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/cvs/deliantra/server/socket/request.C
Revision: 1.115
Committed: Wed Jul 11 15:57:31 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.114: +1 -1 lines
Log Message:
rudimentary resource support, create new region_change event and new ext/player-env.ext

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client handling.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients.
33 *
34 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table.
37 *
38 * esrv_map_new starts updating the map
39 *
40 */
41
42 #include <global.h>
43 #include <sproto.h>
44
45 #include <living.h>
46 #include <commands.h>
47
48 /* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here.
50 */
51 #include <sys/types.h>
52 #include <sys/time.h>
53 #include <sys/socket.h>
54 #include <netinet/in.h>
55 #include <netdb.h>
56
57 #include <unistd.h>
58 #include <sys/time.h>
59
60 #include "sounds.h"
61
62 /**
63 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the
66 * client.
67 */
68 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76 -1 /* Chaos */ , -1 /* Counterspell */ ,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND,
79 -1, /* Internal */
80 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */
82 };
83
84 static void
85 socket_map_scroll (client *ns, int dx, int dy)
86 {
87 struct Map newmap;
88 int x, y, mx, my;
89
90 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91
92 /* If we are using the Map1aCmd, we may in fact send
93 * head information that is outside the viewable map.
94 * So set the mx,my to the max value we want to
95 * look for. Removed code to do so - it caused extra
96 * complexities for the client, and probably doesn't make
97 * that much difference in bandwidth.
98 */
99 mx = ns->mapx;
100 my = ns->mapy;
101
102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them.
107 */
108 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124
125 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty).
127 */
128 ns->sent_scroll = 1;
129 }
130
131 static void
132 clear_map (player *pl)
133 {
134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135
136 pl->ns->force_newmap = false;
137
138 if (pl->ns->newmapcmd == 1)
139 pl->ns->send_packet ("newmap");
140
141 pl->ns->floorbox_reset ();
142 }
143
144 /** check for map/region change and send new map data */
145 static void
146 check_map_change (player *pl)
147 {
148 client &socket = *pl->ns;
149 object *ob = pl->observe;
150
151 if (socket.current_map != ob->map || socket.force_newmap)
152 {
153 clear_map (pl);
154 socket.current_map = ob->map;
155
156 if (socket.mapinfocmd)
157 {
158 if (ob->map && ob->map->path[0])
159 {
160 int flags = 0;
161
162 if (ob->map->tile_path[0]) flags |= 1;
163 if (ob->map->tile_path[1]) flags |= 2;
164 if (ob->map->tile_path[2]) flags |= 4;
165 if (ob->map->tile_path[3]) flags |= 8;
166
167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
170 }
171 else
172 socket.send_packet ("mapinfo current");
173 }
174 }
175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
176 {
177 int dx = ob->x - socket.current_x;
178 int dy = ob->y - socket.current_y;
179
180 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
181 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
182 else
183 {
184 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
185 socket.floorbox_reset ();
186 }
187 }
188
189 socket.current_x = ob->x;
190 socket.current_y = ob->y;
191
192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
197 }
198 }
199
200 /**
201 * RequestInfo is sort of a meta command. There is some specific
202 * request of information, but we call other functions to provide
203 * that information.
204 */
205 void
206 RequestInfo (char *buf, int len, client *ns)
207 {
208 char *params;
209
210 /* find the first space, make it null, and update the
211 * params pointer.
212 */
213 for (params = buf; *params; params++)
214 if (*params == ' ')
215 {
216 *params++ = 0;
217 break;
218 }
219
220 if (!strcmp (buf, "image_info"))
221 send_image_info (ns, params);
222 else if (!strcmp (buf, "image_sums"))
223 send_image_sums (ns, params);
224 else if (!strcmp (buf, "skill_info"))
225 send_skill_info (ns, params);
226 else if (!strcmp (buf, "spell_paths"))
227 send_spell_paths (ns, params);
228 else
229 {
230 // undo tokenisation above and send replyinfo with the request unchanged
231 if (*params)
232 *--params = ' ';
233
234 ns->send_packet_printf ("replyinfo %s", buf);
235 }
236 }
237
238 void
239 ExtCmd (char *buf, int len, player *pl)
240 {
241 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
242 }
243
244 void
245 ExtiCmd (char *buf, int len, client *ns)
246 {
247 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
248 }
249
250 void
251 MapInfoCmd (char *buf, int len, player *pl)
252 {
253 // <mapinfo tag spatial tile-path
254 // >mapinfo tag spatial flags x y w h hash
255
256 char bigbuf[MAX_BUF], *token;
257
258 token = buf;
259 // copy token
260 if (!(buf = strchr (buf, ' ')))
261 return;
262
263 *buf++ = 0;
264
265 if (!strncmp (buf, "spatial ", 8))
266 {
267 buf += 8;
268
269 // initial map and its origin
270 maptile *map = pl->ob->map;
271 sint16 dx, dy;
272 int mapx = pl->ns->mapx / 2 - pl->ob->x;
273 int mapy = pl->ns->mapy / 2 - pl->ob->y;
274 int max_distance = 8; // limit maximum path length to something generous
275
276 while (*buf && map && max_distance)
277 {
278 int dir = *buf++;
279
280 switch (dir)
281 {
282 case '1':
283 dx = 0;
284 dy = -1;
285 map = map->xy_find (dx, dy);
286 map && (mapy -= map->height);
287 break;
288 case '2':
289 mapx += map->width;
290 dx = map->width;
291 dy = 0;
292 map = map->xy_find (dx, dy);
293 break;
294 case '3':
295 mapy += map->height;
296 dx = 0;
297 dy = map->height;
298 map = map->xy_find (dx, dy);
299 break;
300 case '4':
301 dx = -1;
302 dy = 0;
303 map = map->xy_find (dx, dy);
304 map && (mapx -= map->width);
305 break;
306 }
307
308 --max_distance;
309 }
310
311 if (!max_distance)
312 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
313 else if (map && map->path[0])
314 {
315 int flags = 0;
316
317 if (map->tile_path[0]) flags |= 1;
318 if (map->tile_path[1]) flags |= 2;
319 if (map->tile_path[2]) flags |= 4;
320 if (map->tile_path[3]) flags |= 8;
321
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
323 }
324 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
326 }
327 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
329
330 pl->ns->send_packet (bigbuf);
331 }
332
333 /** This is the Setup cmd */
334 void
335 SetUp (char *buf, int len, client * ns)
336 {
337 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
338 }
339
340 /**
341 * The client has requested to be added to the game.
342 * This is what takes care of it. We tell the client how things worked out.
343 * I am not sure if this file is the best place for this function. however,
344 * it either has to be here or init_sockets needs to be exported.
345 */
346 void
347 AddMeCmd (char *buf, int len, client *ns)
348 {
349 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
350 }
351
352 /** Reply to ExtendedInfos command */
353 void
354 ToggleExtendedInfos (char *buf, int len, client * ns)
355 {
356 char cmdback[MAX_BUF];
357 char command[50];
358 int info, nextinfo;
359
360 cmdback[0] = '\0';
361 nextinfo = 0;
362
363 while (1)
364 {
365 /* 1. Extract an info */
366 info = nextinfo;
367
368 while ((info < len) && (buf[info] == ' '))
369 info++;
370
371 if (info >= len)
372 break;
373
374 nextinfo = info + 1;
375
376 while ((nextinfo < len) && (buf[nextinfo] != ' '))
377 nextinfo++;
378
379 if (nextinfo - info >= 49) /*Erroneous info asked */
380 continue;
381
382 strncpy (command, &(buf[info]), nextinfo - info);
383
384 /* 2. Interpret info */
385 if (!strcmp ("smooth", command))
386 /* Toggle smoothing */
387 ns->EMI_smooth = !ns->EMI_smooth;
388 else
389 /*bad value */;
390
391 /*3. Next info */
392 }
393
394 strcpy (cmdback, "ExtendedInfoSet");
395
396 if (ns->EMI_smooth)
397 {
398 strcat (cmdback, " ");
399 strcat (cmdback, "smoothing");
400 }
401
402 ns->send_packet (cmdback);
403 }
404
405 /*
406 #define MSG_TYPE_BOOK 1
407 #define MSG_TYPE_CARD 2
408 #define MSG_TYPE_PAPER 3
409 #define MSG_TYPE_SIGN 4
410 #define MSG_TYPE_MONUMENT 5
411 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
412
413 /** Reply to ExtendedInfos command */
414 void
415 ToggleExtendedText (char *buf, int len, client * ns)
416 {
417 char cmdback[MAX_BUF];
418 char temp[10];
419 char command[50];
420 int info, nextinfo, i, flag;
421
422 cmdback[0] = '\0';
423
424 nextinfo = 0;
425 while (1)
426 {
427 /* 1. Extract an info */
428 info = nextinfo;
429
430 while ((info < len) && (buf[info] == ' '))
431 info++;
432
433 if (info >= len)
434 break;
435
436 nextinfo = info + 1;
437
438 while ((nextinfo < len) && (buf[nextinfo] != ' '))
439 nextinfo++;
440
441 if (nextinfo - info >= 49) /*Erroneous info asked */
442 continue;
443
444 strncpy (command, &(buf[info]), nextinfo - info);
445 command[nextinfo - info] = '\0';
446 /* 2. Interpret info */
447 i = sscanf (command, "%d", &flag);
448
449 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
450 ns->supported_readables |= (1 << flag);
451 /*3. Next info */
452 }
453
454 /* Send resulting state */
455 strcpy (cmdback, "ExtendedTextSet");
456
457 for (i = 0; i <= MSG_TYPE_LAST; i++)
458 if (ns->supported_readables & (1 << i))
459 {
460 strcat (cmdback, " ");
461 snprintf (temp, sizeof (temp), "%d", i);
462 strcat (cmdback, temp);
463 }
464
465 ns->send_packet (cmdback);
466 }
467
468 /**
469 * This handles the general commands from the client (ie, north, fire, cast,
470 * etc.)
