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/cvs/deliantra/server/socket/request.C
Revision: 1.17
Committed: Tue Sep 12 19:20:09 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +27 -9 lines
Log Message:
- improve assign to prepend "..."
- make more use of assign
- implement op->debug_desc() and make some more use of it

File Contents

# Content
1
2 /*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.16 2006-09-10 13:43:33 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28 */
29
30 /**
31 * \file
32 * Client handling.
33 *
34 * \date 2003-12-02
35 *
36 * This file implements all of the goo on the server side for handling
37 * clients. It's got a bunch of global variables for keeping track of
38 * each of the clients.
39 *
40 * Note: All functions that are used to process data from the client
41 * have the prototype of (char *data, int datalen, int client_num). This
42 * way, we can use one dispatch table.
43 *
44 * esrv_map_new starts updating the map
45 *
46 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now.
48 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */
58
59 #include <global.h>
60 #include <sproto.h>
61
62 #include <newclient.h>
63 #include <newserver.h>
64 #include <living.h>
65 #include <commands.h>
66
67 /* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here.
69 */
70 #ifndef WIN32 /* ---win32 exclude unix headers */
71 # include <sys/types.h>
72 # include <sys/time.h>
73 # include <sys/socket.h>
74 # include <netinet/in.h>
75 # include <netdb.h>
76 #endif /* win32 */
77
78 #ifdef HAVE_UNISTD_H
79 # include <unistd.h>
80 #endif
81
82 #ifdef HAVE_SYS_TIME_H
83 # include <sys/time.h>
84 #endif
85
86 #include "sounds.h"
87
88 /**
89 * This table translates the attack numbers as used within the
90 * program to the value we use when sending STATS command to the
91 * client. If a value is -1, then we don't send that to the
92 * client.
93 */
94 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
95 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
96 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
97 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
98 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
99 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
100 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
101 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
102 -1 /* Chaos */ , -1 /* Counterspell */ ,
103 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
104 CS_STAT_RES_BLIND,
105 -1, /* Internal */
106 -1, /* life stealing */
107 -1 /* Disease - not fully done yet */
108 };
109
110 static void
111 socket_map_scroll (NewSocket * ns, int dx, int dy)
112 {
113 struct Map newmap;
114 int x, y, mx, my;
115
116 {
117 char buf[MAXSOCKBUF];
118
119 sprintf (buf, "map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf));
121 }
122
123 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to
126 * look for. Removed code to do so - it caused extra
127 * complexities for the client, and probably doesn't make
128 * that much difference in bandwidth.
129 */
130 mx = ns->mapx;
131 my = ns->mapy;
132
133 if (ns->mapmode == Map1aCmd)
134 {
135 mx += MAX_HEAD_OFFSET;
136 my += MAX_HEAD_OFFSET;
137 }
138
139 /* the x and y here are coordinates for the new map, i.e. if we moved
140 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
141 * if the destination x or y coordinate is outside the viewable
142 * area, we clear the values - otherwise, the old values
143 * are preserved, and the check_head thinks it needs to clear them.
144 */
145 for (x = 0; x < mx; x++)
146 {
147 for (y = 0; y < my; y++)
148 {
149 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 }
164 }
165
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167
168 /* Make sure that the next "map1" command will be sent (even if it is
169 * empty).
170 */
171 ns->sent_scroll = 1;
172 }
173
174 static void
175 clear_map (player *pl)
176 {
177 NewSocket & socket = pl->socket;
178
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180
181 if (socket.newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6);
183
184 socket.update_look = 1;
185 socket.look_position = 0;
186 }
187
188 /** check for map change and send new map data */
189 static void
190 check_map_change (player *pl)
191 {
192 NewSocket & socket = pl->socket;
193 object *ob = pl->ob;
194 char buf[MAX_BUF]; /* eauugggh */
195
196 if (socket.current_map != ob->map)
197 {
198 socket.current_map = ob->map;
199
200 clear_map (pl);
201
202 if (socket.mapinfocmd)
203 {
204 if (ob->map && ob->map->path[0])
205 {
206 int flags = 0;
207
208 if (ob->map->tile_path[0])
209 flags |= 1;
210 if (ob->map->tile_path[1])
211 flags |= 2;
212 if (ob->map->tile_path[2])
213 flags |= 4;
214 if (ob->map->tile_path[3])
215 flags |= 8;
216
217 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 }
220 else
221 snprintf (buf, MAX_BUF, "mapinfo current");
222
223 Write_String_To_Socket (&socket, buf, strlen (buf));
224 }
225 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 {
228 int dx = ob->x - socket.current_x;
229 int dy = ob->y - socket.current_y;
230
231 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 else
234 {
235 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
236 socket.update_look = 1;
237 socket.look_position = 0;
238 }
239 }
240
241 socket.current_x = ob->x;
242 socket.current_y = ob->y;
243 }
244
245 void
246 ExtCmd (char *buf, int len, player *pl)
247 {
248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249 }
250
251 void
252 MapInfoCmd (char *buf, int len, player *pl)
253 {
254 // <mapinfo tag spatial tile-path
255 // >mapinfo tag spatial flags x y w h hash
256
257 char bigbuf[MAX_BUF], *token;
258
259 token = buf;
260 // copy token
261 if (!(buf = strchr (buf, ' ')))
262 return;
263
264 *buf++ = 0;
265
266 if (!strncmp (buf, "spatial ", 8))
267 {
268 buf += 8;
269
270 // initial map and its origin
271 mapstruct *map = pl->ob->map;
272 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous
276
277 while (*buf && map && max_distance)
278 {
279 int dir = *buf++;
280
281 switch (dir)
282 {
283 case '1':
284 dx = 0;
285 dy = -1;
286 map = get_map_from_coord (map, &dx, &dy);
287 map && (mapy -= map->height);
288 break;
289 case '2':
290 mapx += map->width;
291 dx = map->width;
292 dy = 0;
293 map = get_map_from_coord (map, &dx, &dy);
294 break;
295 case '3':
296 mapy += map->height;
297 dx = 0;
298 dy = map->height;
299 map = get_map_from_coord (map, &dx, &dy);
300 break;
301 case '4':
302 dx = -1;
303 dy = 0;
304 map = get_map_from_coord (map, &dx, &dy);
305 map && (mapx -= map->width);
