1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Client handling. |
27 | * Client handling. |
27 | * |
28 | * |
… | |
… | |
35 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * way, we can use one dispatch table. |
37 | * way, we can use one dispatch table. |
37 | * |
38 | * |
38 | * esrv_map_new starts updating the map |
39 | * esrv_map_new starts updating the map |
39 | * |
40 | * |
40 | * esrv_map_setbelow allows filling in all of the faces for the map. |
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41 | * if a face has not already been sent to the client, it is sent now. |
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42 | * |
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43 | */ |
41 | */ |
44 | |
42 | |
45 | #include <global.h> |
43 | #include <global.h> |
46 | #include <sproto.h> |
44 | #include <sproto.h> |
47 | |
45 | |
… | |
… | |
100 | * that much difference in bandwidth. |
98 | * that much difference in bandwidth. |
101 | */ |
99 | */ |
102 | mx = ns->mapx; |
100 | mx = ns->mapx; |
103 | my = ns->mapy; |
101 | my = ns->mapy; |
104 | |
102 | |
105 | if (ns->mapmode == Map1aCmd) |
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106 | { |
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107 | mx += MAX_HEAD_OFFSET; |
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108 | my += MAX_HEAD_OFFSET; |
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109 | } |
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110 | |
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111 | /* the x and y here are coordinates for the new map, i.e. if we moved |
103 | /* the x and y here are coordinates for the new map, i.e. if we moved |
112 | * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, |
104 | * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, |
113 | * if the destination x or y coordinate is outside the viewable |
105 | * if the destination x or y coordinate is outside the viewable |
114 | * area, we clear the values - otherwise, the old values |
106 | * area, we clear the values - otherwise, the old values |
115 | * are preserved, and the check_head thinks it needs to clear them. |
107 | * are preserved, and the check_head thinks it needs to clear them. |
… | |
… | |
138 | } |
130 | } |
139 | |
131 | |
140 | static void |
132 | static void |
141 | clear_map (player *pl) |
133 | clear_map (player *pl) |
142 | { |
134 | { |
143 | memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); |
135 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
144 | |
136 | |
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137 | pl->ns->force_newmap = false; |
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138 | |
145 | if (pl->socket->newmapcmd == 1) |
139 | if (pl->ns->newmapcmd == 1) |
146 | pl->socket->send_packet ("newmap"); |
140 | pl->ns->send_packet ("newmap"); |
147 | |
141 | |
148 | pl->socket->floorbox_reset (); |
142 | pl->ns->floorbox_reset (); |
149 | } |
143 | } |
150 | |
144 | |
151 | /** check for map change and send new map data */ |
145 | /** check for map/region change and send new map data */ |
152 | static void |
146 | static void |
153 | check_map_change (player *pl) |
147 | check_map_change (player *pl) |
154 | { |
148 | { |
155 | client &socket = *pl->socket; |
149 | client &socket = *pl->ns; |
156 | object *ob = pl->ob; |
150 | object *ob = pl->observe; |
157 | char buf[MAX_BUF]; /* eauugggh */ |
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158 | |
151 | |
159 | if (socket.current_map != ob->map) |
152 | if (socket.current_map != ob->map || socket.force_newmap) |
160 | { |
153 | { |
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154 | clear_map (pl); |
161 | socket.current_map = ob->map; |
155 | socket.current_map = ob->map; |
162 | |
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163 | clear_map (pl); |
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164 | |
156 | |
165 | if (socket.mapinfocmd) |
157 | if (socket.mapinfocmd) |
166 | { |
158 | { |
167 | if (ob->map && ob->map->path[0]) |
159 | if (ob->map && ob->map->path[0]) |
168 | { |
160 | { |
169 | int flags = 0; |
161 | int flags = 0; |
170 | |
162 | |
171 | if (ob->map->tile_path[0]) |
163 | if (ob->map->tile_path[0]) flags |= 1; |
172 | flags |= 1; |
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173 | if (ob->map->tile_path[1]) |
164 | if (ob->map->tile_path[1]) flags |= 2; |
174 | flags |= 2; |
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175 | if (ob->map->tile_path[2]) |
165 | if (ob->map->tile_path[2]) flags |= 4; |
176 | flags |= 4; |
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177 | if (ob->map->tile_path[3]) |
166 | if (ob->map->tile_path[3]) flags |= 8; |
178 | flags |= 8; |
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179 | |
167 | |
180 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
168 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
181 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); |
169 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
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170 | ob->map->width, ob->map->height, &ob->map->path); |
182 | } |
171 | } |
183 | else |
172 | else |
184 | snprintf (buf, MAX_BUF, "mapinfo current"); |
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185 | |
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186 | socket.send_packet (buf); |
173 | socket.send_packet ("mapinfo current"); |
187 | } |
174 | } |
188 | } |
175 | } |
189 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
176 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
190 | { |
177 | { |
191 | int dx = ob->x - socket.current_x; |
178 | int dx = ob->x - socket.current_x; |
… | |
… | |
200 | } |
187 | } |
201 | } |
188 | } |
202 | |
189 | |
203 | socket.current_x = ob->x; |
190 | socket.current_x = ob->x; |
204 | socket.current_y = ob->y; |
191 | socket.current_y = ob->y; |
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192 | |
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193 | region *reg = ob->region (); |
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194 | if (socket.current_region != reg) |
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195 | { |
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196 | socket.current_region = reg; |
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197 | socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); |
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198 | } |
205 | } |
199 | } |
206 | |
200 | |
207 | /** |
201 | /** |
208 | * RequestInfo is sort of a meta command. There is some specific |
202 | * RequestInfo is sort of a meta command. There is some specific |
209 | * request of information, but we call other functions to provide |
203 | * request of information, but we call other functions to provide |
… | |
… | |
280 | buf += 8; |
274 | buf += 8; |
281 | |
275 | |
282 | // initial map and its origin |
276 | // initial map and its origin |
283 | maptile *map = pl->ob->map; |
277 | maptile *map = pl->ob->map; |
284 | sint16 dx, dy; |
278 | sint16 dx, dy; |
285 | int mapx = pl->socket->mapx / 2 - pl->ob->x; |
279 | int mapx = pl->ns->mapx / 2 - pl->ob->x; |
286 | int mapy = pl->socket->mapy / 2 - pl->ob->y; |
280 | int mapy = pl->ns->mapy / 2 - pl->ob->y; |
287 | int max_distance = 8; // limit maximum path length to something generous |
281 | int max_distance = 8; // limit maximum path length to something generous |
288 | |
282 | |
289 | while (*buf && map && max_distance) |
283 | while (*buf && map && max_distance) |
290 | { |
284 | { |
291 | int dir = *buf++; |
285 | int dir = *buf++; |
292 | |
286 | |
293 | switch (dir) |
287 | switch (dir) |
294 | { |
288 | { |
295 | case '1': |
289 | case '1': |
296 | dx = 0; |
290 | dx = 0; |
297 | dy = -1; |
291 | dy = -1; |
298 | map = get_map_from_coord (map, &dx, &dy); |
292 | map = map->xy_find (dx, dy); |
299 | map && (mapy -= map->height); |
293 | map && (mapy -= map->height); |
300 | break; |
294 | break; |
301 | case '2': |
295 | case '2': |
302 | mapx += map->width; |
296 | mapx += map->width; |
303 | dx = map->width; |
297 | dx = map->width; |
304 | dy = 0; |
298 | dy = 0; |
305 | map = get_map_from_coord (map, &dx, &dy); |
299 | map = map->xy_find (dx, dy); |
306 | break; |
300 | break; |
307 | case '3': |
301 | case '3': |
308 | mapy += map->height; |
302 | mapy += map->height; |
309 | dx = 0; |
303 | dx = 0; |
310 | dy = map->height; |
304 | dy = map->height; |
311 | map = get_map_from_coord (map, &dx, &dy); |
305 | map = map->xy_find (dx, dy); |
312 | break; |
306 | break; |
313 | case '4': |
307 | case '4': |
314 | dx = -1; |
308 | dx = -1; |
315 | dy = 0; |
309 | dy = 0; |
316 | map = get_map_from_coord (map, &dx, &dy); |
310 | map = map->xy_find (dx, dy); |
317 | map && (mapx -= map->width); |
311 | map && (mapx -= map->width); |
318 | break; |
312 | break; |
319 | } |
313 | } |
320 | |
314 | |
321 | --max_distance; |
315 | --max_distance; |
322 | } |
316 | } |
323 | |
317 | |
… | |
… | |
325 | snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); |
319 | snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); |
326 | else if (map && map->path[0]) |
320 | else if (map && map->path[0]) |
327 | { |
321 | { |
328 | int flags = 0; |
322 | int flags = 0; |
329 | |
323 | |
330 | if (map->tile_path[0]) |
324 | if (map->tile_path[0]) flags |= 1; |
331 | flags |= 1; |
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332 | if (map->tile_path[1]) |
325 | if (map->tile_path[1]) flags |= 2; |
333 | flags |= 2; |
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334 | if (map->tile_path[2]) |
326 | if (map->tile_path[2]) flags |= 4; |
335 | flags |= 4; |
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336 | if (map->tile_path[3]) |
327 | if (map->tile_path[3]) flags |= 8; |
337 | flags |= 8; |
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338 | |
328 | |
339 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); |
329 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
340 | } |
330 | } |
341 | else |
331 | else |
342 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
332 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
343 | } |
333 | } |
344 | else |
334 | else |
345 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
335 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
346 | |
336 | |
347 | pl->socket->send_packet (bigbuf); |
337 | pl->ns->send_packet (bigbuf); |
348 | } |
338 | } |
349 | |
339 | |
350 | /** This is the Setup cmd - easy first implementation */ |
340 | /** This is the Setup cmd */ |
351 | void |
341 | void |
352 | SetUp (char *buf, int len, client * ns) |
342 | SetUp (char *buf, int len, client * ns) |
353 | { |
343 | { |
354 | int s, slen; |
344 | INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len)); |
355 | char *cmd, *param, cmdback[HUGE_BUF]; |
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356 | |
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357 | /* run through the cmds of setup |
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358 | * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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359 | * |
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360 | * we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
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361 | * The client then must sort this out |
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362 | */ |
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363 | |
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364 | //LOG (llevInfo, "Get SetupCmd:: %s\n", buf); |
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365 | |
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366 | strcpy (cmdback, "setup"); |
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367 | for (s = 0; s < len; ) |
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368 | { |
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369 | cmd = &buf[s]; |
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370 | |
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371 | /* find the next space, and put a null there */ |
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372 | for (; buf[s] && buf[s] != ' '; s++) |
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373 | ; |
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374 | |
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375 | buf[s++] = 0; |
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376 | |
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377 | while (buf[s] == ' ') |
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378 | s++; |
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379 | |
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380 | if (s >= len) |
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381 | break; |
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382 | |
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383 | param = &buf[s]; |
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384 | |
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385 | for (; buf[s] && buf[s] != ' '; s++) |
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386 | ; |
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387 | |
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388 | buf[s++] = 0; |
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389 | |
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390 | while (buf[s] == ' ') |
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391 | s++; |
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392 | |
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393 | slen = strlen (cmdback); |
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394 | safe_strcat (cmdback, " ", &slen, HUGE_BUF); |
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395 | safe_strcat (cmdback, cmd, &slen, HUGE_BUF); |
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396 | safe_strcat (cmdback, " ", &slen, HUGE_BUF); |
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397 | |
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398 | if (!strcmp (cmd, "sound")) |
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399 | { |
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400 | ns->sound = atoi (param); |
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401 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
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402 | } |
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403 | else if (!strcmp (cmd, "exp64")) |
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404 | { |
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405 | ns->exp64 = atoi (param); |
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406 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
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407 | } |
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408 | else if (!strcmp (cmd, "spellmon")) |
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409 | { |
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410 | ns->monitor_spells = atoi (param); |
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411 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
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412 | } |
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413 | else if (!strcmp (cmd, "darkness")) |
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414 | { |
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415 | ns->darkness = atoi (param); |
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416 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
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417 | } |
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418 | else if (!strcmp (cmd, "map1cmd")) |
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419 | { |
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420 | if (atoi (param)) |
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421 | ns->mapmode = Map1Cmd; |
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422 | /* if beyond this size, need to use map1cmd no matter what */ |
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423 | if (ns->mapx > 11 || ns->mapy > 11) |
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424 | ns->mapmode = Map1Cmd; |
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425 | safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF); |
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426 | } |
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427 | else if (!strcmp (cmd, "map1acmd")) |
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428 | { |
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429 | if (atoi (param)) |
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430 | ns->mapmode = Map1aCmd; |
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431 | /* if beyond this size, need to use map1acmd no matter what */ |
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432 | if (ns->mapx > 11 || ns->mapy > 11) |
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433 | ns->mapmode = Map1aCmd; |
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434 | safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF); |
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435 | } |
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436 | else if (!strcmp (cmd, "newmapcmd")) |
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437 | { |
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438 | ns->newmapcmd = atoi (param); |
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439 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
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440 | // } else if (!strcmp(cmd,"plugincmd")) { |
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441 | // ns->plugincmd = atoi(param); |
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442 | // safe_strcat(cmdback, param, &slen, HUGE_BUF); |
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443 | } |
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444 | else if (!strcmp (cmd, "mapinfocmd")) |
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445 | { |
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446 | ns->mapinfocmd = atoi (param); |
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447 | safe_strcat (cmdback, "1", &slen, HUGE_BUF); |
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448 | } |
|
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449 | else if (!strcmp (cmd, "extcmd")) |
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450 | { |
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451 | ns->extcmd = atoi (param); |
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452 | safe_strcat (cmdback, "1", &slen, HUGE_BUF); |
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453 | } |
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454 | else if (!strcmp (cmd, "extmap")) |
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455 | { |
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456 | ns->extmap = atoi (param); |
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457 | safe_strcat (cmdback, "1", &slen, HUGE_BUF); |
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458 | } |
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459 | else if (!strcmp (cmd, "facecache")) |
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460 | { |
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461 | ns->facecache = atoi (param); |
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462 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
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463 | } |
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464 | else if (!strcmp (cmd, "faceset")) |
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465 | { |
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466 | char tmpbuf[20]; |
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467 | int q = atoi (param); |
|
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468 | |
|
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469 | if (is_valid_faceset (q)) |
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470 | ns->faceset = q; |
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471 | sprintf (tmpbuf, "%d", ns->faceset); |
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472 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
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473 | /* if the client is using faceset, it knows about image2 command */ |
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474 | ns->image2 = 1; |
|
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475 | } |
|
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476 | else if (!strcmp (cmd, "itemcmd")) |
|
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477 | { |
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478 | /* Version of the item protocol command to use. Currently, |
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479 | * only supported versions are 1 and 2. Using a numeric |
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480 | * value will make it very easy to extend this in the future. |
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481 | */ |
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482 | char tmpbuf[20]; |
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483 | int q = atoi (param); |
|
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484 | |
|
|
485 | if (q < 1 || q > 2) |
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486 | { |
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487 | strcpy (tmpbuf, "FALSE"); |
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488 | } |
|
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489 | else |
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490 | { |
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491 | ns->itemcmd = q; |
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492 | sprintf (tmpbuf, "%d", ns->itemcmd); |
|
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493 | } |
|
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494 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
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495 | } |
|
|
496 | else if (!strcmp (cmd, "mapsize")) |
|
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497 | { |
|
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498 | int x, y = 0; |
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499 | char tmpbuf[MAX_BUF], *cp; |
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500 | |
|
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501 | x = atoi (param); |
|
|
502 | for (cp = param; *cp != 0; cp++) |
|
|
503 | if (*cp == 'x' || *cp == 'X') |
|
|
504 | { |
|
|
505 | y = atoi (cp + 1); |
|
|
506 | break; |
|
|
507 | } |
|
|
508 | if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) |
|
|
509 | { |
|
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510 | sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); |
|
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511 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
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512 | } |
|
|
513 | else |
|
|
514 | { |
|
|
515 | ns->mapx = x; |
|
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516 | ns->mapy = y; |
|
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517 | /* better to send back what we are really using and not the |
|
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518 | * param as given to us in case it gets parsed differently. |
|
|
519 | */ |
|
|
520 | sprintf (tmpbuf, "%dx%d", x, y); |
|
|
521 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
522 | /* If beyond this size and still using orig map command, need to |
|
|
523 | * go to map1cmd. |
|
|
524 | */ |
|
|
525 | if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd) |
|
|
526 | ns->mapmode = Map1Cmd; |
|
|
527 | } |
|
|
528 | } |
|
|
529 | else if (!strcmp (cmd, "extendedMapInfos")) |
|
|
530 | { |
|
|
531 | /* Added by tchize |
|
|
532 | * prepare to use the mapextended command |
|
|
533 | */ |
|
|
534 | char tmpbuf[20]; |
|
|
535 | |
|
|
536 | ns->ext_mapinfos = (atoi (param)); |
|
|
537 | sprintf (tmpbuf, "%d", ns->ext_mapinfos); |
|
|
538 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
539 | } |
|
|
540 | else if (!strcmp (cmd, "extendedTextInfos")) |
|
|
541 | { |
|
|
542 | /* Added by tchize |
|
|
543 | * prepare to use the extended text commands |
|
|
544 | * Client toggle this to non zero to get exttext |
