1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (C) 2001 Mark Wedel |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Client handling. |
27 | * Client handling. |
28 | * |
28 | * |
… | |
… | |
36 | * have the prototype of (char *data, int datalen, int client_num). This |
36 | * have the prototype of (char *data, int datalen, int client_num). This |
37 | * way, we can use one dispatch table. |
37 | * way, we can use one dispatch table. |
38 | * |
38 | * |
39 | * esrv_map_new starts updating the map |
39 | * esrv_map_new starts updating the map |
40 | * |
40 | * |
41 | * esrv_map_setbelow allows filling in all of the faces for the map. |
|
|
42 | * if a face has not already been sent to the client, it is sent now. |
|
|
43 | * |
|
|
44 | */ |
41 | */ |
45 | |
42 | |
46 | #include <global.h> |
43 | #include <global.h> |
47 | #include <sproto.h> |
44 | #include <sproto.h> |
48 | |
45 | |
… | |
… | |
147 | pl->ns->send_packet ("newmap"); |
144 | pl->ns->send_packet ("newmap"); |
148 | |
145 | |
149 | pl->ns->floorbox_reset (); |
146 | pl->ns->floorbox_reset (); |
150 | } |
147 | } |
151 | |
148 | |
152 | /** check for map change and send new map data */ |
149 | /** check for map/region change and send new map data */ |
153 | static void |
150 | static void |
154 | check_map_change (player *pl) |
151 | check_map_change (player *pl) |
155 | { |
152 | { |
156 | client &socket = *pl->ns; |
153 | client &socket = *pl->ns; |
157 | object *ob = pl->ob; |
154 | object *ob = pl->ob; |
… | |
… | |
201 | } |
198 | } |
202 | } |
199 | } |
203 | |
200 | |
204 | socket.current_x = ob->x; |
201 | socket.current_x = ob->x; |
205 | socket.current_y = ob->y; |
202 | socket.current_y = ob->y; |
|
|
203 | |
|
|
204 | region *reg = ob->region (); |
|
|
205 | if (socket.current_region != reg) |
|
|
206 | { |
|
|
207 | socket.current_region = reg; |
|
|
208 | socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); |
|
|
209 | } |
206 | } |
210 | } |
207 | |
211 | |
208 | /** |
212 | /** |
209 | * RequestInfo is sort of a meta command. There is some specific |
213 | * RequestInfo is sort of a meta command. There is some specific |
210 | * request of information, but we call other functions to provide |
214 | * request of information, but we call other functions to provide |
… | |
… | |
701 | uint16 smoothface; |
705 | uint16 smoothface; |
702 | |
706 | |
703 | /* If we can't find a face, return and set it so we won't try to send this |
707 | /* If we can't find a face, return and set it so we won't try to send this |
704 | * again. |
708 | * again. |
705 | */ |
709 | */ |
706 | if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) |
710 | if (!FindSmooth (face, &smoothface)) |
707 | { |
711 | { |
708 | |
712 | |
709 | LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); |
713 | LOG (llevError, "could not findsmooth for %d.\n", face); |
710 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
714 | ns->faces_sent[face] |= NS_FACESENT_SMOOTH; |
711 | return; |
715 | return; |
712 | } |
716 | } |
713 | |
717 | |
714 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
718 | if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) |
… | |
… | |
722 | << uint16 (smoothface); |
726 | << uint16 (smoothface); |
723 | |
727 | |
724 | ns->send_packet (sl); |
728 | ns->send_packet (sl); |
725 | } |
729 | } |
726 | |
730 | |
727 | /** |
731 | /** |
728 | * Tells client the picture it has to use |
732 | * Tells client the picture it has to use |
729 | * to smooth a picture number given as argument. |
733 | * to smooth a picture number given as argument. |
730 | */ |
734 | */ |
731 | void |
735 | void |
732 | AskSmooth (char *buf, int len, client *ns) |
736 | AskSmooth (char *buf, int len, client *ns) |
733 | { |
737 | { |
734 | SendSmooth (ns, atoi (buf)); |
738 | SendSmooth (ns, atoi (buf)); |
735 | } |
739 | } |
… | |
… | |
798 | * commands. |
802 | * commands. |
799 | */ |
803 | */ |
800 | pl->count = 0; |
804 | pl->count = 0; |
801 | |
805 | |
802 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
806 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
