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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.70 by root, Sun Mar 11 21:26:05 2007 UTC vs.
Revision 1.156 by root, Fri Nov 6 12:49:19 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98 * that much difference in bandwidth. 100 * that much difference in bandwidth.
99 */ 101 */
100 mx = ns->mapx; 102 mx = ns->mapx;
101 my = ns->mapy; 103 my = ns->mapy;
102 104
103 if (ns->mapmode == Map1aCmd)
104 {
105 mx += MAX_HEAD_OFFSET;
106 my += MAX_HEAD_OFFSET;
107 }
108
109 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
110 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
112 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
113 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
114 */ 110 */
115 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
116 {
117 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
118 {
119 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
120 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
121 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
122 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
123 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
124 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
125 else 119 else
126 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
127 }
128 }
129 121
130 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
131 123
132 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
133 * empty). 125 * empty).
136} 128}
137 129
138static void 130static void
139clear_map (player *pl) 131clear_map (player *pl)
140{ 132{
133 pl->ns->mapinfo_queue_clear ();
134
141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 pl->ns->force_newmap = false;
142 138
143 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
144 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
145 141
146 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
143}
144
145static void
146send_map_info (player *pl)
147{
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
147} 169}
148 170
149/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
150static void 172static void
151check_map_change (player *pl) 173check_map_change (player *pl)
152{ 174{
153 client &socket = *pl->ns; 175 client &socket = *pl->ns;
154 object *ob = pl->ob; 176 object *ob = pl->viewpoint;
155 char buf[MAX_BUF]; /* eauugggh */
156 177
157 if (socket.current_map != ob->map) 178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
158 { 183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
204
205 if (socket.current_map != ob->map || socket.force_newmap)
206 {
207 clear_map (pl);
159 socket.current_map = ob->map; 208 socket.current_map = ob->map;
160 209 send_map_info (pl);
161 clear_map (pl);
162
163 if (socket.mapinfocmd)
164 {
165 if (ob->map && ob->map->path[0])
166 {
167 int flags = 0;
168
169 if (ob->map->tile_path[0])
170 flags |= 1;
171 if (ob->map->tile_path[1])
172 flags |= 2;
173 if (ob->map->tile_path[2])
174 flags |= 4;
175 if (ob->map->tile_path[3])
176 flags |= 8;
177
178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
180 }
181 else
182 snprintf (buf, MAX_BUF, "mapinfo current");
183
184 socket.send_packet (buf);
185 }
186 } 210 }
187 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
188 { 212 {
189 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
190 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
191 215
192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
194 else
195 {
196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
197 socket.floorbox_reset (); 217 socket.floorbox_reset ();
198 }
199 } 218 }
200 219
201 socket.current_x = ob->x; 220 socket.current_x = ob->x;
202 socket.current_y = ob->y; 221 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
210} 222}
211 223
212/** 224/**
213 * RequestInfo is sort of a meta command. There is some specific 225 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide 226 * request of information, but we call other functions to provide
215 * that information. 227 * that information.
216 */ 228 */
217void 229void
218RequestInfo (char *buf, int len, client * ns) 230RequestInfo (char *buf, int len, client *ns)
219{ 231{
220 char *params = NULL, *cp; 232 char *params;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232 233
233 /* find the first space, make it null, and update the 234 /* find the first space, make it null, and update the
234 * params pointer. 235 * params pointer.
235 */ 236 */
236 for (cp = buf; *cp != '\0'; cp++) 237 for (params = buf; *params; params++)
237 if (*cp == ' ') 238 if (*params == ' ')
238 { 239 {
239 *cp = '\0';
240 params = cp + 1; 240 *params++ = 0;
241 break; 241 break;
242 } 242 }
243 243
244 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params);
246 else if (!strcmp (buf, "image_sums"))
247 send_image_sums (ns, params);
248 else if (!strcmp (buf, "skill_info")) 244 if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params); 245 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths")) 246 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params); 247 send_spell_paths (ns, params);
252 else 248 else
253 ns->send_packet (bigbuf, len); 249 {
250 // undo tokenisation above and send replyinfo with the request unchanged
251 if (*params)
252 *--params = ' ';
253
254 ns->send_packet_printf ("replyinfo %s", buf);
255 }
254} 256}
255 257
256void 258void
257ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
258{ 260{
261 263
262void 264void
263ExtiCmd (char *buf, int len, client *ns) 265ExtiCmd (char *buf, int len, client *ns)
264{ 266{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
268}
269
270//-GPL
271
272void
273client::mapinfo_queue_clear ()
274{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276 free (*i);
277
278 mapinfo_queue.clear ();
279}
280
281bool
282client::mapinfo_try (char *buf)
283{
284 char *token = buf;
285 buf += strlen (buf) + 9;
286
287 // initial map and its origin
288 maptile *map = pl->viewpoint->map;
289 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
290 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
291 int max_distance = 8; // limit maximum path length to something generous
292
293 while (*buf && map && max_distance)
294 {
295 int dir = *buf++ - '1';
296
297 if (dir >= 0 && dir <= 3)
298 {
299 if (!map->tile_path [dir])
300 map = 0;
301 else if (map->tile_available (dir, false))
302 {
303 maptile *neigh = map->tile_map [dir];
304
305 switch (dir)
306 {
307 case 0: mapy -= neigh->height; break;
308 case 2: mapy += map ->height; break;
309 case 3: mapx -= neigh->width ; break;
310 case 1: mapx += map ->width ; break;
311 }
312
313 map = neigh;
314 --max_distance;
315 }
316 else
317 return 0;
318 }
319 else
320 max_distance = 0;
321 }
322
323 if (!max_distance)
324 send_packet_printf ("mapinfo %s error", token);
325 else if (!map || !map->path)
326 send_packet_printf ("mapinfo %s nomap", token);
327 else
328 {
329 int flags = 0;
330
331 if (map->tile_path[0]) flags |= 1;
332 if (map->tile_path[1]) flags |= 2;
333 if (map->tile_path[2]) flags |= 4;
334 if (map->tile_path[3]) flags |= 8;
335
336 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337 }
338
339 return 1;
340}
341
342void
343client::mapinfo_queue_run ()
344{
345 if (mapinfo_queue.empty () || !pl)
346 return;
347
348 for (int i = 0; i < mapinfo_queue.size (); ++i)
349 if (mapinfo_try (mapinfo_queue [i]))
350 {
351 free (mapinfo_queue [i]);
352 mapinfo_queue.erase (i);
353 }
354 else
355 ++i;
266} 356}
267 357
268void 358void
269MapInfoCmd (char *buf, int len, player *pl) 359MapInfoCmd (char *buf, int len, player *pl)
270{ 360{
271 // <mapinfo tag spatial tile-path 361 // <mapinfo tag spatial tile-path
272 // >mapinfo tag spatial flags x y w h hash 362 // >mapinfo tag spatial flags x y w h hash
273 363
274 char bigbuf[MAX_BUF], *token;
275
276 token = buf; 364 char *token = buf;
277 // copy token 365
278 if (!(buf = strchr (buf, ' '))) 366 if (!(buf = strchr (buf, ' ')))
279 return; 367 return;
280 368
281 *buf++ = 0;
282
283 if (!strncmp (buf, "spatial ", 8)) 369 if (!strncmp (buf, " spatial ", 9))
