… | |
… | |
683 | |
683 | |
684 | ns->send_packet (cmdback); |
684 | ns->send_packet (cmdback); |
685 | } |
685 | } |
686 | |
686 | |
687 | /** |
687 | /** |
688 | * A lot like the old AskSmooth (in fact, now called by AskSmooth). |
|
|
689 | * Basically, it makes no sense to wait for the client to request a |
|
|
690 | * a piece of data from us that we know the client wants. So |
|
|
691 | * if we know the client wants it, might as well push it to the |
|
|
692 | * client. |
|
|
693 | */ |
|
|
694 | static void |
|
|
695 | SendSmooth (client *ns, uint16 face) |
|
|
696 | { |
|
|
697 | uint16 smoothface; |
|
|
698 | |
|
|
699 | /* If we can't find a face, return and set it so we won't try to send this |
|
|
700 | * again. |
|
|
701 | */ |
|
|
702 | if (!FindSmooth (face, &smoothface)) |
|
|
703 | { |
|
|
704 | |
|
|
705 | LOG (llevError, "could not findsmooth for %d.\n", face); |
|
|
706 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
707 | return; |
|
|
708 | } |
|
|
709 | |
|
|
710 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
|
|
711 | esrv_send_face (ns, smoothface, 0); |
|
|
712 | |
|
|
713 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
|
|
714 | |
|
|
715 | packet sl ("smooth"); |
|
|
716 | |
|
|
717 | sl << uint16 (face) |
|
|
718 | << uint16 (smoothface); |
|
|
719 | |
|
|
720 | ns->send_packet (sl); |
|
|
721 | } |
|
|
722 | |
|
|
723 | /** |
|
|
724 | * Tells client the picture it has to use |
688 | * Tells client the picture it has to use |
725 | * to smooth a picture number given as argument. |
689 | * to smooth a picture number given as argument. |
726 | */ |
690 | */ |
727 | void |
691 | void |
728 | AskSmooth (char *buf, int len, client *ns) |
692 | AskSmooth (char *buf, int len, client *ns) |
729 | { |
693 | { |
730 | SendSmooth (ns, atoi (buf)); |
694 | ns->send_face (atoi (buf)); |
731 | } |
695 | } |
732 | |
696 | |
733 | /** |
697 | /** |
734 | * This handles the general commands from the client (ie, north, fire, cast, |
698 | * This handles the general commands from the client (ie, north, fire, cast, |
735 | * etc.) |
699 | * etc.) |
… | |
… | |
1106 | |
1070 | |
1107 | pl->ns->last_weight = weight; |
1071 | pl->ns->last_weight = weight; |
1108 | pl->ns->send_packet (sl); |
1072 | pl->ns->send_packet (sl); |
1109 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1073 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1110 | } |
1074 | } |
1111 | |
|
|
1112 | /** |
|
|
1113 | * Need to send an animation sequence to the client. |
|
|
1114 | * We will send appropriate face commands to the client if we haven't |
|
|
1115 | * sent them the face yet (this can become quite costly in terms of |
|
|
1116 | * how much we are sending - on the other hand, this should only happen |
|
|
1117 | * when the player logs in and picks stuff up. |
|
|
1118 | */ |
|
|
1119 | void |
|
|
1120 | esrv_send_animation (client * ns, short anim_num) |
|
|
1121 | { |
|
|
1122 | /* Do some checking on the anim_num we got. Note that the animations |
|
|
1123 | * are added in contigous order, so if the number is in the valid |
|
|
1124 | * range, it must be a valid animation. |
|
|
1125 | */ |
|
|
1126 | if (anim_num < 0 || anim_num > num_animations) |
|
|
1127 | { |
|
|
1128 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
|
|
1129 | return; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | packet sl ("anim"); |
|
|
1133 | |
|
|
1134 | sl << uint16 (anim_num) |
|
|
1135 | << uint16 (0); /* flags - not used right now */ |
|
|
1136 | |
|
|
1137 | /* Build up the list of faces. Also, send any information (ie, the |
|
|
1138 | * the face itself) down to the client. |
|
|
1139 | */ |
|
|
1140 | for (int i = 0; i < animations[anim_num].num_animations; i++) |