471 */
472 void
473 PlayerCmd (char *buf, int len, player *pl)
474 {
475 /* Check if there is a count. In theory, a zero count could also be
476 * sent, so check for that also.
477 */
478 if (atoi (buf) || buf[0] == '0')
479 {
480 pl->count = atoi ((char *) buf);
481
482 buf = strchr (buf, ' '); /* advance beyond the numbers */
483 if (!buf)
484 return;
485
486 buf++;
487 }
488
489 execute_newserver_command (pl->ob, (char *) buf);
490
491 /* Perhaps something better should be done with a left over count.
492 * Cleaning up the input should probably be done first - all actions
493 * for the command that issued the count should be done before any other
494 * commands.
495 */
496 pl->count = 0;
497 }
498
499 /**
500 * This handles the general commands from the client (ie, north, fire, cast,
501 * etc.). It is a lot like PlayerCmd above, but is called with the
502 * 'ncom' method which gives more information back to the client so it
503 * can throttle.
504 */
505 void
506 NewPlayerCmd (char *buf, int len, player *pl)
507 {
508 if (len <= 6)
509 {
510 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
511 return;
512 }
513
514 uint16 cmdid = net_uint16 ((uint8 *)buf);
515 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
516
517 /* -1 is special - no repeat, but don't update */
518 if (repeat != -1)
519 pl->count = repeat;
520
521 buf += 6; //len -= 6;
522
523 execute_newserver_command (pl->ob, buf);
524
525 /* Perhaps something better should be done with a left over count.
526 * Cleaning up the input should probably be done first - all actions
527 * for the command that issued the count should be done before any other
528 * commands.
529 */
530 pl->count = 0;
531
532 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
533 int time = fabs (pl->ob->speed) < 0.001
534 ? time = MAX_TIME * 100
535 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
536
537 /* Send confirmation of command execution now */
538 packet sl ("comc");
539 sl << uint16 (cmdid) << uint32 (time);
540 pl->ns->send_packet (sl);
541 }
542
543 /** This is a reply to a previous query. */
544 void
545 ReplyCmd (char *buf, int len, client *ns)
546 {
547 if (ns->state == ST_CUSTOM)
548 {
549 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
550 return;
551 }
552
553 if (!ns->pl)
554 return; //TODO: depends on the exact reply we are after
555 //TODO: but right now, we always have a ns->pl
556
557 player *pl = ns->pl;
558
559 /* This is to synthesize how the data would be stored if it
560 * was normally entered. A bit of a hack, and should be cleaned up
561 * once all the X11 code is removed from the server.
562 *
563 * We pass 13 to many of the functions because this way they
564 * think it was the carriage return that was entered, and the
565 * function then does not try to do additional input.
566 */
567 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
568
569 /* this avoids any hacking here */
570
571 switch (ns->state)
572 {
573 case ST_PLAYING:
574 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
575 break;
576
577 case ST_GET_PARTY_PASSWORD: /* Get password for party */
578 receive_party_password (pl->ob, 13);
579 break;
580
581 default:
582 LOG (llevError, "Unknown input state: %d\n", ns->state);
583 }
584 }
585
586 /**
587 * Client tells its version. If there is a mismatch, we close the
588 * socket. In real life, all we should care about is the client having
589 * something older than the server. If we assume the client will be
590 * backwards compatible, having it be a later version should not be a
591 * problem.
592 */
593 void
594 VersionCmd (char *buf, int len, client * ns)
595 {
596 if (!buf)
597 {
598 LOG (llevError, "CS: received corrupted version command\n");
599 return;
600 }
601
602 ns->cs_version = atoi (buf);
603 ns->sc_version = ns->cs_version;
604
605 LOG (llevDebug, "connection from client <%s>\n", buf);
606
607 //TODO: should log here just for statistics
608
609 //if (VERSION_CS != ns->cs_version)
610 // unchecked;
611
612 char *cp = strchr (buf + 1, ' ');
613 if (!cp)
614 return;
615
616 ns->sc_version = atoi (cp);
617
618 //if (VERSION_SC != ns->sc_version)
619 // unchecked;
620
621 cp = strchr (cp + 1, ' ');
622
623 if (cp)
624 {
625 ns->version = cp + 1;
626
627 if (ns->sc_version < 1026)
628 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
629 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
630 }
631 }
632
633 /** sound related functions. */
634 void
635 SetSound (char *buf, int len, client * ns)
636 {
637 ns->sound = atoi (buf);
638 }
639
640 /** client wants the map resent */
641 void
642 MapRedrawCmd (char *buf, int len, player *pl)
643 {
644 /* This function is currently disabled; just clearing the map state results in
645 * display errors. It should clear the cache and send a newmap command.
646 * Unfortunately this solution does not work because some client versions send
647 * a mapredraw command after receiving a newmap command.
648 */
649 }
650
651 /**
652 * Moves an object (typically, container to inventory).
