1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (C) 2001 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Client handling. |
27 | * Client handling. |
27 | * |
28 | * |
… | |
… | |
35 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * way, we can use one dispatch table. |
37 | * way, we can use one dispatch table. |
37 | * |
38 | * |
38 | * esrv_map_new starts updating the map |
39 | * esrv_map_new starts updating the map |
39 | * |
40 | * |
40 | * esrv_map_setbelow allows filling in all of the faces for the map. |
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41 | * if a face has not already been sent to the client, it is sent now. |
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42 | * |
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43 | * mapcellchanged, compactlayer, compactstack, perform the map compressing |
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44 | * operations |
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45 | * |
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46 | */ |
41 | */ |
47 | |
42 | |
48 | #include <global.h> |
43 | #include <global.h> |
49 | #include <sproto.h> |
44 | #include <sproto.h> |
50 | |
45 | |
51 | #include <newclient.h> |
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52 | #include <newserver.h> |
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53 | #include <living.h> |
46 | #include <living.h> |
54 | #include <commands.h> |
47 | #include <commands.h> |
55 | |
48 | |
56 | /* This block is basically taken from socket.c - I assume if it works there, |
49 | /* This block is basically taken from socket.c - I assume if it works there, |
57 | * it should work here. |
50 | * it should work here. |
… | |
… | |
88 | -1, /* life stealing */ |
81 | -1, /* life stealing */ |
89 | -1 /* Disease - not fully done yet */ |
82 | -1 /* Disease - not fully done yet */ |
90 | }; |
83 | }; |
91 | |
84 | |
92 | static void |
85 | static void |
93 | socket_map_scroll (client_socket * ns, int dx, int dy) |
86 | socket_map_scroll (client *ns, int dx, int dy) |
94 | { |
87 | { |
95 | struct Map newmap; |
88 | struct Map newmap; |
96 | int x, y, mx, my; |
89 | int x, y, mx, my; |
97 | |
90 | |
98 | { |
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99 | packet sl; |
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100 | |
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101 | sl.printf ("map_scroll %d %d", dx, dy); |
91 | ns->send_packet_printf ("map_scroll %d %d", dx, dy); |
102 | ns->send_packet (sl); |
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103 | } |
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104 | |
92 | |
105 | /* If we are using the Map1aCmd, we may in fact send |
93 | /* If we are using the Map1aCmd, we may in fact send |
106 | * head information that is outside the viewable map. |
94 | * head information that is outside the viewable map. |
107 | * So set the mx,my to the max value we want to |
95 | * So set the mx,my to the max value we want to |
108 | * look for. Removed code to do so - it caused extra |
96 | * look for. Removed code to do so - it caused extra |
… | |
… | |
148 | } |
136 | } |
149 | |
137 | |
150 | static void |
138 | static void |
151 | clear_map (player *pl) |
139 | clear_map (player *pl) |
152 | { |
140 | { |
153 | client_socket &socket = *pl->socket; |
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154 | |
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155 | memset (&socket.lastmap, 0, sizeof (socket.lastmap)); |
141 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
156 | |
142 | |
157 | if (socket.newmapcmd == 1) |
143 | if (pl->ns->newmapcmd == 1) |
158 | socket.send_packet ("newmap"); |
144 | pl->ns->send_packet ("newmap"); |
159 | |
145 | |
160 | socket.update_look = 1; |
146 | pl->ns->floorbox_reset (); |
161 | socket.look_position = 0; |
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162 | } |
147 | } |
163 | |
148 | |
164 | /** check for map change and send new map data */ |
149 | /** check for map/region change and send new map data */ |
165 | static void |
150 | static void |
166 | check_map_change (player *pl) |
151 | check_map_change (player *pl) |
167 | { |
152 | { |
168 | client_socket &socket = *pl->socket; |
153 | client &socket = *pl->ns; |
169 | object *ob = pl->ob; |
154 | object *ob = pl->ob; |
170 | char buf[MAX_BUF]; /* eauugggh */ |
155 | char buf[MAX_BUF]; /* eauugggh */ |
171 | |
156 | |
172 | if (socket.current_map != ob->map) |
157 | if (socket.current_map != ob->map) |
173 | { |
158 | { |
… | |
… | |
189 | flags |= 4; |
174 | flags |= 4; |
190 | if (ob->map->tile_path[3]) |
175 | if (ob->map->tile_path[3]) |
191 | flags |= 8; |
176 | flags |= 8; |
192 | |
177 | |
193 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
178 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
194 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); |
179 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
195 | } |
180 | } |
196 | else |
181 | else |
197 | snprintf (buf, MAX_BUF, "mapinfo current"); |
182 | snprintf (buf, MAX_BUF, "mapinfo current"); |
198 | |
183 | |
199 | socket.send_packet (buf); |
184 | socket.send_packet (buf); |
… | |
… | |
207 | if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) |
192 | if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) |
208 | clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows |
193 | clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows |
209 | else |
194 | else |
210 | { |
195 | { |
211 | socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
196 | socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
212 | socket.update_look = 1; |
197 | socket.floorbox_reset (); |
213 | socket.look_position = 0; |
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214 | } |
198 | } |
215 | } |
199 | } |
216 | |
200 | |
217 | socket.current_x = ob->x; |
201 | socket.current_x = ob->x; |
218 | socket.current_y = ob->y; |
202 | socket.current_y = ob->y; |
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203 | |
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204 | region *reg = ob->region (); |
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205 | if (socket.current_region != reg) |
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206 | { |
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207 | socket.current_region = reg; |
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208 | socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); |
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209 | } |
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210 | } |
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211 | |
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212 | /** |
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213 | * RequestInfo is sort of a meta command. There is some specific |
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214 | * request of information, but we call other functions to provide |
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215 | * that information. |
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216 | */ |
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217 | void |
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218 | RequestInfo (char *buf, int len, client * ns) |
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219 | { |
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220 | char *params = NULL, *cp; |
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221 | |
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222 | /* No match */ |
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223 | char bigbuf[MAX_BUF]; |
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224 | int slen; |
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225 | |
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226 | /* Set up replyinfo before we modify any of the buffers - this is used |
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227 | * if we don't find a match. |
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228 | */ |
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229 | strcpy (bigbuf, "replyinfo "); |
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230 | slen = strlen (bigbuf); |
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231 | safe_strcat (bigbuf, buf, &slen, MAX_BUF); |
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232 | |
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233 | /* find the first space, make it null, and update the |
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234 | * params pointer. |
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235 | */ |
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236 | for (cp = buf; *cp != '\0'; cp++) |
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237 | if (*cp == ' ') |
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238 | { |
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239 | *cp = '\0'; |
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240 | params = cp + 1; |
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241 | break; |
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242 | } |
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243 | |
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244 | if (!strcmp (buf, "image_info")) |
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245 | send_image_info (ns, params); |
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246 | else if (!strcmp (buf, "image_sums")) |
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247 | send_image_sums (ns, params); |
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248 | else if (!strcmp (buf, "skill_info")) |
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249 | send_skill_info (ns, params); |
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250 | else if (!strcmp (buf, "spell_paths")) |
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251 | send_spell_paths (ns, params); |
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252 | else |
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253 | ns->send_packet (bigbuf, len); |
219 | } |
254 | } |
220 | |
255 | |
221 | void |
256 | void |
222 | ExtCmd (char *buf, int len, player *pl) |
257 | ExtCmd (char *buf, int len, player *pl) |
223 | { |
258 | { |
224 | INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
259 | INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
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260 | } |
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261 | |
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262 | void |
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263 | ExtiCmd (char *buf, int len, client *ns) |
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264 | { |
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265 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
225 | } |
266 | } |
226 | |
267 | |
227 | void |
268 | void |
228 | MapInfoCmd (char *buf, int len, player *pl) |
269 | MapInfoCmd (char *buf, int len, player *pl) |
229 | { |
270 | { |
… | |
… | |
244 | buf += 8; |
285 | buf += 8; |
245 | |
286 | |
246 | // initial map and its origin |
287 | // initial map and its origin |
247 | maptile *map = pl->ob->map; |
288 | maptile *map = pl->ob->map; |
248 | sint16 dx, dy; |
289 | sint16 dx, dy; |
249 | int mapx = pl->socket->mapx / 2 - pl->ob->x; |
290 | int mapx = pl->ns->mapx / 2 - pl->ob->x; |
250 | int mapy = pl->socket->mapy / 2 - pl->ob->y; |
