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/* |
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* This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
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* |
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* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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* Copyright (©) 2001,2007 Mark Wedel |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Crossfire TRT is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the Free |
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* Software Foundation; either version 2 of the License, or (at your option) |
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* any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* for more details. |
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* |
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* You should have received a copy of the GNU General Public License along |
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* with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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* |
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* The authors can be reached via e-mail to <crossfire@schmorp.de> |
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*/ |
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|
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/** |
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* \file |
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* Client handling. |
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* |
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* \date 2003-12-02 |
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* |
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* This file implements all of the goo on the server side for handling |
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* clients. It's got a bunch of global variables for keeping track of |
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* each of the clients. |
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* |
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* Note: All functions that are used to process data from the client |
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* have the prototype of (char *data, int datalen, int client_num). This |
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* way, we can use one dispatch table. |
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* |
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* esrv_map_new starts updating the map |
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* |
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*/ |
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|
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#include <global.h> |
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#include <sproto.h> |
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|
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#include <living.h> |
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#include <commands.h> |
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|
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/* This block is basically taken from socket.c - I assume if it works there, |
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* it should work here. |
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*/ |
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#include <sys/types.h> |
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#include <sys/time.h> |
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#include <sys/socket.h> |
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#include <netinet/in.h> |
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#include <netdb.h> |
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|
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#include <unistd.h> |
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#include <sys/time.h> |
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|
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#include "sounds.h" |
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|
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/** |
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* This table translates the attack numbers as used within the |
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* program to the value we use when sending STATS command to the |
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* client. If a value is -1, then we don't send that to the |
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* client. |
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*/ |
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short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
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CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
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CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
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CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
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CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
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CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
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CS_STAT_RES_FEAR, -1 /* Cancellation */ , |
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CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, |
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-1 /* Chaos */ , -1 /* Counterspell */ , |
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-1 /* Godpower */ , CS_STAT_RES_HOLYWORD, |
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CS_STAT_RES_BLIND, |
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-1, /* Internal */ |
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-1, /* life stealing */ |
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-1 /* Disease - not fully done yet */ |
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}; |
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|
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static void |
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socket_map_scroll (client *ns, int dx, int dy) |
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{ |
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struct Map newmap; |
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int x, y, mx, my; |
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|
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ns->send_packet_printf ("map_scroll %d %d", dx, dy); |
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|
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/* If we are using the Map1aCmd, we may in fact send |
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* head information that is outside the viewable map. |
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* So set the mx,my to the max value we want to |
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* look for. Removed code to do so - it caused extra |
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* complexities for the client, and probably doesn't make |
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* that much difference in bandwidth. |
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*/ |
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mx = ns->mapx; |
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my = ns->mapy; |
