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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.156 by root, Fri Nov 6 12:49:19 2009 UTC vs.
Revision 1.196 by root, Sun Nov 18 00:37:11 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 6 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25//+GPL 26//+GPL
26 27
28 * \file 29 * \file
29 * Client handling. 30 * Client handling.
30 * 31 *
31 * \date 2003-12-02 32 * \date 2003-12-02
32 * 33 *
33 * This file implements all of the goo on the server side for handling 34 * This file implements all of the goo on the server side for handling
34 * clients. It's got a bunch of global variables for keeping track of 35 * clients. It's got a bunch of global variables for keeping track of
35 * each of the clients. 36 * each of the clients.
36 * 37 *
37 * Note: All functions that are used to process data from the client 38 * Note: All functions that are used to process data from the client
38 * have the prototype of (char *data, int datalen, int client_num). This 39 * have the prototype of (char *data, int datalen, int client_num). This
39 * way, we can use one dispatch table. 40 * way, we can use one dispatch table.
40 * 41 *
44 45
45#include <global.h> 46#include <global.h>
46#include <sproto.h> 47#include <sproto.h>
47 48
48#include <living.h> 49#include <living.h>
49#include <commands.h>
50 50
51/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
52 * it should work here. 52 * it should work here.
53 */ 53 */
54#include <sys/types.h> 54#include <sys/types.h>
66 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
67 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
68 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
69 * client. 69 * client.
70 */ 70 */
71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] =
72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72{
73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_PHYS,
74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_MAG,
75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_FIRE,
76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_ELEC,
77 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 77 CS_STAT_RES_COLD,
78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 78 CS_STAT_RES_CONF,
79 -1 /* Chaos */ , -1 /* Counterspell */ , 79 CS_STAT_RES_ACID,
80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 80 CS_STAT_RES_DRAIN,
81 -1 /* weaponmagic */,
82 CS_STAT_RES_GHOSTHIT,
83 CS_STAT_RES_POISON,
84 CS_STAT_RES_SLOW,
85 CS_STAT_RES_PARA,
86 CS_STAT_TURN_UNDEAD,
87 CS_STAT_RES_FEAR,
88 -1 /* Cancellation */,
89 CS_STAT_RES_DEPLETE,
90 CS_STAT_RES_DEATH,
91 -1 /* Chaos */,
92 -1 /* Counterspell */,
93 -1 /* Godpower */,
94 CS_STAT_RES_HOLYWORD,
81 CS_STAT_RES_BLIND, 95 CS_STAT_RES_BLIND,
82 -1, /* Internal */ 96 -1, /* Internal */
83 -1, /* life stealing */ 97 -1, /* life stealing */
84 -1 /* Disease - not fully done yet */ 98 -1 /* Disease - not fully done yet */
85}; 99};
133 pl->ns->mapinfo_queue_clear (); 147 pl->ns->mapinfo_queue_clear ();
134 148
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 149 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 150
137 pl->ns->force_newmap = false; 151 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 152 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset (); 153 pl->ns->floorbox_reset ();
143} 154}
144 155
145static void 156static void
146send_map_info (player *pl) 157send_map_info (player *pl)
148 client &socket = *pl->ns; 159 client &socket = *pl->ns;
149 object *ob = pl->viewpoint; 160 object *ob = pl->viewpoint;
150 161
151 if (socket.mapinfocmd) 162 if (socket.mapinfocmd)
152 { 163 {
153 if (ob->map && ob->map->path[0]) 164 if (ob->map && ob->map->path)
154 { 165 {
155 int flags = 0; 166 int flags = 0;
156 167
168 // due to historical glitches, the bit ordering and map index ordering differs
157 if (ob->map->tile_path[0]) flags |= 1; 169 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
158 if (ob->map->tile_path[1]) flags |= 2; 170 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
159 if (ob->map->tile_path[2]) flags |= 4; 171 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
160 if (ob->map->tile_path[3]) flags |= 8; 172 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
173 // these two are debatable
174 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
175 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
161 176
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 177 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 178 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path); 179 ob->map->width, ob->map->height, &ob->map->path);
165 } 180 }
180 { 195 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 196 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg; 197 socket.current_region = reg;
183 } 198 }
184 199
185 // first try to aovid a full newmap on tiled map scrolls 200 // first try to avoid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap) 201 if (socket.current_map != ob->map && !socket.force_newmap)
187 { 202 {
188 rv_vector rv; 203 rv_vector rv;
189 204
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); 205 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
220 socket.current_x = ob->x; 235 socket.current_x = ob->x;
221 socket.current_y = ob->y; 236 socket.current_y = ob->y;
222} 237}
223 238
224/** 239/**
240 * This sends the skill number to name mapping. We ignore
241 * the params - we always send the same info no matter what.