284 { 370 {
285 buf += 8; 371 char *copy = strdup (token);
372 copy [buf - token] = 0;
286 373
287 // initial map and its origin 374#if 0
288 maptile *map = pl->ob->map; 375 // this makes only sense when we flush the buffer immediately
289 sint16 dx, dy; 376 if (pl->ns->mapinfo_try (copy))
290 int mapx = pl->ns->mapx / 2 - pl->ob->x; 377 free (copy);
291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
292 int max_distance = 8; // limit maximum path length to something generous
293
294 while (*buf && map && max_distance)
295 {
296 int dir = *buf++;
297
298 switch (dir)
299 {
300 case '1':
301 dx = 0;
302 dy = -1;
303 map = map->xy_find (dx, dy);
304 map && (mapy -= map->height);
305 break;
306 case '2':
307 mapx += map->width;
308 dx = map->width;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 break;
312 case '3':
313 mapy += map->height;
314 dx = 0;
315 dy = map->height;
316 map = map->xy_find (dx, dy);
317 break;
318 case '4':
319 dx = -1;
320 dy = 0;
321 map = map->xy_find (dx, dy);
322 map && (mapx -= map->width);
323 break;
324 }
325
326 --max_distance;
327 }
328
329 if (!max_distance)
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
331 else if (map && map->path[0])
332 {
333 int flags = 0;
334
335 if (map->tile_path[0])
336 flags |= 1;
337 if (map->tile_path[1])
338 flags |= 2;
339 if (map->tile_path[2])
340 flags |= 4;
341 if (map->tile_path[3])
342 flags |= 8;
343
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346 else 378 else
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 379#endif
380 pl->ns->mapinfo_queue.push_back (copy);
348 } 381 }
349 else 382 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 383 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
351
352 pl->ns->send_packet (bigbuf);
353} 384}
354 385
355/** This is the Setup cmd - easy first implementation */ 386/** This is the Setup cmd */
356void 387void
357SetUp (char *buf, int len, client * ns) 388SetUp (char *buf, int len, client * ns)
358{ 389{
359 int s, slen; 390 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
360 char *cmd, *param, cmdback[HUGE_BUF];
361
362 /* run through the cmds of setup
363 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364 *
365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366 * The client then must sort this out
367 */
368
369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
371 strcpy (cmdback, "setup");
372 for (s = 0; s < len; )
373 {
374 cmd = &buf[s];
375
376 /* find the next space, and put a null there */
377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
380 buf[s++] = 0;
381
382 while (buf[s] == ' ')
383 s++;
384
385 if (s >= len)
386 break;
387
388 param = &buf[s];
389
390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
393 buf[s++] = 0;
394
395 while (buf[s] == ' ')
396 s++;
397
398 slen = strlen (cmdback);
399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402
403 if (!strcmp (cmd, "sound"))
404 {
405 ns->sound = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "exp64"))
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 else if (!strcmp (cmd, "spellmon"))
411 {
412 ns->monitor_spells = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "darkness"))
416 {
417 ns->darkness = atoi (param);
418 safe_strcat (cmdback, param, &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "map1cmd"))
421 {
422 if (atoi (param))
423 ns->mapmode = Map1Cmd;
424 /* if beyond this size, need to use map1cmd no matter what */
425 if (ns->mapx > 11 || ns->mapy > 11)
426 ns->mapmode = Map1Cmd;
427 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "map1acmd"))
430 {
431 if (atoi (param))
432 ns->mapmode = Map1aCmd;
433 /* if beyond this size, need to use map1acmd no matter what */
434 if (ns->mapx > 11 || ns->mapy > 11)
435 ns->mapmode = Map1aCmd;
436 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "newmapcmd"))
439 {
440 ns->newmapcmd = atoi (param);
441 safe_strcat (cmdback, param, &slen, HUGE_BUF);
442// } else if (!strcmp(cmd,"plugincmd")) {
443// ns->plugincmd = atoi(param);
444// safe_strcat(cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "mapinfocmd"))
447 {
448 ns->mapinfocmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extcmd"))
452 {
453 ns->extcmd = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "extmap"))
457 {
458 ns->extmap = atoi (param);
459 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "facecache"))
462 {
463 ns->facecache = atoi (param);
464 safe_strcat (cmdback, param, &slen, HUGE_BUF);
465 }
466 else if (!strcmp (cmd, "faceset"))
467 {
468 char tmpbuf[20];
469 int q = atoi (param);
470
471 if (is_valid_faceset (q))
472 ns->faceset = q;
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565} 391}
566 392
567/** 393/**
568 * The client has requested to be added to the game. 394 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out. 395 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however, 396 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported. 397 * it either has to be here or init_sockets needs to be exported.
572 */ 398 */
573void 399void
574AddMeCmd (char *buf, int len, client * ns) 400AddMeCmd (char *buf, int len, client *ns)
575{ 401{
576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577} 403}
578 404
579/** Reply to ExtendedInfos command */ 405//+GPL
580void
581ToggleExtendedInfos (char *buf, int len, client * ns)
582{
583 char cmdback[MAX_BUF];
584 char command[50];
585 int info, nextinfo;
586
587 cmdback[0] = '\0';
588 nextinfo = 0;
589
590 while (1)
591 {
592 /* 1. Extract an info */
593 info = nextinfo;
594
595 while ((info < len) && (buf[info] == ' '))
596 info++;
597
598 if (info >= len)
599 break;
600
601 nextinfo = info + 1;
602
603 while ((nextinfo < len) && (buf[nextinfo] != ' '))
604 nextinfo++;
605
606 if (nextinfo - info >= 49) /*Erroneous info asked */
607 continue;
608
609 strncpy (command, &(buf[info]), nextinfo - info);
610
611 /* 2. Interpret info */
612 if (!strcmp ("smooth", command))
613 /* Toggle smoothing */
614 ns->EMI_smooth = !ns->EMI_smooth;
615 else
616 /*bad value */;
617
618 /*3. Next info */
619 }
620
621 strcpy (cmdback, "ExtendedInfoSet");
622
623 if (ns->EMI_smooth)
624 {
625 strcat (cmdback, " ");
626 strcat (cmdback, "smoothing");
627 }
628
629 ns->send_packet (cmdback);
630}
631 406
632/* 407/*
633#define MSG_TYPE_BOOK 1 408#define MSG_TYPE_BOOK 1
634#define MSG_TYPE_CARD 2 409#define MSG_TYPE_CARD 2
635#define MSG_TYPE_PAPER 3 410#define MSG_TYPE_PAPER 3
652 while (1) 427 while (1)
653 { 428 {
654 /* 1. Extract an info */ 429 /* 1. Extract an info */
655 info = nextinfo; 430 info = nextinfo;
656 431
657 while ((info < len) && (buf[info] == ' ')) 432 while ((info < len) && (buf [info] == ' '))
658 info++; 433 info++;
659 434
660 if (info >= len) 435 if (info >= len)
661 break; 436 break;
662 437
663 nextinfo = info + 1; 438 nextinfo = info + 1;
664 439
665 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 440 while ((nextinfo < len) && (buf [nextinfo] != ' '))
666 nextinfo++; 441 nextinfo++;
667 442
668 if (nextinfo - info >= 49) /*Erroneous info asked */ 443 if (nextinfo - info >= 49) /*Erroneous info asked */
669 continue; 444 continue;
670 445
671 strncpy (command, &(buf[info]), nextinfo - info); 446 memcpy (command, buf + info, nextinfo - info);
672 command[nextinfo - info] = '\0'; 447 command [nextinfo - info] = 0;
448
673 /* 2. Interpret info */ 449 /* 2. Interpret info */
674 i = sscanf (command, "%d", &flag); 450 i = sscanf (command, "%d", &flag);
675 451
676 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 452 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
677 ns->supported_readables |= (1 << flag); 453 ns->supported_readables |= (1 << flag);
691 467
692 ns->send_packet (cmdback); 468 ns->send_packet (cmdback);
693} 469}
694 470
695/** 471/**
696 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
697 * Basically, it makes no sense to wait for the client to request a
698 * a piece of data from us that we know the client wants. So
699 * if we know the client wants it, might as well push it to the
700 * client.
