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/cvs/deliantra/server/socket/request.C
Revision: 1.79
Committed: Thu Mar 15 16:25:45 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.78: +9 -2 lines
Log Message:
implement another bug workaround for clients

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them.
108 */
109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125
126 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty).
128 */
129 ns->sent_scroll = 1;
130 }
131
132 static void
133 clear_map (player *pl)
134 {
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset ();
143 }
144
145 /** check for map/region change and send new map data */
146 static void
147 check_map_change (player *pl)
148 {
149 client &socket = *pl->ns;
150 object *ob = pl->ob;
151 char buf[MAX_BUF]; /* eauugggh */
152
153 if (socket.force_newmap && 0)
154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
157 socket.current_map = ob->map;
158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163
164 if (socket.mapinfocmd)
165 {
166 if (ob->map && ob->map->path[0])
167 {
168 int flags = 0;
169
170 if (ob->map->tile_path[0])
171 flags |= 1;
172 if (ob->map->tile_path[1])
173 flags |= 2;
174 if (ob->map->tile_path[2])
175 flags |= 4;
176 if (ob->map->tile_path[3])
177 flags |= 8;
178
179 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
180 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
181 }
182 else
183 snprintf (buf, MAX_BUF, "mapinfo current");
184
185 socket.send_packet (buf);
186 }
187 }
188 else if (socket.current_x != ob->x || socket.current_y != ob->y)
189 {
190 int dx = ob->x - socket.current_x;
191 int dy = ob->y - socket.current_y;
192
193 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
194 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
195 else
196 {
197 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
198 socket.floorbox_reset ();
199 }
200 }
201
202 socket.current_x = ob->x;
203 socket.current_y = ob->y;
204
205 region *reg = ob->region ();
206 if (socket.current_region != reg)
207 {
208 socket.current_region = reg;
209 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
210 }
211 }
212
213 /**
214 * RequestInfo is sort of a meta command. There is some specific
215 * request of information, but we call other functions to provide
216 * that information.
217 */
218 void
219 RequestInfo (char *buf, int len, client * ns)
220 {
221 char *params = NULL, *cp;
222
223 /* No match */
224 char bigbuf[MAX_BUF];
225 int slen;
226
227 /* Set up replyinfo before we modify any of the buffers - this is used
228 * if we don't find a match.
229 */
230 strcpy (bigbuf, "replyinfo ");
231 slen = strlen (bigbuf);
232 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
233
234 /* find the first space, make it null, and update the
235 * params pointer.
236 */
237 for (cp = buf; *cp != '\0'; cp++)
238 if (*cp == ' ')
239 {
240 *cp = '\0';
241 params = cp + 1;
242 break;
243 }
244
245 if (!strcmp (buf, "image_info"))
246 send_image_info (ns, params);
247 else if (!strcmp (buf, "image_sums"))
248 send_image_sums (ns, params);
249 else if (!strcmp (buf, "skill_info"))
250 send_skill_info (ns, params);
251 else if (!strcmp (buf, "spell_paths"))
252 send_spell_paths (ns, params);
253 else
254 ns->send_packet (bigbuf, len);
255 }
256
257 void
258 ExtCmd (char *buf, int len, player *pl)
259 {
260 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
261 }
262
263 void
264 ExtiCmd (char *buf, int len, client *ns)
265 {
266 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
267 }
268
269 void
270 MapInfoCmd (char *buf, int len, player *pl)
271 {
272 // <mapinfo tag spatial tile-path
273 // >mapinfo tag spatial flags x y w h hash
274
275 char bigbuf[MAX_BUF], *token;
276
277 token = buf;
278 // copy token
279 if (!(buf = strchr (buf, ' ')))
280 return;
281
282 *buf++ = 0;
283
284 if (!strncmp (buf, "spatial ", 8))
285 {
286 buf += 8;
287
288 // initial map and its origin
289 maptile *map = pl->ob->map;
290 sint16 dx, dy;
291 int mapx = pl->ns->mapx / 2 - pl->ob->x;
292 int mapy = pl->ns->mapy / 2 - pl->ob->y;
293 int max_distance = 8; // limit maximum path length to something generous
294
295 while (*buf && map && max_distance)
296 {
297 int dir = *buf++;
298
299 switch (dir)
300 {
301 case '1':
302 dx = 0;
303 dy = -1;
304 map = map->xy_find (dx, dy);
305 map && (mapy -= map->height);
306 break;
307 case '2':
308 mapx += map->width;
309 dx = map->width;
310 dy = 0;
311 map = map->xy_find (dx, dy);
312 break;
313 case '3':
314 mapy += map->height;
315 dx = 0;
316 dy = map->height;
317 map = map->xy_find (dx, dy);
318 break;
319 case '4':
320 dx = -1;
321 dy = 0;
322 map = map->xy_find (dx, dy);
323 map && (mapx -= map->width);
324 break;
325 }
326
327 --max_distance;
328 }
329
330 if (!max_distance)
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
332 else if (map && map->path[0])
333 {
334 int flags = 0;
335
336 if (map->tile_path[0])
337 flags |= 1;
338 if (map->tile_path[1])
339 flags |= 2;
340 if (map->tile_path[2])
341 flags |= 4;
342 if (map->tile_path[3])
343 flags |= 8;
344
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
346 }
347 else
348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
349 }
350 else
351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352
