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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.52 by root, Sat Dec 23 09:41:55 2006 UTC vs.
Revision 1.69 by root, Sun Mar 11 02:12:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
146 pl->ns->send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
147 145
148 pl->ns->floorbox_reset (); 146 pl->ns->floorbox_reset ();
149} 147}
150 148
151/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
152static void 150static void
153check_map_change (player *pl) 151check_map_change (player *pl)
154{ 152{
155 client &socket = *pl->ns; 153 client &socket = *pl->ns;
156 object *ob = pl->ob; 154 object *ob = pl->ob;
176 flags |= 4; 174 flags |= 4;
177 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
178 flags |= 8; 176 flags |= 8;
179 177
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 180 }
183 else 181 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
185 183
186 socket.send_packet (buf); 184 socket.send_packet (buf);
200 } 198 }
201 } 199 }
202 200
203 socket.current_x = ob->x; 201 socket.current_x = ob->x;
204 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
205} 210}
206 211
207/** 212/**
208 * RequestInfo is sort of a meta command. There is some specific 213 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 214 * request of information, but we call other functions to provide
290 { 295 {
291 int dir = *buf++; 296 int dir = *buf++;
292 297
293 switch (dir) 298 switch (dir)
294 { 299 {
295 case '1': 300 case '1':
296 dx = 0; 301 dx = 0;
297 dy = -1; 302 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 304 map && (mapy -= map->height);
300 break; 305 break;
301 case '2': 306 case '2':
302 mapx += map->width; 307 mapx += map->width;
303 dx = map->width; 308 dx = map->width;
304 dy = 0; 309 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
306 break; 311 break;
307 case '3': 312 case '3':
308 mapy += map->height; 313 mapy += map->height;
309 dx = 0; 314 dx = 0;
310 dy = map->height; 315 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
312 break; 317 break;
313 case '4': 318 case '4':
314 dx = -1; 319 dx = -1;
315 dy = 0; 320 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 322 map && (mapx -= map->width);
318 break; 323 break;
319 } 324 }
320 325
321 --max_distance; 326 --max_distance;
322 } 327 }
323 328
334 if (map->tile_path[2]) 339 if (map->tile_path[2])
335 flags |= 4; 340 flags |= 4;
336 if (map->tile_path[3]) 341 if (map->tile_path[3])
337 flags |= 8; 342 flags |= 8;
338 343
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 345 }
341 else 346 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 348 }
344 else 349 else
700 uint16 smoothface; 705 uint16 smoothface;
701 706
702 /* If we can't find a face, return and set it so we won't try to send this 707 /* If we can't find a face, return and set it so we won't try to send this
703 * again. 708 * again.
704 */ 709 */
705 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 710 if (!FindSmooth (face, &smoothface))
706 { 711 {
707 712
708 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 713 LOG (llevError, "could not findsmooth for %d.\n", face);
709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
710 return; 715 return;
711 } 716 }
712 717
713 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
721 << uint16 (smoothface); 726 << uint16 (smoothface);
722 727
723 ns->send_packet (sl); 728 ns->send_packet (sl);
724} 729}
725 730
726 /** 731/**
727 * Tells client the picture it has to use 732 * Tells client the picture it has to use
728 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
729 */ 734 */
730void 735void
731AskSmooth (char *buf, int len, client *ns) 736AskSmooth (char *buf, int len, client *ns)
732{ 737{
733 SendSmooth (ns, atoi (buf)); 738 SendSmooth (ns, atoi (buf));
734} 739}
797 * commands. 802 * commands.