701 */
702static void
703SendSmooth (client *ns, uint16 face)
704{
705 uint16 smoothface;
706
707 /* If we can't find a face, return and set it so we won't try to send this
708 * again.
709 */
710 if (!FindSmooth (face, &smoothface))
711 {
712
713 LOG (llevError, "could not findsmooth for %d.\n", face);
714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715 return;
716 }
717
718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719 esrv_send_face (ns, smoothface, 0);
720
721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722
723 packet sl ("smooth");
724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
731/**
732 * Tells client the picture it has to use
733 * to smooth a picture number given as argument.
734 */
735void
736AskSmooth (char *buf, int len, client *ns)
737{
738 SendSmooth (ns, atoi (buf));
739}
740
741/**
742 * This handles the general commands from the client (ie, north, fire, cast, 472 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 473 * etc.)
744 */ 474 */
745void 475void
746PlayerCmd (char *buf, int len, player *pl) 476PlayerCmd (char *buf, int len, player *pl)
757 return; 487 return;
758 488
759 buf++; 489 buf++;
760 } 490 }
761 491
762 execute_newserver_command (pl->ob, (char *) buf); 492 execute_newserver_command (pl->ob, (char *)buf);
763 493
764 /* Perhaps something better should be done with a left over count. 494 /* Perhaps something better should be done with a left over count.
765 * Cleaning up the input should probably be done first - all actions 495 * Cleaning up the input should probably be done first - all actions
766 * for the command that issued the count should be done before any other 496 * for the command that issued the count should be done before any other
767 * commands. 497 * commands.
768 */ 498 */
769 pl->count = 0; 499 pl->count = 0;
770} 500}
771 501
772
773/** 502/**
774 * This handles the general commands from the client (ie, north, fire, cast, 503 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the 504 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it 505 * 'ncom' method which gives more information back to the client so it
777 * can throttle. 506 * can throttle.
779void 508void
780NewPlayerCmd (char *buf, int len, player *pl) 509NewPlayerCmd (char *buf, int len, player *pl)
781{ 510{
782 if (len <= 6) 511 if (len <= 6)
783 { 512 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 513 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
785 return; 514 return;
786 } 515 }
787 516
788 uint16 cmdid = net_uint16 ((uint8 *)buf); 517 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 518 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
846 { 575 {
847 case ST_PLAYING: 576 case ST_PLAYING:
848 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 577 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
849 break; 578 break;
850 579
851 case ST_CHANGE_CLASS:
852 key_change_class (pl->ob, buf[0]);
853 break;
854
855 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 580 case ST_GET_PARTY_PASSWORD: /* Get password for party */
856 receive_party_password (pl->ob, 13); 581 receive_party_password (pl->ob, 13);
857 break; 582 break;
858 583
859 default: 584 default:
880 ns->cs_version = atoi (buf); 605 ns->cs_version = atoi (buf);
881 ns->sc_version = ns->cs_version; 606 ns->sc_version = ns->cs_version;
882 607
883 LOG (llevDebug, "connection from client <%s>\n", buf); 608 LOG (llevDebug, "connection from client <%s>\n", buf);
884 609
885
886 //TODO: should log here just for statistics 610 //TODO: should log here just for statistics
887 611
888 //if (VERSION_CS != ns->cs_version) 612 //if (VERSION_CS != ns->cs_version)
889 // unchecked; 613 // unchecked;
890 614
899 623
900 cp = strchr (cp + 1, ' '); 624 cp = strchr (cp + 1, ' ');
901 625
902 if (cp) 626 if (cp)
903 { 627 {
904 assign (ns->version, cp + 1); 628 ns->version = cp + 1;
905 629
906 if (ns->sc_version < 1026) 630 if (ns->sc_version < 1026)
907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 631 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 632 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 } 633 }
932 * syntax is: move (to) (tag) (nrof) 656 * syntax is: move (to) (tag) (nrof)
933 */ 657 */
934void 658void
935MoveCmd (char *buf, int len, player *pl) 659MoveCmd (char *buf, int len, player *pl)
936{ 660{
937 int vals[3], i; 661 int to, tag, nrof;
938 662
939 /* A little funky here. We only cycle for 2 records, because 663 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
940 * we obviously are not going to find a space after the third
941 * record. Perhaps we should just replace this with a
942 * sscanf?
943 */
944 for (i = 0; i < 2; i++)
945 { 664 {
946 vals[i] = atoi (buf);
947
948 if (!(buf = strchr (buf, ' ')))
949 {
950 LOG (llevError, "Incomplete move command: %s\n", buf); 665 LOG (llevError, "Incomplete move command: %s\n", buf);
951 return; 666 return;
952 }
953
954 buf++;
955 } 667 }
956 668
957 vals[2] = atoi (buf); 669 esrv_move_object (pl->ob, to, tag, nrof);
958
959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961} 670}
962 671
963/****************************************************************************** 672/******************************************************************************
964 * 673 *
965 * Start of commands the server sends to the client. 674 * Start of commands the server sends to the client.
969/** 678/**
970 * Asks the client to query the user. This way, the client knows 679 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message) 680 * it needs to send something back (vs just printing out a message)
972 */ 681 */
973void 682void
974send_query (client *ns, uint8 flags, char *text) 683send_query (client *ns, uint8 flags, const char *text)
975{ 684{
976 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 685 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
686}
687
688/**
689 * Get player's current range attack in obuf.
690 */
691static void
692rangetostring (player *pl, char *obuf)
693{
694 dynbuf_text &buf = msg_dynbuf; buf.clear ();
695
696 if (pl->ranged_ob)
697 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
698
699 if (pl->combat_ob)
700 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
701
702#if 0
703 //TODO: remove this when slot system is working, this is only for debugging
704 if (pl->ob->chosen_skill)
705 buf << " Skill*: " << pl->ob->chosen_skill->name;
706#endif
707
708 //TODO: maybe golem should become the current_weapon, quite simply?
709 if (pl->golem)
710 buf << " Golem*: " << pl->golem->name;
711
712 buf << '\0';
713 buf.linearise (obuf);
977} 714}
978 715
979#define AddIfInt64(Old,New,Type) if (Old != New) {\ 716#define AddIfInt64(Old,New,Type) if (Old != New) {\
980 Old = New; \ 717 Old = New; \
981 sl << uint8 (Type) << uint64 (New); \ 718 sl << uint8 (Type) << uint64 (New); \
989#define AddIfShort(Old,New,Type) if (Old != New) {\ 726#define AddIfShort(Old,New,Type) if (Old != New) {\
990 Old = New; \ 727 Old = New; \
991 sl << uint8 (Type) << uint16 (New); \ 728 sl << uint8 (Type) << uint16 (New); \
992 } 729 }
993 730
994#define AddIfFloat(Old,New,Type) if (Old != New) {\ 731#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
995 Old = New; \ 732 Old = New; \
996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 733 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
997 } 734 }
998 735
999#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 736#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 free(Old); Old = strdup (New);\ 737 free(Old); Old = strdup (New);\
1001 sl << uint8 (Type) << data8 (New); \ 738 sl << uint8 (Type) << data8 (New); \
1015 752
1016 client *ns = pl->ns; 753 client *ns = pl->ns;
1017 if (!ns) 754 if (!ns)
1018 return; 755 return;
1019 756
1020 object *ob = pl->ob; 757 object *ob = pl->observe;
1021 if (!ob) 758 if (!ob)
1022 return; 759 return;
760
761 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1023 762
1024 packet sl ("stats"); 763 packet sl ("stats");
1025 764
1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 765 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 766 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 775 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 776 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 777 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1039 778
1040 for (int s = 0; s < NUM_SKILLS; s++) 779 for (int s = 0; s < NUM_SKILLS; s++)
1041 if (object *skill = pl->last_skill_ob[s]) 780 if (object *skill = opl->last_skill_ob [s])
1042 if (skill->stats.exp != ns->last_skill_exp [s]) 781 if (skill->stats.exp != ns->last_skill_exp [s])
1043 { 782 {
1044 ns->last_skill_exp [s] = skill->stats.exp; 783 ns->last_skill_exp [s] = skill->stats.exp;
1045 784
1046 /* Always send along the level if exp changes. This is only 785 /* Always send along the level if exp changes. This is only
1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 793 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 794 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 795 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 796 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 797 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 798 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 799 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 800 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 801 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063 802
1064 flags = 0; 803 flags = 0;
1065 804
1066 if (pl->fire_on) 805 if (opl->fire_on)
1067 flags |= SF_FIREON; 806 flags |= SF_FIREON;
1068 807
1069 if (pl->run_on) 808 if (opl->run_on)
1070 flags |= SF_RUNON; 809 flags |= SF_RUNON;
1071 810
1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 811 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073 812
1074 if (ns->sc_version < 1025) 813 if (ns->sc_version < 1025)
1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 827 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 828 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 829 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1091 } 830 }
1092 831
1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 832 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 833 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1095 set_title (ob, buf); 834 set_title (ob, buf);
1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 835 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1097 836
1098 /* Only send it away if we have some actual data */ 837 /* Only send it away if we have some actual data */
1102 841
1103/** 842/**
1104 * Tells the client that here is a player it should start using. 843 * Tells the client that here is a player it should start using.
1105 */ 844 */
1106void 845void
1107esrv_new_player (player *pl, uint32 weight) 846esrv_new_player (player *pl)
1108{ 847{
848 sint32 weight = pl->ob->client_weight ();
849
1109 packet sl ("player"); 850 packet sl ("player");
1110 851
1111 sl << uint32 (pl->ob->count) 852 sl << uint32 (pl->ob->count)
1112 << uint32 (weight) 853 << uint32 (weight)
1113 << uint32 (pl->ob->face) 854 << uint32 (pl->ob->face)
1114 << data8 (pl->ob->name); 855 << data8 (pl->ob->name);
1115 856
1116 pl->ns->last_weight = weight; 857 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl); 858 pl->ns->send_packet (sl);
1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119} 859}
1120
1121/**
1122 * Need to send an animation sequence to the client.
1123 * We will send appropriate face commands to the client if we haven't
1124 * sent them the face yet (this can become quite costly in terms of
1125 * how much we are sending - on the other hand, this should only happen
1126 * when the player logs in and picks stuff up.
1127 */
1128void
1129esrv_send_animation (client * ns, short anim_num)
1130{
1131 /* Do some checking on the anim_num we got. Note that the animations
1132 * are added in contigous order, so if the number is in the valid
1133 * range, it must be a valid animation.
1134 */
1135 if (anim_num < 0 || anim_num > num_animations)
1136 {
1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138 return;
1139 }
1140
1141 packet sl ("anim");
1142
1143 sl << uint16 (anim_num)
1144 << uint16 (0); /* flags - not used right now */
1145
1146 /* Build up the list of faces. Also, send any information (ie, the
1147 * the face itself) down to the client.
1148 */
1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 {
1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 }
1156
1157 ns->send_packet (sl);
1158
1159 ns->anims_sent[anim_num] = 1;
1160}
1161
1162 860
1163/****************************************************************************** 861/******************************************************************************
1164 * 862 *
1165 * Start of map related commands. 863 * Start of map related commands.
1166 * 864 *
1168 866
1169/** Clears a map cell */ 867/** Clears a map cell */
1170static void 868static void
1171map_clearcell (struct MapCell *cell, int count) 869map_clearcell (struct MapCell *cell, int count)
1172{ 870{
1173 cell->faces[0] = 0; 871 cell->faces[0] = 0;
1174 cell->faces[1] = 0; 872 cell->faces[1] = 0;
1175 cell->faces[2] = 0; 873 cell->faces[2] = 0;
874 cell->smooth[0] = 0;
875 cell->smooth[1] = 0;
876 cell->smooth[2] = 0;
1176 cell->count = count; 877 cell->count = count;
1177 cell->stat_hp = 0; 878 cell->stat_hp = 0;
1178 cell->flags = 0; 879 cell->flags = 0;
1179 cell->player = 0; 880 cell->player = 0;
1180} 881}
1181 882
1182#define MAX_LAYERS 3 883#define MAX_LAYERS 3
1183 884
1184/** 885/**
1187 * it was. 888 * it was.
1188 * sl is the socklist this data is going into. 889 * sl is the socklist this data is going into.
1189 * ns is the socket we are working on - all the info we care 890 * ns is the socket we are working on - all the info we care
1190 * about is in this socket structure, so now need not pass the 891 * about is in this socket structure, so now need not pass the
1191 * entire player object. 892 * entire player object.
1192 * mx and my are map coordinate offsets for map mp
1193 * sx and sy are the offsets into the socket structure that
1194 * holds the old values.
1195 * layer is the layer to update, with 2 being the floor and 0 the 893 * layer is the layer to update, with 2 being the floor and 0 the
1196 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 894 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1197 * take. Interesting to note that before this function, the map1 function 895 * take. Interesting to note that before this function, the map1 function
1198 * numbers the spaces differently - I think this was a leftover from 896 * numbers the spaces differently - I think this was a leftover from
1199 * the map command, where the faces stack up. Sinces that is no longer 897 * the map command, where the faces stack up. Sinces that is no longer
1200 * the case, it seems to make more sense to have these layer values 898 * the case, it seems to make more sense to have these layer values
1201 * actually match. 899 * actually match.
1202 */ 900 */
1203static int 901static int
1204update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 902update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1205{ 903{
1206 uint16 face_num; 904 object *ob = ms.faces_obj [layer];
1207 int bx, by, i;
1208
1209 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1210 905
1211 /* If there is no object for this space, or if the face for the object 906 /* If there is no object for this space, or if the face for the object
1212 * is the blank face, set the face number to zero. 907 * is the blank face, set the face number to zero.
1213 * else if we have the stored head object for this space, that takes 908 * else if we have the stored head object for this space, that takes
1214 * precedence over the other object for this space. 909 * precedence over the other object for this space.
1215 * otherwise, we do special head processing 910 * otherwise, we do special head processing
1216 */ 911 */
1217 if (!ob || ob->face == blank_face) 912 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1218 face_num = 0;
1219 else
1220 /* In this case, we are already at the lower right or single part object,
1221 * so nothing special
1222 */
1223 face_num = ob->face;
1224 913
1225 /* We've gotten what face we want to use for the object. Now see if 914 /* We've gotten what face we want to use for the object. Now see if
1226 * if it has changed since we last sent it to the client. 915 * if it has changed since we last sent it to the client.
1227 */ 916 */
1228 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 917 if (lastcell.faces[layer] != face_num)
1229 { 918 {
1230 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 919 lastcell.faces[layer] = face_num;
920
1231 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 921 if (!ns.faces_sent[face_num])
922 if (ob)
923 ns.send_faces (ob);
924 else
1232 esrv_send_face (&ns, face_num, 0); 925 ns.send_face (face_num, 10);
1233 926
1234 sl << uint16 (face_num); 927 sl << uint16 (face_num);
1235 return 1; 928 return 1;
1236 } 929 }
1237 930
1238 /* Nothing changed */ 931 /* Nothing changed */
1239 return 0; 932 return 0;
1240} 933}
1241 934
1242/** 935//-GPL
1243 * This function is mainly a copy of update_space,
1244 * except it handles update of the smoothing updates,
1245 * not the face updates.