653 * syntax is: move (to) (tag) (nrof)
654 */
655 void
656 MoveCmd (char *buf, int len, player *pl)
657 {
658 int vals[3], i;
659
660 /* A little funky here. We only cycle for 2 records, because
661 * we obviously are not going to find a space after the third
662 * record. Perhaps we should just replace this with a
663 * sscanf?
664 */
665 for (i = 0; i < 2; i++)
666 {
667 vals[i] = atoi (buf);
668
669 if (!(buf = strchr (buf, ' ')))
670 {
671 LOG (llevError, "Incomplete move command: %s\n", buf);
672 return;
673 }
674
675 buf++;
676 }
677
678 vals[2] = atoi (buf);
679
680 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
681 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
682 }
683
684 /******************************************************************************
685 *
686 * Start of commands the server sends to the client.
687 *
688 ******************************************************************************/
689
690 /**
691 * Asks the client to query the user. This way, the client knows
692 * it needs to send something back (vs just printing out a message)
693 */
694 void
695 send_query (client *ns, uint8 flags, const char *text)
696 {
697 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
698 }
699
700 /**
701 * Get player's current range attack in obuf.
702 */
703 static void
704 rangetostring (player *pl, char *obuf)
705 {
706 dynbuf_text buf;
707
708 if (pl->ranged_ob)
709 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
710
711 if (pl->combat_ob)
712 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
713
714 #if 0
715 //TODO: remove this when slot system is working, this is only for debugging
716 if (pl->ob->chosen_skill)
717 buf << " Skill*: " << pl->ob->chosen_skill->name;
718 #endif
719
720 //TODO: maybe golem should become the current_weapon, quite simply?
721 if (pl->golem)
722 buf << " Golem*: " << pl->golem->name;
723
724 buf << '\0';
725 buf.linearise (obuf);
726 }
727
728 #define AddIfInt64(Old,New,Type) if (Old != New) {\
729 Old = New; \
730 sl << uint8 (Type) << uint64 (New); \
731 }
732
733 #define AddIfInt(Old,New,Type) if (Old != New) {\
734 Old = New; \
735 sl << uint8 (Type) << uint32 (New); \
736 }
737
738 #define AddIfShort(Old,New,Type) if (Old != New) {\
739 Old = New; \
740 sl << uint8 (Type) << uint16 (New); \
741 }
742
743 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
744 Old = New; \
745 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
746 }
747
748 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
749 free(Old); Old = strdup (New);\
750 sl << uint8 (Type) << data8 (New); \
751 }
752
753 /**
754 * Sends a statistics update. We look at the old values,
755 * and only send what has changed. Stat mapping values are in newclient.h
756 * Since this gets sent a lot, this is actually one of the few binary
757 * commands for now.
758 */
759 void
760 esrv_update_stats (player *pl)
761 {
762 char buf[MAX_BUF];
763 uint16 flags;
764
765 client *ns = pl->ns;
766 if (!ns)
767 return;
768
769 object *ob = pl->observe;
770 if (!ob)
771 return;
772
773 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
774
775 packet sl ("stats");
776
777 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
778 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
779 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
780 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
781 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
782 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
783 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
784 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
785 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
786 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
787 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
788 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
789 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
790
791 for (int s = 0; s < NUM_SKILLS; s++)
792 if (object *skill = opl->last_skill_ob[s])
793 if (skill->stats.exp != ns->last_skill_exp [s])
794 {
795 ns->last_skill_exp [s] = skill->stats.exp;
796
797 /* Always send along the level if exp changes. This is only
798 * 1 extra byte, but keeps processing simpler.
799 */
800 sl << uint8 (s + CS_STAT_SKILLINFO)
801 << uint8 (skill->level)
802 << uint64 (skill->stats.exp);
803 }
804
805 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
806 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
807 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
808 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
809 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
810 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
811 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
812 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
813 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
814
815 flags = 0;
816
817 if (opl->fire_on)
818 flags |= SF_FIREON;
819
820 if (opl->run_on)
821 flags |= SF_RUNON;
822
823 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
824
825 if (ns->sc_version < 1025)
826 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
827 else
828 for (int i = 0; i < NROFATTACKS; i++)
829 {
830 /* Skip ones we won't send */
831 if (atnr_cs_stat[i] == -1)
832 continue;
833
834 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
835 }
836
837 if (pl->ns->monitor_spells)
838 {
839 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
840 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
841 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
842 }
843
844 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
845 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
846 set_title (ob, buf);
847 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
848
849 /* Only send it away if we have some actual data */
850 if (sl.length () > 6)
851 ns->send_packet (sl);
852 }
853
854 /**
855 * Tells the client that here is a player it should start using.
856 */
857 void
858 esrv_new_player (player *pl, uint32 weight)
859 {
860 packet sl ("player");
861
862 sl << uint32 (pl->ob->count)
863 << uint32 (weight)
864 << uint32 (pl->ob->face)
865 << data8 (pl->ob->name);
866
867 pl->ns->last_weight = weight;
868 pl->ns->send_packet (sl);
869 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
870 }
871
872 /******************************************************************************
873 *
874 * Start of map related commands.