353 pl->ns->send_packet (bigbuf);
354 }
355
356 /** This is the Setup cmd - easy first implementation */
357 void
358 SetUp (char *buf, int len, client * ns)
359 {
360 int s, slen;
361 char *cmd, *param, cmdback[HUGE_BUF];
362
363 /* run through the cmds of setup
364 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
365 *
366 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
367 * The client then must sort this out
368 */
369
370 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371
372 strcpy (cmdback, "setup");
373 for (s = 0; s < len; )
374 {
375 cmd = &buf[s];
376
377 /* find the next space, and put a null there */
378 for (; buf[s] && buf[s] != ' '; s++)
379 ;
380
381 buf[s++] = 0;
382
383 while (buf[s] == ' ')
384 s++;
385
386 if (s >= len)
387 break;
388
389 param = &buf[s];
390
391 for (; buf[s] && buf[s] != ' '; s++)
392 ;
393
394 buf[s++] = 0;
395
396 while (buf[s] == ' ')
397 s++;
398
399 slen = strlen (cmdback);
400 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
402 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403
404 if (!strcmp (cmd, "sound"))
405 {
406 ns->sound = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "exp64"))
410 safe_strcat (cmdback, param, &slen, HUGE_BUF);
411 else if (!strcmp (cmd, "spellmon"))
412 {
413 ns->monitor_spells = atoi (param);
414 safe_strcat (cmdback, param, &slen, HUGE_BUF);
415 }
416 else if (!strcmp (cmd, "darkness"))
417 {
418 ns->darkness = atoi (param);
419 safe_strcat (cmdback, param, &slen, HUGE_BUF);
420 }
421 else if (!strcmp (cmd, "map1cmd"))
422 {
423 if (atoi (param))
424 ns->mapmode = Map1Cmd;
425 /* if beyond this size, need to use map1cmd no matter what */
426 if (ns->mapx > 11 || ns->mapy > 11)
427 ns->mapmode = Map1Cmd;
428 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
429 }
430 else if (!strcmp (cmd, "map1acmd"))
431 {
432 if (atoi (param))
433 ns->mapmode = Map1aCmd;
434 /* if beyond this size, need to use map1acmd no matter what */
435 if (ns->mapx > 11 || ns->mapy > 11)
436 ns->mapmode = Map1aCmd;
437 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
438 }
439 else if (!strcmp (cmd, "newmapcmd"))
440 {
441 ns->newmapcmd = atoi (param);
442 safe_strcat (cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
446 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "extcmd"))
450 {
451 ns->extcmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "facecache"))
460 {
461 ns->facecache = atoi (param);
462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "faceset"))
465 {
466 char tmpbuf[20];
467 int q = atoi (param);
468
469 if (is_valid_faceset (q))
470 ns->faceset = q;
471
472 sprintf (tmpbuf, "%d", ns->faceset);
473 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
474 /* if the client is using faceset, it knows about image2 command */
475 ns->image2 = 1;
476 }
477 else if (!strcmp (cmd, "itemcmd"))
478 {
479 /* Version of the item protocol command to use. Currently,
480 * only supported versions are 1 and 2. Using a numeric
481 * value will make it very easy to extend this in the future.
482 */
483 char tmpbuf[20];
484 int q = atoi (param);
485
486 if (q < 1 || q > 2)
487 {
488 strcpy (tmpbuf, "FALSE");
489 }
490 else
491 {
492 ns->itemcmd = q;
493 sprintf (tmpbuf, "%d", ns->itemcmd);
494 }
495 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
496 }
497 else if (!strcmp (cmd, "mapsize"))
498 {
499 int x, y = 0;
500 char tmpbuf[MAX_BUF], *cp;
501
502 x = atoi (param);
503 for (cp = param; *cp != 0; cp++)
504 if (*cp == 'x' || *cp == 'X')
505 {
506 y = atoi (cp + 1);
507 break;
508 }
509
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565 }
566
567 /**
568 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported.
572 */
573 void
574 AddMeCmd (char *buf, int len, client *ns)
575 {
576 // face caching is mandatory
577 if (!ns->facecache)
578 {
579 ns->send_drawinfo (
580 "\n"
581 "\n"
582 "***\n"
583 "*** WARNING:\n"
584 "*** Your client does not support face/image caching,\n"
585 "*** or it has been disabled. Face caching is mandatory\n"
586 "*** so please enable it or use a newer client.\n"
587 "***\n"
588 "*** Look at your client preferences:\n"
589 "***\n"
590 "*** CFPlus: all known versions automatically enable the facecache.\n"
591 "*** cfclient: use the -cache commandline option.\n"
592 "*** cfclient: map will not redraw automatically (bug).\n"
593 "*** gcfclient: use -cache commandline option, or enable\n"
594 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
595 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
596 "***\n"
597 "***\n",
598 NDI_RED
599 );
600
601 if (strstr (ns->version, "jcrossclient"))
602 /* let them, for now*/;
603 else
604 {
605 ns->flush ();
606 //ns->destroy ();
607 }
608 //ns->facecache = true;
609 }
610
611 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
612 }
613
614 /** Reply to ExtendedInfos command */
615 void
616 ToggleExtendedInfos (char *buf, int len, client * ns)
617 {
618 char cmdback[MAX_BUF];
619 char command[50];
620 int info, nextinfo;
621
622 cmdback[0] = '\0';
623 nextinfo = 0;
624
625 while (1)
626 {
627 /* 1. Extract an info */
628 info = nextinfo;
629
630 while ((info < len) && (buf[info] == ' '))
631 info++;
632
633 if (info >= len)
634 break;
635
636 nextinfo = info + 1;
637
638 while ((nextinfo < len) && (buf[nextinfo] != ' '))
639 nextinfo++;
