ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.74 by root, Wed Mar 14 01:19:10 2007 UTC vs.
Revision 1.75 by root, Wed Mar 14 04:12:29 2007 UTC

1081 1081
1082/** Clears a map cell */ 1082/** Clears a map cell */
1083static void 1083static void
1084map_clearcell (struct MapCell *cell, int count) 1084map_clearcell (struct MapCell *cell, int count)
1085{ 1085{
1086 cell->faces[0] = 0; 1086 cell->faces[0] = 0;
1087 cell->faces[1] = 0; 1087 cell->faces[1] = 0;
1088 cell->faces[2] = 0; 1088 cell->faces[2] = 0;
1089 cell->smooth[0] = 0;
1090 cell->smooth[1] = 0;
1091 cell->smooth[2] = 0;
1089 cell->count = count; 1092 cell->count = count;
1090 cell->stat_hp = 0; 1093 cell->stat_hp = 0;
1091 cell->flags = 0; 1094 cell->flags = 0;
1092 cell->player = 0; 1095 cell->player = 0;
1093} 1096}
1094 1097
1095#define MAX_LAYERS 3 1098#define MAX_LAYERS 3
1096 1099
1097/** 1100/**
1100 * it was. 1103 * it was.
1101 * sl is the socklist this data is going into. 1104 * sl is the socklist this data is going into.
1102 * ns is the socket we are working on - all the info we care 1105 * ns is the socket we are working on - all the info we care
1103 * about is in this socket structure, so now need not pass the 1106 * about is in this socket structure, so now need not pass the
1104 * entire player object. 1107 * entire player object.
1105 * mx and my are map coordinate offsets for map mp
1106 * sx and sy are the offsets into the socket structure that
1107 * holds the old values.
1108 * layer is the layer to update, with 2 being the floor and 0 the 1108 * layer is the layer to update, with 2 being the floor and 0 the
1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1110 * take. Interesting to note that before this function, the map1 function 1110 * take. Interesting to note that before this function, the map1 function
1111 * numbers the spaces differently - I think this was a leftover from 1111 * numbers the spaces differently - I think this was a leftover from
1112 * the map command, where the faces stack up. Sinces that is no longer 1112 * the map command, where the faces stack up. Sinces that is no longer
1113 * the case, it seems to make more sense to have these layer values 1113 * the case, it seems to make more sense to have these layer values
1114 * actually match. 1114 * actually match.
1115 */ 1115 */
1116static int 1116static int
1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1117update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1118{ 1118{
1119 uint16 face_num; 1119 object *ob = ms.faces_obj [layer];
1120 int bx, by, i;
1121
1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1123 1120
1124 /* If there is no object for this space, or if the face for the object 1121 /* If there is no object for this space, or if the face for the object
1125 * is the blank face, set the face number to zero. 1122 * is the blank face, set the face number to zero.
1126 * else if we have the stored head object for this space, that takes 1123 * else if we have the stored head object for this space, that takes
1127 * precedence over the other object for this space. 1124 * precedence over the other object for this space.
1128 * otherwise, we do special head processing 1125 * otherwise, we do special head processing
1129 */ 1126 */
1130 if (!ob || ob->face == blank_face) 1127 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1131 face_num = 0;
1132 else
1133 /* In this case, we are already at the lower right or single part object,
1134 * so nothing special
1135 */
1136 face_num = ob->face;
1137 1128
1138 /* We've gotten what face we want to use for the object. Now see if 1129 /* We've gotten what face we want to use for the object. Now see if
1139 * if it has changed since we last sent it to the client. 1130 * if it has changed since we last sent it to the client.
1140 */ 1131 */
1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1132 if (lastcell.faces[layer] != face_num)
1142 { 1133 {
1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1134 lastcell.faces[layer] = face_num;
1144 1135
1145 if (!ns.faces_sent[face_num]) 1136 if (!ns.faces_sent[face_num])
1146 if (ob) 1137 if (ob)
1147 ns.send_faces (ob); 1138 ns.send_faces (ob);
1148 else 1139 else
1149 ns.send_face (face_num); 1140 ns.send_face (face_num);
1150 1141
1151 sl << uint16 (face_num); 1142 sl << uint16 (face_num);
1152 return 1;
1153 }
1154
1155 /* Nothing changed */
1156 return 0;
1157}
1158
1159/**
1160 * This function is mainly a copy of update_space,
1161 * except it handles update of the smoothing updates,
1162 * not the face updates.
1163 * Removes the need to replicate the same code for each layer.
1164 * this returns true if this smooth is now in fact different
1165 * than it was.
1166 * sl is the socklist this data is going into.
1167 * ns is the socket we are working on - all the info we care
1168 * about is in this socket structure, so know need to pass the
1169 * entire player object.
1170 * mx and my are map coordinate offsets for map mp
1171 * sx and sy are the offsets into the socket structure that
1172 * holds the old values.
1173 * layer is the layer to update, with 2 being the floor and 0 the
1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1175 * take.
1176 */
1177static inline int
1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1179{
1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1181
1182 /* If there is no object for this space, or if the face for the object
1183 * is the blank face, set the smoothlevel to zero.
1184 */
1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1186
1187 /* We've gotten what face we want to use for the object. Now see if
1188 * if it has changed since we last sent it to the client.