875 *
876 ******************************************************************************/
877
878 /** Clears a map cell */
879 static void
880 map_clearcell (struct MapCell *cell, int count)
881 {
882 cell->faces[0] = 0;
883 cell->faces[1] = 0;
884 cell->faces[2] = 0;
885 cell->smooth[0] = 0;
886 cell->smooth[1] = 0;
887 cell->smooth[2] = 0;
888 cell->count = count;
889 cell->stat_hp = 0;
890 cell->flags = 0;
891 cell->player = 0;
892 }
893
894 #define MAX_LAYERS 3
895
896 /**
897 * Removes the need to replicate the same code for each layer.
898 * this returns true if this space is now in fact different than
899 * it was.
900 * sl is the socklist this data is going into.
901 * ns is the socket we are working on - all the info we care
902 * about is in this socket structure, so now need not pass the
903 * entire player object.
904 * layer is the layer to update, with 2 being the floor and 0 the
905 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
906 * take. Interesting to note that before this function, the map1 function
907 * numbers the spaces differently - I think this was a leftover from
908 * the map command, where the faces stack up. Sinces that is no longer
909 * the case, it seems to make more sense to have these layer values
910 * actually match.
911 */
912 static int
913 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
914 {
915 object *ob = ms.faces_obj [layer];
916
917 /* If there is no object for this space, or if the face for the object
918 * is the blank face, set the face number to zero.
919 * else if we have the stored head object for this space, that takes
920 * precedence over the other object for this space.
921 * otherwise, we do special head processing
922 */
923 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
924
925 /* We've gotten what face we want to use for the object. Now see if
926 * if it has changed since we last sent it to the client.
927 */
928 if (lastcell.faces[layer] != face_num)
929 {
930 lastcell.faces[layer] = face_num;
931
932 if (!ns.faces_sent[face_num])
933 if (ob)
934 ns.send_faces (ob);
935 else
936 ns.send_face (face_num);
937
938 sl << uint16 (face_num);
939 return 1;
940 }
941
942 /* Nothing changed */
943 return 0;
944 }
945
946 /**
947 * Returns the size of a data for a map square as returned by
948 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
949 * available.
950 */
951 int
952 getExtendedMapInfoSize (client * ns)
953 {
954 int result = 0;
955
956 if (ns->ext_mapinfos)
957 {
958 if (ns->EMI_smooth)
959 result += 1; /*One byte for smoothlevel */
960 }
961
962 return result;
963 }
964
965 // prefetch (and touch) all maps within a specific distancd
966 static void
967 prefetch_surrounding_maps (maptile *map, int distance)
968 {
969 map->last_access = runtime;
970
971 if (--distance)
972 for (int dir = 4; --dir; )
973 if (const shstr &path = map->tile_path [dir])
974 if (maptile *&neigh = map->tile_map [dir])
975 prefetch_surrounding_maps (neigh, distance);
976 else
977 neigh = maptile::find_async (path, map);
978 }
979
980 // prefetch a generous area around the player
981 static void
982 prefetch_surrounding_maps (object *op)
983 {
984 prefetch_surrounding_maps (op->map, 3);
985 }
986
987 /**
988 * Draws client map.
989 */
990 void
991 draw_client_map (player *pl)
992 {
993 object *ob = pl->observe;
994 if (!ob->active)
995 return;
996
997 maptile *plmap = ob->map;
998
999 /* If player is just joining the game, he isn't here yet, so the map
1000 * can get swapped out. If so, don't try to send them a map. All will
1001 * be OK once they really log in.
1002 */
1003 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1004 return;
1005
1006 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1007 int estartlen, eoldlen;
1008 uint8 eentrysize;
1009 uint16 ewhatstart, ewhatflag;
1010 uint8 extendedinfos;
1011
1012 check_map_change (pl);
1013 prefetch_surrounding_maps (pl->ob);
1014
1015 /* do LOS after calls to update_position */
1016 if (ob != pl->ob)
1017 clear_los (pl);
1018 else if (pl->do_los)
1019 {
1020 update_los (ob);
1021 pl->do_los = 0;
1022 }
1023
1024 /**
1025 * This function uses the new map1 protocol command to send the map
1026 * to the client. It is necessary because the old map command supports
1027 * a maximum map size of 15x15.
1028 * This function is much simpler than the old one. This is because
1029 * the old function optimized to send as few face identifiers as possible,
1030 * at the expense of sending more coordinate location (coordinates were
1031 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1032 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1033 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1034 * and use the other 4 bits for other informatiion. For full documentation
1035 * of what we send, see the doc/Protocol file.
1036 * I will describe internally what we do:
1037 * the ns->lastmap shows how the map last looked when sent to the client.
1038 * in the lastmap structure, there is a cells array, which is set to the
1039 * maximum viewable size (As set in config.h).
1040 * in the cells, there are faces and a count value.
1041 * we use the count value to hold the darkness value. If -1, then this space
1042 * is not viewable.
1043 * we use faces[0] faces[1] faces[2] to hold what the three layers
1044 * look like.