291 | int mapy = pl->ns->mapy / 2 - pl->ob->y; |
251 | int max_distance = 8; // limit maximum path length to something generous |
292 | int max_distance = 8; // limit maximum path length to something generous |
252 | |
293 | |
253 | while (*buf && map && max_distance) |
294 | while (*buf && map && max_distance) |
254 | { |
295 | { |
255 | int dir = *buf++; |
296 | int dir = *buf++; |
256 | |
297 | |
257 | switch (dir) |
298 | switch (dir) |
258 | { |
299 | { |
259 | case '1': |
300 | case '1': |
260 | dx = 0; |
301 | dx = 0; |
261 | dy = -1; |
302 | dy = -1; |
262 | map = get_map_from_coord (map, &dx, &dy); |
303 | map = map->xy_find (dx, dy); |
263 | map && (mapy -= map->height); |
304 | map && (mapy -= map->height); |
264 | break; |
305 | break; |
265 | case '2': |
306 | case '2': |
266 | mapx += map->width; |
307 | mapx += map->width; |
267 | dx = map->width; |
308 | dx = map->width; |
268 | dy = 0; |
309 | dy = 0; |
269 | map = get_map_from_coord (map, &dx, &dy); |
310 | map = map->xy_find (dx, dy); |
270 | break; |
311 | break; |
271 | case '3': |
312 | case '3': |
272 | mapy += map->height; |
313 | mapy += map->height; |
273 | dx = 0; |
314 | dx = 0; |
274 | dy = map->height; |
315 | dy = map->height; |
275 | map = get_map_from_coord (map, &dx, &dy); |
316 | map = map->xy_find (dx, dy); |
276 | break; |
317 | break; |
277 | case '4': |
318 | case '4': |
278 | dx = -1; |
319 | dx = -1; |
279 | dy = 0; |
320 | dy = 0; |
280 | map = get_map_from_coord (map, &dx, &dy); |
321 | map = map->xy_find (dx, dy); |
281 | map && (mapx -= map->width); |
322 | map && (mapx -= map->width); |
282 | break; |
323 | break; |
283 | } |
324 | } |
284 | |
325 | |
285 | --max_distance; |
326 | --max_distance; |
286 | } |
327 | } |
287 | |
328 | |
… | |
… | |
298 | if (map->tile_path[2]) |
339 | if (map->tile_path[2]) |
299 | flags |= 4; |
340 | flags |= 4; |
300 | if (map->tile_path[3]) |
341 | if (map->tile_path[3]) |
301 | flags |= 8; |
342 | flags |= 8; |
302 | |
343 | |
303 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); |
344 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
304 | } |
345 | } |
305 | else |
346 | else |
306 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
347 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
307 | } |
348 | } |
308 | else |
349 | else |
309 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
350 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
310 | |
351 | |
311 | pl->socket->send_packet (bigbuf); |
352 | pl->ns->send_packet (bigbuf); |
312 | } |
353 | } |
313 | |
354 | |
314 | /** This is the Setup cmd - easy first implementation */ |
355 | /** This is the Setup cmd - easy first implementation */ |
315 | void |
356 | void |
316 | SetUp (char *buf, int len, client_socket * ns) |
357 | SetUp (char *buf, int len, client * ns) |
317 | { |
358 | { |
318 | int s, slen; |
359 | int s, slen; |
319 | char *cmd, *param, cmdback[HUGE_BUF]; |
360 | char *cmd, *param, cmdback[HUGE_BUF]; |
320 | |
361 | |
321 | /* run through the cmds of setup |
362 | /* run through the cmds of setup |
… | |
… | |
363 | { |
404 | { |
364 | ns->sound = atoi (param); |
405 | ns->sound = atoi (param); |
365 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
406 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
366 | } |
407 | } |
367 | else if (!strcmp (cmd, "exp64")) |
408 | else if (!strcmp (cmd, "exp64")) |
368 | { |
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369 | ns->exp64 = atoi (param); |
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370 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
409 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
371 | } |
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372 | else if (!strcmp (cmd, "spellmon")) |
410 | else if (!strcmp (cmd, "spellmon")) |
373 | { |
411 | { |
374 | ns->monitor_spells = atoi (param); |
412 | ns->monitor_spells = atoi (param); |
375 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
413 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
376 | } |
414 | } |
… | |
… | |
531 | * This is what takes care of it. We tell the client how things worked out. |
569 | * This is what takes care of it. We tell the client how things worked out. |
532 | * I am not sure if this file is the best place for this function. however, |
570 | * I am not sure if this file is the best place for this function. however, |
533 | * it either has to be here or init_sockets needs to be exported. |
571 | * it either has to be here or init_sockets needs to be exported. |
534 | */ |
572 | */ |
535 | void |
573 | void |
536 | AddMeCmd (char *buf, int len, client_socket * ns) |
574 | AddMeCmd (char *buf, int len, client * ns) |
537 | { |
575 | { |
538 | Settings oldsettings; |
576 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
539 | |
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540 | oldsettings = settings; |
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541 | if (ns->status != Ns_Add || add_player (ns)) |
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542 | ns->send_packet ("addme_failed"); |
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543 | else |
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544 | ns->send_packet ("addme_success"); |
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545 | |
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546 | settings = oldsettings; |
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547 | } |
577 | } |
548 | |
578 | |
549 | /** Reply to ExtendedInfos command */ |
579 | /** Reply to ExtendedInfos command */ |
550 | void |
580 | void |
551 | ToggleExtendedInfos (char *buf, int len, client_socket * ns) |
581 | ToggleExtendedInfos (char *buf, int len, client * ns) |
552 | { |
582 | { |
553 | char cmdback[MAX_BUF]; |
583 | char cmdback[MAX_BUF]; |
554 | char command[50]; |
584 | char command[50]; |
555 | int info, nextinfo; |
585 | int info, nextinfo; |
556 | |
586 | |
… | |
… | |
607 | #define MSG_TYPE_MONUMENT 5 |
637 | #define MSG_TYPE_MONUMENT 5 |
608 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
638 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
609 | |
639 | |
610 | /** Reply to ExtendedInfos command */ |
640 | /** Reply to ExtendedInfos command */ |
611 | void |
641 | void |
612 | ToggleExtendedText (char *buf, int len, client_socket * ns) |
642 | ToggleExtendedText (char *buf, int len, client * ns) |
613 | { |
643 | { |
614 | char cmdback[MAX_BUF]; |
644 | char cmdback[MAX_BUF]; |
615 | char temp[10]; |
645 | char temp[10]; |
616 | char command[50]; |
646 | char command[50]; |
617 | int info, nextinfo, i, flag; |
647 | int info, nextinfo, i, flag; |
… | |
… | |
668 | * a piece of data from us that we know the client wants. So |
698 | * a piece of data from us that we know the client wants. So |
669 | * if we know the client wants it, might as well push it to the |
699 | * if we know the client wants it, might as well push it to the |
670 | * client. |
700 | * client. |
671 | */ |
701 | */ |
672 | static void |
702 | static void |
673 | SendSmooth (client_socket * ns, uint16 face) |
703 | SendSmooth (client *ns, uint16 face) |
674 | { |
704 | { |
675 | uint16 smoothface; |
705 | uint16 smoothface; |
676 | |
706 | |
677 | /* If we can't find a face, return and set it so we won't try to send this |
707 | /* If we can't find a face, return and set it so we won't try to send this |
678 | * again. |
708 | * again. |
679 | */ |
709 | */ |
680 | if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) |
710 | if (!FindSmooth (face, &smoothface)) |
681 | { |
711 | { |
682 | |
712 | |
683 | LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); |
713 | LOG (llevError, "could not findsmooth for %d.\n", face); |
684 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
714 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
685 | return; |
715 | return; |
686 | } |
716 | } |
687 | |
717 | |
688 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
718 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
689 | esrv_send_face (ns, smoothface, 0); |
719 | esrv_send_face (ns, smoothface, 0); |
690 | |
720 | |
691 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
721 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
692 | |
722 | |
693 | packet sl; |
723 | packet sl ("smooth"); |
694 | |
724 | |
695 | sl << "smooth " |
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696 | << uint16 (face) |
725 | sl << uint16 (face) |
697 | << uint16 (smoothface); |
726 | << uint16 (smoothface); |
698 | |
727 | |
699 | ns->send_packet (sl); |
728 | ns->send_packet (sl); |
700 | } |
729 | } |
701 | |
730 | |
702 | /** |
731 | /** |
703 | * Tells client the picture it has to use |
732 | * Tells client the picture it has to use |
704 | * to smooth a picture number given as argument. |
733 | * to smooth a picture number given as argument. |
705 | */ |
734 | */ |
706 | void |
735 | void |
707 | AskSmooth (char *buf, int len, client_socket * ns) |
736 | AskSmooth (char *buf, int len, client *ns) |
708 | { |
737 | { |
709 | uint16 facenbr; |
738 | SendSmooth (ns, atoi (buf)); |
710 | |
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711 | facenbr = atoi (buf); |
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712 | SendSmooth (ns, facenbr); |
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713 | } |
739 | } |
714 | |
740 | |
715 | /** |
741 | /** |
716 | * This handles the general commands from the client (ie, north, fire, cast, |
742 | * This handles the general commands from the client (ie, north, fire, cast, |
717 | * etc.) |
743 | * etc.) |
718 | */ |
744 | */ |
719 | void |
745 | void |
720 | PlayerCmd (char *buf, int len, player *pl) |
746 | PlayerCmd (char *buf, int len, player *pl) |
721 | { |
747 | { |
722 | |
|
|
723 | /* The following should never happen with a proper or honest client. |
|
|
724 | * Therefore, the error message doesn't have to be too clear - if |
|
|
725 | * someone is playing with a hacked/non working client, this gives them |
|
|
726 | * an idea of the problem, but they deserve what they get |
|
|
727 | */ |
|
|
728 | if (pl->state != ST_PLAYING) |
|
|
729 | { |
|
|
730 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf); |
|
|
731 | return; |
|
|
732 | } |
|
|
733 | /* Check if there is a count. In theory, a zero count could also be |
748 | /* Check if there is a count. In theory, a zero count could also be |
734 | * sent, so check for that also. |
749 | * sent, so check for that also. |
735 | */ |
750 | */ |
736 | if (atoi (buf) || buf[0] == '0') |
751 | if (atoi (buf) || buf[0] == '0') |
737 | { |
752 | { |
738 | pl->count = atoi ((char *) buf); |
753 | pl->count = atoi ((char *) buf); |
|
|
754 | |
739 | buf = strchr (buf, ' '); /* advance beyond the numbers */ |
755 | buf = strchr (buf, ' '); /* advance beyond the numbers */ |
740 | if (!buf) |
756 | if (!buf) |
741 | { |
|
|
742 | #ifdef ESRV_DEBUG |
|
|
743 | LOG (llevDebug, "PlayerCmd: Got count but no command.\n"); |
|
|
744 | #endif |
|
|
745 | return; |
757 | return; |
746 | } |
758 | |
747 | buf++; |
759 | buf++; |
748 | } |
760 | } |
749 | /* This should not happen anymore. */ |
761 | |
750 | if (pl->ob->speed_left < -1.0) |
|
|
751 | { |
|
|
752 | LOG (llevError, "Player has negative time - shouldn't do command.\n"); |
|
|
753 | } |
|
|
754 | /* In c_new.c */ |
|
|
755 | execute_newserver_command (pl->ob, (char *) buf); |
762 | execute_newserver_command (pl->ob, (char *) buf); |
756 | /* Perhaps something better should be done with a left over count. |
|
|
757 | * Cleaning up the input should probably be done first - all actions |
|
|
758 | * for the command that issued the count should be done before any other |
|
|
759 | * commands. |
|
|
760 | */ |
|
|
761 | |
763 | |
762 | pl->count = 0; |
|
|
763 | |
|
|
764 | } |
|
|
765 | |
|
|
766 | |
|
|
767 | /** |
|
|
768 | * This handles the general commands from the client (ie, north, fire, cast, |
|
|
769 | * etc.). It is a lot like PlayerCmd above, but is called with the |
|
|
770 | * 'ncom' method which gives more information back to the client so it |
|
|
771 | * can throttle. |
|
|
772 | */ |
|
|
773 | void |
|
|
774 | NewPlayerCmd (uint8 * buf, int len, player *pl) |
|
|
775 | { |
|
|
776 | int time, repeat; |
|
|
777 | char command[MAX_BUF]; |
|
|
778 | int pktlen; |
|
|
779 | |
|
|
780 | if (len < 7) |
|
|
781 | { |
|
|
782 | LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); |
|
|
783 | return; |
|
|
784 | } |
|
|
785 | |
|
|
786 | pktlen = net_uint16 (buf); |
|
|
787 | repeat = net_uint32 (buf + 2); |
|
|
788 | |
|
|
789 | /* -1 is special - no repeat, but don't update */ |
|
|
790 | if (repeat != -1) |
|
|
791 | pl->count = repeat; |
|
|
792 | |
|
|
793 | if ((len - 4) >= MAX_BUF) |
|
|
794 | len = MAX_BUF - 5; |
|
|
795 | |
|
|
796 | strncpy ((char *) command, (char *) buf + 6, len - 4); |
|
|
797 | command[len - 4] = '\0'; |
|
|
798 | |
|
|
799 | /* The following should never happen with a proper or honest client. |
|
|
800 | * Therefore, the error message doesn't have to be too clear - if |
|
|
801 | * someone is playing with a hacked/non working client, this gives them |
|
|
802 | * an idea of the problem, but they deserve what they get |
|
|
803 | */ |
|
|
804 | if (pl->state != ST_PLAYING) |
|
|
805 | { |
|
|
806 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf); |
|
|
807 | return; |
|
|
808 | } |
|
|
809 | |
|
|
810 | /* This should not happen anymore. */ |
|
|
811 | if (pl->ob->speed_left < -1.0) |
|
|
812 | LOG (llevError, "Player has negative time - shouldn't do command.\n"); |
|
|
813 | |
|
|
814 | /* In c_new.c */ |
|
|
815 | execute_newserver_command (pl->ob, (char *) command); |
|
|
816 | /* Perhaps something better should be done with a left over count. |
764 | /* Perhaps something better should be done with a left over count. |
817 | * Cleaning up the input should probably be done first - all actions |
765 | * Cleaning up the input should probably be done first - all actions |
818 | * for the command that issued the count should be done before any other |
766 | * for the command that issued the count should be done before any other |
819 | * commands. |
767 | * commands. |
820 | */ |
768 | */ |
821 | pl->count = 0; |
769 | pl->count = 0; |
|
|
770 | } |
822 | |
771 | |
823 | if (FABS (pl->ob->speed) < 0.001) |
772 | |
|
|
773 | /** |
|
|
774 | * This handles the general commands from the client (ie, north, fire, cast, |
|
|
775 | * etc.). It is a lot like PlayerCmd above, but is called with the |
|
|
776 | * 'ncom' method which gives more information back to the client so it |
|
|
777 | * can throttle. |
|
|
778 | */ |
|
|
779 | void |
|
|
780 | NewPlayerCmd (char *buf, int len, player *pl) |
|
|
781 | { |
|
|
782 | if (len <= 6) |
|
|
783 | { |
|
|
784 | LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); |
|
|
785 | return; |
|
|
786 | } |
|
|
787 | |
|
|
788 | uint16 cmdid = net_uint16 ((uint8 *)buf); |
|
|
789 | sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
|
|
790 | |
|
|
791 | /* -1 is special - no repeat, but don't update */ |
|
|
792 | if (repeat != -1) |
|
|
793 | pl->count = repeat; |
|
|
794 | |
|
|
795 | buf += 6; //len -= 6; |
|
|
796 | |
|
|
797 | execute_newserver_command (pl->ob, buf); |
|
|
798 | |
|
|
799 | /* Perhaps something better should be done with a left over count. |
|
|
800 | * Cleaning up the input should probably be done first - all actions |
|
|
801 | * for the command that issued the count should be done before any other |
|
|
802 | * commands. |
|
|
803 | */ |
|
|
804 | pl->count = 0; |
|
|
805 | |
|
|
806 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
|
|
807 | int time = fabs (pl->ob->speed) < 0.001 |
824 | time = MAX_TIME * 100; |
808 | ? time = MAX_TIME * 100 |
825 | else |
|
|
826 | time = (int) (MAX_TIME / FABS (pl->ob->speed)); |
809 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
827 | |
810 | |
828 | /* Send confirmation of command execution now */ |
811 | /* Send confirmation of command execution now */ |
829 | |
812 | packet sl ("comc"); |
830 | packet sl; |
|
|
831 | sl << "comc " << uint16 (pktlen) << uint32 (time); |
813 | sl << uint16 (cmdid) << uint32 (time); |
832 | pl->socket->send_packet (sl); |
814 | pl->ns->send_packet (sl); |
833 | } |
815 | } |
834 | |
|
|
835 | |
816 | |
836 | /** This is a reply to a previous query. */ |
817 | /** This is a reply to a previous query. */ |
837 | void |
818 | void |
838 | ReplyCmd (char *buf, int len, player *pl) |
819 | ReplyCmd (char *buf, int len, client *ns) |
839 | { |
820 | { |
|
|
821 | if (ns->state == ST_CUSTOM) |
|
|
822 | { |
|
|
823 | INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len)); |
|
|
824 | return; |
|
|
825 | } |
|
|
826 | |
|
|
827 | if (!ns->pl) |
|
|
828 | return; //TODO: depends on the exact reply we are after |
|
|
829 | //TODO: but right now, we always have a ns->pl |
|
|
830 | |
|
|
831 | player *pl = ns->pl; |
|
|
832 | |
840 | /* This is to synthesize how the data would be stored if it |
833 | /* This is to synthesize how the data would be stored if it |
841 | * was normally entered. A bit of a hack, and should be cleaned up |
834 | * was normally entered. A bit of a hack, and should be cleaned up |
842 | * once all the X11 code is removed from the server. |
835 | * once all the X11 code is removed from the server. |
843 | * |
836 | * |
844 | * We pass 13 to many of the functions because this way they |
837 | * We pass 13 to many of the functions because this way they |
845 | * think it was the carriage return that was entered, and the |
838 | * think it was the carriage return that was entered, and the |
846 | * function then does not try to do additional input. |
839 | * function then does not try to do additional input. |
847 | */ |
840 | */ |
848 | snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
841 | snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
849 | |
842 | |
850 | /* this avoids any hacking here */ |
843 | /* this avoids any hacking here */ |
851 | |
844 | |
852 | switch (pl->state) |
845 | switch (ns->state) |
853 | { |
846 | { |
854 | case ST_PLAYING: |
847 | case ST_PLAYING: |
855 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
848 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
856 | break; |
849 | break; |
857 | |
850 | |
858 | case ST_PLAY_AGAIN: |
|
|
859 | /* We can check this for return value (2==quit). Maybe we |
|
|
860 | * should, and do something appropriate? |
|
|
861 | */ |
|
|
862 | receive_play_again (pl->ob, buf[0]); |
|
|
863 | break; |
|
|
864 | |
|
|
865 | case ST_ROLL_STAT: |
|
|
866 | key_roll_stat (pl->ob, buf[0]); |
|
|
867 | break; |
|
|
868 | |
|
|
869 | case ST_CHANGE_CLASS: |
851 | case ST_CHANGE_CLASS: |
870 | |
|
|
871 | key_change_class (pl->ob, buf[0]); |
852 | key_change_class (pl->ob, buf[0]); |
872 | break; |
853 | break; |
873 | |
854 | |
874 | case ST_CONFIRM_QUIT: |
|
|
875 | key_confirm_quit (pl->ob, buf[0]); |
|
|
876 | break; |
|
|
877 | |
|
|
878 | case ST_CONFIGURE: |
|
|
879 | LOG (llevError, "In client input handling, but into configure state\n"); |
|
|
880 | pl->state = ST_PLAYING; |
|
|
881 | break; |
|
|
882 | |
|
|
883 | case ST_GET_NAME: |
|
|
884 | receive_player_name (pl->ob, 13); |
|
|
885 | break; |
|
|
886 | |
|
|
887 | case ST_GET_PASSWORD: |
|
|
888 | case ST_CONFIRM_PASSWORD: |
|
|
889 | receive_player_password (pl->ob, 13); |
|
|
890 | break; |
|
|
891 | |
|
|
892 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
855 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
893 | receive_party_password (pl->ob, 13); |
856 | receive_party_password (pl->ob, 13); |
894 | break; |
857 | break; |
895 | |
858 | |
896 | default: |
859 | default: |
897 | LOG (llevError, "Unknown input state: %d\n", pl->state); |
860 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
898 | } |
861 | } |
899 | } |
862 | } |
900 | |
863 | |
901 | /** |
864 | /** |
902 | * Client tells its version. If there is a mismatch, we close the |
865 | * Client tells its version. If there is a mismatch, we close the |
… | |
… | |
904 | * something older than the server. If we assume the client will be |
867 | * something older than the server. If we assume the client will be |
905 | * backwards compatible, having it be a later version should not be a |
868 | * backwards compatible, having it be a later version should not be a |
906 | * problem. |
869 | * problem. |
907 | */ |
870 | */ |
908 | void |
871 | void |
909 | VersionCmd (char *buf, int len, client_socket * ns) |
872 | VersionCmd (char *buf, int len, client * ns) |
910 | { |
873 | { |
911 | char *cp; |
|
|
912 | char version_warning[256]; |
|
|
913 | |
|
|
914 | if (!buf) |
874 | if (!buf) |
915 | { |
875 | { |
916 | LOG (llevError, "CS: received corrupted version command\n"); |
876 | LOG (llevError, "CS: received corrupted version command\n"); |
917 | return; |
877 | return; |
918 | } |
878 | } |
919 | |
879 | |
920 | ns->cs_version = atoi (buf); |
880 | ns->cs_version = atoi (buf); |
921 | ns->sc_version = ns->cs_version; |
881 | ns->sc_version = ns->cs_version; |
|
|
882 | |
|
|
883 | LOG (llevDebug, "connection from client <%s>\n", buf); |
|
|
884 | |
|
|
885 | |
|
|
886 | //TODO: should log here just for statistics |
|
|
887 | |
922 | if (VERSION_CS != ns->cs_version) |
888 | //if (VERSION_CS != ns->cs_version) |
923 | { |
889 | // unchecked; |
924 | #ifdef ESRV_DEBUG |
890 | |
925 | LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version); |
|
|
926 | #endif |
|
|
927 | } |
|
|
928 | cp = strchr (buf + 1, ' '); |
891 | char *cp = strchr (buf + 1, ' '); |
929 | if (!cp) |
892 | if (!cp) |
930 | return; |
893 | return; |
|
|
894 | |
931 | ns->sc_version = atoi (cp); |
895 | ns->sc_version = atoi (cp); |
|
|
896 | |
932 | if (VERSION_SC != ns->sc_version) |
897 | //if (VERSION_SC != ns->sc_version) |
933 | { |
898 | // unchecked; |
934 | #ifdef ESRV_DEBUG |
899 | |
935 | LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version); |
|
|
936 | #endif |
|
|
937 | } |
|
|
938 | cp = strchr (cp + 1, ' '); |
900 | cp = strchr (cp + 1, ' '); |
|
|
901 | |
939 | if (cp) |
902 | if (cp) |
940 | { |
903 | { |
941 | LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); |
904 | assign (ns->version, cp + 1); |
942 | |
905 | |
943 | snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); |
|
|
944 | |
|
|
945 | /* This is first implementation - i skip all beta DX clients with it |
|
|
946 | * Add later stuff here for other clients |
|
|
947 | */ |
|
|
948 | |
|
|
949 | /* these are old dxclients */ |
|
|
950 | /* Version 1024 added support for singular + plural name values - |
|
|
951 | * requiing this minimal value reduces complexity of that code, and it |
|
|
952 | * has been around for a long time. |
|
|
953 | */ |
|
|
954 | if (ns->sc_version < 1026) |
906 | if (ns->sc_version < 1026) |
955 | { |
907 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
956 | sprintf (version_warning, "drawinfo %d %s", NDI_RED, |
|
|
957 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
908 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
958 | ns->send_packet (version_warning); |
|
