1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Client handling. |
27 | * Client handling. |
… | |
… | |
145 | /** check for map/region change and send new map data */ |
145 | /** check for map/region change and send new map data */ |
146 | static void |
146 | static void |
147 | check_map_change (player *pl) |
147 | check_map_change (player *pl) |
148 | { |
148 | { |
149 | client &socket = *pl->ns; |
149 | client &socket = *pl->ns; |
150 | object *ob = pl->ob; |
150 | object *ob = pl->observe; |
151 | char buf[MAX_BUF]; /* eauugggh */ |
|
|
152 | |
151 | |
153 | if (socket.current_map != ob->map || socket.force_newmap) |
152 | if (socket.current_map != ob->map || socket.force_newmap) |
154 | { |
153 | { |
155 | clear_map (pl); |
154 | clear_map (pl); |
156 | socket.current_map = ob->map; |
155 | socket.current_map = ob->map; |
… | |
… | |
164 | if (ob->map->tile_path[0]) flags |= 1; |
163 | if (ob->map->tile_path[0]) flags |= 1; |
165 | if (ob->map->tile_path[1]) flags |= 2; |
164 | if (ob->map->tile_path[1]) flags |= 2; |
166 | if (ob->map->tile_path[2]) flags |= 4; |
165 | if (ob->map->tile_path[2]) flags |= 4; |
167 | if (ob->map->tile_path[3]) flags |= 8; |
166 | if (ob->map->tile_path[3]) flags |= 8; |
168 | |
167 | |
169 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
168 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
170 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
169 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
|
|
170 | ob->map->width, ob->map->height, &ob->map->path); |
171 | } |
171 | } |
172 | else |
172 | else |
173 | snprintf (buf, MAX_BUF, "mapinfo current"); |
|
|
174 | |
|
|
175 | socket.send_packet (buf); |
173 | socket.send_packet ("mapinfo current"); |
176 | } |
174 | } |
177 | } |
175 | } |
178 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
176 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
179 | { |
177 | { |
180 | int dx = ob->x - socket.current_x; |
178 | int dx = ob->x - socket.current_x; |
… | |
… | |
524 | * commands. |
522 | * commands. |
525 | */ |
523 | */ |
526 | pl->count = 0; |
524 | pl->count = 0; |
527 | } |
525 | } |
528 | |
526 | |
529 | |
|
|
530 | /** |
527 | /** |
531 | * This handles the general commands from the client (ie, north, fire, cast, |
528 | * This handles the general commands from the client (ie, north, fire, cast, |
532 | * etc.). It is a lot like PlayerCmd above, but is called with the |
529 | * etc.). It is a lot like PlayerCmd above, but is called with the |
533 | * 'ncom' method which gives more information back to the client so it |
530 | * 'ncom' method which gives more information back to the client so it |
534 | * can throttle. |
531 | * can throttle. |
… | |
… | |
730 | |
727 | |
731 | /** |
728 | /** |
732 | * Get player's current range attack in obuf. |
729 | * Get player's current range attack in obuf. |
733 | */ |
730 | */ |
734 | static void |
731 | static void |
735 | rangetostring (object *ob, char *obuf) |
732 | rangetostring (player *pl, char *obuf) |
736 | { |
733 | { |
737 | dynbuf_text buf; |
734 | dynbuf_text buf; |
738 | |
735 | |
739 | player *pl = ob->contr; |
|
|
740 | |
|
|
741 | if (pl->ranged_ob) |
736 | if (pl->ranged_ob) |
742 | buf << " Range: " << pl->ranged_ob->name; |
737 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
743 | |
738 | |
744 | if (pl->combat_ob) |
739 | if (pl->combat_ob) |
745 | buf << " Combat: " << pl->combat_ob->name; |
740 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
746 | |
741 | |
|
|
742 | #if 0 |
|
|
743 | //TODO: remove this when slot system is working, this is only for debugging |
|
|
744 | if (pl->ob->chosen_skill) |
|
|
745 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
746 | #endif |
|
|
747 | |
|
|
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
747 | if (pl->golem) |
749 | if (pl->golem) |
748 | buf << " Golem: " << pl->golem->name; |
750 | buf << " Golem*: " << pl->golem->name; |
749 | |
751 | |
750 | buf.linearise (obuf); |
752 | buf.linearise (obuf); |
751 | obuf [buf.size ()] = 0; |
753 | obuf [buf.size ()] = 0; |
752 | } |
754 | } |
753 | |
755 | |
… | |
… | |
764 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
766 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
765 | Old = New; \ |
767 | Old = New; \ |
766 | sl << uint8 (Type) << uint16 (New); \ |
768 | sl << uint8 (Type) << uint16 (New); \ |
