1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (C) 2001 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Client handling. |
27 | * Client handling. |
27 | * |
28 | * |
… | |
… | |
35 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * way, we can use one dispatch table. |
37 | * way, we can use one dispatch table. |
37 | * |
38 | * |
38 | * esrv_map_new starts updating the map |
39 | * esrv_map_new starts updating the map |
39 | * |
40 | * |
40 | * esrv_map_setbelow allows filling in all of the faces for the map. |
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|
41 | * if a face has not already been sent to the client, it is sent now. |
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42 | * |
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|
43 | */ |
41 | */ |
44 | |
42 | |
45 | #include <global.h> |
43 | #include <global.h> |
46 | #include <sproto.h> |
44 | #include <sproto.h> |
47 | |
45 | |
… | |
… | |
138 | } |
136 | } |
139 | |
137 | |
140 | static void |
138 | static void |
141 | clear_map (player *pl) |
139 | clear_map (player *pl) |
142 | { |
140 | { |
143 | client &socket = *pl->socket; |
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|
144 | |
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|
145 | memset (&socket.lastmap, 0, sizeof (socket.lastmap)); |
141 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
146 | |
142 | |
147 | if (socket.newmapcmd == 1) |
143 | if (pl->ns->newmapcmd == 1) |
148 | socket.send_packet ("newmap"); |
144 | pl->ns->send_packet ("newmap"); |
149 | |
145 | |
150 | socket.update_look = 1; |
146 | pl->ns->floorbox_reset (); |
151 | socket.look_position = 0; |
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|
152 | } |
147 | } |
153 | |
148 | |
154 | /** check for map change and send new map data */ |
149 | /** check for map/region change and send new map data */ |
155 | static void |
150 | static void |
156 | check_map_change (player *pl) |
151 | check_map_change (player *pl) |
157 | { |
152 | { |
158 | client &socket = *pl->socket; |
153 | client &socket = *pl->ns; |
159 | object *ob = pl->ob; |
154 | object *ob = pl->ob; |
160 | char buf[MAX_BUF]; /* eauugggh */ |
155 | char buf[MAX_BUF]; /* eauugggh */ |
161 | |
156 | |
162 | if (socket.current_map != ob->map) |
157 | if (socket.current_map != ob->map) |
163 | { |
158 | { |
… | |
… | |
179 | flags |= 4; |
174 | flags |= 4; |
180 | if (ob->map->tile_path[3]) |
175 | if (ob->map->tile_path[3]) |
181 | flags |= 8; |
176 | flags |= 8; |
182 | |
177 | |
183 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
178 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
184 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); |
179 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
185 | } |
180 | } |
186 | else |
181 | else |
187 | snprintf (buf, MAX_BUF, "mapinfo current"); |
182 | snprintf (buf, MAX_BUF, "mapinfo current"); |
188 | |
183 | |
189 | socket.send_packet (buf); |
184 | socket.send_packet (buf); |
… | |
… | |
197 | if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) |
192 | if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) |
198 | clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows |
193 | clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows |
199 | else |
194 | else |
200 | { |
195 | { |
201 | socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
196 | socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
202 | socket.update_look = 1; |
197 | socket.floorbox_reset (); |
203 | socket.look_position = 0; |
|
|
204 | } |
198 | } |
205 | } |
199 | } |
206 | |
200 | |
207 | socket.current_x = ob->x; |
201 | socket.current_x = ob->x; |
208 | socket.current_y = ob->y; |
202 | socket.current_y = ob->y; |
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203 | |
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204 | region *reg = ob->region (); |
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205 | if (socket.current_region != reg) |
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206 | { |
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207 | socket.current_region = reg; |
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208 | socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); |
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209 | } |
209 | } |
210 | } |
210 | |
211 | |
211 | /** |
212 | /** |
212 | * RequestInfo is sort of a meta command. There is some specific |
213 | * RequestInfo is sort of a meta command. There is some specific |
213 | * request of information, but we call other functions to provide |
214 | * request of information, but we call other functions to provide |
… | |
… | |
257 | { |
258 | { |
258 | INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
259 | INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
259 | } |
260 | } |
260 | |
261 | |
261 | void |
262 | void |
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263 | ExtiCmd (char *buf, int len, client *ns) |
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264 | { |
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265 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
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266 | } |
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267 | |
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|
268 | void |
262 | MapInfoCmd (char *buf, int len, player *pl) |
269 | MapInfoCmd (char *buf, int len, player *pl) |
263 | { |
270 | { |
264 | // <mapinfo tag spatial tile-path |
271 | // <mapinfo tag spatial tile-path |
265 | // >mapinfo tag spatial flags x y w h hash |
272 | // >mapinfo tag spatial flags x y w h hash |
266 | |
273 | |
… | |
… | |
278 | buf += 8; |
285 | buf += 8; |
279 | |
286 | |
280 | // initial map and its origin |
287 | // initial map and its origin |
281 | maptile *map = pl->ob->map; |
288 | maptile *map = pl->ob->map; |
282 | sint16 dx, dy; |
289 | sint16 dx, dy; |
283 | int mapx = pl->socket->mapx / 2 - pl->ob->x; |
290 | int mapx = pl->ns->mapx / 2 - pl->ob->x; |
284 | int mapy = pl->socket->mapy / 2 - pl->ob->y; |
291 | int mapy = pl->ns->mapy / 2 - pl->ob->y; |
285 | int max_distance = 8; // limit maximum path length to something generous |
292 | int max_distance = 8; // limit maximum path length to something generous |
286 | |
293 | |
287 | while (*buf && map && max_distance) |
294 | while (*buf && map && max_distance) |
288 | { |
295 | { |
289 | int dir = *buf++; |
296 | int dir = *buf++; |
290 | |
297 | |
291 | switch (dir) |
298 | switch (dir) |
292 | { |
299 | { |
293 | case '1': |
300 | case '1': |
294 | dx = 0; |
301 | dx = 0; |
295 | dy = -1; |
302 | dy = -1; |
296 | map = get_map_from_coord (map, &dx, &dy); |
303 | map = map->xy_find (dx, dy); |
297 | map && (mapy -= map->height); |
304 | map && (mapy -= map->height); |
298 | break; |
305 | break; |
299 | case '2': |
306 | case '2': |
300 | mapx += map->width; |
307 | mapx += map->width; |
301 | dx = map->width; |
308 | dx = map->width; |
302 | dy = 0; |
309 | dy = 0; |
303 | map = get_map_from_coord (map, &dx, &dy); |
310 | map = map->xy_find (dx, dy); |
304 | break; |
311 | break; |
305 | case '3': |
312 | case '3': |
306 | mapy += map->height; |
313 | mapy += map->height; |
307 | dx = 0; |
314 | dx = 0; |
308 | dy = map->height; |
315 | dy = map->height; |
309 | map = get_map_from_coord (map, &dx, &dy); |
316 | map = map->xy_find (dx, dy); |
310 | break; |
317 | break; |
311 | case '4': |
318 | case '4': |
312 | dx = -1; |
319 | dx = -1; |
313 | dy = 0; |
320 | dy = 0; |
314 | map = get_map_from_coord (map, &dx, &dy); |
321 | map = map->xy_find (dx, dy); |
315 | map && (mapx -= map->width); |
322 | map && (mapx -= map->width); |
316 | break; |
323 | break; |
317 | } |
324 | } |
318 | |
325 | |
319 | --max_distance; |
326 | --max_distance; |
320 | } |