798 */ 803 */
799 pl->count = 0; 804 pl->count = 0;
800 805
801 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
802 int time = FABS (pl->ob->speed) < 0.001 807 int time = fabs (pl->ob->speed) < 0.001
803 ? time = MAX_TIME * 100 808 ? time = MAX_TIME * 100
804 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
805 810
806 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
807 packet sl ("comc"); 812 packet sl ("comc");
808 sl << uint16 (cmdid) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
809 pl->ns->send_packet (sl); 814 pl->ns->send_packet (sl);
845 850
846 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
847 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
848 break; 853 break;
849 854
850 case ST_CONFIRM_QUIT:
851 key_confirm_quit (pl->ob, buf[0]);
852 break;
853
854 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
855 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
856 break; 857 break;
857 858
858 default: 859 default:
914{ 915{
915 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
916} 917}
917 918
918/** client wants the map resent */ 919/** client wants the map resent */
919
920void 920void
921MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
922{ 922{
923/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
924 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1011esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1012{ 1012{
1013 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1014 uint16 flags; 1014 uint16 flags;
1015 1015
1016 client *ns = pl->ns;
1017 if (!ns)
1018 return;
1019
1020 object *ob = pl->ob;
1021 if (!ob)
1022 return;
1023
1016 packet sl ("stats"); 1024 packet sl ("stats");
1017 1025
1018 if (pl->ob)
1019 {
1020 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1021 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1022 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1023 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1024 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1025 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1026 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1027 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1028 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1029 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1030 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1031 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1032 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1033 }
1034 1039
1035 for (int s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1036 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1041 if (object *skill = pl->last_skill_ob[s])
1042 if (skill->stats.exp != ns->last_skill_exp [s])
1037 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1038 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1039 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1040 */ 1048 */
1041 sl << uint8 (s + CS_STAT_SKILLINFO) 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1042 << uint8 (pl->last_skill_ob[s]->level) 1050 << uint8 (skill->level)
1043 << uint64 (pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1044
1045 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1046 } 1052 }
1047 1053
1048 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1049 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1050 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1051 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1052 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1053 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1054 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1055 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1056 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1057 flags = 0; 1064 flags = 0;
1058 1065
1059 if (pl->fire_on) 1066 if (pl->fire_on)
1060 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1061 1068
1062 if (pl->run_on) 1069 if (pl->run_on)
1063 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1064 1071
1065 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1066 1073
1067 if (pl->ns->sc_version < 1025) 1074 if (ns->sc_version < 1025)
1068 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1069 else 1076 else
1070 for (int i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1071 { 1078 {
1072 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1073 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1074 continue; 1081 continue;
1075 1082
1076 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1077 } 1084 }
1078 1085
1079 if (pl->ns->monitor_spells) 1086 if (pl->ns->monitor_spells)
1080 { 1087 {
1081 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1082 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1083 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1084 } 1091 }
1085 1092
1086 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1087 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1088 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1089 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1090 1097
1091 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1092 if (sl.length () > 6) 1099 if (sl.length () > 6)
1093 pl->ns->send_packet (sl); 1100 ns->send_packet (sl);
1094} 1101}
1095 1102
1096/** 1103/**
1097 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1098 */ 1105 */
1099void 1106void
1100esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1101{ 1108{
1102 pl->last_weight = weight;
1103
1104 packet sl ("player"); 1109 packet sl ("player");
1105 1110
1106 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1107 << uint32 (weight) 1112 << uint32 (weight)
1108 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face)
1109 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1110 1115
1116 pl->ns->last_weight = weight;
1111 pl->ns->send_packet (sl); 1117 pl->ns->send_packet (sl);
1112 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1113} 1119}
1114 1120
1115/** 1121/**
1157/****************************************************************************** 1163/******************************************************************************
1158 * 1164 *
1159 * Start of map related commands. 1165 * Start of map related commands.
1160 * 1166 *
1161 ******************************************************************************/ 1167 ******************************************************************************/
1162
1163/**
1164 * This adds face_num to a map cell at x,y. If the client doesn't have
1165 * the face yet, we will also send it.