|
959 | } |
|
|
960 | |
|
|
961 | } |
909 | } |
962 | } |
910 | } |
963 | |
911 | |
964 | /** sound related functions. */ |
912 | /** sound related functions. */ |
965 | |
|
|
966 | void |
913 | void |
967 | SetSound (char *buf, int len, client_socket * ns) |
914 | SetSound (char *buf, int len, client * ns) |
968 | { |
915 | { |
969 | ns->sound = atoi (buf); |
916 | ns->sound = atoi (buf); |
970 | } |
917 | } |
971 | |
918 | |
972 | /** client wants the map resent */ |
919 | /** client wants the map resent */ |
973 | |
|
|
974 | void |
920 | void |
975 | MapRedrawCmd (char *buf, int len, player *pl) |
921 | MapRedrawCmd (char *buf, int len, player *pl) |
976 | { |
922 | { |
977 | |
|
|
978 | /* This function is currently disabled; just clearing the map state results in |
923 | /* This function is currently disabled; just clearing the map state results in |
979 | * display errors. It should clear the cache and send a newmap command. |
924 | * display errors. It should clear the cache and send a newmap command. |
980 | * Unfortunately this solution does not work because some client versions send |
925 | * Unfortunately this solution does not work because some client versions send |
981 | * a mapredraw command after receiving a newmap command. |
926 | * a mapredraw command after receiving a newmap command. |
982 | */ |
927 | */ |
983 | #if 0 |
|
|
984 | /* Okay, this is MAJOR UGLY. but the only way I know how to |
|
|
985 | * clear the "cache" |
|
|
986 | */ |
|
|
987 | memset (&pl->socket->lastmap, 0, sizeof (struct Map)); |
|
|
988 | draw_client_map (pl->ob); |
|
|
989 | #endif |
|
|
990 | } |
928 | } |
991 | |
929 | |
992 | /** |
930 | /** |
993 | * Moves an object (typically, container to inventory). |
931 | * Moves an object (typically, container to inventory). |
994 | * syntax is: move (to) (tag) (nrof) |
932 | * syntax is: move (to) (tag) (nrof) |
… | |
… | |
997 | MoveCmd (char *buf, int len, player *pl) |
935 | MoveCmd (char *buf, int len, player *pl) |
998 | { |
936 | { |
999 | int vals[3], i; |
937 | int vals[3], i; |
1000 | |
938 | |
1001 | /* A little funky here. We only cycle for 2 records, because |
939 | /* A little funky here. We only cycle for 2 records, because |
1002 | * we obviously am not going to find a space after the third |
940 | * we obviously are not going to find a space after the third |
1003 | * record. Perhaps we should just replace this with a |
941 | * record. Perhaps we should just replace this with a |
1004 | * sscanf? |
942 | * sscanf? |
1005 | */ |
943 | */ |
1006 | for (i = 0; i < 2; i++) |
944 | for (i = 0; i < 2; i++) |
1007 | { |
945 | { |
1008 | vals[i] = atoi (buf); |
946 | vals[i] = atoi (buf); |
|
|
947 | |
1009 | if (!(buf = strchr (buf, ' '))) |
948 | if (!(buf = strchr (buf, ' '))) |
1010 | { |
949 | { |
1011 | LOG (llevError, "Incomplete move command: %s\n", buf); |
950 | LOG (llevError, "Incomplete move command: %s\n", buf); |
1012 | return; |
951 | return; |
1013 | } |
952 | } |
|
|
953 | |
1014 | buf++; |
954 | buf++; |
1015 | } |
955 | } |
|
|
956 | |
1016 | vals[2] = atoi (buf); |
957 | vals[2] = atoi (buf); |
1017 | |
958 | |
1018 | /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ |
959 | /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ |
1019 | esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); |
960 | esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); |
1020 | } |
961 | } |
1021 | |
|
|
1022 | |
|
|
1023 | |
962 | |
1024 | /****************************************************************************** |
963 | /****************************************************************************** |
1025 | * |
964 | * |
1026 | * Start of commands the server sends to the client. |
965 | * Start of commands the server sends to the client. |
1027 | * |
966 | * |
… | |
… | |
1030 | /** |
969 | /** |
1031 | * Asks the client to query the user. This way, the client knows |
970 | * Asks the client to query the user. This way, the client knows |
1032 | * it needs to send something back (vs just printing out a message) |
971 | * it needs to send something back (vs just printing out a message) |
1033 | */ |
972 | */ |
1034 | void |
973 | void |
1035 | send_query (client_socket * ns, uint8 flags, char *text) |
974 | send_query (client *ns, uint8 flags, char *text) |
1036 | { |
975 | { |
1037 | char buf[MAX_BUF]; |
|
|
1038 | |
|
|
1039 | sprintf (buf, "query %d %s", flags, text ? text : ""); |
976 | ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
1040 | ns->send_packet (buf); |
|
|
1041 | } |
977 | } |
1042 | |
978 | |
1043 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
979 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
1044 | Old = New; \ |
980 | Old = New; \ |
1045 | sl << uint8 (Type) << uint64 (New); \ |
981 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
1075 | esrv_update_stats (player *pl) |
1011 | esrv_update_stats (player *pl) |
1076 | { |
1012 | { |
1077 | char buf[MAX_BUF]; |
1013 | char buf[MAX_BUF]; |
1078 | uint16 flags; |
1014 | uint16 flags; |
1079 | |
1015 | |
1080 | packet sl; |
1016 | client *ns = pl->ns; |
1081 | sl << "stats "; |
1017 | if (!ns) |
|
|
1018 | return; |
1082 | |
1019 | |
1083 | if (pl->ob != NULL) |
1020 | object *ob = pl->ob; |
1084 | { |
1021 | if (!ob) |
|
|
1022 | return; |
|
|
1023 | |
|
|
1024 | packet sl ("stats"); |
|
|
1025 | |
1085 | AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); |
1026 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
1086 | AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); |
1027 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
1087 | AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); |
1028 | AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP); |
1088 | AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); |
1029 | AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP); |
1089 | AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); |
1030 | AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE); |
1090 | AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); |
1031 | AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE); |
1091 | AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); |
1032 | AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR); |
1092 | AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); |
|
|
1093 | AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); |
|
|
1094 | AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); |
|
|
1095 | AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); |
1033 | AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX); |
1096 | AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); |
1034 | AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON); |
|
|
1035 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
|
|
1036 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
|
|
1037 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
1097 | AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); |
1038 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
1098 | } |
|
|
1099 | |
1039 | |
1100 | if (pl->socket->exp64) |
|
|
1101 | { |
|
|
1102 | uint8 s; |
|
|
1103 | |
|
|
1104 | for (s = 0; s < NUM_SKILLS; s++) |
1040 | for (int s = 0; s < NUM_SKILLS; s++) |
1105 | { |
1041 | if (object *skill = pl->last_skill_ob[s]) |
1106 | if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) |
1042 | if (skill->stats.exp != ns->last_skill_exp [s]) |
1107 | { |
1043 | { |
|
|
1044 | ns->last_skill_exp [s] = skill->stats.exp; |
|
|
1045 | |
1108 | /* Always send along the level if exp changes. This is only |
1046 | /* Always send along the level if exp changes. This is only |
1109 | * 1 extra byte, but keeps processing simpler. |
1047 | * 1 extra byte, but keeps processing simpler. |
1110 | */ |
1048 | */ |
1111 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1049 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1112 | << uint8 (pl->last_skill_ob[s]->level) |
1050 | << uint8 (skill->level) |
1113 | << uint64 (pl->last_skill_ob[s]->stats.exp); |
1051 | << uint64 (skill->stats.exp); |
1114 | |
|
|
1115 | pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; |
|
|
1116 | } |
1052 | } |
1117 | } |
|
|
1118 | } |
|
|
1119 | |
1053 | |
1120 | if (pl->socket->exp64) |
|
|
1121 | { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } |
1054 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
1122 | else |
|
|
1123 | { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } |
|
|
1124 | |
|
|
1125 | AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); |
1055 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
1126 | AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); |
1056 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
1127 | AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); |
1057 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
1128 | AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); |
1058 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
1129 | AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); |
1059 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); |
1130 | AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); |
1060 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
1131 | AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
1061 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
1132 | AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); |
1062 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
|
|
1063 | |
1133 | flags = 0; |
1064 | flags = 0; |
1134 | |
1065 | |
1135 | if (pl->fire_on) |
1066 | if (pl->fire_on) |
1136 | flags |= SF_FIREON; |
1067 | flags |= SF_FIREON; |
1137 | |
1068 | |
1138 | if (pl->run_on) |
1069 | if (pl->run_on) |
1139 | flags |= SF_RUNON; |
1070 | flags |= SF_RUNON; |
1140 | |
1071 | |
1141 | AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); |
1072 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
1142 | |
1073 | |
1143 | if (pl->socket->sc_version < 1025) |
1074 | if (ns->sc_version < 1025) |
1144 | { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1075 | { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1145 | else |
1076 | else |
1146 | { |
|
|
1147 | int i; |
|
|
1148 | |
|
|
1149 | for (i = 0; i < NROFATTACKS; i++) |
1077 | for (int i = 0; i < NROFATTACKS; i++) |
1150 | { |
1078 | { |
1151 | /* Skip ones we won't send */ |
1079 | /* Skip ones we won't send */ |
1152 | if (atnr_cs_stat[i] == -1) |
1080 | if (atnr_cs_stat[i] == -1) |
1153 | continue; |
1081 | continue; |
1154 | |
1082 | |
1155 | AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); |
1083 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
1156 | } |
1084 | } |
1157 | } |
|
|
1158 | |
1085 | |
1159 | if (pl->socket->monitor_spells) |
1086 | if (pl->ns->monitor_spells) |
1160 | { |
1087 | { |
1161 | AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1088 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1162 | AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); |
1089 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
1163 | AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); |
1090 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
1164 | } |
1091 | } |
1165 | |
1092 | |
1166 | rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ |
1093 | rangetostring (ob, buf); /* we want use the new fire & run system in new client */ |
1167 | AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); |
1094 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
1168 | set_title (pl->ob, buf); |