640
641 if (nextinfo - info >= 49) /*Erroneous info asked */
642 continue;
643
644 strncpy (command, &(buf[info]), nextinfo - info);
645
646 /* 2. Interpret info */
647 if (!strcmp ("smooth", command))
648 /* Toggle smoothing */
649 ns->EMI_smooth = !ns->EMI_smooth;
650 else
651 /*bad value */;
652
653 /*3. Next info */
654 }
655
656 strcpy (cmdback, "ExtendedInfoSet");
657
658 if (ns->EMI_smooth)
659 {
660 strcat (cmdback, " ");
661 strcat (cmdback, "smoothing");
662 }
663
664 ns->send_packet (cmdback);
665 }
666
667 /*
668 #define MSG_TYPE_BOOK 1
669 #define MSG_TYPE_CARD 2
670 #define MSG_TYPE_PAPER 3
671 #define MSG_TYPE_SIGN 4
672 #define MSG_TYPE_MONUMENT 5
673 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
674
675 /** Reply to ExtendedInfos command */
676 void
677 ToggleExtendedText (char *buf, int len, client * ns)
678 {
679 char cmdback[MAX_BUF];
680 char temp[10];
681 char command[50];
682 int info, nextinfo, i, flag;
683
684 cmdback[0] = '\0';
685
686 nextinfo = 0;
687 while (1)
688 {
689 /* 1. Extract an info */
690 info = nextinfo;
691
692 while ((info < len) && (buf[info] == ' '))
693 info++;
694
695 if (info >= len)
696 break;
697
698 nextinfo = info + 1;
699
700 while ((nextinfo < len) && (buf[nextinfo] != ' '))
701 nextinfo++;
702
703 if (nextinfo - info >= 49) /*Erroneous info asked */
704 continue;
705
706 strncpy (command, &(buf[info]), nextinfo - info);
707 command[nextinfo - info] = '\0';
708 /* 2. Interpret info */
709 i = sscanf (command, "%d", &flag);
710
711 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
712 ns->supported_readables |= (1 << flag);
713 /*3. Next info */
714 }
715
716 /* Send resulting state */
717 strcpy (cmdback, "ExtendedTextSet");
718
719 for (i = 0; i <= MSG_TYPE_LAST; i++)
720 if (ns->supported_readables & (1 << i))
721 {
722 strcat (cmdback, " ");
723 snprintf (temp, sizeof (temp), "%d", i);
724 strcat (cmdback, temp);
725 }
726
727 ns->send_packet (cmdback);
728 }
729
730 /**
731 * client requested an image. send it rate-limited
732 * before flushing.
733 */
734 void
735 AskFaceCmd (char *buf, int len, client *ns)
736 {
737 ns->askface.push_back (atoi (buf));
738 }
739
740 /**
741 * Tells client the picture it has to use
742 * to smooth a picture number given as argument.
743 */
744 void
745 AskSmooth (char *buf, int len, client *ns)
746 {
747 ns->send_face (atoi (buf));
748 }
749
750 /**
751 * This handles the general commands from the client (ie, north, fire, cast,
752 * etc.)
753 */
754 void
755 PlayerCmd (char *buf, int len, player *pl)
756 {
757 /* Check if there is a count. In theory, a zero count could also be
758 * sent, so check for that also.
759 */
760 if (atoi (buf) || buf[0] == '0')
761 {
762 pl->count = atoi ((char *) buf);
763
764 buf = strchr (buf, ' '); /* advance beyond the numbers */
765 if (!buf)
766 return;
767
768 buf++;
769 }
770
771 execute_newserver_command (pl->ob, (char *) buf);
772
773 /* Perhaps something better should be done with a left over count.
774 * Cleaning up the input should probably be done first - all actions
775 * for the command that issued the count should be done before any other
776 * commands.
777 */
778 pl->count = 0;
779 }
780
781
782 /**
783 * This handles the general commands from the client (ie, north, fire, cast,
784 * etc.). It is a lot like PlayerCmd above, but is called with the
785 * 'ncom' method which gives more information back to the client so it
786 * can throttle.
787 */
788 void
789 NewPlayerCmd (char *buf, int len, player *pl)
790 {
791 if (len <= 6)
792 {
793 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
794 return;
795 }
796
797 uint16 cmdid = net_uint16 ((uint8 *)buf);
798 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
799
800 /* -1 is special - no repeat, but don't update */
801 if (repeat != -1)
802 pl->count = repeat;
803
804 buf += 6; //len -= 6;
805
806 execute_newserver_command (pl->ob, buf);
807
808 /* Perhaps something better should be done with a left over count.
809 * Cleaning up the input should probably be done first - all actions
810 * for the command that issued the count should be done before any other
811 * commands.
812 */
813 pl->count = 0;
814
815 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
816 int time = fabs (pl->ob->speed) < 0.001
817 ? time = MAX_TIME * 100
818 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
819
820 /* Send confirmation of command execution now */
821 packet sl ("comc");
822 sl << uint16 (cmdid) << uint32 (time);
823 pl->ns->send_packet (sl);
824 }
825
826 /** This is a reply to a previous query. */
827 void
828 ReplyCmd (char *buf, int len, client *ns)
829 {
830 if (ns->state == ST_CUSTOM)
831 {
832 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
833 return;
834 }
835
836 if (!ns->pl)
837 return; //TODO: depends on the exact reply we are after
838 //TODO: but right now, we always have a ns->pl
839
840 player *pl = ns->pl;
841
842 /* This is to synthesize how the data would be stored if it
843 * was normally entered. A bit of a hack, and should be cleaned up
844 * once all the X11 code is removed from the server.
845 *
846 * We pass 13 to many of the functions because this way they
847 * think it was the carriage return that was entered, and the
848 * function then does not try to do additional input.
