1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Client handling. |
27 | * Client handling. |
… | |
… | |
132 | static void |
132 | static void |
133 | clear_map (player *pl) |
133 | clear_map (player *pl) |
134 | { |
134 | { |
135 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
135 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
136 | |
136 | |
|
|
137 | pl->ns->force_newmap = false; |
|
|
138 | |
137 | if (pl->ns->newmapcmd == 1) |
139 | if (pl->ns->newmapcmd == 1) |
138 | pl->ns->send_packet ("newmap"); |
140 | pl->ns->send_packet ("newmap"); |
139 | |
141 | |
140 | pl->ns->floorbox_reset (); |
142 | pl->ns->floorbox_reset (); |
141 | } |
143 | } |
… | |
… | |
143 | /** check for map/region change and send new map data */ |
145 | /** check for map/region change and send new map data */ |
144 | static void |
146 | static void |
145 | check_map_change (player *pl) |
147 | check_map_change (player *pl) |
146 | { |
148 | { |
147 | client &socket = *pl->ns; |
149 | client &socket = *pl->ns; |
148 | object *ob = pl->ob; |
150 | object *ob = pl->observe; |
149 | char buf[MAX_BUF]; /* eauugggh */ |
|
|
150 | |
151 | |
151 | if (socket.current_map != ob->map) |
152 | if (socket.current_map != ob->map || socket.force_newmap) |
152 | { |
153 | { |
|
|
154 | clear_map (pl); |
153 | socket.current_map = ob->map; |
155 | socket.current_map = ob->map; |
154 | |
|
|
155 | clear_map (pl); |
|
|
156 | |
156 | |
157 | if (socket.mapinfocmd) |
157 | if (socket.mapinfocmd) |
158 | { |
158 | { |
159 | if (ob->map && ob->map->path[0]) |
159 | if (ob->map && ob->map->path[0]) |
160 | { |
160 | { |
161 | int flags = 0; |
161 | int flags = 0; |
162 | |
162 | |
163 | if (ob->map->tile_path[0]) |
163 | if (ob->map->tile_path[0]) flags |= 1; |
164 | flags |= 1; |
|
|
165 | if (ob->map->tile_path[1]) |
164 | if (ob->map->tile_path[1]) flags |= 2; |
166 | flags |= 2; |
|
|
167 | if (ob->map->tile_path[2]) |
165 | if (ob->map->tile_path[2]) flags |= 4; |
168 | flags |= 4; |
|
|
169 | if (ob->map->tile_path[3]) |
166 | if (ob->map->tile_path[3]) flags |= 8; |
170 | flags |= 8; |
|
|
171 | |
167 | |
172 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
168 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
173 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
169 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
|
|
170 | ob->map->width, ob->map->height, &ob->map->path); |
174 | } |
171 | } |
175 | else |
172 | else |
176 | snprintf (buf, MAX_BUF, "mapinfo current"); |
|
|
177 | |
|
|
178 | socket.send_packet (buf); |
173 | socket.send_packet ("mapinfo current"); |
179 | } |
174 | } |
180 | } |
175 | } |
181 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
176 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
182 | { |
177 | { |
183 | int dx = ob->x - socket.current_x; |
178 | int dx = ob->x - socket.current_x; |
… | |
… | |
324 | snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); |
319 | snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); |
325 | else if (map && map->path[0]) |
320 | else if (map && map->path[0]) |
326 | { |
321 | { |
327 | int flags = 0; |
322 | int flags = 0; |
328 | |
323 | |
329 | if (map->tile_path[0]) |
324 | if (map->tile_path[0]) flags |= 1; |
330 | flags |= 1; |
|
|
331 | if (map->tile_path[1]) |
325 | if (map->tile_path[1]) flags |= 2; |
332 | flags |= 2; |
|
|
333 | if (map->tile_path[2]) |
326 | if (map->tile_path[2]) flags |= 4; |
334 | flags |= 4; |
|
|
335 | if (map->tile_path[3]) |
327 | if (map->tile_path[3]) flags |= 8; |
336 | flags |= 8; |
|
|
337 | |
328 | |
338 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
329 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
339 | } |
330 | } |
340 | else |
331 | else |
341 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
332 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
… | |
… | |
344 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
335 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
345 | |
336 | |
346 | pl->ns->send_packet (bigbuf); |
337 | pl->ns->send_packet (bigbuf); |
347 | } |
338 | } |
348 | |
339 | |
349 | /** This is the Setup cmd - easy first implementation */ |
340 | /** This is the Setup cmd */ |
350 | void |
341 | void |
351 | SetUp (char *buf, int len, client * ns) |
342 | SetUp (char *buf, int len, client * ns) |
352 | { |
343 | { |
353 | int s, slen; |
344 | INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len)); |
354 | char *cmd, *param, cmdback[HUGE_BUF]; |
|
|
355 | |
|
|
356 | /* run through the cmds of setup |
|
|
357 | * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
358 | * |
|
|
359 | * we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
360 | * The client then must sort this out |
|
|
361 | */ |
|
|
362 | |
|
|
363 | //LOG (llevInfo, "Get SetupCmd:: %s\n", buf); |
|
|
364 | |
|
|
365 | strcpy (cmdback, "setup"); |
|
|
366 | for (s = 0; s < len; ) |
|
|
367 | { |
|
|
368 | cmd = &buf[s]; |
|
|
369 | |
|
|
370 | /* find the next space, and put a null there */ |
|
|
371 | for (; buf[s] && buf[s] != ' '; s++) |
|
|
372 | ; |
|
|
373 | |
|
|
374 | buf[s++] = 0; |
|
|
375 | |
|
|
376 | while (buf[s] == ' ') |
|
|
377 | s++; |
|
|
378 | |
|
|
379 | if (s >= len) |
|
|
380 | break; |
|
|
381 | |
|
|
382 | param = &buf[s]; |
|
|
383 | |
|
|
384 | for (; buf[s] && buf[s] != ' '; s++) |
|
|
385 | ; |
|
|
386 | |
|
|
387 | buf[s++] = 0; |
|
|
388 | |
|
|
389 | while (buf[s] == ' ') |
|
|
390 | s++; |
|
|
391 | |
|
|
392 | slen = strlen (cmdback); |
|
|
393 | safe_strcat (cmdback, " ", &slen, HUGE_BUF); |
|
|
394 | safe_strcat (cmdback, cmd, &slen, HUGE_BUF); |
|
|
395 | safe_strcat (cmdback, " ", &slen, HUGE_BUF); |
|
|
396 | |
|
|
397 | if (!strcmp (cmd, "sound")) |
|
|
398 | { |
|
|
399 | ns->sound = atoi (param); |
|
|
400 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
|
|
401 | } |
|
|
402 | else if (!strcmp (cmd, "exp64")) |
|
|
403 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
|
|
404 | else if (!strcmp (cmd, "spellmon")) |
|
|
405 | { |
|
|
406 | ns->monitor_spells = atoi (param); |
|
|
407 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
|
|
408 | } |
|
|
409 | else if (!strcmp (cmd, "darkness")) |
|
|
410 | { |
|
|
411 | ns->darkness = atoi (param); |
|
|
412 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
|
|
413 | } |
|
|
414 | else if (!strcmp (cmd, "map1cmd")) |
|
|
415 | { |
|
|
416 | if (atoi (param)) |
|
|
417 | ns->mapmode = Map1Cmd; |
|
|
418 | /* if beyond this size, need to use map1cmd no matter what */ |
|
|
419 | if (ns->mapx > 11 || ns->mapy > 11) |
|
|
420 | ns->mapmode = Map1Cmd; |
|
|
421 | safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF); |
|
|
422 | } |
|
|
423 | else if (!strcmp (cmd, "map1acmd")) |
|
|
424 | { |
|
|
425 | if (atoi (param)) |
|
|
426 | ns->mapmode = Map1aCmd; |
|
|
427 | /* if beyond this size, need to use map1acmd no matter what */ |
|
|
428 | if (ns->mapx > 11 || ns->mapy > 11) |
|
|
429 | ns->mapmode = Map1aCmd; |
|
|
430 | safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF); |
|
|
431 | } |
|
|
432 | else if (!strcmp (cmd, "newmapcmd")) |
|
|
433 | { |
|
|
434 | ns->newmapcmd = atoi (param); |
|
|
435 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
|
|
436 | } |
|
|
437 | else if (!strcmp (cmd, "mapinfocmd")) |
|
|
438 | { |
|
|
439 | ns->mapinfocmd = atoi (param); |
|
|
440 | safe_strcat (cmdback, "1", &slen, HUGE_BUF); |
|
|
441 | } |
|
|
442 | else if (!strcmp (cmd, "extcmd")) |
|
|
443 | { |
|
|
444 | ns->extcmd = atoi (param); |
|
|
445 | safe_strcat (cmdback, "1", &slen, HUGE_BUF); |
|
|
446 | } |
|
|
447 | else if (!strcmp (cmd, "extmap")) |
|
|
448 | { |
|
|
449 | ns->extmap = atoi (param); |
|
|
450 | safe_strcat (cmdback, "1", &slen, HUGE_BUF); |
|
|
451 | } |
|
|
452 | else if (!strcmp (cmd, "facecache")) |
|
|
453 | { |
|
|
454 | ns->facecache = atoi (param); |
|
|
455 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
|
|
456 | } |
|
|
457 | else if (!strcmp (cmd, "faceset")) |
|
|
458 | { |
|
|
459 | char tmpbuf[20]; |
|
|
460 | int q = atoi (param); |
|
|
461 | |
|
|
462 | if (is_valid_faceset (q)) |
|
|
463 | ns->faceset = q; |
|
|
464 | sprintf (tmpbuf, "%d", ns->faceset); |
|
|
465 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
466 | /* if the client is using faceset, it knows about image2 command */ |
|
|
467 | ns->image2 = 1; |
|
|
468 | } |
|
|
469 | else if (!strcmp (cmd, "itemcmd")) |
|
|
470 | { |
|
|
471 | /* Version of the item protocol command to use. Currently, |
|
|
472 | * only supported versions are 1 and 2. Using a numeric |
|
|
473 | * value will make it very easy to extend this in the future. |
|
|
474 | */ |
|
|
475 | char tmpbuf[20]; |
|
|
476 | int q = atoi (param); |
|
|
477 | |
|
|
478 | if (q < 1 || q > 2) |
|
|
479 | { |
|
|
480 | strcpy (tmpbuf, "FALSE"); |
|
|
481 | } |
|
|
482 | else |
|
|
483 | { |
|
|
484 | ns->itemcmd = q; |
|
|
485 | sprintf (tmpbuf, "%d", ns->itemcmd); |
|
|
486 | } |
|
|
487 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
488 | } |
|
|
489 | else if (!strcmp (cmd, "mapsize")) |
|
|
490 | { |
|
|
491 | int x, y = 0; |
|
|
492 | char tmpbuf[MAX_BUF], *cp; |
|
|
493 | |
|
|
494 | x = atoi (param); |
|
|
495 | for (cp = param; *cp != 0; cp++) |
|
|
496 | if (*cp == 'x' || *cp == 'X') |
|
|
497 | { |
|
|
498 | y = atoi (cp + 1); |
|
|
499 | break; |
|
|
500 | } |
|
|
501 | |
|
|
502 | if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) |
|
|
503 | { |
|
|
504 | sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); |
|
|
505 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | { |
|
|
509 | ns->mapx = x; |
|
|
510 | ns->mapy = y; |
|
|
511 | /* better to send back what we are really using and not the |
|
|
512 | * param as given to us in case it gets parsed differently. |
|
|
513 | */ |
|
|
514 | sprintf (tmpbuf, "%dx%d", x, y); |
|
|
515 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
516 | /* If beyond this size and still using orig map command, need to |
|
|
517 | * go to map1cmd. |
|
|
518 | */ |
|
|
519 | if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd) |
|
|
520 | ns->mapmode = Map1Cmd; |
|
|
521 | } |
|
|
522 | } |
|
|
523 | else if (!strcmp (cmd, "extendedMapInfos")) |
|
|
524 | { |
|
|
525 | /* Added by tchize |
|
|
526 | * prepare to use the mapextended command |
|
|
527 | */ |
|
|
528 | char tmpbuf[20]; |
|
|
529 | |
|
|
530 | ns->ext_mapinfos = (atoi (param)); |
|
|
531 | sprintf (tmpbuf, "%d", ns->ext_mapinfos); |
|
|
532 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
533 | } |
|
|
534 | else if (!strcmp (cmd, "extendedTextInfos")) |
|
|
535 | { |
|
|
536 | /* Added by tchize |
|
|
537 | * prepare to use the extended text commands |
|
|
538 | * Client toggle this to non zero to get exttext |
|
|
539 | */ |
|
|
540 | char tmpbuf[20]; |
|
|
541 | |
|
|
542 | ns->has_readable_type = (atoi (param)); |
|
|
543 | sprintf (tmpbuf, "%d", ns->has_readable_type); |
|
|
544 | safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); |
|
|
545 | } |
|
|
546 | else |
|
|
547 | { |
|
|
548 | /* Didn't get a setup command we understood - |
|
|
549 | * report a failure to the client. |
|
|
550 | */ |
|
|
551 | safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); |
|
|
552 | } |
|
|
553 | } /* for processing all the setup commands */ |
|
|
554 | |
|
|
555 | LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); |
|
|
556 | ns->send_packet (cmdback); |
|
|
557 | } |
345 | } |
558 | |
346 | |
559 | /** |
347 | /** |
560 | * The client has requested to be added to the game. |
348 | * The client has requested to be added to the game. |
561 | * This is what takes care of it. We tell the client how things worked out. |
349 | * This is what takes care of it. We tell the client how things worked out. |
562 | * I am not sure if this file is the best place for this function. however, |
350 | * I am not sure if this file is the best place for this function. however, |
563 | * it either has to be here or init_sockets needs to be exported. |
351 | * it either has to be here or init_sockets needs to be exported. |
564 | */ |
352 | */ |
565 | void |
353 | void |
566 | AddMeCmd (char *buf, int len, client * ns) |
354 | AddMeCmd (char *buf, int len, client *ns) |
567 | { |
355 | { |
568 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
356 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
569 | } |
357 | } |
570 | |
358 | |
571 | /** Reply to ExtendedInfos command */ |
359 | /** Reply to ExtendedInfos command */ |
… | |
… | |
683 | |
471 | |
684 | ns->send_packet (cmdback); |
472 | ns->send_packet (cmdback); |
685 | } |
473 | } |
686 | |
474 | |
687 | /** |