327 | } |
321 | |
328 | |
… | |
… | |
332 | if (map->tile_path[2]) |
339 | if (map->tile_path[2]) |
333 | flags |= 4; |
340 | flags |= 4; |
334 | if (map->tile_path[3]) |
341 | if (map->tile_path[3]) |
335 | flags |= 8; |
342 | flags |= 8; |
336 | |
343 | |
337 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); |
344 | snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
338 | } |
345 | } |
339 | else |
346 | else |
340 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
347 | snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
341 | } |
348 | } |
342 | else |
349 | else |
343 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
350 | snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
344 | |
351 | |
345 | pl->socket->send_packet (bigbuf); |
352 | pl->ns->send_packet (bigbuf); |
346 | } |
353 | } |
347 | |
354 | |
348 | /** This is the Setup cmd - easy first implementation */ |
355 | /** This is the Setup cmd - easy first implementation */ |
349 | void |
356 | void |
350 | SetUp (char *buf, int len, client * ns) |
357 | SetUp (char *buf, int len, client * ns) |
… | |
… | |
397 | { |
404 | { |
398 | ns->sound = atoi (param); |
405 | ns->sound = atoi (param); |
399 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
406 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
400 | } |
407 | } |
401 | else if (!strcmp (cmd, "exp64")) |
408 | else if (!strcmp (cmd, "exp64")) |
402 | { |
|
|
403 | ns->exp64 = atoi (param); |
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404 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
409 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
405 | } |
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|
406 | else if (!strcmp (cmd, "spellmon")) |
410 | else if (!strcmp (cmd, "spellmon")) |
407 | { |
411 | { |
408 | ns->monitor_spells = atoi (param); |
412 | ns->monitor_spells = atoi (param); |
409 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
413 | safe_strcat (cmdback, param, &slen, HUGE_BUF); |
410 | } |
414 | } |
… | |
… | |
567 | * it either has to be here or init_sockets needs to be exported. |
571 | * it either has to be here or init_sockets needs to be exported. |
568 | */ |
572 | */ |
569 | void |
573 | void |
570 | AddMeCmd (char *buf, int len, client * ns) |
574 | AddMeCmd (char *buf, int len, client * ns) |
571 | { |
575 | { |
572 | if (ns->status != Ns_Add || add_player (ns)) |
576 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
573 | ns->send_packet ("addme_failed"); |
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|
574 | else |
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|
575 | ns->send_packet ("addme_success"); |
|
|
576 | } |
577 | } |
577 | |
578 | |
578 | /** Reply to ExtendedInfos command */ |
579 | /** Reply to ExtendedInfos command */ |
579 | void |
580 | void |
580 | ToggleExtendedInfos (char *buf, int len, client * ns) |
581 | ToggleExtendedInfos (char *buf, int len, client * ns) |
… | |
… | |
704 | uint16 smoothface; |
705 | uint16 smoothface; |
705 | |
706 | |
706 | /* If we can't find a face, return and set it so we won't try to send this |
707 | /* If we can't find a face, return and set it so we won't try to send this |
707 | * again. |
708 | * again. |
708 | */ |
709 | */ |
709 | if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) |
710 | if (!FindSmooth (face, &smoothface)) |
710 | { |
711 | { |
711 | |
712 | |
712 | LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); |
713 | LOG (llevError, "could not findsmooth for %d.\n", face); |
713 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
714 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
714 | return; |
715 | return; |
715 | } |
716 | } |
716 | |
717 | |
717 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
718 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
718 | esrv_send_face (ns, smoothface, 0); |
719 | esrv_send_face (ns, smoothface, 0); |
719 | |
720 | |
720 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
721 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
721 | |
722 | |
722 | packet sl; |
723 | packet sl ("smooth"); |
723 | |
724 | |
724 | sl << "smooth " |
|
|
725 | << uint16 (face) |
725 | sl << uint16 (face) |
726 | << uint16 (smoothface); |
726 | << uint16 (smoothface); |
727 | |
727 | |
728 | ns->send_packet (sl); |
728 | ns->send_packet (sl); |
729 | } |
729 | } |
730 | |
730 | |
731 | /** |
731 | /** |
732 | * Tells client the picture it has to use |
732 | * Tells client the picture it has to use |
733 | * to smooth a picture number given as argument. |
733 | * to smooth a picture number given as argument. |
734 | */ |
734 | */ |
735 | void |
735 | void |
736 | AskSmooth (char *buf, int len, client *ns) |
736 | AskSmooth (char *buf, int len, client *ns) |
737 | { |
737 | { |
738 | SendSmooth (ns, atoi (buf)); |
738 | SendSmooth (ns, atoi (buf)); |
739 | } |
739 | } |
… | |
… | |
802 | * commands. |
802 | * commands. |
803 | */ |
803 | */ |
804 | pl->count = 0; |
804 | pl->count = 0; |
805 | |
805 | |
806 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
806 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
807 | int time = FABS (pl->ob->speed) < 0.001 |
807 | int time = fabs (pl->ob->speed) < 0.001 |
808 | ? time = MAX_TIME * 100 |
808 | ? time = MAX_TIME * 100 |
809 | : time = (int) (MAX_TIME / FABS (pl->ob->speed)); |
809 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
810 | |
810 | |
811 | /* Send confirmation of command execution now */ |
811 | /* Send confirmation of command execution now */ |
812 | packet sl; |
812 | packet sl ("comc"); |
813 | sl << "comc " << uint16 (cmdid) << uint32 (time); |
813 | sl << uint16 (cmdid) << uint32 (time); |
814 | pl->socket->send_packet (sl); |
814 | pl->ns->send_packet (sl); |
815 | } |
815 | } |
816 | |
|
|
817 | |
816 | |
818 | /** This is a reply to a previous query. */ |
817 | /** This is a reply to a previous query. */ |
819 | void |
818 | void |
820 | ReplyCmd (char *buf, int len, player *pl) |
819 | ReplyCmd (char *buf, int len, client *ns) |
821 | { |
820 | { |
|
|
821 | if (ns->state == ST_CUSTOM) |
|
|
822 | { |
|
|
823 | INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len)); |
|
|
824 | return; |
|
|
825 | } |
|
|
826 | |
|
|
827 | if (!ns->pl) |
|
|
828 | return; //TODO: depends on the exact reply we are after |
|
|
829 | //TODO: but right now, we always have a ns->pl |
|
|
830 | |
|
|
831 | player *pl = ns->pl; |
|
|
832 | |
822 | /* This is to synthesize how the data would be stored if it |
833 | /* This is to synthesize how the data would be stored if it |
823 | * was normally entered. A bit of a hack, and should be cleaned up |
834 | * was normally entered. A bit of a hack, and should be cleaned up |
824 | * once all the X11 code is removed from the server. |
835 | * once all the X11 code is removed from the server. |
825 | * |
836 | * |
826 | * We pass 13 to many of the functions because this way they |
837 | * We pass 13 to many of the functions because this way they |
… | |
… | |
829 | */ |
840 | */ |
830 | snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
841 | snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
831 | |
842 | |
832 | /* this avoids any hacking here */ |
843 | /* this avoids any hacking here */ |
833 | |
844 | |
834 | switch (pl->state) |
845 | switch (ns->state) |
835 | { |
846 | { |
836 | case ST_PLAYING: |
847 | case ST_PLAYING: |
837 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
848 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
838 | break; |
849 | break; |
839 | |
850 | |
840 | case ST_PLAY_AGAIN: |
|
|
841 | /* We can check this for return value (2==quit). Maybe we |
|
|
842 | * should, and do something appropriate? |
|
|
843 | */ |
|
|
844 | receive_play_again (pl->ob, buf[0]); |
|
|
845 | break; |
|
|
846 | |
|
|
