself if invisible 1182 // force player to be visible to himself if invisible
1337 if (lastcell.faces[0] != ob->face) 1183 if (lastcell.faces[0] != ob->face)
1338 { 1184 {
1339 lastcell.faces[0] = ob->face; 1185 lastcell.faces[0] = ob->face;
1340 1186
1341 mask |= 0x1;
1342 sl << uint16 (ob->face);
1343
1344 socket.send_faces (ob);
1345 }
1346 }
1347 /* Top face */
1348 else if (update_space (sl, socket, ms, lastcell, 0))
1349 mask |= 0x1; 1187 mask |= 0x1;
1188 sl << uint16 (ob->face);
1350 1189
1190 socket.send_faces (ob);
1191 }
1192 }
1193 /* Top face */
1194 else if (update_space (sl, socket, ms, lastcell, 0))
1195 mask |= 0x1;
1196
1351 /* Check to see if we are in fact sending anything for this 1197 /* Check to see if we are in fact sending anything for this
1352 * space by checking the mask. If so, update the mask. 1198 * space by checking the mask. If so, update the mask.
1353 * if not, reset the len to that from before adding the mask 1199 * if not, reset the len to that from before adding the mask
1354 * value, so we don't send those bits. 1200 * value, so we don't send those bits.
1355 */ 1201 */
1356 if (mask & 0xf) 1202 if (mask & 0xf)
1357 sl[oldlen + 1] = mask & 0xff; 1203 sl[oldlen + 1] = mask & 0xff;
1358 else 1204 else
1359 sl.reset (oldlen); 1205 sl.reset (oldlen);
1360
1361 if (socket.ext_mapinfos)
1362 esl << uint16 (emask);
1363
1364 if (socket.EMI_smooth)
1365 {
1366 for (int layer = 2+1; layer--; )
1367 {
1368 object *ob = ms.faces_obj [layer];
1369
1370 // If there is no object for this space, or if the face for the object
1371 // is the blank face, set the smoothlevel to zero.
1372 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1373
1374 // We've gotten what face we want to use for the object. Now see if
1375 // if it has changed since we last sent it to the client.
1376 if (lastcell.smooth[layer] != smoothlevel)
1377 {
1378 lastcell.smooth[layer] = smoothlevel;
1379 esl << uint8 (smoothlevel);
1380 emask |= 1 << layer;
1381 }
1382 }
1383
1384 if (emask & 0xf)
1385 esl[eoldlen + 1] = emask & 0xff;
1386 else
1387 esl.reset (eoldlen);
1388 }
1389 } /* else this is a viewable space */ 1206 } /* else this is a viewable space */
1390 } /* for x loop */ 1207 ordered_mapwalk_end
1391 } /* for y loop */
1392 1208
1393 socket.flush_fx (); 1209 socket.flush_fx ();
1394
1395 /* Verify that we in fact do need to send this */
1396 if (socket.ext_mapinfos)
1397 {
1398 if (!(sl.length () > startlen || socket.sent_scroll))
1399 {
1400 /* No map data will follow, so don't say the client
1401 * it doesn't need draw!
1402 */
1403 ewhatflag &= ~EMI_NOREDRAW;
1404 esl[ewhatstart + 1] = ewhatflag & 0xff;
1405 }
1406
1407 if (esl.length () > estartlen)
1408 socket.send_packet (esl);
1409 }
1410 1210
1411 if (sl.length () > startlen || socket.sent_scroll) 1211 if (sl.length () > startlen || socket.sent_scroll)
1412 { 1212 {
1413 socket.send_packet (sl); 1213 socket.send_packet (sl);
1414 socket.sent_scroll = 0; 1214 socket.sent_scroll = 0;
1435{ 1235{
1436 packet sl; 1236 packet sl;
1437 sl << "replyinfo skill_info\n"; 1237 sl << "replyinfo skill_info\n";
1438 1238
1439 for (int i = 1; i < NUM_SKILLS; i++) 1239 for (int i = 1; i < NUM_SKILLS; i++)
1440 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1240 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1441 1241
1442 if (sl.length () > MAXSOCKBUF) 1242 if (sl.length () > MAXSOCKBUF)
1443 { 1243 {
1444 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1244 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1445 fatal (0); 1245 fatal (0);
1563 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1363 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1564 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1364 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1565 1365
1566 /* figure out which skill it uses, if it uses one */ 1366 /* figure out which skill it uses, if it uses one */
1567 if (spell->skill) 1367 if (spell->skill)
1568 { 1368 if (object *tmp = pl->find_skill (spell->skill))
1569 for (i = 1; i < NUM_SKILLS; i++)
1570 if (!strcmp (spell->skill, skill_names[i]))
1571 {
1572 skill = i + CS_STAT_SKILLINFO; 1369 skill = tmp->subtype + CS_STAT_SKILLINFO;
1573 break;
1574 }
1575 }
1576 1370
1577 // spells better have a face 1371 // spells better have a face
1578 if (!spell->face) 1372 if (!spell->face)
1579 { 1373 {
1580 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1374 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);

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