1045 */
1046
1047 client &socket = *pl->ns;
1048
1049 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1050 packet esl;
1051
1052 startlen = sl.length ();
1053
1054 /*Extendedmapinfo structure initialisation */
1055 if (socket.ext_mapinfos)
1056 {
1057 extendedinfos = EMI_NOREDRAW;
1058
1059 if (socket.EMI_smooth)
1060 extendedinfos |= EMI_SMOOTH;
1061
1062 ewhatstart = esl.length ();
1063 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1064 could need to be taken away */
1065 eentrysize = getExtendedMapInfoSize (&socket);
1066 esl << "mapextended "
1067 << uint8 (extendedinfos)
1068 << uint8 (eentrysize);
1069
1070 estartlen = esl.length ();
1071 }
1072
1073 /* x,y are the real map locations. ax, ay are viewport relative
1074 * locations.
1075 */
1076 ay = 0;
1077
1078 /* We could do this logic as conditionals in the if statement,
1079 * but that started to get a bit messy to look at.
1080 */
1081 max_x = ob->x + (socket.mapx + 1) / 2;
1082 max_y = ob->y + (socket.mapy + 1) / 2;
1083
1084 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 {
1086 sint16 nx, ny;
1087 maptile *m = 0;
1088
1089 ax = 0;
1090 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1091 {
1092 // check to see if we can simply go one right quickly
1093 ++nx;
1094 if (m && nx >= m->width)
1095 m = 0;
1096
1097 if (!m)
1098 {
1099 nx = x; ny = y; m = plmap;
1100
1101 if (!xy_normalise (m, nx, ny))
1102 m = 0;
1103 }
1104
1105 int emask, mask;
1106 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1107
1108 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1109
1110 /* If the coordinates are not valid, or it is too dark to see,
1111 * we tell the client as such
1112 */
1113 if (!m)
1114 {
1115 /* space is out of map. Update space and clear values
1116 * if this hasn't already been done. If the space is out
1117 * of the map, it shouldn't have a head
1118 */
1119 if (lastcell.count != -1)
1120 {
1121 sl << uint16 (mask);
1122 map_clearcell (&lastcell, -1);
1123 }
1124
1125 continue;
1126 }
1127
1128 m->touch ();
1129
1130 int d = pl->blocked_los[ax][ay];
1131
1132 if (d > 3)
1133 {
1134
1135 int need_send = 0, count;
1136
1137 /* This block deals with spaces that are not visible for whatever
1138 * reason. Still may need to send the head for this space.
1139 */
1140
1141 oldlen = sl.length ();
1142
1143 sl << uint16 (mask);
1144
1145 if (lastcell.count != -1)
1146 need_send = 1;
1147
1148 count = -1;
1149
1150 /* properly clear a previously sent big face */
1151 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1152 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1153 need_send = 1;
1154
1155 map_clearcell (&lastcell, count);
1156
1157 if ((mask & 0xf) || need_send)
1158 sl[oldlen + 1] = mask & 0xff;
1159 else
1160 sl.reset (oldlen);
1161 }
1162 else
1163 {
1164 /* In this block, the space is visible.
1165 */
1166
1167 /* Rather than try to figure out what everything that we might
1168 * need to send is, then form the packet after that,
1169 * we presume that we will in fact form a packet, and update
1170 * the bits by what we do actually send. If we send nothing,
1171 * we just back out sl.length () to the old value, and no harm
1172 * is done.
1173 * I think this is simpler than doing a bunch of checks to see
1174 * what if anything we need to send, setting the bits, then
1175 * doing those checks again to add the real data.
1176 */
1177 oldlen = sl.length ();
1178 eoldlen = esl.length ();
1179
1180 sl << uint16 (mask);
1181
1182 unsigned char dummy;
1183 unsigned char *last_ext = &dummy;
1184
1185 /* Darkness changed */
1186 if (lastcell.count != d && socket.darkness)
1187 {
1188 mask |= 0x8;
1189
1190 if (socket.extmap)
1191 {
1192 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()];
1194 sl << uint8 (d);
1195 }
1196 else
1197 sl << uint8 (255 - 64 * d);
1198 }
1199
1200 lastcell.count = d;
1201
1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1204
1205 if (socket.extmap)
1206 {
1207 uint8 stat_hp = 0;
1208 uint8 stat_width = 0;
1209 uint8 flags = 0;
1210 tag_t player = 0;
1211
1212 // send hp information, if applicable
1213 if (object *op = ms.faces_obj [0])
1214 {
1215 if (op->head || op->invisible)
1216 ; // do not show
1217 else if (op->type == PLAYER
1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1219 {
1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1221 {
1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1223 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1224 }
1225 }
1226
1227 if (op->msg && op->msg[0] == '@')
1228 flags |= 1;
1229
1230 if (op->type == PLAYER && op != ob)
1231 player = op->count;
1232 }
1233
1234 if (lastcell.stat_hp != stat_hp)
1235 {
1236 lastcell.stat_hp = stat_hp;
1237
1238 mask |= 0x8;
1239 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()];
