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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.171 by root, Sun Apr 11 00:34:07 2010 UTC vs.
Revision 1.177 by root, Sat Oct 16 22:51:52 2010 UTC

65 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
66 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
67 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
68 * client. 68 * client.
69 */ 69 */
70static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
71 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
72 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
73 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
74 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
75 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
76 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
77 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
78 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
79 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
80 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
81 -1, /* Internal */ 95 -1, /* Internal */
82 -1, /* life stealing */ 96 -1, /* life stealing */
83 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
84}; 98};
132 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
133 147
134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 149
136 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
137
138 if (pl->ns->newmapcmd == 1)
139 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
140
141 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
142} 153}
143 154
144static void 155static void
145send_map_info (player *pl) 156send_map_info (player *pl)
228send_skill_info (client *ns, char *params) 239send_skill_info (client *ns, char *params)
229{ 240{
230 packet sl; 241 packet sl;
231 sl << "replyinfo skill_info\n"; 242 sl << "replyinfo skill_info\n";
232 243
233 for (int i = 1; i < NUM_SKILLS; i++) 244 for (int i = 0; i < skillvec.size (); ++i)
234 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); 245 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
235 246
236 if (sl.length () > MAXSOCKBUF) 247 if (sl.length () > MAXSOCKBUF)
237 {
238 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 248 cleanup ("buffer overflow in send_skill_info!");
239 fatal (0);
240 }
241 249
242 ns->send_packet (sl); 250 ns->send_packet (sl);
243} 251}
244 252
245/** 253/**
255 263
256 for (int i = 0; i < NRSPELLPATHS; i++) 264 for (int i = 0; i < NRSPELLPATHS; i++)
257 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 265 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
258 266
259 if (sl.length () > MAXSOCKBUF) 267 if (sl.length () > MAXSOCKBUF)
260 {
261 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 268 cleanup ("buffer overflow in send_spell_paths!");
262 fatal (0);
263 }
264 269
265 ns->send_packet (sl); 270 ns->send_packet (sl);
266} 271}
267 272
268/** 273/**
697 * commands for now. 702 * commands for now.
698 */ 703 */
699void 704void
700esrv_update_stats (player *pl) 705esrv_update_stats (player *pl)
701{ 706{
702 char buf[MAX_BUF];
703 uint16 flags;
704
705 client *ns = pl->ns; 707 client *ns = pl->ns;
706 if (!ns) 708 if (!ns)
707 return; 709 return;
708 710
709 object *ob = pl->observe; 711 object *ob = pl->observe;
726 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 728 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
727 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 729 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
728 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 730 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
729 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 731 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
730 732
731 for (int s = 0; s < NUM_SKILLS; s++) 733 for (int s = 0; s < CS_NUM_SKILLS; s++)
732 if (object *skill = opl->last_skill_ob [s]) 734 if (object *skill = opl->last_skill_ob [s])
733 if (skill->stats.exp != ns->last_skill_exp [s]) 735 if (skill->stats.exp != ns->last_skill_exp [s])
734 { 736 {
735 ns->last_skill_exp [s] = skill->stats.exp; 737 ns->last_skill_exp [s] = skill->stats.exp;
736 738
737 /* Always send along the level if exp changes. This is only 739 /* Always send along the level if exp changes. This is only
738 * 1 extra byte, but keeps processing simpler. 740 * 1 extra byte, but keeps processing simpler.