803 | int time = FABS (pl->ob->speed) < 0.001 |
807 | int time = fabs (pl->ob->speed) < 0.001 |
804 | ? time = MAX_TIME * 100 |
808 | ? time = MAX_TIME * 100 |
805 | : time = (int) (MAX_TIME / FABS (pl->ob->speed)); |
809 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
806 | |
810 | |
807 | /* Send confirmation of command execution now */ |
811 | /* Send confirmation of command execution now */ |
808 | packet sl ("comc"); |
812 | packet sl ("comc"); |
809 | sl << uint16 (cmdid) << uint32 (time); |
813 | sl << uint16 (cmdid) << uint32 (time); |
810 | pl->ns->send_packet (sl); |
814 | pl->ns->send_packet (sl); |
… | |
… | |
1104 | { |
1108 | { |
1105 | packet sl ("player"); |
1109 | packet sl ("player"); |
1106 | |
1110 | |
1107 | sl << uint32 (pl->ob->count) |
1111 | sl << uint32 (pl->ob->count) |
1108 | << uint32 (weight) |
1112 | << uint32 (weight) |
1109 | << uint32 (pl->ob->face->number) |
1113 | << uint32 (pl->ob->face) |
1110 | << data8 (pl->ob->name); |
1114 | << data8 (pl->ob->name); |
1111 | |
1115 | |
1112 | pl->ns->last_weight = weight; |
1116 | pl->ns->last_weight = weight; |
1113 | pl->ns->send_packet (sl); |
1117 | pl->ns->send_packet (sl); |
1114 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
1118 | SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
… | |
… | |
1160 | * |
1164 | * |
1161 | * Start of map related commands. |
1165 | * Start of map related commands. |
1162 | * |
1166 | * |
1163 | ******************************************************************************/ |
1167 | ******************************************************************************/ |
1164 | |
1168 | |
1165 | /** |
|
|
1166 | * This adds face_num to a map cell at x,y. If the client doesn't have |
|
|
1167 | * the face yet, we will also send it. |
|
|
1168 | */ |
|
|
1169 | static void |
|
|
1170 | esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap) |
|
|
1171 | { |
|
|
1172 | if (newmap->cells[x][y].count >= MAP_LAYERS) |
|
|
1173 | { |
|
|
1174 | //TODO: one or the other, can't both have abort and return, verify and act |
|
|
1175 | LOG (llevError, "Too many faces in map cell %d %d\n", x, y); |
|
|
1176 | return; |
|
|
1177 | abort (); |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; |
|
|
1181 | newmap->cells[x][y].count++; |
|
|
1182 | |
|
|
1183 | if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1184 | esrv_send_face (ns, face_num, 0); |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | /** Clears a map cell */ |
1169 | /** Clears a map cell */ |
1188 | static void |
1170 | static void |
1189 | map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) |
1171 | map_clearcell (struct MapCell *cell, int count) |
1190 | { |
1172 | { |
1191 | cell->faces[0] = face0; |
1173 | cell->faces[0] = 0; |
1192 | cell->faces[1] = face1; |
1174 | cell->faces[1] = 0; |
1193 | cell->faces[2] = face2; |
1175 | cell->faces[2] = 0; |
1194 | cell->count = count; |
1176 | cell->count = count; |
1195 | cell->stat_hp = 0; |
1177 | cell->stat_hp = 0; |
1196 | cell->flags = 0; |
1178 | cell->flags = 0; |
1197 | cell->player = 0; |
1179 | cell->player = 0; |
1198 | } |
1180 | } |
1199 | |
1181 | |
1200 | #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) |
|
|
1201 | #define MAX_LAYERS 3 |
1182 | #define MAX_LAYERS 3 |
1202 | |
|
|
1203 | /* Using a global really isn't a good approach, but saves the over head of |
|
|
1204 | * allocating and deallocating such a block of data each time run through, |
|
|
1205 | * and saves the space of allocating this in the socket object when we only |
|
|
1206 | * need it for this cycle. If the server is ever threaded, this needs to be |
|
|
1207 | * re-examined. |
|
|
1208 | */ |
|
|
1209 | static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; |
|
|
1210 | |
|
|
1211 | /** |
|
|
1212 | * Returns true if any of the heads for this |
|
|
1213 | * space is set. Returns false if all are blank - this is used |
|
|
1214 | * for empty space checking. |
|
|
1215 | */ |
|
|
1216 | static inline int |
|
|
1217 | have_head (int ax, int ay) |
|
|
1218 | { |
|
|