242 */
243static void
244send_skill_info (client *ns, char *params)
245{
246 packet sl;
247 sl << "replyinfo skill_info\n";
248
249 for (int i = 0; i < skillvec.size (); ++i)
250 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
251
252 if (sl.length () > MAXSOCKBUF)
253 cleanup ("buffer overflow in send_skill_info!");
254
255 ns->send_packet (sl);
256}
257
258/**
259 * This sends the spell path to name mapping. We ignore
260 * the params - we always send the same info no matter what.
261 */
262static void
263send_spell_paths (client * ns, char *params)
264{
265 packet sl;
266
267 sl << "replyinfo spell_paths\n";
268
269 for (int i = 0; i < NRSPELLPATHS; i++)
270 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
271
272 if (sl.length () > MAXSOCKBUF)
273 cleanup ("buffer overflow in send_spell_paths!");
274
275 ns->send_packet (sl);
276}
277
278/**
225 * RequestInfo is sort of a meta command. There is some specific 279 * RequestInfo is sort of a meta command. There is some specific
226 * request of information, but we call other functions to provide 280 * request of information, but we call other functions to provide
227 * that information. 281 * that information.
282 * requestinfo is completely deprecated, use resource exti request
283 * and the fxix or http protocols.
228 */ 284 */
229void 285void
230RequestInfo (char *buf, int len, client *ns) 286RequestInfo (char *buf, int len, client *ns)
231{ 287{
232 char *params; 288 char *params;
270//-GPL 326//-GPL
271 327
272void 328void
273client::mapinfo_queue_clear () 329client::mapinfo_queue_clear ()
274{ 330{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 331 for (auto &&i : mapinfo_queue)
276 free (*i); 332 free (i);
277 333
278 mapinfo_queue.clear (); 334 mapinfo_queue.clear ();
279} 335}
280 336
281bool 337bool
292 348
293 while (*buf && map && max_distance) 349 while (*buf && map && max_distance)
294 { 350 {
295 int dir = *buf++ - '1'; 351 int dir = *buf++ - '1';
296 352
297 if (dir >= 0 && dir <= 3) 353 // due to historical glitches, the mapinfo index and tile index differs
354 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
355
356 // maybe we should only allow the four flat directions
357 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
298 { 358 {
359 dir = dirmap [dir];
360
299 if (!map->tile_path [dir]) 361 if (!map->tile_path [dir])
300 map = 0; 362 map = 0;
301 else if (map->tile_available (dir, false)) 363 else if (map->tile_available (dir, false))
302 { 364 {
303 maptile *neigh = map->tile_map [dir]; 365 maptile *neigh = map->tile_map [dir];
326 send_packet_printf ("mapinfo %s nomap", token); 388 send_packet_printf ("mapinfo %s nomap", token);
327 else 389 else
328 { 390 {
329 int flags = 0; 391 int flags = 0;
330 392
393 // due to historical glitches, the bit ordering and map index ordering differs
331 if (map->tile_path[0]) flags |= 1; 394 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
332 if (map->tile_path[1]) flags |= 2; 395 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
333 if (map->tile_path[2]) flags |= 4; 396 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
334 if (map->tile_path[3]) flags |= 8; 397 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
398 // these two are debatable
399 if (map->tile_path [TILE_UP ]) flags |= 0x10;
400 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
335 401
336 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 402 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337 } 403 }
338 404
339 return 1; 405 return 1;
402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 468 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
403} 469}
404 470
405//+GPL 471//+GPL
406 472
407/*
408#define MSG_TYPE_BOOK 1
409#define MSG_TYPE_CARD 2
410#define MSG_TYPE_PAPER 3
411#define MSG_TYPE_SIGN 4
412#define MSG_TYPE_MONUMENT 5
413#define MSG_TYPE_SCRIPTED_DIALOG 6*/
414
415/** Reply to ExtendedInfos command */
416void
417ToggleExtendedText (char *buf, int len, client * ns)
418{
419 char cmdback[MAX_BUF];
420 char temp[10];
421 char command[50];
422 int info, nextinfo, i, flag;
423
424 cmdback[0] = '\0';
425
426 nextinfo = 0;
427 while (1)
428 {
429 /* 1. Extract an info */
430 info = nextinfo;
431
432 while ((info < len) && (buf [info] == ' '))
433 info++;
434
435 if (info >= len)
436 break;
437
438 nextinfo = info + 1;
439
440 while ((nextinfo < len) && (buf [nextinfo] != ' '))
441 nextinfo++;
442
443 if (nextinfo - info >= 49) /*Erroneous info asked */
444 continue;
445
446 memcpy (command, buf + info, nextinfo - info);
447 command [nextinfo - info] = 0;
448
449 /* 2. Interpret info */
450 i = sscanf (command, "%d", &flag);
451
452 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
453 ns->supported_readables |= (1 << flag);
454 /*3. Next info */
455 }
456
457 /* Send resulting state */
458 strcpy (cmdback, "ExtendedTextSet");
459
460 for (i = 0; i <= MSG_TYPE_LAST; i++)
461 if (ns->supported_readables & (1 << i))
462 {
463 strcat (cmdback, " ");
464 snprintf (temp, sizeof (temp), "%d", i);
465 strcat (cmdback, temp);
466 }
467
468 ns->send_packet (cmdback);
469}
470
471/** 473/**
472 * This handles the general commands from the client (ie, north, fire, cast, 474 * This handles the general commands from the client (ie, north, fire, cast,
473 * etc.) 475 * etc.)
474 */ 476 */
475void 477void
495 * Cleaning up the input should probably be done first - all actions 497 * Cleaning up the input should probably be done first - all actions
496 * for the command that issued the count should be done before any other 498 * for the command that issued the count should be done before any other
497 * commands. 499 * commands.
498 */ 500 */
499 pl->count = 0; 501 pl->count = 0;
500}
501
502/**
503 * This handles the general commands from the client (ie, north, fire, cast,
504 * etc.). It is a lot like PlayerCmd above, but is called with the
505 * 'ncom' method which gives more information back to the client so it
506 * can throttle.
507 */
508void
509NewPlayerCmd (char *buf, int len, player *pl)
510{
511 if (len <= 6)
512 {
513 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
514 return;
515 }
516
517 uint16 cmdid = net_uint16 ((uint8 *)buf);
518 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
519
520 /* -1 is special - no repeat, but don't update */
521 if (repeat != -1)
522 pl->count = repeat;
523
524 buf += 6; //len -= 6;
525
526 execute_newserver_command (pl->ob, buf);
527
528 /* Perhaps something better should be done with a left over count.
529 * Cleaning up the input should probably be done first - all actions
530 * for the command that issued the count should be done before any other
531 * commands.