847 | case ST_ROLL_STAT: |
|
|
848 | key_roll_stat (pl->ob, buf[0]); |
|
|
849 | break; |
|
|
850 | |
|
|
851 | case ST_CHANGE_CLASS: |
851 | case ST_CHANGE_CLASS: |
852 | |
|
|
853 | key_change_class (pl->ob, buf[0]); |
852 | key_change_class (pl->ob, buf[0]); |
854 | break; |
|
|
855 | |
|
|
856 | case ST_CONFIRM_QUIT: |
|
|
857 | key_confirm_quit (pl->ob, buf[0]); |
|
|
858 | break; |
|
|
859 | |
|
|
860 | case ST_CONFIGURE: |
|
|
861 | LOG (llevError, "In client input handling, but into configure state\n"); |
|
|
862 | pl->state = ST_PLAYING; |
|
|
863 | break; |
|
|
864 | |
|
|
865 | case ST_GET_NAME: |
|
|
866 | receive_player_name (pl->ob, 13); |
|
|
867 | break; |
|
|
868 | |
|
|
869 | case ST_GET_PASSWORD: |
|
|
870 | case ST_CONFIRM_PASSWORD: |
|
|
871 | receive_player_password (pl->ob, 13); |
|
|
872 | break; |
853 | break; |
873 | |
854 | |
874 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
855 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
875 | receive_party_password (pl->ob, 13); |
856 | receive_party_password (pl->ob, 13); |
876 | break; |
857 | break; |
877 | |
858 | |
878 | default: |
859 | default: |
879 | LOG (llevError, "Unknown input state: %d\n", pl->state); |
860 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
880 | } |
861 | } |
881 | } |
862 | } |
882 | |
863 | |
883 | /** |
864 | /** |
884 | * Client tells its version. If there is a mismatch, we close the |
865 | * Client tells its version. If there is a mismatch, we close the |
… | |
… | |
934 | { |
915 | { |
935 | ns->sound = atoi (buf); |
916 | ns->sound = atoi (buf); |
936 | } |
917 | } |
937 | |
918 | |
938 | /** client wants the map resent */ |
919 | /** client wants the map resent */ |
939 | |
|
|
940 | void |
920 | void |
941 | MapRedrawCmd (char *buf, int len, player *pl) |
921 | MapRedrawCmd (char *buf, int len, player *pl) |
942 | { |
922 | { |
943 | /* This function is currently disabled; just clearing the map state results in |
923 | /* This function is currently disabled; just clearing the map state results in |
944 | * display errors. It should clear the cache and send a newmap command. |
924 | * display errors. It should clear the cache and send a newmap command. |
… | |
… | |
1031 | esrv_update_stats (player *pl) |
1011 | esrv_update_stats (player *pl) |
1032 | { |
1012 | { |
1033 | char buf[MAX_BUF]; |
1013 | char buf[MAX_BUF]; |
1034 | uint16 flags; |
1014 | uint16 flags; |
1035 | |
1015 | |
1036 | packet sl; |
1016 | client *ns = pl->ns; |
1037 | sl << "stats "; |
1017 | if (!ns) |
|
|
1018 | return; |
1038 | |
1019 | |
|
|
1020 | object *ob = pl->ob; |
1039 | if (pl->ob) |
1021 | if (!ob) |
1040 | { |
1022 | return; |
|
|
1023 | |
|
|
1024 | packet sl ("stats"); |
|
|
1025 | |
1041 | AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); |
1026 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
1042 | AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); |
1027 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
1043 | AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); |
1028 | AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP); |
1044 | AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); |
1029 | AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP); |
1045 | AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); |
1030 | AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE); |
1046 | AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); |
1031 | AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE); |
1047 | AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); |
1032 | AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR); |
1048 | AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); |
|
|
1049 | AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); |
|
|
1050 | AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); |
|
|
1051 | AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); |
1033 | AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX); |
1052 | AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); |
1034 | AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON); |
|
|
1035 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
|
|
1036 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
|
|
1037 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
1053 | AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); |
1038 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
1054 | } |
|
|
1055 | |
1039 | |
1056 | if (pl->socket->exp64) |
|
|
1057 | for (int s = 0; s < NUM_SKILLS; s++) |
1040 | for (int s = 0; s < NUM_SKILLS; s++) |
1058 | if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) |
1041 | if (object *skill = pl->last_skill_ob[s]) |
|
|
1042 | if (skill->stats.exp != ns->last_skill_exp [s]) |
1059 | { |
1043 | { |
|
|
1044 | ns->last_skill_exp [s] = skill->stats.exp; |
|
|
1045 | |
1060 | /* Always send along the level if exp changes. This is only |
1046 | /* Always send along the level if exp changes. This is only |
1061 | * 1 extra byte, but keeps processing simpler. |
1047 | * 1 extra byte, but keeps processing simpler. |
1062 | */ |
1048 | */ |
1063 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1049 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1064 | << uint8 (pl->last_skill_ob[s]->level) |
1050 | << uint8 (skill->level) |
1065 | << uint64 (pl->last_skill_ob[s]->stats.exp); |
1051 | << uint64 (skill->stats.exp); |
1066 | |
|
|
1067 | pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; |
|
|
1068 | } |
1052 | } |
1069 | |
1053 | |
1070 | if (pl->socket->exp64) |
|
|
1071 | { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } |
1054 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
1072 | else |
|
|
1073 | { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } |
|
|
1074 | |
|
|
1075 | AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); |
1055 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
1076 | AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); |
1056 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
1077 | AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); |
1057 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
1078 | AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); |
1058 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
1079 | AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); |
1059 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); |
1080 | AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); |
1060 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
1081 | AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
1061 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
1082 | AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); |
1062 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
|
|
1063 | |
1083 | flags = 0; |
1064 | flags = 0; |
1084 | |
1065 | |
1085 | if (pl->fire_on) |
1066 | if (pl->fire_on) |
1086 | flags |= SF_FIREON; |
1067 | flags |= SF_FIREON; |
1087 | |
1068 | |
1088 | if (pl->run_on) |
1069 | if (pl->run_on) |
1089 | flags |= SF_RUNON; |
1070 | flags |= SF_RUNON; |
1090 | |
1071 | |
1091 | AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); |
1072 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
1092 | |
1073 | |
1093 | if (pl->socket->sc_version < 1025) |
1074 | if (ns->sc_version < 1025) |
1094 | { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1075 | { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1095 | else |
1076 | else |
1096 | for (int i = 0; i < NROFATTACKS; i++) |
1077 | for (int i = 0; i < NROFATTACKS; i++) |
1097 | { |
1078 | { |
1098 | /* Skip ones we won't send */ |
1079 | /* Skip ones we won't send */ |
1099 | if (atnr_cs_stat[i] == -1) |
1080 | if (atnr_cs_stat[i] == -1) |
1100 | continue; |
1081 | continue; |
1101 | |
1082 | |