306 break;
307 }
308
309 --max_distance;
310 }
311
312 if (!max_distance)
313 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
314 else if (map && map->path[0])
315 {
316 int flags = 0;
317
318 if (map->tile_path[0])
319 flags |= 1;
320 if (map->tile_path[1])
321 flags |= 2;
322 if (map->tile_path[2])
323 flags |= 4;
324 if (map->tile_path[3])
325 flags |= 8;
326
327 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
328 }
329 else
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 }
332 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
336 }
337
338 /** This is the Setup cmd - easy first implementation */
339 void
340 SetUp (char *buf, int len, NewSocket * ns)
341 {
342 int s, slen;
343 char *cmd, *param, cmdback[HUGE_BUF];
344
345 /* run through the cmds of setup
346 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
347 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out
350 */
351
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
353 strcpy (cmdback, "setup");
354 for (s = 0; s < len;)
355 {
356
357 cmd = &buf[s];
358
359 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++);
361 buf[s++] = 0;
362 while (buf[s] == ' ')
363 s++;
364
365 if (s >= len)
366 break;
367
368 param = &buf[s];
369
370 for (; buf[s] && buf[s] != ' '; s++);
371 buf[s++] = 0;
372 while (buf[s] == ' ')
373 s++;
374
375 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
377 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
378 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379
380 if (!strcmp (cmd, "sound"))
381 {
382 ns->sound = atoi (param);
383 safe_strcat (cmdback, param, &slen, HUGE_BUF);
384 }
385 else if (!strcmp (cmd, "exp64"))
386 {
387 ns->exp64 = atoi (param);
388 safe_strcat (cmdback, param, &slen, HUGE_BUF);
389 }
390 else if (!strcmp (cmd, "spellmon"))
391 {
392 ns->monitor_spells = atoi (param);
393 safe_strcat (cmdback, param, &slen, HUGE_BUF);
394 }
395 else if (!strcmp (cmd, "darkness"))
396 {
397 ns->darkness = atoi (param);
398 safe_strcat (cmdback, param, &slen, HUGE_BUF);
399 }
400 else if (!strcmp (cmd, "map1cmd"))
401 {
402 if (atoi (param))
403 ns->mapmode = Map1Cmd;
404 /* if beyond this size, need to use map1cmd no matter what */
405 if (ns->mapx > 11 || ns->mapy > 11)
406 ns->mapmode = Map1Cmd;
407 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "map1acmd"))
410 {
411 if (atoi (param))
412 ns->mapmode = Map1aCmd;
413 /* if beyond this size, need to use map1acmd no matter what */
414 if (ns->mapx > 11 || ns->mapy > 11)
415 ns->mapmode = Map1aCmd;
416 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "newmapcmd"))
419 {
420 ns->newmapcmd = atoi (param);
421 safe_strcat (cmdback, param, &slen, HUGE_BUF);
422 // } else if (!strcmp(cmd,"plugincmd")) {
423 // ns->plugincmd = atoi(param);
424 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
425 }
426 else if (!strcmp (cmd, "mapinfocmd"))
427 {
428 ns->mapinfocmd = atoi (param);
429 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
430 }
431 else if (!strcmp (cmd, "extcmd"))
432 {
433 ns->extcmd = atoi (param);
434 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
435 }
436 else if (!strcmp (cmd, "extmap"))
437 {
438 ns->extmap = atoi (param);
439 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
440 }
441 else if (!strcmp (cmd, "facecache"))
442 {
443 ns->facecache = atoi (param);
444 safe_strcat (cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "faceset"))
447 {
448 char tmpbuf[20];
449 int q = atoi (param);
450
451 if (is_valid_faceset (q))
452 ns->faceset = q;
453 sprintf (tmpbuf, "%d", ns->faceset);
454 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
455 /* if the client is using faceset, it knows about image2 command */
456 ns->image2 = 1;
457 }
458 else if (!strcmp (cmd, "itemcmd"))
459 {
460 /* Version of the item protocol command to use. Currently,
461 * only supported versions are 1 and 2. Using a numeric
462 * value will make it very easy to extend this in the future.
463 */
464 char tmpbuf[20];
465 int q = atoi (param);
466
467 if (q < 1 || q > 2)
468 {
469 strcpy (tmpbuf, "FALSE");
470 }
471 else
472 {
473 ns->itemcmd = q;
474 sprintf (tmpbuf, "%d", ns->itemcmd);
475 }
476 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477 }
478 else if (!strcmp (cmd, "mapsize"))
479 {
480 int x, y = 0;
481 char tmpbuf[MAX_BUF], *cp;
482
483 x = atoi (param);
484 for (cp = param; *cp != 0; cp++)
485 if (*cp == 'x' || *cp == 'X')
486 {
487 y = atoi (cp + 1);
488 break;
489 }
490 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
491 {
492 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
493 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
494 }
495 else
496 {
497 ns->mapx = x;
498 ns->mapy = y;
499 /* better to send back what we are really using and not the
500 * param as given to us in case it gets parsed differently.
501 */
502 sprintf (tmpbuf, "%dx%d", x, y);
503 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
504 /* If beyond this size and still using orig map command, need to
505 * go to map1cmd.
506 */
507 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
508 ns->mapmode = Map1Cmd;
509 }
510 }
511 else if (!strcmp (cmd, "extendedMapInfos"))
512 {
513 /* Added by tchize
514 * prepare to use the mapextended command
515 */
516 char tmpbuf[20];
517
518 ns->ext_mapinfos = (atoi (param));
519 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
520 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
521 }
522 else if (!strcmp (cmd, "extendedTextInfos"))
523 {
524 /* Added by tchize
525 * prepare to use the extended text commands
526 * Client toggle this to non zero to get exttext
527 */
528 char tmpbuf[20];
529
530 ns->has_readable_type = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->has_readable_type);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else
535 {
536 /* Didn't get a setup command we understood -
537 * report a failure to the client.
538 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 }
541 } /* for processing all the setup commands */
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
544 }
545
546 /**
547 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out.
549 * I am not sure if this file is the best place for this function. however,
550 * it either has to be here or init_sockets needs to be exported.
551 */
552 void
553 AddMeCmd (char *buf, int len, NewSocket * ns)
554 {
555 Settings oldsettings;
556
557 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns))
559 {
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else
563 {
564 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant.
568 */
569 Write_String_To_Socket (ns, "addme_success", 13);
570 socket_info.nconns--;
571 ns->status = Ns_Avail;
572 }
573 settings = oldsettings;
574 }
575
576 /** Reply to ExtendedInfos command */
577 void
578 ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
579 {
580 char cmdback[MAX_BUF];
581 char command[50];
582 int info, nextinfo;
583
584 cmdback[0] = '\0';
585 nextinfo = 0;
586
587 while (1)
588 {
589 /* 1. Extract an info */
590 info = nextinfo;
591
592 while ((info < len) && (buf[info] == ' '))
593 info++;
594
595 if (info >= len)
596 break;
597
598 nextinfo = info + 1;
599
600 while ((nextinfo < len) && (buf[nextinfo] != ' '))
601 nextinfo++;
602
603 if (nextinfo - info >= 49) /*Erroneous info asked */
604 continue;
605
606 strncpy (command, &(buf[info]), nextinfo - info);
607
608 /* 2. Interpret info */
609 if (!strcmp ("smooth", command))
610 /* Toggle smoothing */
611 ns->EMI_smooth = !ns->EMI_smooth;
612 else
613 /*bad value */;
614
615 /*3. Next info */
616 }
617
618 strcpy (cmdback, "ExtendedInfoSet");
619
620 if (ns->EMI_smooth)
621 {
622 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing");
624 }
625
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
627 }
628
629 /*
630 #define MSG_TYPE_BOOK 1
631 #define MSG_TYPE_CARD 2
632 #define MSG_TYPE_PAPER 3
633 #define MSG_TYPE_SIGN 4
634 #define MSG_TYPE_MONUMENT 5
635 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
636
637 /** Reply to ExtendedInfos command */
638 void
639 ToggleExtendedText (char *buf, int len, NewSocket * ns)
640 {
641 char cmdback[MAX_BUF];
642 char temp[10];
643 char command[50];
644 int info, nextinfo, i, flag;
645
646 cmdback[0] = '\0';
647
648 nextinfo = 0;
649 while (1)
650 {
651 /* 1. Extract an info */
652 info = nextinfo;
653
654 while ((info < len) && (buf[info] == ' '))
655 info++;
656
657 if (info >= len)
658 break;
659
660 nextinfo = info + 1;
661
662 while ((nextinfo < len) && (buf[nextinfo] != ' '))
663 nextinfo++;
664
665 if (nextinfo - info >= 49) /*Erroneous info asked */
666 continue;
667
668 strncpy (command, &(buf[info]), nextinfo - info);
669 command[nextinfo - info] = '\0';
670 /* 2. Interpret info */
671 i = sscanf (command, "%d", &flag);
672
673 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
674 ns->supported_readables |= (1 << flag);
675 /*3. Next info */
676 }
677
678 /* Send resulting state */
679 strcpy (cmdback, "ExtendedTextSet");
680
681 for (i = 0; i <= MSG_TYPE_LAST; i++)
682 if (ns->supported_readables & (1 << i))
683 {
684 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp);
687 }
688
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
690 }
691
692 /**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a
695 * a piece of data from us that we know the client wants. So
696 * if we know the client wants it, might as well push it to the
697 * client.
698 */
699 static void
700 SendSmooth (NewSocket * ns, uint16 face)
701 {
702 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705
706 /* If we can't find a face, return and set it so we won't try to send this
707 * again.
708 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710 {
711
712 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714 return;
715 }
716
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0);
719
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721
722 sl.buf = reply;
723 strcpy ((char *) sl.buf, "smooth ");
724 sl.len = strlen ((char *) sl.buf);
725 SockList_AddShort (&sl, face);
726 SockList_AddShort (&sl, smoothface);
727 Send_With_Handling (ns, &sl);
728 }
729
730 /**
731 * Tells client the picture it has to use
732 * to smooth a picture number given as argument.
733 */
734 void
735 AskSmooth (char *buf, int len, NewSocket * ns)
736 {
737 uint16 facenbr;
738
739 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr);
741 }
742
743
744
745
746
747 /**
748 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.)
750 */
751 void
752 PlayerCmd (char *buf, int len, player *pl)
753 {
754
755 /* The following should never happen with a proper or honest client.
756 * Therefore, the error message doesn't have to be too clear - if
757 * someone is playing with a hacked/non working client, this gives them
758 * an idea of the problem, but they deserve what they get
759 */
760 if (pl->state != ST_PLAYING)
761 {
762 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
763 return;
764 }
765 /* Check if there is a count. In theory, a zero count could also be
766 * sent, so check for that also.
767 */
768 if (atoi (buf) || buf[0] == '0')
769 {
770 pl->count = atoi ((char *) buf);
771 buf = strchr (buf, ' '); /* advance beyond the numbers */
772 if (!buf)
773 {
774 #ifdef ESRV_DEBUG
775 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
776 #endif
777 return;
778 }
779 buf++;
780 }
781 /* This should not happen anymore. */
782 if (pl->ob->speed_left < -1.0)
783 {
784 LOG (llevError, "Player has negative time - shouldn't do command.\n");
785 }
786 /* In c_new.c */
787 execute_newserver_command (pl->ob, (char *) buf);
788 /* Perhaps something better should be done with a left over count.
789 * Cleaning up the input should probably be done first - all actions
790 * for the command that issued the count should be done before any other
791 * commands.
792 */
793
794 pl->count = 0;
795
796 }
797
798
799 /**
800 * This handles the general commands from the client (ie, north, fire, cast,
801 * etc.). It is a lot like PlayerCmd above, but is called with the
802 * 'ncom' method which gives more information back to the client so it
803 * can throttle.
804 */
805 void
806 NewPlayerCmd (uint8 * buf, int len, player *pl)
807 {
808 int time, repeat;
809 short packet;
810 unsigned char command[MAX_BUF];
811 SockList sl;
812
813 if (len < 7)
814 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return;
817 }
818
819 packet = GetShort_String (buf);
820 repeat = GetInt_String (buf + 2);
821 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1)
823 {
824 pl->count = repeat;
825 }
826 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5;
828
829 strncpy ((char *) command, (char *) buf + 6, len - 4);
830 command[len - 4] = '\0';
831
832 /* The following should never happen with a proper or honest client.
833 * Therefore, the error message doesn't have to be too clear - if
834 * someone is playing with a hacked/non working client, this gives them
835 * an idea of the problem, but they deserve what they get
836 */
837 if (pl->state != ST_PLAYING)
838 {
839 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
840 return;
841 }
842
843 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 }
848 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command);
850 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other
853 * commands.
854 */
855 pl->count = 0;
856
857 /* Send confirmation of command execution now */
858 sl.buf = command;
859 strcpy ((char *) sl.buf, "comc ");
860 sl.len = 5;
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100;
864 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time);
867 Send_With_Handling (&pl->socket, &sl);
868 }
869
870
871 /** This is a reply to a previous query. */
872 void
873 ReplyCmd (char *buf, int len, player *pl)
874 {
875 /* This is to synthesize how the data would be stored if it
876 * was normally entered. A bit of a hack, and should be cleaned up
877 * once all the X11 code is removed from the server.
878 *
879 * We pass 13 to many of the functions because this way they
880 * think it was the carriage return that was entered, and the
881 * function then does not try to do additional input.
882 */
883 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
884
885 /* this avoids any hacking here */
886
887 switch (pl->state)
888 {
889 case ST_PLAYING:
890 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
891 break;
892
893 case ST_PLAY_AGAIN:
894 /* We can check this for return value (2==quit). Maybe we
895 * should, and do something appropriate?
896 */
897 receive_play_again (pl->ob, buf[0]);
898 break;
899
900 case ST_ROLL_STAT:
901 key_roll_stat (pl->ob, buf[0]);
902 break;
903
904 case ST_CHANGE_CLASS:
905
906 key_change_class (pl->ob, buf[0]);
907 break;
908
909 case ST_CONFIRM_QUIT:
910 key_confirm_quit (pl->ob, buf[0]);
911 break;
912
913 case ST_CONFIGURE:
914 LOG (llevError, "In client input handling, but into configure state\n");
915 pl->state = ST_PLAYING;
916 break;
917
918 case ST_GET_NAME:
919 receive_player_name (pl->ob, 13);
920 break;
921
922 case ST_GET_PASSWORD:
923 case ST_CONFIRM_PASSWORD:
924 receive_player_password (pl->ob, 13);
925 break;
926
927 case ST_GET_PARTY_PASSWORD: /* Get password for party */
928 receive_party_password (pl->ob, 13);
929 break;
930
931 default:
932 LOG (llevError, "Unknown input state: %d\n", pl->state);
933 }
934 }
935
936 /**
937 * Client tells its version. If there is a mismatch, we close the
938 * socket. In real life, all we should care about is the client having
939 * something older than the server. If we assume the client will be
940 * backwards compatible, having it be a later version should not be a
941 * problem.
942 */
943 void
944 VersionCmd (char *buf, int len, NewSocket * ns)
945 {
946 char *cp;
947 char version_warning[256];
948
949 if (!buf)
950 {
951 LOG (llevError, "CS: received corrupted version command\n");
952 return;
953 }
954
955 ns->cs_version = atoi (buf);
956 ns->sc_version = ns->cs_version;
957 if (VERSION_CS != ns->cs_version)
958 {
959 #ifdef ESRV_DEBUG
960 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
961 #endif
962 }
963 cp = strchr (buf + 1, ' ');
964 if (!cp)
965 return;
966 ns->sc_version = atoi (cp);
967 if (VERSION_SC != ns->sc_version)
968 {
969 #ifdef ESRV_DEBUG
970 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
971 #endif
972 }
973 cp = strchr (cp + 1, ' ');
974 if (cp)
975 {
976 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
977
978 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
979
980 /* This is first implementation - i skip all beta DX clients with it
981 * Add later stuff here for other clients
982 */
983
984 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time.
988 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
990 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
994 }
995
996 }
997 }
998
999 /** sound related functions. */
1000
1001 void
1002 SetSound (char *buf, int len, NewSocket * ns)
1003 {
1004 ns->sound = atoi (buf);
1005 }
1006
1007 /** client wants the map resent */
1008
1009 void
1010 MapRedrawCmd (char *buf, int len, player *pl)
1011 {
1012
1013 /* This function is currently disabled; just clearing the map state results in
1014 * display errors. It should clear the cache and send a newmap command.
1015 * Unfortunately this solution does not work because some client versions send
1016 * a mapredraw command after receiving a newmap command.
1017 */
1018 #if 0
1019 /* Okay, this is MAJOR UGLY. but the only way I know how to
1020 * clear the "cache"
1021 */
1022 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1023 draw_client_map (pl->ob);
1024 #endif
1025 }
1026
1027 /**
1028 * Moves an object (typically, container to inventory).
1029 * syntax is: move (to) (tag) (nrof)
1030 */
1031 void
1032 MoveCmd (char *buf, int len, player *pl)
1033 {
1034 int vals[3], i;
1035
1036 /* A little funky here. We only cycle for 2 records, because
1037 * we obviously am not going to find a space after the third
1038 * record. Perhaps we should just replace this with a
1039 * sscanf?
1040 */
1041 for (i = 0; i < 2; i++)
1042 {
1043 vals[i] = atoi (buf);
1044 if (!(buf = strchr (buf, ' ')))
1045 {
1046 LOG (llevError, "Incomplete move command: %s\n", buf);
1047 return;
1048 }
1049 buf++;
1050 }
1051 vals[2] = atoi (buf);
1052
1053 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1054 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1055 }
1056
1057
1058
1059 /******************************************************************************
1060 *
1061 * Start of commands the server sends to the client.
1062 *
1063 ******************************************************************************/
1064
1065 /**
1066 * Asks the client to query the user. This way, the client knows
1067 * it needs to send something back (vs just printing out a message)
1068 */
1069 void
1070 send_query (NewSocket * ns, uint8 flags, char *text)
1071 {
1072 char buf[MAX_BUF];
1073
1074 sprintf (buf, "query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf));
1076 }
1077
1078 #define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \
1080 SockList_AddChar(&sl, Type); \
1081 SockList_AddInt64(&sl, New); \
1082 }
1083
1084 #define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \
1086 SockList_AddChar(&sl, Type); \
1087 SockList_AddInt(&sl, New); \
1088 }
1089
1090 #define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \
1092 SockList_AddChar(&sl, Type); \
1093 SockList_AddShort(&sl, New); \
1094 }
1095
1096 #define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 Old = New; \
1098 SockList_AddChar(&sl, Type); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 }
1101
1102 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\
1105 SockList_AddChar(&sl, Type); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 }
1110
1111 /**
1112 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h
1114 * Since this gets sent a lot, this is actually one of the few binary
1115 * commands for now.
1116 */
1117 void
1118 esrv_update_stats (player *pl)
1119 {
1120 SockList sl;
1121 char buf[MAX_BUF];
1122 uint16 flags;
1123
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1125 strcpy ((char *) sl.buf, "stats ");
1126 sl.len = strlen ((char *) sl.buf);
1127
1128 if (pl->ob != NULL)
1129 {
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1132 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1133 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1134 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1135 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1136 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1137 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1138 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143 }
1144 if (pl->socket.exp64)
1145 {
1146 uint8 s;
1147
1148 for (s = 0; s < NUM_SKILLS; s++)
1149 {
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151 {
1152
1153 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler.
1155 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 }
1161 }
1162 }
1163 if (pl->socket.exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1166 }
1167 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1170 }
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179 flags = 0;
1180 if (pl->fire_on)
1181 flags |= SF_FIREON;
1182 if (pl->run_on)
1183 flags |= SF_RUNON;
1184
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1186 if (pl->socket.sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1189 }
1190 else
1191 {
1192 int i;
1193
1194 for (i = 0; i < NROFATTACKS; i++)
1195 {
1196 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1)
1198 continue;
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200 }
1201 }
1202 if (pl->socket.monitor_spells)
1203 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207 }
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1212
1213 /* Only send it away if we have some actual data */
1214 if (sl.len > 6)
1215 {
1216 #ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218 #endif
1219 Send_With_Handling (&pl->socket, &sl);
1220 }
1221 free (sl.buf);
1222 }
1223
1224
1225 /**
1226 * Tells the client that here is a player it should start using.
1227 */
1228 void
1229 esrv_new_player (player *pl, uint32 weight)
1230 {
1231 SockList sl;
1232
1233 pl->last_weight = weight;
1234
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1236
1237 strcpy ((char *) sl.buf, "player ");
1238 sl.len = strlen ((char *) sl.buf);
1239 SockList_AddInt (&sl, pl->ob->count);
1240 SockList_AddInt (&sl, weight);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246
1247 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf);
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250 }
1251
1252
1253 /**
1254 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of
1257 * how much we are sending - on the other hand, this should only happen
1258 * when the player logs in and picks stuff up.
1259 */
1260 void
1261 esrv_send_animation (NewSocket * ns, short anim_num)
1262 {
1263 SockList sl;
1264 int i;
1265
1266 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation.
1269 */
1270 if (anim_num < 0 || anim_num > num_animations)
1271 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return;
1274 }
1275
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1277 strcpy ((char *) sl.buf, "anim ");
1278 sl.len = 5;
1279 SockList_AddShort (&sl, anim_num);
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */
1281 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client.
1283 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++)
1285 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1289 }
1290 Send_With_Handling (ns, &sl);
1291 free (sl.buf);
1292 ns->anims_sent[anim_num] = 1;
1293 }
1294
1295
1296 /******************************************************************************
1297 *
1298 * Start of map related commands.
1299 *
1300 ******************************************************************************/
1301
1302 /**
1303 * This adds face_num to a map cell at x,y. If the client doesn't have
1304 * the face yet, we will also send it.
1305 */
1306 static void
1307 esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1308 {
1309 if (newmap->cells[x][y].count >= MAP_LAYERS)
1310 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return;
1313 abort ();
1314 }
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++;
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0);
1319 }
1320
1321 struct LayerCell
1322 {
1323 uint16 xy;
1324 short face;
1325 };
1326
1327 struct MapLayer
1328 {
1329 int count;
1330 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1331 };
1332
1333 /** Checkes if map cells have changed */
1334 static int
1335 mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1336 {
1337 int k;
1338
1339 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1340 return 1;
1341 for (k = 0; k < newmap->cells[i][j].count; k++)
1342 {
1343 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1344 {
1345 return 1;
1346 }
1347 }
1348 return 0;
1349 }
1350
1351 /**
1352 * Basically, what this does is pack the data into layers.
1353 * cnum is the client number, cur is the the buffer we put all of
1354 * this data into. we return the end of the data. layers is
1355 * how many layers of data we should back.
1356 */
1357 static uint8 *
1358 compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1359 {
1360 int x, y, k;
1361 int face;
1362 unsigned char *fcur;
1363 struct MapLayer layers[MAP_LAYERS];
1364
1365 for (k = 0; k < MAP_LAYERS; k++)
1366 layers[k].count = 0;
1367 fcur = cur;
1368 for (x = 0; x < ns->mapx; x++)
1369 {
1370 for (y = 0; y < ns->mapy; y++)
1371 {
1372 if (!mapcellchanged (ns, x, y, newmap))
1373 continue;
1374 if (newmap->cells[x][y].count == 0)
1375 {
1376 *cur = x * ns->mapy + y; /* mark empty space */
1377 cur++;
1378 continue;
1379 }
1380 for (k = 0; k < newmap->cells[x][y].count; k++)
1381 {
1382 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1383 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1384 layers[k].count++;
1385 }
1386 }
1387 }
1388 /* If no data, return now. */
1389 if (fcur == cur && layers[0].count == 0)
1390 return cur;
1391 *cur = 255; /* mark end of explicitly cleared cells */
1392 cur++;
1393 /* First pack by layers. */
1394 for (k = 0; k < numlayers; k++)
1395 {
1396 if (layers[k].count == 0)
1397 break; /* once a layer is entirely empty, no layer below it can
1398 have anything in it either */
1399 /* Pack by entries in thie layer */
1400 for (x = 0; x < layers[k].count;)
1401 {
1402 fcur = cur;
1403 *cur = layers[k].lcells[x].face >> 8;
1404 cur++;
1405 *cur = layers[k].lcells[x].face & 0xFF;
1406 cur++;
1407 face = layers[k].lcells[x].face;
1408 /* Now, we back the redundant data into 1 byte xy pairings */
1409 for (y = x; y < layers[k].count; y++)
1410 {
1411 if (layers[k].lcells[y].face == face)
1412 {
1413 *cur = (uint8) layers[k].lcells[y].xy;
1414 cur++;
1415 layers[k].lcells[y].face = -1;
1416 }
1417 }
1418 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1419 /* forward over the now redundant data */
1420 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1421 x++;
1422 }
1423 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1424 }
1425 return cur;
1426 }
1427
1428 static void
1429 esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430 {
1431 static long frames, bytes, tbytes, tframes;
1432 char *cur;
1433 SockList sl;
1434
1435
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf;
1442
1443 /* LOG(llevDebug, "Sending map command.\n");*/
1444
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 {
1447 /* All of this is just accounting stuff */
1448 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0;
1451 }
1452 tframes++;
1453 frames++;
1454 tbytes += sl.len;
1455 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0;
1459 }
1460 free (sl.buf);
1461 }
1462
1463
1464 /** Clears a map cell */
1465 static void
1466 map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467 {
1468 cell->faces[0] = face0;
1469 cell->faces[1] = face1;
1470 cell->faces[2] = face2;
1471 cell->count = count;
1472 cell->stat_hp = 0;
1473 cell->player = 0;
1474 }
1475
1476 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477 #define MAX_LAYERS 3
1478
1479 /* Using a global really isn't a good approach, but saves the over head of
1480 * allocating and deallocating such a block of data each time run through,
1481 * and saves the space of allocating this in the socket object when we only
1482 * need it for this cycle. If the serve is ever threaded, this needs to be
1483 * re-examined.
1484 */
1485
1486 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1487
1488 /**
1489 * Returns true if any of the heads for this
1490 * space is set. Returns false if all are blank - this is used
1491 * for empty space checking.
1492 */
1493 static inline int
1494 have_head (int ax, int ay)
1495 {
1496
1497 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1498 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1499 return 1;
1500 return 0;
1501 }
1502
1503 /**
1504 * check_head is a bit simplistic version of update_space below.
1505 * basically, it only checks the that the head on space ax,ay at layer
1506 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero.
1509 */
1510 static int
1511 check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1512 {
1513 short face_num;
1514
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else
1518 face_num = 0;
1519
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 {
1522 SockList_AddShort (&sl, face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0);
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1;
1528 }
1529
1530 return 0; /* No change */
1531 }
1532
1533 /**
1534 * Removes the need to replicate the same code for each layer.
1535 * this returns true if this space is now in fact different than
1536 * it was.
1537 * sl is the socklist this data is going into.
1538 * ns is the socket we are working on - all the info we care
1539 * about is in this socket structure, so now need not pass the
1540 * entire player object.
1541 * mx and my are map coordinate offsets for map mp
1542 * sx and sy are the offsets into the socket structure that
1543 * holds the old values.
1544 * layer is the layer to update, with 2 being the floor and 0 the
1545 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1546 * take. Interesting to note that before this function, the map1 function
1547 * numbers the spaces differently - I think this was a leftover from
1548 * the map command, where the faces stack up. Sinces that is no longer
1549 * the case, it seems to make more sense to have these layer values
1550 * actually match.
1551 */
1552
1553 static int
1554 update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1555 {
1556 object *ob, *head;
1557 uint16 face_num;
1558 int bx, by, i;
1559
1560 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing.
