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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.180 by root, Tue May 3 11:23:48 2011 UTC vs.
Revision 1.181 by root, Wed May 4 07:41:14 2011 UTC

926 926
927 /* If player is just joining the game, he isn't here yet, so the map 927 /* If player is just joining the game, he isn't here yet, so the map
928 * can get swapped out. If so, don't try to send them a map. All will 928 * can get swapped out. If so, don't try to send them a map. All will
929 * be OK once they really log in. 929 * be OK once they really log in.
930 */ 930 */
931 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 931 if (!ob->map || ob->map->state != MAP_ACTIVE)
932 return; 932 return;
933 933
934 int startlen, oldlen; 934 int startlen, oldlen;
935 935
936 check_map_change (pl); 936 check_map_change (pl);

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