1102 | AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); |
1083 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
1103 | } |
1084 | } |
1104 | |
1085 | |
1105 | if (pl->socket->monitor_spells) |
1086 | if (pl->ns->monitor_spells) |
1106 | { |
1087 | { |
1107 | AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1088 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1108 | AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); |
1089 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
1109 | AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); |
1090 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
1110 | } |
1091 | } |
1111 | |
1092 | |
1112 | rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ |
1093 | rangetostring (ob, buf); /* we want use the new fire & run system in new client */ |
1113 | AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); |
1094 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
1114 | set_title (pl->ob, buf); |
1095 | set_title (ob, buf); |
1115 | AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); |
1096 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
1116 | |
1097 | |
1117 | /* Only send it away if we have some actual data */ |
1098 | /* Only send it away if we have some actual data */ |
1118 | if (sl.length () > 6) |
1099 | if (sl.length () > 6) |
1119 | pl->socket->send_packet (sl); |
1100 | ns->send_packet (sl); |
1120 | } |
1101 | } |
1121 | |
1102 | |
1122 | /** |
1103 | /** |
1123 | * Tells the client that here is a player it should start using. |
1104 | * Tells the client that here is a player it should start using. |
1124 | */ |
1105 | */ |
1125 | void |
1106 | void |
1126 | esrv_new_player (player *pl, uint32 weight) |
1107 | esrv_new_player (player *pl, uint32 weight) |
1127 | { |
1108 | { |
1128 | pl->last_weight = weight; |
1109 | packet sl ("player"); |
1129 | |
|
|
1130 | packet sl; |
|
|
1131 | sl << "player "; |
|
|
1132 | |
1110 | |
1133 | sl << uint32 (pl->ob->count) |
1111 | sl << uint32 (pl->ob->count) |
1134 | << uint32 (weight) |
1112 | << uint32 (weight) |
1135 | << uint32 (pl->ob->face->number) |
1113 | << uint32 (pl->ob->face) |
1136 | << data8 (pl->ob->name); |
1114 | << data8 (pl->ob->name); |
1137 | |
1115 | |
|
|
1116 | pl->ns->last_weight = weight; |
1138 | pl->socket->send_packet (sl); |
1117 | pl->ns->send_packet (sl); |
1139 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1118 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1140 | } |
1119 | } |
1141 | |
1120 | |
1142 | /** |
1121 | /** |
1143 | * Need to send an animation sequence to the client. |
1122 | * Need to send an animation sequence to the client. |
… | |
… | |
1157 | { |
1136 | { |
1158 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
1137 | LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
1159 | return; |
1138 | return; |
1160 | } |
1139 | } |
1161 | |
1140 | |
1162 | packet sl; |
1141 | packet sl ("anim"); |
1163 | |
1142 | |
1164 | sl << "anim " |
|
|
1165 | << uint16 (anim_num) |
1143 | sl << uint16 (anim_num) |
1166 | << uint16 (0); /* flags - not used right now */ |
1144 | << uint16 (0); /* flags - not used right now */ |
1167 | |
1145 | |
1168 | /* Build up the list of faces. Also, send any information (ie, the |
1146 | /* Build up the list of faces. Also, send any information (ie, the |
1169 | * the face itself) down to the client. |
1147 | * the face itself) down to the client. |
1170 | */ |
1148 | */ |
… | |
… | |
1186 | * |
1164 | * |
1187 | * Start of map related commands. |
1165 | * Start of map related commands. |
1188 | * |
1166 | * |
1189 | ******************************************************************************/ |
1167 | ******************************************************************************/ |
1190 | |
1168 | |
1191 | /** |
|
|
1192 | * This adds face_num to a map cell at x,y. If the client doesn't have |
|
|
1193 | * the face yet, we will also send it. |
|
|
1194 | */ |
|
|
1195 | static void |
|
|
1196 | esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap) |
|
|
1197 | { |
|
|
1198 | if (newmap->cells[x][y].count >= MAP_LAYERS) |
|
|
1199 | { |
|
|
1200 | //TODO: one or the other, can't both have abort and return, verify and act |
|
|
1201 | LOG (llevError, "Too many faces in map cell %d %d\n", x, y); |
|
|
1202 | return; |
|
|
1203 | abort (); |
|
|
1204 | } |
|
|
1205 | |
|
|
1206 | newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; |
|
|
1207 | newmap->cells[x][y].count++; |
|
|
1208 | |
|
|
1209 | if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1210 | esrv_send_face (ns, face_num, 0); |
|
|
1211 | } |
|
|
1212 | |
|
|
1213 | /** Clears a map cell */ |
1169 | /** Clears a map cell */ |
1214 | static void |
1170 | static void |
1215 | map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) |
1171 | map_clearcell (struct MapCell *cell, int count) |
1216 | { |
1172 | { |
1217 | cell->faces[0] = face0; |
1173 | cell->faces[0] = 0; |
1218 | cell->faces[1] = face1; |
1174 | cell->faces[1] = 0; |
1219 | cell->faces[2] = face2; |
1175 | cell->faces[2] = 0; |
1220 | cell->count = count; |
1176 | cell->count = count; |
1221 | cell->stat_hp = 0; |
1177 | cell->stat_hp = 0; |
1222 | cell->flags = 0; |
1178 | cell->flags = 0; |
1223 | cell->player = 0; |
1179 | cell->player = 0; |
1224 | } |
1180 | } |
1225 | |
1181 | |
1226 | #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) |
|
|
1227 | #define MAX_LAYERS 3 |
1182 | #define MAX_LAYERS 3 |
1228 | |
|
|
1229 | /* Using a global really isn't a good approach, but saves the over head of |
|
|
1230 | * allocating and deallocating such a block of data each time run through, |
|
|
1231 | * and saves the space of allocating this in the socket object when we only |
|
|
1232 | * need it for this cycle. If the server is ever threaded, this needs to be |
|
|
1233 | * re-examined. |
|
|
1234 | */ |
|
|
1235 | static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; |
|
|
1236 | |
|
|
1237 | /** |
|
|
1238 | * Returns true if any of the heads for this |
|
|
1239 | * space is set. Returns false if all are blank - this is used |
|
|
1240 | * for empty space checking. |
|
|
1241 | */ |
|
|
1242 | static inline int |
|
|
1243 | have_head (int ax, int ay) |
|
|
1244 | { |
|
|
1245 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || |
|
|
1246 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) |
|
|
1247 | return 1; |
|
|
1248 | |
|
|
1249 | return 0; |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | /** |
|
|
1253 | * check_head is a bit simplistic version of update_space below. |
|
|
1254 | * basically, it only checks the that the head on space ax,ay at layer |
|
|
1255 | * needs to get sent - if so, it adds the data, sending the head |
|
|
1256 | * if needed, and returning 1. If this no data needs to get |
|
|
1257 | * sent, it returns zero. |
|
|
1258 | */ |
|
|
1259 | static int |
|
|
1260 | check_head (packet &sl, client &ns, int ax, int ay, int layer) |
|
|
1261 | { |
|
|
1262 | short face_num; |
|
|
1263 | |
|
|
1264 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) |
|
|
1265 | face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; |
|
|
1266 | else |
|
|
1267 | face_num = 0; |
|
|
1268 | |
|
|
1269 | if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) |
|
|
1270 | { |
|
|
1271 | sl << uint16 (face_num); |
|
|
1272 | if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1273 | esrv_send_face (&ns, face_num, 0); |
|
|
1274 | |
|
|
1275 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; |
|
|
1276 | ns.lastmap.cells[ax][ay].faces[layer] = face_num; |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | return 0; /* No change */ |
|
|
1281 | } |
|
|
1282 | |
1183 | |
1283 | /** |
1184 | /** |
1284 | * Removes the need to replicate the same code for each layer. |