1219 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || |
|
|
1220 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) |
|
|
1221 | return 1; |
|
|
1222 | |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | /** |
|
|
1227 | * check_head is a bit simplistic version of update_space below. |
|
|
1228 | * basically, it only checks the that the head on space ax,ay at layer |
|
|
1229 | * needs to get sent - if so, it adds the data, sending the head |
|
|
1230 | * if needed, and returning 1. If this no data needs to get |
|
|
1231 | * sent, it returns zero. |
|
|
1232 | */ |
|
|
1233 | static int |
|
|
1234 | check_head (packet &sl, client &ns, int ax, int ay, int layer) |
|
|
1235 | { |
|
|
1236 | short face_num; |
|
|
1237 | |
|
|
1238 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) |
|
|
1239 | face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; |
|
|
1240 | else |
|
|
1241 | face_num = 0; |
|
|
1242 | |
|
|
1243 | if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) |
|
|
1244 | { |
|
|
1245 | sl << uint16 (face_num); |
|
|
1246 | if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) |
|
|
1247 | esrv_send_face (&ns, face_num, 0); |
|
|
1248 | |
|
|
1249 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; |
|
|
1250 | ns.lastmap.cells[ax][ay].faces[layer] = face_num; |
|
|
1251 | return 1; |
|
|
1252 | } |
|
|
1253 | |
|
|
1254 | return 0; /* No change */ |
|
|
1255 | } |
|
|
1256 | |
1183 | |
1257 | /** |
1184 | /** |
1258 | * Removes the need to replicate the same code for each layer. |
1185 | * Removes the need to replicate the same code for each layer. |
1259 | * this returns true if this space is now in fact different than |
1186 | * this returns true if this space is now in fact different than |
1260 | * it was. |
1187 | * it was. |
… | |
… | |
1274 | * actually match. |
1201 | * actually match. |
1275 | */ |
1202 | */ |
1276 | static int |
1203 | static int |
1277 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1204 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1278 | { |
1205 | { |
1279 | object *ob, *head; |
|
|
1280 | uint16 face_num; |
1206 | uint16 face_num; |
1281 | int bx, by, i; |
1207 | int bx, by, i; |
1282 | |
1208 | |
1283 | /* If there is a multipart object stored away, treat that as more important. |
|
|
1284 | * If not, then do the normal processing. |
|
|
1285 | */ |
|
|
1286 | head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; |
|
|
1287 | |
|
|
1288 | /* Check to see if this head is part of the set of objects |
|
|
1289 | * we would normally send for this space. If so, then |
|
|
1290 | * don't use the head value. We need to do the check |
|
|
1291 | * here and not when setting up the heads[] value for two reasons - |
|
|
1292 | * 1) the heads[] values will get used even if the space is not visible. |
|
|
1293 | * 2) its possible the head is not on the same map as a part, and I'd |
|
|
1294 | * rather not need to do the map translation overhead. |
|
|
1295 | * 3) We need to do some extra checking to make sure that we will |
|
|
1296 | * otherwise send the image as this layer, eg, either it matches |
|
|
1297 | * the head value, or is not multipart. |
|
|
1298 | */ |
|
|
1299 | if (head && !head->more) |
|
|
1300 | { |
|
|
1301 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1302 | { |
|
|
1303 | ob = GET_MAP_FACE_OBJ (mp, mx, my, i); |
|
|
1304 | if (!ob) |
|
|
1305 | continue; |
|
|
1306 | |
|
|
1307 | if (ob->head) |
|
|
1308 | ob = ob->head; |
|
|
1309 | |
|
|
1310 | if (ob == head) |
|
|
1311 | { |
|
|
1312 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; |
|
|
1313 | head = NULL; |
|
|
1314 | break; |
|
|
1315 | } |
|
|
1316 | } |
|
|
1317 | } |
|
|
1318 | |
|
|
1319 | ob = head; |
|
|
1320 | if (!ob) |
|
|
1321 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1209 | object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1322 | |
1210 | |
1323 | /* If there is no object for this space, or if the face for the object |
1211 | /* If there is no object for this space, or if the face for the object |
1324 | * is the blank face, set the face number to zero. |
1212 | * is the blank face, set the face number to zero. |
1325 | * else if we have the stored head object for this space, that takes |
1213 | * else if we have the stored head object for this space, that takes |
1326 | * precedence over the other object for this space. |
1214 | * precedence over the other object for this space. |
1327 | * otherwise, we do special head processing |
1215 | * otherwise, we do special head processing |
1328 | */ |
1216 | */ |
1329 | if (!ob || ob->face == blank_face) |
1217 | if (!ob || ob->face == blank_face) |
1330 | face_num = 0; |
1218 | face_num = 0; |
1331 | else if (head) |
|
|
1332 | { |
|
|
1333 | /* if this is a head that had previously been stored */ |
|
|
1334 | face_num = ob->face->number; |
|
|
1335 | } |
|
|
1336 | else |
1219 | else |
1337 | { |
|
|
1338 | /* if the faces for the different parts of a multipart object |
|
|
1339 | * are the same, we only want to send the bottom right most |
|
|
1340 | * portion of the object. That info is in the tail_.. values |
|
|
1341 | * of the head. Note that for the head itself, ob->head will |
|
|
1342 | * be null, so we only do this block if we are working on |
|
|
1343 | * a tail piece. |
|
|
1344 | */ |
|
|
1345 | |
|
|
1346 | /* tail_x and tail_y will only be set in the head object. If |
|
|
1347 | * this is the head object and these are set, we proceed |
|
|
1348 | * with logic to only send bottom right. Similarly, if |
|
|
1349 | * this is one of the more parts but the head has those values |
|
|
1350 | * set, we want to do the processing. There can be cases where |
|
|
1351 | * the head is not visible but one of its parts is, so we just |
|
|
1352 | * can always expect that ob->arch->tail_x will be true for all |
|
|
1353 | * object we may want to display. |
|
|
1354 | */ |
|
|
1355 | if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) |
|
|
1356 | { |
|
|
1357 | |
|
|
1358 | if (ob->head) |
|
|
1359 | head = ob->head; |
|
|
1360 | else |
|
|
1361 | head = ob; |
|
|
1362 | |
|
|
1363 | /* Basically figure out where the offset is from where we are right |
|
|
1364 | * now. the ob->arch->clone.{x,y} values hold the offset that this current |
|
|
1365 | * piece is from the head, and the tail is where the tail is from the |
|
|
1366 | * head. Note that bx and by will equal sx and sy if we are already working |
|
|
1367 | * on the bottom right corner. If ob is the head, the clone values |
|
|
1368 | * will be zero, so the right thing will still happen. |
|
|
1369 | */ |
|
|
1370 | bx = sx + head->arch->tail_x - ob->arch->clone.x; |
|
|
1371 | by = sy + head->arch->tail_y - ob->arch->clone.y; |
|
|
1372 | |
|
|
1373 | /* I don't think this can ever happen, but better to check for it just |
|
|
1374 | * in case. |
|
|
1375 | */ |
|
|
1376 | if (bx < sx || by < sy) |
|
|
1377 | { |
|
|
1378 | LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy); |
|
|
1379 | face_num = 0; |
|
|
1380 | } |
|
|
1381 | /* single part object, multipart object with non merged faces, |
|
|
1382 | * of multipart object already at lower right. |
|
|
1383 | */ |
|
|
1384 | else if (bx == sx && by == sy) |
|
|
1385 | { |
|
|
1386 | face_num = ob->face->number; |
|
|
1387 | |
|
|
1388 | /* if this face matches one stored away, clear that one away. |
|
|
1389 | * this code relies on the fact that the map1 commands |
|
|
1390 | * goes from 2 down to 0. |
|
|
1391 | */ |
|
|
1392 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1393 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && |
|
|
1394 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1395 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; |
|
|
1396 | } |
|
|
1397 | else |
|
|
1398 | { |
|
|
1399 | /* If this head is stored away, clear it - otherwise, |
|
|
1400 | * there can be cases where a object is on multiple layers - |
|
|
1401 | * we only want to send it once. |
|
|
1402 | */ |
|
|
1403 | face_num = head->face->number; |
|
|
1404 | for (i = 0; i < MAP_LAYERS; i++) |
|
|
1405 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && |
|
|
1406 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) |
|
|
1407 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; |
|
|
1408 | |
|
|
1409 | /* First, try to put the new head on the same layer. If that is used up, |
|
|
1410 | * then find another layer. |
|
|
1411 | */ |
|
|
1412 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) |
|
|
1413 | { |
|
|
1414 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; |
|
|
1415 | } |
|
|
1416 | else |
|
|
1417 | for (i = 0; i < MAX_LAYERS; i++) |
|
|
1418 | { |
|
|
1419 | if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || |
|
|
1420 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) |
|
|
1421 | { |
|
|
1422 | heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; |
|
|
1423 | } |
|
|
1424 | } |
|
|
1425 | face_num = 0; /* Don't send this object - we'll send the head later */ |
|
|
1426 | } |
|
|
1427 | } |
|
|
1428 | else |
|
|
1429 | { |
|
|
1430 | /* In this case, we are already at the lower right or single part object, |
1220 | /* In this case, we are already at the lower right or single part object, |
1431 | * so nothing special |
1221 | * so nothing special |
1432 | */ |
|
|
1433 | face_num = ob->face->number; |
|
|
1434 | |
|
|
1435 | /* clear out any head entries that have the same face as this one */ |
|
|
1436 | for (bx = 0; bx < layer; bx++) |
|
|
1437 | if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && |
|
|
1438 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) |
|
|
1439 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; |
|
|
1440 | } |
|
|
1441 | } /* else not already head object or blank face */ |
|
|
1442 | |
|
|
1443 | /* This is a real hack. Basically, if we have nothing to send for this layer, |
|
|
1444 | * but there is a head on the next layer, send that instead. |
|
|
1445 | * Without this, what happens is you can get the case where the player stands |
|
|
1446 | * on the same space as the head. However, if you have overlapping big objects |
|
|
1447 | * of the same type, what happens then is it doesn't think it needs to send |
|
|
1448 | * This tends to make stacking also work/look better. |
|
|
1449 | */ |
1222 | */ |
1450 | if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]) |
|
|
1451 | { |
|
|
1452 | face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number; |
|
|
1453 | heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL; |
|
|
1454 | } |
|
|
1455 | |
|
|
1456 | /* Another hack - because of heads and whatnot, this face may match one |
|
|
1457 | * we already sent for a lower layer. In that case, don't send |
|
|
1458 | * this one. |
|
|
1459 | */ |
|
|
1460 | if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num) |
|
|
1461 | face_num = 0; |
1223 | face_num = ob->face; |
1462 | |
1224 | |
1463 | /* We've gotten what face we want to use for the object. Now see if |
1225 | /* We've gotten what face we want to use for the object. Now see if |
1464 | * if it has changed since we last sent it to the client. |
1226 | * if it has changed since we last sent it to the client. |
1465 | */ |
1227 | */ |
1466 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
1228 | if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) |
… | |
… | |
1510 | if (!ob || ob->face == blank_face) |
1272 | if (!ob || ob->face == blank_face) |
1511 | smoothlevel = 0; |
1273 | smoothlevel = 0; |
1512 | else |
1274 | else |
1513 | { |
1275 | { |
1514 | smoothlevel = ob->smoothlevel; |
1276 | smoothlevel = ob->smoothlevel; |
1515 | if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) |
1277 | if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH)) |
1516 | SendSmooth (&ns, ob->face->number); |
1278 | SendSmooth (&ns, ob->face); |
1517 | } /* else not already head object or blank face */ |
1279 | } /* else not already head object or blank face */ |
1518 | |
1280 | |
1519 | /* We've gotten what face we want to use for the object. Now see if |
1281 | /* We've gotten what face we want to use for the object. Now see if |
1520 | * if it has changed since we last sent it to the client. |
1282 | * if it has changed since we last sent it to the client. |