|
|
545 | */ |
|
|
546 | char tmpbuf[20]; |
|
|
547 | |
|
|
548 | ns->has_readable_type = (atoi (param)); |
|
|
549 | sprintf (tmpbuf, "%d", ns->has_readable_type); |
|
|
550 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
551 | } |
|
|
552 | else |
|
|
553 | { |
|
|
554 | /* Didn't get a setup command we understood - |
|
|
555 | * report a failure to the client. |
|
|
556 | */ |
|
|
557 | safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); |
|
|
558 | } |
|
|
559 | } /* for processing all the setup commands */ |
|
|
560 | |
|
|
561 | LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); |
|
|
562 | ns->send_packet (cmdback); |
|
|
563 | } |
345 | } |
564 | |
346 | |
565 | /** |
347 | /** |
566 | * The client has requested to be added to the game. |
348 | * The client has requested to be added to the game. |
567 | * This is what takes care of it. We tell the client how things worked out. |
349 | * This is what takes care of it. We tell the client how things worked out. |
568 | * I am not sure if this file is the best place for this function. however, |
350 | * I am not sure if this file is the best place for this function. however, |
569 | * it either has to be here or init_sockets needs to be exported. |
351 | * it either has to be here or init_sockets needs to be exported. |
570 | */ |
352 | */ |
571 | void |
353 | void |
572 | AddMeCmd (char *buf, int len, client * ns) |
354 | AddMeCmd (char *buf, int len, client *ns) |
573 | { |
355 | { |
574 | if (INVOKE_CLIENT (ADDME, ns)) |
356 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
575 | return; |
|
|
576 | |
|
|
577 | if (ns->pl || add_player (ns)) |
|
|
578 | ns->send_packet ("addme_failed"); |
|
|
579 | else |
|
|
580 | ns->send_packet ("addme_success"); |
|
|
581 | } |
357 | } |
582 | |
358 | |
583 | /** Reply to ExtendedInfos command */ |
359 | /** Reply to ExtendedInfos command */ |
584 | void |
360 | void |
585 | ToggleExtendedInfos (char *buf, int len, client * ns) |
361 | ToggleExtendedInfos (char *buf, int len, client * ns) |
… | |
… | |
695 | |
471 | |
696 | ns->send_packet (cmdback); |
472 | ns->send_packet (cmdback); |
697 | } |
473 | } |
698 | |
474 | |
699 | /** |
475 | /** |
700 | * A lot like the old AskSmooth (in fact, now called by AskSmooth). |
476 | * client requested an image. send it rate-limited |
701 | * Basically, it makes no sense to wait for the client to request a |
477 | * before flushing. |
702 | * a piece of data from us that we know the client wants. So |
|
|
703 | * if we know the client wants it, might as well push it to the |
|
|
704 | * client. |
|
|
705 | */ |
|
|
706 | static void |
|
|
707 | SendSmooth (client *ns, uint16 face) |
|
|
708 | { |
|
|
709 | uint16 smoothface; |
|
|
710 | |
|
|
711 | /* If we can't find a face, return and set it so we won't try to send this |
|
|
712 | * again. |
|
|
713 | */ |
478 | */ |
714 | if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) |
479 | void |
715 | { |
480 | AskFaceCmd (char *buf, int len, client *ns) |
716 | |
481 | { |
717 | LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); |
482 | ns->askface.push_back (atoi (buf)); |
718 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
719 | return; |
|
|
720 | } |
|
|
721 | |
|
|
722 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
|
|
723 | esrv_send_face (ns, smoothface, 0); |
|
|
724 | |
|
|
725 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
726 | |
|
|
727 | packet sl ("smooth"); |
|
|
728 | |
|
|
729 | sl << uint16 (face) |
|
|
730 | << uint16 (smoothface); |
|
|
731 | |
|
|
732 | ns->send_packet (sl); |
|
|
733 | } |
483 | } |
734 | |
484 | |
735 | /** |
485 | /** |
736 | * Tells client the picture it has to use |
486 | * Tells client the picture it has to use |
737 | * to smooth a picture number given as argument. |
487 | * to smooth a picture number given as argument. |
738 | */ |
488 | */ |
739 | void |
489 | void |
740 | AskSmooth (char *buf, int len, client *ns) |
490 | AskSmooth (char *buf, int len, client *ns) |
741 | { |
491 | { |
742 | SendSmooth (ns, atoi (buf)); |
492 | ns->send_face (atoi (buf)); |
|
|
493 | ns->flush_fx (); |
743 | } |
494 | } |
744 | |
495 | |
745 | /** |
496 | /** |
746 | * This handles the general commands from the client (ie, north, fire, cast, |
497 | * This handles the general commands from the client (ie, north, fire, cast, |
747 | * etc.) |
498 | * etc.) |
… | |
… | |
771 | * commands. |
522 | * commands. |
772 | */ |
523 | */ |
773 | pl->count = 0; |
524 | pl->count = 0; |
774 | } |
525 | } |
775 | |
526 | |
776 | |
|
|
777 | /** |
527 | /** |
778 | * This handles the general commands from the client (ie, north, fire, cast, |
528 | * This handles the general commands from the client (ie, north, fire, cast, |
779 | * etc.). It is a lot like PlayerCmd above, but is called with the |
529 | * etc.). It is a lot like PlayerCmd above, but is called with the |
780 | * 'ncom' method which gives more information back to the client so it |
530 | * 'ncom' method which gives more information back to the client so it |
781 | * can throttle. |
531 | * can throttle. |
… | |
… | |
806 | * commands. |
556 | * commands. |
807 | */ |
557 | */ |
808 | pl->count = 0; |
558 | pl->count = 0; |
809 | |
559 | |
810 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
560 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
811 | int time = FABS (pl->ob->speed) < 0.001 |
561 | int time = fabs (pl->ob->speed) < 0.001 |
812 | ? time = MAX_TIME * 100 |
562 | ? time = MAX_TIME * 100 |
813 | : time = (int) (MAX_TIME / FABS (pl->ob->speed)); |
563 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
814 | |
564 | |
815 | /* Send confirmation of command execution now */ |
565 | /* Send confirmation of command execution now */ |
816 | packet sl ("comc"); |
566 | packet sl ("comc"); |
817 | sl << uint16 (cmdid) << uint32 (time); |
567 | sl << uint16 (cmdid) << uint32 (time); |
818 | pl->socket->send_packet (sl); |
568 | pl->ns->send_packet (sl); |
819 | } |
569 | } |
820 | |
570 | |
821 | /** This is a reply to a previous query. */ |
571 | /** This is a reply to a previous query. */ |
822 | void |
572 | void |
823 | ReplyCmd (char *buf, int len, client *ns) |
573 | ReplyCmd (char *buf, int len, client *ns) |
824 | { |
574 | { |
|
|
575 | if (ns->state == ST_CUSTOM) |
|
|
576 | { |
|
|
577 | INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len)); |
|
|
578 | return; |
|
|
579 | } |
|
|
580 | |
825 | if (!ns->pl) |
581 | if (!ns->pl) |
826 | return; //TODO: depends on the exact reply we are after |
582 | return; //TODO: depends on the exact reply we are after |
827 | //TODO: but right now, we always have a ns->pl |
583 | //TODO: but right now, we always have a ns->pl |
828 | |
584 | |
829 | player *pl = ns->pl; |
585 | player *pl = ns->pl; |
… | |
… | |
838 | */ |
594 | */ |
839 | snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
595 | snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
840 | |
596 | |
841 | /* this avoids any hacking here */ |
597 | /* this avoids any hacking here */ |
842 | |
598 | |
843 | switch (pl->state) |
599 | switch (ns->state) |
844 | { |
600 | { |
845 | case ST_PLAYING: |
601 | case ST_PLAYING: |
846 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
602 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
847 | break; |
603 | break; |
848 | |
604 | |
849 | case ST_PLAY_AGAIN: |
|
|
850 | /* We can check this for return value (2==quit). Maybe we |
|
|
851 | * should, and do something appropriate? |
|
|
852 | */ |
|
|
853 | receive_play_again (pl->ob, buf[0]); |
|
|
854 | break; |
|
|
855 | |
|
|
856 | case ST_ROLL_STAT: |
|
|
857 | key_roll_stat (pl->ob, buf[0]); |
|
|
858 | break; |
|
|
859 | |
|
|
860 | case ST_CHANGE_CLASS: |
|
|
861 | key_change_class (pl->ob, buf[0]); |
|
|
862 | break; |
|
|
863 | |
|
|
864 | case ST_CONFIRM_QUIT: |
|
|
865 | key_confirm_quit (pl->ob, buf[0]); |
|
|
866 | break; |
|
|
867 | |
|
|
868 | case ST_CONFIGURE: |
|
|
869 | LOG (llevError, "In client input handling, but into configure state\n"); |
|
|
870 | pl->state = ST_PLAYING; |
|
|
871 | break; |
|
|
872 | |
|
|
873 | case ST_GET_NAME: |
|
|
874 | receive_player_name (pl->ob, 13); |
|
|
875 | break; |
|
|
876 | |
|
|
877 | case ST_GET_PASSWORD: |
|
|
878 | case ST_CONFIRM_PASSWORD: |
|
|
879 | receive_player_password (pl->ob, 13); |
|
|
880 | break; |
|
|
881 | |
|
|
882 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
605 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
883 | receive_party_password (pl->ob, 13); |
606 | receive_party_password (pl->ob, 13); |
884 | break; |
607 | break; |
885 | |
608 | |
886 | default: |
609 | default: |
887 | LOG (llevError, "Unknown input state: %d\n", pl->state); |
610 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
888 | } |
611 | } |
889 | } |
612 | } |
890 | |
613 | |
891 | /** |
614 | /** |
892 | * Client tells its version. If there is a mismatch, we close the |
615 | * Client tells its version. If there is a mismatch, we close the |
… | |
… | |
907 | ns->cs_version = atoi (buf); |
630 | ns->cs_version = atoi (buf); |
908 | ns->sc_version = ns->cs_version; |
631 | ns->sc_version = ns->cs_version; |
909 | |
632 | |
910 | LOG (llevDebug, "connection from client <%s>\n", buf); |
633 | LOG (llevDebug, "connection from client <%s>\n", buf); |
911 | |
634 | |
912 | |
|
|
913 | //TODO: should log here just for statistics |
635 | //TODO: should log here just for statistics |
914 | |
636 | |
915 | //if (VERSION_CS != ns->cs_version) |
637 | //if (VERSION_CS != ns->cs_version) |
916 | // unchecked; |
638 | // unchecked; |
917 | |
639 | |
… | |
… | |
926 | |
648 | |
927 | cp = strchr (cp + 1, ' '); |
649 | cp = strchr (cp + 1, ' '); |
928 | |
650 | |
929 | if (cp) |
651 | if (cp) |
930 | { |
652 | { |
931 | assign (ns->version, cp + 1); |
653 | ns->version = cp + 1; |
932 | |
654 | |
933 | if (ns->sc_version < 1026) |
655 | if (ns->sc_version < 1026) |
934 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
656 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
935 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
657 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
936 | } |
658 | } |
… | |
… | |
942 | { |
664 | { |
943 | ns->sound = atoi (buf); |
665 | ns->sound = atoi (buf); |
944 | } |
666 | } |
945 | |
667 | |
946 | /** client wants the map resent */ |
668 | /** client wants the map resent */ |
947 | |
|
|
948 | void |
669 | void |
949 | MapRedrawCmd (char *buf, int len, player *pl) |
670 | MapRedrawCmd (char *buf, int len, player *pl) |
950 | { |
671 | { |
951 | /* This function is currently disabled; just clearing the map state results in |
672 | /* This function is currently disabled; just clearing the map state results in |
952 | * display errors. It should clear the cache and send a newmap command. |
673 | * display errors. It should clear the cache and send a newmap command. |
… | |
… | |
997 | /** |
718 | /** |
998 | * Asks the client to query the user. This way, the client knows |
719 | * Asks the client to query the user. This way, the client knows |
999 | * it needs to send something back (vs just printing out a message) |
720 | * it needs to send something back (vs just printing out a message) |
1000 | */ |
721 | */ |
1001 | void |
722 | void |
1002 | send_query (client *ns, uint8 flags, char *text) |
723 | send_query (client *ns, uint8 flags, const char *text) |
1003 | { |
724 | { |
1004 | ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
725 | ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
|
|
726 | } |
|
|
727 | |
|
|
728 | /** |
|
|
729 | * Get player's current range attack in obuf. |
|
|
730 | */ |
|
|
731 | static void |
|
|
732 | rangetostring (player *pl, char *obuf) |
|
|
733 | { |
|
|
734 | dynbuf_text buf; |
|
|
735 | |
|
|
736 | if (pl->ranged_ob) |
|
|
737 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
|
|
738 | |
|
|
739 | if (pl->combat_ob) |
|
|
740 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
|
|
741 | |
|
|
742 | #if 0 |
|
|
743 | //TODO: remove this when slot system is working, this is only for debugging |
|
|
744 | if (pl->ob->chosen_skill) |
|
|
745 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
746 | #endif |
|
|
747 | |
|
|
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
|
|
749 | if (pl->golem) |
|
|
750 | buf << " Golem*: " << pl->golem->name; |