1241
1242 sl << uint8 (5) << uint8 (stat_hp);
1243
1244 if (stat_width > 1)
1245 {
1246 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()];
1248
1249 sl << uint8 (6) << uint8 (stat_width);
1250 }
1251 }
1252
1253 if (lastcell.player != player)
1254 {
1255 lastcell.player = player;
1256
1257 mask |= 0x8;
1258 *last_ext |= 0x80;
1259 last_ext = &sl[sl.length ()];
1260
1261 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1262 }
1263
1264 if (lastcell.flags != flags)
1265 {
1266 lastcell.flags = flags;
1267
1268 mask |= 0x8;
1269 *last_ext |= 0x80;
1270 last_ext = &sl[sl.length ()];
1271
1272 sl << uint8 (8) << uint8 (flags);
1273 }
1274 }
1275
1276 /* Floor face */
1277 if (update_space (sl, socket, ms, lastcell, 2))
1278 mask |= 0x4;
1279
1280 /* Middle face */
1281 if (update_space (sl, socket, ms, lastcell, 1))
1282 mask |= 0x2;
1283
1284 if (ms.player () == ob
1285 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1286 {
1287 // force player to be visible to himself if invisible
1288 if (lastcell.faces[0] != ob->face)
1289 {
1290 lastcell.faces[0] = ob->face;
1291
1292 mask |= 0x1;
1293 sl << uint16 (ob->face);
1294
1295 socket.send_faces (ob);
1296 }
1297 }
1298 /* Top face */
1299 else if (update_space (sl, socket, ms, lastcell, 0))
1300 mask |= 0x1;
1301
1302 /* Check to see if we are in fact sending anything for this
1303 * space by checking the mask. If so, update the mask.
1304 * if not, reset the len to that from before adding the mask
1305 * value, so we don't send those bits.
1306 */
1307 if (mask & 0xf)
1308 sl[oldlen + 1] = mask & 0xff;
1309 else
1310 sl.reset (oldlen);
1311
1312 if (socket.ext_mapinfos)
1313 esl << uint16 (emask);
1314
1315 if (socket.EMI_smooth)
1316 {
1317 for (int layer = 2+1; layer--; )
1318 {
1319 object *ob = ms.faces_obj [layer];
1320
1321 // If there is no object for this space, or if the face for the object
1322 // is the blank face, set the smoothlevel to zero.
1323 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1324
1325 // We've gotten what face we want to use for the object. Now see if
1326 // if it has changed since we last sent it to the client.
1327 if (lastcell.smooth[layer] != smoothlevel)
1328 {
1329 lastcell.smooth[layer] = smoothlevel;
1330 esl << uint8 (smoothlevel);
1331 emask |= 1 << layer;
1332 }
1333 }
1334
1335 if (emask & 0xf)
1336 esl[eoldlen + 1] = emask & 0xff;
1337 else
1338 esl.reset (eoldlen);
1339 }
1340 } /* else this is a viewable space */
1341 } /* for x loop */
1342 } /* for y loop */
1343
1344 socket.flush_fx ();
1345
1346 /* Verify that we in fact do need to send this */
1347 if (socket.ext_mapinfos)
1348 {
1349 if (!(sl.length () > startlen || socket.sent_scroll))
1350 {
1351 /* No map data will follow, so don't say the client
1352 * it doesn't need draw!
1353 */
1354 ewhatflag &= ~EMI_NOREDRAW;
1355 esl[ewhatstart + 1] = ewhatflag & 0xff;
1356 }
1357
1358 if (esl.length () > estartlen)
1359 socket.send_packet (esl);
1360 }
1361
1362 if (sl.length () > startlen || socket.sent_scroll)
1363 {
1364 socket.send_packet (sl);
1365 socket.sent_scroll = 0;
1366 }
1367 }
1368
1369 /*****************************************************************************/
1370 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1371 /* a player. Of course, the client need to know the command to be able to */
1372 /* manage it ! */
1373 /*****************************************************************************/
1374 void
1375 send_plugin_custom_message (object *pl, char *buf)
1376 {
1377 pl->contr->ns->send_packet (buf);
1378 }
1379
1380 /**
1381 * This sends the skill number to name mapping. We ignore
1382 * the params - we always send the same info no matter what.
1383 */
1384 void
1385 send_skill_info (client *ns, char *params)
1386 {
1387 packet sl;
1388 sl << "replyinfo skill_info\n";
1389
1390 for (int i = 1; i < NUM_SKILLS; i++)
1391 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1392
1393 if (sl.length () >= MAXSOCKBUF)
1394 {
1395 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1396 fatal (0);
1397 }
1398
1399 ns->send_packet (sl);
1400 }
1401
1402 /**
1403 * This sends the spell path to name mapping. We ignore
1404 * the params - we always send the same info no matter what.
1405 */
1406 void
1407 send_spell_paths (client * ns, char *params)
1408 {
1409 packet sl;
1410
1411 sl << "replyinfo spell_paths\n";
1412
1413 for (int i = 0; i < NRSPELLPATHS; i++)
1414 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1415
1416 if (sl.length () >= MAXSOCKBUF)
1417 {
1418 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1419 fatal (0);
1420 }
1421
1422 ns->send_packet (sl);
1423 }
1424
1425 /**
1426 * This looks for any spells the player may have that have changed their stats.