1189 */
1190 if (smoothlevel > 255)
1191 smoothlevel = 255;
1192 else if (smoothlevel < 0)
1193 smoothlevel = 0;
1194
1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1196 {
1197 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1198 sl << uint8 (smoothlevel);
1199 return 1; 1143 return 1;
1200 } 1144 }
1201 1145
1202 /* Nothing changed */ 1146 /* Nothing changed */
1203 return 0; 1147 return 0;
1411 oldlen = sl.length (); 1355 oldlen = sl.length ();
1412 eoldlen = esl.length (); 1356 eoldlen = esl.length ();
1413 1357
1414 sl << uint16 (mask); 1358 sl << uint16 (mask);
1415 1359
1416 if (socket.ext_mapinfos)
1417 esl << uint16 (emask);
1418
1419 unsigned char dummy; 1360 unsigned char dummy;
1420 unsigned char *last_ext = &dummy; 1361 unsigned char *last_ext = &dummy;
1421 1362
1422 /* Darkness changed */ 1363 /* Darkness changed */
1423 if (lastcell.count != d && socket.darkness) 1364 if (lastcell.count != d && socket.darkness)
1434 sl << uint8 (255 - 64 * d); 1375 sl << uint8 (255 - 64 * d);
1435 } 1376 }
1436 1377
1437 lastcell.count = d; 1378 lastcell.count = d;
1438 1379
1380 mapspace &ms = m->at (nx, ny);
1381
1439 if (socket.extmap) 1382 if (socket.extmap)
1440 { 1383 {
1441 uint8 stat_hp = 0; 1384 uint8 stat_hp = 0;
1442 uint8 stat_width = 0; 1385 uint8 stat_width = 0;
1443 uint8 flags = 0; 1386 uint8 flags = 0;
1444 UUID player = 0; 1387 UUID player = 0;
1445 1388
1446 // send hp information, if applicable 1389 // send hp information, if applicable
1447 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1390 if (object *op = ms.faces_obj [0])
1448 { 1391 {
1449 if (op->head || op->invisible) 1392 if (op->head || op->invisible)
1450 ; // do not show 1393 ; // do not show
1451 else if (op->type == PLAYER 1394 else if (op->type == PLAYER
1452 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1395 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1506 sl << uint8 (8) << uint8 (flags); 1449 sl << uint8 (8) << uint8 (flags);
1507 } 1450 }
1508 } 1451 }
1509 1452
1510 /* Floor face */ 1453 /* Floor face */
1511 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1454 if (update_space (sl, socket, ms, lastcell, 2))
1512 mask |= 0x4; 1455 mask |= 0x4;
1513 1456
1514 if (socket.EMI_smooth)
1515 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1516 emask |= 0x4;
1517
1518 /* Middle face */ 1457 /* Middle face */
1519 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1458 if (update_space (sl, socket, ms, lastcell, 1))
1520 mask |= 0x2; 1459 mask |= 0x2;
1521 1460
1522 if (socket.EMI_smooth) 1461 if (ms.player () == pl
1523 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1462 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1524 emask |= 0x2;
1525
1526 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1527 { 1463 {
1464 // force player to be visible to himself if invisible
1528 if (lastcell.faces[0] != pl->face) 1465 if (lastcell.faces[0] != pl->face)
1529 { 1466 {
1530 lastcell.faces[0] = pl->face; 1467 lastcell.faces[0] = pl->face;
1468
1531 mask |= 0x1; 1469 mask |= 0x1;
1470 sl << uint16 (pl->face);
1532 1471
1533 socket.send_faces (pl); 1472 socket.send_faces (pl);
1534
1535 sl << uint16 (pl->face);
1536 } 1473 }
1537 } 1474 }
1538 else
1539 {
1540 /* Top face */ 1475 /* Top face */
1541 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1476 else if (update_space (sl, socket, ms, lastcell, 0))
1542 mask |= 0x1; 1477 mask |= 0x1;
1543
1544 if (socket.EMI_smooth)
1545 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1546 emask |= 0x1;
1547 } 1478
1548 1479
1549 /* Check to see if we are in fact sending anything for this 1480 /* Check to see if we are in fact sending anything for this
1550 * space by checking the mask. If so, update the mask. 1481 * space by checking the mask. If so, update the mask.
1551 * if not, reset the len to that from before adding the mask 1482 * if not, reset the len to that from before adding the mask
1552 * value, so we don't send those bits. 1483 * value, so we don't send those bits.
1554 if (mask & 0xf) 1485 if (mask & 0xf)
1555 sl[oldlen + 1] = mask & 0xff; 1486 sl[oldlen + 1] = mask & 0xff;
1556 else 1487 else
1557 sl.reset (oldlen); 1488 sl.reset (oldlen);
1558 1489
1490 if (socket.ext_mapinfos)
1491 esl << uint16 (emask);
1492
1493 if (socket.EMI_smooth)
1494 {
1495 for (int layer = 2+1; layer--; )
1496 {
1497 object *ob = ms.faces_obj [layer];
1498
1499 // If there is no object for this space, or if the face for the object
1500 // is the blank face, set the smoothlevel to zero.
1501 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1502
1503 // We've gotten what face we want to use for the object. Now see if
1504 // if it has changed since we last sent it to the client.
1505 if (lastcell.smooth[layer] != smoothlevel)
1506 {
1507 lastcell.smooth[layer] = smoothlevel;
1508 esl << uint8 (smoothlevel);
1509 emask |= 1 << layer;
1510 }
1511 }
1512
1559 if (emask & 0xf) 1513 if (emask & 0xf)
1560 esl[eoldlen + 1] = emask & 0xff; 1514 esl[eoldlen + 1] = emask & 0xff;
1561 else 1515 else
1562 esl.reset (eoldlen); 1516 esl.reset (eoldlen);
1517 }
1563 } /* else this is a viewable space */ 1518 } /* else this is a viewable space */
1564 } /* for x loop */ 1519 } /* for x loop */
1565 } /* for y loop */ 1520 } /* for y loop */
1566 1521
1567 /* Verify that we in fact do need to send this */ 1522 /* Verify that we in fact do need to send this */

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines