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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.35 by root, Thu Dec 14 02:37:37 2006 UTC vs.
Revision 1.36 by root, Thu Dec 14 04:30:33 2006 UTC

153} 153}
154 154
155static void 155static void
156clear_map (player *pl) 156clear_map (player *pl)
157{ 157{
158 client_socket & socket = pl->socket; 158 client_socket &socket = *pl->socket;
159 159
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 160 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161 161
162 if (socket.newmapcmd == 1) 162 if (socket.newmapcmd == 1)
163 socket.send_packet ("newmap"); 163 socket.send_packet ("newmap");
168 168
169/** check for map change and send new map data */ 169/** check for map change and send new map data */
170static void 170static void
171check_map_change (player *pl) 171check_map_change (player *pl)
172{ 172{
173 client_socket & socket = pl->socket; 173 client_socket &socket = *pl->socket;
174 object *ob = pl->ob; 174 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 175 char buf[MAX_BUF]; /* eauugggh */
176 176
177 if (socket.current_map != ob->map) 177 if (socket.current_map != ob->map)
178 { 178 {
249 buf += 8; 249 buf += 8;
250 250
251 // initial map and its origin 251 // initial map and its origin
252 maptile *map = pl->ob->map; 252 maptile *map = pl->ob->map;
253 sint16 dx, dy; 253 sint16 dx, dy;
254 int mapx = pl->socket.mapx / 2 - pl->ob->x; 254 int mapx = pl->socket->mapx / 2 - pl->ob->x;
255 int mapy = pl->socket.mapy / 2 - pl->ob->y; 255 int mapy = pl->socket->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous 256 int max_distance = 8; // limit maximum path length to something generous
257 257
258 while (*buf && map && max_distance) 258 while (*buf && map && max_distance)
259 { 259 {
260 int dir = *buf++; 260 int dir = *buf++;
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312 } 312 }
313 else 313 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 315
316 pl->socket.send_packet (bigbuf); 316 pl->socket->send_packet (bigbuf);
317} 317}
318 318
319/** This is the Setup cmd - easy first implementation */ 319/** This is the Setup cmd - easy first implementation */
320void 320void
321SetUp (char *buf, int len, client_socket * ns) 321SetUp (char *buf, int len, client_socket * ns)
544 544
545 oldsettings = settings; 545 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns)) 546 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed"); 547 ns->send_packet ("addme_failed");
548 else 548 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 ns->send_packet ("addme_success"); 549 ns->send_packet ("addme_success");
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559 550
560 settings = oldsettings; 551 settings = oldsettings;
561} 552}
562 553
563/** Reply to ExtendedInfos command */ 554/** Reply to ExtendedInfos command */
841 832
842 /* Send confirmation of command execution now */ 833 /* Send confirmation of command execution now */
843 834
844 packet sl; 835 packet sl;
845 sl << "comc " << uint16 (pktlen) << uint32 (time); 836 sl << "comc " << uint16 (pktlen) << uint32 (time);
846 Send_With_Handling (&pl->socket, &sl); 837 Send_With_Handling (pl->socket, &sl);
847} 838}
848 839
849 840
850/** This is a reply to a previous query. */ 841/** This is a reply to a previous query. */
851void 842void
996 */ 987 */
997#if 0 988#if 0
998 /* Okay, this is MAJOR UGLY. but the only way I know how to 989 /* Okay, this is MAJOR UGLY. but the only way I know how to
999 * clear the "cache" 990 * clear the "cache"
1000 */ 991 */
1001 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 992 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1002 draw_client_map (pl->ob); 993 draw_client_map (pl->ob);
1003#endif 994#endif
1004} 995}
1005 996
1006/** 997/**
1109 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1100 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1110 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1101 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1111 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1102 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1112 } 1103 }
1113 1104
1114 if (pl->socket.exp64) 1105 if (pl->socket->exp64)
1115 { 1106 {
1116 uint8 s; 1107 uint8 s;
1117 1108
1118 for (s = 0; s < NUM_SKILLS; s++) 1109 for (s = 0; s < NUM_SKILLS; s++)
1119 { 1110 {
1129 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1120 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1130 } 1121 }
1131 } 1122 }
1132 } 1123 }
1133 1124
1134 if (pl->socket.exp64) 1125 if (pl->socket->exp64)
1135 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1126 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1136 else 1127 else
1137 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1128 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1138 1129
1139 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1130 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1152 if (pl->run_on) 1143 if (pl->run_on)
1153 flags |= SF_RUNON; 1144 flags |= SF_RUNON;
1154 1145
1155 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1146 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1156 1147
1157 if (pl->socket.sc_version < 1025) 1148 if (pl->socket->sc_version < 1025)
1158 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1149 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1159 else 1150 else
1160 { 1151 {
1161 int i; 1152 int i;
1162 1153
1168 1159
1169 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1160 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1170 } 1161 }
1171 } 1162 }
1172 1163
1173 if (pl->socket.monitor_spells) 1164 if (pl->socket->monitor_spells)
1174 { 1165 {
1175 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1166 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1176 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1167 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1177 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1168 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1178 } 1169 }
1179 1170
1180 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1171 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1181 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1172 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1182 set_title (pl->ob, buf); 1173 set_title (pl->ob, buf);
1183 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1184 1175
1185 /* Only send it away if we have some actual data */ 1176 /* Only send it away if we have some actual data */
1186 if (sl.length () > 6) 1177 if (sl.length () > 6)
1187 Send_With_Handling (&pl->socket, &sl); 1178 Send_With_Handling (pl->socket, &sl);
1188} 1179}
1189 1180
1190/** 1181/**
1191 * Tells the client that here is a player it should start using. 1182 * Tells the client that here is a player it should start using.
1192 */ 1183 */
1201 sl << uint32 (pl->ob->count) 1192 sl << uint32 (pl->ob->count)
1202 << uint32 (weight) 1193 << uint32 (weight)
1203 << uint32 (pl->ob->face->number) 1194 << uint32 (pl->ob->face->number)
1204 << data8 (pl->ob->name); 1195 << data8 (pl->ob->name);
1205 1196
1206 Send_With_Handling (&pl->socket, &sl); 1197 Send_With_Handling (pl->socket, &sl);
1207 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1208} 1199}
1209 1200
1210/** 1201/**
1211 * Need to send an animation sequence to the client. 1202 * Need to send an animation sequence to the client.
1788 uint8 eentrysize; 1779 uint8 eentrysize;
1789 uint16 ewhatstart, ewhatflag; 1780 uint16 ewhatstart, ewhatflag;
1790 uint8 extendedinfos; 1781 uint8 extendedinfos;
1791 maptile *m; 1782 maptile *m;
1792 1783
1793 client_socket &socket = pl->contr->socket; 1784 client_socket &socket = *pl->contr->socket;
1794 1785
1795 check_map_change (pl->contr); 1786 check_map_change (pl->contr);
1796 1787
1797 packet sl; 1788 packet sl;
1798 packet esl; 1789 packet esl;
2189 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2180 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2190 return; 2181 return;
2191 2182
2192 memset (&newmap, 0, sizeof (struct Map)); 2183 memset (&newmap, 0, sizeof (struct Map));
2193 2184
2194 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2185 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2195 { 2186 {
2196 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2187 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2197 { 2188 {
2198 ax = i; 2189 ax = i;
2199 ay = j; 2190 ay = j;
2200 m = pm; 2191 m = pm;
2201 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2192 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2233 2224
2234/*****************************************************************************/ 2225/*****************************************************************************/
2235void 2226void
2236send_plugin_custom_message (object *pl, char *buf) 2227send_plugin_custom_message (object *pl, char *buf)
2237{ 2228{
2238 pl->contr->socket.send_packet (buf); 2229 pl->contr->socket->send_packet (buf);
2239} 2230}
2240 2231
2241/** 2232/**
2242 * This sends the skill number to name mapping. We ignore 2233 * This sends the skill number to name mapping. We ignore
2243 * the params - we always send the same info no matter what. 2234 * the params - we always send the same info no matter what.
2288 * it then sends an updspell packet for each spell that has changed in this way 2279 * it then sends an updspell packet for each spell that has changed in this way
2289 */ 2280 */
2290void 2281void
2291esrv_update_spells (player *pl) 2282esrv_update_spells (player *pl)
2292{ 2283{
2293 if (!pl->socket.monitor_spells) 2284 if (!pl->socket->monitor_spells)
2294 return; 2285 return;
2295 2286
2296 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2287 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2297 { 2288 {
2298 if (spell->type == SPELL) 2289 if (spell->type == SPELL)
2328 2319
2329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2330 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2331 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2332 2323
2333 Send_With_Handling (&pl->socket, &sl); 2324 Send_With_Handling (pl->socket, &sl);
2334 } 2325 }
2335 } 2326 }
2336 } 2327 }
2337} 2328}
2338 2329
2339void 2330void
2340esrv_remove_spell (player *pl, object *spell) 2331esrv_remove_spell (player *pl, object *spell)
2341{ 2332{
2342 if (!pl->socket.monitor_spells) 2333 if (!pl->socket->monitor_spells)
2343 return; 2334 return;
2344 2335
2345 if (!pl || !spell || spell->env != pl->ob) 2336 if (!pl || !spell || spell->env != pl->ob)
2346 { 2337 {
2347 LOG (llevError, "Invalid call to esrv_remove_spell"); 2338 LOG (llevError, "Invalid call to esrv_remove_spell");
2351 packet sl; 2342 packet sl;
2352 2343
2353 sl << "delspell " 2344 sl << "delspell "
2354 << uint32 (spell->count); 2345 << uint32 (spell->count);
2355 2346
2356 Send_With_Handling (&pl->socket, &sl); 2347 Send_With_Handling (pl->socket, &sl);
2357} 2348}
2358 2349
2359/* appends the spell *spell to the Socklist we will send the data to. */ 2350/* appends the spell *spell to the Socklist we will send the data to. */
2360static void 2351static void
2361append_spell (player *pl, packet &sl, object *spell) 2352append_spell (player *pl, packet &sl, object *spell)
2409 { 2400 {
2410 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2401 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2411 return; 2402 return;
2412 } 2403 }
2413 2404
2414 if (!pl->socket.monitor_spells) 2405 if (!pl->socket->monitor_spells)
2415 return; 2406 return;
2416 2407
2417 packet sl; 2408 packet sl;
2418 2409
2419 sl << "addspell "; 2410 sl << "addspell ";
2438 if (spell->type != SPELL) 2429 if (spell->type != SPELL)
2439 continue; 2430 continue;
2440 2431
2441 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2442 { 2433 {
2443 Send_With_Handling (&pl->socket, &sl); 2434 Send_With_Handling (pl->socket, &sl);
2444 2435
2445 sl.reset (); 2436 sl.reset ();
2446 sl << "addspell "; 2437 sl << "addspell ";
2447 } 2438 }
2448 2439
2462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2463 fatal (0); 2454 fatal (0);
2464 } 2455 }
2465 2456
2466 /* finally, we can send the packet */ 2457 /* finally, we can send the packet */
2467 Send_With_Handling (&pl->socket, &sl); 2458 Send_With_Handling (pl->socket, &sl);
2468
2469} 2459}
2470 2460

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