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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.123 by root, Thu Nov 8 19:43:30 2007 UTC vs.
Revision 1.124 by root, Tue Apr 15 14:21:04 2008 UTC

1031 1031
1032 /* If player is just joining the game, he isn't here yet, so the map 1032 /* If player is just joining the game, he isn't here yet, so the map
1033 * can get swapped out. If so, don't try to send them a map. All will 1033 * can get swapped out. If so, don't try to send them a map. All will
1034 * be OK once they really log in. 1034 * be OK once they really log in.
1035 */ 1035 */
1036 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1036 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1037 return; 1037 return;
1038 1038
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 int estartlen, eoldlen; 1040 int estartlen, eoldlen;
1041 uint8 eentrysize; 1041 uint8 eentrysize;

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