|
|
1141 | { |
|
|
1142 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
|
|
1143 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
|
|
1144 | |
|
|
1145 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
|
|
1146 | } |
|
|
1147 | |
|
|
1148 | ns->send_packet (sl); |
|
|
1149 | |
|
|
1150 | ns->anims_sent[anim_num] = 1; |
|
|
1151 | } |
|
|
1152 | |
|
|
1153 | |
1075 | |
1154 | /****************************************************************************** |
1076 | /****************************************************************************** |
1155 | * |
1077 | * |
1156 | * Start of map related commands. |
1078 | * Start of map related commands. |
1157 | * |
1079 | * |
… | |
… | |
1217 | * if it has changed since we last sent it to the client. |
1139 | * if it has changed since we last sent it to the client. |
1218 | */ |
1140 | */ |
1219 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
1141 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
1220 | { |
1142 | { |
1221 | ns.lastmap.cells[sx][sy].faces[layer] = face_num; |
1143 | ns.lastmap.cells[sx][sy].faces[layer] = face_num; |
|
|
1144 | |
1222 | if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
1145 | if (!ns.faces_sent[face_num]) |
|
|
1146 | if (ob) |
|
|
1147 | ns.send_faces (ob); |
|
|
1148 | else |
1223 | esrv_send_face (&ns, face_num, 0); |
1149 | ns.send_face (face_num); |
1224 | |
1150 | |
1225 | sl << uint16 (face_num); |
1151 | sl << uint16 (face_num); |
1226 | return 1; |
1152 | return 1; |
1227 | } |
1153 | } |
1228 | |
1154 | |
… | |
… | |
1249 | * take. |
1175 | * take. |
1250 | */ |
1176 | */ |
1251 | static inline int |
1177 | static inline int |
1252 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1178 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1253 | { |
1179 | { |
1254 | object *ob; |
|
|
1255 | int smoothlevel; /* old face_num; */ |
|
|
1256 | |
|
|
1257 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1180 | object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1258 | |
1181 | |
1259 | /* If there is no object for this space, or if the face for the object |
1182 | /* If there is no object for this space, or if the face for the object |
1260 | * is the blank face, set the smoothlevel to zero. |
1183 | * is the blank face, set the smoothlevel to zero. |
1261 | */ |
1184 | */ |
1262 | if (!ob || ob->face == blank_face) |
1185 | int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0; |
1263 | smoothlevel = 0; |
|
|
1264 | else |
|
|
1265 | { |
|
|
1266 | smoothlevel = ob->smoothlevel; |
|
|
1267 | if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH)) |
|
|
1268 | SendSmooth (&ns, ob->face); |
|
|
1269 | } /* else not already head object or blank face */ |
|
|
1270 | |
1186 | |
1271 | /* We've gotten what face we want to use for the object. Now see if |
1187 | /* We've gotten what face we want to use for the object. Now see if |
1272 | * if it has changed since we last sent it to the client. |
1188 | * if it has changed since we last sent it to the client. |
1273 | */ |
1189 | */ |
1274 | if (smoothlevel > 255) |
1190 | if (smoothlevel > 255) |
… | |
… | |
1612 | if (lastcell.faces[0] != pl->face) |
1528 | if (lastcell.faces[0] != pl->face) |
1613 | { |
1529 | { |
1614 | lastcell.faces[0] = pl->face; |
1530 | lastcell.faces[0] = pl->face; |
1615 | mask |= 0x1; |
1531 | mask |= 0x1; |
1616 | |
1532 | |
1617 | if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE)) |
1533 | socket.send_faces (pl); |
1618 | esrv_send_face (&socket, pl->face, 0); |
|
|
1619 | |
1534 | |
1620 | sl << uint16 (pl->face); |
1535 | sl << uint16 (pl->face); |
1621 | } |
1536 | } |
1622 | } |
1537 | } |
1623 | else |
1538 | else |