532 */
533 pl->count = 0;
534
535 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
536 int time = fabs (pl->ob->speed) < 0.001
537 ? time = MAX_TIME * 100
538 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
539
540 /* Send confirmation of command execution now */
541 packet sl ("comc");
542 sl << uint16 (cmdid) << uint32 (time);
543 pl->ns->send_packet (sl);
544} 502}
545 503
546/** This is a reply to a previous query. */ 504/** This is a reply to a previous query. */
547void 505void
548ReplyCmd (char *buf, int len, client *ns) 506ReplyCmd (char *buf, int len, client *ns)
585 LOG (llevError, "Unknown input state: %d\n", ns->state); 543 LOG (llevError, "Unknown input state: %d\n", ns->state);
586 } 544 }
587} 545}
588 546
589/** 547/**
590 * Client tells its version. If there is a mismatch, we close the 548 * Client tells its version info.
591 * socket. In real life, all we should care about is the client having
592 * something older than the server. If we assume the client will be
593 * backwards compatible, having it be a later version should not be a
594 * problem.
595 */ 549 */
596void 550void
597VersionCmd (char *buf, int len, client * ns) 551VersionCmd (char *buf, int len, client *ns)
598{ 552{
599 if (!buf) 553 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
600 {
601 LOG (llevError, "CS: received corrupted version command\n");
602 return;
603 }
604
605 ns->cs_version = atoi (buf);
606 ns->sc_version = ns->cs_version;
607
608 LOG (llevDebug, "connection from client <%s>\n", buf);
609
610 //TODO: should log here just for statistics
611
612 //if (VERSION_CS != ns->cs_version)
613 // unchecked;
614
615 char *cp = strchr (buf + 1, ' ');
616 if (!cp)
617 return;
618
619 ns->sc_version = atoi (cp);
620
621 //if (VERSION_SC != ns->sc_version)
622 // unchecked;
623
624 cp = strchr (cp + 1, ' ');
625
626 if (cp)
627 {
628 ns->version = cp + 1;
629
630 if (ns->sc_version < 1026)
631 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
632 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
633 }
634} 554}
635 555
636/** sound related functions. */ 556/** sound related functions. */
637void 557void
638SetSound (char *buf, int len, client * ns) 558SetSound (char *buf, int len, client * ns)
691static void 611static void
692rangetostring (player *pl, char *obuf) 612rangetostring (player *pl, char *obuf)
693{ 613{
694 dynbuf_text &buf = msg_dynbuf; buf.clear (); 614 dynbuf_text &buf = msg_dynbuf; buf.clear ();
695 615
616#if 0
617 // print ranged/chosen_skill etc. objects every call
618 printf ("%s %s => %s (%s)\n",
619 pl->ranged_ob ? &pl->ranged_ob->name : "-",
620 pl->combat_ob ? &pl->combat_ob->name : "-",
621 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
622 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
623 );
624#endif
625
696 if (pl->ranged_ob) 626 if (pl->ranged_ob)
697 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 627 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
698 628
699 if (pl->combat_ob) 629 if (pl->combat_ob)
700 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 630 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
745 * commands for now. 675 * commands for now.
746 */ 676 */
747void 677void
748esrv_update_stats (player *pl) 678esrv_update_stats (player *pl)
749{ 679{
750 char buf[MAX_BUF];
751 uint16 flags;
752
753 client *ns = pl->ns; 680 client *ns = pl->ns;
754 if (!ns) 681 if (!ns)
755 return; 682 return;
756 683
757 object *ob = pl->observe; 684 object *ob = pl->observe;
774 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 701 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
775 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 702 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
776 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 703 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
777 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 704 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
778 705
779 for (int s = 0; s < NUM_SKILLS; s++) 706 for (int s = 0; s < CS_NUM_SKILLS; s++)
780 if (object *skill = opl->last_skill_ob [s]) 707 if (object *skill = opl->last_skill_ob [s])
781 if (skill->stats.exp != ns->last_skill_exp [s]) 708 if (skill->stats.exp != ns->last_skill_exp [s])
782 { 709 {
783 ns->last_skill_exp [s] = skill->stats.exp; 710 ns->last_skill_exp [s] = skill->stats.exp;
784 711
785 /* Always send along the level if exp changes. This is only 712 /* Always send along the level if exp changes. This is only
786 * 1 extra byte, but keeps processing simpler. 713 * 1 extra byte, but keeps processing simpler.