|
|
751 | |
|
|
752 | buf.linearise (obuf); |
|
|
753 | obuf [buf.size ()] = 0; |
1005 | } |
754 | } |
1006 | |
755 | |
1007 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
756 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
1008 | Old = New; \ |
757 | Old = New; \ |
1009 | sl << uint8 (Type) << uint64 (New); \ |
758 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
1017 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
766 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
1018 | Old = New; \ |
767 | Old = New; \ |
1019 | sl << uint8 (Type) << uint16 (New); \ |
768 | sl << uint8 (Type) << uint16 (New); \ |
1020 | } |
769 | } |
1021 | |
770 | |
1022 | #define AddIfFloat(Old,New,Type) if (Old != New) {\ |
771 | #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ |
1023 | Old = New; \ |
772 | Old = New; \ |
1024 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ |
773 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ |
1025 | } |
774 | } |
1026 | |
775 | |
1027 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
776 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
1028 | free(Old); Old = strdup (New);\ |
777 | free(Old); Old = strdup (New);\ |
1029 | sl << uint8 (Type) << data8 (New); \ |
778 | sl << uint8 (Type) << data8 (New); \ |
… | |
… | |
1039 | esrv_update_stats (player *pl) |
788 | esrv_update_stats (player *pl) |
1040 | { |
789 | { |
1041 | char buf[MAX_BUF]; |
790 | char buf[MAX_BUF]; |
1042 | uint16 flags; |
791 | uint16 flags; |
1043 | |
792 | |
|
|
793 | client *ns = pl->ns; |
|
|
794 | if (!ns) |
|
|
795 | return; |
|
|
796 | |
|
|
797 | object *ob = pl->observe; |
|
|
798 | if (!ob) |
|
|
799 | return; |
|
|
800 | |
|
|
801 | player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
|
|
802 | |
1044 | packet sl ("stats"); |
803 | packet sl ("stats"); |
1045 | |
804 | |
1046 | if (pl->ob) |
|
|
1047 | { |
|
|
1048 | AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); |
805 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
1049 | AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); |
806 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
1050 | AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); |
807 | AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP); |
1051 | AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); |
808 | AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP); |
1052 | AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); |
809 | AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE); |
1053 | AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); |
810 | AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE); |
1054 | AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); |
811 | AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR); |
1055 | AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); |
|
|
1056 | AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); |
|
|
1057 | AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); |
|
|
1058 | AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); |
812 | AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX); |
1059 | AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); |
813 | AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON); |
|
|
814 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
|
|
815 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
|
|
816 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
1060 | AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); |
817 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
1061 | } |
|
|
1062 | |
818 | |
1063 | if (pl->socket->exp64) |
|
|
1064 | for (int s = 0; s < NUM_SKILLS; s++) |
819 | for (int s = 0; s < NUM_SKILLS; s++) |
1065 | if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) |
820 | if (object *skill = opl->last_skill_ob[s]) |
|
|
821 | if (skill->stats.exp != ns->last_skill_exp [s]) |
1066 | { |
822 | { |
|
|
823 | ns->last_skill_exp [s] = skill->stats.exp; |
|
|
824 | |
1067 | /* Always send along the level if exp changes. This is only |
825 | /* Always send along the level if exp changes. This is only |
1068 | * 1 extra byte, but keeps processing simpler. |
826 | * 1 extra byte, but keeps processing simpler. |
1069 | */ |
827 | */ |
1070 | sl << uint8 (s + CS_STAT_SKILLINFO) |
828 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1071 | << uint8 (pl->last_skill_ob[s]->level) |
829 | << uint8 (skill->level) |
1072 | << uint64 (pl->last_skill_ob[s]->stats.exp); |
830 | << uint64 (skill->stats.exp); |
1073 | |
|
|
1074 | pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; |
|
|
1075 | } |
831 | } |
1076 | |
832 | |
1077 | if (pl->socket->exp64) |
|
|
1078 | { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } |
833 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
1079 | else |
|
|
1080 | { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } |
|
|
1081 | |
|
|
1082 | AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); |
834 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
1083 | AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); |
835 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
1084 | AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); |
836 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
1085 | AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); |
837 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
1086 | AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); |
838 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
1087 | AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); |
839 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
1088 | AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
840 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
1089 | AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); |
841 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
|
|
842 | |
1090 | flags = 0; |
843 | flags = 0; |
1091 | |
844 | |
1092 | if (pl->fire_on) |
845 | if (opl->fire_on) |
1093 | flags |= SF_FIREON; |
846 | flags |= SF_FIREON; |
1094 | |
847 | |
1095 | if (pl->run_on) |
848 | if (opl->run_on) |
1096 | flags |= SF_RUNON; |
849 | flags |= SF_RUNON; |
1097 | |
850 | |
1098 | AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); |
851 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
1099 | |
852 | |
1100 | if (pl->socket->sc_version < 1025) |
853 | if (ns->sc_version < 1025) |
1101 | { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
854 | { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1102 | else |
855 | else |
1103 | for (int i = 0; i < NROFATTACKS; i++) |
856 | for (int i = 0; i < NROFATTACKS; i++) |
1104 | { |
857 | { |
1105 | /* Skip ones we won't send */ |
858 | /* Skip ones we won't send */ |
1106 | if (atnr_cs_stat[i] == -1) |
859 | if (atnr_cs_stat[i] == -1) |
1107 | continue; |
860 | continue; |
1108 | |
861 | |
1109 | AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); |
862 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
1110 | } |
863 | } |
1111 | |
864 | |
1112 | if (pl->socket->monitor_spells) |
865 | if (pl->ns->monitor_spells) |
1113 | { |
866 | { |
1114 | AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
867 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1115 | AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); |
868 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
1116 | AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); |
869 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
1117 | } |
870 | } |
1118 | |
871 | |
1119 | rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ |
872 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
1120 | AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); |
873 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
1121 | set_title (pl->ob, buf); |
874 | set_title (ob, buf); |
1122 | AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); |
875 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
1123 | |
876 | |
1124 | /* Only send it away if we have some actual data */ |
877 | /* Only send it away if we have some actual data */ |
1125 | if (sl.length () > 6) |
878 | if (sl.length () > 6) |
1126 | pl->socket->send_packet (sl); |
879 | ns->send_packet (sl); |
1127 | } |
880 | } |
1128 | |
881 | |
1129 | /** |
882 | /** |
1130 | * Tells the client that here is a player it should start using. |
883 | * Tells the client that here is a player it should start using. |
1131 | */ |
884 | */ |
1132 | void |
885 | void |
1133 | esrv_new_player (player *pl, uint32 weight) |
886 | esrv_new_player (player *pl, uint32 weight) |
1134 | { |
887 | { |
1135 | pl->last_weight = weight; |
|
|
1136 | |
|
|
1137 | packet sl ("player"); |
888 | packet sl ("player"); |
1138 | |
889 | |
1139 | sl << uint32 (pl->ob->count) |
890 | sl << uint32 (pl->ob->count) |
1140 | << uint32 (weight) |
891 | << uint32 (weight) |
1141 | << uint32 (pl->ob->face->number) |
892 | << uint32 (pl->ob->face) |
1142 | << data8 (pl->ob->name); |
893 | << data8 (pl->ob->name); |
1143 | |
894 | |
|
|
895 | pl->ns->last_weight = weight; |
1144 | pl->socket->send_packet (sl); |
896 | pl->ns->send_packet (sl); |
1145 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
897 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1146 | } |
898 | } |
1147 | |
|
|
1148 | /** |
|
|
1149 | * Need to send an animation sequence to the client. |
|
|
1150 | * We will send appropriate face commands to the client if we haven't |
|
|
1151 | * sent them the face yet (this can become quite costly in terms of |
|
|
1152 | * how much we are sending - on the other hand, this should only happen |
|
|
1153 | * when the player logs in and picks stuff up. |
|
|
1154 | */ |
|
|
1155 | void |
|
|
1156 | esrv_send_animation (client * ns, short anim_num) |
|
|
1157 | { |
|
|
1158 | /* Do some checking on the anim_num we got. Note that the animations |
|
|
1159 | * are added in contigous order, so if the number is in the valid |
|
|
1160 | * range, it must be a valid animation. |
|
|
1161 | */ |
|
|
1162 | if (anim_num < 0 || anim_num > num_animations) |
|
|
1163 | { |
|
|
1164 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
|
|
1165 | return; |
|
|
1166 | } |
|
|
1167 | |
|
|
1168 | packet sl ("anim"); |
|
|
1169 | |
|
|
1170 | sl << uint16 (anim_num) |
|
|
1171 | << uint16 (0); /* flags - not used right now */ |
|
|
1172 | |
|
|
1173 | /* Build up the list of faces. Also, send any information (ie, the |
|
|
1174 | * the face itself) down to the client. |
|
|
1175 | */ |
|
|
1176 | for (int i = 0; i < animations[anim_num].num_animations; i++) |
|
|
1177 | { |
|
|
1178 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
|
|
1179 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
|
|
1180 | |
|
|
1181 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | ns->send_packet (sl); |
|
|
1185 | |
|
|
1186 | ns->anims_sent[anim_num] = 1; |
|
|
1187 | } |
|
|
1188 | |
|
|
1189 | |
899 | |
1190 | /****************************************************************************** |
900 | /****************************************************************************** |
1191 | * |
901 | * |
1192 | * Start of map related commands. |
902 | * Start of map related commands. |
1193 | * |
903 | * |
1194 | ******************************************************************************/ |
904 | ******************************************************************************/ |
1195 | |
905 | |
1196 | /** |
|
|
1197 | * This adds face_num to a map cell at x,y. If the client doesn't have |
|
|
1198 | * the face yet, we will also send it. |
|
|
1199 | */ |
|
|
1200 | static void |
|
|
1201 | esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap) |
|
|
1202 | { |
|
|
1203 | if (newmap->cells[x][y].count >= MAP_LAYERS) |
|
|
1204 | { |
|
|
1205 | //TODO: one or the other, can't both have abort and return, verify and act |
|
|
1206 | LOG (llevError, "Too many faces in map cell %d %d\n", x, y); |
|
|
1207 | return; |
|
|
1208 | abort (); |
|
|
1209 | } |
|
|
1210 | |
|
|
1211 | newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; |
|
|
1212 | newmap->cells[x][y].count++; |
|
|
1213 | |
|
|
1214 | if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1215 | esrv_send_face (ns, face_num, 0); |
|
|
1216 | } |
|
|
1217 | |
|
|
1218 | /** Clears a map cell */ |
906 | /** Clears a map cell */ |