475 | /** |
688 | * A lot like the old AskSmooth (in fact, now called by AskSmooth). |
476 | * client requested an image. send it rate-limited |
689 | * Basically, it makes no sense to wait for the client to request a |
477 | * before flushing. |
690 | * a piece of data from us that we know the client wants. So |
|
|
691 | * if we know the client wants it, might as well push it to the |
|
|
692 | * client. |
|
|
693 | */ |
|
|
694 | static void |
|
|
695 | SendSmooth (client *ns, uint16 face) |
|
|
696 | { |
|
|
697 | uint16 smoothface; |
|
|
698 | |
|
|
699 | /* If we can't find a face, return and set it so we won't try to send this |
|
|
700 | * again. |
|
|
701 | */ |
478 | */ |
702 | if (!FindSmooth (face, &smoothface)) |
479 | void |
703 | { |
480 | AskFaceCmd (char *buf, int len, client *ns) |
704 | |
481 | { |
705 | LOG (llevError, "could not findsmooth for %d.\n", face); |
482 | ns->askface.push_back (atoi (buf)); |
706 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
707 | return; |
|
|
708 | } |
|
|
709 | |
|
|
710 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
|
|
711 | esrv_send_face (ns, smoothface, 0); |
|
|
712 | |
|
|
713 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
714 | |
|
|
715 | packet sl ("smooth"); |
|
|
716 | |
|
|
717 | sl << uint16 (face) |
|
|
718 | << uint16 (smoothface); |
|
|
719 | |
|
|
720 | ns->send_packet (sl); |
|
|
721 | } |
483 | } |
722 | |
484 | |
723 | /** |
485 | /** |
724 | * Tells client the picture it has to use |
486 | * Tells client the picture it has to use |
725 | * to smooth a picture number given as argument. |
487 | * to smooth a picture number given as argument. |
726 | */ |
488 | */ |
727 | void |
489 | void |
728 | AskSmooth (char *buf, int len, client *ns) |
490 | AskSmooth (char *buf, int len, client *ns) |
729 | { |
491 | { |
730 | SendSmooth (ns, atoi (buf)); |
492 | ns->send_face (atoi (buf)); |
|
|
493 | ns->flush_fx (); |
731 | } |
494 | } |
732 | |
495 | |
733 | /** |
496 | /** |
734 | * This handles the general commands from the client (ie, north, fire, cast, |
497 | * This handles the general commands from the client (ie, north, fire, cast, |
735 | * etc.) |
498 | * etc.) |
… | |
… | |
758 | * for the command that issued the count should be done before any other |
521 | * for the command that issued the count should be done before any other |
759 | * commands. |
522 | * commands. |
760 | */ |
523 | */ |
761 | pl->count = 0; |
524 | pl->count = 0; |
762 | } |
525 | } |
763 | |
|
|
764 | |
526 | |
765 | /** |
527 | /** |
766 | * This handles the general commands from the client (ie, north, fire, cast, |
528 | * This handles the general commands from the client (ie, north, fire, cast, |
767 | * etc.). It is a lot like PlayerCmd above, but is called with the |
529 | * etc.). It is a lot like PlayerCmd above, but is called with the |
768 | * 'ncom' method which gives more information back to the client so it |
530 | * 'ncom' method which gives more information back to the client so it |
… | |
… | |
838 | { |
600 | { |
839 | case ST_PLAYING: |
601 | case ST_PLAYING: |
840 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
602 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
841 | break; |
603 | break; |
842 | |
604 | |
843 | case ST_CHANGE_CLASS: |
|
|
844 | key_change_class (pl->ob, buf[0]); |
|
|
845 | break; |
|
|
846 | |
|
|
847 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
605 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
848 | receive_party_password (pl->ob, 13); |
606 | receive_party_password (pl->ob, 13); |
849 | break; |
607 | break; |
850 | |
608 | |
851 | default: |
609 | default: |
… | |
… | |
890 | |
648 | |
891 | cp = strchr (cp + 1, ' '); |
649 | cp = strchr (cp + 1, ' '); |
892 | |
650 | |
893 | if (cp) |
651 | if (cp) |
894 | { |
652 | { |
895 | assign (ns->version, cp + 1); |
653 | ns->version = cp + 1; |
896 | |
654 | |
897 | if (ns->sc_version < 1026) |
655 | if (ns->sc_version < 1026) |
898 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
656 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
899 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
657 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
900 | } |
658 | } |
… | |
… | |
960 | /** |
718 | /** |
961 | * Asks the client to query the user. This way, the client knows |
719 | * Asks the client to query the user. This way, the client knows |
962 | * it needs to send something back (vs just printing out a message) |
720 | * it needs to send something back (vs just printing out a message) |
963 | */ |
721 | */ |
964 | void |
722 | void |
965 | send_query (client *ns, uint8 flags, char *text) |
723 | send_query (client *ns, uint8 flags, const char *text) |
966 | { |
724 | { |
967 | ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
725 | ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
|
|
726 | } |
|
|
727 | |
|
|
728 | /** |
|
|
729 | * Get player's current range attack in obuf. |
|
|
730 | */ |
|
|
731 | static void |
|
|
732 | rangetostring (player *pl, char *obuf) |
|
|
733 | { |
|
|
734 | dynbuf_text buf; |
|
|
735 | |
|
|
736 | if (pl->observe->contr) |
|
|
737 | pl = pl->observe->contr; |
|
|
738 | |
|
|
739 | if (pl->ranged_ob) |
|
|
740 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
|
|
741 | |
|
|
742 | if (pl->combat_ob) |
|
|
743 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
|
|
744 | |
|
|
745 | #if 0 |
|
|
746 | //TODO: remove this when slot system is working, this is only for debugging |
|
|
747 | if (pl->ob->chosen_skill) |
|
|
748 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
749 | #endif |
|
|
750 | |
|
|
751 | //TODO: maybe golem should become the current_weapon, quite simply? |
|
|
752 | if (pl->golem) |
|
|
753 | buf << " Golem*: " << pl->golem->name; |
|
|
754 | |
|
|
755 | buf.linearise (obuf); |
|
|
756 | obuf [buf.size ()] = 0; |
968 | } |
757 | } |
969 | |
758 | |
970 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
759 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
971 | Old = New; \ |
760 | Old = New; \ |
972 | sl << uint8 (Type) << uint64 (New); \ |
761 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
980 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
769 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
981 | Old = New; \ |
770 | Old = New; \ |