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|
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/* the x and y here are coordinates for the new map, i.e. if we moved |
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* (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, |
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* if the destination x or y coordinate is outside the viewable |
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* area, we clear the values - otherwise, the old values |
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* are preserved, and the check_head thinks it needs to clear them. |
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*/ |
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for (x = 0; x < mx; x++) |
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{ |
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for (y = 0; y < my; y++) |
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{ |
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if (x >= ns->mapx || y >= ns->mapy) |
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/* clear cells outside the viewable area */ |
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memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); |
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else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) |
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/* clear newly visible tiles within the viewable area */ |
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memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); |
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else |
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memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); |
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} |
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} |
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|
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memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); |
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|
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/* Make sure that the next "map1" command will be sent (even if it is |
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* empty). |
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*/ |
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ns->sent_scroll = 1; |
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} |
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|
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static void |
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clear_map (player *pl) |
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{ |
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memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
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|
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pl->ns->force_newmap = false; |
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|
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if (pl->ns->newmapcmd == 1) |
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pl->ns->send_packet ("newmap"); |
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|
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pl->ns->floorbox_reset (); |
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} |
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|
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/** check for map/region change and send new map data */ |
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static void |
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check_map_change (player *pl) |
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{ |
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client &socket = *pl->ns; |
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object *ob = pl->observe; |
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|
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if (socket.current_map != ob->map || socket.force_newmap) |
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{ |
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clear_map (pl); |
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socket.current_map = ob->map; |
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|
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if (socket.mapinfocmd) |
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{ |
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if (ob->map && ob->map->path[0]) |
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{ |
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int flags = 0; |
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|
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if (ob->map->tile_path[0]) flags |= 1; |
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if (ob->map->tile_path[1]) flags |= 2; |
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if (ob->map->tile_path[2]) flags |= 4; |
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if (ob->map->tile_path[3]) flags |= 8; |
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|
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socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
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flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
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ob->map->width, ob->map->height, &ob->map->path); |
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} |
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else |
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socket.send_packet ("mapinfo current"); |
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} |
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} |
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else if (socket.current_x != ob->x || socket.current_y != ob->y) |
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{ |
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int dx = ob->x - socket.current_x; |
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int dy = ob->y - socket.current_y; |
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|
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if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) |
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clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows |
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else |
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{ |
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socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); |
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socket.floorbox_reset (); |
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} |
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} |
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|
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socket.current_x = ob->x; |
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socket.current_y = ob->y; |
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|
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region *reg = ob->region (); |
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if (socket.current_region != reg) |
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{ |
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socket.current_region = reg; |
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socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", ®->longname); |