1166 */
1167static void
1168esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1169{
1170 if (newmap->cells[x][y].count >= MAP_LAYERS)
1171 {
1172 //TODO: one or the other, can't both have abort and return, verify and act
1173 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1174 return;
1175 abort ();
1176 }
1177
1178 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1179 newmap->cells[x][y].count++;
1180
1181 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1182 esrv_send_face (ns, face_num, 0);
1183}
1184 1168
1185/** Clears a map cell */ 1169/** Clears a map cell */
1186static void 1170static void
1187map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1188{ 1172{
1232check_head (packet &sl, client &ns, int ax, int ay, int layer) 1216check_head (packet &sl, client &ns, int ax, int ay, int layer)
1233{ 1217{
1234 short face_num; 1218 short face_num;
1235 1219
1236 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1237 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face;
1238 else 1222 else
1239 face_num = 0; 1223 face_num = 0;
1240 1224
1241 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1225 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1242 { 1226 {
1327 if (!ob || ob->face == blank_face) 1311 if (!ob || ob->face == blank_face)
1328 face_num = 0; 1312 face_num = 0;
1329 else if (head) 1313 else if (head)
1330 { 1314 {
1331 /* if this is a head that had previously been stored */ 1315 /* if this is a head that had previously been stored */
1332 face_num = ob->face->number; 1316 face_num = ob->face;
1333 } 1317 }
1334 else 1318 else
1335 { 1319 {
1336 /* if the faces for the different parts of a multipart object 1320 /* if the faces for the different parts of a multipart object
1337 * are the same, we only want to send the bottom right most 1321 * are the same, we only want to send the bottom right most
1379 /* single part object, multipart object with non merged faces, 1363 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right. 1364 * of multipart object already at lower right.
1381 */ 1365 */
1382 else if (bx == sx && by == sy) 1366 else if (bx == sx && by == sy)
1383 { 1367 {
1384 face_num = ob->face->number; 1368 face_num = ob->face;
1385 1369
1386 /* if this face matches one stored away, clear that one away. 1370 /* if this face matches one stored away, clear that one away.
1387 * this code relies on the fact that the map1 commands 1371 * this code relies on the fact that the map1 commands
1388 * goes from 2 down to 0. 1372 * goes from 2 down to 0.
1389 */ 1373 */
1390 for (i = 0; i < MAP_LAYERS; i++) 1374 for (i = 0; i < MAP_LAYERS; i++)
1391 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1375 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1376 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face == face_num)
1393 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1377 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1394 } 1378 }
1395 else 1379 else
1396 { 1380 {
1397 /* If this head is stored away, clear it - otherwise, 1381 /* If this head is stored away, clear it - otherwise,
1398 * there can be cases where a object is on multiple layers - 1382 * there can be cases where a object is on multiple layers -
1399 * we only want to send it once. 1383 * we only want to send it once.
1400 */ 1384 */
1401 face_num = head->face->number; 1385 face_num = head->face;
1402 for (i = 0; i < MAP_LAYERS; i++) 1386 for (i = 0; i < MAP_LAYERS; i++)
1403 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1387 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1404 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1388 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face == face_num)
1405 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1389 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1406 1390
1407 /* First, try to put the new head on the same layer. If that is used up, 1391 /* First, try to put the new head on the same layer. If that is used up,
1408 * then find another layer. 1392 * then find another layer.
1409 */ 1393 */
1426 else 1410 else
1427 { 1411 {
1428 /* In this case, we are already at the lower right or single part object, 1412 /* In this case, we are already at the lower right or single part object,
1429 * so nothing special 1413 * so nothing special
1430 */ 1414 */
1431 face_num = ob->face->number; 1415 face_num = ob->face;
1432 1416
1433 /* clear out any head entries that have the same face as this one */ 1417 /* clear out any head entries that have the same face as this one */
1434 for (bx = 0; bx < layer; bx++) 1418 for (bx = 0; bx < layer; bx++)
1435 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1436 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face == face_num)
1437 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1438 } 1422 }
1439 } /* else not already head object or blank face */ 1423 } /* else not already head object or blank face */
1440 1424
1441 /* This is a real hack. Basically, if we have nothing to send for this layer, 1425 /* This is a real hack. Basically, if we have nothing to send for this layer,
1445 * of the same type, what happens then is it doesn't think it needs to send 1429 * of the same type, what happens then is it doesn't think it needs to send
1446 * This tends to make stacking also work/look better. 1430 * This tends to make stacking also work/look better.