1219 | static void |
907 | static void |
1220 | map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) |
908 | map_clearcell (struct MapCell *cell, int count) |
1221 | { |
909 | { |
1222 | cell->faces[0] = face0; |
910 | cell->faces[0] = 0; |
1223 | cell->faces[1] = face1; |
911 | cell->faces[1] = 0; |
1224 | cell->faces[2] = face2; |
912 | cell->faces[2] = 0; |
|
|
913 | cell->smooth[0] = 0; |
|
|
914 | cell->smooth[1] = 0; |
|
|
915 | cell->smooth[2] = 0; |
1225 | cell->count = count; |
916 | cell->count = count; |
1226 | cell->stat_hp = 0; |
917 | cell->stat_hp = 0; |
1227 | cell->flags = 0; |
918 | cell->flags = 0; |
1228 | cell->player = 0; |
919 | cell->player = 0; |
1229 | } |
920 | } |
1230 | |
921 | |
1231 | #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) |
|
|
1232 | #define MAX_LAYERS 3 |
922 | #define MAX_LAYERS 3 |
1233 | |
|
|
1234 | /* Using a global really isn't a good approach, but saves the over head of |
|
|
1235 | * allocating and deallocating such a block of data each time run through, |
|
|
1236 | * and saves the space of allocating this in the socket object when we only |
|
|
1237 | * need it for this cycle. If the server is ever threaded, this needs to be |
|
|
1238 | * re-examined. |
|
|
1239 | */ |
|
|
1240 | static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; |
|
|
1241 | |
|
|
1242 | /** |
|
|
1243 | * Returns true if any of the heads for this |
|
|
1244 | * space is set. Returns false if all are blank - this is used |
|
|
1245 | * for empty space checking. |
|
|
1246 | */ |
|
|
1247 | static inline int |
|
|
1248 | have_head (int ax, int ay) |
|
|
1249 | { |
|
|
1250 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || |
|
|
1251 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) |
|
|
1252 | return 1; |
|
|
1253 | |
|
|
1254 | return 0; |
|
|
1255 | } |
|
|
1256 | |
|
|
1257 | /** |
|
|
1258 | * check_head is a bit simplistic version of update_space below. |
|
|
1259 | * basically, it only checks the that the head on space ax,ay at layer |
|
|
1260 | * needs to get sent - if so, it adds the data, sending the head |
|
|
1261 | * if needed, and returning 1. If this no data needs to get |
|
|
1262 | * sent, it returns zero. |
|
|
1263 | */ |
|
|
1264 | static int |
|
|
1265 | check_head (packet &sl, client &ns, int ax, int ay, int layer) |
|
|
1266 | { |
|
|
1267 | short face_num; |
|
|
1268 | |
|
|
1269 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) |
|
|
1270 | face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; |
|
|
1271 | else |
|
|
1272 | face_num = 0; |
|
|
1273 | |
|
|
1274 | if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) |
|
|
1275 | { |
|
|
1276 | sl << uint16 (face_num); |
|
|
1277 | if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1278 | esrv_send_face (&ns, face_num, 0); |
|
|
1279 | |
|
|
1280 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; |
|
|
1281 | ns.lastmap.cells[ax][ay].faces[layer] = face_num; |
|
|
1282 | return 1; |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | return 0; /* No change */ |
|
|
1286 | } |
|
|
1287 | |
923 | |
1288 | /** |
924 | /** |
1289 | * Removes the need to replicate the same code for each layer. |
925 | * Removes the need to replicate the same code for each layer. |
1290 | * this returns true if this space is now in fact different than |
926 | * this returns true if this space is now in fact different than |
1291 | * it was. |
927 | * it was. |
1292 | * sl is the socklist this data is going into. |
928 | * sl is the socklist this data is going into. |
1293 | * ns is the socket we are working on - all the info we care |
929 | * ns is the socket we are working on - all the info we care |
1294 | * about is in this socket structure, so now need not pass the |
930 | * about is in this socket structure, so now need not pass the |
1295 | * entire player object. |
931 | * entire player object. |
1296 | * mx and my are map coordinate offsets for map mp |
|
|
1297 | * sx and sy are the offsets into the socket structure that |
|
|
1298 | * holds the old values. |
|
|
1299 | * layer is the layer to update, with 2 being the floor and 0 the |
932 | * layer is the layer to update, with 2 being the floor and 0 the |
1300 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
933 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
1301 | * take. Interesting to note that before this function, the map1 function |
934 | * take. Interesting to note that before this function, the map1 function |
1302 | * numbers the spaces differently - I think this was a leftover from |
935 | * numbers the spaces differently - I think this was a leftover from |
1303 | * the map command, where the faces stack up. Sinces that is no longer |
936 | * the map command, where the faces stack up. Sinces that is no longer |
1304 | * the case, it seems to make more sense to have these layer values |
937 | * the case, it seems to make more sense to have these layer values |
1305 | * actually match. |
938 | * actually match. |
1306 | */ |
939 | */ |
1307 | static int |
940 | static int |
1308 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
941 | update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer) |
1309 | { |
942 | { |
1310 | object *ob, *head; |
943 | object *ob = ms.faces_obj [layer]; |
1311 | uint16 face_num; |
|
|
1312 | int bx, by, i; |
|
|
1313 | |
|
|
1314 | /* If there is a multipart object stored away, treat that as more important. |
|
|
1315 | * If not, then do the normal processing. |
|
|
1316 | */ |
|
|
1317 | head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; |
|
|
1318 | |
|
|
1319 | /* Check to see if this head is part of the set of objects |
|
|
1320 | * we would normally send for this space. If so, then |
|
|
1321 | * don't use the head value. We need to do the check |
|
|
1322 | * here and not when setting up the heads[] value for two reasons - |
|
|
1323 | * 1) the heads[] values will get used even if the space is not visible. |
|
|
1324 | * 2) its possible the head is not on the same map as a part, and I'd |
|
|
1325 | * rather not need to do the map translation overhead. |
|
|
1326 | * 3) We need to do some extra checking to make sure that we will |
|
|
1327 | * otherwise send the image as this layer, eg, either it matches |
|
|
1328 | * the head value, or is not multipart. |
|
|
1329 | */ |
|
|
1330 | if (head && !head->more) |
|
|
1331 | { |
|
|
1332 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1333 | { |
|
|
1334 | ob = GET_MAP_FACE_OBJ (mp, mx, my, i); |
|
|
1335 | if (!ob) |
|
|
1336 | continue; |
|
|
1337 | |
|
|
1338 | if (ob->head) |
|
|
1339 | ob = ob->head; |
|
|
1340 | |
|
|
1341 | if (ob == head) |
|
|
1342 | { |
|
|
1343 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; |
|
|
1344 | head = NULL; |
|
|
1345 | break; |
|
|
1346 | } |
|
|
1347 | } |
|
|
1348 | } |
|
|
1349 | |
|
|
1350 | ob = head; |
|
|
1351 | if (!ob) |
|
|
1352 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
|
|
1353 | |
944 | |
1354 | /* If there is no object for this space, or if the face for the object |
945 | /* If there is no object for this space, or if the face for the object |
1355 | * is the blank face, set the face number to zero. |
946 | * is the blank face, set the face number to zero. |
1356 | * else if we have the stored head object for this space, that takes |
947 | * else if we have the stored head object for this space, that takes |
1357 | * precedence over the other object for this space. |
948 | * precedence over the other object for this space. |
1358 | * otherwise, we do special head processing |
949 | * otherwise, we do special head processing |
1359 | */ |
950 | */ |
1360 | if (!ob || ob->face == blank_face) |
951 | uint16 face_num = ob && ob->face != blank_face ? ob->face : 0; |
1361 | face_num = 0; |
|
|
1362 | else if (head) |
|
|
1363 | { |
|
|
1364 | /* if this is a head that had previously been stored */ |
|
|
1365 | face_num = ob->face->number; |
|
|
1366 | } |
|
|
1367 | else |
|
|
1368 | { |
|
|
1369 | /* if the faces for the different parts of a multipart object |
|
|
1370 | * are the same, we only want to send the bottom right most |
|
|
1371 | * portion of the object. That info is in the tail_.. values |
|
|
1372 | * of the head. Note that for the head itself, ob->head will |
|
|
1373 | * be null, so we only do this block if we are working on |
|
|
1374 | * a tail piece. |
|
|
1375 | */ |
|
|
1376 | |
|
|
1377 | /* tail_x and tail_y will only be set in the head object. If |
|
|
1378 | * this is the head object and these are set, we proceed |
|
|
1379 | * with logic to only send bottom right. Similarly, if |
|
|
1380 | * this is one of the more parts but the head has those values |
|
|
1381 | * set, we want to do the processing. There can be cases where |
|
|
1382 | * the head is not visible but one of its parts is, so we just |
|
|
1383 | * can always expect that ob->arch->tail_x will be true for all |
|
|
1384 | * object we may want to display. |
|
|
1385 | */ |
|
|
1386 | if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) |
|
|
1387 | { |
|
|
1388 | |
|
|
1389 | if (ob->head) |
|
|
1390 | head = ob->head; |
|
|
1391 | else |
|
|
1392 | head = ob; |
|
|
1393 | |
|
|
1394 | /* Basically figure out where the offset is from where we are right |
|
|
1395 | * now. the ob->arch->clone.{x,y} values hold the offset that this current |
|
|
1396 | * piece is from the head, and the tail is where the tail is from the |
|
|
1397 | * head. Note that bx and by will equal sx and sy if we are already working |
|
|
1398 | * on the bottom right corner. If ob is the head, the clone values |
|
|
1399 | * will be zero, so the right thing will still happen. |
|
|
1400 | */ |
|
|
1401 | bx = sx + head->arch->tail_x - ob->arch->clone.x; |
|
|
1402 | by = sy + head->arch->tail_y - ob->arch->clone.y; |
|
|
1403 | |
|
|
1404 | /* I don't think this can ever happen, but better to check for it just |
|
|
1405 | * in case. |
|
|
1406 | */ |
|
|
1407 | if (bx < sx || by < sy) |
|
|
1408 | { |
|
|
1409 | LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy); |
|
|
1410 | face_num = 0; |
|
|
1411 | } |
|
|
1412 | /* single part object, multipart object with non merged faces, |
|
|
1413 | * of multipart object already at lower right. |
|
|
1414 | */ |
|
|
1415 | else if (bx == sx && by == sy) |
|
|
1416 | { |
|
|
1417 | face_num = ob->face->number; |
|
|
1418 | |
|
|
1419 | /* if this face matches one stored away, clear that one away. |
|
|
1420 | * this code relies on the fact that the map1 commands |
|
|
1421 | * goes from 2 down to 0. |
|
|
1422 | */ |
|
|
1423 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1424 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && |
|
|
1425 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1426 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; |
|
|
1427 | } |
|
|
1428 | else |
|
|
1429 | { |
|
|
1430 | /* If this head is stored away, clear it - otherwise, |
|
|
1431 | * there can be cases where a object is on multiple layers - |
|
|
1432 | * we only want to send it once. |
|
|
1433 | */ |
|
|
1434 | face_num = head->face->number; |
|
|
1435 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1436 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && |
|
|
1437 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1438 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; |
|
|
1439 | |
|
|
1440 | /* First, try to put the new head on the same layer. If that is used up, |
|
|
1441 | * then find another layer. |
|
|
1442 | */ |
|
|
1443 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) |
|
|
1444 | { |
|
|
1445 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; |
|
|
1446 | } |
|
|
1447 | else |
|
|
1448 | for (i = 0; i < MAX_LAYERS; i++) |
|
|
1449 | { |
|
|
1450 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || |
|
|
1451 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) |
|
|
1452 | { |
|
|
1453 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; |
|
|
1454 | } |
|
|
1455 | } |
|
|
1456 | face_num = 0; /* Don't send this object - we'll send the head later */ |
|
|
1457 | } |
|
|
1458 | } |
|
|
1459 | else |
|
|
1460 | { |
|
|
1461 | /* In this case, we are already at the lower right or single part object, |
|
|
1462 | * so nothing special |
|
|
1463 | */ |
|
|
1464 | face_num = ob->face->number; |
|
|
1465 | |
|
|