767 | } |
769 | } |
768 | |
770 | |
769 | #define AddIfFloat(Old,New,Type) if (Old != New) {\ |
771 | #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ |
770 | Old = New; \ |
772 | Old = New; \ |
771 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ |
773 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ |
772 | } |
774 | } |
773 | |
775 | |
774 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
776 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
775 | free(Old); Old = strdup (New);\ |
777 | free(Old); Old = strdup (New);\ |
776 | sl << uint8 (Type) << data8 (New); \ |
778 | sl << uint8 (Type) << data8 (New); \ |
… | |
… | |
790 | |
792 | |
791 | client *ns = pl->ns; |
793 | client *ns = pl->ns; |
792 | if (!ns) |
794 | if (!ns) |
793 | return; |
795 | return; |
794 | |
796 | |
795 | object *ob = pl->ob; |
797 | object *ob = pl->observe; |
796 | if (!ob) |
798 | if (!ob) |
797 | return; |
799 | return; |
|
|
800 | |
|
|
801 | player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
798 | |
802 | |
799 | packet sl ("stats"); |
803 | packet sl ("stats"); |
800 | |
804 | |
801 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
805 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
802 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
806 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
… | |
… | |
811 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
815 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
812 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
816 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
813 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
817 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
814 | |
818 | |
815 | for (int s = 0; s < NUM_SKILLS; s++) |
819 | for (int s = 0; s < NUM_SKILLS; s++) |
816 | if (object *skill = pl->last_skill_ob[s]) |
820 | if (object *skill = opl->last_skill_ob[s]) |
817 | if (skill->stats.exp != ns->last_skill_exp [s]) |
821 | if (skill->stats.exp != ns->last_skill_exp [s]) |
818 | { |
822 | { |
819 | ns->last_skill_exp [s] = skill->stats.exp; |
823 | ns->last_skill_exp [s] = skill->stats.exp; |
820 | |
824 | |
821 | /* Always send along the level if exp changes. This is only |
825 | /* Always send along the level if exp changes. This is only |
… | |
… | |
829 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
833 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
830 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
834 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
831 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
835 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
832 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
836 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
833 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
837 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
834 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); |
838 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
835 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
839 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
836 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
840 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
837 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
841 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
838 | |
842 | |
839 | flags = 0; |
843 | flags = 0; |
840 | |
844 | |
841 | if (pl->fire_on) |
845 | if (opl->fire_on) |
842 | flags |= SF_FIREON; |
846 | flags |= SF_FIREON; |
843 | |
847 | |
844 | if (pl->run_on) |
848 | if (opl->run_on) |
845 | flags |= SF_RUNON; |
849 | flags |= SF_RUNON; |
846 | |
850 | |
847 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
851 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
848 | |
852 | |
849 | if (ns->sc_version < 1025) |
853 | if (ns->sc_version < 1025) |
… | |
… | |
863 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
867 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
864 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
868 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
865 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
869 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
866 | } |
870 | } |
867 | |
871 | |
868 | rangetostring (ob, buf); /* we want use the new fire & run system in new client */ |