982 | sl << uint8 (Type) << uint16 (New); \ |
771 | sl << uint8 (Type) << uint16 (New); \ |
983 | } |
772 | } |
984 | |
773 | |
985 | #define AddIfFloat(Old,New,Type) if (Old != New) {\ |
774 | #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ |
986 | Old = New; \ |
775 | Old = New; \ |
987 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ |
776 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ |
988 | } |
777 | } |
989 | |
778 | |
990 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
779 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
991 | free(Old); Old = strdup (New);\ |
780 | free(Old); Old = strdup (New);\ |
992 | sl << uint8 (Type) << data8 (New); \ |
781 | sl << uint8 (Type) << data8 (New); \ |
… | |
… | |
1006 | |
795 | |
1007 | client *ns = pl->ns; |
796 | client *ns = pl->ns; |
1008 | if (!ns) |
797 | if (!ns) |
1009 | return; |
798 | return; |
1010 | |
799 | |
1011 | object *ob = pl->ob; |
800 | object *ob = pl->observe; |
1012 | if (!ob) |
801 | if (!ob) |
1013 | return; |
802 | return; |
1014 | |
803 | |
1015 | packet sl ("stats"); |
804 | packet sl ("stats"); |
1016 | |
805 | |
… | |
… | |
1045 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
834 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
1046 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
835 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
1047 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
836 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
1048 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
837 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
1049 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
838 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
1050 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); |
839 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
1051 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
840 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
1052 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
841 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
1053 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
842 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
1054 | |
843 | |
1055 | flags = 0; |
844 | flags = 0; |
1056 | |
845 | |
1057 | if (pl->fire_on) |
846 | if (pl->fire_on) |
… | |
… | |
1079 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
868 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1080 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
869 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
1081 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
870 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
1082 | } |
871 | } |
1083 | |
872 | |
1084 | rangetostring (ob, buf); /* we want use the new fire & run system in new client */ |
873 | rangetostring (pl, buf); /* we want use the new fire & run system in new client */ |
1085 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
874 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
1086 | set_title (ob, buf); |
875 | set_title (ob, buf); |
1087 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
876 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
1088 | |
877 | |
1089 | /* Only send it away if we have some actual data */ |
878 | /* Only send it away if we have some actual data */ |
… | |
… | |
1106 | |
895 | |
1107 | pl->ns->last_weight = weight; |
896 | pl->ns->last_weight = weight; |
1108 | pl->ns->send_packet (sl); |
897 | pl->ns->send_packet (sl); |
1109 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
898 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1110 | } |
899 | } |
1111 | |
|
|
1112 | /** |
|
|
1113 | * Need to send an animation sequence to the client. |
|
|
1114 | * We will send appropriate face commands to the client if we haven't |
|
|
1115 | * sent them the face yet (this can become quite costly in terms of |
|
|
1116 | * how much we are sending - on the other hand, this should only happen |
|
|
1117 | * when the player logs in and picks stuff up. |
|
|
1118 | */ |
|
|
1119 | void |
|
|
1120 | esrv_send_animation (client * ns, short anim_num) |
|
|
1121 | { |
|
|
1122 | /* Do some checking on the anim_num we got. Note that the animations |
|
|
1123 | * are added in contigous order, so if the number is in the valid |
|
|
1124 | * range, it must be a valid animation. |
|
|
1125 | */ |
|
|
1126 | if (anim_num < 0 || anim_num > num_animations) |
|
|
1127 | { |
|
|
1128 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
|
|
1129 | return; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | packet sl ("anim"); |
|
|
1133 | |
|
|
1134 | sl << uint16 (anim_num) |
|
|
1135 | << uint16 (0); /* flags - not used right now */ |
|
|
1136 | |
|
|
1137 | /* Build up the list of faces. Also, send any information (ie, the |
|
|
1138 | * the face itself) down to the client. |
|
|
1139 | */ |
|
|
1140 | for (int i = 0; i < animations[anim_num].num_animations; i++) |
|
|
1141 | { |
|
|
1142 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
|
|
1143 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
|
|
1144 | |
|
|
1145 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
|
|
1146 | } |
|
|
1147 | |
|
|
1148 | ns->send_packet (sl); |
|
|
1149 | |
|
|
1150 | ns->anims_sent[anim_num] = 1; |
|
|
1151 | } |
|
|
1152 | |
|
|
1153 | |
900 | |
1154 | /****************************************************************************** |
901 | /****************************************************************************** |
1155 | * |
902 | * |
1156 | * Start of map related commands. |
903 | * Start of map related commands. |
1157 | * |
904 | * |
… | |
… | |
1159 | |
906 | |
1160 | /** Clears a map cell */ |
907 | /** Clears a map cell */ |
1161 | static void |
908 | static void |
1162 | map_clearcell (struct MapCell *cell, int count) |
909 | map_clearcell (struct MapCell *cell, int count) |
1163 | { |
910 | { |
1164 | cell->faces[0] = 0; |
911 | cell->faces[0] = 0; |
1165 | cell->faces[1] = 0; |
912 | cell->faces[1] = 0; |
1166 | cell->faces[2] = 0; |
913 | cell->faces[2] = 0; |
|
|
914 | cell->smooth[0] = 0; |
|
|
915 | cell->smooth[1] = 0; |
|
|
916 | cell->smooth[2] = 0; |
1167 | cell->count = count; |
917 | cell->count = count; |
1168 | cell->stat_hp = 0; |
918 | cell->stat_hp = 0; |
1169 | cell->flags = 0; |