1521 | */ |
1283 | */ |
… | |
… | |
1647 | ewhatstart = 0; |
1409 | ewhatstart = 0; |
1648 | ewhatflag = 0; |
1410 | ewhatflag = 0; |
1649 | estartlen = 0; |
1411 | estartlen = 0; |
1650 | } |
1412 | } |
1651 | |
1413 | |
1652 | /* Init data to zero */ |
|
|
1653 | memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); |
|
|
1654 | |
|
|
1655 | /* x,y are the real map locations. ax, ay are viewport relative |
1414 | /* x,y are the real map locations. ax, ay are viewport relative |
1656 | * locations. |
1415 | * locations. |
1657 | */ |
1416 | */ |
1658 | ay = 0; |
1417 | ay = 0; |
1659 | |
1418 | |
… | |
… | |
1688 | |
1447 | |
1689 | oldlen = sl.length (); |
1448 | oldlen = sl.length (); |
1690 | |
1449 | |
1691 | sl << uint16 (mask); |
1450 | sl << uint16 (mask); |
1692 | |
1451 | |
1693 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1694 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1695 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1696 | |
|
|
1697 | /* If all we are doing is sending 0 (blank) faces, we don't |
1452 | /* If all we are doing is sending 0 (blank) faces, we don't |
1698 | * actually need to send that - just the coordinates |
1453 | * actually need to send that - just the coordinates |
1699 | * with no faces tells the client to blank out the |
1454 | * with no faces tells the client to blank out the |
1700 | * space. |
1455 | * space. |
1701 | */ |
1456 | */ |
… | |
… | |
1738 | * of the map, it shouldn't have a head |
1493 | * of the map, it shouldn't have a head |
1739 | */ |
1494 | */ |
1740 | if (lastcell.count != -1) |
1495 | if (lastcell.count != -1) |
1741 | { |
1496 | { |
1742 | sl << uint16 (mask); |
1497 | sl << uint16 (mask); |
1743 | map_clearcell (&lastcell, 0, 0, 0, -1); |
1498 | map_clearcell (&lastcell, -1); |
1744 | } |
1499 | } |
1745 | } |
1500 | } |
1746 | else if (d > 3) |
1501 | else if (d > 3) |
1747 | { |
1502 | { |
1748 | m->touch (); |
1503 | m->touch (); |
… | |
… | |
1760 | if (lastcell.count != -1) |
1515 | if (lastcell.count != -1) |
1761 | need_send = 1; |
1516 | need_send = 1; |
1762 | |
1517 | |
1763 | count = -1; |
1518 | count = -1; |
1764 | |
1519 | |
1765 | if (socket.mapmode == Map1aCmd && have_head (ax, ay)) |
|
|
1766 | { |
|
|
1767 | /* Now check to see if any heads need to be sent */ |
|
|
1768 | |
|
|
1769 | if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; |
|
|
1770 | if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; |
|
|
1771 | if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1; |
|
|
1772 | |
|
|
1773 | lastcell.count = count; |
|
|
1774 | } |
|
|
1775 | else |
|
|
1776 | { |
|
|
1777 | /* properly clear a previously sent big face */ |
1520 | /* properly clear a previously sent big face */ |
1778 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1521 | if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 |
1779 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1522 | || lastcell.stat_hp || lastcell.flags || lastcell.player) |
1780 | need_send = 1; |
1523 | need_send = 1; |
1781 | |
1524 | |
1782 | map_clearcell (&lastcell, 0, 0, 0, count); |
1525 | map_clearcell (&lastcell, count); |
1783 | } |
|
|
1784 | |
1526 | |
1785 | if ((mask & 0xf) || need_send) |
1527 | if ((mask & 0xf) || need_send) |
1786 | sl[oldlen + 1] = mask & 0xff; |
1528 | sl[oldlen + 1] = mask & 0xff; |
1787 | else |
1529 | else |
1788 | sl.reset (oldlen); |
1530 | sl.reset (oldlen); |
… | |
… | |
1921 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1663 | if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) |
1922 | emask |= 0x2; |
1664 | emask |= 0x2; |
1923 | |
1665 | |
1924 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
1666 | if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) |
1925 | { |
1667 | { |
1926 | if (lastcell.faces[0] != pl->face->number) |
1668 | if (lastcell.faces[0] != pl->face) |
1927 | { |
1669 | { |
1928 | lastcell.faces[0] = pl->face->number; |
1670 | lastcell.faces[0] = pl->face; |
1929 | mask |= 0x1; |
1671 | mask |= 0x1; |
1930 | |
1672 | |