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} |
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} |
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|
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/** |
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* RequestInfo is sort of a meta command. There is some specific |
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* request of information, but we call other functions to provide |
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* that information. |
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*/ |
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void |
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RequestInfo (char *buf, int len, client * ns) |
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{ |
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char *params = NULL, *cp; |
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|
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/* No match */ |
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char bigbuf[MAX_BUF]; |
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int slen; |
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|
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/* Set up replyinfo before we modify any of the buffers - this is used |
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* if we don't find a match. |
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*/ |
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strcpy (bigbuf, "replyinfo "); |
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slen = strlen (bigbuf); |
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safe_strcat (bigbuf, buf, &slen, MAX_BUF); |
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|
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/* find the first space, make it null, and update the |
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* params pointer. |
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*/ |
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for (cp = buf; *cp != '\0'; cp++) |
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if (*cp == ' ') |
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{ |
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*cp = '\0'; |
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params = cp + 1; |
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break; |
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} |
232 |
|
233 |
if (!strcmp (buf, "image_info")) |
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send_image_info (ns, params); |
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else if (!strcmp (buf, "image_sums")) |
236 |
send_image_sums (ns, params); |
237 |
else if (!strcmp (buf, "skill_info")) |
238 |
send_skill_info (ns, params); |
239 |
else if (!strcmp (buf, "spell_paths")) |
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send_spell_paths (ns, params); |
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else |
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ns->send_packet (bigbuf, len); |
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} |
244 |
|
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void |
246 |
ExtCmd (char *buf, int len, player *pl) |
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{ |
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INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
249 |
} |
250 |
|
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void |
252 |
ExtiCmd (char *buf, int len, client *ns) |
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{ |
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INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
255 |
} |
256 |
|
257 |
void |
258 |
MapInfoCmd (char *buf, int len, player *pl) |
259 |
{ |
260 |
// <mapinfo tag spatial tile-path |
261 |
// >mapinfo tag spatial flags x y w h hash |
262 |
|
263 |
char bigbuf[MAX_BUF], *token; |
264 |
|
265 |
token = buf; |
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// copy token |
267 |
if (!(buf = strchr (buf, ' '))) |
268 |
return; |
269 |
|
270 |
*buf++ = 0; |
271 |
|
272 |
if (!strncmp (buf, "spatial ", 8)) |
273 |
{ |
274 |
buf += 8; |
275 |
|
276 |
// initial map and its origin |
277 |
maptile *map = pl->ob->map; |
278 |
sint16 dx, dy; |
279 |
int mapx = pl->ns->mapx / 2 - pl->ob->x; |
280 |
int mapy = pl->ns->mapy / 2 - pl->ob->y; |
281 |
int max_distance = 8; // limit maximum path length to something generous |
282 |
|
283 |
while (*buf && map && max_distance) |
284 |
{ |
285 |
int dir = *buf++; |
286 |
|
287 |
switch (dir) |
288 |
{ |
289 |
case '1': |
290 |
dx = 0; |
291 |
dy = -1; |
292 |
map = map->xy_find (dx, dy); |
293 |
map && (mapy -= map->height); |
294 |
break; |
295 |
case '2': |
296 |
mapx += map->width; |
297 |
dx = map->width; |
298 |
dy = 0; |
299 |
map = map->xy_find (dx, dy); |
300 |
break; |
301 |
case '3': |
302 |
mapy += map->height; |
303 |
dx = 0; |
304 |
dy = map->height; |
305 |
map = map->xy_find (dx, dy); |
306 |
break; |
307 |
case '4': |
308 |
dx = -1; |
309 |
dy = 0; |
310 |
map = map->xy_find (dx, dy); |
311 |
map && (mapx -= map->width); |
312 |
break; |
313 |
} |
314 |
|
315 |
--max_distance; |
316 |
} |
317 |
|
318 |
if (!max_distance) |
319 |
snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); |
320 |
else if (map && map->path[0]) |
321 |
{ |
322 |
int flags = 0; |
323 |
|
324 |
if (map->tile_path[0]) flags |= 1; |
325 |
if (map->tile_path[1]) flags |= 2; |
326 |
if (map->tile_path[2]) flags |= 4; |
327 |
if (map->tile_path[3]) flags |= 8; |
328 |
|
329 |
snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
330 |
} |
331 |
else |
332 |
snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); |
333 |
} |
334 |
else |
335 |
snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); |
336 |
|
337 |
pl->ns->send_packet (bigbuf); |
338 |
} |
339 |
|
340 |
/** This is the Setup cmd */ |
341 |
void |
342 |
SetUp (char *buf, int len, client * ns) |
343 |
{ |
344 |
INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len)); |
345 |
} |
346 |
|
347 |
/** |
348 |
* The client has requested to be added to the game. |
349 |
* This is what takes care of it. We tell the client how things worked out. |
350 |
* I am not sure if this file is the best place for this function. however, |
351 |
* it either has to be here or init_sockets needs to be exported. |
352 |
*/ |
353 |
void |
354 |
AddMeCmd (char *buf, int len, client *ns) |
355 |
{ |
356 |
INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
357 |
} |
358 |
|
359 |
/** Reply to ExtendedInfos command */ |
360 |
void |
361 |
ToggleExtendedInfos (char *buf, int len, client * ns) |
362 |
{ |
363 |
char cmdback[MAX_BUF]; |
364 |
char command[50]; |
365 |
int info, nextinfo; |
366 |
|
367 |
cmdback[0] = '\0'; |
368 |
nextinfo = 0; |
369 |
|
370 |
while (1) |
371 |
{ |
372 |
/* 1. Extract an info */ |
373 |
info = nextinfo; |
374 |
|
375 |
while ((info < len) && (buf[info] == ' ')) |
376 |
info++; |
377 |
|
378 |
if (info >= len) |
379 |
break; |
380 |
|
381 |
nextinfo = info + 1; |
382 |
|
383 |
while ((nextinfo < len) && (buf[nextinfo] != ' ')) |
384 |
nextinfo++; |
385 |
|
386 |
if (nextinfo - info >= 49) /*Erroneous info asked */ |
387 |
continue; |
388 |
|
389 |
strncpy (command, &(buf[info]), nextinfo - info); |
390 |
|
391 |
/* 2. Interpret info */ |
392 |
if (!strcmp ("smooth", command)) |
393 |
/* Toggle smoothing */ |
394 |
ns->EMI_smooth = !ns->EMI_smooth; |
395 |
else |
396 |
/*bad value */; |
397 |
|
398 |
/*3. Next info */ |
399 |
} |
400 |
|
401 |
strcpy (cmdback, "ExtendedInfoSet"); |
402 |
|
403 |
