1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /** |
24 | /** |
25 | * \file |
25 | * \file |
26 | * Client handling. |
26 | * Client handling. |
… | |
… | |
263 | { |
263 | { |
264 | char *token = buf; |
264 | char *token = buf; |
265 | buf += strlen (buf) + 9; |
265 | buf += strlen (buf) + 9; |
266 | |
266 | |
267 | // initial map and its origin |
267 | // initial map and its origin |
268 | maptile *map = pl->ob->map; |
268 | maptile *map = pl->observe->map; |
269 | int mapx = pl->ns->mapx / 2 - pl->ob->x; |
269 | int mapx = pl->ns->mapx / 2 - pl->observe->x; |
270 | int mapy = pl->ns->mapy / 2 - pl->ob->y; |
270 | int mapy = pl->ns->mapy / 2 - pl->observe->y; |
271 | int max_distance = 8; // limit maximum path length to something generous |
271 | int max_distance = 8; // limit maximum path length to something generous |
272 | |
272 | |
273 | while (*buf && map && max_distance) |
273 | while (*buf && map && max_distance) |
274 | { |
274 | { |
275 | int dir = *buf++ - '1'; |
275 | int dir = *buf++ - '1'; |
276 | |
276 | |
277 | if (dir >= 0 && dir <= 3) |
277 | if (dir >= 0 && dir <= 3) |
278 | { |
278 | { |
279 | if (!map->tile_path [dir]) |
279 | if (!map->tile_path [dir]) |
280 | map = 0; |
280 | map = 0; |
281 | else if (map->tile_available (dir)) |
281 | else if (map->tile_available (dir, false)) |
282 | { |
282 | { |
283 | maptile *neigh = map->tile_map [dir]; |
283 | maptile *neigh = map->tile_map [dir]; |
284 | |
284 | |
285 | switch (dir) |
285 | switch (dir) |
286 | { |
286 | { |
… | |
… | |
300 | max_distance = 0; |
300 | max_distance = 0; |
301 | } |
301 | } |
302 | |
302 | |
303 | if (!max_distance) |
303 | if (!max_distance) |
304 | send_packet_printf ("mapinfo %s error", token); |
304 | send_packet_printf ("mapinfo %s error", token); |
305 | else if (!map || !map->path[0]) |
305 | else if (!map || !map->path) |
306 | send_packet_printf ("mapinfo %s nomap", token); |
306 | send_packet_printf ("mapinfo %s nomap", token); |
307 | else |
307 | else |
308 | { |
308 | { |
309 | int flags = 0; |
309 | int flags = 0; |
310 | |
310 | |
… | |
… | |
886 | |
886 | |
887 | /** |
887 | /** |
888 | * Tells the client that here is a player it should start using. |
888 | * Tells the client that here is a player it should start using. |
889 | */ |
889 | */ |
890 | void |
890 | void |
891 | esrv_new_player (player *pl, uint32 weight) |
891 | esrv_new_player (player *pl) |
892 | { |
892 | { |
|
|
893 | sint32 weight = pl->ob->client_weight (); |
|
|
894 | |
893 | packet sl ("player"); |
895 | packet sl ("player"); |
894 | |
896 | |
895 | sl << uint32 (pl->ob->count) |
897 | sl << uint32 (pl->ob->count) |
896 | << uint32 (weight) |
898 | << uint32 (weight) |
897 | << uint32 (pl->ob->face) |
899 | << uint32 (pl->ob->face) |
… | |
… | |
1031 | |
1033 | |
1032 | /* If player is just joining the game, he isn't here yet, so the map |
1034 | /* If player is just joining the game, he isn't here yet, so the map |
1033 | * can get swapped out. If so, don't try to send them a map. All will |
1035 | * can get swapped out. If so, don't try to send them a map. All will |
1034 | * be OK once they really log in. |
1036 | * be OK once they really log in. |
1035 | */ |
1037 | */ |
1036 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
1038 | if (!plmap || plmap->in_memory != MAP_ACTIVE) |
1037 | return; |
1039 | return; |
1038 | |
1040 | |
1039 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1041 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1040 | int estartlen, eoldlen; |
1042 | int estartlen, eoldlen; |
1041 | uint8 eentrysize; |
1043 | uint8 eentrysize; |
… | |
… | |
1129 | |
1131 | |
1130 | if (!m) |
1132 | if (!m) |
1131 | { |
1133 | { |
1132 | nx = x; ny = y; m = plmap; |
1134 | nx = x; ny = y; m = plmap; |
1133 | |
1135 | |
1134 | if (!xy_normalise (m, nx, ny)) |
1136 | if (xy_normalise (m, nx, ny)) |
|
|
1137 | m->touch (); |
|
|
1138 | else |
1135 | m = 0; |
1139 | m = 0; |
1136 | } |
1140 | } |
1137 | |
1141 | |
1138 | int emask, mask; |
1142 | int emask, mask; |
1139 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1143 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
… | |
… | |
1156 | } |
1160 | } |
1157 | |
1161 | |
1158 | continue; |
1162 | continue; |
1159 | } |
1163 | } |
1160 | |
1164 | |
1161 | m->touch (); |
|
|
1162 | |
|
|
1163 | int d = pl->blocked_los[ax][ay]; |
1165 | int d = pl->blocked_los[ax][ay]; |
1164 | |
1166 | |
1165 | if (d > 3) |
1167 | if (d > 3) |
1166 | { |
1168 | { |
1167 | |
1169 | |
… | |
… | |
1242 | uint8 flags = 0; |
1244 | uint8 flags = 0; |
1243 | tag_t player = 0; |
1245 | tag_t player = 0; |
1244 | |
1246 | |
1245 | // send hp information, if applicable |
1247 | // send hp information, if applicable |
1246 | if (object *op = ms.faces_obj [0]) |
1248 | if (object *op = ms.faces_obj [0]) |
|
|
1249 | if (op->is_head () && !op->invisible) |
1247 | { |
1250 | { |
1248 | if (op->head || op->invisible) |
1251 | if (op->stats.maxhp > op->stats.hp |
1249 | ; // do not show |
1252 | && op->stats.maxhp > 0 |
1250 | else if (op->type == PLAYER |
1253 | && (op->type == PLAYER |
|
|
1254 | || op->type == DOOR // does not work, have maxhp 0 |
1251 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1255 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))) |
1252 | { |
|
|
1253 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
|
|
1254 | { |
1256 | { |
1255 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1257 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1256 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1258 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1257 | } |
1259 | } |
1258 | } |
|
|
1259 | |
1260 | |
1260 | if (op->msg && op->msg[0] == '@') |
1261 | if (op->msg && op->msg[0] == '@') |
1261 | flags |= 1; |
1262 | flags |= 1; |
1262 | |
1263 | |
1263 | if (op->type == PLAYER && op != ob) |
1264 | if (op->type == PLAYER && op != ob) |
1264 | player = op->count; |
1265 | player = op->count; |
1265 | } |
1266 | } |
1266 | |
1267 | |
1267 | if (lastcell.stat_hp != stat_hp) |
1268 | if (lastcell.stat_hp != stat_hp) |
1268 | { |
1269 | { |
1269 | lastcell.stat_hp = stat_hp; |
1270 | lastcell.stat_hp = stat_hp; |
1270 | |
1271 | |