… | |
… | |
65 | * This table translates the attack numbers as used within the |
65 | * This table translates the attack numbers as used within the |
66 | * program to the value we use when sending STATS command to the |
66 | * program to the value we use when sending STATS command to the |
67 | * client. If a value is -1, then we don't send that to the |
67 | * client. If a value is -1, then we don't send that to the |
68 | * client. |
68 | * client. |
69 | */ |
69 | */ |
70 | static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
70 | static short atnr_cs_stat[NROFATTACKS] = |
71 | CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
71 | { |
72 | CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
72 | CS_STAT_RES_PHYS, |
73 | CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
73 | CS_STAT_RES_MAG, |
74 | CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
74 | CS_STAT_RES_FIRE, |
75 | CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
75 | CS_STAT_RES_ELEC, |
76 | CS_STAT_RES_FEAR, -1 /* Cancellation */ , |
76 | CS_STAT_RES_COLD, |
77 | CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, |
77 | CS_STAT_RES_CONF, |
78 | -1 /* Chaos */ , -1 /* Counterspell */ , |
78 | CS_STAT_RES_ACID, |
79 | -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, |
79 | CS_STAT_RES_DRAIN, |
|
|
80 | -1 /* weaponmagic */, |
|
|
81 | CS_STAT_RES_GHOSTHIT, |
|
|
82 | CS_STAT_RES_POISON, |
|
|
83 | CS_STAT_RES_SLOW, |
|
|
84 | CS_STAT_RES_PARA, |
|
|
85 | CS_STAT_TURN_UNDEAD, |
|
|
86 | CS_STAT_RES_FEAR, |
|
|
87 | -1 /* Cancellation */, |
|
|
88 | CS_STAT_RES_DEPLETE, |
|
|
89 | CS_STAT_RES_DEATH, |
|
|
90 | -1 /* Chaos */, |
|
|
91 | -1 /* Counterspell */, |
|
|
92 | -1 /* Godpower */, |
|
|
93 | CS_STAT_RES_HOLYWORD, |
80 | CS_STAT_RES_BLIND, |
94 | CS_STAT_RES_BLIND, |
81 | -1, /* Internal */ |
95 | -1, /* Internal */ |
82 | -1, /* life stealing */ |
96 | -1, /* life stealing */ |
83 | -1 /* Disease - not fully done yet */ |
97 | -1 /* Disease - not fully done yet */ |
84 | }; |
98 | }; |
… | |
… | |
228 | send_skill_info (client *ns, char *params) |
242 | send_skill_info (client *ns, char *params) |
229 | { |
243 | { |
230 | packet sl; |
244 | packet sl; |
231 | sl << "replyinfo skill_info\n"; |
245 | sl << "replyinfo skill_info\n"; |
232 | |
246 | |
233 | for (int i = 1; i < NUM_SKILLS; i++) |
247 | for (int i = 0; i < skillvec.size (); ++i) |
234 | sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
248 | sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); |
235 | |
249 | |
236 | if (sl.length () > MAXSOCKBUF) |
250 | if (sl.length () > MAXSOCKBUF) |
237 | { |
251 | { |
238 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
252 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
239 | fatal (0); |
253 | fatal (0); |
… | |
… | |
726 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
740 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
727 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
741 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
728 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
742 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
729 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
743 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
730 | |
744 | |
731 | for (int s = 0; s < NUM_SKILLS; s++) |
745 | for (int s = 0; s < CS_NUM_SKILLS; s++) |
732 | if (object *skill = opl->last_skill_ob [s]) |
746 | if (object *skill = opl->last_skill_ob [s]) |
733 | if (skill->stats.exp != ns->last_skill_exp [s]) |
747 | if (skill->stats.exp != ns->last_skill_exp [s]) |
734 | { |
748 | { |
735 | ns->last_skill_exp [s] = skill->stats.exp; |
749 | ns->last_skill_exp [s] = skill->stats.exp; |
736 | |
750 | |
737 | /* Always send along the level if exp changes. This is only |
751 | /* Always send along the level if exp changes. This is only |
738 | * 1 extra byte, but keeps processing simpler. |
752 | * 1 extra byte, but keeps processing simpler. |
739 | */ |
753 | */ |
740 | sl << uint8 (s + CS_STAT_SKILLINFO) |
754 | sl << uint8 (CS_STAT_SKILLINFO + s) |
741 | << uint8 (skill->level) |
755 | << uint8 (skill->level) |
742 | << uint64 (skill->stats.exp); |
756 | << uint64 (skill->stats.exp); |
743 | } |
757 | } |
744 | |
758 | |
745 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
759 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
… | |
… | |
750 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
764 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
751 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
765 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
752 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
766 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
753 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
767 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
754 | |
768 | |
755 | flags = 0; |
769 | flags = (opl->fire_on ? SF_FIREON : 0) |
756 | |
770 | | (opl->run_on ? SF_RUNON : 0); |
757 | if (opl->fire_on) |
|
|
758 | flags |= SF_FIREON; |
|
|
759 | |
|
|
760 | if (opl->run_on) |
|
|
761 | flags |= SF_RUNON; |
|
|
762 | |
771 | |
763 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
772 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
764 | |
773 | |
765 | for (int i = 0; i < NROFATTACKS; i++) |
774 | for (int i = 0; i < NROFATTACKS; i++) |
766 | { |
775 | { |
… | |
… | |
1269 | spell->cached_eat = casting_level (pl->ob, spell); |
1278 | spell->cached_eat = casting_level (pl->ob, spell); |
1270 | |
1279 | |
1271 | /* figure out which skill it uses, if it uses one */ |
1280 | /* figure out which skill it uses, if it uses one */ |
1272 | if (spell->skill) |
1281 | if (spell->skill) |
1273 | if (object *tmp = pl->find_skill (spell->skill)) |
1282 | if (object *tmp = pl->find_skill (spell->skill)) |
1274 | skill = tmp->subtype + CS_STAT_SKILLINFO; |
1283 | skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp); |
1275 | |
1284 | |
1276 | // spells better have a face |
1285 | // spells better have a face |
1277 | if (!spell->face) |
1286 | if (!spell->face) |
1278 | { |
1287 | { |
1279 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
1288 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |