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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.71 by root, Mon Mar 12 01:13:10 2007 UTC vs.
Revision 1.72 by root, Mon Mar 12 02:07:43 2007 UTC

1351 * look like. 1351 * look like.
1352 */ 1352 */
1353void 1353void
1354draw_client_map1 (object *pl) 1354draw_client_map1 (object *pl)
1355{ 1355{
1356 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1356 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1357 sint16 nx, ny; 1357 sint16 nx, ny;
1358 int estartlen, eoldlen; 1358 int estartlen, eoldlen;
1359 uint16 mask, emask;
1360 uint8 eentrysize; 1359 uint8 eentrysize;
1361 uint16 ewhatstart, ewhatflag; 1360 uint16 ewhatstart, ewhatflag;
1362 uint8 extendedinfos; 1361 uint8 extendedinfos;
1363 maptile *m; 1362 maptile *m;
1364 1363
1415 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1414 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1416 { 1415 {
1417 ax = 0; 1416 ax = 0;
1418 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1417 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1419 { 1418 {
1419 int emask, mask;
1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1421 1421
1422 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1422 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1423
1424 d = pl->contr->blocked_los[ax][ay];
1425 1423
1426 /* If the coordinates are not valid, or it is too dark to see, 1424 /* If the coordinates are not valid, or it is too dark to see,
1427 * we tell the client as such 1425 * we tell the client as such
1428 */ 1426 */
1429 nx = x; 1427 nx = x;
1439 if (lastcell.count != -1) 1437 if (lastcell.count != -1)
1440 { 1438 {
1441 sl << uint16 (mask); 1439 sl << uint16 (mask);
1442 map_clearcell (&lastcell, -1); 1440 map_clearcell (&lastcell, -1);
1443 } 1441 }
1442
1443 continue;
1444 } 1444 }
1445
1446 m->touch ();
1447
1448 int d = pl->contr->blocked_los[ax][ay];
1449
1445 else if (d > 3) 1450 if (d > 3)
1446 { 1451 {
1447 m->touch ();
1448 1452
1449 int need_send = 0, count; 1453 int need_send = 0, count;
1450 1454
1451 /* This block deals with spaces that are not visible for whatever 1455 /* This block deals with spaces that are not visible for whatever
1452 * reason. Still may need to send the head for this space. 1456 * reason. Still may need to send the head for this space.
1460 need_send = 1; 1464 need_send = 1;
1461 1465
1462 count = -1; 1466 count = -1;
1463 1467
1464 /* properly clear a previously sent big face */ 1468 /* properly clear a previously sent big face */
1465 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1469 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1466 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1470 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1467 need_send = 1; 1471 need_send = 1;
1468 1472
1469 map_clearcell (&lastcell, count); 1473 map_clearcell (&lastcell, count);
1470 1474
1473 else 1477 else
1474 sl.reset (oldlen); 1478 sl.reset (oldlen);
1475 } 1479 }
1476 else 1480 else
1477 { 1481 {
1478 m->touch ();
1479
1480 /* In this block, the space is visible. 1482 /* In this block, the space is visible.
1481 */ 1483 */
1482 1484
1483 /* Rather than try to figure out what everything that we might 1485 /* Rather than try to figure out what everything that we might
1484 * need to send is, then form the packet after that, 1486 * need to send is, then form the packet after that,
1488 * is done. 1490 * is done.
1489 * I think this is simpler than doing a bunch of checks to see 1491 * I think this is simpler than doing a bunch of checks to see
1490 * what if anything we need to send, setting the bits, then 1492 * what if anything we need to send, setting the bits, then
1491 * doing those checks again to add the real data. 1493 * doing those checks again to add the real data.
1492 */ 1494 */
1493 oldlen = sl.length (); 1495 oldlen = sl.length ();
1494 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1495 eoldlen = esl.length (); 1496 eoldlen = esl.length ();
1496 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1497
1497 sl << uint16 (mask); 1498 sl << uint16 (mask);
1498 1499
1499 if (socket.ext_mapinfos) 1500 if (socket.ext_mapinfos)
1500 esl << uint16 (emask); 1501 esl << uint16 (emask);
1501 1502
1654 if (!(sl.length () > startlen || socket.sent_scroll)) 1655 if (!(sl.length () > startlen || socket.sent_scroll))
1655 { 1656 {
1656 /* No map data will follow, so don't say the client 1657 /* No map data will follow, so don't say the client
1657 * it doesn't need draw! 1658 * it doesn't need draw!
1658 */ 1659 */
1659 ewhatflag &= (~EMI_NOREDRAW); 1660 ewhatflag &= ~EMI_NOREDRAW;
1660 esl[ewhatstart + 1] = ewhatflag & 0xff; 1661 esl[ewhatstart + 1] = ewhatflag & 0xff;
1661 } 1662 }
1662 1663
1663 if (esl.length () > estartlen) 1664 if (esl.length () > estartlen)
1664 socket.send_packet (esl); 1665 socket.send_packet (esl);

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