1466 | /* clear out any head entries that have the same face as this one */ |
|
|
1467 | for (bx = 0; bx < layer; bx++) |
|
|
1468 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && |
|
|
1469 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) |
|
|
1470 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; |
|
|
1471 | } |
|
|
1472 | } /* else not already head object or blank face */ |
|
|
1473 | |
|
|
1474 | /* This is a real hack. Basically, if we have nothing to send for this layer, |
|
|
1475 | * but there is a head on the next layer, send that instead. |
|
|
1476 | * Without this, what happens is you can get the case where the player stands |
|
|
1477 | * on the same space as the head. However, if you have overlapping big objects |
|
|
1478 | * of the same type, what happens then is it doesn't think it needs to send |
|
|
1479 | * This tends to make stacking also work/look better. |
|
|
1480 | */ |
|
|
1481 | if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) |
|
|
1482 | { |
|
|
1483 | face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; |
|
|
1484 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; |
|
|
1485 | } |
|
|
1486 | |
|
|
1487 | /* Another hack - because of heads and whatnot, this face may match one |
|
|
1488 | * we already sent for a lower layer. In that case, don't send |
|
|
1489 | * this one. |
|
|
1490 | */ |
|
|
1491 | if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num) |
|
|
1492 | face_num = 0; |
|
|
1493 | |
952 | |
1494 | /* We've gotten what face we want to use for the object. Now see if |
953 | /* We've gotten what face we want to use for the object. Now see if |
1495 | * if it has changed since we last sent it to the client. |
954 | * if it has changed since we last sent it to the client. |
1496 | */ |
955 | */ |
1497 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
956 | if (lastcell.faces[layer] != face_num) |
1498 | { |
957 | { |
1499 | ns.lastmap.cells[sx][sy].faces[layer] = face_num; |
958 | lastcell.faces[layer] = face_num; |
|
|
959 | |
1500 | if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
960 | if (!ns.faces_sent[face_num]) |
|
|
961 | if (ob) |
|
|
962 | ns.send_faces (ob); |
|
|
963 | else |
1501 | esrv_send_face (&ns, face_num, 0); |
964 | ns.send_face (face_num); |
1502 | |
965 | |
1503 | sl << uint16 (face_num); |
966 | sl << uint16 (face_num); |
1504 | return 1; |
|
|
1505 | } |
|
|
1506 | |
|
|
1507 | /* Nothing changed */ |
|
|
1508 | return 0; |
|
|
1509 | } |
|
|
1510 | |
|
|
1511 | /** |
|
|
1512 | * This function is mainly a copy of update_space, |
|
|
1513 | * except it handles update of the smoothing updates, |
|
|
1514 | * not the face updates. |
|
|
1515 | * Removes the need to replicate the same code for each layer. |
|
|
1516 | * this returns true if this smooth is now in fact different |
|
|
1517 | * than it was. |
|
|
1518 | * sl is the socklist this data is going into. |
|
|
1519 | * ns is the socket we are working on - all the info we care |
|
|
1520 | * about is in this socket structure, so know need to pass the |
|
|
1521 | * entire player object. |
|
|
1522 | * mx and my are map coordinate offsets for map mp |
|
|
1523 | * sx and sy are the offsets into the socket structure that |
|
|
1524 | * holds the old values. |
|
|
1525 | * layer is the layer to update, with 2 being the floor and 0 the |
|
|
1526 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
|
|
1527 | * take. |
|
|
1528 | */ |
|
|
1529 | |
|
|
1530 | static inline int |
|
|
1531 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
|
|
1532 | { |
|
|
1533 | object *ob; |
|
|
1534 | int smoothlevel; /* old face_num; */ |
|
|
1535 | |
|
|
1536 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
|
|
1537 | |
|
|
1538 | /* If there is no object for this space, or if the face for the object |
|
|
1539 | * is the blank face, set the smoothlevel to zero. |
|
|
1540 | */ |
|
|
1541 | if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) |
|
|
1542 | smoothlevel = 0; |
|
|
1543 | else |
|
|
1544 | { |
|
|
1545 | smoothlevel = ob->smoothlevel; |
|
|
1546 | if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) |
|
|
1547 | SendSmooth (&ns, ob->face->number); |
|
|
1548 | } /* else not already head object or blank face */ |
|
|
1549 | |
|
|
1550 | /* We've gotten what face we want to use for the object. Now see if |
|
|
1551 | * if it has changed since we last sent it to the client. |
|
|
1552 | */ |
|
|
1553 | if (smoothlevel > 255) |
|
|
1554 | smoothlevel = 255; |
|
|
1555 | else if (smoothlevel < 0) |
|
|
1556 | smoothlevel = 0; |
|
|
1557 | |
|
|
1558 | if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel) |
|
|
1559 | { |
|
|
1560 | ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel; |
|
|
1561 | sl << uint8 (smoothlevel); |
|
|
1562 | return 1; |
967 | return 1; |
1563 | } |
968 | } |
1564 | |
969 | |
1565 | /* Nothing changed */ |
970 | /* Nothing changed */ |
1566 | return 0; |
971 | return 0; |
… | |
… | |
1583 | } |
988 | } |
1584 | |
989 | |
1585 | return result; |
990 | return result; |
1586 | } |
991 | } |
1587 | |
992 | |
|
|
993 | // prefetch (and touch) all maps within a specific distancd |
|
|
994 | static void |
|
|
995 | prefetch_surrounding_maps (maptile *map, int distance) |
|
|
996 | { |
|
|
997 | map->last_access = runtime; |
|
|
998 | |
|
|
999 | if (--distance) |
|
|
1000 | for (int dir = 4; --dir; ) |
|
|
1001 | if (const shstr &path = map->tile_path [dir]) |
|
|
1002 | if (maptile *&neigh = map->tile_map [dir]) |
|
|
1003 | prefetch_surrounding_maps (neigh, distance); |
|
|
1004 | else |
|
|
1005 | neigh = maptile::find_async (path, map); |
|
|
1006 | } |
|
|
1007 | |
|
|
1008 | // prefetch a generous area around the player |
|
|
1009 | static void |
|
|
1010 | prefetch_surrounding_maps (object *op) |
|
|
1011 | { |
|
|
1012 | prefetch_surrounding_maps (op->map, 3); |
|
|
1013 | } |
|
|
1014 | |
1588 | /** |
1015 | /** |
1589 | * This function uses the new map1 protocol command to send the map |
1016 | * Draws client map. |
1590 | * to the client. It is necessary because the old map command supports |
|
|
1591 | * a maximum map size of 15x15. |
|
|
1592 | * This function is much simpler than the old one. This is because |
|
|
1593 | * the old function optimized to send as few face identifiers as possible, |
|
|
1594 | * at the expense of sending more coordinate location (coordinates were |
|
|
1595 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1596 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1597 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1598 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1599 | * of what we send, see the doc/Protocol file. |
|
|
1600 | * I will describe internally what we do: |
|
|
1601 | * the socket->lastmap shows how the map last looked when sent to the client. |
|
|
1602 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1603 | * maximum viewable size (As set in config.h). |
|
|
1604 | * in the cells, there are faces and a count value. |
|
|
1605 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1606 | * is not viewable. |
|
|
1607 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1608 | * look like. |
|
|
1609 | */ |
1017 | */ |
1610 | void |
1018 | void |
1611 | draw_client_map1 (object *pl) |
1019 | draw_client_map (player *pl) |
1612 | { |
1020 | { |
|
|
1021 | object *ob = pl->observe; |
|
|
1022 | if (!ob->active) |
|
|
1023 | return; |
|
|
1024 | |
|
|
1025 | maptile *plmap = ob->map; |
|
|
1026 | |
|
|
1027 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1028 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1029 | * be OK once they really log in. |
|
|
1030 | */ |
|
|
1031 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
|
|
1032 | return; |
|
|
1033 | |
1613 | int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; |
1034 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1614 | sint16 nx, ny; |
1035 | sint16 nx, ny; |
1615 | int estartlen, eoldlen; |
1036 | int estartlen, eoldlen; |
1616 | uint16 mask, emask; |
|
|
1617 | uint8 eentrysize; |
1037 | uint8 eentrysize; |
1618 | uint16 ewhatstart, ewhatflag; |
1038 | uint16 ewhatstart, ewhatflag; |
1619 | uint8 extendedinfos; |
1039 | uint8 extendedinfos; |
1620 | maptile *m; |
1040 | maptile *m; |
1621 | |
1041 | |
1622 | client &socket = *pl->contr->socket; |
|
|
1623 | |
|
|
1624 | check_map_change (pl->contr); |
1042 | check_map_change (pl); |
|
|
1043 | prefetch_surrounding_maps (pl->ob); |
|
|
1044 | |
|
|
1045 | /* do LOS after calls to update_position */ |
|
|
1046 | if (ob != pl->ob) |
|
|
1047 | clear_los (pl); |
|
|
1048 | else if (pl->do_los) |
|
|
1049 | { |
|
|
1050 | update_los (ob); |
|
|
1051 | pl->do_los = 0; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | /** |
|
|
1055 | * This function uses the new map1 protocol command to send the map |
|
|
1056 | * to the client. It is necessary because the old map command supports |
|
|
1057 | * a maximum map size of 15x15. |
|
|
1058 | * This function is much simpler than the old one. This is because |
|
|
1059 | * the old function optimized to send as few face identifiers as possible, |
|
|
1060 | * at the expense of sending more coordinate location (coordinates were |
|
|
1061 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1062 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1063 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1064 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1065 | * of what we send, see the doc/Protocol file. |
|
|
1066 | * I will describe internally what we do: |
|
|
1067 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1068 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1069 | * maximum viewable size (As set in config.h). |
|
|
1070 | * in the cells, there are faces and a count value. |
|
|
1071 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1072 | * is not viewable. |
|
|
1073 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1074 | * look like. |
|
|
1075 | */ |
|
|
1076 | |
|
|
1077 | client &socket = *pl->ns; |
1625 | |
1078 | |
1626 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1079 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1627 | packet esl; |
1080 | packet esl; |
1628 | |
1081 | |
1629 | startlen = sl.length (); |
1082 | startlen = sl.length (); |
… | |
… | |
1644 | << uint8 (extendedinfos) |
1097 | << uint8 (extendedinfos) |
1645 | << uint8 (eentrysize); |
1098 | << uint8 (eentrysize); |
1646 | |
1099 | |
1647 | estartlen = esl.length (); |
1100 | estartlen = esl.length (); |
1648 | } |
1101 | } |
1649 | else |
|
|
1650 | { |
|
|
1651 | /* suppress compiler warnings */ |
|
|
1652 | ewhatstart = 0; |
|
|
1653 | ewhatflag = 0; |
|
|
1654 | estartlen = 0; |
|
|
1655 | } |
|
|
1656 | |
|
|
1657 | /* Init data to zero */ |
|
|
1658 | memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); |
|
|
1659 | |
1102 | |
1660 | /* x,y are the real map locations. ax, ay are viewport relative |
1103 | /* x,y are the real map locations. ax, ay are viewport relative |
1661 | * locations. |
1104 | * locations. |
1662 | */ |
1105 | */ |
1663 | ay = 0; |
1106 | ay = 0; |
1664 | |
1107 | |
1665 | /* We could do this logic as conditionals in the if statement, |
1108 | /* We could do this logic as conditionals in the if statement, |
1666 | * but that started to get a bit messy to look at. |
1109 | * but that started to get a bit messy to look at. |
1667 | */ |
1110 | */ |
1668 | max_x = pl->x + (socket.mapx + 1) / 2; |
1111 | max_x = ob->x + (socket.mapx + 1) / 2; |
1669 | max_y = pl->y + (socket.mapy + 1) / 2; |
1112 | max_y = ob->y + (socket.mapy + 1) / 2; |
1670 | |
1113 | |
1671 | if (socket.mapmode == Map1aCmd) |
|
|
1672 | { |
|
|
1673 | max_x += MAX_HEAD_OFFSET; |
|
|
1674 | max_y += MAX_HEAD_OFFSET; |
|
|
1675 | } |
|
|
1676 | |
|
|
1677 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1114 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1678 | { |
1115 | { |
1679 | ax = 0; |
1116 | ax = 0; |
1680 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1117 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1681 | { |
1118 | { |
|
|
1119 | int emask, mask; |
1682 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1120 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1683 | |
1121 | |
1684 | /* If this space is out of the normal viewable area, we only check |
|
|