1185 | * Removes the need to replicate the same code for each layer. |
1285 | * this returns true if this space is now in fact different than |
1186 | * this returns true if this space is now in fact different than |
1286 | * it was. |
1187 | * it was. |
… | |
… | |
1300 | * actually match. |
1201 | * actually match. |
1301 | */ |
1202 | */ |
1302 | static int |
1203 | static int |
1303 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1204 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1304 | { |
1205 | { |
1305 | object *ob, *head; |
|
|
1306 | uint16 face_num; |
1206 | uint16 face_num; |
1307 | int bx, by, i; |
1207 | int bx, by, i; |
1308 | |
1208 | |
1309 | /* If there is a multipart object stored away, treat that as more important. |
|
|
1310 | * If not, then do the normal processing. |
|
|
1311 | */ |
|
|
1312 | head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; |
|
|
1313 | |
|
|
1314 | /* Check to see if this head is part of the set of objects |
|
|
1315 | * we would normally send for this space. If so, then |
|
|
1316 | * don't use the head value. We need to do the check |
|
|
1317 | * here and not when setting up the heads[] value for two reasons - |
|
|
1318 | * 1) the heads[] values will get used even if the space is not visible. |
|
|
1319 | * 2) its possible the head is not on the same map as a part, and I'd |
|
|
1320 | * rather not need to do the map translation overhead. |
|
|
1321 | * 3) We need to do some extra checking to make sure that we will |
|
|
1322 | * otherwise send the image as this layer, eg, either it matches |
|
|
1323 | * the head value, or is not multipart. |
|
|
1324 | */ |
|
|
1325 | if (head && !head->more) |
|
|
1326 | { |
|
|
1327 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1328 | { |
|
|
1329 | ob = GET_MAP_FACE_OBJ (mp, mx, my, i); |
|
|
1330 | if (!ob) |
|
|
1331 | continue; |
|
|
1332 | |
|
|
1333 | if (ob->head) |
|
|
1334 | ob = ob->head; |
|
|
1335 | |
|
|
1336 | if (ob == head) |
|
|
1337 | { |
|
|
1338 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; |
|
|
1339 | head = NULL; |
|
|
1340 | break; |
|
|
1341 | } |
|
|
1342 | } |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | ob = head; |
|
|
1346 | if (!ob) |
|
|
1347 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1209 | object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1348 | |
1210 | |
1349 | /* If there is no object for this space, or if the face for the object |
1211 | /* If there is no object for this space, or if the face for the object |
1350 | * is the blank face, set the face number to zero. |
1212 | * is the blank face, set the face number to zero. |
1351 | * else if we have the stored head object for this space, that takes |
1213 | * else if we have the stored head object for this space, that takes |
1352 | * precedence over the other object for this space. |
1214 | * precedence over the other object for this space. |
1353 | * otherwise, we do special head processing |
1215 | * otherwise, we do special head processing |
1354 | */ |
1216 | */ |
1355 | if (!ob || ob->face == blank_face) |
1217 | if (!ob || ob->face == blank_face) |
1356 | face_num = 0; |
1218 | face_num = 0; |
1357 | else if (head) |
|
|
1358 | { |
|
|
1359 | /* if this is a head that had previously been stored */ |
|
|
1360 | face_num = ob->face->number; |
|
|
1361 | } |
|
|
1362 | else |
1219 | else |
1363 | { |
|
|
1364 | /* if the faces for the different parts of a multipart object |
|
|
1365 | * are the same, we only want to send the bottom right most |
|
|
1366 | * portion of the object. That info is in the tail_.. values |
|
|
1367 | * of the head. Note that for the head itself, ob->head will |
|
|
1368 | * be null, so we only do this block if we are working on |
|
|
1369 | * a tail piece. |
|
|
1370 | */ |
|
|
1371 | |
|
|
1372 | /* tail_x and tail_y will only be set in the head object. If |
|
|
1373 | * this is the head object and these are set, we proceed |
|
|
1374 | * with logic to only send bottom right. Similarly, if |
|
|
1375 | * this is one of the more parts but the head has those values |
|
|
1376 | * set, we want to do the processing. There can be cases where |
|
|
1377 | * the head is not visible but one of its parts is, so we just |
|
|
1378 | * can always expect that ob->arch->tail_x will be true for all |
|
|
1379 | * object we may want to display. |
|
|
1380 | */ |
|
|
1381 | if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) |
|
|
1382 | { |
|
|
1383 | |
|
|
1384 | if (ob->head) |
|
|
1385 | head = ob->head; |
|
|
1386 | else |
|
|
1387 | head = ob; |
|
|
1388 | |
|
|
1389 | /* Basically figure out where the offset is from where we are right |
|
|
1390 | * now. the ob->arch->clone.{x,y} values hold the offset that this current |
|
|
1391 | * piece is from the head, and the tail is where the tail is from the |
|
|
1392 | * head. Note that bx and by will equal sx and sy if we are already working |
|
|
1393 | * on the bottom right corner. If ob is the head, the clone values |
|
|
1394 | * will be zero, so the right thing will still happen. |
|
|
1395 | */ |
|
|
1396 | bx = sx + head->arch->tail_x - ob->arch->clone.x; |
|
|
1397 | by = sy + head->arch->tail_y - ob->arch->clone.y; |
|
|
1398 | |
|
|
1399 | /* I don't think this can ever happen, but better to check for it just |
|
|
1400 | * in case. |
|
|
1401 | */ |
|
|
1402 | if (bx < sx || by < sy) |
|
|
1403 | { |
|
|
1404 | LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy); |
|
|
1405 | face_num = 0; |
|
|
1406 | } |
|
|
1407 | /* single part object, multipart object with non merged faces, |
|
|
1408 | * of multipart object already at lower right. |
|
|
1409 | */ |
|
|
1410 | else if (bx == sx && by == sy) |
|
|
1411 | { |
|
|
1412 | face_num = ob->face->number; |
|
|
1413 | |
|
|
1414 | /* if this face matches one stored away, clear that one away. |
|
|
1415 | * this code relies on the fact that the map1 commands |
|
|
1416 | * goes from 2 down to 0. |
|
|
1417 | */ |
|
|
1418 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1419 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && |
|
|
1420 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1421 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; |
|
|
1422 | } |
|
|
1423 | else |
|
|
1424 | { |
|
|
1425 | /* If this head is stored away, clear it - otherwise, |
|
|
1426 | * there can be cases where a object is on multiple layers - |
|
|
1427 | * we only want to send it once. |
|
|
1428 | */ |
|
|
1429 | face_num = head->face->number; |
|
|
1430 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1431 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && |
|
|
1432 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1433 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; |
|
|
1434 | |
|
|
1435 | /* First, try to put the new head on the same layer. If that is used up, |
|
|
1436 | * then find another layer. |
|
|
1437 | */ |
|
|
1438 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) |
|
|
1439 | { |
|
|
1440 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; |
|
|
1441 | } |
|
|
1442 | else |
|
|
1443 | for (i = 0; i < MAX_LAYERS; i++) |
|
|
1444 | { |
|
|
1445 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || |
|
|
1446 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) |
|
|
1447 | { |
|
|
1448 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; |
|
|
1449 | } |
|
|
1450 | } |
|
|
1451 | face_num = 0; /* Don't send this object - we'll send the head later */ |
|
|
1452 | } |
|
|
1453 | } |
|
|
1454 | else |
|
|
1455 | { |
|
|
1456 | /* In this case, we are already at the lower right or single part object, |
1220 | /* In this case, we are already at the lower right or single part object, |
1457 | * so nothing special |
1221 | * so nothing special |
1458 | */ |
|
|
1459 | face_num = ob->face->number; |