919 | cell->flags = 0; |
1170 | cell->player = 0; |
920 | cell->player = 0; |
1171 | } |
921 | } |
1172 | |
922 | |
1173 | #define MAX_LAYERS 3 |
923 | #define MAX_LAYERS 3 |
1174 | |
924 | |
1175 | /** |
925 | /** |
… | |
… | |
1178 | * it was. |
928 | * it was. |
1179 | * sl is the socklist this data is going into. |
929 | * sl is the socklist this data is going into. |
1180 | * ns is the socket we are working on - all the info we care |
930 | * ns is the socket we are working on - all the info we care |
1181 | * about is in this socket structure, so now need not pass the |
931 | * about is in this socket structure, so now need not pass the |
1182 | * entire player object. |
932 | * entire player object. |
1183 | * mx and my are map coordinate offsets for map mp |
|
|
1184 | * sx and sy are the offsets into the socket structure that |
|
|
1185 | * holds the old values. |
|
|
1186 | * layer is the layer to update, with 2 being the floor and 0 the |
933 | * layer is the layer to update, with 2 being the floor and 0 the |
1187 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
934 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
1188 | * take. Interesting to note that before this function, the map1 function |
935 | * take. Interesting to note that before this function, the map1 function |
1189 | * numbers the spaces differently - I think this was a leftover from |
936 | * numbers the spaces differently - I think this was a leftover from |
1190 | * the map command, where the faces stack up. Sinces that is no longer |
937 | * the map command, where the faces stack up. Sinces that is no longer |
1191 | * the case, it seems to make more sense to have these layer values |
938 | * the case, it seems to make more sense to have these layer values |
1192 | * actually match. |
939 | * actually match. |
1193 | */ |
940 | */ |
1194 | static int |
941 | static int |
1195 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
942 | update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer) |
1196 | { |
943 | { |
1197 | uint16 face_num; |
944 | object *ob = ms.faces_obj [layer]; |
1198 | int bx, by, i; |
|
|
1199 | |
|
|
1200 | object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
|
|
1201 | |
945 | |
1202 | /* If there is no object for this space, or if the face for the object |
946 | /* If there is no object for this space, or if the face for the object |
1203 | * is the blank face, set the face number to zero. |
947 | * is the blank face, set the face number to zero. |
1204 | * else if we have the stored head object for this space, that takes |
948 | * else if we have the stored head object for this space, that takes |
1205 | * precedence over the other object for this space. |
949 | * precedence over the other object for this space. |
1206 | * otherwise, we do special head processing |
950 | * otherwise, we do special head processing |
1207 | */ |
951 | */ |
1208 | if (!ob || ob->face == blank_face) |
952 | uint16 face_num = ob && ob->face != blank_face ? ob->face : 0; |
1209 | face_num = 0; |
|
|
1210 | else |
|
|
1211 | /* In this case, we are already at the lower right or single part object, |
|
|
1212 | * so nothing special |
|
|
1213 | */ |
|
|
1214 | face_num = ob->face; |
|
|
1215 | |
953 | |
1216 | /* We've gotten what face we want to use for the object. Now see if |
954 | /* We've gotten what face we want to use for the object. Now see if |
1217 | * if it has changed since we last sent it to the client. |
955 | * if it has changed since we last sent it to the client. |
1218 | */ |
956 | */ |
1219 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
957 | if (lastcell.faces[layer] != face_num) |
1220 | { |
958 | { |
1221 | ns.lastmap.cells[sx][sy].faces[layer] = face_num; |
959 | lastcell.faces[layer] = face_num; |
|
|
960 | |
1222 | if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
961 | if (!ns.faces_sent[face_num]) |
|
|
962 | if (ob) |
|
|
963 | ns.send_faces (ob); |
|
|
964 | else |
1223 | esrv_send_face (&ns, face_num, 0); |
965 | ns.send_face (face_num); |
1224 | |
966 | |
1225 | sl << uint16 (face_num); |
967 | sl << uint16 (face_num); |
1226 | return 1; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | /* Nothing changed */ |
|
|
1230 | return 0; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | /** |
|
|
1234 | * This function is mainly a copy of update_space, |
|
|
1235 | * except it handles update of the smoothing updates, |
|
|
1236 | * not the face updates. |
|
|
1237 | * Removes the need to replicate the same code for each layer. |
|
|
1238 | * this returns true if this smooth is now in fact different |
|
|
1239 | * than it was. |
|
|
1240 | * sl is the socklist this data is going into. |
|
|
1241 | * ns is the socket we are working on - all the info we care |
|
|
1242 | * about is in this socket structure, so know need to pass the |
|
|
1243 | * entire player object. |
|
|
1244 | * mx and my are map coordinate offsets for map mp |
|
|
1245 | * sx and sy are the offsets into the socket structure that |
|
|
1246 | * holds the old values. |
|
|
1247 | * layer is the layer to update, with 2 being the floor and 0 the |
|
|
1248 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
|
|
1249 | * take. |
|
|
1250 | */ |
|
|
1251 | static inline int |
|
|
1252 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
|
|
1253 | { |
|
|
1254 | object *ob; |
|
|
1255 | int smoothlevel; /* old face_num; */ |
|
|
1256 | |
|
|
1257 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
|
|
1258 | |
|
|
1259 | /* If there is no object for this space, or if the face for the object |
|
|
1260 | * is the blank face, set the smoothlevel to zero. |
|
|
1261 | */ |
|
|
1262 | if (!ob || ob->face == blank_face) |
|
|
1263 | smoothlevel = 0; |
|
|
1264 | else |
|
|
1265 | { |
|
|
1266 | smoothlevel = ob->smoothlevel; |
|
|
1267 | if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH)) |
|
|
1268 | SendSmooth (&ns, ob->face); |
|
|
1269 | } /* else not already head object or blank face */ |
|
|
1270 | |
|
|
1271 | /* We've gotten what face we want to use for the object. Now see if |
|
|
1272 | * if it has changed since we last sent it to the client. |
|
|
1273 | */ |
|
|
1274 | if (smoothlevel > 255) |
|
|
1275 | smoothlevel = 255; |
|
|
1276 | else if (smoothlevel < 0) |
|
|
1277 | smoothlevel = 0; |
|
|
1278 | |
|
|
1279 | if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel) |
|
|
1280 | { |
|
|
1281 | ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel; |
|
|
1282 | sl << uint8 (smoothlevel); |
|
|
1283 | return 1; |
968 | return 1; |
1284 | } |
969 | } |
1285 | |
970 | |
1286 | /* Nothing changed */ |
971 | /* Nothing changed */ |
1287 | return 0; |
972 | return 0; |
… | |
… | |
1327 | { |
1012 | { |
1328 | prefetch_surrounding_maps (op->map, 3); |
1013 | prefetch_surrounding_maps (op->map, 3); |
1329 | } |
1014 | } |
1330 | |
1015 | |
1331 | /** |
1016 | /** |
1332 | * This function uses the new map1 protocol command to send the map |
1017 | * Draws client map. |
1333 | * to the client. It is necessary because the old map command supports |
|
|
1334 | * a maximum map size of 15x15. |
|
|
1335 | * This function is much simpler than the old one. This is because |
|
|
1336 | * the old function optimized to send as few face identifiers as possible, |
|
|
1337 | * at the expense of sending more coordinate location (coordinates were |
|
|
1338 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1339 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1340 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1341 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1342 | * of what we send, see the doc/Protocol file. |
|
|
1343 | * I will describe internally what we do: |
|
|
1344 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1345 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1346 | * maximum viewable size (As set in config.h). |
|
|
1347 | * in the cells, there are faces and a count value. |
|
|
1348 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1349 | * is not viewable. |
|
|
1350 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1351 | * look like. |
|
|
1352 | */ |
1018 | */ |
1353 | void |
1019 | void |
1354 | draw_client_map1 (object *pl) |
1020 | draw_client_map (player *pl) |
1355 | { |
1021 | { |
|
|
1022 | object *ob = pl->observe; |
|
|
1023 | if (!ob->active) |
|
|
1024 | return; |
|
|
1025 | |
|
|
1026 | maptile *plmap = ob->map; |
|
|
1027 | |
|
|
1028 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1029 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1030 | * be OK once they really log in. |
|
|
1031 | */ |
|
|
1032 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
|
|
1033 | return; |
|
|
1034 | |
1356 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1035 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1357 | sint16 nx, ny; |
1036 | sint16 nx, ny; |
1358 | int estartlen, eoldlen; |
1037 | int estartlen, eoldlen; |
1359 | uint8 eentrysize; |
1038 | uint8 eentrysize; |
1360 | uint16 ewhatstart, ewhatflag; |
1039 | uint16 ewhatstart, ewhatflag; |
1361 | uint8 extendedinfos; |
1040 | uint8 extendedinfos; |
1362 | maptile *m; |
1041 | maptile *m; |
1363 | |
1042 | |
1364 | client &socket = *pl->contr->ns; |
|
|
1365 | |
|
|
1366 | if (!pl->active) |
|
|
1367 | return; |
|
|
1368 | |
|
|
1369 | check_map_change (pl->contr); |
1043 | check_map_change (pl); |
1370 | prefetch_surrounding_maps (pl); |
1044 | prefetch_surrounding_maps (pl->ob); |
|
|
1045 | |
|
|
1046 | /* do LOS after calls to update_position */ |
|
|
1047 | if (ob != pl->ob) |
|
|
1048 | clear_los (pl); |
|
|
1049 | else if (pl->do_los) |
|
|
1050 | { |
|
|
1051 | update_los (ob); |
|
|
1052 | pl->do_los = 0; |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | /** |
|
|
1056 | * This function uses the new map1 protocol command to send the map |
|
|
1057 | * to the client. It is necessary because the old map command supports |
|
|
1058 | * a maximum map size of 15x15. |
|
|
1059 | * This function is much simpler than the old one. This is because |
|
|
1060 | * the old function optimized to send as few face identifiers as possible, |
|
|
1061 | * at the expense of sending more coordinate location (coordinates were |
|
|
1062 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1063 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1064 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1065 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1066 | * of what we send, see the doc/Protocol file. |
|
|
1067 | * I will describe internally what we do: |
|
|
1068 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1069 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1070 | * maximum viewable size (As set in config.h). |
|
|
1071 | * in the cells, there are faces and a count value. |
|
|
1072 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1073 | * is not viewable. |
|
|
1074 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1075 | * look like. |
|
|
1076 | */ |
|
|
1077 | |
|
|
1078 | client &socket = *pl->ns; |
1371 | |
1079 | |
1372 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1080 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1373 | packet esl; |
1081 | packet esl; |
1374 | |
1082 | |
1375 | startlen = sl.length (); |
1083 | startlen = sl.length (); |
… | |
… | |
1390 | << uint8 (extendedinfos) |
1098 | << uint8 (extendedinfos) |
1391 | << uint8 (eentrysize); |
1099 | << uint8 (eentrysize); |
1392 | |
1100 | |
1393 | estartlen = esl.length (); |
1101 | estartlen = esl.length (); |
1394 | } |
1102 | } |
1395 | else |
|
|
1396 | { |
|
|
1397 | /* suppress compiler warnings */ |
|
|
1398 | ewhatstart = 0; |
|
|
1399 | ewhatflag = 0; |
|
|
1400 | estartlen = 0; |
|
|
1401 | } |
|
|
1402 | |
1103 | |
1403 | /* x,y are the real map locations. ax, ay are viewport relative |
1104 | /* x,y are the real map locations. ax, ay are viewport relative |
1404 | * locations. |
1105 | * locations. |
1405 | */ |
1106 | */ |
1406 | ay = 0; |
1107 | ay = 0; |
1407 | |
1108 | |
1408 | /* We could do this logic as conditionals in the if statement, |
1109 | /* We could do this logic as conditionals in the if statement, |
1409 | * but that started to get a bit messy to look at. |
1110 | * but that started to get a bit messy to look at. |
1410 | */ |
1111 | */ |
1411 | max_x = pl->x + (socket.mapx + 1) / 2; |
1112 | max_x = ob->x + (socket.mapx + 1) / 2; |
1412 | max_y = pl->y + (socket.mapy + 1) / 2; |
1113 | max_y = ob->y + (socket.mapy + 1) / 2; |
1413 | |
1114 | |
1414 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1115 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1415 | { |