1095 | set_title (ob, buf); |
1169 | AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); |
1096 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
1170 | |
1097 | |
1171 | /* Only send it away if we have some actual data */ |
1098 | /* Only send it away if we have some actual data */ |
1172 | if (sl.length () > 6) |
1099 | if (sl.length () > 6) |
1173 | pl->socket->send_packet (sl); |
1100 | ns->send_packet (sl); |
1174 | } |
1101 | } |
1175 | |
1102 | |
1176 | /** |
1103 | /** |
1177 | * Tells the client that here is a player it should start using. |
1104 | * Tells the client that here is a player it should start using. |
1178 | */ |
1105 | */ |
1179 | void |
1106 | void |
1180 | esrv_new_player (player *pl, uint32 weight) |
1107 | esrv_new_player (player *pl, uint32 weight) |
1181 | { |
1108 | { |
1182 | pl->last_weight = weight; |
1109 | packet sl ("player"); |
1183 | |
|
|
1184 | packet sl; |
|
|
1185 | sl << "player "; |
|
|
1186 | |
1110 | |
1187 | sl << uint32 (pl->ob->count) |
1111 | sl << uint32 (pl->ob->count) |
1188 | << uint32 (weight) |
1112 | << uint32 (weight) |
1189 | << uint32 (pl->ob->face->number) |
1113 | << uint32 (pl->ob->face) |
1190 | << data8 (pl->ob->name); |
1114 | << data8 (pl->ob->name); |
1191 | |
1115 | |
|
|
1116 | pl->ns->last_weight = weight; |
1192 | pl->socket->send_packet (sl); |
1117 | pl->ns->send_packet (sl); |
1193 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1118 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1194 | } |
1119 | } |
1195 | |
1120 | |
1196 | /** |
1121 | /** |
1197 | * Need to send an animation sequence to the client. |
1122 | * Need to send an animation sequence to the client. |
… | |
… | |
1199 | * sent them the face yet (this can become quite costly in terms of |
1124 | * sent them the face yet (this can become quite costly in terms of |
1200 | * how much we are sending - on the other hand, this should only happen |
1125 | * how much we are sending - on the other hand, this should only happen |
1201 | * when the player logs in and picks stuff up. |
1126 | * when the player logs in and picks stuff up. |
1202 | */ |
1127 | */ |
1203 | void |
1128 | void |
1204 | esrv_send_animation (client_socket * ns, short anim_num) |
1129 | esrv_send_animation (client * ns, short anim_num) |
1205 | { |
1130 | { |
1206 | int i; |
|
|
1207 | |
|
|
1208 | /* Do some checking on the anim_num we got. Note that the animations |
1131 | /* Do some checking on the anim_num we got. Note that the animations |
1209 | * are added in contigous order, so if the number is in the valid |
1132 | * are added in contigous order, so if the number is in the valid |
1210 | * range, it must be a valid animation. |
1133 | * range, it must be a valid animation. |
1211 | */ |
1134 | */ |
1212 | if (anim_num < 0 || anim_num > num_animations) |
1135 | if (anim_num < 0 || anim_num > num_animations) |
1213 | { |
1136 | { |
1214 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
1137 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
1215 | return; |
1138 | return; |
1216 | } |
1139 | } |
1217 | |
1140 | |
1218 | packet sl; |
1141 | packet sl ("anim"); |
1219 | |
1142 | |
1220 | sl << "anim " |
|
|
1221 | << uint16 (anim_num) |
1143 | sl << uint16 (anim_num) |
1222 | << uint16 (0); /* flags - not used right now */ |
1144 | << uint16 (0); /* flags - not used right now */ |
1223 | |
1145 | |
1224 | /* Build up the list of faces. Also, send any information (ie, the |
1146 | /* Build up the list of faces. Also, send any information (ie, the |
1225 | * the face itself) down to the client. |
1147 | * the face itself) down to the client. |
1226 | */ |
1148 | */ |
1227 | for (i = 0; i < animations[anim_num].num_animations; i++) |
1149 | for (int i = 0; i < animations[anim_num].num_animations; i++) |
1228 | { |
1150 | { |
1229 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
1151 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
1230 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
1152 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
|
|
1153 | |
1231 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
1154 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
1232 | } |
1155 | } |
1233 | |
1156 | |
1234 | ns->send_packet (sl); |
1157 | ns->send_packet (sl); |
1235 | |
1158 | |
… | |
… | |
1241 | * |
1164 | * |
1242 | * Start of map related commands. |
1165 | * Start of map related commands. |
1243 | * |
1166 | * |
1244 | ******************************************************************************/ |
1167 | ******************************************************************************/ |
1245 | |
1168 | |
1246 | /** |
|
|
1247 | * This adds face_num to a map cell at x,y. If the client doesn't have |
|
|
1248 | * the face yet, we will also send it. |
|
|
1249 | */ |
|
|
1250 | static void |
|
|
1251 | esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) |
|
|
1252 | { |
|
|
1253 | if (newmap->cells[x][y].count >= MAP_LAYERS) |
|
|
1254 | { |
|
|
1255 | LOG (llevError, "Too many faces in map cell %d %d\n", x, y); |
|
|
1256 | return; |
|
|
1257 | abort (); |
|
|
1258 | } |
|
|
1259 | |
|
|
1260 | newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; |
|
|
1261 | newmap->cells[x][y].count++; |
|
|
1262 | |
|
|
1263 | if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1264 | esrv_send_face (ns, face_num, 0); |
|
|
1265 | } |
|
|
1266 | |
|
|
1267 | struct LayerCell |
|
|
1268 | { |
|
|
1269 | uint16 xy; |
|
|
1270 | short face; |
|
|
1271 | }; |
|
|
1272 | |
|
|
1273 | struct MapLayer |
|
|
1274 | { |
|
|
1275 | int count; |
|
|
1276 | struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; |
|
|
1277 | }; |
|
|
1278 | |
|
|
1279 | /** Checkes if map cells have changed */ |
|
|
1280 | static int |
|
|
1281 | mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap) |
|
|
1282 | { |
|
|
1283 | int k; |
|
|
1284 | |
|
|
1285 | if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) |
|
|
1286 | return 1; |
|
|
1287 | for (k = 0; k < newmap->cells[i][j].count; k++) |
|
|
1288 | { |
|
|
1289 | if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k]) |
|
|
1290 | { |
|
|
1291 | return 1; |
|
|
1292 | } |
|
|
1293 | } |
|
|
1294 | return 0; |
|
|
1295 | } |
|
|
1296 | |
|
|
1297 | /** |
|
|
1298 | * Basically, what this does is pack the data into layers. |
|
|
1299 | * cnum is the client number, cur is the the buffer we put all of |
|
|
1300 | * this data into. we return the end of the data. layers is |
|
|
1301 | * how many layers of data we should back. |
|
|
1302 | */ |
|
|
1303 | static uint8 * |
|
|
1304 | compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap) |
|
|
1305 | { |
|
|
1306 | int x, y, k; |
|
|
1307 | int face; |
|
|
1308 | unsigned char *fcur; |
|
|
1309 | struct MapLayer layers[MAP_LAYERS]; |
|
|
1310 | |
|
|
1311 | for (k = 0; k < MAP_LAYERS; k++) |
|
|
1312 | layers[k].count = 0; |
|
|
1313 | fcur = cur; |
|
|
1314 | for (x = 0; x < ns->mapx; x++) |
|
|
1315 | { |
|
|
1316 | for (y = 0; y < ns->mapy; y++) |
|
|
1317 | { |
|
|
1318 | if (!mapcellchanged (ns, x, y, newmap)) |
|
|
1319 | continue; |
|
|
1320 | if (newmap->cells[x][y].count == 0) |
|
|
1321 | { |
|
|
1322 | *cur = x * ns->mapy + y; /* mark empty space */ |
|
|
1323 | cur++; |
|
|
1324 | continue; |
|
|
1325 | } |
|
|
1326 | for (k = 0; k < newmap->cells[x][y].count; k++) |
|
|
1327 | { |
|
|
1328 | layers[k].lcells[layers[k].count].xy = x * ns->mapy + y; |
|
|
1329 | layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k]; |
|
|
1330 | layers[k].count++; |
|
|
1331 | } |
|
|
1332 | } |
|
|
1333 | } |
|
|
1334 | /* If no data, return now. */ |
|
|
1335 | if (fcur == cur && layers[0].count == 0) |
|
|
1336 | return cur; |
|
|
1337 | *cur = 255; /* mark end of explicitly cleared cells */ |
|
|
1338 | cur++; |
|
|
1339 | /* First pack by layers. */ |
|
|
1340 | for (k = 0; k < numlayers; k++) |
|
|
1341 | { |
|
|
1342 | if (layers[k].count == 0) |
|
|
1343 | break; /* once a layer is entirely empty, no layer below it can |
|
|
1344 | have anything in it either */ |
|
|
1345 | /* Pack by entries in thie layer */ |
|
|
1346 | for (x = 0; x < layers[k].count;) |
|
|
1347 | { |
|
|
1348 | fcur = cur; |
|
|
1349 | *cur = layers[k].lcells[x].face >> 8; |
|
|
1350 | cur++; |
|
|
1351 | *cur = layers[k].lcells[x].face & 0xFF; |
|
|
1352 | cur++; |
|
|
1353 | face = layers[k].lcells[x].face; |
|
|
1354 | /* Now, we back the redundant data into 1 byte xy pairings */ |
|
|
1355 | for (y = x; y < layers[k].count; y++) |
|
|
1356 | { |
|
|
1357 | if (layers[k].lcells[y].face == face) |
|
|
1358 | { |
|
|
1359 | *cur = (uint8) layers[k].lcells[y].xy; |
|
|
1360 | cur++; |
|
|
1361 | layers[k].lcells[y].face = -1; |
|
|
1362 | } |
|
|
1363 | } |
|
|
1364 | *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */ |
|
|
1365 | /* forward over the now redundant data */ |
|
|
1366 | while (x < layers[k].count && layers[k].lcells[x].face == -1) |
|
|
1367 | x++; |
|
|
1368 | } |
|
|
1369 | *fcur = *fcur | 128; /* mark for end of faces at this layer */ |
|
|
1370 | } |
|
|
1371 | return cur; |
|
|
1372 | } |
|
|
1373 | |
|
|
1374 | /** Clears a map cell */ |
1169 | /** Clears a map cell */ |
1375 | static void |
1170 | static void |
1376 | map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) |
1171 | map_clearcell (struct MapCell *cell, int count) |
1377 | { |
1172 | { |
1378 | cell->faces[0] = face0; |
1173 | cell->faces[0] = 0; |
1379 | cell->faces[1] = face1; |
1174 | cell->faces[1] = 0; |
1380 | cell->faces[2] = face2; |
1175 | cell->faces[2] = 0; |
1381 | cell->count = count; |
1176 | cell->count = count; |
1382 | cell->stat_hp = 0; |
1177 | cell->stat_hp = 0; |
1383 | cell->flags = 0; |
1178 | cell->flags = 0; |
1384 | cell->player = 0; |
1179 | cell->player = 0; |
1385 | } |
1180 | } |
1386 | |
1181 | |
1387 | #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) |
|
|
1388 | #define MAX_LAYERS 3 |
1182 | #define MAX_LAYERS 3 |
1389 | |
|
|
1390 | /* Using a global really isn't a good approach, but saves the over head of |
|
|
1391 | * allocating and deallocating such a block of data each time run through, |
|
|
1392 | * and saves the space of allocating this in the socket object when we only |
|
|
1393 | * need it for this cycle. If the serve is ever threaded, this needs to be |
|
|
1394 | * re-examined. |
|
|
1395 | */ |
|
|
1396 | |
|
|
1397 | static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; |
|
|
1398 | |
|
|
1399 | /** |
|
|
1400 | * Returns true if any of the heads for this |
|
|
1401 | * space is set. Returns false if all are blank - this is used |
|
|
1402 | * for empty space checking. |
|
|
1403 | */ |
|
|
1404 | static inline int |
|
|
1405 | have_head (int ax, int ay) |
|
|
1406 | { |
|
|
1407 | |
|
|
1408 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || |
|
|
1409 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) |
|
|
1410 | return 1; |
|
|
1411 | return 0; |
|
|
1412 | } |
|
|
1413 | |
|
|
1414 | /** |
|
|
1415 | * check_head is a bit simplistic version of update_space below. |
|
|
1416 | * basically, it only checks the that the head on space ax,ay at layer |
|
|
1417 | * needs to get sent - if so, it adds the data, sending the head |
|
|
1418 | * if needed, and returning 1. If this no data needs to get |
|
|
1419 | * sent, it returns zero. |
|
|
1420 | */ |
|
|
1421 | static int |
|
|
1422 | check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) |
|
|
1423 | { |
|
|
1424 | short face_num; |
|
|
1425 | |
|
|
1426 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) |
|
|