|
|
1460 | |
|
|
1461 | /* clear out any head entries that have the same face as this one */ |
|
|
1462 | for (bx = 0; bx < layer; bx++) |
|
|
1463 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && |
|
|
1464 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) |
|
|
1465 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; |
|
|
1466 | } |
|
|
1467 | } /* else not already head object or blank face */ |
|
|
1468 | |
|
|
1469 | /* This is a real hack. Basically, if we have nothing to send for this layer, |
|
|
1470 | * but there is a head on the next layer, send that instead. |
|
|
1471 | * Without this, what happens is you can get the case where the player stands |
|
|
1472 | * on the same space as the head. However, if you have overlapping big objects |
|
|
1473 | * of the same type, what happens then is it doesn't think it needs to send |
|
|
1474 | * This tends to make stacking also work/look better. |
|
|
1475 | */ |
1222 | */ |
1476 | if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) |
|
|
1477 | { |
|
|
1478 | face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; |
|
|
1479 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; |
|
|
1480 | } |
|
|
1481 | |
|
|
1482 | /* Another hack - because of heads and whatnot, this face may match one |
|
|
1483 | * we already sent for a lower layer. In that case, don't send |
|
|
1484 | * this one. |
|
|
1485 | */ |
|
|
1486 | if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num) |
|
|
1487 | face_num = 0; |
1223 | face_num = ob->face; |
1488 | |
1224 | |
1489 | /* We've gotten what face we want to use for the object. Now see if |
1225 | /* We've gotten what face we want to use for the object. Now see if |
1490 | * if it has changed since we last sent it to the client. |
1226 | * if it has changed since we last sent it to the client. |
1491 | */ |
1227 | */ |
1492 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
1228 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
… | |
… | |
1531 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1267 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1532 | |
1268 | |
1533 | /* If there is no object for this space, or if the face for the object |
1269 | /* If there is no object for this space, or if the face for the object |
1534 | * is the blank face, set the smoothlevel to zero. |
1270 | * is the blank face, set the smoothlevel to zero. |
1535 | */ |
1271 | */ |
1536 | if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) |
1272 | if (!ob || ob->face == blank_face) |
1537 | smoothlevel = 0; |
1273 | smoothlevel = 0; |
1538 | else |
1274 | else |
1539 | { |
1275 | { |
1540 | smoothlevel = ob->smoothlevel; |
1276 | smoothlevel = ob->smoothlevel; |
1541 | if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) |
1277 | if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH)) |
1542 | SendSmooth (&ns, ob->face->number); |
1278 | SendSmooth (&ns, ob->face); |
1543 | } /* else not already head object or blank face */ |
1279 | } /* else not already head object or blank face */ |
1544 | |
1280 | |
1545 | /* We've gotten what face we want to use for the object. Now see if |
1281 | /* We've gotten what face we want to use for the object. Now see if |
1546 | * if it has changed since we last sent it to the client. |
1282 | * if it has changed since we last sent it to the client. |
1547 | */ |
1283 | */ |
… | |
… | |
1576 | if (ns->EMI_smooth) |
1312 | if (ns->EMI_smooth) |
1577 | result += 1; /*One byte for smoothlevel */ |
1313 | result += 1; /*One byte for smoothlevel */ |
1578 | } |
1314 | } |
1579 | |
1315 | |
1580 | return result; |
1316 | return result; |
|
|
1317 | } |
|
|
1318 | |
|
|
1319 | // prefetch (and touch) all maps within a specific distancd |
|
|
1320 | static void |
|
|
1321 | prefetch_surrounding_maps (maptile *map, int distance) |
|
|
1322 | { |
|
|
1323 | map->last_access = runtime; |
|
|
1324 | |
|
|
1325 | if (--distance) |
|
|
1326 | for (int dir = 4; --dir; ) |
|
|
1327 | if (const shstr &path = map->tile_path [dir]) |
|
|
1328 | if (maptile *&neigh = map->tile_map [dir]) |
|
|
1329 | prefetch_surrounding_maps (neigh, distance); |
|
|
1330 | else |
|
|
1331 | neigh = maptile::find_async (path, map); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | // prefetch a generous area around the player |
|
|
1335 | static void |
|
|
1336 | prefetch_surrounding_maps (object *op) |
|
|
1337 | { |
|
|
1338 | prefetch_surrounding_maps (op->map, 3); |
1581 | } |
1339 | } |
1582 | |
1340 | |
1583 | /** |
1341 | /** |
1584 | * This function uses the new map1 protocol command to send the map |
1342 | * This function uses the new map1 protocol command to send the map |
1585 | * to the client. It is necessary because the old map command supports |
1343 | * to the client. It is necessary because the old map command supports |
… | |
… | |
1591 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
1349 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
1592 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
1350 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
1593 | * and use the other 4 bits for other informatiion. For full documentation |
1351 | * and use the other 4 bits for other informatiion. For full documentation |
1594 | * of what we send, see the doc/Protocol file. |
1352 | * of what we send, see the doc/Protocol file. |
1595 | * I will describe internally what we do: |
1353 | * I will describe internally what we do: |
1596 | * the socket->lastmap shows how the map last looked when sent to the client. |
1354 | * the ns->lastmap shows how the map last looked when sent to the client. |
1597 | * in the lastmap structure, there is a cells array, which is set to the |
1355 | * in the lastmap structure, there is a cells array, which is set to the |
1598 | * maximum viewable size (As set in config.h). |
1356 | * maximum viewable size (As set in config.h). |
1599 | * in the cells, there are faces and a count value. |
1357 | * in the cells, there are faces and a count value. |
1600 | * we use the count value to hold the darkness value. If -1, then this space |
1358 | * we use the count value to hold the darkness value. If -1, then this space |
1601 | * is not viewable. |
1359 | * is not viewable. |
… | |
… | |
1612 | uint8 eentrysize; |
1370 | uint8 eentrysize; |
1613 | uint16 ewhatstart, ewhatflag; |
1371 | uint16 ewhatstart, ewhatflag; |
1614 | uint8 extendedinfos; |
1372 | uint8 extendedinfos; |
1615 | maptile *m; |
1373 | maptile *m; |
1616 | |
1374 | |
1617 | client &socket = *pl->contr->socket; |
1375 | client &socket = *pl->contr->ns; |
|
|
1376 | |
|
|
1377 | if (!pl->active) |
|
|
1378 | return; |
1618 | |
1379 | |
1619 | check_map_change (pl->contr); |
1380 | check_map_change (pl->contr); |
|
|
1381 | prefetch_surrounding_maps (pl); |
1620 | |
1382 | |
1621 | packet sl; |
1383 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1622 | packet esl; |
1384 | packet esl; |
1623 | |
1385 | |
1624 | sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); |
|
|
1625 | startlen = sl.length (); |
1386 | startlen = sl.length (); |
1626 | |
1387 | |
1627 | /*Extendedmapinfo structure initialisation */ |
1388 | /*Extendedmapinfo structure initialisation */ |
1628 | if (socket.ext_mapinfos) |
1389 | if (socket.ext_mapinfos) |
1629 | { |
1390 | { |
… | |
… | |
1648 | ewhatstart = 0; |
1409 | ewhatstart = 0; |
1649 | ewhatflag = 0; |
1410 | ewhatflag = 0; |
1650 | estartlen = 0; |
1411 | estartlen = 0; |
1651 | } |
1412 | } |
1652 | |
1413 | |
1653 | /* Init data to zero */ |
|
|
1654 | memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); |
|
|
1655 | |
|
|
1656 | /* x,y are the real map locations. ax, ay are viewport relative |
1414 | /* x,y are the real map locations. ax, ay are viewport relative |
1657 | * locations. |
1415 | * locations. |