if (ns->EMI_smooth) |
404 |
{ |
405 |
strcat (cmdback, " "); |
406 |
strcat (cmdback, "smoothing"); |
407 |
} |
408 |
|
409 |
ns->send_packet (cmdback); |
410 |
} |
411 |
|
412 |
/* |
413 |
#define MSG_TYPE_BOOK 1 |
414 |
#define MSG_TYPE_CARD 2 |
415 |
#define MSG_TYPE_PAPER 3 |
416 |
#define MSG_TYPE_SIGN 4 |
417 |
#define MSG_TYPE_MONUMENT 5 |
418 |
#define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
419 |
|
420 |
/** Reply to ExtendedInfos command */ |
421 |
void |
422 |
ToggleExtendedText (char *buf, int len, client * ns) |
423 |
{ |
424 |
char cmdback[MAX_BUF]; |
425 |
char temp[10]; |
426 |
char command[50]; |
427 |
int info, nextinfo, i, flag; |
428 |
|
429 |
cmdback[0] = '\0'; |
430 |
|
431 |
nextinfo = 0; |
432 |
while (1) |
433 |
{ |
434 |
/* 1. Extract an info */ |
435 |
info = nextinfo; |
436 |
|
437 |
while ((info < len) && (buf[info] == ' ')) |
438 |
info++; |
439 |
|
440 |
if (info >= len) |
441 |
break; |
442 |
|
443 |
nextinfo = info + 1; |
444 |
|
445 |
while ((nextinfo < len) && (buf[nextinfo] != ' ')) |
446 |
nextinfo++; |
447 |
|
448 |
if (nextinfo - info >= 49) /*Erroneous info asked */ |
449 |
continue; |
450 |
|
451 |
strncpy (command, &(buf[info]), nextinfo - info); |
452 |
command[nextinfo - info] = '\0'; |
453 |
/* 2. Interpret info */ |
454 |
i = sscanf (command, "%d", &flag); |
455 |
|
456 |
if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
457 |
ns->supported_readables |= (1 << flag); |
458 |
/*3. Next info */ |
459 |
} |
460 |
|
461 |
/* Send resulting state */ |
462 |
strcpy (cmdback, "ExtendedTextSet"); |
463 |
|
464 |
for (i = 0; i <= MSG_TYPE_LAST; i++) |
465 |
if (ns->supported_readables & (1 << i)) |
466 |
{ |
467 |
strcat (cmdback, " "); |
468 |
snprintf (temp, sizeof (temp), "%d", i); |
469 |
strcat (cmdback, temp); |
470 |
} |
471 |
|
472 |
ns->send_packet (cmdback); |
473 |
} |
474 |
|
475 |
/** |
476 |
* client requested an image. send it rate-limited |
477 |
* before flushing. |
478 |
*/ |
479 |
void |
480 |
AskFaceCmd (char *buf, int len, client *ns) |
481 |
{ |
482 |
ns->askface.push_back (atoi (buf)); |
483 |
} |
484 |
|
485 |
/** |
486 |
* Tells client the picture it has to use |
487 |
* to smooth a picture number given as argument. |
488 |
*/ |
489 |
void |
490 |
AskSmooth (char *buf, int len, client *ns) |
491 |
{ |
492 |
ns->send_face (atoi (buf)); |
493 |
ns->flush_fx (); |
494 |
} |
495 |
|
496 |
/** |
497 |
* This handles the general commands from the client (ie, north, fire, cast, |
498 |
* etc.) |
499 |
*/ |
500 |
void |
501 |
PlayerCmd (char *buf, int len, player *pl) |
502 |
{ |
503 |
/* Check if there is a count. In theory, a zero count could also be |
504 |
* sent, so check for that also. |
505 |
*/ |
506 |
if (atoi (buf) || buf[0] == '0') |
507 |
{ |
508 |
pl->count = atoi ((char *) buf); |
509 |
|
510 |
buf = strchr (buf, ' '); /* advance beyond the numbers */ |
511 |
if (!buf) |
512 |
return; |
513 |
|
514 |
buf++; |
515 |
} |
516 |
|
517 |
execute_newserver_command (pl->ob, (char *) buf); |
518 |
|
519 |
/* Perhaps something better should be done with a left over count. |
520 |
* Cleaning up the input should probably be done first - all actions |
521 |
* for the command that issued the count should be done before any other |
522 |
* commands. |
523 |
*/ |
524 |
pl->count = 0; |
525 |
} |
526 |
|
527 |
/** |
528 |
* This handles the general commands from the client (ie, north, fire, cast, |
529 |
* etc.). It is a lot like PlayerCmd above, but is called with the |
530 |
* 'ncom' method which gives more information back to the client so it |
531 |
* can throttle. |
532 |
*/ |
533 |
void |
534 |
NewPlayerCmd (char *buf, int len, player *pl) |
535 |
{ |
536 |
if (len <= 6) |
537 |
{ |
538 |
LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); |
539 |
return; |
540 |
} |
541 |
|
542 |
uint16 cmdid = net_uint16 ((uint8 *)buf); |
543 |
sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
544 |
|
545 |
/* -1 is special - no repeat, but don't update */ |
546 |
if (repeat != -1) |
547 |
pl->count = repeat; |
548 |
|
549 |
buf += 6; //len -= 6; |
550 |
|
551 |
execute_newserver_command (pl->ob, buf); |
552 |
|
553 |
/* Perhaps something better should be done with a left over count. |
554 |
* Cleaning up the input should probably be done first - all actions |
555 |
* for the command that issued the count should be done before any other |
556 |
* commands. |
557 |
*/ |
558 |
pl->count = 0; |
559 |
|
560 |
//TODO: schmorp thinks whatever this calculates, it makes no sense at all |
561 |
int time = fabs (pl->ob->speed) < 0.001 |
562 |
? time = MAX_TIME * 100 |
563 |
: time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
564 |
|
565 |
/* Send confirmation of command execution now */ |
566 |
packet sl ("comc"); |
567 |
sl << uint16 (cmdid) << uint32 (time); |
568 |
pl->ns->send_packet (sl); |
569 |
} |
570 |
|
571 |
/** This is a reply to a previous query. */ |
572 |
void |
573 |
ReplyCmd (char *buf, int len, client *ns) |
574 |
{ |
575 |
if (ns->state == ST_CUSTOM) |
576 |
{ |
577 |
INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len)); |
578 |
return; |
579 |
} |
580 |
|
581 |
if (!ns->pl) |
582 |
return; //TODO: depends on the exact reply we are after |
583 |
//TODO: but right now, we always have a ns->pl |
584 |
|
585 |
player *pl = ns->pl; |
586 |
|
587 |
/* This is to synthesize how the data would be stored if it |
588 |
* was normally entered. A bit of a hack, and should be cleaned up |
589 |
* once all the X11 code is removed from the server. |
590 |
* |
591 |
* We pass 13 to many of the functions because this way they |
592 |
* think it was the carriage return that was entered, and the |
593 |
* function then does not try to do additional input. |
594 |
*/ |
595 |
snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); |
596 |
|
597 |
/* this avoids any hacking here */ |
598 |
|
599 |
switch (ns->state) |
600 |
{ |
601 |
case ST_PLAYING: |
602 |
LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
603 |
break; |
604 |
|
605 |
case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
606 |
receive_party_password (pl->ob, 13); |
607 |
break; |
608 |
|
609 |
default: |
610 |
LOG (llevError, "Unknown input state: %d\n", ns->state); |
611 |
} |
612 |
} |
613 |
|
614 |
/** |
615 |
* Client tells its version. If there is a mismatch, we close the |
616 |
* socket. In real life, all we should care about is the client having |
617 |
* something older than the server. If we assume the client will be |
618 |
* backwards compatible, having it be a later version should not be a |
619 |
* problem. |
620 |
*/ |
621 |
void |
622 |
VersionCmd (char *buf, int len, client * ns) |
623 |
{ |
624 |
if (!buf) |
625 |
{ |
626 |
LOG (llevError, "CS: received corrupted version command\n"); |
627 |
return; |
628 |
} |
629 |
|
630 |
ns->cs_version = atoi (buf); |
631 |
ns->sc_version = ns->cs_version; |
632 |
|
633 |
LOG (llevDebug, "connection from client <%s>\n", buf); |
634 |
|
635 |
//TODO: should log here just for statistics |
636 |
|
637 |
//if (VERSION_CS != ns->cs_version) |
638 |
// unchecked; |
639 |
|
640 |
char *cp = strchr (buf + 1, ' '); |
641 |
if (!cp) |
642 |
return; |
643 |
|
644 |
ns->sc_version = atoi (cp); |
645 |
|
646 |
//if (VERSION_SC != ns->sc_version) |
647 |
// unchecked; |
648 |
|
649 |
cp = strchr (cp + 1, ' '); |
650 |
|
651 |
if (cp) |
652 |
{ |
653 |
ns->version = cp + 1; |
654 |
|
655 |
if (ns->sc_version < 1026) |
656 |
ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
657 |
"**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
658 |
} |
659 |
} |
660 |
|
661 |
/** sound related functions. */ |
662 |
void |
663 |
SetSound (char *buf, int len, client * ns) |
664 |
{ |
665 |
ns->sound = atoi (buf); |
666 |
} |
667 |
|
668 |
/** client wants the map resent */ |
669 |
void |
670 |
MapRedrawCmd (char *buf, int len, player *pl) |
671 |
{ |
672 |
/* This function is currently disabled; just clearing the map state results in |
673 |
* display errors. It should clear the cache and send a newmap command. |
674 |
* Unfortunately this solution does not work because some client versions send |
675 |
* a mapredraw command after receiving a newmap command. |
676 |
*/ |
677 |
} |
678 |
|
679 |
/** |
680 |
* Moves an object (typically, container to inventory). |
681 |
* syntax is: move (to) (tag) (nrof) |
682 |
*/ |
683 |
void |
684 |
MoveCmd (char *buf, int len, player *pl) |
685 |
{ |
686 |
int vals[3], i; |
687 |
|
688 |
/* A little funky here. We only cycle for 2 records, because |
689 |
* we obviously are not going to find a space after the third |
690 |
* record. Perhaps we should just replace this with a |
691 |
* sscanf? |
692 |
*/ |
693 |
for (i = 0; i < 2; i++) |
694 |
{ |
695 |
vals[i] = atoi (buf); |
696 |
|
697 |
if (!(buf = strchr (buf, ' '))) |
698 |
{ |
699 |
LOG (llevError, "Incomplete move command: %s\n", buf); |
700 |
return; |
701 |
} |
702 |
|
703 |
buf++; |
704 |
} |
705 |
|
706 |
vals[2] = atoi (buf); |
707 |
|
708 |
/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ |
709 |
esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); |
710 |
} |
711 |
|
712 |
/****************************************************************************** |
713 |
* |
714 |
* Start of commands the server sends to the client. |
715 |
* |
716 |
******************************************************************************/ |
717 |
|
718 |
/** |
719 |
* Asks the client to query the user. This way, the client knows |
720 |
* it needs to send something back (vs just printing out a message) |
721 |
*/ |
722 |
void |
723 |
send_query (client *ns, uint8 flags, const char *text) |
724 |
{ |
725 |
ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
726 |
} |
727 |
|
728 |
/** |
729 |
* Get player's current range attack in obuf. |
730 |
*/ |
731 |
static void |
732 |
rangetostring (player *pl, char *obuf) |
733 |
{ |
734 |
dynbuf_text buf; |
735 |
|
736 |
if (pl->ranged_ob) |
737 |
buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
738 |
|
739 |
if (pl->combat_ob) |
740 |
buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
741 |
|
742 |
#if 0 |
743 |
//TODO: remove this when slot system is working, this is only for debugging |
744 |
if (pl->ob->chosen_skill) |
745 |
buf << " Skill*: " << pl->ob->chosen_skill->name; |
746 |
#endif |
747 |
|
748 |
//TODO: maybe golem should become the current_weapon, quite simply? |
749 |
if (pl->golem) |
750 |
buf << " Golem*: " << pl->golem->name; |
751 |
|
752 |
buf.linearise (obuf); |
753 |
obuf [buf.size ()] = 0; |
754 |
} |
755 |
|
756 |
#define AddIfInt64(Old,New,Type) if (Old != New) {\ |
757 |
Old = New; \ |
758 |
sl << uint8 (Type) << uint64 (New); \ |
759 |
} |
760 |
|
761 |
#define AddIfInt(Old,New,Type) if (Old != New) {\ |
762 |
Old = New; \ |
763 |
sl << uint8 (Type) << uint32 (New); \ |
764 |
} |
765 |
|
766 |
#define AddIfShort(Old,New,Type) if (Old != New) {\ |
767 |
Old = New; \ |
768 |
sl << uint8 (Type) << uint16 (New); \ |
769 |
} |
770 |
|
771 |
#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ |
772 |
Old = New; \ |
773 |
sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ |
774 |
} |
775 |
|
776 |
#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
777 |
free(Old); Old = strdup (New);\ |
778 |
sl << uint8 (Type) << data8 (New); \ |
779 |
} |
780 |
|
781 |
/** |
782 |
* Sends a statistics update. We look at the old values, |
783 |
* and only send what has changed. Stat mapping values are in newclient.h |
784 |
* Since this gets sent a lot, this is actually one of the few binary |
785 |
* commands for now. |
786 |
*/ |
787 |
void |
788 |
esrv_update_stats (player *pl) |
789 |
{ |
790 |
char buf[MAX_BUF]; |
791 |
uint16 flags; |
792 |
|
793 |
client *ns = pl->ns; |
794 |
if (!ns) |
795 |
return; |
796 |
|
797 |
object *ob = pl->observe; |
798 |
if (!ob) |
799 |
return; |
800 |
|
801 |
player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
802 |
|
803 |
packet sl ("stats"); |
804 |
|
805 |
AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
806 |
AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
807 |
AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP); |
808 |
AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP); |
809 |
AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE); |
810 |
AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE); |
811 |
AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR); |
812 |
AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX); |
813 |
AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON); |
814 |
AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
815 |
AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
816 |
AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
817 |
AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
818 |
|
819 |
for (int s = 0; s < NUM_SKILLS; s++) |
820 |
if (object *skill = opl->last_skill_ob[s]) |
821 |
if (skill->stats.exp != ns->last_skill_exp [s]) |
822 |
{ |
823 |
ns->last_skill_exp [s] = skill->stats.exp; |
824 |
|
825 |
/* Always send along the level if exp changes. This is only |
826 |
* 1 extra byte, but keeps processing simpler. |
827 |
*/ |
828 |
sl << uint8 (s + CS_STAT_SKILLINFO) |
829 |
<< uint8 (skill->level) |
830 |
<< uint64 (skill->stats.exp); |
831 |
} |
832 |
|
833 |
AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
834 |
AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
835 |
AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
836 |
AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
837 |
AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
838 |
AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
839 |
AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
840 |
AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
841 |
AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
842 |
|
843 |
flags = 0; |
844 |
|
845 |
if (opl->fire_on) |
846 |
flags |= SF_FIREON; |
847 |
|
848 |
if (opl->run_on) |
849 |
flags |= SF_RUNON; |
850 |
|
851 |
AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
852 |
|
853 |
if (ns->sc_version < 1025) |
854 |
{ AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
855 |
else |
856 |
for (int i = 0; i < NROFATTACKS; i++) |
857 |
{ |
858 |
/* Skip ones we won't send */ |
859 |
if (atnr_cs_stat[i] == -1) |
860 |
continue; |
861 |
|
862 |
AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
863 |
} |
864 |
|
865 |
if (pl->ns->monitor_spells) |
866 |
{ |
867 |
AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
868 |
AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
869 |
AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
870 |
} |
871 |
|
872 |
rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
873 |
AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
874 |
set_title (ob, buf); |
875 |
AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
876 |
|
877 |
/* Only send it away if we have some actual data */ |
878 |
if (sl.length () > 6) |
879 |
ns->send_packet (sl); |
880 |
} |
881 |
|
882 |
/** |
883 |
* Tells the client that here is a player it should start using. |
884 |
*/ |
885 |
void |
886 |
esrv_new_player (player *pl, uint32 weight) |
887 |
{ |
888 |
packet sl ("player"); |
889 |
|
890 |
sl << uint32 (pl->ob->count) |
891 |
<< uint32 (weight) |
892 |
<< uint32 (pl->ob->face) |
893 |
<< data8 (pl->ob->name); |
894 |
|
895 |
pl->ns->last_weight = weight; |
896 |
pl->ns->send_packet (sl); |
897 |
SET_FLAG (pl->ob, FLAG_CLIENT_SENT); |
898 |
} |
899 |
|
900 |
/****************************************************************************** |
901 |
* |
902 |
* Start of map related commands. |
903 |
* |
904 |
******************************************************************************/ |
905 |
|
906 |
/** Clears a map cell */ |
907 |
static void |
908 |
map_clearcell (struct MapCell *cell, int count) |
909 |
{ |
910 |
cell->faces[0] = 0; |
911 |
cell->faces[1] = 0; |
912 |
cell->faces[2] = 0; |
913 |
cell->smooth[0] = 0; |
914 |
cell->smooth[1] = 0; |
915 |
cell->smooth[2] = 0; |
916 |
cell->count = count; |
917 |
cell->stat_hp = 0; |
918 |
cell->flags = 0; |
919 |
cell->player = 0; |
920 |
} |
921 |
|
922 |
#define MAX_LAYERS 3 |
923 |
|
924 |
/** |
925 |
* Removes the need to replicate the same code for each layer. |
926 |
* this returns true if this space is now in fact different than |
927 |
* it was. |
928 |
* sl is the socklist this data is going into. |
929 |
* ns is the socket we are working on - all the info we care |
930 |
* about is in this socket structure, so now need not pass the |
931 |
* entire player object. |
932 |
* layer is the layer to update, with 2 being the floor and 0 the |
933 |
* top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) |
934 |
* take. Interesting to note that before this function, the map1 function |
935 |
* numbers the spaces differently - I think this was a leftover from |
936 |
* the map command, where the faces stack up. Sinces that is no longer |
937 |
* the case, it seems to make more sense to have these layer values |
938 |
* actually match. |
939 |
*/ |
940 |
static int |
941 |
update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer) |
942 |
{ |
943 |
object *ob = ms.faces_obj [layer]; |
944 |
|
945 |
/* If there is no object for this space, or if the face for the object |
946 |
* is the blank face, set the face number to zero. |
947 |
* else if we have the stored head object for this space, that takes |
948 |
* precedence over the other object for this space. |
949 |
* otherwise, we do special head processing |
950 |
*/ |
951 |
uint16 face_num = ob && ob->face != blank_face ? ob->face : 0; |
952 |
|
953 |
/* We've gotten what face we want to use for the object. Now see if |
954 |
* if it has changed since we last sent it to the client. |
955 |
*/ |
956 |
if (lastcell.faces[layer] != face_num) |
957 |
{ |
958 |
lastcell.faces[layer] = face_num; |
959 |
|
960 |
if (!ns.faces_sent[face_num]) |
961 |
if (ob) |
962 |
ns.send_faces (ob); |
963 |
else |
964 |
ns.send_face (face_num); |
965 |
|
966 |
sl << uint16 (face_num); |
967 |
return 1; |
968 |
} |
969 |
|
970 |
/* Nothing changed */ |
971 |
return 0; |
972 |
} |
973 |
|
974 |
/** |
975 |
* Returns the size of a data for a map square as returned by |
976 |
* mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries |
977 |
* available. |
978 |
*/ |
979 |
int |
980 |
getExtendedMapInfoSize (client * ns) |
981 |
{ |
982 |
int result = 0; |
983 |
|
984 |
if (ns->ext_mapinfos) |
985 |
{ |
986 |
if (ns->EMI_smooth) |
987 |
result += 1; /*One byte for smoothlevel */ |
988 |
} |
989 |
|
990 |
return result; |
991 |
} |
992 |
|
993 |
// prefetch (and touch) all maps within a specific distancd |
994 |
static void |
995 |
prefetch_surrounding_maps (maptile *map, int distance) |
996 |
{ |
997 |
map->last_access = runtime; |
998 |
|
999 |
if (--distance) |
1000 |
for (int dir = 4; --dir; ) |
1001 |
if (const shstr &path = map->tile_path [dir]) |
1002 |
if (maptile *&neigh = map->tile_map [dir]) |
1003 |
prefetch_surrounding_maps (neigh, distance); |
1004 |
else |
1005 |
neigh = maptile::find_async (path, map); |
1006 |
} |
1007 |
|
1008 |
// prefetch a generous area around the player |
1009 |
static void |
1010 |
prefetch_surrounding_maps (object *op) |
1011 |
{ |
1012 |
prefetch_surrounding_maps (op->map, 3); |
1013 |
} |
1014 |
|
1015 |
/** |
1016 |
* Draws client map. |
1017 |
*/ |
1018 |
void |
1019 |
draw_client_map (player *pl) |
1020 |
{ |
1021 |
object *ob = pl->observe; |
1022 |
if (!ob->active) |
1023 |
return; |
1024 |
|
1025 |
maptile *plmap = ob->map; |
1026 |
|
1027 |
/* If player is just joining the game, he isn't here yet, so the map |
1028 |
* can get swapped out. If so, don't try to send them a map. All will |
1029 |
* be OK once they really log in. |
1030 |
*/ |
1031 |
if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
1032 |
return; |
1033 |
|
1034 |
int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1035 |
int estartlen, eoldlen; |
1036 |
uint8 eentrysize; |
1037 |
uint16 ewhatstart, ewhatflag; |
1038 |
uint8 extendedinfos; |
1039 |
|
1040 |
check_map_change (pl); |
1041 |
prefetch_surrounding_maps (pl->ob); |
1042 |
|
1043 |
/* do LOS after calls to update_position */ |
1044 |
if (ob != pl->ob) |
1045 |
clear_los (pl); |
1046 |
else if (pl->do_los) |
1047 |
{ |
1048 |
update_los (ob); |
1049 |
pl->do_los = 0; |
1050 |
} |
1051 |
|
1052 |
/** |
1053 |
* This function uses the new map1 protocol command to send the map |
1054 |
* to the client. It is necessary because the old map command supports |
1055 |
* a maximum map size of 15x15. |
1056 |
* This function is much simpler than the old one. This is because |
1057 |
* the old function optimized to send as few face identifiers as possible, |
1058 |
* at the expense of sending more coordinate location (coordinates were |
1059 |
* only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
1060 |
* we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
1061 |
* maps no sense. Instead, we actually really only use 12 bits for coordinates, |
1062 |
* and use the other 4 bits for other informatiion. For full documentation |
1063 |
* of what we send, see the doc/Protocol file. |
1064 |
* I will describe internally what we do: |
1065 |
* the ns->lastmap shows how the map last looked when sent to the client. |
1066 |
* in the lastmap structure, there is a cells array, which is set to the |
1067 |
* maximum viewable size (As set in config.h). |
1068 |
* in the cells, there are faces and a count value. |
1069 |
* we use the count value to hold the darkness value. If -1, then this space |
1070 |
* is not viewable. |
1071 |
* we use faces[0] faces[1] faces[2] to hold what the three layers |
1072 |
* look like. |
1073 |
*/ |
1074 |
|
1075 |
client &socket = *pl->ns; |
1076 |
|
1077 |
packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1078 |
packet esl; |
1079 |
|
1080 |
startlen = sl.length (); |
1081 |
|
1082 |
/*Extendedmapinfo structure initialisation */ |
1083 |
if (socket.ext_mapinfos) |
1084 |
{ |
1085 |
extendedinfos = EMI_NOREDRAW; |
1086 |
|
1087 |
if (socket.EMI_smooth) |
1088 |
extendedinfos |= EMI_SMOOTH; |
1089 |
|
1090 |
ewhatstart = esl.length (); |
1091 |
ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit |
1092 |
could need to be taken away */ |
1093 |
eentrysize = getExtendedMapInfoSize (&socket); |
1094 |
esl << "mapextended " |
1095 |
<< uint8 (extendedinfos) |
1096 |
<< uint8 (eentrysize); |
1097 |
|
1098 |
estartlen = esl.length (); |
1099 |
} |
1100 |
|
1101 |
/* x,y are the real map locations. ax, ay are viewport relative |
1102 |
* locations. |
1103 |
*/ |
1104 |
ay = 0; |
1105 |
|
1106 |
/* We could do this logic as conditionals in the if statement, |
1107 |
* but that started to get a bit messy to look at. |
1108 |
*/ |
1109 |
max_x = ob->x + (socket.mapx + 1) / 2; |
1110 |
max_y = ob->y + (socket.mapy + 1) / 2; |
1111 |
|
1112 |
for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1113 |
{ |
1114 |
sint16 nx, ny; |
1115 |
maptile *m = 0; |
1116 |
|
1117 |
ax = 0; |
1118 |
for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1119 |
{ |