1427 | face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; |
|
|
1428 | else |
|
|
1429 | face_num = 0; |
|
|
1430 | |
|
|
1431 | if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) |
|
|
1432 | { |
|
|
1433 | sl << uint16 (face_num); |
|
|
1434 | if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1435 | esrv_send_face (&ns, face_num, 0); |
|
|
1436 | |
|
|
1437 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; |
|
|
1438 | ns.lastmap.cells[ax][ay].faces[layer] = face_num; |
|
|
1439 | return 1; |
|
|
1440 | } |
|
|
1441 | |
|
|
1442 | return 0; /* No change */ |
|
|
1443 | } |
|
|
1444 | |
1183 | |
1445 | /** |
1184 | /** |
1446 | * Removes the need to replicate the same code for each layer. |
1185 | * Removes the need to replicate the same code for each layer. |
1447 | * this returns true if this space is now in fact different than |
1186 | * this returns true if this space is now in fact different than |
1448 | * it was. |
1187 | * it was. |
… | |
… | |
1459 | * numbers the spaces differently - I think this was a leftover from |
1198 | * numbers the spaces differently - I think this was a leftover from |
1460 | * the map command, where the faces stack up. Sinces that is no longer |
1199 | * the map command, where the faces stack up. Sinces that is no longer |
1461 | * the case, it seems to make more sense to have these layer values |
1200 | * the case, it seems to make more sense to have these layer values |
1462 | * actually match. |
1201 | * actually match. |
1463 | */ |
1202 | */ |
1464 | |
|
|
1465 | static int |
1203 | static int |
1466 | update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1204 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1467 | { |
1205 | { |
1468 | object *ob, *head; |
|
|
1469 | uint16 face_num; |
1206 | uint16 face_num; |
1470 | int bx, by, i; |
1207 | int bx, by, i; |
1471 | |
1208 | |
1472 | /* If there is a multipart object stored away, treat that as more important. |
|
|
1473 | * If not, then do the normal processing. |
|
|
1474 | */ |
|
|
1475 | head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; |
|
|
1476 | |
|
|
1477 | /* Check to see if this head is part of the set of objects |
|
|
1478 | * we would normally send for this space. If so, then |
|
|
1479 | * don't use the head value. We need to do the check |
|
|
1480 | * here and not when setting up the heads[] value for two reasons - |
|
|
1481 | * 1) the heads[] values will get used even if the space is not visible. |
|
|
1482 | * 2) its possible the head is not on the same map as a part, and I'd |
|
|
1483 | * rather not need to do the map translation overhead. |
|
|
1484 | * 3) We need to do some extra checking to make sure that we will |
|
|
1485 | * otherwise send the image as this layer, eg, either it matches |
|
|
1486 | * the head value, or is not multipart. |
|
|
1487 | */ |
|
|
1488 | if (head && !head->more) |
|
|
1489 | { |
|
|
1490 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1491 | { |
|
|
1492 | ob = GET_MAP_FACE_OBJ (mp, mx, my, i); |
|
|
1493 | if (!ob) |
|
|
1494 | continue; |
|
|
1495 | |
|
|
1496 | if (ob->head) |
|
|
1497 | ob = ob->head; |
|
|
1498 | |
|
|
1499 | if (ob == head) |
|
|
1500 | { |
|
|
1501 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; |
|
|
1502 | head = NULL; |
|
|
1503 | break; |
|
|
1504 | } |
|
|
1505 | } |
|
|
1506 | } |
|
|
1507 | |
|
|
1508 | ob = head; |
|
|
1509 | if (!ob) |
|
|
1510 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1209 | object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1511 | |
1210 | |
1512 | /* If there is no object for this space, or if the face for the object |
1211 | /* If there is no object for this space, or if the face for the object |
1513 | * is the blank face, set the face number to zero. |
1212 | * is the blank face, set the face number to zero. |
1514 | * else if we have the stored head object for this space, that takes |
1213 | * else if we have the stored head object for this space, that takes |
1515 | * precedence over the other object for this space. |
1214 | * precedence over the other object for this space. |
1516 | * otherwise, we do special head processing |
1215 | * otherwise, we do special head processing |
1517 | */ |
1216 | */ |
1518 | if (!ob || ob->face == blank_face) |
1217 | if (!ob || ob->face == blank_face) |
1519 | face_num = 0; |
1218 | face_num = 0; |
1520 | else if (head) |
|
|
1521 | { |
|
|
1522 | /* if this is a head that had previously been stored */ |
|
|
1523 | face_num = ob->face->number; |
|
|
1524 | } |
|
|
1525 | else |
1219 | else |
1526 | { |
|
|
1527 | /* if the faces for the different parts of a multipart object |
|
|
1528 | * are the same, we only want to send the bottom right most |
|
|
1529 | * portion of the object. That info is in the tail_.. values |
|
|
1530 | * of the head. Note that for the head itself, ob->head will |
|
|
1531 | * be null, so we only do this block if we are working on |
|
|
1532 | * a tail piece. |
|
|
1533 | */ |
|
|
1534 | |
|
|
1535 | /* tail_x and tail_y will only be set in the head object. If |
|
|
1536 | * this is the head object and these are set, we proceed |
|
|
1537 | * with logic to only send bottom right. Similarly, if |
|
|
1538 | * this is one of the more parts but the head has those values |
|
|
1539 | * set, we want to do the processing. There can be cases where |
|
|
1540 | * the head is not visible but one of its parts is, so we just |
|
|
1541 | * can always expect that ob->arch->tail_x will be true for all |
|
|
1542 | * object we may want to display. |
|
|
1543 | */ |
|
|
1544 | if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) |
|
|
1545 | { |
|
|
1546 | |
|
|
1547 | if (ob->head) |
|
|
1548 | head = ob->head; |
|
|
1549 | else |
|
|
1550 | head = ob; |
|
|
1551 | |
|
|
1552 | /* Basically figure out where the offset is from where we are right |
|
|
1553 | * now. the ob->arch->clone.{x,y} values hold the offset that this current |
|
|
1554 | * piece is from the head, and the tail is where the tail is from the |
|
|
1555 | * head. Note that bx and by will equal sx and sy if we are already working |
|
|
1556 | * on the bottom right corner. If ob is the head, the clone values |
|
|
1557 | * will be zero, so the right thing will still happen. |
|
|
1558 | */ |
|
|
1559 | bx = sx + head->arch->tail_x - ob->arch->clone.x; |
|
|
1560 | by = sy + head->arch->tail_y - ob->arch->clone.y; |
|
|
1561 | |
|
|
1562 | /* I don't think this can ever happen, but better to check for it just |
|
|
1563 | * in case. |
|
|
1564 | */ |
|
|
1565 | if (bx < sx || by < sy) |
|
|
1566 | { |
|
|
1567 | LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy); |
|
|
1568 | face_num = 0; |
|
|
1569 | } |
|
|
1570 | /* single part object, multipart object with non merged faces, |
|
|
1571 | * of multipart object already at lower right. |
|
|
1572 | */ |
|
|
1573 | else if (bx == sx && by == sy) |
|
|
1574 | { |
|
|
1575 | face_num = ob->face->number; |
|
|
1576 | |
|
|
1577 | /* if this face matches one stored away, clear that one away. |
|
|
1578 | * this code relies on the fact that the map1 commands |
|
|
1579 | * goes from 2 down to 0. |
|
|
1580 | */ |
|
|
1581 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1582 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && |
|
|
1583 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1584 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; |
|
|
1585 | } |
|
|
1586 | else |
|
|
1587 | { |
|
|
1588 | /* If this head is stored away, clear it - otherwise, |
|
|
1589 | * there can be cases where a object is on multiple layers - |
|
|
1590 | * we only want to send it once. |
|
|
1591 | */ |
|
|
1592 | face_num = head->face->number; |
|
|
1593 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1594 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && |
|
|
1595 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1596 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; |
|
|
1597 | |
|
|
1598 | /* First, try to put the new head on the same layer. If that is used up, |
|
|
1599 | * then find another layer. |
|
|
1600 | */ |
|
|
1601 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) |
|
|
1602 | { |
|
|
1603 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; |
|
|
1604 | } |
|
|
1605 | else |
|
|
1606 | for (i = 0; i < MAX_LAYERS; i++) |
|
|
1607 | { |
|
|
1608 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || |
|
|
1609 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) |
|
|
1610 | { |
|
|
1611 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; |
|
|
1612 | } |
|
|
1613 | } |
|
|
1614 | face_num = 0; /* Don't send this object - we'll send the head later */ |
|
|
1615 | } |
|
|
1616 | } |
|
|
1617 | else |
|
|
1618 | { |
|
|
1619 | /* In this case, we are already at the lower right or single part object, |
1220 | /* In this case, we are already at the lower right or single part object, |
1620 | * so nothing special |
1221 | * so nothing special |
1621 | */ |
|
|
1622 | face_num = ob->face->number; |
|
|
1623 | |
|
|
1624 | /* clear out any head entries that have the same face as this one */ |
|
|
1625 | for (bx = 0; bx < layer; bx++) |
|
|
1626 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && |
|
|
1627 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) |
|
|
1628 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; |
|
|
1629 | } |
|
|
1630 | } /* else not already head object or blank face */ |
|
|
1631 | |
|
|
1632 | /* This is a real hack. Basically, if we have nothing to send for this layer, |
|
|
1633 | * but there is a head on the next layer, send that instead. |
|
|
1634 | * Without this, what happens is you can get the case where the player stands |
|
|
1635 | * on the same space as the head. However, if you have overlapping big objects |
|
|
1636 | * of the same type, what happens then is it doesn't think it needs to send |
|
|
1637 | * This tends to make stacking also work/look better. |
|
|
1638 | */ |
1222 | */ |
1639 | if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) |
|
|
1640 | { |
|
|
1641 | face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; |
|
|
1642 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; |
|
|
1643 | } |
|
|
1644 | |
|
|
1645 | /* Another hack - because of heads and whatnot, this face may match one |
|
|
1646 | * we already sent for a lower layer. In that case, don't send |
|
|
1647 | * this one. |
|
|
1648 | */ |
|
|
1649 | if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num) |
|
|
1650 | face_num = 0; |
1223 | face_num = ob->face; |
1651 | |
1224 | |
1652 | /* We've gotten what face we want to use for the object. Now see if |
1225 | /* We've gotten what face we want to use for the object. Now see if |
1653 | * if it has changed since we last sent it to the client. |
1226 | * if it has changed since we last sent it to the client. |
1654 | */ |
1227 | */ |
1655 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
1228 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
… | |
… | |
1684 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
1257 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
1685 | * take. |
1258 | * take. |
1686 | */ |
1259 | */ |
1687 | |
1260 | |
1688 | static inline int |
1261 | static inline int |
1689 | update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1262 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1690 | { |
1263 | { |
1691 | object *ob; |
1264 | object *ob; |
1692 | int smoothlevel; /* old face_num; */ |
1265 | int smoothlevel; /* old face_num; */ |
1693 | |
1266 | |
1694 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1267 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1695 | |
1268 | |
1696 | /* If there is no object for this space, or if the face for the object |
1269 | /* If there is no object for this space, or if the face for the object |
1697 | * is the blank face, set the smoothlevel to zero. |
1270 | * is the blank face, set the smoothlevel to zero. |
1698 | */ |
1271 | */ |
1699 | if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) |
1272 | if (!ob || ob->face == blank_face) |
1700 | smoothlevel = 0; |
1273 | smoothlevel = 0; |
1701 | else |
1274 | else |
1702 | { |
1275 | { |
1703 | smoothlevel = ob->smoothlevel; |
1276 | smoothlevel = ob->smoothlevel; |
1704 | if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) |
1277 | if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH)) |
1705 | SendSmooth (&ns, ob->face->number); |
1278 | SendSmooth (&ns, ob->face); |
1706 | } /* else not already head object or blank face */ |
1279 | } /* else not already head object or blank face */ |
1707 | |
1280 | |
1708 | /* We've gotten what face we want to use for the object. Now see if |
1281 | /* We've gotten what face we want to use for the object. Now see if |
1709 | * if it has changed since we last sent it to the client. |
1282 | * if it has changed since we last sent it to the client. |
1710 | */ |
1283 | */ |
… | |
… | |
1728 | * Returns the size of a data for a map square as returned by |
1301 | * Returns the size of a data for a map square as returned by |
1729 | * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries |
1302 | * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries |
1730 | * available. |
1303 | * available. |
1731 | */ |
1304 | */ |
1732 | int |
1305 | int |
1733 | getExtendedMapInfoSize (client_socket * ns) |
1306 | getExtendedMapInfoSize (client * ns) |
1734 | { |
1307 | { |
1735 | int result = 0; |
1308 | int result = 0; |
1736 | |
1309 | |
1737 | if (ns->ext_mapinfos) |
1310 | if (ns->ext_mapinfos) |
1738 | { |
1311 | { |
1739 | if (ns->EMI_smooth) |
1312 | if (ns->EMI_smooth) |
1740 | result += 1; /*One byte for smoothlevel */ |
1313 | result += 1; /*One byte for smoothlevel */ |
1741 | } |
1314 | } |
|
|
1315 | |
1742 | return result; |
1316 | return result; |
|
|
1317 | } |
|
|
1318 | |
|
|
1319 | // prefetch (and touch) all maps within a specific distancd |
|
|
1320 | static void |
|
|
1321 | prefetch_surrounding_maps (maptile *map, int distance) |
|
|
1322 | { |
|
|
1323 | map->last_access = runtime; |
|
|
1324 | |
|
|
1325 | if (--distance) |
|
|
1326 | for (int dir = 4; --dir; ) |
|
|
1327 | if (const shstr &path = map->tile_path [dir]) |
|
|
1328 | if (maptile *&neigh = map->tile_map [dir]) |
|
|
1329 | prefetch_surrounding_maps (neigh, distance); |
|
|
1330 | else |
|
|
1331 | neigh = maptile::find_async (path, map); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | // prefetch a generous area around the player |
|
|
1335 | static void |
|
|
1336 | prefetch_surrounding_maps (object *op) |
|
|
1337 | { |
|
|
1338 | prefetch_surrounding_maps (op->map, 3); |
1743 | } |
1339 | } |
1744 | |
1340 | |
1745 | /** |
1341 | /** |
1746 | * This function uses the new map1 protocol command to send the map |
1342 | * This function uses the new map1 protocol command to send the map |
1747 | * to the client. It is necessary because the old map command supports |
1343 | * to the client. It is necessary because the old map command supports |
… | |
… | |
1753 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
1349 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
1754 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
1350 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
1755 | * and use the other 4 bits for other informatiion. For full documentation |
1351 | * and use the other 4 bits for other informatiion. For full documentation |
1756 | * of what we send, see the doc/Protocol file. |
1352 | * of what we send, see the doc/Protocol file. |
1757 | * I will describe internally what we do: |
1353 | * I will describe internally what we do: |
1758 | * the socket->lastmap shows how the map last looked when sent to the client. |
1354 | * the ns->lastmap shows how the map last looked when sent to the client. |
1759 | * in the lastmap structure, there is a cells array, which is set to the |
1355 | * in the lastmap structure, there is a cells array, which is set to the |
1760 | * maximum viewable size (As set in config.h). |
1356 | * maximum viewable size (As set in config.h). |
1761 | * in the cells, there are faces and a count value. |
1357 | * in the cells, there are faces and a count value. |
1762 | * we use the count value to hold the darkness value. If -1, then this space |
1358 | * we use the count value to hold the darkness value. If -1, then this space |
1763 | * is not viewable. |
1359 | * is not viewable. |
… | |
… | |
1774 | uint8 eentrysize; |
1370 | uint8 eentrysize; |
1775 | uint16 ewhatstart, ewhatflag; |
1371 | uint16 ewhatstart, ewhatflag; |
1776 | uint8 extendedinfos; |
1372 | uint8 extendedinfos; |
1777 | maptile *m; |
1373 | maptile *m; |
1778 | |
1374 | |
1779 | client_socket &socket = *pl->contr->socket; |
1375 | client &socket = *pl->contr->ns; |
|
|
1376 | |
|
|
1377 | if (!pl->active) |
|
|
1378 | return; |
1780 | |
1379 | |
1781 | check_map_change (pl->contr); |
1380 | check_map_change (pl->contr); |
|
|
1381 | prefetch_surrounding_maps (pl); |
1782 | |
1382 | |
1783 | packet sl; |
1383 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1784 | packet esl; |
1384 | packet esl; |
1785 | |
1385 | |
1786 | sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); |
|
|
1787 | startlen = sl.length (); |
1386 | startlen = sl.length (); |
1788 | |
1387 | |
1789 | /*Extendedmapinfo structure initialisation */ |
1388 | /*Extendedmapinfo structure initialisation */ |
1790 | if (socket.ext_mapinfos) |
1389 | if (socket.ext_mapinfos) |
1791 | { |
1390 | { |
… | |
… | |
1810 | ewhatstart = 0; |
1409 | ewhatstart = 0; |
1811 | ewhatflag = 0; |
1410 | ewhatflag = 0; |
1812 | estartlen = 0; |
1411 | estartlen = 0; |
1813 | } |
1412 | } |
1814 | |
1413 | |
1815 | /* Init data to zero */ |
|
|
1816 | memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); |
|
|
1817 | |
|
|
1818 | /* x,y are the real map locations. ax, ay are viewport relative |
1414 | /* x,y are the real map locations. ax, ay are viewport relative |
1819 | * locations. |
1415 | * locations. |
1820 | */ |
1416 | */ |
1821 | ay = 0; |
1417 | ay = 0; |
1822 | |
1418 | |
… | |
… | |
1835 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1431 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1836 | { |
1432 | { |
1837 | ax = 0; |
1433 | ax = 0; |
1838 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1434 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1839 | { |
1435 | { |
1840 | |
|
|
1841 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1436 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1842 | |
1437 | |
1843 | /* If this space is out of the normal viewable area, we only check |
1438 | /* If this space is out of the normal viewable area, we only check |
1844 | * the heads value ax or ay will only be greater than what |
1439 | * the heads value ax or ay will only be greater than what |
1845 | * the client wants if using the map1a command - this is because |
1440 | * the client wants if using the map1a command - this is because |
… | |
… | |
1852 | |
1447 | |
1853 | oldlen = sl.length (); |
1448 | oldlen = sl.length (); |
1854 | |
1449 | |
1855 | sl << uint16 (mask); |
1450 | sl << uint16 (mask); |
1856 | |
1451 | |
1857 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1858 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1859 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1860 | |
|
|
1861 | /* If all we are doing is sending 0 (blank) faces, we don't |
1452 | /* If all we are doing is sending 0 (blank) faces, we don't |
1862 | * actually need to send that - just the coordinates |
1453 | * actually need to send that - just the coordinates |
1863 | * with no faces tells the client to blank out the |
1454 | * with no faces tells the client to blank out the |
1864 | * space. |
1455 | * space. |
1865 | */ |
1456 | */ |
… | |
… | |
1902 | * of the map, it shouldn't have a head |
1493 | * of the map, it shouldn't have a head |
1903 | */ |
1494 | */ |
1904 | if (lastcell.count != -1) |
1495 | if (lastcell.count != -1) |
1905 | { |
1496 | { |
1906 | sl << uint16 (mask); |
1497 | sl << uint16 (mask); |
1907 | map_clearcell (&lastcell, 0, 0, 0, -1); |
1498 | map_clearcell (&lastcell, -1); |
1908 | } |
1499 | } |
1909 | } |
1500 | } |
1910 | else if (d > 3) |
1501 | else if (d > 3) |
1911 | { |
1502 | { |
|
|
1503 | m->touch (); |
|
|
1504 | |
1912 | int need_send = 0, count; |
1505 | int need_send = 0, count; |
1913 | |
1506 | |
1914 | /* This block deals with spaces that are not visible for whatever |
1507 | /* This block deals with spaces that are not visible for whatever |
1915 | * reason. Still may need to send the head for this space. |
1508 | * reason. Still may need to send the head for this space. |
1916 | */ |
1509 | */ |
… | |
… | |
1922 | if (lastcell.count != -1) |
1515 | if (lastcell.count != -1) |
1923 | need_send = 1; |
1516 | need_send = 1; |
1924 | |
1517 | |
1925 | count = -1; |
1518 | count = -1; |
1926 | |
1519 | |
1927 | if (socket.mapmode == Map1aCmd && have_head (ax, ay)) |
|
|
1928 | { |
|
|
1929 | /* Now check to see if any heads need to be sent */ |
|
|
1930 | |
|
|
1931 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1932 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1933 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1934 | |
|
|
1935 | lastcell.count = count; |
|
|
1936 | } |
|
|
1937 | else |
|
|
1938 | { |
|
|
1939 | /* properly clear a previously sent big face */ |
1520 | /* properly clear a previously sent big face */ |
1940 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1521 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1941 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1522 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1942 | need_send = 1; |
1523 | need_send = 1; |
1943 | |
1524 | |
1944 | map_clearcell (&lastcell, 0, 0, 0, count); |
1525 | map_clearcell (&lastcell, count); |
1945 | } |
|
|
1946 | |
1526 | |
1947 | if ((mask & 0xf) || need_send) |
1527 | if ((mask & 0xf) || need_send) |
1948 | sl[oldlen + 1] = mask & 0xff; |
1528 | sl[oldlen + 1] = mask & 0xff; |
1949 | else |
1529 | else |
1950 | sl.reset (oldlen); |
1530 | sl.reset (oldlen); |
1951 | } |
1531 | } |
1952 | else |
1532 | else |
1953 | { |
1533 | { |
|
|
1534 | m->touch (); |
|
|
1535 | |
1954 | /* In this block, the space is visible or there are head objects |
1536 | /* In this block, the space is visible or there are head objects |
1955 | * we need to send. |
1537 | * we need to send. |
1956 | */ |
1538 | */ |
1957 | |
1539 | |
1958 | /* Rather than try to figure out what everything that we might |
1540 | /* Rather than try to figure out what everything that we might |
… | |
… | |
2081 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1663 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
2082 | emask |= 0x2; |
1664 | emask |= 0x2; |
2083 | |
1665 | |
2084 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
1666 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
2085 | { |
1667 | { |
2086 | if (lastcell.faces[0] != pl->face->number) |
1668 | if (lastcell.faces[0] != pl->face) |
2087 | { |
1669 | { |
2088 | lastcell.faces[0] = pl->face->number; |