1246 * Removes the need to replicate the same code for each layer.
1247 * this returns true if this smooth is now in fact different
1248 * than it was.
1249 * sl is the socklist this data is going into.
1250 * ns is the socket we are working on - all the info we care
1251 * about is in this socket structure, so know need to pass the
1252 * entire player object.
1253 * mx and my are map coordinate offsets for map mp
1254 * sx and sy are the offsets into the socket structure that
1255 * holds the old values.
1256 * layer is the layer to update, with 2 being the floor and 0 the
1257 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1258 * take.
1259 */
1260
1261static inline int
1262update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1263{
1264 object *ob;
1265 int smoothlevel; /* old face_num; */
1266
1267 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1268
1269 /* If there is no object for this space, or if the face for the object
1270 * is the blank face, set the smoothlevel to zero.
1271 */
1272 if (!ob || ob->face == blank_face)
1273 smoothlevel = 0;
1274 else
1275 {
1276 smoothlevel = ob->smoothlevel;
1277 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1278 SendSmooth (&ns, ob->face);
1279 } /* else not already head object or blank face */
1280
1281 /* We've gotten what face we want to use for the object. Now see if
1282 * if it has changed since we last sent it to the client.
1283 */
1284 if (smoothlevel > 255)
1285 smoothlevel = 255;
1286 else if (smoothlevel < 0)
1287 smoothlevel = 0;
1288
1289 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1290 {
1291 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1292 sl << uint8 (smoothlevel);
1293 return 1;
1294 }
1295
1296 /* Nothing changed */
1297 return 0;
1298}
1299
1300/**
1301 * Returns the size of a data for a map square as returned by
1302 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1303 * available.
1304 */
1305int
1306getExtendedMapInfoSize (client * ns)
1307{
1308 int result = 0;
1309
1310 if (ns->ext_mapinfos)
1311 {
1312 if (ns->EMI_smooth)
1313 result += 1; /*One byte for smoothlevel */
1314 }
1315
1316 return result;
1317}
1318 936
1319// prefetch (and touch) all maps within a specific distancd 937// prefetch (and touch) all maps within a specific distancd
1320static void 938static void
1321prefetch_surrounding_maps (maptile *map, int distance) 939prefetch_surrounding_maps (maptile *map, int distance)
1322{ 940{
1323 map->last_access = runtime; 941 map->touch ();
1324 942
1325 if (--distance) 943 if (--distance)
1326 for (int dir = 4; --dir; ) 944 for (int dir = 4; --dir; )
1327 if (const shstr &path = map->tile_path [dir]) 945 if (const shstr &path = map->tile_path [dir])
1328 if (maptile *&neigh = map->tile_map [dir]) 946 if (maptile *&neigh = map->tile_map [dir])
1336prefetch_surrounding_maps (object *op) 954prefetch_surrounding_maps (object *op)
1337{ 955{
1338 prefetch_surrounding_maps (op->map, 3); 956 prefetch_surrounding_maps (op->map, 3);
1339} 957}
1340 958
959//+GPL
960
1341/** 961/**
1342 * This function uses the new map1 protocol command to send the map 962 * Draws client map.
1343 * to the client. It is necessary because the old map command supports
1344 * a maximum map size of 15x15.
1345 * This function is much simpler than the old one. This is because
1346 * the old function optimized to send as few face identifiers as possible,
1347 * at the expense of sending more coordinate location (coordinates were
1348 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1349 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1350 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1351 * and use the other 4 bits for other informatiion. For full documentation
1352 * of what we send, see the doc/Protocol file.
1353 * I will describe internally what we do:
1354 * the ns->lastmap shows how the map last looked when sent to the client.
1355 * in the lastmap structure, there is a cells array, which is set to the
1356 * maximum viewable size (As set in config.h).
1357 * in the cells, there are faces and a count value.
1358 * we use the count value to hold the darkness value. If -1, then this space
1359 * is not viewable.
1360 * we use faces[0] faces[1] faces[2] to hold what the three layers
1361 * look like.
1362 */ 963 */
1363void 964void
1364draw_client_map1 (object *pl) 965draw_client_map (player *pl)
1365{ 966{
1366 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 967 object *ob = pl->viewpoint;
1367 sint16 nx, ny;
1368 int estartlen, eoldlen;
1369 uint16 mask, emask;
1370 uint8 eentrysize;
1371 uint16 ewhatstart, ewhatflag;
1372 uint8 extendedinfos;
1373 maptile *m;
1374
1375 client &socket = *pl->contr->ns;
1376
1377 if (!pl->active) 968 if (!pl->observe->active)
1378 return; 969 return;
1379
1380 check_map_change (pl->contr);
1381 prefetch_surrounding_maps (pl);
1382
1383 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1384 packet esl;
1385
1386 startlen = sl.length ();
1387
1388 /*Extendedmapinfo structure initialisation */
1389 if (socket.ext_mapinfos)
1390 {
1391 extendedinfos = EMI_NOREDRAW;
1392
1393 if (socket.EMI_smooth)
1394 extendedinfos |= EMI_SMOOTH;
1395
1396 ewhatstart = esl.length ();
1397 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1398 could need to be taken away */
1399 eentrysize = getExtendedMapInfoSize (&socket);
1400 esl << "mapextended "
1401 << uint8 (extendedinfos)
1402 << uint8 (eentrysize);
1403
1404 estartlen = esl.length ();
1405 }
1406 else
1407 {
1408 /* suppress compiler warnings */
1409 ewhatstart = 0;
1410 ewhatflag = 0;
1411 estartlen = 0;
1412 }
1413
1414 /* x,y are the real map locations. ax, ay are viewport relative
1415 * locations.
1416 */
1417 ay = 0;
1418
1419 /* We could do this logic as conditionals in the if statement,
1420 * but that started to get a bit messy to look at.
1421 */
1422 max_x = pl->x + (socket.mapx + 1) / 2;
1423 max_y = pl->y + (socket.mapy + 1) / 2;
1424
1425 if (socket.mapmode == Map1aCmd)
1426 {
1427 max_x += MAX_HEAD_OFFSET;
1428 max_y += MAX_HEAD_OFFSET;
1429 }
1430
1431 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1432 {
1433 ax = 0;
1434 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1435 {
1436 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1437
1438 /* If this space is out of the normal viewable area, we only check
1439 * the heads value ax or ay will only be greater than what
1440 * the client wants if using the map1a command - this is because
1441 * if the map1a command is not used, max_x and max_y will be
1442 * set to lower values.
1443 */
1444 if (ax >= socket.mapx || ay >= socket.mapy)
1445 {
1446 int i, got_one;
1447
1448 oldlen = sl.length ();
1449
1450 sl << uint16 (mask);
1451
1452 /* If all we are doing is sending 0 (blank) faces, we don't
1453 * actually need to send that - just the coordinates
1454 * with no faces tells the client to blank out the
1455 * space.
1456 */
1457 got_one = 0;
1458 for (i = oldlen + 2; i < sl.length (); i++)
1459 if (sl[i])
1460 got_one = 1;
1461
1462 if (got_one && (mask & 0xf))
1463 sl[oldlen + 1] = mask & 0xff;
1464 else
1465 { /*either all faces blank, either no face at all */
1466 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1467 sl.reset (oldlen + 2);
1468 else
1469 sl.reset (oldlen);
1470 }
1471
1472 /*What concerns extendinfos, nothing to be done for now
1473 * (perhaps effects layer later)
1474 */
1475 continue; /* don't do processing below */
1476 }
1477
1478 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1479
1480 d = pl->contr->blocked_los[ax][ay];
1481
1482 /* If the coordinates are not valid, or it is too dark to see,
1483 * we tell the client as such
1484 */
1485 nx = x;
1486 ny = y;
1487 m = get_map_from_coord (pl->map, &nx, &ny);
1488
1489 if (!m)
1490 {
1491 /* space is out of map. Update space and clear values
1492 * if this hasn't already been done. If the space is out
1493 * of the map, it shouldn't have a head
1494 */
1495 if (lastcell.count != -1)
1496 {
1497 sl << uint16 (mask);
1498 map_clearcell (&lastcell, -1);
1499 }
1500 }
1501 else if (d > 3)
1502 {
1503 m->touch ();
1504
1505 int need_send = 0, count;
1506
1507 /* This block deals with spaces that are not visible for whatever
1508 * reason. Still may need to send the head for this space.