1120 |
// check to see if we can simply go one right quickly |
1121 |
++nx; |
1122 |
if (m && nx >= m->width) |
1123 |
m = 0; |
1124 |
|
1125 |
if (!m) |
1126 |
{ |
1127 |
nx = x; ny = y; m = plmap; |
1128 |
|
1129 |
if (!xy_normalise (m, nx, ny)) |
1130 |
m = 0; |
1131 |
} |
1132 |
|
1133 |
int emask, mask; |
1134 |
emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1135 |
|
1136 |
MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1137 |
|
1138 |
/* If the coordinates are not valid, or it is too dark to see, |
1139 |
* we tell the client as such |
1140 |
*/ |
1141 |
if (!m) |
1142 |
{ |
1143 |
/* space is out of map. Update space and clear values |
1144 |
* if this hasn't already been done. If the space is out |
1145 |
* of the map, it shouldn't have a head |
1146 |
*/ |
1147 |
if (lastcell.count != -1) |
1148 |
{ |
1149 |
sl << uint16 (mask); |
1150 |
map_clearcell (&lastcell, -1); |
1151 |
} |
1152 |
|
1153 |
continue; |
1154 |
} |
1155 |
|
1156 |
m->touch (); |
1157 |
|
1158 |
int d = pl->blocked_los[ax][ay]; |
1159 |
|
1160 |
if (d > 3) |
1161 |
{ |
1162 |
|
1163 |
int need_send = 0, count; |
1164 |
|
1165 |
/* This block deals with spaces that are not visible for whatever |
1166 |
* reason. Still may need to send the head for this space. |
1167 |
*/ |
1168 |
|
1169 |
oldlen = sl.length (); |
1170 |
|
1171 |
sl << uint16 (mask); |
1172 |
|
1173 |
if (lastcell.count != -1) |
1174 |
need_send = 1; |
1175 |
|
1176 |
count = -1; |
1177 |
|
1178 |
/* properly clear a previously sent big face */ |
1179 |
if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] |
1180 |
|| lastcell.stat_hp || lastcell.flags || lastcell.player) |
1181 |
need_send = 1; |
1182 |
|
1183 |
map_clearcell (&lastcell, count); |
1184 |
|
1185 |
if ((mask & 0xf) || need_send) |
1186 |
sl[oldlen + 1] = mask & 0xff; |
1187 |
else |
1188 |
sl.reset (oldlen); |
1189 |
} |
1190 |
else |
1191 |
{ |
1192 |
/* In this block, the space is visible. |
1193 |
*/ |
1194 |
|
1195 |
/* Rather than try to figure out what everything that we might |
1196 |
* need to send is, then form the packet after that, |
1197 |
* we presume that we will in fact form a packet, and update |
1198 |
* the bits by what we do actually send. If we send nothing, |
1199 |
* we just back out sl.length () to the old value, and no harm |
1200 |
* is done. |
1201 |
* I think this is simpler than doing a bunch of checks to see |
1202 |
* what if anything we need to send, setting the bits, then |
1203 |
* doing those checks again to add the real data. |
1204 |
*/ |
1205 |
oldlen = sl.length (); |
1206 |
eoldlen = esl.length (); |
1207 |
|
1208 |
sl << uint16 (mask); |
1209 |
|
1210 |
unsigned char dummy; |
1211 |
unsigned char *last_ext = &dummy; |
1212 |
|
1213 |
/* Darkness changed */ |
1214 |
if (lastcell.count != d && socket.darkness) |
1215 |
{ |
1216 |
mask |= 0x8; |
1217 |
|
1218 |
if (socket.extmap) |
1219 |
{ |
1220 |
*last_ext |= 0x80; |
1221 |
last_ext = &sl[sl.length ()]; |
1222 |
sl << uint8 (d); |
1223 |
} |
1224 |
else |
1225 |
sl << uint8 (255 - 64 * d); |
1226 |
} |
1227 |
|
1228 |
lastcell.count = d; |
1229 |
|
1230 |
mapspace &ms = m->at (nx, ny); |
1231 |
ms.update (); |
1232 |
|
1233 |
if (socket.extmap) |
1234 |
{ |
1235 |
uint8 stat_hp = 0; |
1236 |
uint8 stat_width = 0; |
1237 |
uint8 flags = 0; |
1238 |
tag_t player = 0; |
1239 |
|
1240 |
// send hp information, if applicable |
1241 |
if (object *op = ms.faces_obj [0]) |
1242 |
{ |
1243 |
if (op->head || op->invisible) |
1244 |
; // do not show |
1245 |
else if (op->type == PLAYER |
1246 |
|| QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1247 |
{ |
1248 |
if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1249 |
{ |
1250 |
stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1251 |
stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1252 |
} |
1253 |
} |
1254 |
|
1255 |
if (op->msg && op->msg[0] == '@') |
1256 |
flags |= 1; |
1257 |
|
1258 |
if (op->type == PLAYER && op != ob) |
1259 |
player = op->count; |
1260 |
} |
1261 |
|
1262 |
if (lastcell.stat_hp != stat_hp) |
1263 |
{ |
1264 |
lastcell.stat_hp = stat_hp; |
1265 |
|
1266 |
mask |= 0x8; |
1267 |
*last_ext |= 0x80; |
1268 |
last_ext = &sl[sl.length ()]; |
1269 |
|
1270 |
sl << uint8 (5) << uint8 (stat_hp); |
1271 |
|
1272 |
if (stat_width > 1) |
1273 |
{ |
1274 |
*last_ext |= 0x80; |
1275 |
last_ext = &sl[sl.length ()]; |
1276 |
|
1277 |
sl << uint8 (6) << uint8 (stat_width); |
1278 |
} |
1279 |
} |
1280 |
|
1281 |
if (lastcell.player != player) |
1282 |
{ |
1283 |
lastcell.player = player; |
1284 |
|
1285 |
mask |= 0x8; |
1286 |
*last_ext |= 0x80; |
1287 |
last_ext = &sl[sl.length ()]; |
1288 |
|
1289 |
sl << uint8 (0x47) << uint8 (4) << (uint32)player; |
1290 |
} |
1291 |
|
1292 |
if (lastcell.flags != flags) |
1293 |
{ |
1294 |
lastcell.flags = flags; |
1295 |
|
1296 |
mask |= 0x8; |
1297 |
*last_ext |= 0x80; |
1298 |
last_ext = &sl[sl.length ()]; |
1299 |
|
1300 |
sl << uint8 (8) << uint8 (flags); |
1301 |
} |
1302 |
} |
1303 |
|
1304 |
/* Floor face */ |
1305 |
if (update_space (sl, socket, ms, lastcell, 2)) |
1306 |
mask |= 0x4; |
1307 |
|
1308 |
/* Middle face */ |
1309 |
if (update_space (sl, socket, ms, lastcell, 1)) |
1310 |
mask |= 0x2; |
1311 |
|
1312 |
if (ms.player () == ob |
1313 |
&& (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1314 |
{ |
1315 |
// force player to be visible to himself if invisible |
1316 |
if (lastcell.faces[0] != ob->face) |
1317 |
{ |
1318 |
lastcell.faces[0] = ob->face; |
1319 |
|
1320 |
mask |= 0x1; |
1321 |
sl << uint16 (ob->face); |
1322 |
|
1323 |
socket.send_faces (ob); |
1324 |
} |
1325 |
} |
1326 |
/* Top face */ |
1327 |
else if (update_space (sl, socket, ms, lastcell, 0)) |
1328 |
mask |= 0x1; |
1329 |
|
1330 |
/* Check to see if we are in fact sending anything for this |
1331 |
* space by checking the mask. If so, update the mask. |
1332 |
* if not, reset the len to that from before adding the mask |
1333 |
* value, so we don't send those bits. |
1334 |
*/ |
1335 |
if (mask & 0xf) |
1336 |
sl[oldlen + 1] = mask & 0xff; |
1337 |
else |
1338 |
sl.reset (oldlen); |
1339 |
|
1340 |
if (socket.ext_mapinfos) |
1341 |
esl << uint16 (emask); |
1342 |
|
1343 |
if (socket.EMI_smooth) |
1344 |
{ |
1345 |
for (int layer = 2+1; layer--; ) |
1346 |
{ |
1347 |
object *ob = ms.faces_obj [layer]; |
1348 |
|
1349 |
// If there is no object for this space, or if the face for the object |
1350 |
// is the blank face, set the smoothlevel to zero. |
1351 |
int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0; |
1352 |
|
1353 |
// We've gotten what face we want to use for the object. Now see if |
1354 |
// if it has changed since we last sent it to the client. |
1355 |
if (lastcell.smooth[layer] != smoothlevel) |
1356 |
{ |
1357 |
lastcell.smooth[layer] = smoothlevel; |
1358 |
esl << uint8 (smoothlevel); |
1359 |
emask |= 1 << layer; |
1360 |
} |
1361 |
} |
1362 |
|
1363 |
if (emask & 0xf) |
1364 |
esl[eoldlen + 1] = emask & 0xff; |
1365 |
else |
1366 |
esl.reset (eoldlen); |
1367 |
} |
1368 |
} /* else this is a viewable space */ |
1369 |
} /* for x loop */ |
1370 |
} /* for y loop */ |
1371 |
|
1372 |
socket.flush_fx (); |
1373 |
|
1374 |
/* Verify that we in fact do need to send this */ |
1375 |
if (socket.ext_mapinfos) |
1376 |
{ |
1377 |
if (!(sl.length () > startlen || socket.sent_scroll)) |
1378 |
{ |
1379 |
/* No map data will follow, so don't say the client |
1380 |
* it doesn't need draw! |
1381 |
*/ |
1382 |
ewhatflag &= ~EMI_NOREDRAW; |
1383 |
esl[ewhatstart + 1] = ewhatflag & 0xff; |
1384 |
} |
1385 |
|
1386 |
if (esl.length () > estartlen) |
1387 |
socket.send_packet (esl); |
1388 |
} |
1389 |
|
1390 |
if (sl.length () > startlen || socket.sent_scroll) |
1391 |
{ |
1392 |
socket.send_packet (sl); |
1393 |
socket.sent_scroll = 0; |
1394 |
} |
1395 |
} |
1396 |
|
1397 |
/*****************************************************************************/ |
1398 |
/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1399 |
/* a player. Of course, the client need to know the command to be able to */ |
1400 |
/* manage it ! */ |
1401 |
/*****************************************************************************/ |
1402 |
void |
1403 |
send_plugin_custom_message (object *pl, char *buf) |
1404 |
{ |
1405 |
pl->contr->ns->send_packet (buf); |
1406 |
} |
1407 |
|
1408 |
/** |
1409 |
* This sends the skill number to name mapping. We ignore |
1410 |
* the params - we always send the same info no matter what. |
1411 |
*/ |
1412 |
void |
1413 |
send_skill_info (client *ns, char *params) |
1414 |
{ |
1415 |
packet sl; |
1416 |
sl << "replyinfo skill_info\n"; |
1417 |
|
1418 |
for (int i = 1; i < NUM_SKILLS; i++) |
1419 |
sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); |
1420 |
|
1421 |
if (sl.length () >= MAXSOCKBUF) |
1422 |
{ |
1423 |
LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
1424 |
fatal (0); |
1425 |
} |
1426 |
|
1427 |
ns->send_packet (sl); |
1428 |
} |
1429 |
|
1430 |
/** |
1431 |
* This sends the spell path to name mapping. We ignore |
1432 |
* the params - we always send the same info no matter what. |
1433 |
*/ |
1434 |
void |
1435 |
send_spell_paths (client * ns, char *params) |
1436 |
{ |
1437 |
packet sl; |
1438 |
|
1439 |
sl << "replyinfo spell_paths\n"; |
1440 |
|
1441 |
for (int i = 0; i < NRSPELLPATHS; i++) |
1442 |
sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
1443 |
|
1444 |
if (sl.length () >= MAXSOCKBUF) |
1445 |
{ |
1446 |
LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
1447 |
fatal (0); |
1448 |
} |
1449 |
|
1450 |
ns->send_packet (sl); |
1451 |
} |
1452 |
|
1453 |
/** |
1454 |
* This looks for any spells the player may have that have changed their stats. |
1455 |
* it then sends an updspell packet for each spell that has changed in this way |
1456 |
*/ |
1457 |
void |
1458 |
esrv_update_spells (player *pl) |
1459 |
{ |
1460 |
if (!pl->ns) |
1461 |
return; |
1462 |
|
1463 |
if (!pl->ns->monitor_spells) |
1464 |
return; |
1465 |
|
1466 |
for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1467 |
{ |
1468 |
if (spell->type == SPELL) |
1469 |
{ |
1470 |
int flags = 0; |
1471 |
|
1472 |
/* check if we need to update it */ |
1473 |
if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) |
1474 |
{ |
1475 |
spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1476 |
flags |= UPD_SP_MANA; |
1477 |
} |
1478 |
|
1479 |
if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) |
1480 |
{ |
1481 |
spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1482 |
flags |= UPD_SP_GRACE; |
1483 |
} |
1484 |
|
1485 |
if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) |
1486 |
{ |
1487 |
spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1488 |
flags |= UPD_SP_DAMAGE; |
1489 |
} |
1490 |
|
1491 |
if (flags) |
1492 |
{ |
1493 |
packet sl; |
1494 |
|
1495 |
sl << "updspell " |
1496 |
<< uint8 (flags) |
1497 |
<< uint32 (spell->count); |
1498 |
|
1499 |
if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); |
1500 |
if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); |
1501 |
if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); |
1502 |
|
1503 |
pl->ns->send_packet (sl); |
1504 |
} |
1505 |
} |
1506 |
} |
1507 |
} |
1508 |
|
1509 |
void |
1510 |
esrv_remove_spell (player *pl, object *spell) |
1511 |
{ |
1512 |
if (!pl->ns->monitor_spells) |
1513 |
return; |
1514 |
|
1515 |
if (!pl || !spell || spell->env != pl->ob) |
1516 |
{ |
1517 |
LOG (llevError, "Invalid call to esrv_remove_spell"); |
1518 |
return; |
1519 |
} |
1520 |
|
1521 |
packet sl ("delspell"); |
1522 |
|
1523 |
sl << uint32 (spell->count); |
1524 |
|
1525 |
pl->ns->send_packet (sl); |
1526 |
} |
1527 |
|
1528 |
/* appends the spell *spell to the Socklist we will send the data to. */ |
1529 |
static void |
1530 |
append_spell (player *pl, packet &sl, object *spell) |
1531 |
{ |
1532 |
int i, skill = 0; |
1533 |
|
1534 |
if (!(spell->name)) |
1535 |
{ |
1536 |
LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1537 |
return; |
1538 |
} |
1539 |
|
1540 |
/* store costs and damage in the object struct, to compare to later */ |
1541 |
spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1542 |
spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1543 |
spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1544 |
|
1545 |
/* figure out which skill it uses, if it uses one */ |
1546 |
if (spell->skill) |
1547 |
{ |
1548 |
for (i = 1; i < NUM_SKILLS; i++) |
1549 |
if (!strcmp (spell->skill, skill_names[i])) |
1550 |
{ |
1551 |
skill = i + CS_STAT_SKILLINFO; |
1552 |
break; |
1553 |
} |
1554 |
} |
1555 |
|
1556 |
// spells better have a face |
1557 |
if (!spell->face) |
1558 |
{ |
1559 |
LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
1560 |
spell->face = face_find ("burnout.x11", blank_face); |
1561 |
} |
1562 |
|
1563 |
/* send the current values */ |
1564 |
sl << uint32 (spell->count) |
1565 |
<< uint16 (spell->level) |
1566 |
<< uint16 (spell->casting_time) |
1567 |
<< uint16 (spell->last_sp) |
1568 |
<< uint16 (spell->last_grace) |
1569 |
<< uint16 (spell->last_eat) |
1570 |
<< uint8 (skill) |
1571 |
<< uint32 (spell->path_attuned) |
1572 |
<< uint32 (spell->face) |
1573 |
<< data8 (spell->name) |
1574 |
<< data16 (spell->msg); |
1575 |
} |
1576 |
|
1577 |
/** |
1578 |
* This tells the client to add the spell *ob, if *ob is NULL, then add |
1579 |
* all spells in the player's inventory. |
1580 |
*/ |
1581 |
void |
1582 |
esrv_add_spells (player *pl, object *spell) |
1583 |
{ |
1584 |
if (!pl) |
1585 |
{ |
1586 |
LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); |
1587 |
return; |
1588 |
} |
1589 |
|
1590 |
if (!pl->ns->monitor_spells) |
1591 |
return; |
1592 |
|
1593 |
packet sl ("addspell"); |
1594 |
|
1595 |
if (!spell) |
1596 |
{ |
1597 |
for (spell = pl->ob->inv; spell; spell = spell->below) |
1598 |
{ |
1599 |
/* were we to simply keep appending data here, we could exceed |
1600 |
* MAXSOCKBUF if the player has enough spells to add, we know that |
1601 |
* append_spells will always append 19 data bytes, plus 4 length |
1602 |
* bytes and 3 strings (because that is the spec) so we need to |
1603 |
* check that the length of those 3 strings, plus the 23 bytes, |
1604 |
* won't take us over the length limit for the socket, if it does, |
1605 |
* we need to send what we already have, and restart packet formation |
1606 |
*/ |
1607 |
/* Seeing crashes by overflowed buffers. Quick arithemetic seems |
1608 |
* to show add_spell is 26 bytes + 2 strings. However, the overun |
1609 |
* is hundreds of bytes off, so correcting 22 vs 26 doesn't seem |
1610 |
* like it will fix this |
1611 |
*/ |
1612 |
if (spell->type != SPELL) |
1613 |
continue; |
1614 |
|
1615 |
if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) |
1616 |
{ |
1617 |
pl->ns->send_packet (sl); |
1618 |
|
1619 |
sl.reset (); |
1620 |
sl << "addspell "; |
1621 |
} |
1622 |
|
1623 |
append_spell (pl, sl, spell); |
1624 |
} |
1625 |
} |
1626 |
else if (spell->type != SPELL) |
1627 |
{ |
1628 |
LOG (llevError, "Asked to send a non-spell object as a spell"); |
1629 |
return; |
1630 |
} |
1631 |
else |
1632 |
append_spell (pl, sl, spell); |
1633 |
|
1634 |
if (sl.length () >= MAXSOCKBUF) |
1635 |
{ |
1636 |
LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
1637 |
fatal (0); |
1638 |
} |
1639 |
|
1640 |
/* finally, we can send the packet */ |
1641 |
pl->ns->send_packet (sl); |
1642 |
} |
1643 |
|