1658 | */ |
1416 | */ |
1659 | ay = 0; |
1417 | ay = 0; |
1660 | |
1418 | |
… | |
… | |
1673 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1431 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1674 | { |
1432 | { |
1675 | ax = 0; |
1433 | ax = 0; |
1676 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1434 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1677 | { |
1435 | { |
1678 | |
|
|
1679 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1436 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1680 | |
1437 | |
1681 | /* If this space is out of the normal viewable area, we only check |
1438 | /* If this space is out of the normal viewable area, we only check |
1682 | * the heads value ax or ay will only be greater than what |
1439 | * the heads value ax or ay will only be greater than what |
1683 | * the client wants if using the map1a command - this is because |
1440 | * the client wants if using the map1a command - this is because |
… | |
… | |
1690 | |
1447 | |
1691 | oldlen = sl.length (); |
1448 | oldlen = sl.length (); |
1692 | |
1449 | |
1693 | sl << uint16 (mask); |
1450 | sl << uint16 (mask); |
1694 | |
1451 | |
1695 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1696 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1697 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1698 | |
|
|
1699 | /* If all we are doing is sending 0 (blank) faces, we don't |
1452 | /* If all we are doing is sending 0 (blank) faces, we don't |
1700 | * actually need to send that - just the coordinates |
1453 | * actually need to send that - just the coordinates |
1701 | * with no faces tells the client to blank out the |
1454 | * with no faces tells the client to blank out the |
1702 | * space. |
1455 | * space. |
1703 | */ |
1456 | */ |
… | |
… | |
1740 | * of the map, it shouldn't have a head |
1493 | * of the map, it shouldn't have a head |
1741 | */ |
1494 | */ |
1742 | if (lastcell.count != -1) |
1495 | if (lastcell.count != -1) |
1743 | { |
1496 | { |
1744 | sl << uint16 (mask); |
1497 | sl << uint16 (mask); |
1745 | map_clearcell (&lastcell, 0, 0, 0, -1); |
1498 | map_clearcell (&lastcell, -1); |
1746 | } |
1499 | } |
1747 | } |
1500 | } |
1748 | else if (d > 3) |
1501 | else if (d > 3) |
1749 | { |
1502 | { |
|
|
1503 | m->touch (); |
|
|
1504 | |
1750 | int need_send = 0, count; |
1505 | int need_send = 0, count; |
1751 | |
1506 | |
1752 | /* This block deals with spaces that are not visible for whatever |
1507 | /* This block deals with spaces that are not visible for whatever |
1753 | * reason. Still may need to send the head for this space. |
1508 | * reason. Still may need to send the head for this space. |
1754 | */ |
1509 | */ |
… | |
… | |
1760 | if (lastcell.count != -1) |
1515 | if (lastcell.count != -1) |
1761 | need_send = 1; |
1516 | need_send = 1; |
1762 | |
1517 | |
1763 | count = -1; |
1518 | count = -1; |
1764 | |
1519 | |
1765 | if (socket.mapmode == Map1aCmd && have_head (ax, ay)) |
|
|
1766 | { |
|
|
1767 | /* Now check to see if any heads need to be sent */ |
|
|
1768 | |
|
|
1769 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1770 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1771 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1772 | |
|
|
1773 | lastcell.count = count; |
|
|
1774 | } |
|
|
1775 | else |
|
|
1776 | { |
|
|
1777 | /* properly clear a previously sent big face */ |
1520 | /* properly clear a previously sent big face */ |
1778 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1521 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1779 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1522 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1780 | need_send = 1; |
1523 | need_send = 1; |
1781 | |
1524 | |
1782 | map_clearcell (&lastcell, 0, 0, 0, count); |
1525 | map_clearcell (&lastcell, count); |
1783 | } |
|
|
1784 | |
1526 | |
1785 | if ((mask & 0xf) || need_send) |
1527 | if ((mask & 0xf) || need_send) |
1786 | sl[oldlen + 1] = mask & 0xff; |
1528 | sl[oldlen + 1] = mask & 0xff; |
1787 | else |
1529 | else |
1788 | sl.reset (oldlen); |
1530 | sl.reset (oldlen); |
1789 | } |
1531 | } |
1790 | else |
1532 | else |
1791 | { |
1533 | { |
|
|
1534 | m->touch (); |
|
|
1535 | |
1792 | /* In this block, the space is visible or there are head objects |
1536 | /* In this block, the space is visible or there are head objects |
1793 | * we need to send. |
1537 | * we need to send. |
1794 | */ |
1538 | */ |
1795 | |
1539 | |
1796 | /* Rather than try to figure out what everything that we might |
1540 | /* Rather than try to figure out what everything that we might |
… | |
… | |
1919 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1663 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1920 | emask |= 0x2; |
1664 | emask |= 0x2; |
1921 | |
1665 | |
1922 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
1666 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
1923 | { |
1667 | { |
1924 | if (lastcell.faces[0] != pl->face->number) |
1668 | if (lastcell.faces[0] != pl->face) |
1925 | { |
1669 | { |
1926 | lastcell.faces[0] = pl->face->number; |
1670 | lastcell.faces[0] = pl->face; |
1927 | mask |= 0x1; |
1671 | mask |= 0x1; |
1928 | |
1672 | |
1929 | if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) |
1673 | if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE)) |
1930 | esrv_send_face (&socket, pl->face->number, 0); |
1674 | esrv_send_face (&socket, pl->face, 0); |
1931 | |
1675 | |
1932 | sl << uint16 (pl->face->number); |
1676 | sl << uint16 (pl->face); |
1933 | } |
1677 | } |
1934 | } |
1678 | } |
1935 | else |
1679 | else |
1936 | { |
1680 | { |
1937 | /* Top face */ |
1681 | /* Top face */ |
… | |
… | |
1989 | */ |
1733 | */ |
1990 | void |
1734 | void |
1991 | draw_client_map (object *pl) |
1735 | draw_client_map (object *pl) |
1992 | { |
1736 | { |
1993 | int i, j; |
1737 | int i, j; |
1994 | sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ |
1738 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
1995 | New_Face *face, *floor; |
|
|
1996 | New_Face *floor2; |
|
|
1997 | int d, mflags; |
1739 | int mflags; |
1998 | struct Map newmap; |
1740 | struct Map newmap; |
1999 | maptile *m, *pm; |
1741 | maptile *m, *pm; |
2000 | |
1742 | |
2001 | if (pl->type != PLAYER) |
1743 | if (pl->type != PLAYER) |
2002 | { |
1744 | { |
… | |
… | |
2013 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
1755 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
2014 | return; |
1756 | return; |
2015 | |
1757 | |
2016 | memset (&newmap, 0, sizeof (struct Map)); |
1758 | memset (&newmap, 0, sizeof (struct Map)); |
2017 | |
1759 | |
2018 | for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) |
1760 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
2019 | { |
|
|
2020 | for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) |
1761 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
2021 | { |
1762 | { |
2022 | ax = i; |
1763 | ax = i; |
2023 | ay = j; |
1764 | ay = j; |
2024 | m = pm; |
1765 | m = pm; |
2025 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
1766 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
2026 | |
1767 | |
2027 | if (mflags & P_OUT_OF_MAP) |
1768 | if (mflags & P_OUT_OF_MAP) |
2028 | continue; |
1769 | continue; |
2029 | |
1770 | |
2030 | if (mflags & P_NEED_UPDATE) |
|
|
2031 | update_position (m, ax, ay); |
|
|
2032 | |
|
|
2033 | /* If a map is visible to the player, we don't want to swap it out |
1771 | /* If a map is visible to the player, we don't want to swap it out |
2034 | * just to reload it. This should really call something like |
1772 | * just to reload it. This should really call something like |
2035 | * swap_map, but this is much more efficient and 'good enough' |
1773 | * swap_map, but this is much more efficient and 'good enough' |
