ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.100 by root, Mon May 28 21:22:26 2007 UTC vs.
Revision 1.105 by root, Wed Jun 6 17:22:55 2007 UTC

145/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
146static void 146static void
147check_map_change (player *pl) 147check_map_change (player *pl)
148{ 148{
149 client &socket = *pl->ns; 149 client &socket = *pl->ns;
150 object *ob = pl->ob; 150 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 151
153 if (socket.current_map != ob->map || socket.force_newmap) 152 if (socket.current_map != ob->map || socket.force_newmap)
154 { 153 {
155 clear_map (pl); 154 clear_map (pl);
156 socket.current_map = ob->map; 155 socket.current_map = ob->map;
164 if (ob->map->tile_path[0]) flags |= 1; 163 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2; 164 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4; 165 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8; 166 if (ob->map->tile_path[3]) flags |= 8;
168 167
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 } 171 }
172 else 172 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
176 } 174 }
177 } 175 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 177 {
180 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
524 * commands. 522 * commands.
525 */ 523 */
526 pl->count = 0; 524 pl->count = 0;
527} 525}
528 526
529
530/** 527/**
531 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
534 * can throttle. 531 * can throttle.
734static void 731static void
735rangetostring (player *pl, char *obuf) 732rangetostring (player *pl, char *obuf)
736{ 733{
737 dynbuf_text buf; 734 dynbuf_text buf;
738 735
736 if (pl->observe->contr)
737 pl = pl->observe->contr;
738
739 if (pl->ranged_ob) 739 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 741
742 if (pl->combat_ob) 742 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744 744
745#if 0
745 //TODO: remove this when slot system is working, this is only for debugging 746 //TODO: remove this when slot system is working, this is only for debugging
746 if (pl->ob->chosen_skill) 747 if (pl->ob->chosen_skill)
747 buf << " Skill*: " << pl->ob->chosen_skill->name; 748 buf << " Skill*: " << pl->ob->chosen_skill->name;
749#endif
748 750
749 //TODO: maybe golem should become the current_weapon, quite simply? 751 //TODO: maybe golem should become the current_weapon, quite simply?
750 if (pl->golem) 752 if (pl->golem)
751 buf << " Golem*: " << pl->golem->name; 753 buf << " Golem*: " << pl->golem->name;
752 754
793 795
794 client *ns = pl->ns; 796 client *ns = pl->ns;
795 if (!ns) 797 if (!ns)
796 return; 798 return;
797 799
798 object *ob = pl->ob; 800 object *ob = pl->observe;
799 if (!ob) 801 if (!ob)
800 return; 802 return;
801 803
802 packet sl ("stats"); 804 packet sl ("stats");
803 805
1010{ 1012{
1011 prefetch_surrounding_maps (op->map, 3); 1013 prefetch_surrounding_maps (op->map, 3);
1012} 1014}
1013 1015
1014/** 1016/**
1015 * This function uses the new map1 protocol command to send the map 1017 * Draws client map.
1016 * to the client. It is necessary because the old map command supports
1017 * a maximum map size of 15x15.
1018 * This function is much simpler than the old one. This is because
1019 * the old function optimized to send as few face identifiers as possible,
1020 * at the expense of sending more coordinate location (coordinates were
1021 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1022 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1023 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1024 * and use the other 4 bits for other informatiion. For full documentation
1025 * of what we send, see the doc/Protocol file.
1026 * I will describe internally what we do:
1027 * the ns->lastmap shows how the map last looked when sent to the client.
1028 * in the lastmap structure, there is a cells array, which is set to the
1029 * maximum viewable size (As set in config.h).
1030 * in the cells, there are faces and a count value.
1031 * we use the count value to hold the darkness value. If -1, then this space
1032 * is not viewable.
1033 * we use faces[0] faces[1] faces[2] to hold what the three layers
1034 * look like.
1035 */ 1018 */
1036void 1019void
1037draw_client_map1 (object *pl) 1020draw_client_map (player *pl)
1038{ 1021{
1022 object *ob = pl->observe;
1023 if (!ob->active)
1024 return;
1025
1026 maptile *plmap = ob->map;
1027
1028 /* If player is just joining the game, he isn't here yet, so the map
1029 * can get swapped out. If so, don't try to send them a map. All will
1030 * be OK once they really log in.
1031 */
1032 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1033 return;
1034
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 sint16 nx, ny; 1036 sint16 nx, ny;
1041 int estartlen, eoldlen; 1037 int estartlen, eoldlen;
1042 uint8 eentrysize; 1038 uint8 eentrysize;
1043 uint16 ewhatstart, ewhatflag; 1039 uint16 ewhatstart, ewhatflag;
1044 uint8 extendedinfos; 1040 uint8 extendedinfos;
1045 maptile *m; 1041 maptile *m;
1046 1042
1047 client &socket = *pl->contr->ns;
1048
1049 if (!pl->active)
1050 return;
1051
1052 check_map_change (pl->contr); 1043 check_map_change (pl);
1053 prefetch_surrounding_maps (pl); 1044 prefetch_surrounding_maps (pl->ob);
1045
1046 /* do LOS after calls to update_position */
1047 if (ob != pl->ob)
1048 clear_los (pl);
1049 else if (pl->do_los)
1050 {
1051 update_los (ob);
1052 pl->do_los = 0;
1053 }
1054
1055 /**
1056 * This function uses the new map1 protocol command to send the map
1057 * to the client. It is necessary because the old map command supports
1058 * a maximum map size of 15x15.