872 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
869 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
873 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
870 | set_title (ob, buf); |
874 | set_title (ob, buf); |
871 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
875 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
872 | |
876 | |
873 | /* Only send it away if we have some actual data */ |
877 | /* Only send it away if we have some actual data */ |
… | |
… | |
1007 | { |
1011 | { |
1008 | prefetch_surrounding_maps (op->map, 3); |
1012 | prefetch_surrounding_maps (op->map, 3); |
1009 | } |
1013 | } |
1010 | |
1014 | |
1011 | /** |
1015 | /** |
1012 | * This function uses the new map1 protocol command to send the map |
1016 | * Draws client map. |
1013 | * to the client. It is necessary because the old map command supports |
|
|
1014 | * a maximum map size of 15x15. |
|
|
1015 | * This function is much simpler than the old one. This is because |
|
|
1016 | * the old function optimized to send as few face identifiers as possible, |
|
|
1017 | * at the expense of sending more coordinate location (coordinates were |
|
|
1018 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1019 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1020 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1021 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1022 | * of what we send, see the doc/Protocol file. |
|
|
1023 | * I will describe internally what we do: |
|
|
1024 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1025 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1026 | * maximum viewable size (As set in config.h). |
|
|
1027 | * in the cells, there are faces and a count value. |
|
|
1028 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1029 | * is not viewable. |
|
|
1030 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1031 | * look like. |
|
|
1032 | */ |
1017 | */ |
1033 | void |
1018 | void |
1034 | draw_client_map1 (object *pl) |
1019 | draw_client_map (player *pl) |
1035 | { |
1020 | { |
|
|
1021 | object *ob = pl->observe; |
|
|
1022 | if (!ob->active) |
|
|
1023 | return; |
|
|
1024 | |
|
|
1025 | maptile *plmap = ob->map; |
|
|
1026 | |
|
|
1027 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1028 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1029 | * be OK once they really log in. |
|
|
1030 | */ |
|
|
1031 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
|
|
1032 | return; |
|
|
1033 | |
1036 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1034 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1037 | sint16 nx, ny; |
1035 | sint16 nx, ny; |
1038 | int estartlen, eoldlen; |
1036 | int estartlen, eoldlen; |
1039 | uint8 eentrysize; |
1037 | uint8 eentrysize; |
1040 | uint16 ewhatstart, ewhatflag; |
1038 | uint16 ewhatstart, ewhatflag; |
1041 | uint8 extendedinfos; |
1039 | uint8 extendedinfos; |
1042 | maptile *m; |
1040 | maptile *m; |
1043 | |
1041 | |
1044 | client &socket = *pl->contr->ns; |
|
|
1045 | |
|
|
1046 | if (!pl->active) |
|
|
1047 | return; |
|
|
1048 | |
|
|
1049 | check_map_change (pl->contr); |
1042 | check_map_change (pl); |
1050 | prefetch_surrounding_maps (pl); |
1043 | prefetch_surrounding_maps (pl->ob); |
|
|
1044 | |
|
|
1045 | /* do LOS after calls to update_position */ |
|
|
1046 | if (ob != pl->ob) |
|
|
1047 | clear_los (pl); |
|
|
1048 | else if (pl->do_los) |
|
|
1049 | { |
|
|
1050 | update_los (ob); |
|
|
1051 | pl->do_los = 0; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | /** |
|
|
1055 | * This function uses the new map1 protocol command to send the map |
|
|
1056 | * to the client. It is necessary because the old map command supports |
|
|
1057 | * a maximum map size of 15x15. |
|
|
1058 | * This function is much simpler than the old one. This is because |
|
|
1059 | * the old function optimized to send as few face identifiers as possible, |
|
|
1060 | * at the expense of sending more coordinate location (coordinates were |
|
|
1061 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1062 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1063 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1064 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1065 | * of what we send, see the doc/Protocol file. |
|
|
1066 | * I will describe internally what we do: |
|
|