849 */
850 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
851
852 /* this avoids any hacking here */
853
854 switch (ns->state)
855 {
856 case ST_PLAYING:
857 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
858 break;
859
860 case ST_CHANGE_CLASS:
861 key_change_class (pl->ob, buf[0]);
862 break;
863
864 case ST_GET_PARTY_PASSWORD: /* Get password for party */
865 receive_party_password (pl->ob, 13);
866 break;
867
868 default:
869 LOG (llevError, "Unknown input state: %d\n", ns->state);
870 }
871 }
872
873 /**
874 * Client tells its version. If there is a mismatch, we close the
875 * socket. In real life, all we should care about is the client having
876 * something older than the server. If we assume the client will be
877 * backwards compatible, having it be a later version should not be a
878 * problem.
879 */
880 void
881 VersionCmd (char *buf, int len, client * ns)
882 {
883 if (!buf)
884 {
885 LOG (llevError, "CS: received corrupted version command\n");
886 return;
887 }
888
889 ns->cs_version = atoi (buf);
890 ns->sc_version = ns->cs_version;
891
892 LOG (llevDebug, "connection from client <%s>\n", buf);
893
894 //TODO: should log here just for statistics
895
896 //if (VERSION_CS != ns->cs_version)
897 // unchecked;
898
899 char *cp = strchr (buf + 1, ' ');
900 if (!cp)
901 return;
902
903 ns->sc_version = atoi (cp);
904
905 //if (VERSION_SC != ns->sc_version)
906 // unchecked;
907
908 cp = strchr (cp + 1, ' ');
909
910 if (cp)
911 {
912 assign (ns->version, cp + 1);
913
914 if (ns->sc_version < 1026)
915 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
916 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
917 }
918 }
919
920 /** sound related functions. */
921 void
922 SetSound (char *buf, int len, client * ns)
923 {
924 ns->sound = atoi (buf);
925 }
926
927 /** client wants the map resent */
928 void
929 MapRedrawCmd (char *buf, int len, player *pl)
930 {
931 /* This function is currently disabled; just clearing the map state results in
932 * display errors. It should clear the cache and send a newmap command.
933 * Unfortunately this solution does not work because some client versions send
934 * a mapredraw command after receiving a newmap command.
935 */
936 }
937
938 /**
939 * Moves an object (typically, container to inventory).
940 * syntax is: move (to) (tag) (nrof)
941 */
942 void
943 MoveCmd (char *buf, int len, player *pl)
944 {
945 int vals[3], i;
946
947 /* A little funky here. We only cycle for 2 records, because
948 * we obviously are not going to find a space after the third
949 * record. Perhaps we should just replace this with a
950 * sscanf?
951 */
952 for (i = 0; i < 2; i++)
953 {
954 vals[i] = atoi (buf);
955
956 if (!(buf = strchr (buf, ' ')))
957 {
958 LOG (llevError, "Incomplete move command: %s\n", buf);
959 return;
960 }
961
962 buf++;
963 }
964
965 vals[2] = atoi (buf);
966
967 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
968 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
969 }
970
971 /******************************************************************************
972 *
973 * Start of commands the server sends to the client.
974 *
975 ******************************************************************************/
976
977 /**
978 * Asks the client to query the user. This way, the client knows
979 * it needs to send something back (vs just printing out a message)
980 */
981 void
982 send_query (client *ns, uint8 flags, char *text)
983 {
984 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
985 }
986
987 #define AddIfInt64(Old,New,Type) if (Old != New) {\
988 Old = New; \
989 sl << uint8 (Type) << uint64 (New); \
990 }
991
992 #define AddIfInt(Old,New,Type) if (Old != New) {\
993 Old = New; \
994 sl << uint8 (Type) << uint32 (New); \
995 }
996
997 #define AddIfShort(Old,New,Type) if (Old != New) {\
998 Old = New; \
999 sl << uint8 (Type) << uint16 (New); \
1000 }
1001
1002 #define AddIfFloat(Old,New,Type) if (Old != New) {\
1003 Old = New; \
1004 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1005 }
1006
1007 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1008 free(Old); Old = strdup (New);\
1009 sl << uint8 (Type) << data8 (New); \
1010 }
1011
1012 /**
1013 * Sends a statistics update. We look at the old values,
1014 * and only send what has changed. Stat mapping values are in newclient.h
1015 * Since this gets sent a lot, this is actually one of the few binary
1016 * commands for now.
1017 */
1018 void
1019 esrv_update_stats (player *pl)
1020 {
1021 char buf[MAX_BUF];
1022 uint16 flags;
1023
1024 client *ns = pl->ns;
1025 if (!ns)
1026 return;
1027
1028 object *ob = pl->ob;
1029 if (!ob)
1030 return;
1031
1032 packet sl ("stats");
1033
1034 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1035 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1036 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1037 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1038 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1039 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1040 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1041 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1042 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1043 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1044 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1045 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1046 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1047
1048 for (int s = 0; s < NUM_SKILLS; s++)
1049 if (object *skill = pl->last_skill_ob[s])
1050 if (skill->stats.exp != ns->last_skill_exp [s])
1051 {
1052 ns->last_skill_exp [s] = skill->stats.exp;
1053
1054 /* Always send along the level if exp changes. This is only
1055 * 1 extra byte, but keeps processing simpler.
1056 */
1057 sl << uint8 (s + CS_STAT_SKILLINFO)
1058 << uint8 (skill->level)
1059 << uint64 (skill->stats.exp);
1060 }
1061
1062 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1063 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1064 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1065 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1066 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1067 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1068 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1069 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1070 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1071
1072 flags = 0;
1073
1074 if (pl->fire_on)
1075 flags |= SF_FIREON;
1076
1077 if (pl->run_on)
1078 flags |= SF_RUNON;
1079
1080 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1081
1082 if (ns->sc_version < 1025)
1083 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1084 else
1085 for (int i = 0; i < NROFATTACKS; i++)
1086 {
1087 /* Skip ones we won't send */
1088 if (atnr_cs_stat[i] == -1)
1089 continue;
1090
1091 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1092 }
1093
1094 if (pl->ns->monitor_spells)
1095 {
1096 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1097 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1098 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1099 }
1100
1101 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1102 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1103 set_title (ob, buf);
1104 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1105
1106 /* Only send it away if we have some actual data */
1107 if (sl.length () > 6)
1108 ns->send_packet (sl);
1109 }
1110
1111 /**
1112 * Tells the client that here is a player it should start using.
1113 */
1114 void
1115 esrv_new_player (player *pl, uint32 weight)
1116 {
1117 packet sl ("player");
1118
1119 sl << uint32 (pl->ob->count)
1120 << uint32 (weight)
1121 << uint32 (pl->ob->face)
1122 << data8 (pl->ob->name);
1123
1124 pl->ns->last_weight = weight;
1125 pl->ns->send_packet (sl);
1126 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1127 }
1128
1129 /******************************************************************************
1130 *
1131 * Start of map related commands.
1132 *
1133 ******************************************************************************/
1134
1135 /** Clears a map cell */
1136 static void
1137 map_clearcell (struct MapCell *cell, int count)
1138 {
1139 cell->faces[0] = 0;
1140 cell->faces[1] = 0;
1141 cell->faces[2] = 0;
1142 cell->smooth[0] = 0;
1143 cell->smooth[1] = 0;
1144 cell->smooth[2] = 0;
1145 cell->count = count;
1146 cell->stat_hp = 0;
1147 cell->flags = 0;
1148 cell->player = 0;
1149 }
1150
1151 #define MAX_LAYERS 3
1152
1153 /**
1154 * Removes the need to replicate the same code for each layer.
1155 * this returns true if this space is now in fact different than
1156 * it was.
1157 * sl is the socklist this data is going into.
1158 * ns is the socket we are working on - all the info we care
1159 * about is in this socket structure, so now need not pass the
1160 * entire player object.
1161 * layer is the layer to update, with 2 being the floor and 0 the
1162 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1163 * take. Interesting to note that before this function, the map1 function
1164 * numbers the spaces differently - I think this was a leftover from
1165 * the map command, where the faces stack up. Sinces that is no longer
1166 * the case, it seems to make more sense to have these layer values
1167 * actually match.
1168 */
1169 static int
1170 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1171 {
1172 object *ob = ms.faces_obj [layer];
1173
1174 /* If there is no object for this space, or if the face for the object
1175 * is the blank face, set the face number to zero.
1176 * else if we have the stored head object for this space, that takes
1177 * precedence over the other object for this space.
1178 * otherwise, we do special head processing
1179 */
1180 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1181
1182 /* We've gotten what face we want to use for the object. Now see if
1183 * if it has changed since we last sent it to the client.
1184 */
1185 if (lastcell.faces[layer] != face_num)
1186 {
1187 lastcell.faces[layer] = face_num;
1188
1189 if (!ns.faces_sent[face_num])
1190 if (ob)
1191 ns.send_faces (ob);
1192 else
1193 ns.send_face (face_num);
1194
1195 sl << uint16 (face_num);
1196 return 1;
1197 }
1198
1199 /* Nothing changed */
1200 return 0;
1201 }
1202
1203 /**
1204 * Returns the size of a data for a map square as returned by
1205 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1206 * available.
1207 */
1208 int
1209 getExtendedMapInfoSize (client * ns)
1210 {
1211 int result = 0;
1212
1213 if (ns->ext_mapinfos)
1214 {
1215 if (ns->EMI_smooth)
1216 result += 1; /*One byte for smoothlevel */
1217 }
1218
1219 return result;
1220 }
1221
1222 // prefetch (and touch) all maps within a specific distancd
1223 static void
1224 prefetch_surrounding_maps (maptile *map, int distance)
1225 {
1226 map->last_access = runtime;
1227
1228 if (--distance)
1229 for (int dir = 4; --dir; )
1230 if (const shstr &path = map->tile_path [dir])
1231 if (maptile *&neigh = map->tile_map [dir])
1232 prefetch_surrounding_maps (neigh, distance);
1233 else
1234 neigh = maptile::find_async (path, map);
1235 }
1236
1237 // prefetch a generous area around the player
1238 static void
1239 prefetch_surrounding_maps (object *op)
1240 {
1241 prefetch_surrounding_maps (op->map, 3);
1242 }
1243
1244 /**
1245 * This function uses the new map1 protocol command to send the map
1246 * to the client. It is necessary because the old map command supports
1247 * a maximum map size of 15x15.
1248 * This function is much simpler than the old one. This is because
1249 * the old function optimized to send as few face identifiers as possible,
1250 * at the expense of sending more coordinate location (coordinates were
1251 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1252 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1253 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1254 * and use the other 4 bits for other informatiion. For full documentation
1255 * of what we send, see the doc/Protocol file.
1256 * I will describe internally what we do:
1257 * the ns->lastmap shows how the map last looked when sent to the client.
1258 * in the lastmap structure, there is a cells array, which is set to the
1259 * maximum viewable size (As set in config.h).
1260 * in the cells, there are faces and a count value.
1261 * we use the count value to hold the darkness value. If -1, then this space
1262 * is not viewable.
1263 * we use faces[0] faces[1] faces[2] to hold what the three layers
1264 * look like.
1265 */
1266 void
1267 draw_client_map1 (object *pl)
1268 {
1269 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1270 sint16 nx, ny;
1271 int estartlen, eoldlen;
1272 uint8 eentrysize;
1273 uint16 ewhatstart, ewhatflag;
1274 uint8 extendedinfos;
1275 maptile *m;
1276
1277 client &socket = *pl->contr->ns;
1278
1279 if (!pl->active)
1280 return;
1281
1282 check_map_change (pl->contr);
1283 prefetch_surrounding_maps (pl);
1284
1285 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1286 packet esl;
1287
1288 startlen = sl.length ();
1289
1290 /*Extendedmapinfo structure initialisation */
1291 if (socket.ext_mapinfos)
1292 {
1293 extendedinfos = EMI_NOREDRAW;
1294
1295 if (socket.EMI_smooth)
1296 extendedinfos |= EMI_SMOOTH;
1297
1298 ewhatstart = esl.length ();
1299 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1300 could need to be taken away */
1301 eentrysize = getExtendedMapInfoSize (&socket);
1302 esl << "mapextended "
1303 << uint8 (extendedinfos)
1304 << uint8 (eentrysize);
1305
1306 estartlen = esl.length ();
1307 }
1308
1309 /* x,y are the real map locations. ax, ay are viewport relative
1310 * locations.
1311 */
1312 ay = 0;
1313
1314 /* We could do this logic as conditionals in the if statement,
1315 * but that started to get a bit messy to look at.
1316 */
1317 max_x = pl->x + (socket.mapx + 1) / 2;
1318 max_y = pl->y + (socket.mapy + 1) / 2;
1319
1320 maptile *plmap = pl->map;
1321
1322 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1323 {
1324 ax = 0;
1325 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1326 {
1327 int emask, mask;
1328 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1329
1330 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1331
1332 /* If the coordinates are not valid, or it is too dark to see,
1333 * we tell the client as such
1334 */
1335 nx = x;
1336 ny = y;
1337 m = get_map_from_coord (plmap, &nx, &ny);
1338
1339 if (!m)
1340 {
1341 /* space is out of map. Update space and clear values
1342 * if this hasn't already been done. If the space is out
1343 * of the map, it shouldn't have a head
1344 */
1345 if (lastcell.count != -1)
1346 {
1347 sl << uint16 (mask);
1348 map_clearcell (&lastcell, -1);
1349 }
1350
1351 continue;
1352 }
1353
1354 m->touch ();
1355
1356 int d = pl->contr->blocked_los[ax][ay];
1357
1358 if (d > 3)
1359 {
1360
1361 int need_send = 0, count;
1362
1363 /* This block deals with spaces that are not visible for whatever
1364 * reason. Still may need to send the head for this space.
1365 */
1366
1367 oldlen = sl.length ();
1368
1369 sl << uint16 (mask);
1370
1371 if (lastcell.count != -1)
1372 need_send = 1;
1373
1374 count = -1;
1375
1376 /* properly clear a previously sent big face */
1377 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1378 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1379 need_send = 1;
1380
1381 map_clearcell (&lastcell, count);
1382
1383 if ((mask & 0xf) || need_send)
1384 sl[oldlen + 1] = mask & 0xff;
1385 else
1386 sl.reset (oldlen);
1387 }
1388 else
1389 {
1390 /* In this block, the space is visible.
1391 */
1392
1393 /* Rather than try to figure out what everything that we might
1394 * need to send is, then form the packet after that,
1395 * we presume that we will in fact form a packet, and update
1396 * the bits by what we do actually send. If we send nothing,
1397 * we just back out sl.length () to the old value, and no harm
1398 * is done.
1399 * I think this is simpler than doing a bunch of checks to see
1400 * what if anything we need to send, setting the bits, then
1401 * doing those checks again to add the real data.
1402 */
1403 oldlen = sl.length ();
1404 eoldlen = esl.length ();
1405
1406 sl << uint16 (mask);
1407
1408 unsigned char dummy;
1409 unsigned char *last_ext = &dummy;
1410
1411 /* Darkness changed */
1412 if (lastcell.count != d && socket.darkness)
1413 {
1414 mask |= 0x8;
1415
1416 if (socket.extmap)
1417 {
1418 *last_ext |= 0x80;
1419 last_ext = &sl[sl.length ()];
1420 sl << uint8 (d);
1421 }
1422 else
1423 sl << uint8 (255 - 64 * d);
1424 }
1425
1426 lastcell.count = d;
1427
1428 mapspace &ms = m->at (nx, ny);
1429
1430 if (socket.extmap)
1431 {
1432 uint8 stat_hp = 0;
1433 uint8 stat_width = 0;
1434 uint8 flags = 0;
1435 UUID player = 0;
1436
1437 // send hp information, if applicable
1438 if (object *op = ms.faces_obj [0])
1439 {
1440 if (op->head || op->invisible)
1441 ; // do not show
1442 else if (op->type == PLAYER
1443 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1444 {
1445 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1446 {
1447 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1448 stat_width = op->arch->tail_x;
1449 }
1450 }
1451
1452 if (op->msg && op->msg[0] == '@')
1453 flags |= 1;
1454
1455 if (op->type == PLAYER && op != pl)
1456 player = op->count;
1457 }
1458
1459 if (lastcell.stat_hp != stat_hp)
1460 {
1461 lastcell.stat_hp = stat_hp;
1462
1463 mask |= 0x8;
1464 *last_ext |= 0x80;
1465 last_ext = &sl[sl.length ()];
1466
1467 sl << uint8 (5) << uint8 (stat_hp);
1468
1469 if (stat_width > 1)
1470 {
1471 *last_ext |= 0x80;
1472 last_ext = &sl[sl.length ()];
1473
1474 sl << uint8 (6) << uint8 (stat_width);
1475 }
1476 }
1477
1478 if (lastcell.player != player)
1479 {
1480 lastcell.player = player;
1481
1482 mask |= 0x8;
1483 *last_ext |= 0x80;
1484 last_ext = &sl[sl.length ()];
1485
1486 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1487 }
1488
1489 if (lastcell.flags != flags)
1490 {
1491 lastcell.flags = flags;
1492
1493 mask |= 0x8;
1494 *last_ext |= 0x80;
1495 last_ext = &sl[sl.length ()];
1496
1497 sl << uint8 (8) << uint8 (flags);
1498 }
1499 }
1500
1501 /* Floor face */
1502 if (update_space (sl, socket, ms, lastcell, 2))
1503 mask |= 0x4;
1504
1505 /* Middle face */
1506 if (update_space (sl, socket, ms, lastcell, 1))
1507 mask |= 0x2;
1508
1509 if (ms.player () == pl
1510 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1511 {
1512 // force player to be visible to himself if invisible
1513 if (lastcell.faces[0] != pl->face)
1514 {
1515 lastcell.faces[0] = pl->face;
1516
1517 mask |= 0x1;
1518 sl << uint16 (pl->face);
1519
1520 socket.send_faces (pl);
1521 }
1522 }
1523 /* Top face */
1524 else if (update_space (sl, socket, ms, lastcell, 0))
1525 mask |= 0x1;
1526
1527
1528 /* Check to see if we are in fact sending anything for this
1529 * space by checking the mask. If so, update the mask.
1530 * if not, reset the len to that from before adding the mask
1531 * value, so we don't send those bits.
1532 */
1533 if (mask & 0xf)
1534 sl[oldlen + 1] = mask & 0xff;
1535 else
1536 sl.reset (oldlen);
1537
1538 if (socket.ext_mapinfos)
1539 esl << uint16 (emask);
1540
1541 if (socket.EMI_smooth)
1542 {
1543 for (int layer = 2+1; layer--; )
1544 {
1545 object *ob = ms.faces_obj [layer];
1546
1547 // If there is no object for this space, or if the face for the object
1548 // is the blank face, set the smoothlevel to zero.
1549 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1550
1551 // We've gotten what face we want to use for the object. Now see if
1552 // if it has changed since we last sent it to the client.
1553 if (lastcell.smooth[layer] != smoothlevel)
1554 {
1555 lastcell.smooth[layer] = smoothlevel;
1556 esl << uint8 (smoothlevel);
1557 emask |= 1 << layer;
1558 }
1559 }
1560
1561 if (emask & 0xf)
1562 esl[eoldlen + 1] = emask & 0xff;
1563 else
1564 esl.reset (eoldlen);
1565 }
1566 } /* else this is a viewable space */
1567 } /* for x loop */
1568 } /* for y loop */
1569
1570 /* Verify that we in fact do need to send this */
1571 if (socket.ext_mapinfos)
1572 {
1573 if (!(sl.length () > startlen || socket.sent_scroll))
1574 {
1575 /* No map data will follow, so don't say the client
1576 * it doesn't need draw!
1577 */
1578 ewhatflag &= ~EMI_NOREDRAW;
1579 esl[ewhatstart + 1] = ewhatflag & 0xff;
1580 }
1581
1582 if (esl.length () > estartlen)
1583 socket.send_packet (esl);
1584 }
1585
1586 if (sl.length () > startlen || socket.sent_scroll)
1587 {
1588 socket.send_packet (sl);
1589 socket.sent_scroll = 0;
1590 }
1591 }
1592
1593 /**
1594 * Draws client map.
1595 */
1596 void
1597 draw_client_map (object *pl)
1598 {
1599 int i, j;
1600 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1601 int mflags;
1602 struct Map newmap;
1603 maptile *m, *pm;
1604
1605 if (pl->type != PLAYER)
1606 {
1607 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1608 return;
1609 }
1610
1611 pm = pl->map;
1612
1613 /* If player is just joining the game, he isn't here yet, so the map
1614 * can get swapped out. If so, don't try to send them a map. All will
1615 * be OK once they really log in.
1616 */
1617 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1618 return;
1619
1620 memset (&newmap, 0, sizeof (struct Map));
1621
1622 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1623 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1624 {
1625 ax = i;
1626 ay = j;
1627 m = pm;
1628 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1629
1630 if (mflags & P_OUT_OF_MAP)
1631 continue;
1632
1633 /* If a map is visible to the player, we don't want to swap it out
1634 * just to reload it. This should really call something like
1635 * swap_map, but this is much more efficient and 'good enough'
1636 */
1637 if (mflags & P_NEW_MAP)
1638 m->timeout = 50;
1639 }
1640
1641 /* do LOS after calls to update_position */
1642 if (pl->contr->do_los)
1643 {
1644 update_los (pl);
1645 pl->contr->do_los = 0;
1646 }
1647
1648 /* Big maps need a different drawing mechanism to work */
1649 draw_client_map1 (pl);
1650 }
1651
1652
1653 /*****************************************************************************/
1654
1655 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1656
1657 /* a player. Of course, the client need to know the command to be able to */
1658
1659 /* manage it ! */
1660
1661 /*****************************************************************************/
1662 void
1663 send_plugin_custom_message (object *pl, char *buf)
1664 {
1665 pl->contr->ns->send_packet (buf);
1666 }
1667
1668 /**
1669 * This sends the skill number to name mapping. We ignore
1670 * the params - we always send the same info no matter what.
