… | |
… | |
522 | * commands. |
522 | * commands. |
523 | */ |
523 | */ |
524 | pl->count = 0; |
524 | pl->count = 0; |
525 | } |
525 | } |
526 | |
526 | |
527 | |
|
|
528 | /** |
527 | /** |
529 | * This handles the general commands from the client (ie, north, fire, cast, |
528 | * This handles the general commands from the client (ie, north, fire, cast, |
530 | * etc.). It is a lot like PlayerCmd above, but is called with the |
529 | * etc.). It is a lot like PlayerCmd above, but is called with the |
531 | * 'ncom' method which gives more information back to the client so it |
530 | * 'ncom' method which gives more information back to the client so it |
532 | * can throttle. |
531 | * can throttle. |
… | |
… | |
738 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
737 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
739 | |
738 | |
740 | if (pl->combat_ob) |
739 | if (pl->combat_ob) |
741 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
740 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
742 | |
741 | |
|
|
742 | #if 0 |
743 | //TODO: remove this when slot system is working, this is only for debugging |
743 | //TODO: remove this when slot system is working, this is only for debugging |
744 | if (pl->ob->chosen_skill) |
744 | if (pl->ob->chosen_skill) |
745 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
745 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
746 | #endif |
746 | |
747 | |
747 | //TODO: maybe golem should become the current_weapon, quite simply? |
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
748 | if (pl->golem) |
749 | if (pl->golem) |
749 | buf << " Golem*: " << pl->golem->name; |
750 | buf << " Golem*: " << pl->golem->name; |
750 | |
751 | |
… | |
… | |
794 | return; |
795 | return; |
795 | |
796 | |
796 | object *ob = pl->observe; |
797 | object *ob = pl->observe; |
797 | if (!ob) |
798 | if (!ob) |
798 | return; |
799 | return; |
|
|
800 | |
|
|
801 | player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
799 | |
802 | |
800 | packet sl ("stats"); |
803 | packet sl ("stats"); |
801 | |
804 | |
802 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
805 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
803 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
806 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
… | |
… | |
812 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
815 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
813 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
816 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
814 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
817 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
815 | |
818 | |
816 | for (int s = 0; s < NUM_SKILLS; s++) |
819 | for (int s = 0; s < NUM_SKILLS; s++) |
817 | if (object *skill = pl->last_skill_ob[s]) |
820 | if (object *skill = opl->last_skill_ob[s]) |
818 | if (skill->stats.exp != ns->last_skill_exp [s]) |
821 | if (skill->stats.exp != ns->last_skill_exp [s]) |
819 | { |
822 | { |
820 | ns->last_skill_exp [s] = skill->stats.exp; |
823 | ns->last_skill_exp [s] = skill->stats.exp; |
821 | |
824 | |
822 | /* Always send along the level if exp changes. This is only |
825 | /* Always send along the level if exp changes. This is only |
… | |
… | |
837 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
840 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
838 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
841 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
839 | |
842 | |
840 | flags = 0; |
843 | flags = 0; |
841 | |
844 | |
842 | if (pl->fire_on) |
845 | if (opl->fire_on) |
843 | flags |= SF_FIREON; |
846 | flags |= SF_FIREON; |
844 | |
847 | |
845 | if (pl->run_on) |
848 | if (opl->run_on) |
846 | flags |= SF_RUNON; |
849 | flags |= SF_RUNON; |
847 | |
850 | |
848 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
851 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
849 | |
852 | |
850 | if (ns->sc_version < 1025) |
853 | if (ns->sc_version < 1025) |
… | |
… | |
864 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
867 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
865 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
868 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
866 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
869 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
867 | } |
870 | } |
868 | |
871 | |
869 | rangetostring (pl, buf); /* we want use the new fire & run system in new client */ |
872 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
870 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
873 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
871 | set_title (ob, buf); |
874 | set_title (ob, buf); |
872 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
875 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
873 | |
876 | |
874 | /* Only send it away if we have some actual data */ |
877 | /* Only send it away if we have some actual data */ |
… | |
… | |
1213 | } |
1216 | } |
1214 | |
1217 | |
1215 | lastcell.count = d; |
1218 | lastcell.count = d; |
1216 | |
1219 | |
1217 | mapspace &ms = m->at (nx, ny); |
1220 | mapspace &ms = m->at (nx, ny); |
|
|
1221 | ms.update (); |
1218 | |
1222 | |
1219 | if (socket.extmap) |
1223 | if (socket.extmap) |
1220 | { |
1224 | { |
1221 | uint8 stat_hp = 0; |
1225 | uint8 stat_hp = 0; |
1222 | uint8 stat_width = 0; |
1226 | uint8 stat_width = 0; |