1067 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1068 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1069 | * maximum viewable size (As set in config.h). |
|
|
1070 | * in the cells, there are faces and a count value. |
|
|
1071 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1072 | * is not viewable. |
|
|
1073 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1074 | * look like. |
|
|
1075 | */ |
|
|
1076 | |
|
|
1077 | client &socket = *pl->ns; |
1051 | |
1078 | |
1052 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1079 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1053 | packet esl; |
1080 | packet esl; |
1054 | |
1081 | |
1055 | startlen = sl.length (); |
1082 | startlen = sl.length (); |
… | |
… | |
1079 | ay = 0; |
1106 | ay = 0; |
1080 | |
1107 | |
1081 | /* We could do this logic as conditionals in the if statement, |
1108 | /* We could do this logic as conditionals in the if statement, |
1082 | * but that started to get a bit messy to look at. |
1109 | * but that started to get a bit messy to look at. |
1083 | */ |
1110 | */ |
1084 | max_x = pl->x + (socket.mapx + 1) / 2; |
1111 | max_x = ob->x + (socket.mapx + 1) / 2; |
1085 | max_y = pl->y + (socket.mapy + 1) / 2; |
1112 | max_y = ob->y + (socket.mapy + 1) / 2; |
1086 | |
1113 | |
1087 | maptile *plmap = pl->map; |
|
|
1088 | |
|
|
1089 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1114 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1090 | { |
1115 | { |
1091 | ax = 0; |
1116 | ax = 0; |
1092 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1117 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1093 | { |
1118 | { |
1094 | int emask, mask; |
1119 | int emask, mask; |
1095 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1120 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1096 | |
1121 | |
1097 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1122 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
… | |
… | |
1118 | continue; |
1143 | continue; |
1119 | } |
1144 | } |
1120 | |
1145 | |
1121 | m->touch (); |
1146 | m->touch (); |
1122 | |
1147 | |
1123 | int d = pl->contr->blocked_los[ax][ay]; |
1148 | int d = pl->blocked_los[ax][ay]; |
1124 | |
1149 | |
1125 | if (d > 3) |
1150 | if (d > 3) |
1126 | { |
1151 | { |
1127 | |
1152 | |
1128 | int need_send = 0, count; |
1153 | int need_send = 0, count; |
… | |
… | |
1191 | } |
1216 | } |
1192 | |
1217 | |
1193 | lastcell.count = d; |
1218 | lastcell.count = d; |
1194 | |
1219 | |
1195 | mapspace &ms = m->at (nx, ny); |
1220 | mapspace &ms = m->at (nx, ny); |
|
|
1221 | ms.update (); |
1196 | |
1222 | |
1197 | if (socket.extmap) |
1223 | if (socket.extmap) |
1198 | { |
1224 | { |
1199 | uint8 stat_hp = 0; |
1225 | uint8 stat_hp = 0; |
1200 | uint8 stat_width = 0; |
1226 | uint8 stat_width = 0; |
… | |
… | |
1210 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1236 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1211 | { |
1237 | { |
1212 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1238 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1213 | { |
1239 | { |
1214 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1240 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1215 | stat_width = op->arch->tail_x; |
1241 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1216 | } |
1242 | } |
1217 | } |
1243 | } |
1218 | |
1244 | |
1219 | if (op->msg && op->msg[0] == '@') |
1245 | if (op->msg && op->msg[0] == '@') |
1220 | flags |= 1; |
1246 | flags |= 1; |
1221 | |
1247 | |
1222 | if (op->type == PLAYER && op != pl) |
1248 | if (op->type == PLAYER && op != ob) |
1223 | player = op->count; |
1249 | player = op->count; |
1224 | } |
1250 | } |
1225 | |
1251 | |
1226 | if (lastcell.stat_hp != stat_hp) |
1252 | if (lastcell.stat_hp != stat_hp) |
1227 | { |
1253 | { |
… | |
… | |
1271 | |
1297 | |
1272 | /* Middle face */ |
1298 | /* Middle face */ |
1273 | if (update_space (sl, socket, ms, lastcell, 1)) |
1299 | if (update_space (sl, socket, ms, lastcell, 1)) |
1274 | mask |= 0x2; |
1300 | mask |= 0x2; |
1275 | |
1301 | |
1276 | if (ms.player () == pl |
1302 | if (ms.player () == ob |
1277 | && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) |
1303 | && (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1278 | { |
1304 | { |
1279 | // force player to be visible to himself if invisible |