1685 | * the heads value ax or ay will only be greater than what |
|
|
1686 | * the client wants if using the map1a command - this is because |
|
|
1687 | * if the map1a command is not used, max_x and max_y will be |
|
|
1688 | * set to lower values. |
|
|
1689 | */ |
|
|
1690 | if (ax >= socket.mapx || ay >= socket.mapy) |
|
|
1691 | { |
|
|
1692 | int i, got_one; |
|
|
1693 | |
|
|
1694 | oldlen = sl.length (); |
|
|
1695 | |
|
|
1696 | sl << uint16 (mask); |
|
|
1697 | |
|
|
1698 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1699 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1700 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1701 | |
|
|
1702 | /* If all we are doing is sending 0 (blank) faces, we don't |
|
|
1703 | * actually need to send that - just the coordinates |
|
|
1704 | * with no faces tells the client to blank out the |
|
|
1705 | * space. |
|
|
1706 | */ |
|
|
1707 | got_one = 0; |
|
|
1708 | for (i = oldlen + 2; i < sl.length (); i++) |
|
|
1709 | if (sl[i]) |
|
|
1710 | got_one = 1; |
|
|
1711 | |
|
|
1712 | if (got_one && (mask & 0xf)) |
|
|
1713 | sl[oldlen + 1] = mask & 0xff; |
|
|
1714 | else |
|
|
1715 | { /*either all faces blank, either no face at all */ |
|
|
1716 | if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ |
|
|
1717 | sl.reset (oldlen + 2); |
|
|
1718 | else |
|
|
1719 | sl.reset (oldlen); |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | /*What concerns extendinfos, nothing to be done for now |
|
|
1723 | * (perhaps effects layer later) |
|
|
1724 | */ |
|
|
1725 | continue; /* don't do processing below */ |
|
|
1726 | } |
|
|
1727 | |
|
|
1728 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1122 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1729 | |
|
|
1730 | d = pl->contr->blocked_los[ax][ay]; |
|
|
1731 | |
1123 | |
1732 | /* If the coordinates are not valid, or it is too dark to see, |
1124 | /* If the coordinates are not valid, or it is too dark to see, |
1733 | * we tell the client as such |
1125 | * we tell the client as such |
1734 | */ |
1126 | */ |
1735 | nx = x; |
1127 | nx = x; |
1736 | ny = y; |
1128 | ny = y; |
1737 | m = get_map_from_coord (pl->map, &nx, &ny); |
1129 | m = get_map_from_coord (plmap, &nx, &ny); |
1738 | |
1130 | |
1739 | if (!m) |
1131 | if (!m) |
1740 | { |
1132 | { |
1741 | /* space is out of map. Update space and clear values |
1133 | /* space is out of map. Update space and clear values |
1742 | * if this hasn't already been done. If the space is out |
1134 | * if this hasn't already been done. If the space is out |
1743 | * of the map, it shouldn't have a head |
1135 | * of the map, it shouldn't have a head |
1744 | */ |
1136 | */ |
1745 | if (lastcell.count != -1) |
1137 | if (lastcell.count != -1) |
1746 | { |
1138 | { |
1747 | sl << uint16 (mask); |
1139 | sl << uint16 (mask); |
1748 | map_clearcell (&lastcell, 0, 0, 0, -1); |
1140 | map_clearcell (&lastcell, -1); |
1749 | } |
1141 | } |
|
|
1142 | |
|
|
1143 | continue; |
1750 | } |
1144 | } |
|
|
1145 | |
|
|
1146 | m->touch (); |
|
|
1147 | |
|
|
1148 | int d = pl->blocked_los[ax][ay]; |
|
|
1149 | |
1751 | else if (d > 3) |
1150 | if (d > 3) |
1752 | { |
1151 | { |
|
|
1152 | |
1753 | int need_send = 0, count; |
1153 | int need_send = 0, count; |
1754 | |
1154 | |
1755 | /* This block deals with spaces that are not visible for whatever |
1155 | /* This block deals with spaces that are not visible for whatever |
1756 | * reason. Still may need to send the head for this space. |
1156 | * reason. Still may need to send the head for this space. |
1757 | */ |
1157 | */ |
1758 | |
1158 | |
1759 | oldlen = sl.length (); |
1159 | oldlen = sl.length (); |
1760 | |
1160 | |
1761 | sl << uint16 (mask); |
1161 | sl << uint16 (mask); |
… | |
… | |
1763 | if (lastcell.count != -1) |
1163 | if (lastcell.count != -1) |
1764 | need_send = 1; |
1164 | need_send = 1; |
1765 | |
1165 | |
1766 | count = -1; |
1166 | count = -1; |
1767 | |
1167 | |
1768 | if (socket.mapmode == Map1aCmd && have_head (ax, ay)) |
|
|
1769 | { |
|
|
1770 | /* Now check to see if any heads need to be sent */ |
|
|
1771 | |
|
|
1772 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1773 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1774 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1775 | |
|
|
1776 | lastcell.count = count; |
|
|
1777 | } |
|
|
1778 | else |
|
|
1779 | { |
|
|
1780 | /* properly clear a previously sent big face */ |
1168 | /* properly clear a previously sent big face */ |
1781 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1169 | if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] |
1782 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1170 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1783 | need_send = 1; |
1171 | need_send = 1; |
1784 | |
1172 | |
1785 | map_clearcell (&lastcell, 0, 0, 0, count); |
1173 | map_clearcell (&lastcell, count); |
1786 | } |
|
|
1787 | |
1174 | |
1788 | if ((mask & 0xf) || need_send) |
1175 | if ((mask & 0xf) || need_send) |
1789 | sl[oldlen + 1] = mask & 0xff; |
1176 | sl[oldlen + 1] = mask & 0xff; |
1790 | else |
1177 | else |
1791 | sl.reset (oldlen); |
1178 | sl.reset (oldlen); |
1792 | } |
1179 | } |
1793 | else |
1180 | else |
1794 | { |
1181 | { |
1795 | /* In this block, the space is visible or there are head objects |
1182 | /* In this block, the space is visible. |
1796 | * we need to send. |
|
|
1797 | */ |
1183 | */ |
1798 | |
1184 | |
1799 | /* Rather than try to figure out what everything that we might |
1185 | /* Rather than try to figure out what everything that we might |
1800 | * need to send is, then form the packet after that, |
1186 | * need to send is, then form the packet after that, |
1801 | * we presume that we will in fact form a packet, and update |
1187 | * we presume that we will in fact form a packet, and update |
… | |
… | |
1804 | * is done. |
1190 | * is done. |
1805 | * I think this is simpler than doing a bunch of checks to see |
1191 | * I think this is simpler than doing a bunch of checks to see |
1806 | * what if anything we need to send, setting the bits, then |
1192 | * what if anything we need to send, setting the bits, then |
1807 | * doing those checks again to add the real data. |
1193 | * doing those checks again to add the real data. |
1808 | */ |
1194 | */ |
1809 | oldlen = sl.length (); |
1195 | oldlen = sl.length (); |
1810 | mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
|
|
1811 | eoldlen = esl.length (); |
1196 | eoldlen = esl.length (); |
1812 | emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1197 | |
1813 | sl << uint16 (mask); |
1198 | sl << uint16 (mask); |
1814 | |
|
|
1815 | if (socket.ext_mapinfos) |
|
|
1816 | esl << uint16 (emask); |
|
|
1817 | |
1199 | |
1818 | unsigned char dummy; |
1200 | unsigned char dummy; |
1819 | unsigned char *last_ext = &dummy; |
1201 | unsigned char *last_ext = &dummy; |
1820 | |
1202 | |
1821 | /* Darkness changed */ |
1203 | /* Darkness changed */ |
… | |
… | |
1833 | sl << uint8 (255 - 64 * d); |
1215 | sl << uint8 (255 - 64 * d); |
1834 | } |
1216 | } |
1835 | |
1217 | |
1836 | lastcell.count = d; |
1218 | lastcell.count = d; |
1837 | |
1219 | |
|
|
1220 | mapspace &ms = m->at (nx, ny); |
|
|
1221 | ms.update (); |
|
|
1222 | |
1838 | if (socket.extmap) |
1223 | if (socket.extmap) |
1839 | { |
1224 | { |
1840 | uint8 stat_hp = 0; |
1225 | uint8 stat_hp = 0; |
1841 | uint8 stat_width = 0; |
1226 | uint8 stat_width = 0; |
1842 | uint8 flags = 0; |
1227 | uint8 flags = 0; |
1843 | UUID player = 0; |
1228 | tag_t player = 0; |
1844 | |
1229 | |
1845 | // send hp information, if applicable |
1230 | // send hp information, if applicable |
1846 | if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) |
1231 | if (object *op = ms.faces_obj [0]) |
1847 | { |
1232 | { |
1848 | if (op->head || op->invisible) |
1233 | if (op->head || op->invisible) |
1849 | ; // do not show |
1234 | ; // do not show |
1850 | else if (op->type == PLAYER |
1235 | else if (op->type == PLAYER |
1851 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1236 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1852 | { |
1237 | { |
1853 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1238 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1854 | { |
1239 | { |
1855 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1240 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1856 | stat_width = op->arch->tail_x; |
1241 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1857 | } |
1242 | } |
1858 | } |
1243 | } |
1859 | |
1244 | |
1860 | if (op->msg && op->msg[0] == '@') |
1245 | if (op->msg && op->msg[0] == '@') |
1861 | flags |= 1; |
1246 | flags |= 1; |
1862 | |
1247 | |
1863 | if (op->type == PLAYER && op != pl) |
1248 | if (op->type == PLAYER && op != ob) |
1864 | player = op->count; |
1249 | player = op->count; |
1865 | } |
1250 | } |
1866 | |
1251 | |
1867 | if (lastcell.stat_hp != stat_hp) |
1252 | if (lastcell.stat_hp != stat_hp) |
1868 | { |
1253 | { |
… | |
… | |
1889 | |
1274 | |
1890 | mask |= 0x8; |
1275 | mask |= 0x8; |
1891 | *last_ext |= 0x80; |
1276 | *last_ext |= 0x80; |
1892 | last_ext = &sl[sl.length ()]; |
1277 | last_ext = &sl[sl.length ()]; |
1893 | |
1278 | |
1894 | sl << uint8 (0x47) << uint8 (8) << (uint64)player; |
1279 | sl << uint8 (0x47) << uint8 (4) << (uint32)player; |
1895 | } |
1280 | } |
1896 | |
1281 | |
1897 | if (lastcell.flags != flags) |
1282 | if (lastcell.flags != flags) |
1898 | { |
1283 | { |
1899 | lastcell.flags = flags; |
1284 | lastcell.flags = flags; |
… | |
… | |
1905 | sl << uint8 (8) << uint8 (flags); |
1290 | sl << uint8 (8) << uint8 (flags); |
1906 | } |
1291 | } |
1907 | } |
1292 | } |
1908 | |
1293 | |
1909 | /* Floor face */ |
1294 | /* Floor face */ |
1910 | if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) |
1295 | if (update_space (sl, socket, ms, lastcell, 2)) |
1911 | mask |= 0x4; |
1296 | mask |= 0x4; |
1912 | |
1297 | |
1913 | if (socket.EMI_smooth) |
|
|
1914 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2)) |
|
|
1915 | emask |= 0x4; |
|
|
1916 | |
|
|
1917 | /* Middle face */ |
1298 | /* Middle face */ |
1918 | if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) |
1299 | if (update_space (sl, socket, ms, lastcell, 1)) |
1919 | mask |= 0x2; |
1300 | mask |= 0x2; |
1920 | |
1301 | |
1921 | if (socket.EMI_smooth) |
1302 | if (ms.player () == ob |
1922 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1303 | && (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1923 | emask |= 0x2; |
|
|
1924 | |
|
|
1925 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
|
|
1926 | { |
1304 | { |
|
|
1305 | // force player to be visible to himself if invisible |
1927 | if (lastcell.faces[0] != pl->face->number) |
1306 | if (lastcell.faces[0] != ob->face) |
1928 | { |
1307 | { |
1929 | lastcell.faces[0] = pl->face->number; |
1308 | lastcell.faces[0] = ob->face; |
|
|
1309 | |
1930 | mask |= 0x1; |
1310 | mask |= 0x1; |
1931 | |
|
|
1932 | if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) |
|
|
1933 | esrv_send_face (&socket, pl->face->number, 0); |
|
|
1934 | |
|
|
1935 | sl << uint16 (pl->face->number); |
1311 | sl << uint16 (ob->face); |
|
|
1312 | |
|
|
1313 | socket.send_faces (ob); |
1936 | } |
1314 | } |
1937 | } |
1315 | } |
1938 | else |
|
|
1939 | { |
|
|
1940 | /* Top face */ |
1316 | /* Top face */ |
1941 | if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) |
1317 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1942 | mask |= 0x1; |
1318 | mask |= 0x1; |
1943 | |
|
|
1944 | if (socket.EMI_smooth) |
|
|
1945 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0)) |
|
|
1946 | emask |= 0x1; |
|
|
1947 | } |
|
|
1948 | |
1319 | |
1949 | /* Check to see if we are in fact sending anything for this |
1320 | /* Check to see if we are in fact sending anything for this |
1950 | * space by checking the mask. If so, update the mask. |
1321 | * space by checking the mask. If so, update the mask. |
1951 | * if not, reset the len to that from before adding the mask |
1322 | * if not, reset the len to that from before adding the mask |
1952 | * value, so we don't send those bits. |
1323 | * value, so we don't send those bits. |
… | |
… | |
1954 | if (mask & 0xf) |
1325 | if (mask & 0xf) |
1955 | sl[oldlen + 1] = mask & 0xff; |
1326 | sl[oldlen + 1] = mask & 0xff; |
1956 | else |
1327 | else |
1957 | sl.reset (oldlen); |