1447 */ 1431 */
1448 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) 1432 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1449 { 1433 {
1450 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; 1434 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face;
1451 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; 1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1452 } 1436 }
1453 1437
1454 /* Another hack - because of heads and whatnot, this face may match one 1438 /* Another hack - because of heads and whatnot, this face may match one
1455 * we already sent for a lower layer. In that case, don't send 1439 * we already sent for a lower layer. In that case, don't send
1503 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1504 1488
1505 /* If there is no object for this space, or if the face for the object 1489 /* If there is no object for this space, or if the face for the object
1506 * is the blank face, set the smoothlevel to zero. 1490 * is the blank face, set the smoothlevel to zero.
1507 */ 1491 */
1508 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1492 if (!ob || ob->face == blank_face)
1509 smoothlevel = 0; 1493 smoothlevel = 0;
1510 else 1494 else
1511 { 1495 {
1512 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1513 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1514 SendSmooth (&ns, ob->face->number); 1498 SendSmooth (&ns, ob->face);
1515 } /* else not already head object or blank face */ 1499 } /* else not already head object or blank face */
1516 1500
1517 /* We've gotten what face we want to use for the object. Now see if 1501 /* We've gotten what face we want to use for the object. Now see if
1518 * if it has changed since we last sent it to the client. 1502 * if it has changed since we last sent it to the client.
1519 */ 1503 */
1548 if (ns->EMI_smooth) 1532 if (ns->EMI_smooth)
1549 result += 1; /*One byte for smoothlevel */ 1533 result += 1; /*One byte for smoothlevel */
1550 } 1534 }
1551 1535
1552 return result; 1536 return result;
1537}
1538
1539// prefetch (and touch) all maps within a specific distancd
1540static void
1541prefetch_surrounding_maps (maptile *map, int distance)
1542{
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552}
1553
1554// prefetch a generous area around the player
1555static void
1556prefetch_surrounding_maps (object *op)
1557{
1558 prefetch_surrounding_maps (op->map, 3);
1553} 1559}
1554 1560
1555/** 1561/**
1556 * This function uses the new map1 protocol command to send the map 1562 * This function uses the new map1 protocol command to send the map
1557 * to the client. It is necessary because the old map command supports 1563 * to the client. It is necessary because the old map command supports
1586 uint8 extendedinfos; 1592 uint8 extendedinfos;
1587 maptile *m; 1593 maptile *m;
1588 1594
1589 client &socket = *pl->contr->ns; 1595 client &socket = *pl->contr->ns;
1590 1596
1597 if (!pl->active)
1598 return;
1599
1591 check_map_change (pl->contr); 1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1592 1602
1593 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1594 packet esl; 1604 packet esl;
1595 1605
1596 startlen = sl.length (); 1606 startlen = sl.length ();
1715 map_clearcell (&lastcell, 0, 0, 0, -1); 1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1716 } 1726 }
1717 } 1727 }
1718 else if (d > 3) 1728 else if (d > 3)
1719 { 1729 {
1730 m->touch ();
1731
1720 int need_send = 0, count; 1732 int need_send = 0, count;
1721 1733
1722 /* This block deals with spaces that are not visible for whatever 1734 /* This block deals with spaces that are not visible for whatever
1723 * reason. Still may need to send the head for this space. 1735 * reason. Still may need to send the head for this space.
1724 */ 1736 */
1757 else 1769 else
1758 sl.reset (oldlen); 1770 sl.reset (oldlen);
1759 } 1771 }
1760 else 1772 else
1761 { 1773 {
1774 m->touch ();
1775
1762 /* In this block, the space is visible or there are head objects 1776 /* In this block, the space is visible or there are head objects
1763 * we need to send. 1777 * we need to send.