1116 | { |
1416 | ax = 0; |
1117 | ax = 0; |
1417 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1118 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1418 | { |
1119 | { |
1419 | int emask, mask; |
1120 | int emask, mask; |
1420 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1121 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1421 | |
1122 | |
1422 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1123 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
… | |
… | |
1424 | /* If the coordinates are not valid, or it is too dark to see, |
1125 | /* If the coordinates are not valid, or it is too dark to see, |
1425 | * we tell the client as such |
1126 | * we tell the client as such |
1426 | */ |
1127 | */ |
1427 | nx = x; |
1128 | nx = x; |
1428 | ny = y; |
1129 | ny = y; |
1429 | m = get_map_from_coord (pl->map, &nx, &ny); |
1130 | m = get_map_from_coord (plmap, &nx, &ny); |
1430 | |
1131 | |
1431 | if (!m) |
1132 | if (!m) |
1432 | { |
1133 | { |
1433 | /* space is out of map. Update space and clear values |
1134 | /* space is out of map. Update space and clear values |
1434 | * if this hasn't already been done. If the space is out |
1135 | * if this hasn't already been done. If the space is out |
… | |
… | |
1443 | continue; |
1144 | continue; |
1444 | } |
1145 | } |
1445 | |
1146 | |
1446 | m->touch (); |
1147 | m->touch (); |
1447 | |
1148 | |
1448 | int d = pl->contr->blocked_los[ax][ay]; |
1149 | int d = pl->blocked_los[ax][ay]; |
1449 | |
1150 | |
1450 | if (d > 3) |
1151 | if (d > 3) |
1451 | { |
1152 | { |
1452 | |
1153 | |
1453 | int need_send = 0, count; |
1154 | int need_send = 0, count; |
… | |
… | |
1495 | oldlen = sl.length (); |
1196 | oldlen = sl.length (); |
1496 | eoldlen = esl.length (); |
1197 | eoldlen = esl.length (); |
1497 | |
1198 | |
1498 | sl << uint16 (mask); |
1199 | sl << uint16 (mask); |
1499 | |
1200 | |
1500 | if (socket.ext_mapinfos) |
|
|
1501 | esl << uint16 (emask); |
|
|
1502 | |
|
|
1503 | unsigned char dummy; |
1201 | unsigned char dummy; |
1504 | unsigned char *last_ext = &dummy; |
1202 | unsigned char *last_ext = &dummy; |
1505 | |
1203 | |
1506 | /* Darkness changed */ |
1204 | /* Darkness changed */ |
1507 | if (lastcell.count != d && socket.darkness) |
1205 | if (lastcell.count != d && socket.darkness) |
… | |
… | |
1518 | sl << uint8 (255 - 64 * d); |
1216 | sl << uint8 (255 - 64 * d); |
1519 | } |
1217 | } |
1520 | |
1218 | |
1521 | lastcell.count = d; |
1219 | lastcell.count = d; |
1522 | |
1220 | |
|
|
1221 | mapspace &ms = m->at (nx, ny); |
|
|
1222 | |
1523 | if (socket.extmap) |
1223 | if (socket.extmap) |
1524 | { |
1224 | { |
1525 | uint8 stat_hp = 0; |
1225 | uint8 stat_hp = 0; |
1526 | uint8 stat_width = 0; |
1226 | uint8 stat_width = 0; |
1527 | uint8 flags = 0; |
1227 | uint8 flags = 0; |
1528 | UUID player = 0; |
1228 | tag_t player = 0; |
1529 | |
1229 | |
1530 | // send hp information, if applicable |
1230 | // send hp information, if applicable |
1531 | if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) |
1231 | if (object *op = ms.faces_obj [0]) |
1532 | { |
1232 | { |
1533 | if (op->head || op->invisible) |
1233 | if (op->head || op->invisible) |
1534 | ; // do not show |
1234 | ; // do not show |
1535 | else if (op->type == PLAYER |
1235 | else if (op->type == PLAYER |
1536 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1236 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1537 | { |
1237 | { |
1538 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1238 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1539 | { |
1239 | { |
1540 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1240 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1541 | stat_width = op->arch->tail_x; |
1241 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1542 | } |
1242 | } |
1543 | } |
1243 | } |
1544 | |
1244 | |
1545 | if (op->msg && op->msg[0] == '@') |
1245 | if (op->msg && op->msg[0] == '@') |
1546 | flags |= 1; |
1246 | flags |= 1; |
1547 | |
1247 | |
1548 | if (op->type == PLAYER && op != pl) |
1248 | if (op->type == PLAYER && op != ob) |
1549 | player = op->count; |
1249 | player = op->count; |
1550 | } |
1250 | } |
1551 | |
1251 | |
1552 | if (lastcell.stat_hp != stat_hp) |
1252 | if (lastcell.stat_hp != stat_hp) |
1553 | { |
1253 | { |
… | |
… | |
1574 | |
1274 | |
1575 | mask |= 0x8; |
1275 | mask |= 0x8; |
1576 | *last_ext |= 0x80; |
1276 | *last_ext |= 0x80; |
1577 | last_ext = &sl[sl.length ()]; |
1277 | last_ext = &sl[sl.length ()]; |
1578 | |
1278 | |
1579 | sl << uint8 (0x47) << uint8 (8) << (uint64)player; |
1279 | sl << uint8 (0x47) << uint8 (4) << (uint32)player; |
1580 | } |
1280 | } |
1581 | |
1281 | |
1582 | if (lastcell.flags != flags) |
1282 | if (lastcell.flags != flags) |
1583 | { |
1283 | { |
1584 | lastcell.flags = flags; |
1284 | lastcell.flags = flags; |
… | |
… | |
1590 | sl << uint8 (8) << uint8 (flags); |
1290 | sl << uint8 (8) << uint8 (flags); |
1591 | } |
1291 | } |
1592 | } |
1292 | } |
1593 | |
1293 | |
1594 | /* Floor face */ |
1294 | /* Floor face */ |
1595 | if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) |
1295 | if (update_space (sl, socket, ms, lastcell, 2)) |
1596 | mask |= 0x4; |
1296 | mask |= 0x4; |
1597 | |
1297 | |
1598 | if (socket.EMI_smooth) |
|
|
1599 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2)) |
|
|
1600 | emask |= 0x4; |
|
|
1601 | |
|
|
1602 | /* Middle face */ |
1298 | /* Middle face */ |
1603 | if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) |
1299 | if (update_space (sl, socket, ms, lastcell, 1)) |
1604 | mask |= 0x2; |
1300 | mask |= 0x2; |
1605 | |
1301 | |
1606 | if (socket.EMI_smooth) |
1302 | if (ms.player () == ob |
1607 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1303 | && (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1608 | emask |= 0x2; |
|
|
1609 | |
|
|
1610 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
|
|
1611 | { |
1304 | { |
|
|
1305 | // force player to be visible to himself if invisible |
1612 | if (lastcell.faces[0] != pl->face) |
1306 | if (lastcell.faces[0] != ob->face) |
1613 | { |
1307 | { |
1614 | lastcell.faces[0] = pl->face; |
1308 | lastcell.faces[0] = ob->face; |
|
|
1309 | |
1615 | mask |= 0x1; |
1310 | mask |= 0x1; |
1616 | |
|
|