1931 | if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) |
1673 | if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE)) |
1932 | esrv_send_face (&socket, pl->face->number, 0); |
1674 | esrv_send_face (&socket, pl->face, 0); |
1933 | |
1675 | |
1934 | sl << uint16 (pl->face->number); |
1676 | sl << uint16 (pl->face); |
1935 | } |
1677 | } |
1936 | } |
1678 | } |
1937 | else |
1679 | else |
1938 | { |
1680 | { |
1939 | /* Top face */ |
1681 | /* Top face */ |
… | |
… | |
1991 | */ |
1733 | */ |
1992 | void |
1734 | void |
1993 | draw_client_map (object *pl) |
1735 | draw_client_map (object *pl) |
1994 | { |
1736 | { |
1995 | int i, j; |
1737 | int i, j; |
1996 | sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ |
1738 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
1997 | New_Face *face, *floor; |
|
|
1998 | New_Face *floor2; |
|
|
1999 | int d, mflags; |
1739 | int mflags; |
2000 | struct Map newmap; |
1740 | struct Map newmap; |
2001 | maptile *m, *pm; |
1741 | maptile *m, *pm; |
2002 | |
1742 | |
2003 | if (pl->type != PLAYER) |
1743 | if (pl->type != PLAYER) |
2004 | { |
1744 | { |
… | |
… | |
2185 | |
1925 | |
2186 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1926 | /* appends the spell *spell to the Socklist we will send the data to. */ |
2187 | static void |
1927 | static void |
2188 | append_spell (player *pl, packet &sl, object *spell) |
1928 | append_spell (player *pl, packet &sl, object *spell) |
2189 | { |
1929 | { |
2190 | int len, i, skill = 0; |
1930 | int i, skill = 0; |
2191 | |
1931 | |
2192 | if (!(spell->name)) |
1932 | if (!(spell->name)) |
2193 | { |
1933 | { |
2194 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1934 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
2195 | return; |
1935 | return; |
… | |
… | |
2207 | if (!strcmp (spell->skill, skill_names[i])) |
1947 | if (!strcmp (spell->skill, skill_names[i])) |
2208 | { |
1948 | { |
2209 | skill = i + CS_STAT_SKILLINFO; |
1949 | skill = i + CS_STAT_SKILLINFO; |
2210 | break; |
1950 | break; |
2211 | } |
1951 | } |
|
|
1952 | } |
|
|
1953 | |
|
|
1954 | // spells better have a face |
|
|
1955 | if (!spell->face) |
|
|
1956 | { |
|
|
1957 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
|
|
1958 | spell->face = face_find ("burnout.x11", blank_face); |
2212 | } |
1959 | } |
2213 | |
1960 | |
2214 | /* send the current values */ |
1961 | /* send the current values */ |
2215 | sl << uint32 (spell->count) |
1962 | sl << uint32 (spell->count) |
2216 | << uint16 (spell->level) |
1963 | << uint16 (spell->level) |
… | |
… | |
2218 | << uint16 (spell->last_sp) |
1965 | << uint16 (spell->last_sp) |
2219 | << uint16 (spell->last_grace) |
1966 | << uint16 (spell->last_grace) |
2220 | << uint16 (spell->last_eat) |
1967 | << uint16 (spell->last_eat) |
2221 | << uint8 (skill) |
1968 | << uint8 (skill) |
2222 | << uint32 (spell->path_attuned) |
1969 | << uint32 (spell->path_attuned) |
2223 | << uint32 (spell->face ? spell->face->number : 0) |
1970 | << uint32 (spell->face) |
2224 | << data8 (spell->name) |
1971 | << data8 (spell->name) |
2225 | << data16 (spell->msg); |
1972 | << data16 (spell->msg); |
2226 | } |
1973 | } |
2227 | |
1974 | |
2228 | /** |
1975 | /** |
… | |
… | |
2243 | |
1990 | |
2244 | packet sl ("addspell"); |
1991 | packet sl ("addspell"); |
2245 | |
1992 | |
2246 | if (!spell) |
1993 | if (!spell) |
2247 | { |
1994 | { |
2248 | for (spell = pl->ob->inv; spell != NULL; spell = spell->below) |
1995 | for (spell = pl->ob->inv; spell; spell = spell->below) |
2249 | { |
1996 | { |
2250 | /* were we to simply keep appending data here, we could exceed |
1997 | /* were we to simply keep appending data here, we could exceed |
2251 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1998 | * MAXSOCKBUF if the player has enough spells to add, we know that |
2252 | * append_spells will always append 19 data bytes, plus 4 length |
1999 | * append_spells will always append 19 data bytes, plus 4 length |
2253 | * bytes and 3 strings (because that is the spec) so we need to |
2000 | * bytes and 3 strings (because that is the spec) so we need to |