1764 */ 1778 */
1765 1779
1766 /* Rather than try to figure out what everything that we might 1780 /* Rather than try to figure out what everything that we might
1889 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1903 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1890 emask |= 0x2; 1904 emask |= 0x2;
1891 1905
1892 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1906 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1893 { 1907 {
1894 if (lastcell.faces[0] != pl->face->number) 1908 if (lastcell.faces[0] != pl->face)
1895 { 1909 {
1896 lastcell.faces[0] = pl->face->number; 1910 lastcell.faces[0] = pl->face;
1897 mask |= 0x1; 1911 mask |= 0x1;
1898 1912
1899 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1913 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1900 esrv_send_face (&socket, pl->face->number, 0); 1914 esrv_send_face (&socket, pl->face, 0);
1901 1915
1902 sl << uint16 (pl->face->number); 1916 sl << uint16 (pl->face);
1903 } 1917 }
1904 } 1918 }
1905 else 1919 else
1906 { 1920 {
1907 /* Top face */ 1921 /* Top face */
1959 */ 1973 */
1960void 1974void
1961draw_client_map (object *pl) 1975draw_client_map (object *pl)
1962{ 1976{
1963 int i, j; 1977 int i, j;
1964 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1965 New_Face *face, *floor;
1966 New_Face *floor2;
1967 int d, mflags; 1979 int mflags;
1968 struct Map newmap; 1980 struct Map newmap;
1969 maptile *m, *pm; 1981 maptile *m, *pm;
1970 1982
1971 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
1972 { 1984 {
2081 * it then sends an updspell packet for each spell that has changed in this way 2093 * it then sends an updspell packet for each spell that has changed in this way
2082 */ 2094 */
2083void 2095void
2084esrv_update_spells (player *pl) 2096esrv_update_spells (player *pl)
2085{ 2097{
2098 if (!pl->ns)
2099 return;
2100
2086 if (!pl->ns->monitor_spells) 2101 if (!pl->ns->monitor_spells)
2087 return; 2102 return;
2088 2103
2089 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2090 { 2105 {
2150 2165
2151/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2152static void 2167static void
2153append_spell (player *pl, packet &sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2154{ 2169{
2155 int len, i, skill = 0; 2170 int i, skill = 0;
2156 2171
2157 if (!(spell->name)) 2172 if (!(spell->name))
2158 { 2173 {
2159 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2160 return; 2175 return;
2172 if (!strcmp (spell->skill, skill_names[i])) 2187 if (!strcmp (spell->skill, skill_names[i]))
2173 { 2188 {
2174 skill = i + CS_STAT_SKILLINFO; 2189 skill = i + CS_STAT_SKILLINFO;
2175 break; 2190 break;
2176 } 2191 }
2192 }
2193
2194 // spells better have a face
2195 if (!spell->face)
2196 {
2197 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
2198 spell->face = face_find ("burnout.x11", blank_face);
2177 } 2199 }
2178 2200
2179 /* send the current values */ 2201 /* send the current values */
2180 sl << uint32 (spell->count) 2202 sl << uint32 (spell->count)
2181 << uint16 (spell->level) 2203 << uint16 (spell->level)
2183 << uint16 (spell->last_sp) 2205 << uint16 (spell->last_sp)
2184 << uint16 (spell->last_grace) 2206 << uint16 (spell->last_grace)
2185 << uint16 (spell->last_eat) 2207 << uint16 (spell->last_eat)
2186 << uint8 (skill) 2208 << uint8 (skill)
2187 << uint32 (spell->path_attuned) 2209 << uint32 (spell->path_attuned)
2188 << uint32 (spell->face ? spell->face->number : 0) 2210 << uint32 (spell->face)
2189 << data8 (spell->name) 2211 << data8 (spell->name)
2190 << data16 (spell->msg); 2212 << data16 (spell->msg);
2191} 2213}
2192 2214
2193/** 2215/**
2208 2230
2209 packet sl ("addspell"); 2231 packet sl ("addspell");
2210 2232
2211 if (!spell) 2233 if (!spell)
2212 { 2234 {
2213 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2235 for (spell = pl->ob->inv; spell; spell = spell->below)
2214 { 2236 {
2215 /* were we to simply keep appending data here, we could exceed 2237 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that 2238 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length 2239 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to 2240 * bytes and 3 strings (because that is the spec) so we need to

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