1562 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565
1566 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check
1569 * here and not when setting up the heads[] value for two reasons -
1570 * 1) the heads[] values will get used even if the space is not visible.
1571 * 2) its possible the head is not on the same map as a part, and I'd
1572 * rather not need to do the map translation overhead.
1573 * 3) We need to do some extra checking to make sure that we will
1574 * otherwise send the image as this layer, eg, either it matches
1575 * the head value, or is not multipart.
1576 */
1577 if (head && !head->more)
1578 {
1579 for (i = 0; i < MAP_LAYERS; i++)
1580 {
1581 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1582 if (!ob)
1583 continue;
1584
1585 if (ob->head)
1586 ob = ob->head;
1587
1588 if (ob == head)
1589 {
1590 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1591 head = NULL;
1592 break;
1593 }
1594 }
1595 }
1596
1597 ob = head;
1598 if (!ob)
1599 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1600
1601 /* If there is no object for this space, or if the face for the object
1602 * is the blank face, set the face number to zero.
1603 * else if we have the stored head object for this space, that takes
1604 * precedence over the other object for this space.
1605 * otherwise, we do special head processing
1606 */
1607 if (!ob || ob->face == blank_face)
1608 face_num = 0;
1609 else if (head)
1610 {
1611 /* if this is a head that had previously been stored */
1612 face_num = ob->face->number;
1613 }
1614 else
1615 {
1616 /* if the faces for the different parts of a multipart object
1617 * are the same, we only want to send the bottom right most
1618 * portion of the object. That info is in the tail_.. values
1619 * of the head. Note that for the head itself, ob->head will
1620 * be null, so we only do this block if we are working on
1621 * a tail piece.
1622 */
1623
1624 /* tail_x and tail_y will only be set in the head object. If
1625 * this is the head object and these are set, we proceed
1626 * with logic to only send bottom right. Similarly, if
1627 * this is one of the more parts but the head has those values
1628 * set, we want to do the processing. There can be cases where
1629 * the head is not visible but one of its parts is, so we just
1630 * can always expect that ob->arch->tail_x will be true for all
1631 * object we may want to display.
1632 */
1633 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1634 {
1635
1636 if (ob->head)
1637 head = ob->head;
1638 else
1639 head = ob;
1640
1641 /* Basically figure out where the offset is from where we are right
1642 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1643 * piece is from the head, and the tail is where the tail is from the
1644 * head. Note that bx and by will equal sx and sy if we are already working
1645 * on the bottom right corner. If ob is the head, the clone values
1646 * will be zero, so the right thing will still happen.
1647 */
1648 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1649 by = sy + head->arch->tail_y - ob->arch->clone.y;
1650
1651 /* I don't think this can ever happen, but better to check for it just
1652 * in case.
1653 */
1654 if (bx < sx || by < sy)
1655 {
1656 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1657 face_num = 0;
1658 }
1659 /* single part object, multipart object with non merged faces,
1660 * of multipart object already at lower right.
1661 */
1662 else if (bx == sx && by == sy)
1663 {
1664 face_num = ob->face->number;
1665
1666 /* if this face matches one stored away, clear that one away.
1667 * this code relies on the fact that the map1 commands
1668 * goes from 2 down to 0.
1669 */
1670 for (i = 0; i < MAP_LAYERS; i++)
1671 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1672 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1673 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1674 }
1675 else
1676 {
1677 /* If this head is stored away, clear it - otherwise,
1678 * there can be cases where a object is on multiple layers -
1679 * we only want to send it once.
1680 */
1681 face_num = head->face->number;
1682 for (i = 0; i < MAP_LAYERS; i++)
1683 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1684 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1685 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1686
1687 /* First, try to put the new head on the same layer. If that is used up,
1688 * then find another layer.
1689 */
1690 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1691 {
1692 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1693 }
1694 else
1695 for (i = 0; i < MAX_LAYERS; i++)
1696 {
1697 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1698 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1699 {
1700 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1701 }
1702 }
1703 face_num = 0; /* Don't send this object - we'll send the head later */
1704 }
1705 }
1706 else
1707 {
1708 /* In this case, we are already at the lower right or single part object,
1709 * so nothing special
1710 */
1711 face_num = ob->face->number;
1712
1713 /* clear out any head entries that have the same face as this one */
1714 for (bx = 0; bx < layer; bx++)
1715 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1716 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1717 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1718 }
1719 } /* else not already head object or blank face */
1720
1721 /* This is a real hack. Basically, if we have nothing to send for this layer,
1722 * but there is a head on the next layer, send that instead.
1723 * Without this, what happens is you can get the case where the player stands
1724 * on the same space as the head. However, if you have overlapping big objects
1725 * of the same type, what happens then is it doesn't think it needs to send
1726 * This tends to make stacking also work/look better.
1727 */
1728 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1729 {
1730 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1731 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1732 }
1733
1734 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send
1736 * this one.
1737 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0;
1741 }
1742
1743 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client.
1745 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1747 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1750 esrv_send_face (ns, face_num, 0);
1751 SockList_AddShort (sl, face_num);
1752 return 1;
1753 }
1754 /* Nothing changed */
1755 return 0;
1756 }
1757
1758 /**
1759 * This function is mainly a copy of update_space,
1760 * except it handles update of the smoothing updates,
1761 * not the face updates.
1762 * Removes the need to replicate the same code for each layer.
1763 * this returns true if this smooth is now in fact different
1764 * than it was.
1765 * sl is the socklist this data is going into.
1766 * ns is the socket we are working on - all the info we care
1767 * about is in this socket structure, so know need to pass the
1768 * entire player object.
1769 * mx and my are map coordinate offsets for map mp
1770 * sx and sy are the offsets into the socket structure that
1771 * holds the old values.
1772 * layer is the layer to update, with 2 being the floor and 0 the
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take.
1775 */
1776
1777 static inline int
1778 update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1779 {
1780 object *ob;
1781 int smoothlevel; /* old face_num; */
1782
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1784
1785 /* If there is no object for this space, or if the face for the object
1786 * is the blank face, set the smoothlevel to zero.
1787 */
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789 smoothlevel = 0;
1790 else
1791 {
1792 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number);
1795 } /* else not already head object or blank face */
1796
1797 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client.
1799 */
1800 if (smoothlevel > 255)
1801 smoothlevel = 255;
1802 else if (smoothlevel < 0)
1803 smoothlevel = 0;
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1808 return 1;
1809 }
1810 /* Nothing changed */
1811 return 0;
1812 }
1813
1814 /**
1815 * Returns the size of a data for a map square as returned by
1816 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1817 * available.
1818 */
1819 int
1820 getExtendedMapInfoSize (NewSocket * ns)
1821 {
1822 int result = 0;
1823
1824 if (ns->ext_mapinfos)
1825 {
1826 if (ns->EMI_smooth)
1827 result += 1; /*One byte for smoothlevel */
1828 }
1829 return result;
1830 }
1831
1832 /**
1833 * This function uses the new map1 protocol command to send the map
1834 * to the client. It is necessary because the old map command supports
1835 * a maximum map size of 15x15.
1836 * This function is much simpler than the old one. This is because
1837 * the old function optimized to send as few face identifiers as possible,
1838 * at the expense of sending more coordinate location (coordinates were
1839 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1840 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1841 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1842 * and use the other 4 bits for other informatiion. For full documentation
1843 * of what we send, see the doc/Protocol file.
1844 * I will describe internally what we do:
1845 * the socket->lastmap shows how the map last looked when sent to the client.
1846 * in the lastmap structure, there is a cells array, which is set to the
1847 * maximum viewable size (As set in config.h).
1848 * in the cells, there are faces and a count value.
1849 * we use the count value to hold the darkness value. If -1, then this space
1850 * is not viewable.
1851 * we use faces[0] faces[1] faces[2] to hold what the three layers
1852 * look like.
1853 */
1854 void
1855 draw_client_map1 (object *pl)
1856 {
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny;
1859 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask;
1863 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos;
1866 mapstruct *m;
1867
1868 NewSocket & socket = pl->contr->socket;
1869
1870 check_map_change (pl->contr);
1871
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873 if (socket.mapmode == Map1Cmd)
1874 strcpy ((char *) sl.buf, "map1 ");
1875 else
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len;
1879 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos)
1881 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW;
1886 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH;
1888 ewhatstart = esl.len;
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize);
1894 estartlen = esl.len;
1895 }
1896 else
1897 {
1898 /* suppress compiler warnings */
1899 ewhatstart = 0;
1900 ewhatflag = 0;
1901 estartlen = 0;
1902 }
1903 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905
1906 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations.
1908 */
1909 ay = 0;
1910
1911 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at.
1913 */
1914 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2;
1916 if (socket.mapmode == Map1aCmd)
1917 {
1918 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET;
1920 }
1921
1922 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1923 {
1924 ax = 0;
1925 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1926 {
1927
1928 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1929
1930 /* If this space is out of the normal viewable area, we only check
1931 * the heads value ax or ay will only be greater than what
1932 * the client wants if using the map1a command - this is because
1933 * if the map1a command is not used, max_x and max_y will be
1934 * set to lower values.
1935 */
1936 if (ax >= socket.mapx || ay >= socket.mapy)
1937 {
1938 int i, got_one;
1939
1940 oldlen = sl.len;
1941
1942 SockList_AddShort (&sl, mask);
1943
1944 if (check_head (sl, socket, ax, ay, 2))
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1))
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0))
1949 mask |= 0x1;
1950
1951 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the
1954 * space.
1955 */
1956 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++)
1958 {
1959 if (sl.buf[i])
1960 got_one = 1;
1961 }
1962
1963 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff;
1966 }
1967 else
1968 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2;
1971 else
1972 sl.len = oldlen;
1973 }
1974 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later)
1976 */
1977 continue; /* don't do processing below */
1978 }
1979
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay];
1981
1982 d = pl->contr->blocked_los[ax][ay];
1983
1984 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such
1986 */
1987 nx = x;
1988 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny);
1990 if (!m)
1991 {
1992 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head
1995 */
1996 if (lastcell.count != -1)
1997 {
1998 SockList_AddShort (&sl, mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 }
2001 }
2002 else if (d > 3)
2003 {
2004 int need_send = 0, count;
2005
2006 /* This block deals with spaces that are not visible for whatever
2007 * reason. Still may need to send the head for this space.
2008 */
2009
2010 oldlen = sl.len;
2011
2012 SockList_AddShort (&sl, mask);
2013 if (lastcell.count != -1)
2014 need_send = 1;
2015 count = -1;
2016
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 {
2019 /* Now check to see if any heads need to be sent */
2020
2021 if (check_head (sl, socket, ax, ay, 2))
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1))
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0))
2026 mask |= 0x1;
2027
2028 lastcell.count = count;
2029
2030 }
2031 else
2032 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2037 need_send = 1;
2038 map_clearcell (&lastcell, 0, 0, 0, count);
2039 }
2040
2041 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff;
2044 }
2045 else
2046 {
2047 sl.len = oldlen;
2048 }
2049 }
2050 else
2051 {
2052 /* In this block, the space is visible or there are head objects
2053 * we need to send.
2054 */
2055
2056 /* Rather than try to figure out what everything that we might
2057 * need to send is, then form the packet after that,
2058 * we presume that we will in fact form a packet, and update
2059 * the bits by what we do actually send. If we send nothing,
2060 * we just back out sl.len to the old value, and no harm
2061 * is done.
2062 * I think this is simpler than doing a bunch of checks to see
2063 * what if anything we need to send, setting the bits, then
2064 * doing those checks again to add the real data.
2065 */
2066 oldlen = sl.len;
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len;
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask);
2071
2072 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask);
2074
2075 unsigned char dummy;
2076 unsigned char *last_ext = &dummy;
2077
2078 /* Darkness changed */
2079 if (lastcell.count != d && socket.darkness)
2080 {
2081 mask |= 0x8;
2082
2083 if (socket.extmap)
2084 {
2085 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len;
2087 SockList_AddChar (&sl, d);
2088 }
2089 else
2090 SockList_AddChar (&sl, 255 - 64 * d);
2091 }
2092
2093 lastcell.count = d;
2094
2095 if (socket.extmap)
2096 {
2097 uint8 stat_hp = 0;
2098 uint8 stat_width = 0;
2099 tag_t player = 0;
2100
2101 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 {
2104 if (op->head || op->invisible)
2105 ; // do not show
2106 else if (op->type == PLAYER
2107 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2108 {
2109 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2110 {
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x;
2113 }
2114 }
2115
2116 if (op->type == PLAYER && op != pl)
2117 player = op->count;
2118 }
2119
2120 if (lastcell.stat_hp != stat_hp)
2121 {
2122 lastcell.stat_hp = stat_hp;
2123
2124 mask |= 0x8;
2125 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len;
2127 SockList_AddChar (&sl, 5);
2128 SockList_AddChar (&sl, stat_hp);
2129
2130 if (stat_width > 1)
2131 {
2132 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len;
2134 SockList_AddChar (&sl, 6);
2135 SockList_AddChar (&sl, stat_width);
2136 }
2137 }
2138
2139 if (lastcell.player !=player)
2140 {
2141 lastcell.player = player;
2142
2143 mask |= 0x8;
2144 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len;
2146 SockList_AddChar (&sl, 0x47);
2147 SockList_AddChar (&sl, 4);
2148 SockList_AddInt (&sl, player);
2149 }
2150 }
2151
2152 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4;
2155
2156 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4;
2159
2160 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2;
2163
2164 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2;
2167
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 {
2170 if (lastcell.faces[0] != pl->face->number)
2171 {
2172 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1;
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number);
2177 }
2178 }
2179 /* Top face */
2180 else
2181 {
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1;
2184 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1;
2188 }
2189 }
2190 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits.
2194 */
2195 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff;
2198 }
2199 else
2200 {
2201 sl.len = oldlen;
2202 }
2203 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff;
2206 }
2207 else
2208 {
2209 esl.len = eoldlen;
2210 }
2211 } /* else this is a viewable space */
2212 } /* for x loop */
2213 } /* for y loop */
2214
2215 /* Verify that we in fact do need to send this */
2216 if (socket.ext_mapinfos)
2217 {
2218 if (!(sl.len > startlen || socket.sent_scroll))
2219 {
2220 /* No map data will follow, so don't say the client
2221 * it doesn't need draw!
2222 */
2223 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2225 }
2226 if (esl.len > estartlen)
2227 {
2228 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 }
2232 if (sl.len > startlen || socket.sent_scroll)
2233 {
2234 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0;
2236 }
2237 free (sl.buf);
2238 }
2239
2240 /**
2241 * Draws client map.
2242 */
2243 void
2244 draw_client_map (object *pl)
2245 {
2246 int i, j;
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor;
2249 New_Face *floor2;
2250 int d, mflags;
2251 struct Map newmap;
2252 mapstruct *m, *pm;
2253
2254 if (pl->type != PLAYER)
2255 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return;
2258 }
2259
2260 pm = pl->map;
2261
2262 /* If player is just joining the game, he isn't here yet, so the map
2263 * can get swapped out. If so, don't try to send them a map. All will
2264 * be OK once they really log in.
2265 */
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return;
2268
2269 memset (&newmap, 0, sizeof (struct Map));
2270
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2274 {
2275 ax = i;
2276 ay = j;
2277 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2279 if (mflags & P_OUT_OF_MAP)
2280 continue;
2281 if (mflags & P_NEED_UPDATE)
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough'
2286 */
2287 if (mflags & P_NEW_MAP)
2288 m->timeout = 50;
2289 }
2290 }
2291 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los)
2293 {
2294 update_los (pl);
2295 pl->contr->do_los = 0;
2296 }
2297
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364 }
2365
2366
2367 /*****************************************************************************/
2368
2369 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2370
2371 /* a player. Of course, the client need to know the command to be able to */
2372
2373 /* manage it ! */
2374
2375 /*****************************************************************************/
2376 void
2377 send_plugin_custom_message (object *pl, char *buf)
2378 {
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2380 }
2381
2382 /**
2383 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what.
2385 */
2386 void
2387 send_skill_info (NewSocket * ns, char *params)
2388 {
2389 SockList sl;
2390 int i;
2391
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++)
2395 {
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF)
2400 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0);
2403 }
2404 Send_With_Handling (ns, &sl);
2405 free (sl.buf);
2406 }
2407
2408 /**
2409 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what.
2411 */
2412 void
2413 send_spell_paths (NewSocket * ns, char *params)
2414 {
2415 SockList sl;
2416 int i;
2417
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2420 for (i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf);
2423 if (sl.len >= MAXSOCKBUF)
2424 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0);
2427 }
2428 Send_With_Handling (ns, &sl);
2429 free (sl.buf);
2430 }
2431
2432 /**
2433 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way
2435 */
2436 void
2437 esrv_update_spells (player *pl)
2438 {
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return;
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2446 {
2447 if (spell->type == SPELL)
2448 {
2449 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA;
2454 }
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE;
2459 }
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE;
2464 }
2465 if (flags != 0)
2466 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2468 strcpy ((char *) sl.buf, "updspell ");
2469 sl.len = strlen ((char *) sl.buf);
2470 SockList_AddChar (&sl, flags);
2471 SockList_AddInt (&sl, spell->count);
2472 if (flags & UPD_SP_MANA)
2473 SockList_AddShort (&sl, spell->last_sp);
2474 if (flags & UPD_SP_GRACE)
2475 SockList_AddShort (&sl, spell->last_grace);
2476 if (flags & UPD_SP_DAMAGE)
2477 SockList_AddShort (&sl, spell->last_eat);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 }
2482 }
2483 }
2484 }
2485
2486 void
2487 esrv_remove_spell (player *pl, object *spell)
2488 {
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells)
2492 return;
2493 if (!pl || !spell || spell->env != pl->ob)
2494 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return;
2497 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2499 strcpy ((char *) sl.buf, "delspell ");
2500 sl.len = strlen ((char *) sl.buf);
2501 SockList_AddInt (&sl, spell->count);
2502 Send_With_Handling (&pl->socket, &sl);
2503 free (sl.buf);
2504 }
2505
2506 /* appends the spell *spell to the Socklist we will send the data to. */
2507 static void
2508 append_spell (player *pl, SockList * sl, object *spell)
2509 {
2510 int len, i, skill = 0;
2511
2512 if (!(spell->name))
2513 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return;
2516 }
2517 SockList_AddInt (sl, spell->count);
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528
2529 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill)
2531 {
2532 for (i = 1; i < NUM_SKILLS; i++)
2533 if (!strcmp (spell->skill, skill_names[i]))
2534 {
2535 skill = i + CS_STAT_SKILLINFO;
2536 break;
2537 }
2538 }
2539 SockList_AddChar (sl, skill);
2540
2541 SockList_AddInt (sl, spell->path_attuned);
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2543
2544 len = strlen (spell->name);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560 }
2561
2562 /**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory.
2565 */
2566 void
2567 esrv_add_spells (player *pl, object *spell)
2568 {
2569 SockList sl;
2570
2571 if (!pl)
2572 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return;
2575 }
2576 if (!pl->socket.monitor_spells)
2577 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2579 strcpy ((char *) sl.buf, "addspell ");
2580 sl.len = strlen ((char *) sl.buf);
2581 if (!spell)
2582 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 {
2585 /* were we to simply keep appending data here, we could exceed
2586 * MAXSOCKBUF if the player has enough spells to add, we know that
2587 * append_spells will always append 19 data bytes, plus 4 length
2588 * bytes and 3 strings (because that is the spec) so we need to
2589 * check that the length of those 3 strings, plus the 23 bytes,
2590 * won't take us over the length limit for the socket, if it does,
2591 * we need to send what we already have, and restart packet formation
2592 */
2593 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2594 * to show add_spell is 26 bytes + 2 strings. However, the overun
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this
2597 */
2598 if (spell->type != SPELL)
2599 continue;
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 {
2602 Send_With_Handling (&pl->socket, &sl);
2603 strcpy ((char *) sl.buf, "addspell ");
2604 sl.len = strlen ((char *) sl.buf);
2605 }
2606 append_spell (pl, &sl, spell);
2607 }
2608 }
2609 else if (spell->type != SPELL)
2610 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return;
2613 }
2614 else
2615 append_spell (pl, &sl, spell);
2616 if (sl.len >= MAXSOCKBUF)
2617 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0);
2620 }
2621 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl);
2623 free (sl.buf);
2624 }