1427 * it then sends an updspell packet for each spell that has changed in this way
1428 */
1429 void
1430 esrv_update_spells (player *pl)
1431 {
1432 if (!pl->ns)
1433 return;
1434
1435 if (!pl->ns->monitor_spells)
1436 return;
1437
1438 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1439 {
1440 if (spell->type == SPELL)
1441 {
1442 int flags = 0;
1443
1444 /* check if we need to update it */
1445 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1446 {
1447 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1448 flags |= UPD_SP_MANA;
1449 }
1450
1451 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1452 {
1453 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1454 flags |= UPD_SP_GRACE;
1455 }
1456
1457 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1458 {
1459 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1460 flags |= UPD_SP_DAMAGE;
1461 }
1462
1463 if (flags)
1464 {
1465 packet sl;
1466
1467 sl << "updspell "
1468 << uint8 (flags)
1469 << uint32 (spell->count);
1470
1471 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1472 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1473 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1474
1475 pl->ns->send_packet (sl);
1476 }
1477 }
1478 }
1479 }
1480
1481 void
1482 esrv_remove_spell (player *pl, object *spell)
1483 {
1484 if (!pl->ns->monitor_spells)
1485 return;
1486
1487 if (!pl || !spell || spell->env != pl->ob)
1488 {
1489 LOG (llevError, "Invalid call to esrv_remove_spell");
1490 return;
1491 }
1492
1493 packet sl ("delspell");
1494
1495 sl << uint32 (spell->count);
1496
1497 pl->ns->send_packet (sl);
1498 }
1499
1500 /* appends the spell *spell to the Socklist we will send the data to. */
1501 static void
1502 append_spell (player *pl, packet &sl, object *spell)
1503 {
1504 int i, skill = 0;
1505
1506 if (!(spell->name))
1507 {
1508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1509 return;
1510 }
1511
1512 /* store costs and damage in the object struct, to compare to later */
1513 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1514 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1515 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1516
1517 /* figure out which skill it uses, if it uses one */
1518 if (spell->skill)
1519 {
1520 for (i = 1; i < NUM_SKILLS; i++)
1521 if (!strcmp (spell->skill, skill_names[i]))
1522 {
1523 skill = i + CS_STAT_SKILLINFO;
1524 break;
1525 }
1526 }
1527
1528 // spells better have a face
1529 if (!spell->face)
1530 {
1531 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1532 spell->face = face_find ("burnout.x11", blank_face);
1533 }
1534
1535 /* send the current values */
1536 sl << uint32 (spell->count)
1537 << uint16 (spell->level)
1538 << uint16 (spell->casting_time)
1539 << uint16 (spell->last_sp)
1540 << uint16 (spell->last_grace)
1541 << uint16 (spell->last_eat)
1542 << uint8 (skill)
1543 << uint32 (spell->path_attuned)
1544 << uint32 (spell->face)
1545 << data8 (spell->name)
1546 << data16 (spell->msg);
1547 }
1548
1549 /**
1550 * This tells the client to add the spell *ob, if *ob is NULL, then add
1551 * all spells in the player's inventory.
1552 */
1553 void
1554 esrv_add_spells (player *pl, object *spell)
1555 {
1556 if (!pl)
1557 {
1558 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1559 return;
1560 }
1561
1562 if (!pl->ns->monitor_spells)
1563 return;
1564
1565 packet sl ("addspell");
1566
1567 if (!spell)
1568 {
1569 for (spell = pl->ob->inv; spell; spell = spell->below)
1570 {
1571 /* were we to simply keep appending data here, we could exceed
1572 * MAXSOCKBUF if the player has enough spells to add, we know that
1573 * append_spells will always append 19 data bytes, plus 4 length
1574 * bytes and 3 strings (because that is the spec) so we need to
1575 * check that the length of those 3 strings, plus the 23 bytes,
1576 * won't take us over the length limit for the socket, if it does,
1577 * we need to send what we already have, and restart packet formation
1578 */
1579 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1580 * to show add_spell is 26 bytes + 2 strings. However, the overun
1581 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1582 * like it will fix this
1583 */
1584 if (spell->type != SPELL)
1585 continue;
1586
1587 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1588 {
1589 pl->ns->send_packet (sl);
1590
1591 sl.reset ();
1592 sl << "addspell ";
1593 }
1594
1595 append_spell (pl, sl, spell);
1596 }
1597 }
1598 else if (spell->type != SPELL)
1599 {
1600 LOG (llevError, "Asked to send a non-spell object as a spell");
1601 return;
1602 }
1603 else
1604 append_spell (pl, sl, spell);
1605
1606 if (sl.length () >= MAXSOCKBUF)
1607 {
1608 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1609 fatal (0);
1610 }
1611
1612 /* finally, we can send the packet */
1613 pl->ns->send_packet (sl);
1614 }
1615