1671 */
1672 void
1673 send_skill_info (client *ns, char *params)
1674 {
1675 packet sl;
1676 sl << "replyinfo skill_info\n";
1677
1678 for (int i = 1; i < NUM_SKILLS; i++)
1679 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1680
1681 if (sl.length () >= MAXSOCKBUF)
1682 {
1683 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1684 fatal (0);
1685 }
1686
1687 ns->send_packet (sl);
1688 }
1689
1690 /**
1691 * This sends the spell path to name mapping. We ignore
1692 * the params - we always send the same info no matter what.
1693 */
1694 void
1695 send_spell_paths (client * ns, char *params)
1696 {
1697 packet sl;
1698
1699 sl << "replyinfo spell_paths\n";
1700
1701 for (int i = 0; i < NRSPELLPATHS; i++)
1702 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1703
1704 if (sl.length () >= MAXSOCKBUF)
1705 {
1706 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1707 fatal (0);
1708 }
1709
1710 ns->send_packet (sl);
1711 }
1712
1713 /**
1714 * This looks for any spells the player may have that have changed their stats.
1715 * it then sends an updspell packet for each spell that has changed in this way
1716 */
1717 void
1718 esrv_update_spells (player *pl)
1719 {
1720 if (!pl->ns)
1721 return;
1722
1723 if (!pl->ns->monitor_spells)
1724 return;
1725
1726 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1727 {
1728 if (spell->type == SPELL)
1729 {
1730 int flags = 0;
1731
1732 /* check if we need to update it */
1733 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1734 {
1735 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1736 flags |= UPD_SP_MANA;
1737 }
1738
1739 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1740 {
1741 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1742 flags |= UPD_SP_GRACE;
1743 }
1744
1745 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1746 {
1747 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1748 flags |= UPD_SP_DAMAGE;
1749 }
1750
1751 if (flags)
1752 {
1753 packet sl;
1754
1755 sl << "updspell "
1756 << uint8 (flags)
1757 << uint32 (spell->count);
1758
1759 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1760 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1761 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1762
1763 pl->ns->send_packet (sl);
1764 }
1765 }
1766 }
1767 }
1768
1769 void
1770 esrv_remove_spell (player *pl, object *spell)
1771 {
1772 if (!pl->ns->monitor_spells)
1773 return;
1774
1775 if (!pl || !spell || spell->env != pl->ob)
1776 {
1777 LOG (llevError, "Invalid call to esrv_remove_spell");
1778 return;
1779 }
1780
1781 packet sl ("delspell");
1782
1783 sl << uint32 (spell->count);
1784
1785 pl->ns->send_packet (sl);
1786 }
1787
1788 /* appends the spell *spell to the Socklist we will send the data to. */
1789 static void
1790 append_spell (player *pl, packet &sl, object *spell)
1791 {
1792 int i, skill = 0;
1793
1794 if (!(spell->name))
1795 {
1796 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1797 return;
1798 }
1799
1800 /* store costs and damage in the object struct, to compare to later */
1801 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1802 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1803 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1804
1805 /* figure out which skill it uses, if it uses one */
1806 if (spell->skill)
1807 {
1808 for (i = 1; i < NUM_SKILLS; i++)
1809 if (!strcmp (spell->skill, skill_names[i]))
1810 {
1811 skill = i + CS_STAT_SKILLINFO;
1812 break;
1813 }
1814 }
1815
1816 // spells better have a face
1817 if (!spell->face)
1818 {
1819 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1820 spell->face = face_find ("burnout.x11", blank_face);
1821 }
1822
1823 /* send the current values */
1824 sl << uint32 (spell->count)
1825 << uint16 (spell->level)
1826 << uint16 (spell->casting_time)
1827 << uint16 (spell->last_sp)
1828 << uint16 (spell->last_grace)
1829 << uint16 (spell->last_eat)
1830 << uint8 (skill)
1831 << uint32 (spell->path_attuned)
1832 << uint32 (spell->face)
1833 << data8 (spell->name)
1834 << data16 (spell->msg);
1835 }
1836
1837 /**
1838 * This tells the client to add the spell *ob, if *ob is NULL, then add
1839 * all spells in the player's inventory.
1840 */
1841 void
1842 esrv_add_spells (player *pl, object *spell)
1843 {
1844 if (!pl)
1845 {
1846 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1847 return;
1848 }
1849
1850 if (!pl->ns->monitor_spells)
1851 return;
1852
1853 packet sl ("addspell");
1854
1855 if (!spell)
1856 {
1857 for (spell = pl->ob->inv; spell; spell = spell->below)
1858 {
1859 /* were we to simply keep appending data here, we could exceed
1860 * MAXSOCKBUF if the player has enough spells to add, we know that
1861 * append_spells will always append 19 data bytes, plus 4 length
1862 * bytes and 3 strings (because that is the spec) so we need to
1863 * check that the length of those 3 strings, plus the 23 bytes,
1864 * won't take us over the length limit for the socket, if it does,
1865 * we need to send what we already have, and restart packet formation
1866 */
1867 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1868 * to show add_spell is 26 bytes + 2 strings. However, the overun
1869 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1870 * like it will fix this
1871 */
1872 if (spell->type != SPELL)
1873 continue;
1874
1875 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1876 {
1877 pl->ns->send_packet (sl);
1878
1879 sl.reset ();
1880 sl << "addspell ";
1881 }
1882
1883 append_spell (pl, sl, spell);
1884 }
1885 }
1886 else if (spell->type != SPELL)
1887 {
1888 LOG (llevError, "Asked to send a non-spell object as a spell");
1889 return;
1890 }
1891 else
1892 append_spell (pl, sl, spell);
1893
1894 if (sl.length () >= MAXSOCKBUF)
1895 {
1896 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1897 fatal (0);
1898 }
1899
1900 /* finally, we can send the packet */
1901 pl->ns->send_packet (sl);
1902 }
1903