1509 */
1510
1511 oldlen = sl.length ();
1512
1513 sl << uint16 (mask);
1514
1515 if (lastcell.count != -1)
1516 need_send = 1;
1517
1518 count = -1;
1519
1520 /* properly clear a previously sent big face */
1521 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1522 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1523 need_send = 1;
1524
1525 map_clearcell (&lastcell, count);
1526
1527 if ((mask & 0xf) || need_send)
1528 sl[oldlen + 1] = mask & 0xff;
1529 else
1530 sl.reset (oldlen);
1531 }
1532 else
1533 {
1534 m->touch ();
1535
1536 /* In this block, the space is visible or there are head objects
1537 * we need to send.
1538 */
1539
1540 /* Rather than try to figure out what everything that we might
1541 * need to send is, then form the packet after that,
1542 * we presume that we will in fact form a packet, and update
1543 * the bits by what we do actually send. If we send nothing,
1544 * we just back out sl.length () to the old value, and no harm
1545 * is done.
1546 * I think this is simpler than doing a bunch of checks to see
1547 * what if anything we need to send, setting the bits, then
1548 * doing those checks again to add the real data.
1549 */
1550 oldlen = sl.length ();
1551 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1552 eoldlen = esl.length ();
1553 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1554 sl << uint16 (mask);
1555
1556 if (socket.ext_mapinfos)
1557 esl << uint16 (emask);
1558
1559 unsigned char dummy;
1560 unsigned char *last_ext = &dummy;
1561
1562 /* Darkness changed */
1563 if (lastcell.count != d && socket.darkness)
1564 {
1565 mask |= 0x8;
1566
1567 if (socket.extmap)
1568 {
1569 *last_ext |= 0x80;
1570 last_ext = &sl[sl.length ()];
1571 sl << uint8 (d);
1572 }
1573 else
1574 sl << uint8 (255 - 64 * d);
1575 }
1576
1577 lastcell.count = d;
1578
1579 if (socket.extmap)
1580 {
1581 uint8 stat_hp = 0;
1582 uint8 stat_width = 0;
1583 uint8 flags = 0;
1584 UUID player = 0;
1585
1586 // send hp information, if applicable
1587 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1588 {
1589 if (op->head || op->invisible)
1590 ; // do not show
1591 else if (op->type == PLAYER
1592 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1593 {
1594 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1595 {
1596 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1597 stat_width = op->arch->tail_x;
1598 }
1599 }
1600
1601 if (op->msg && op->msg[0] == '@')
1602 flags |= 1;
1603
1604 if (op->type == PLAYER && op != pl)
1605 player = op->count;
1606 }
1607
1608 if (lastcell.stat_hp != stat_hp)
1609 {
1610 lastcell.stat_hp = stat_hp;
1611
1612 mask |= 0x8;
1613 *last_ext |= 0x80;
1614 last_ext = &sl[sl.length ()];
1615
1616 sl << uint8 (5) << uint8 (stat_hp);
1617
1618 if (stat_width > 1)
1619 {
1620 *last_ext |= 0x80;
1621 last_ext = &sl[sl.length ()];
1622
1623 sl << uint8 (6) << uint8 (stat_width);
1624 }
1625 }
1626
1627 if (lastcell.player != player)
1628 {
1629 lastcell.player = player;
1630
1631 mask |= 0x8;
1632 *last_ext |= 0x80;
1633 last_ext = &sl[sl.length ()];
1634
1635 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1636 }
1637
1638 if (lastcell.flags != flags)
1639 {
1640 lastcell.flags = flags;
1641
1642 mask |= 0x8;
1643 *last_ext |= 0x80;
1644 last_ext = &sl[sl.length ()];
1645
1646 sl << uint8 (8) << uint8 (flags);
1647 }
1648 }
1649
1650 /* Floor face */
1651 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1652 mask |= 0x4;
1653
1654 if (socket.EMI_smooth)
1655 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1656 emask |= 0x4;
1657
1658 /* Middle face */
1659 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1660 mask |= 0x2;
1661
1662 if (socket.EMI_smooth)
1663 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1664 emask |= 0x2;
1665
1666 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1667 {
1668 if (lastcell.faces[0] != pl->face)
1669 {
1670 lastcell.faces[0] = pl->face;
1671 mask |= 0x1;
1672
1673 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1674 esrv_send_face (&socket, pl->face, 0);
1675
1676 sl << uint16 (pl->face);
1677 }
1678 }
1679 else
1680 {
1681 /* Top face */
1682 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1683 mask |= 0x1;
1684
1685 if (socket.EMI_smooth)
1686 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1687 emask |= 0x1;
1688 }
1689
1690 /* Check to see if we are in fact sending anything for this
1691 * space by checking the mask. If so, update the mask.
1692 * if not, reset the len to that from before adding the mask
1693 * value, so we don't send those bits.
1694 */
1695 if (mask & 0xf)
1696 sl[oldlen + 1] = mask & 0xff;
1697 else
1698 sl.reset (oldlen);
1699
1700 if (emask & 0xf)
1701 esl[eoldlen + 1] = emask & 0xff;
1702 else
1703 esl.reset (eoldlen);
1704 } /* else this is a viewable space */
1705 } /* for x loop */
1706 } /* for y loop */
1707
1708 /* Verify that we in fact do need to send this */
1709 if (socket.ext_mapinfos)
1710 {
1711 if (!(sl.length () > startlen || socket.sent_scroll))
1712 {
1713 /* No map data will follow, so don't say the client
1714 * it doesn't need draw!
1715 */
1716 ewhatflag &= (~EMI_NOREDRAW);
1717 esl[ewhatstart + 1] = ewhatflag & 0xff;
1718 }
1719
1720 if (esl.length () > estartlen)
1721 socket.send_packet (esl);
1722 }
1723
1724 if (sl.length () > startlen || socket.sent_scroll)
1725 {
1726 socket.send_packet (sl);
1727 socket.sent_scroll = 0;
1728 }
1729}
1730
1731/**
1732 * Draws client map.
1733 */
1734void
1735draw_client_map (object *pl)
1736{
1737 int i, j;
1738 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1739 int mflags;
1740 struct Map newmap;
1741 maptile *m, *pm;
1742
1743 if (pl->type != PLAYER)
1744 {
1745 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1746 return;
1747 }
1748
1749 pm = pl->map;
1750 970
1751 /* If player is just joining the game, he isn't here yet, so the map 971 /* If player is just joining the game, he isn't here yet, so the map
1752 * can get swapped out. If so, don't try to send them a map. All will 972 * can get swapped out. If so, don't try to send them a map. All will
1753 * be OK once they really log in. 973 * be OK once they really log in.
1754 */ 974 */
1755 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 975 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1756 return; 976 return;
1757 977
1758 memset (&newmap, 0, sizeof (struct Map)); 978 int startlen, oldlen;
1759 979
1760 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 980 check_map_change (pl);
1761 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 981 prefetch_surrounding_maps (pl->ob);
982
983 /* do LOS after calls to update_position */
984 /* unfortunately, we need to udpate los when observing, currently */
985 if (pl->do_los || pl->viewpoint != pl->ob)
986 {
987 pl->do_los = 0;
988 pl->update_los ();
989 }
990
991 /**
992 * This function uses the new map1 protocol command to send the map
993 * to the client. It is necessary because the old map command supports
994 * a maximum map size of 15x15.