1328 | sl.reset (oldlen); |
1958 | |
1329 | |
|
|
1330 | if (socket.ext_mapinfos) |
|
|
1331 | esl << uint16 (emask); |
|
|
1332 | |
|
|
1333 | if (socket.EMI_smooth) |
|
|
1334 | { |
|
|
1335 | for (int layer = 2+1; layer--; ) |
|
|
1336 | { |
|
|
1337 | object *ob = ms.faces_obj [layer]; |
|
|
1338 | |
|
|
1339 | // If there is no object for this space, or if the face for the object |
|
|
1340 | // is the blank face, set the smoothlevel to zero. |
|
|
1341 | int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0; |
|
|
1342 | |
|
|
1343 | // We've gotten what face we want to use for the object. Now see if |
|
|
1344 | // if it has changed since we last sent it to the client. |
|
|
1345 | if (lastcell.smooth[layer] != smoothlevel) |
|
|
1346 | { |
|
|
1347 | lastcell.smooth[layer] = smoothlevel; |
|
|
1348 | esl << uint8 (smoothlevel); |
|
|
1349 | emask |= 1 << layer; |
|
|
1350 | } |
|
|
1351 | } |
|
|
1352 | |
1959 | if (emask & 0xf) |
1353 | if (emask & 0xf) |
1960 | esl[eoldlen + 1] = emask & 0xff; |
1354 | esl[eoldlen + 1] = emask & 0xff; |
1961 | else |
1355 | else |
1962 | esl.reset (eoldlen); |
1356 | esl.reset (eoldlen); |
|
|
1357 | } |
1963 | } /* else this is a viewable space */ |
1358 | } /* else this is a viewable space */ |
1964 | } /* for x loop */ |
1359 | } /* for x loop */ |
1965 | } /* for y loop */ |
1360 | } /* for y loop */ |
|
|
1361 | |
|
|
1362 | socket.flush_fx (); |
1966 | |
1363 | |
1967 | /* Verify that we in fact do need to send this */ |
1364 | /* Verify that we in fact do need to send this */ |
1968 | if (socket.ext_mapinfos) |
1365 | if (socket.ext_mapinfos) |
1969 | { |
1366 | { |
1970 | if (!(sl.length () > startlen || socket.sent_scroll)) |
1367 | if (!(sl.length () > startlen || socket.sent_scroll)) |
1971 | { |
1368 | { |
1972 | /* No map data will follow, so don't say the client |
1369 | /* No map data will follow, so don't say the client |
1973 | * it doesn't need draw! |
1370 | * it doesn't need draw! |
1974 | */ |
1371 | */ |
1975 | ewhatflag &= (~EMI_NOREDRAW); |
1372 | ewhatflag &= ~EMI_NOREDRAW; |
1976 | esl[ewhatstart + 1] = ewhatflag & 0xff; |
1373 | esl[ewhatstart + 1] = ewhatflag & 0xff; |
1977 | } |
1374 | } |
1978 | |
1375 | |
1979 | if (esl.length () > estartlen) |
1376 | if (esl.length () > estartlen) |
1980 | socket.send_packet (esl); |
1377 | socket.send_packet (esl); |
… | |
… | |
1985 | socket.send_packet (sl); |
1382 | socket.send_packet (sl); |
1986 | socket.sent_scroll = 0; |
1383 | socket.sent_scroll = 0; |
1987 | } |
1384 | } |
1988 | } |
1385 | } |
1989 | |
1386 | |
1990 | /** |
|
|
1991 | * Draws client map. |
|
|
1992 | */ |
|
|
1993 | void |
|
|
1994 | draw_client_map (object *pl) |
|
|
1995 | { |
|
|
1996 | int i, j; |
|
|
1997 | sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ |
|
|
1998 | New_Face *face, *floor; |
|
|
1999 | New_Face *floor2; |
|
|
2000 | int d, mflags; |
|
|
2001 | struct Map newmap; |
|
|
2002 | maptile *m, *pm; |
|
|
2003 | |
|
|
2004 | if (pl->type != PLAYER) |
|
|
2005 | { |
|
|
2006 | LOG (llevError, "draw_client_map called with non player/non eric-server\n"); |
|
|
2007 | return; |
|
|
2008 | } |
|
|
2009 | |
|
|
2010 | pm = pl->map; |
|
|
2011 | |
|
|
2012 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
2013 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
2014 | * be OK once they really log in. |
|
|
2015 | */ |
|
|
2016 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
|
|
2017 | return; |
|
|
2018 | |
|
|
2019 | memset (&newmap, 0, sizeof (struct Map)); |
|
|
2020 | |
|
|
2021 | for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) |
|
|
2022 | for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) |
|
|
2023 | { |
|
|
2024 | ax = i; |
|
|
2025 | ay = j; |
|
|
2026 | m = pm; |
|
|
2027 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
2028 | |
|
|
2029 | if (mflags & P_OUT_OF_MAP) |
|
|
2030 | continue; |
|
|
2031 | |
|
|
2032 | /* If a map is visible to the player, we don't want to swap it out |
|
|
2033 | * just to reload it. This should really call something like |
|
|
2034 | * swap_map, but this is much more efficient and 'good enough' |
|
|
2035 | */ |
|
|
2036 | if (mflags & P_NEW_MAP) |
|
|
2037 | m->timeout = 50; |
|
|
2038 | } |
|
|
2039 | |
|
|
2040 | /* do LOS after calls to update_position */ |
|
|
2041 | if (pl->contr->do_los) |
|
|
2042 | { |
|
|
2043 | update_los (pl); |
|
|
2044 | pl->contr->do_los = 0; |
|
|
2045 | } |
|
|
2046 | |
|
|
2047 | /* Big maps need a different drawing mechanism to work */ |
|
|
2048 | draw_client_map1 (pl); |
|
|
2049 | } |
|
|
2050 | |
|
|
2051 | |
|
|
2052 | /*****************************************************************************/ |
1387 | /*****************************************************************************/ |
2053 | |
|
|
2054 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1388 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
2055 | |
|
|
2056 | /* a player. Of course, the client need to know the command to be able to */ |
1389 | /* a player. Of course, the client need to know the command to be able to */ |
2057 | |
|
|
2058 | /* manage it ! */ |
1390 | /* manage it ! */ |
2059 | |
|
|
2060 | /*****************************************************************************/ |
1391 | /*****************************************************************************/ |
2061 | void |
1392 | void |
2062 | send_plugin_custom_message (object *pl, char *buf) |
1393 | send_plugin_custom_message (object *pl, char *buf) |
2063 | { |
1394 | { |
2064 | pl->contr->socket->send_packet (buf); |
1395 | pl->contr->ns->send_packet (buf); |
2065 | } |
1396 | } |
2066 | |
1397 | |
2067 | /** |
1398 | /** |
2068 | * This sends the skill number to name mapping. We ignore |
1399 | * This sends the skill number to name mapping. We ignore |
2069 | * the params - we always send the same info no matter what. |
1400 | * the params - we always send the same info no matter what. |
… | |
… | |
2114 | * it then sends an updspell packet for each spell that has changed in this way |
1445 | * it then sends an updspell packet for each spell that has changed in this way |
2115 | */ |
1446 | */ |
2116 | void |
1447 | void |
2117 | esrv_update_spells (player *pl) |
1448 | esrv_update_spells (player *pl) |
2118 | { |
1449 | { |
|
|
1450 | if (!pl->ns) |
|
|
1451 | return; |
|
|
1452 | |
2119 | if (!pl->socket->monitor_spells) |
1453 | if (!pl->ns->monitor_spells) |
2120 | return; |
1454 | return; |
2121 | |
1455 | |
2122 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1456 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
2123 | { |
1457 | { |
2124 | if (spell->type == SPELL) |
1458 | if (spell->type == SPELL) |
… | |
… | |
2154 | |
1488 | |
2155 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
1489 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
2156 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
1490 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
2157 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
1491 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
2158 | |
1492 | |
2159 | pl->socket->send_packet (sl); |
1493 | pl->ns->send_packet (sl); |
2160 | } |
1494 | } |
2161 | } |
1495 | } |
2162 | } |
1496 | } |
2163 | } |
1497 | } |
2164 | |
1498 | |
2165 | void |
1499 | void |
2166 | esrv_remove_spell (player *pl, object *spell) |
1500 | esrv_remove_spell (player *pl, object *spell) |
2167 | { |
1501 | { |
2168 | if (!pl->socket->monitor_spells) |
1502 | if (!pl->ns->monitor_spells) |
2169 | return; |
1503 | return; |
2170 | |
1504 | |
2171 | if (!pl || !spell || spell->env != pl->ob) |
1505 | if (!pl || !spell || spell->env != pl->ob) |
2172 | { |
1506 | { |
2173 | LOG (llevError, "Invalid call to esrv_remove_spell"); |
1507 | LOG (llevError, "Invalid call to esrv_remove_spell"); |
… | |
… | |
2176 | |
1510 | |
2177 | packet sl ("delspell"); |
1511 | packet sl ("delspell"); |
2178 | |
1512 | |
2179 | sl << uint32 (spell->count); |
1513 | sl << uint32 (spell->count); |
2180 | |
1514 | |
2181 | pl->socket->send_packet (sl); |
1515 | pl->ns->send_packet (sl); |
2182 | } |
1516 | } |
2183 | |
1517 | |
2184 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1518 | /* appends the spell *spell to the Socklist we will send the data to. */ |
2185 | static void |
1519 | static void |
2186 | append_spell (player *pl, packet &sl, object *spell) |
1520 | append_spell (player *pl, packet &sl, object *spell) |
2187 | { |
1521 | { |
2188 | int len, i, skill = 0; |
1522 | int i, skill = 0; |
2189 | |
1523 | |
2190 | if (!(spell->name)) |
1524 | if (!(spell->name)) |
2191 | { |
1525 | { |
2192 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1526 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
2193 | return; |
1527 | return; |
… | |
… | |
2205 | if (!strcmp (spell->skill, skill_names[i])) |
1539 | if (!strcmp (spell->skill, skill_names[i])) |
2206 | { |
1540 | { |
2207 | skill = i + CS_STAT_SKILLINFO; |
1541 | skill = i + CS_STAT_SKILLINFO; |
2208 | break; |
1542 | break; |
2209 | } |
1543 | } |
|
|
1544 | } |
|
|
1545 | |
|
|
1546 | // spells better have a face |
|
|
1547 | if (!spell->face) |
|
|
1548 | { |
|
|
1549 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
|
|
1550 | spell->face = face_find ("burnout.x11", blank_face); |
2210 | } |
1551 | } |
2211 | |
1552 | |
2212 | /* send the current values */ |
1553 | /* send the current values */ |
2213 | sl << uint32 (spell->count) |
1554 | sl << uint32 (spell->count) |
2214 | << uint16 (spell->level) |
1555 | << uint16 (spell->level) |
… | |
… | |
2216 | << uint16 (spell->last_sp) |
1557 | << uint16 (spell->last_sp) |
2217 | << uint16 (spell->last_grace) |
1558 | << uint16 (spell->last_grace) |
2218 | << uint16 (spell->last_eat) |
1559 | << uint16 (spell->last_eat) |
2219 | << uint8 (skill) |
1560 | << uint8 (skill) |
2220 | << uint32 (spell->path_attuned) |
1561 | << uint32 (spell->path_attuned) |
2221 | << uint32 (spell->face ? spell->face->number : 0) |
1562 | << uint32 (spell->face) |
2222 | << data8 (spell->name) |
1563 | << data8 (spell->name) |
2223 | << data16 (spell->msg); |
1564 | << data16 (spell->msg); |
2224 | } |
1565 | } |
2225 | |
1566 | |
2226 | /** |
1567 | /** |
… | |
… | |
2234 | { |
1575 | { |
2235 | LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
1576 | LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
2236 | return; |
1577 | return; |
2237 | } |
1578 | } |
2238 | |
1579 | |
2239 | if (!pl->socket->monitor_spells) |
1580 | if (!pl->ns->monitor_spells) |
2240 | return; |
1581 | return; |
2241 | |
1582 | |
2242 | packet sl ("addspell"); |
1583 | packet sl ("addspell"); |
2243 | |
1584 | |
2244 | if (!spell) |
1585 | if (!spell) |
2245 | { |
1586 | { |
2246 | for (spell = pl->ob->inv; spell != NULL; spell = spell->below) |
1587 | for (spell = pl->ob->inv; spell; spell = spell->below) |
2247 | { |
1588 | { |
2248 | /* were we to simply keep appending data here, we could exceed |
1589 | /* were we to simply keep appending data here, we could exceed |
2249 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1590 | * MAXSOCKBUF if the player has enough spells to add, we know that |
2250 | * append_spells will always append 19 data bytes, plus 4 length |
1591 | * append_spells will always append 19 data bytes, plus 4 length |
2251 | * bytes and 3 strings (because that is the spec) so we need to |
1592 | * bytes and 3 strings (because that is the spec) so we need to |
… | |
… | |
2261 | if (spell->type != SPELL) |
1602 | if (spell->type != SPELL) |
2262 | continue; |
1603 | continue; |
2263 | |
1604 | |
2264 | if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
1605 | if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
2265 | { |
1606 | { |
2266 | pl->socket->send_packet (sl); |
1607 | pl->ns->send_packet (sl); |
2267 | |
1608 | |
2268 | sl.reset (); |
1609 | sl.reset (); |
2269 | sl << "addspell "; |
1610 | sl << "addspell "; |
2270 | } |
1611 | } |
2271 | |
1612 | |
… | |
… | |
2285 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
1626 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
2286 | fatal (0); |
1627 | fatal (0); |
2287 | } |
1628 | } |
2288 | |
1629 | |
2289 | /* finally, we can send the packet */ |
1630 | /* finally, we can send the packet */ |
2290 | pl->socket->send_packet (sl); |
1631 | pl->ns->send_packet (sl); |
2291 | } |
1632 | } |
2292 | |
1633 | |