1670 | lastcell.faces[0] = pl->face; |
2089 | mask |= 0x1; |
1671 | mask |= 0x1; |
2090 | |
1672 | |
2091 | if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) |
1673 | if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE)) |
2092 | esrv_send_face (&socket, pl->face->number, 0); |
1674 | esrv_send_face (&socket, pl->face, 0); |
2093 | |
1675 | |
2094 | sl << uint16 (pl->face->number); |
1676 | sl << uint16 (pl->face); |
2095 | } |
1677 | } |
2096 | } |
1678 | } |
2097 | else |
1679 | else |
2098 | { |
1680 | { |
2099 | /* Top face */ |
1681 | /* Top face */ |
… | |
… | |
2151 | */ |
1733 | */ |
2152 | void |
1734 | void |
2153 | draw_client_map (object *pl) |
1735 | draw_client_map (object *pl) |
2154 | { |
1736 | { |
2155 | int i, j; |
1737 | int i, j; |
2156 | sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ |
1738 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
2157 | New_Face *face, *floor; |
|
|
2158 | New_Face *floor2; |
|
|
2159 | int d, mflags; |
1739 | int mflags; |
2160 | struct Map newmap; |
1740 | struct Map newmap; |
2161 | maptile *m, *pm; |
1741 | maptile *m, *pm; |
2162 | |
1742 | |
2163 | if (pl->type != PLAYER) |
1743 | if (pl->type != PLAYER) |
2164 | { |
1744 | { |
… | |
… | |
2175 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
1755 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
2176 | return; |
1756 | return; |
2177 | |
1757 | |
2178 | memset (&newmap, 0, sizeof (struct Map)); |
1758 | memset (&newmap, 0, sizeof (struct Map)); |
2179 | |
1759 | |
2180 | for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) |
1760 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
2181 | { |
|
|
2182 | for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) |
1761 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
2183 | { |
1762 | { |
2184 | ax = i; |
1763 | ax = i; |
2185 | ay = j; |
1764 | ay = j; |
2186 | m = pm; |
1765 | m = pm; |
2187 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
1766 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
1767 | |
2188 | if (mflags & P_OUT_OF_MAP) |
1768 | if (mflags & P_OUT_OF_MAP) |
2189 | continue; |
1769 | continue; |
2190 | if (mflags & P_NEED_UPDATE) |
1770 | |
2191 | update_position (m, ax, ay); |
|
|
2192 | /* If a map is visible to the player, we don't want to swap it out |
1771 | /* If a map is visible to the player, we don't want to swap it out |
2193 | * just to reload it. This should really call something like |
1772 | * just to reload it. This should really call something like |
2194 | * swap_map, but this is much more efficient and 'good enough' |
1773 | * swap_map, but this is much more efficient and 'good enough' |
2195 | */ |
1774 | */ |
2196 | if (mflags & P_NEW_MAP) |
1775 | if (mflags & P_NEW_MAP) |
2197 | m->timeout = 50; |
1776 | m->timeout = 50; |
2198 | } |
1777 | } |
2199 | } |
1778 | |
2200 | /* do LOS after calls to update_position */ |
1779 | /* do LOS after calls to update_position */ |
2201 | if (pl->contr->do_los) |
1780 | if (pl->contr->do_los) |
2202 | { |
1781 | { |
2203 | update_los (pl); |
1782 | update_los (pl); |
2204 | pl->contr->do_los = 0; |
1783 | pl->contr->do_los = 0; |
… | |
… | |
2219 | |
1798 | |
2220 | /*****************************************************************************/ |
1799 | /*****************************************************************************/ |
2221 | void |
1800 | void |
2222 | send_plugin_custom_message (object *pl, char *buf) |
1801 | send_plugin_custom_message (object *pl, char *buf) |
2223 | { |
1802 | { |
2224 | pl->contr->socket->send_packet (buf); |
1803 | pl->contr->ns->send_packet (buf); |
2225 | } |
1804 | } |
2226 | |
1805 | |
2227 | /** |
1806 | /** |
2228 | * This sends the skill number to name mapping. We ignore |
1807 | * This sends the skill number to name mapping. We ignore |
2229 | * the params - we always send the same info no matter what. |
1808 | * the params - we always send the same info no matter what. |
2230 | */ |
1809 | */ |
2231 | void |
1810 | void |
2232 | send_skill_info (client_socket *ns, char *params) |
1811 | send_skill_info (client *ns, char *params) |
2233 | { |
1812 | { |
2234 | packet sl; |
1813 | packet sl; |
2235 | sl << "replyinfo skill_info\n"; |
1814 | sl << "replyinfo skill_info\n"; |
2236 | |
1815 | |
2237 | for (int i = 1; i < NUM_SKILLS; i++) |
1816 | for (int i = 1; i < NUM_SKILLS; i++) |
… | |
… | |
2249 | /** |
1828 | /** |
2250 | * This sends the spell path to name mapping. We ignore |
1829 | * This sends the spell path to name mapping. We ignore |
2251 | * the params - we always send the same info no matter what. |
1830 | * the params - we always send the same info no matter what. |
2252 | */ |
1831 | */ |
2253 | void |
1832 | void |
2254 | send_spell_paths (client_socket * ns, char *params) |
1833 | send_spell_paths (client * ns, char *params) |
2255 | { |
1834 | { |
2256 | packet sl; |
1835 | packet sl; |
2257 | |
1836 | |
2258 | sl << "replyinfo spell_paths\n"; |
1837 | sl << "replyinfo spell_paths\n"; |
2259 | |
1838 | |
… | |
… | |
2274 | * it then sends an updspell packet for each spell that has changed in this way |
1853 | * it then sends an updspell packet for each spell that has changed in this way |
2275 | */ |
1854 | */ |
2276 | void |
1855 | void |
2277 | esrv_update_spells (player *pl) |
1856 | esrv_update_spells (player *pl) |
2278 | { |
1857 | { |
|
|
1858 | if (!pl->ns) |
|
|
1859 | return; |
|
|
1860 | |
2279 | if (!pl->socket->monitor_spells) |
1861 | if (!pl->ns->monitor_spells) |
2280 | return; |
1862 | return; |
2281 | |
1863 | |
2282 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1864 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
2283 | { |
1865 | { |
2284 | if (spell->type == SPELL) |
1866 | if (spell->type == SPELL) |
… | |
… | |
2314 | |
1896 | |
2315 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
1897 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
2316 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
1898 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
2317 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
1899 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
2318 | |
1900 | |
2319 | pl->socket->send_packet (sl); |
1901 | pl->ns->send_packet (sl); |
2320 | } |
1902 | } |
2321 | } |
1903 | } |
2322 | } |
1904 | } |
2323 | } |
1905 | } |
2324 | |
1906 | |
2325 | void |
1907 | void |
2326 | esrv_remove_spell (player *pl, object *spell) |
1908 | esrv_remove_spell (player *pl, object *spell) |
2327 | { |
1909 | { |
2328 | if (!pl->socket->monitor_spells) |
1910 | if (!pl->ns->monitor_spells) |
2329 | return; |
1911 | return; |
2330 | |
1912 | |
2331 | if (!pl || !spell || spell->env != pl->ob) |
1913 | if (!pl || !spell || spell->env != pl->ob) |
2332 | { |
1914 | { |
2333 | LOG (llevError, "Invalid call to esrv_remove_spell"); |
1915 | LOG (llevError, "Invalid call to esrv_remove_spell"); |
2334 | return; |
1916 | return; |
2335 | } |
1917 | } |
2336 | |
1918 | |
2337 | packet sl; |
1919 | packet sl ("delspell"); |
2338 | |
1920 | |
2339 | sl << "delspell " |
|
|
2340 | << uint32 (spell->count); |
1921 | sl << uint32 (spell->count); |
2341 | |
1922 | |
2342 | pl->socket->send_packet (sl); |
1923 | pl->ns->send_packet (sl); |
2343 | } |
1924 | } |
2344 | |
1925 | |
2345 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1926 | /* appends the spell *spell to the Socklist we will send the data to. */ |
2346 | static void |
1927 | static void |
2347 | append_spell (player *pl, packet &sl, object *spell) |
1928 | append_spell (player *pl, packet &sl, object *spell) |
2348 | { |
1929 | { |
2349 | int len, i, skill = 0; |
1930 | int i, skill = 0; |
2350 | |
1931 | |
2351 | if (!(spell->name)) |
1932 | if (!(spell->name)) |
2352 | { |
1933 | { |
2353 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1934 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
2354 | return; |
1935 | return; |
… | |
… | |
2366 | if (!strcmp (spell->skill, skill_names[i])) |
1947 | if (!strcmp (spell->skill, skill_names[i])) |
2367 | { |
1948 | { |
2368 | skill = i + CS_STAT_SKILLINFO; |
1949 | skill = i + CS_STAT_SKILLINFO; |
2369 | break; |
1950 | break; |
2370 | } |
1951 | } |
|
|
1952 | } |
|
|
1953 | |
|
|
1954 | // spells better have a face |
|
|
1955 | if (!spell->face) |
|
|
1956 | { |
|
|
1957 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
|
|
1958 | spell->face = face_find ("burnout.x11", blank_face); |
2371 | } |
1959 | } |
2372 | |
1960 | |
2373 | /* send the current values */ |
1961 | /* send the current values */ |
2374 | sl << uint32 (spell->count) |
1962 | sl << uint32 (spell->count) |
2375 | << uint16 (spell->level) |
1963 | << uint16 (spell->level) |
… | |
… | |
2377 | << uint16 (spell->last_sp) |
1965 | << uint16 (spell->last_sp) |
2378 | << uint16 (spell->last_grace) |
1966 | << uint16 (spell->last_grace) |
2379 | << uint16 (spell->last_eat) |
1967 | << uint16 (spell->last_eat) |
2380 | << uint8 (skill) |
1968 | << uint8 (skill) |
2381 | << uint32 (spell->path_attuned) |
1969 | << uint32 (spell->path_attuned) |
2382 | << uint32 (spell->face ? spell->face->number : 0) |
1970 | << uint32 (spell->face) |
2383 | << data8 (spell->name) |
1971 | << data8 (spell->name) |
2384 | << data16 (spell->msg); |
1972 | << data16 (spell->msg); |
2385 | } |
1973 | } |
2386 | |
1974 | |
2387 | /** |
1975 | /** |
… | |
… | |
2395 | { |
1983 | { |
2396 | LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
1984 | LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
2397 | return; |
1985 | return; |
2398 | } |
1986 | } |
2399 | |
1987 | |
2400 | if (!pl->socket->monitor_spells) |
1988 | if (!pl->ns->monitor_spells) |
2401 | return; |
1989 | return; |
2402 | |
1990 | |
2403 | packet sl; |
1991 | packet sl ("addspell"); |
2404 | |
|
|
2405 | sl << "addspell "; |
|
|
2406 | |
1992 | |
2407 | if (!spell) |
1993 | if (!spell) |
2408 | { |
1994 | { |
2409 | for (spell = pl->ob->inv; spell != NULL; spell = spell->below) |
1995 | for (spell = pl->ob->inv; spell; spell = spell->below) |
2410 | { |
1996 | { |
2411 | /* were we to simply keep appending data here, we could exceed |
1997 | /* were we to simply keep appending data here, we could exceed |
2412 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1998 | * MAXSOCKBUF if the player has enough spells to add, we know that |
2413 | * append_spells will always append 19 data bytes, plus 4 length |
1999 | * append_spells will always append 19 data bytes, plus 4 length |
2414 | * bytes and 3 strings (because that is the spec) so we need to |
2000 | * bytes and 3 strings (because that is the spec) so we need to |
… | |
… | |
2424 | if (spell->type != SPELL) |
2010 | if (spell->type != SPELL) |
2425 | continue; |
2011 | continue; |
2426 | |
2012 | |
2427 | if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
2013 | if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
2428 | { |
2014 | { |
2429 | pl->socket->send_packet (sl); |
2015 | pl->ns->send_packet (sl); |
2430 | |
2016 | |
2431 | sl.reset (); |
2017 | sl.reset (); |
2432 | sl << "addspell "; |
2018 | sl << "addspell "; |
2433 | } |
2019 | } |
2434 | |
2020 | |
… | |
… | |
2448 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
2034 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
2449 | fatal (0); |
2035 | fatal (0); |
2450 | } |
2036 | } |
2451 | |
2037 | |
2452 | /* finally, we can send the packet */ |
2038 | /* finally, we can send the packet */ |
2453 | pl->socket->send_packet (sl); |
2039 | pl->ns->send_packet (sl); |
2454 | } |
2040 | } |
2455 | |
2041 | |