739 */ 741 */
740 sl << uint8 (s + CS_STAT_SKILLINFO) 742 sl << uint8 (CS_STAT_SKILLINFO + s)
741 << uint8 (skill->level) 743 << uint8 (skill->level)
742 << uint64 (skill->stats.exp); 744 << uint64 (skill->stats.exp);
743 } 745 }
744 746
745 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 747 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
750 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); 752 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
751 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 753 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
752 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); 754 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
753 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 755 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
754 756
755 flags = 0; 757 int flags = (opl->fire_on ? SF_FIREON : 0)
756 758 | (opl->run_on ? SF_RUNON : 0);
757 if (opl->fire_on)
758 flags |= SF_FIREON;
759
760 if (opl->run_on)
761 flags |= SF_RUNON;
762 759
763 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 760 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
764 761
765 for (int i = 0; i < NROFATTACKS; i++) 762 for (int i = 0; i < NROFATTACKS; i++)
766 {
767 /* Skip ones we won't send */ 763 /* Skip ones we won't send */
768 if (atnr_cs_stat[i] == -1) 764 if (atnr_cs_stat[i] >= 0)
769 continue;
770
771 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 765 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
772 }
773 766
774 if (pl->ns->monitor_spells) 767 if (pl->ns->monitor_spells)
775 { 768 {
776 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 769 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
777 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 770 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
778 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 771 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
779 } 772 }
780 773
774 char buf[MAX_BUF];
781 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 775 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
782 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 776 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
783 set_title (ob, buf); 777 set_title (ob, buf);
784 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 778 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
785 779
881 return 0; 875 return 0;
882} 876}
883 877
884//-GPL 878//-GPL
885 879
886// prefetch (and touch) all maps within a specific distancd 880// prefetch maps in an area of PREFETCH x PREFETCH around the player
887static void 881#define PREFETCH 40
888prefetch_surrounding_maps (maptile *map, int distance)
889{
890 map->touch ();
891
892 if (--distance)
893 for (int dir = 4; dir--; )
894 if (const shstr &path = map->tile_path [dir])
895 if (maptile *&neigh = map->tile_map [dir])
896 prefetch_surrounding_maps (neigh, distance);
897 else
898 neigh = maptile::find_async (path, map);
899}
900 882
901// prefetch a generous area around the player 883// prefetch a generous area around the player
902static void 884static void
903prefetch_surrounding_maps (object *op) 885prefetch_surrounding_maps (object *op)
904{ 886{
905 prefetch_surrounding_maps (op->map, 3); 887 for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
888 op->x - PREFETCH , op->y - PREFETCH ,
889 op->x + PREFETCH + 1, op->y + PREFETCH + 1);
890 rect->m;
891 ++rect)
892 rect->m->touch ();
906} 893}
907 894
908//+GPL 895//+GPL
909 896
910/** 897/**
960 * look like. 947 * look like.
961 */ 948 */
962 949
963 client &socket = *pl->ns; 950 client &socket = *pl->ns;
964 951
965 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 952 packet sl ("map1a");
966 953
967 startlen = sl.length (); 954 startlen = sl.length ();
968 955
969 int hx = socket.mapx / 2; 956 int hx = socket.mapx / 2;
970 int hy = socket.mapy / 2; 957 int hy = socket.mapy / 2;
1269 spell->cached_eat = casting_level (pl->ob, spell); 1256 spell->cached_eat = casting_level (pl->ob, spell);
1270 1257
1271 /* figure out which skill it uses, if it uses one */ 1258 /* figure out which skill it uses, if it uses one */
1272 if (spell->skill) 1259 if (spell->skill)
1273 if (object *tmp = pl->find_skill (spell->skill)) 1260 if (object *tmp = pl->find_skill (spell->skill))
1274 skill = tmp->subtype + CS_STAT_SKILLINFO; 1261 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1275 1262
1276 // spells better have a face 1263 // spells better have a face
1277 if (!spell->face) 1264 if (!spell->face)
1278 { 1265 {
1279 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1266 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1353 } 1340 }
1354 else 1341 else
1355 append_spell (pl, sl, spell); 1342 append_spell (pl, sl, spell);
1356 1343
1357 if (sl.length () > MAXSOCKBUF) 1344 if (sl.length () > MAXSOCKBUF)
1358 {
1359 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1345 cleanup ("buffer overflow in esrv_add_spells!");
1360 fatal (0);
1361 }
1362 1346
1363 /* finally, we can send the packet */ 1347 /* finally, we can send the packet */
1364 pl->ns->flush_fx (); 1348 pl->ns->flush_fx ();
1365 pl->ns->send_packet (sl); 1349 pl->ns->send_packet (sl);
1366} 1350}

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