995 * This function is much simpler than the old one. This is because
996 * the old function optimized to send as few face identifiers as possible,
997 * at the expense of sending more coordinate location (coordinates were
998 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
999 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1000 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1001 * and use the other 4 bits for other informatiion. For full documentation
1002 * of what we send, see the doc/Protocol file.
1003 * I will describe internally what we do:
1004 * the ns->lastmap shows how the map last looked when sent to the client.
1005 * in the lastmap structure, there is a cells array, which is set to the
1006 * maximum viewable size (As set in config.h).
1007 * in the cells, there are faces and a count value.
1008 * we use the count value to hold the darkness value. If -1, then this space
1009 * is not viewable.
1010 * we use faces[0] faces[1] faces[2] to hold what the three layers
1011 * look like.
1012 */
1013
1014 client &socket = *pl->ns;
1015
1016 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1017
1018 startlen = sl.length ();
1019
1020 int hx = socket.mapx / 2;
1021 int hy = socket.mapy / 2;
1022
1023 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1024 int ax = dx + hx;
1025 int ay = dy + hy;
1026
1027 int mask = (ax << 10) | (ay << 4);
1028 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1029
1030 /* If the coordinates are not valid, or it is too dark to see,
1031 * we tell the client as such
1032 */
1033 if (!m)
1762 { 1034 {
1763 ax = i; 1035 /* space is out of map. Update space and clear values
1764 ay = j; 1036 * if this hasn't already been done. If the space is out
1765 m = pm; 1037 * of the map, it shouldn't have a head.
1766 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1767
1768 if (mflags & P_OUT_OF_MAP)
1769 continue;
1770
1771 /* If a map is visible to the player, we don't want to swap it out
1772 * just to reload it. This should really call something like
1773 * swap_map, but this is much more efficient and 'good enough'
1774 */ 1038 */
1775 if (mflags & P_NEW_MAP) 1039 if (lastcell.count != -1)
1776 m->timeout = 50; 1040 {
1041 sl << uint16 (mask);
1042 map_clearcell (&lastcell, -1);
1043 }
1044
1045 continue;
1777 } 1046 }
1047
1048 int d = pl->blocked_los_uc (dx, dy);
1778 1049
1779 /* do LOS after calls to update_position */ 1050 if (d > 3)
1780 if (pl->contr->do_los)
1781 { 1051 {
1782 update_los (pl); 1052 /* This block deals with spaces that are not visible for whatever
1783 pl->contr->do_los = 0; 1053 * reason. Still may need to send the head for this space.
1054 */
1055 if (lastcell.count != -1
1056 || lastcell.faces[0]
1057 || lastcell.faces[1]
1058 || lastcell.faces[2]
1059 || lastcell.stat_hp
1060 || lastcell.flags
1061 || lastcell.player)
1062 sl << uint16 (mask);
1063
1064 /* properly clear a previously sent big face */
1065 map_clearcell (&lastcell, -1);
1784 } 1066 }
1067 else
1068 {
1069 /* In this block, the space is visible.
1070 */
1785 1071
1786 /* Big maps need a different drawing mechanism to work */ 1072 /* Rather than try to figure out what everything that we might
1787 draw_client_map1 (pl); 1073 * need to send is, then form the packet after that,
1788} 1074 * we presume that we will in fact form a packet, and update
1075 * the bits by what we do actually send. If we send nothing,
1076 * we just back out sl.length () to the old value, and no harm
1077 * is done.
1078 * I think this is simpler than doing a bunch of checks to see
1079 * what if anything we need to send, setting the bits, then
1080 * doing those checks again to add the real data.
1081 */
1082 oldlen = sl.length ();
1789 1083
1084 sl << uint16 (mask);
1085
1086 unsigned char dummy;
1087 unsigned char *last_ext = &dummy;
1088
1089 /* Darkness changed */
1090 if (lastcell.count != d)
1091 {
1092 mask |= 0x8;
1093
1094 *last_ext |= 0x80;
1095 last_ext = &sl[sl.length ()];
1096 sl << uint8 (d);
1097 }
1098
1099 lastcell.count = d;
1100
1101 mapspace &ms = m->at (nx, ny);
1102 ms.update ();
1103
1104 // extmap handling
1105 uint8 stat_hp = 0;
1106 uint8 stat_width = 0;
1107 uint8 flags = 0;
1108 tag_t player = 0;
1109
1110 // send hp information, if applicable
1111 if (object *op = ms.faces_obj [0])
1112 if (op->is_head () && !op->invisible)
1113 {
1114 if (op->stats.maxhp > op->stats.hp
1115 && op->stats.maxhp > 0
1116 && (op->type == PLAYER
1117 || op->type == DOOR // does not work, have maxhp 0
1118 || QUERY_FLAG (op, FLAG_MONSTER)
1119 || QUERY_FLAG (op, FLAG_ALIVE)
1120 || QUERY_FLAG (op, FLAG_GENERATOR)))
1121 {
1122 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1123 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1124 }
1125
1126 if (expect_false (op->has_dialogue ()))
1127 flags |= 1;
1128
1129 if (expect_false (op->type == PLAYER))
1130 player = op == ob ? pl->ob->count
1131 : op == pl->ob ? ob->count
1132 : op->count;
1133 }
1134
1135 if (expect_false (lastcell.stat_hp != stat_hp))
1136 {
1137 lastcell.stat_hp = stat_hp;
1138
1139 mask |= 0x8;
1140 *last_ext |= 0x80;
1141 last_ext = &sl[sl.length ()];
1142
1143 sl << uint8 (5) << uint8 (stat_hp);
1144
1145 if (stat_width > 1)
1146 {
1147 *last_ext |= 0x80;
1148 last_ext = &sl[sl.length ()];
1149
1150 sl << uint8 (6) << uint8 (stat_width);
1151 }
1152 }
1153
1154 if (expect_false (lastcell.player != player))
1155 {
1156 lastcell.player = player;
1157
1158 mask |= 0x8;
1159 *last_ext |= 0x80;
1160 last_ext = &sl[sl.length ()];
1161
1162 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1163 }
1164
1165 if (expect_false (lastcell.flags != flags))
1166 {
1167 lastcell.flags = flags;
1168
1169 mask |= 0x8;
1170 *last_ext |= 0x80;
1171 last_ext = &sl[sl.length ()];
1172
1173 sl << uint8 (8) << uint8 (flags);
1174 }
1175
1176 // faces
1177
1178 /* Floor face */
1179 if (update_space (sl, socket, ms, lastcell, 2))
1180 mask |= 0x4;
1181
1182 /* Middle face */
1183 if (update_space (sl, socket, ms, lastcell, 1))
1184 mask |= 0x2;
1185
1186 if (expect_false (ob->invisible)
1187 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1188 && ms.player () == ob)
1189 {
1190 // force player to be visible to himself if invisible
1191 if (lastcell.faces[0] != ob->face)
1192 {
1193 lastcell.faces[0] = ob->face;
1194
1195 mask |= 0x1;
1196 sl << uint16 (ob->face);
1197
1198 socket.send_faces (ob);
1199 }
1200 }
1201 /* Top face */
1202 else if (update_space (sl, socket, ms, lastcell, 0))
1203 mask |= 0x1;
1204
1205 /* Check to see if we are in fact sending anything for this
1206 * space by checking the mask. If so, update the mask.
1207 * if not, reset the len to that from before adding the mask
1208 * value, so we don't send those bits.
1209 */
1210 if (mask & 0xf)
1211 sl[oldlen + 1] = mask & 0xff;
1212 else
1213 sl.reset (oldlen);
1214 } /* else this is a viewable space */
1215 ordered_mapwalk_end
1216
1217 socket.flush_fx ();
1218
1219 if (sl.length () > startlen || socket.sent_scroll)
1220 {
1221 socket.send_packet (sl);
1222 socket.sent_scroll = 0;
1223 }
1224}
1790 1225
1791/*****************************************************************************/ 1226/*****************************************************************************/
1792
1793/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1227/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1794
1795/* a player. Of course, the client need to know the command to be able to */ 1228/* a player. Of course, the client need to know the command to be able to */
1796
1797/* manage it ! */ 1229/* manage it ! */
1798
1799/*****************************************************************************/ 1230/*****************************************************************************/
1800void 1231void
1801send_plugin_custom_message (object *pl, char *buf) 1232send_plugin_custom_message (object *pl, char *buf)
1802{ 1233{
1803 pl->contr->ns->send_packet (buf); 1234 pl->contr->ns->send_packet (buf);
1812{ 1243{
1813 packet sl; 1244 packet sl;
1814 sl << "replyinfo skill_info\n"; 1245 sl << "replyinfo skill_info\n";
1815 1246
1816 for (int i = 1; i < NUM_SKILLS; i++) 1247 for (int i = 1; i < NUM_SKILLS; i++)
1817 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1248 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1818 1249
1819 if (sl.length () >= MAXSOCKBUF) 1250 if (sl.length () > MAXSOCKBUF)
1820 { 1251 {
1821 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1822 fatal (0); 1253 fatal (0);
1823 } 1254 }
1824 1255
1837 sl << "replyinfo spell_paths\n"; 1268 sl << "replyinfo spell_paths\n";
1838 1269
1839 for (int i = 0; i < NRSPELLPATHS; i++) 1270 for (int i = 0; i < NRSPELLPATHS; i++)
1840 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1841 1272
1842 if (sl.length () >= MAXSOCKBUF) 1273 if (sl.length () > MAXSOCKBUF)
1843 { 1274 {
1844 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1845 fatal (0); 1276 fatal (0);
1846 } 1277 }
1847 1278
1866 if (spell->type == SPELL) 1297 if (spell->type == SPELL)
1867 { 1298 {
1868 int flags = 0; 1299 int flags = 0;
1869 1300
1870 /* check if we need to update it */ 1301 /* check if we need to update it */
1871 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1872 { 1303 {
1873 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1874 flags |= UPD_SP_MANA; 1305 flags |= UPD_SP_MANA;
1875 } 1306 }
1876 1307
1877 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1878 { 1309 {
1879 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1880 flags |= UPD_SP_GRACE; 1311 flags |= UPD_SP_GRACE;
1881 } 1312 }
1882 1313
1883 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1884 { 1315 {
1885 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1886 flags |= UPD_SP_DAMAGE; 1317 flags |= UPD_SP_DAMAGE;
1887 } 1318 }
1888 1319
1889 if (flags) 1320 if (flags)
1890 { 1321 {
1892 1323
1893 sl << "updspell " 1324 sl << "updspell "
1894 << uint8 (flags) 1325 << uint8 (flags)
1895 << uint32 (spell->count); 1326 << uint32 (spell->count);
1896 1327
1897 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1898 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1899 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1900 1331
1901 pl->ns->send_packet (sl); 1332 pl->ns->send_packet (sl);
1902 } 1333 }
1903 } 1334 }
1904 } 1335 }
1934 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1365 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1935 return; 1366 return;
1936 } 1367 }
1937 1368
1938 /* store costs and damage in the object struct, to compare to later */ 1369 /* store costs and damage in the object struct, to compare to later */
1939 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1940 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1941 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1942 1373
1943 /* figure out which skill it uses, if it uses one */ 1374 /* figure out which skill it uses, if it uses one */
1944 if (spell->skill) 1375 if (spell->skill)
1945 { 1376 if (object *tmp = pl->find_skill (spell->skill))
1946 for (i = 1; i < NUM_SKILLS; i++)
1947 if (!strcmp (spell->skill, skill_names[i]))
1948 {
1949 skill = i + CS_STAT_SKILLINFO; 1377 skill = tmp->subtype + CS_STAT_SKILLINFO;
1950 break;
1951 }
1952 }
1953 1378
1954 // spells better have a face 1379 // spells better have a face
1955 if (!spell->face) 1380 if (!spell->face)
1956 { 1381 {
1957 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1382 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1958 spell->face = face_find ("burnout.x11", blank_face); 1383 spell->face = face_find ("burnout.x11", blank_face);
1959 } 1384 }
1385
1386 pl->ns->send_face (spell->face);
1960 1387
1961 /* send the current values */ 1388 /* send the current values */
1962 sl << uint32 (spell->count) 1389 sl << uint32 (spell->count)
1963 << uint16 (spell->level) 1390 << uint16 (spell->level)
1964 << uint16 (spell->casting_time) 1391 << uint16 (spell->casting_time)
1965 << uint16 (spell->last_sp) 1392 << uint16 (spell->cached_sp)
1966 << uint16 (spell->last_grace) 1393 << uint16 (spell->cached_grace)
1967 << uint16 (spell->last_eat) 1394 << uint16 (spell->cached_eat)
1968 << uint8 (skill) 1395 << uint8 (skill)
1969 << uint32 (spell->path_attuned) 1396 << uint32 (spell->path_attuned)
1970 << uint32 (spell->face) 1397 << uint32 (spell->face)
1971 << data8 (spell->name) 1398 << data8 (spell->name)
1972 << data16 (spell->msg); 1399 << data16 (spell->msg);
2000 * bytes and 3 strings (because that is the spec) so we need to 1427 * bytes and 3 strings (because that is the spec) so we need to
2001 * check that the length of those 3 strings, plus the 23 bytes, 1428 * check that the length of those 3 strings, plus the 23 bytes,
2002 * won't take us over the length limit for the socket, if it does, 1429 * won't take us over the length limit for the socket, if it does,
2003 * we need to send what we already have, and restart packet formation 1430 * we need to send what we already have, and restart packet formation
2004 */ 1431 */
1432 if (spell->type != SPELL)
1433 continue;
1434
2005 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1435 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2006 * to show add_spell is 26 bytes + 2 strings. However, the overun 1436 * to show add_spell is 26 bytes + 2 strings. However, the overun
2007 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1437 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2008 * like it will fix this 1438 * like it will fix this
2009 */ 1439 */
2010 if (spell->type != SPELL)
2011 continue;
2012
2013 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1440 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2014 { 1441 {
1442 pl->ns->flush_fx ();
2015 pl->ns->send_packet (sl); 1443 pl->ns->send_packet (sl);
2016 1444
2017 sl.reset (); 1445 sl.reset ();
2018 sl << "addspell "; 1446 sl << "addspell ";
2019 } 1447 }
2027 return; 1455 return;
2028 } 1456 }
2029 else 1457 else
2030 append_spell (pl, sl, spell); 1458 append_spell (pl, sl, spell);
2031 1459
2032 if (sl.length () >= MAXSOCKBUF) 1460 if (sl.length () > MAXSOCKBUF)
2033 { 1461 {
2034 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2035 fatal (0); 1463 fatal (0);
2036 } 1464 }
2037 1465
2038 /* finally, we can send the packet */ 1466 /* finally, we can send the packet */
1467 pl->ns->flush_fx ();
2039 pl->ns->send_packet (sl); 1468 pl->ns->send_packet (sl);
2040} 1469}
2041 1470
1471//-GPL
1472

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