2036 | */ |
1774 | */ |
2037 | if (mflags & P_NEW_MAP) |
1775 | if (mflags & P_NEW_MAP) |
2038 | m->timeout = 50; |
1776 | m->timeout = 50; |
2039 | } |
1777 | } |
2040 | } |
1778 | |
2041 | /* do LOS after calls to update_position */ |
1779 | /* do LOS after calls to update_position */ |
2042 | if (pl->contr->do_los) |
1780 | if (pl->contr->do_los) |
2043 | { |
1781 | { |
2044 | update_los (pl); |
1782 | update_los (pl); |
2045 | pl->contr->do_los = 0; |
1783 | pl->contr->do_los = 0; |
… | |
… | |
2060 | |
1798 | |
2061 | /*****************************************************************************/ |
1799 | /*****************************************************************************/ |
2062 | void |
1800 | void |
2063 | send_plugin_custom_message (object *pl, char *buf) |
1801 | send_plugin_custom_message (object *pl, char *buf) |
2064 | { |
1802 | { |
2065 | pl->contr->socket->send_packet (buf); |
1803 | pl->contr->ns->send_packet (buf); |
2066 | } |
1804 | } |
2067 | |
1805 | |
2068 | /** |
1806 | /** |
2069 | * This sends the skill number to name mapping. We ignore |
1807 | * This sends the skill number to name mapping. We ignore |
2070 | * the params - we always send the same info no matter what. |
1808 | * the params - we always send the same info no matter what. |
… | |
… | |
2115 | * it then sends an updspell packet for each spell that has changed in this way |
1853 | * it then sends an updspell packet for each spell that has changed in this way |
2116 | */ |
1854 | */ |
2117 | void |
1855 | void |
2118 | esrv_update_spells (player *pl) |
1856 | esrv_update_spells (player *pl) |
2119 | { |
1857 | { |
|
|
1858 | if (!pl->ns) |
|
|
1859 | return; |
|
|
1860 | |
2120 | if (!pl->socket->monitor_spells) |
1861 | if (!pl->ns->monitor_spells) |
2121 | return; |
1862 | return; |
2122 | |
1863 | |
2123 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1864 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
2124 | { |
1865 | { |
2125 | if (spell->type == SPELL) |
1866 | if (spell->type == SPELL) |
… | |
… | |
2155 | |
1896 | |
2156 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
1897 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
2157 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
1898 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
2158 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
1899 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
2159 | |
1900 | |
2160 | pl->socket->send_packet (sl); |
1901 | pl->ns->send_packet (sl); |
2161 | } |
1902 | } |
2162 | } |
1903 | } |
2163 | } |
1904 | } |
2164 | } |
1905 | } |
2165 | |
1906 | |
2166 | void |
1907 | void |
2167 | esrv_remove_spell (player *pl, object *spell) |
1908 | esrv_remove_spell (player *pl, object *spell) |
2168 | { |
1909 | { |
2169 | if (!pl->socket->monitor_spells) |
1910 | if (!pl->ns->monitor_spells) |
2170 | return; |
1911 | return; |
2171 | |
1912 | |
2172 | if (!pl || !spell || spell->env != pl->ob) |
1913 | if (!pl || !spell || spell->env != pl->ob) |
2173 | { |
1914 | { |
2174 | LOG (llevError, "Invalid call to esrv_remove_spell"); |
1915 | LOG (llevError, "Invalid call to esrv_remove_spell"); |
2175 | return; |
1916 | return; |
2176 | } |
1917 | } |
2177 | |
1918 | |
2178 | packet sl; |
1919 | packet sl ("delspell"); |
2179 | |
1920 | |
2180 | sl << "delspell " |
|
|
2181 | << uint32 (spell->count); |
1921 | sl << uint32 (spell->count); |
2182 | |
1922 | |
2183 | pl->socket->send_packet (sl); |
1923 | pl->ns->send_packet (sl); |
2184 | } |
1924 | } |
2185 | |
1925 | |
2186 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1926 | /* appends the spell *spell to the Socklist we will send the data to. */ |
2187 | static void |
1927 | static void |
2188 | append_spell (player *pl, packet &sl, object *spell) |
1928 | append_spell (player *pl, packet &sl, object *spell) |
2189 | { |
1929 | { |
2190 | int len, i, skill = 0; |
1930 | int i, skill = 0; |
2191 | |
1931 | |
2192 | if (!(spell->name)) |
1932 | if (!(spell->name)) |
2193 | { |
1933 | { |
2194 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1934 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
2195 | return; |
1935 | return; |
… | |
… | |
2207 | if (!strcmp (spell->skill, skill_names[i])) |
1947 | if (!strcmp (spell->skill, skill_names[i])) |
2208 | { |
1948 | { |
2209 | skill = i + CS_STAT_SKILLINFO; |
1949 | skill = i + CS_STAT_SKILLINFO; |
2210 | break; |
1950 | break; |
2211 | } |
1951 | } |
|
|
1952 | } |
|
|
1953 | |
|
|
1954 | // spells better have a face |
|
|
1955 | if (!spell->face) |
|
|
1956 | { |
|
|
1957 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
|
|
1958 | spell->face = face_find ("burnout.x11", blank_face); |
2212 | } |
1959 | } |
2213 | |
1960 | |
2214 | /* send the current values */ |
1961 | /* send the current values */ |
2215 | sl << uint32 (spell->count) |
1962 | sl << uint32 (spell->count) |
2216 | << uint16 (spell->level) |
1963 | << uint16 (spell->level) |
… | |
… | |
2218 | << uint16 (spell->last_sp) |
1965 | << uint16 (spell->last_sp) |
2219 | << uint16 (spell->last_grace) |
1966 | << uint16 (spell->last_grace) |
2220 | << uint16 (spell->last_eat) |
1967 | << uint16 (spell->last_eat) |
2221 | << uint8 (skill) |
1968 | << uint8 (skill) |
2222 | << uint32 (spell->path_attuned) |
1969 | << uint32 (spell->path_attuned) |
2223 | << uint32 (spell->face ? spell->face->number : 0) |
1970 | << uint32 (spell->face) |
2224 | << data8 (spell->name) |
1971 | << data8 (spell->name) |
2225 | << data16 (spell->msg); |
1972 | << data16 (spell->msg); |
2226 | } |
1973 | } |
2227 | |
1974 | |
2228 | /** |
1975 | /** |
… | |
… | |
2236 | { |
1983 | { |
2237 | LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
1984 | LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
2238 | return; |
1985 | return; |
2239 | } |
1986 | } |
2240 | |
1987 | |
2241 | if (!pl->socket->monitor_spells) |
1988 | if (!pl->ns->monitor_spells) |
2242 | return; |
1989 | return; |
2243 | |
1990 | |
2244 | packet sl; |
1991 | packet sl ("addspell"); |
2245 | sl << "addspell "; |
|
|
2246 | |
1992 | |
2247 | if (!spell) |
1993 | if (!spell) |
2248 | { |
1994 | { |
2249 | for (spell = pl->ob->inv; spell != NULL; spell = spell->below) |
1995 | for (spell = pl->ob->inv; spell; spell = spell->below) |
2250 | { |
1996 | { |
2251 | /* were we to simply keep appending data here, we could exceed |
1997 | /* were we to simply keep appending data here, we could exceed |
2252 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1998 | * MAXSOCKBUF if the player has enough spells to add, we know that |
2253 | * append_spells will always append 19 data bytes, plus 4 length |
1999 | * append_spells will always append 19 data bytes, plus 4 length |
2254 | * bytes and 3 strings (because that is the spec) so we need to |
2000 | * bytes and 3 strings (because that is the spec) so we need to |
… | |
… | |
2264 | if (spell->type != SPELL) |
2010 | if (spell->type != SPELL) |
2265 | continue; |
2011 | continue; |
2266 | |
2012 | |
2267 | if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
2013 | if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
2268 | { |
2014 | { |
2269 | pl->socket->send_packet (sl); |
2015 | pl->ns->send_packet (sl); |
2270 | |
2016 | |
2271 | sl.reset (); |
2017 | sl.reset (); |
2272 | sl << "addspell "; |
2018 | sl << "addspell "; |
2273 | } |
2019 | } |
2274 | |
2020 | |
… | |
… | |
2288 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
2034 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
2289 | fatal (0); |
2035 | fatal (0); |
2290 | } |
2036 | } |
2291 | |
2037 | |
2292 | /* finally, we can send the packet */ |
2038 | /* finally, we can send the packet */ |
2293 | pl->socket->send_packet (sl); |
2039 | pl->ns->send_packet (sl); |
2294 | } |
2040 | } |
2295 | |
2041 | |