787 */ 714 */
788 sl << uint8 (s + CS_STAT_SKILLINFO) 715 sl << uint8 (CS_STAT_SKILLINFO + s)
789 << uint8 (skill->level) 716 << uint8 (skill->level)
790 << uint64 (skill->stats.exp); 717 << uint64 (skill->stats.exp);
791 } 718 }
792 719
793 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 720 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
794 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 721 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
795 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 722 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
796 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 723 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
797 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 724 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
798 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 725 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
799 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 726 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
800 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 727 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
801 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 728 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
802 729
803 flags = 0; 730 int flags = (opl->fire_on ? SF_FIREON : 0)
804 731 | (opl->run_on ? SF_RUNON : 0);
805 if (opl->fire_on)
806 flags |= SF_FIREON;
807
808 if (opl->run_on)
809 flags |= SF_RUNON;
810 732
811 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 733 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
812 734
813 if (ns->sc_version < 1025)
814 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
815 else
816 for (int i = 0; i < NROFATTACKS; i++) 735 for (int i = 0; i < NROFATTACKS; i++)
817 {
818 /* Skip ones we won't send */ 736 /* Skip ones we won't send */
819 if (atnr_cs_stat[i] == -1) 737 if (atnr_cs_stat[i] >= 0)
820 continue;
821
822 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 738 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
823 }
824 739
825 if (pl->ns->monitor_spells) 740 if (pl->ns->monitor_spells)
826 { 741 {
827 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 742 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
828 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 743 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
829 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 744 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
830 } 745 }
831 746
747 char buf[MAX_BUF];
832 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 748 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
833 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 749 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
834 set_title (ob, buf); 750 set_title (ob, buf);
835 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 751 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
836 752
930 846
931 /* Nothing changed */ 847 /* Nothing changed */
932 return 0; 848 return 0;
933} 849}
934 850
935//-GPL
936
937// prefetch (and touch) all maps within a specific distancd
938static void
939prefetch_surrounding_maps (maptile *map, int distance)
940{
941 map->touch ();
942
943 if (--distance)
944 for (int dir = 4; --dir; )
945 if (const shstr &path = map->tile_path [dir])
946 if (maptile *&neigh = map->tile_map [dir])
947 prefetch_surrounding_maps (neigh, distance);
948 else
949 neigh = maptile::find_async (path, map);
950}
951
952// prefetch a generous area around the player
953static void
954prefetch_surrounding_maps (object *op)
955{
956 prefetch_surrounding_maps (op->map, 3);
957}
958
959//+GPL
960
961/** 851/**
962 * Draws client map. 852 * Draws client map.
963 */ 853 */
964void 854void
965draw_client_map (player *pl) 855draw_client_map (player *pl)
970 860
971 /* If player is just joining the game, he isn't here yet, so the map 861 /* If player is just joining the game, he isn't here yet, so the map
972 * can get swapped out. If so, don't try to send them a map. All will 862 * can get swapped out. If so, don't try to send them a map. All will
973 * be OK once they really log in. 863 * be OK once they really log in.
974 */ 864 */
975 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 865 if (!ob->map || ob->map->state != MAP_ACTIVE)
976 return; 866 return;
977 867
978 int startlen, oldlen; 868 int startlen, oldlen;
979 869
980 check_map_change (pl); 870 check_map_change (pl);
981 prefetch_surrounding_maps (pl->ob); 871 pl->ob->prefetch_surrounding_maps ();
982 872
983 /* do LOS after calls to update_position */ 873 /* do LOS after calls to update_position */
984 /* unfortunately, we need to udpate los when observing, currently */ 874 /* unfortunately, we need to udpate los when observing, currently */
985 if (pl->do_los || pl->viewpoint != pl->ob) 875 if (pl->do_los || pl->viewpoint != pl->ob)
986 { 876 {
1011 * look like. 901 * look like.
1012 */ 902 */
1013 903
1014 client &socket = *pl->ns; 904 client &socket = *pl->ns;
1015 905
1016 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 906 packet sl ("map1a");
1017 907
1018 startlen = sl.length (); 908 startlen = sl.length ();
1019 909
1020 int hx = socket.mapx / 2; 910 int hx = socket.mapx / 2;
1021 int hy = socket.mapy / 2; 911 int hy = socket.mapy / 2;
1042 map_clearcell (&lastcell, -1); 932 map_clearcell (&lastcell, -1);
1043 } 933 }
1044 934
1045 continue; 935 continue;
1046 } 936 }
1047 937
1048 int d = pl->blocked_los_uc (dx, dy); 938 int d = pl->blocked_los_uc (dx, dy);
1049 939
1050 if (d > 3) 940 if (d > 3)
1051 { 941 {
1052 /* This block deals with spaces that are not visible for whatever 942 /* This block deals with spaces that are not visible for whatever
1053 * reason. Still may need to send the head for this space. 943 * reason. Still may need to send the head for this space.
1054 */ 944 */
1055 if (lastcell.count != -1 945 if (lastcell.count != -1
1056 || lastcell.faces[0] 946 || lastcell.faces[0]
1057 || lastcell.faces[1] 947 || lastcell.faces[1]
1058 || lastcell.faces[2] 948 || lastcell.faces[2]
1059 || lastcell.stat_hp 949 || lastcell.stat_hp
1060 || lastcell.flags 950 || lastcell.flags
1061 || lastcell.player) 951 || lastcell.player)
1062 sl << uint16 (mask); 952 sl << uint16 (mask);
1063 953
1064 /* properly clear a previously sent big face */ 954 /* properly clear a previously sent big face */
1065 map_clearcell (&lastcell, -1); 955 map_clearcell (&lastcell, -1);
1113 { 1003 {
1114 if (op->stats.maxhp > op->stats.hp 1004 if (op->stats.maxhp > op->stats.hp
1115 && op->stats.maxhp > 0 1005 && op->stats.maxhp > 0
1116 && (op->type == PLAYER 1006 && (op->type == PLAYER
1117 || op->type == DOOR // does not work, have maxhp 0 1007 || op->type == DOOR // does not work, have maxhp 0
1118 || QUERY_FLAG (op, FLAG_MONSTER) 1008 || op->flag [FLAG_MONSTER]
1119 || QUERY_FLAG (op, FLAG_ALIVE) 1009 || op->flag [FLAG_ALIVE]
1120 || QUERY_FLAG (op, FLAG_GENERATOR))) 1010 || op->flag [FLAG_GENERATOR]))
1121 { 1011 {
1122 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1012 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1123 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1013 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1124 } 1014 }
1125 1015
1221 socket.send_packet (sl); 1111 socket.send_packet (sl);
1222 socket.sent_scroll = 0; 1112 socket.sent_scroll = 0;
1223 } 1113 }
1224} 1114}
1225 1115
1226/*****************************************************************************/
1227/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1228/* a player. Of course, the client need to know the command to be able to */
1229/* manage it ! */
1230/*****************************************************************************/
1231void
1232send_plugin_custom_message (object *pl, char *buf)
1233{
1234 pl->contr->ns->send_packet (buf);
1235}
1236
1237/**
1238 * This sends the skill number to name mapping. We ignore
1239 * the params - we always send the same info no matter what.
1240 */
1241void
1242send_skill_info (client *ns, char *params)
1243{
1244 packet sl;
1245 sl << "replyinfo skill_info\n";
1246
1247 for (int i = 1; i < NUM_SKILLS; i++)
1248 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1249
1250 if (sl.length () > MAXSOCKBUF)
1251 {
1252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1253 fatal (0);
1254 }
1255
1256 ns->send_packet (sl);
1257}
1258
1259/**
1260 * This sends the spell path to name mapping. We ignore
1261 * the params - we always send the same info no matter what.
1262 */
1263void
1264send_spell_paths (client * ns, char *params)
1265{
1266 packet sl;
1267
1268 sl << "replyinfo spell_paths\n";
1269
1270 for (int i = 0; i < NRSPELLPATHS; i++)
1271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1272
1273 if (sl.length () > MAXSOCKBUF)
1274 {
1275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1276 fatal (0);
1277 }
1278
1279 ns->send_packet (sl);
1280}
1281
1282/** 1116/**
1283 * This looks for any spells the player may have that have changed their stats. 1117 * This looks for any spells the player may have that have changed their stats.
1284 * it then sends an updspell packet for each spell that has changed in this way 1118 * it then sends an updspell packet for each spell that has changed in this way
1285 */ 1119 */
1286void 1120void
1287esrv_update_spells (player *pl) 1121esrv_update_spells (player *pl)
1288{ 1122{
1289 if (!pl->ns) 1123 if (!pl->ns)
1290 return; 1124 return;
1291 1125
1126 pl->ns->update_spells = false;
1127
1292 if (!pl->ns->monitor_spells) 1128 if (!pl->ns->monitor_spells)
1293 return; 1129 return;
1294 1130
1295 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1131 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1296 {
1297 if (spell->type == SPELL) 1132 if (spell->type == SPELL)
1298 { 1133 {
1299 int flags = 0; 1134 int flags = 0;
1135 int val;
1300 1136
1301 /* check if we need to update it */ 1137 /* check if we need to update it */
1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1138 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1139 if (spell->cached_sp != val)
1303 { 1140 {
1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1141 spell->cached_sp = val;
1305 flags |= UPD_SP_MANA; 1142 flags |= UPD_SP_MANA;
1306 } 1143 }
1307 1144
1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1145 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1146 if (spell->cached_grace != val)
1309 { 1147 {
1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1148 spell->cached_grace = val;
1311 flags |= UPD_SP_GRACE; 1149 flags |= UPD_SP_GRACE;
1312 } 1150 }
1313 1151
1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1152 val = casting_level (pl->ob, spell);
1153 if (spell->cached_eat != val)
1315 { 1154 {
1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1155 spell->cached_eat = val;
1317 flags |= UPD_SP_DAMAGE; 1156 flags |= UPD_SP_LEVEL;
1318 } 1157 }
1319 1158
1320 if (flags) 1159 if (flags)
1321 { 1160 {
1322 packet sl; 1161 packet sl;
1323 1162
1324 sl << "updspell " 1163 sl << "updspell "
1325 << uint8 (flags) 1164 << uint8 (flags)
1326 << uint32 (spell->count); 1165 << uint32 (spell->count);
1327 1166
1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1167 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1168 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1169 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1331 1170
1332 pl->ns->send_packet (sl); 1171 pl->ns->send_packet (sl);
1333 } 1172 }
1334 } 1173 }
1335 }
1336} 1174}
1337 1175
1338void 1176void
1339esrv_remove_spell (player *pl, object *spell) 1177esrv_remove_spell (player *pl, object *spell)
1340{ 1178{
1356 1194
1357/* appends the spell *spell to the Socklist we will send the data to. */ 1195/* appends the spell *spell to the Socklist we will send the data to. */
1358static void 1196static void
1359append_spell (player *pl, packet &sl, object *spell) 1197append_spell (player *pl, packet &sl, object *spell)
1360{ 1198{
1361 int i, skill = 0; 1199 int skill = 0;
1362 1200
1363 if (!(spell->name)) 1201 if (!(spell->name))
1364 { 1202 {
1365 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1203 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1366 return; 1204 return;
1367 } 1205 }
1368 1206
1369 /* store costs and damage in the object struct, to compare to later */ 1207 /* store costs and damage in the object struct, to compare to later */