1617 | if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE)) |
|
|
1618 | esrv_send_face (&socket, pl->face, 0); |
|
|
1619 | |
|
|
1620 | sl << uint16 (pl->face); |
1311 | sl << uint16 (ob->face); |
|
|
1312 | |
|
|
1313 | socket.send_faces (ob); |
1621 | } |
1314 | } |
1622 | } |
1315 | } |
1623 | else |
|
|
1624 | { |
|
|
1625 | /* Top face */ |
1316 | /* Top face */ |
1626 | if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) |
1317 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1627 | mask |= 0x1; |
1318 | mask |= 0x1; |
1628 | |
|
|
1629 | if (socket.EMI_smooth) |
|
|
1630 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0)) |
|
|
1631 | emask |= 0x1; |
|
|
1632 | } |
|
|
1633 | |
1319 | |
1634 | /* Check to see if we are in fact sending anything for this |
1320 | /* Check to see if we are in fact sending anything for this |
1635 | * space by checking the mask. If so, update the mask. |
1321 | * space by checking the mask. If so, update the mask. |
1636 | * if not, reset the len to that from before adding the mask |
1322 | * if not, reset the len to that from before adding the mask |
1637 | * value, so we don't send those bits. |
1323 | * value, so we don't send those bits. |
… | |
… | |
1639 | if (mask & 0xf) |
1325 | if (mask & 0xf) |
1640 | sl[oldlen + 1] = mask & 0xff; |
1326 | sl[oldlen + 1] = mask & 0xff; |
1641 | else |
1327 | else |
1642 | sl.reset (oldlen); |
1328 | sl.reset (oldlen); |
1643 | |
1329 | |
|
|
1330 | if (socket.ext_mapinfos) |
|
|
1331 | esl << uint16 (emask); |
|
|
1332 | |
|
|
1333 | if (socket.EMI_smooth) |
|
|
1334 | { |
|
|
1335 | for (int layer = 2+1; layer--; ) |
|
|
1336 | { |
|
|
1337 | object *ob = ms.faces_obj [layer]; |
|
|
1338 | |
|
|
1339 | // If there is no object for this space, or if the face for the object |
|
|
1340 | // is the blank face, set the smoothlevel to zero. |
|
|
1341 | int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0; |
|
|
1342 | |
|
|
1343 | // We've gotten what face we want to use for the object. Now see if |
|
|
1344 | // if it has changed since we last sent it to the client. |
|
|
1345 | if (lastcell.smooth[layer] != smoothlevel) |
|
|
1346 | { |
|
|
1347 | lastcell.smooth[layer] = smoothlevel; |
|
|
1348 | esl << uint8 (smoothlevel); |
|
|
1349 | emask |= 1 << layer; |
|
|
1350 | } |
|
|
1351 | } |
|
|
1352 | |
1644 | if (emask & 0xf) |
1353 | if (emask & 0xf) |
1645 | esl[eoldlen + 1] = emask & 0xff; |
1354 | esl[eoldlen + 1] = emask & 0xff; |
1646 | else |
1355 | else |
1647 | esl.reset (eoldlen); |
1356 | esl.reset (eoldlen); |
|
|
1357 | } |
1648 | } /* else this is a viewable space */ |
1358 | } /* else this is a viewable space */ |
1649 | } /* for x loop */ |
1359 | } /* for x loop */ |
1650 | } /* for y loop */ |
1360 | } /* for y loop */ |
|
|
1361 | |
|
|
1362 | socket.flush_fx (); |
1651 | |
1363 | |
1652 | /* Verify that we in fact do need to send this */ |
1364 | /* Verify that we in fact do need to send this */ |
1653 | if (socket.ext_mapinfos) |
1365 | if (socket.ext_mapinfos) |
1654 | { |
1366 | { |
1655 | if (!(sl.length () > startlen || socket.sent_scroll)) |
1367 | if (!(sl.length () > startlen || socket.sent_scroll)) |
… | |
… | |
1670 | socket.send_packet (sl); |
1382 | socket.send_packet (sl); |
1671 | socket.sent_scroll = 0; |
1383 | socket.sent_scroll = 0; |
1672 | } |
1384 | } |
1673 | } |
1385 | } |
1674 | |
1386 | |
1675 | /** |
|
|
1676 | * Draws client map. |
|
|
1677 | */ |
|
|
1678 | void |
|
|
1679 | draw_client_map (object *pl) |
|
|
1680 | { |
|
|
1681 | int i, j; |
|
|
1682 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
|
|
1683 | int mflags; |
|
|
1684 | struct Map newmap; |
|
|
1685 | maptile *m, *pm; |
|
|
1686 | |
|
|
1687 | if (pl->type != PLAYER) |
|
|
1688 | { |
|
|
1689 | LOG (llevError, "draw_client_map called with non player/non eric-server\n"); |
|
|
1690 | return; |
|
|
1691 | } |
|
|
1692 | |
|
|
1693 | pm = pl->map; |
|
|
1694 | |
|
|
1695 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1696 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1697 | * be OK once they really log in. |
|
|
1698 | */ |
|
|
1699 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
|
|
1700 | return; |
|
|
1701 | |
|
|
1702 | memset (&newmap, 0, sizeof (struct Map)); |
|
|
1703 | |
|
|
1704 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
|
|
1705 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
|
|
1706 | { |
|
|
1707 | ax = i; |
|
|
1708 | ay = j; |
|
|
1709 | m = pm; |
|
|
1710 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
1711 | |
|
|
1712 | if (mflags & P_OUT_OF_MAP) |
|
|
1713 | continue; |
|
|
1714 | |
|
|
1715 | /* If a map is visible to the player, we don't want to swap it out |
|
|
1716 | * just to reload it. This should really call something like |
|
|
1717 | * swap_map, but this is much more efficient and 'good enough' |
|
|
1718 | */ |
|
|
1719 | if (mflags & P_NEW_MAP) |
|
|
1720 | m->timeout = 50; |
|
|
1721 | } |
|
|
1722 | |
|
|
1723 | /* do LOS after calls to update_position */ |
|
|
1724 | if (pl->contr->do_los) |
|
|
1725 | { |
|
|
1726 | update_los (pl); |
|
|
1727 | pl->contr->do_los = 0; |
|
|
1728 | } |
|
|
1729 | |
|
|
1730 | /* Big maps need a different drawing mechanism to work */ |
|
|
1731 | draw_client_map1 (pl); |
|
|
1732 | } |
|
|
1733 | |
|
|
1734 | |
|
|
1735 | /*****************************************************************************/ |
1387 | /*****************************************************************************/ |
1736 | |
|
|
1737 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1388 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1738 | |
|
|
1739 | /* a player. Of course, the client need to know the command to be able to */ |
1389 | /* a player. Of course, the client need to know the command to be able to */ |
1740 | |
|
|
1741 | /* manage it ! */ |
1390 | /* manage it ! */ |
1742 | |
|
|
1743 | /*****************************************************************************/ |
1391 | /*****************************************************************************/ |
1744 | void |
1392 | void |
1745 | send_plugin_custom_message (object *pl, char *buf) |
1393 | send_plugin_custom_message (object *pl, char *buf) |
1746 | { |
1394 | { |
1747 | pl->contr->ns->send_packet (buf); |
1395 | pl->contr->ns->send_packet (buf); |