1305 | // force player to be visible to himself if invisible |
1280 | if (lastcell.faces[0] != pl->face) |
1306 | if (lastcell.faces[0] != ob->face) |
1281 | { |
1307 | { |
1282 | lastcell.faces[0] = pl->face; |
1308 | lastcell.faces[0] = ob->face; |
1283 | |
1309 | |
1284 | mask |= 0x1; |
1310 | mask |= 0x1; |
1285 | sl << uint16 (pl->face); |
1311 | sl << uint16 (ob->face); |
1286 | |
1312 | |
1287 | socket.send_faces (pl); |
1313 | socket.send_faces (ob); |
1288 | } |
1314 | } |
1289 | } |
1315 | } |
1290 | /* Top face */ |
1316 | /* Top face */ |
1291 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1317 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1292 | mask |= 0x1; |
1318 | mask |= 0x1; |
1293 | |
|
|
1294 | |
1319 | |
1295 | /* Check to see if we are in fact sending anything for this |
1320 | /* Check to see if we are in fact sending anything for this |
1296 | * space by checking the mask. If so, update the mask. |
1321 | * space by checking the mask. If so, update the mask. |
1297 | * if not, reset the len to that from before adding the mask |
1322 | * if not, reset the len to that from before adding the mask |
1298 | * value, so we don't send those bits. |
1323 | * value, so we don't send those bits. |
… | |
… | |
1357 | socket.send_packet (sl); |
1382 | socket.send_packet (sl); |
1358 | socket.sent_scroll = 0; |
1383 | socket.sent_scroll = 0; |
1359 | } |
1384 | } |
1360 | } |
1385 | } |
1361 | |
1386 | |
1362 | /** |
|
|
1363 | * Draws client map. |
|
|
1364 | */ |
|
|
1365 | void |
|
|
1366 | draw_client_map (object *pl) |
|
|
1367 | { |
|
|
1368 | int i, j; |
|
|
1369 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
|
|
1370 | int mflags; |
|
|
1371 | struct Map newmap; |
|
|
1372 | maptile *m, *pm; |
|
|
1373 | |
|
|
1374 | if (pl->type != PLAYER) |
|
|
1375 | { |
|
|
1376 | LOG (llevError, "draw_client_map called with non player/non eric-server\n"); |
|
|
1377 | return; |
|
|
1378 | } |
|
|
1379 | |
|
|
1380 | pm = pl->map; |
|
|
1381 | |
|
|
1382 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1383 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1384 | * be OK once they really log in. |
|
|
1385 | */ |
|
|
1386 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
|
|
1387 | return; |
|
|
1388 | |
|
|
1389 | memset (&newmap, 0, sizeof (struct Map)); |
|
|
1390 | |
|
|
1391 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
|
|
1392 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
|
|
1393 | { |
|
|
1394 | ax = i; |
|
|
1395 | ay = j; |
|
|
1396 | m = pm; |
|
|
1397 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
1398 | |
|
|
1399 | if (mflags & P_OUT_OF_MAP) |
|
|
1400 | continue; |
|
|
1401 | |
|
|
1402 | /* If a map is visible to the player, we don't want to swap it out |
|
|
1403 | * just to reload it. This should really call something like |
|
|
1404 | * swap_map, but this is much more efficient and 'good enough' |
|
|
1405 | */ |
|
|
1406 | if (mflags & P_NEW_MAP) |
|
|
1407 | m->timeout = 50; |
|
|
1408 | } |
|
|
1409 | |
|
|
1410 | /* do LOS after calls to update_position */ |
|
|
1411 | if (pl->contr->do_los) |
|
|
1412 | { |
|
|
1413 | update_los (pl); |
|
|
1414 | pl->contr->do_los = 0; |
|
|
1415 | } |
|
|
1416 | |
|
|
1417 | /* Big maps need a different drawing mechanism to work */ |
|
|
1418 | draw_client_map1 (pl); |
|
|
1419 | } |
|
|
1420 | |
|
|
1421 | |
|
|
1422 | /*****************************************************************************/ |
1387 | /*****************************************************************************/ |
1423 | |
|
|
1424 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1388 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1425 | |
|
|
1426 | /* a player. Of course, the client need to know the command to be able to */ |
1389 | /* a player. Of course, the client need to know the command to be able to */ |
1427 | |
|
|
1428 | /* manage it ! */ |
1390 | /* manage it ! */ |
1429 | |
|
|
1430 | /*****************************************************************************/ |
1391 | /*****************************************************************************/ |
1431 | void |
1392 | void |
1432 | send_plugin_custom_message (object *pl, char *buf) |
1393 | send_plugin_custom_message (object *pl, char *buf) |
1433 | { |
1394 | { |
1434 | pl->contr->ns->send_packet (buf); |
1395 | pl->contr->ns->send_packet (buf); |