1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1208 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1209 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1210 spell->cached_eat = casting_level (pl->ob, spell);
1373 1211
1374 /* figure out which skill it uses, if it uses one */ 1212 /* figure out which skill it uses, if it uses one */
1375 if (spell->skill) 1213 if (spell->skill)
1376 if (object *tmp = pl->find_skill (spell->skill)) 1214 if (object *tmp = pl->find_skill (spell->skill))
1377 skill = tmp->subtype + CS_STAT_SKILLINFO; 1215 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1378 1216
1379 // spells better have a face 1217 // spells better have a face
1380 if (!spell->face) 1218 if (!spell->face)
1381 { 1219 {
1382 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1220 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1393 << uint16 (spell->cached_grace) 1231 << uint16 (spell->cached_grace)
1394 << uint16 (spell->cached_eat) 1232 << uint16 (spell->cached_eat)
1395 << uint8 (skill) 1233 << uint8 (skill)
1396 << uint32 (spell->path_attuned) 1234 << uint32 (spell->path_attuned)
1397 << uint32 (spell->face) 1235 << uint32 (spell->face)
1398 << data8 (spell->name) 1236 << data8 (spell->name);
1237
1238 if (pl->ns->monitor_spells < 2)
1399 << data16 (spell->msg); 1239 sl << data16 (spell->msg);
1400} 1240}
1401 1241
1402/** 1242/**
1403 * This tells the client to add the spell *ob, if *ob is NULL, then add 1243 * This tells the client to add the spell *ob, if *ob is NULL, then add
1404 * all spells in the player's inventory. 1244 * all spells in the player's inventory.
1405 */ 1245 */
1406void 1246void
1407esrv_add_spells (player *pl, object *spell) 1247esrv_add_spells (player *pl, object *spell)
1408{ 1248{
1419 1259
1420 if (!spell) 1260 if (!spell)
1421 { 1261 {
1422 for (spell = pl->ob->inv; spell; spell = spell->below) 1262 for (spell = pl->ob->inv; spell; spell = spell->below)
1423 { 1263 {
1424 /* were we to simply keep appending data here, we could exceed 1264 /* were we to simply keep appending data here, we could exceed
1425 * MAXSOCKBUF if the player has enough spells to add, we know that 1265 * MAXSOCKBUF if the player has enough spells to add, we know that
1426 * append_spells will always append 19 data bytes, plus 4 length 1266 * append_spells will always append 19 data bytes, plus 4 length
1427 * bytes and 3 strings (because that is the spec) so we need to 1267 * bytes and 3 strings (because that is the spec) so we need to
1428 * check that the length of those 3 strings, plus the 23 bytes, 1268 * check that the length of those 3 strings, plus the 23 bytes,
1429 * won't take us over the length limit for the socket, if it does, 1269 * won't take us over the length limit for the socket, if it does,
1430 * we need to send what we already have, and restart packet formation 1270 * we need to send what we already have, and restart packet formation
1431 */ 1271 */
1432 if (spell->type != SPELL) 1272 if (spell->type != SPELL)
1433 continue; 1273 continue;
1434 1274
1435 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1275 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1456 } 1296 }
1457 else 1297 else
1458 append_spell (pl, sl, spell); 1298 append_spell (pl, sl, spell);
1459 1299
1460 if (sl.length () > MAXSOCKBUF) 1300 if (sl.length () > MAXSOCKBUF)
1461 {
1462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1301 cleanup ("buffer overflow in esrv_add_spells!");
1463 fatal (0);
1464 }
1465 1302
1466 /* finally, we can send the packet */ 1303 /* finally, we can send the packet */
1467 pl->ns->flush_fx (); 1304 pl->ns->flush_fx ();
1468 pl->ns->send_packet (sl); 1305 pl->ns->send_packet (sl);
1469} 1306}

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