1059 * This function is much simpler than the old one. This is because
1060 * the old function optimized to send as few face identifiers as possible,
1061 * at the expense of sending more coordinate location (coordinates were
1062 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1063 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1064 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1065 * and use the other 4 bits for other informatiion. For full documentation
1066 * of what we send, see the doc/Protocol file.
1067 * I will describe internally what we do:
1068 * the ns->lastmap shows how the map last looked when sent to the client.
1069 * in the lastmap structure, there is a cells array, which is set to the
1070 * maximum viewable size (As set in config.h).
1071 * in the cells, there are faces and a count value.
1072 * we use the count value to hold the darkness value. If -1, then this space
1073 * is not viewable.
1074 * we use faces[0] faces[1] faces[2] to hold what the three layers
1075 * look like.
1076 */
1077
1078 client &socket = *pl->ns;
1054 1079
1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1080 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1056 packet esl; 1081 packet esl;
1057 1082
1058 startlen = sl.length (); 1083 startlen = sl.length ();
1082 ay = 0; 1107 ay = 0;
1083 1108
1084 /* We could do this logic as conditionals in the if statement, 1109 /* We could do this logic as conditionals in the if statement,
1085 * but that started to get a bit messy to look at. 1110 * but that started to get a bit messy to look at.
1086 */ 1111 */
1087 max_x = pl->x + (socket.mapx + 1) / 2; 1112 max_x = ob->x + (socket.mapx + 1) / 2;
1088 max_y = pl->y + (socket.mapy + 1) / 2; 1113 max_y = ob->y + (socket.mapy + 1) / 2;
1089 1114
1090 maptile *plmap = pl->map;
1091
1092 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1115 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1093 { 1116 {
1094 ax = 0; 1117 ax = 0;
1095 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1096 { 1119 {
1097 int emask, mask; 1120 int emask, mask;
1098 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1121 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1099 1122
1100 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1123 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1121 continue; 1144 continue;
1122 } 1145 }
1123 1146
1124 m->touch (); 1147 m->touch ();
1125 1148
1126 int d = pl->contr->blocked_los[ax][ay]; 1149 int d = pl->blocked_los[ax][ay];
1127 1150
1128 if (d > 3) 1151 if (d > 3)
1129 { 1152 {
1130 1153
1131 int need_send = 0, count; 1154 int need_send = 0, count;
1213 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1236 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1214 { 1237 {
1215 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1238 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1216 { 1239 {
1217 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1240 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1218 stat_width = op->arch->tail_x; 1241 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1219 } 1242 }
1220 } 1243 }
1221 1244
1222 if (op->msg && op->msg[0] == '@') 1245 if (op->msg && op->msg[0] == '@')
1223 flags |= 1; 1246 flags |= 1;
1224 1247
1225 if (op->type == PLAYER && op != pl) 1248 if (op->type == PLAYER && op != ob)
1226 player = op->count; 1249 player = op->count;
1227 } 1250 }
1228 1251
1229 if (lastcell.stat_hp != stat_hp) 1252 if (lastcell.stat_hp != stat_hp)
1230 { 1253 {
1274 1297
1275 /* Middle face */ 1298 /* Middle face */
1276 if (update_space (sl, socket, ms, lastcell, 1)) 1299 if (update_space (sl, socket, ms, lastcell, 1))
1277 mask |= 0x2; 1300 mask |= 0x2;
1278 1301
1279 if (ms.player () == pl 1302 if (ms.player () == ob
1280 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1303 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1281 { 1304 {
1282 // force player to be visible to himself if invisible 1305 // force player to be visible to himself if invisible
1283 if (lastcell.faces[0] != pl->face) 1306 if (lastcell.faces[0] != ob->face)
1284 { 1307 {
1285 lastcell.faces[0] = pl->face; 1308 lastcell.faces[0] = ob->face;
1286 1309
1287 mask |= 0x1; 1310 mask |= 0x1;
1288 sl << uint16 (pl->face); 1311 sl << uint16 (ob->face);
1289 1312
1290 socket.send_faces (pl); 1313 socket.send_faces (ob);
1291 } 1314 }
1292 } 1315 }
1293 /* Top face */ 1316 /* Top face */
1294 else if (update_space (sl, socket, ms, lastcell, 0)) 1317 else if (update_space (sl, socket, ms, lastcell, 0))
1295 mask |= 0x1; 1318 mask |= 0x1;
1296
1297 1319
1298 /* Check to see if we are in fact sending anything for this 1320 /* Check to see if we are in fact sending anything for this
1299 * space by checking the mask. If so, update the mask. 1321 * space by checking the mask. If so, update the mask.
1300 * if not, reset the len to that from before adding the mask 1322 * if not, reset the len to that from before adding the mask
1301 * value, so we don't send those bits. 1323 * value, so we don't send those bits.
1360 socket.send_packet (sl); 1382 socket.send_packet (sl);
1361 socket.sent_scroll = 0; 1383 socket.sent_scroll = 0;
1362 } 1384 }
1363} 1385}
1364 1386
1365/**
1366 * Draws client map.
1367 */
1368void
1369draw_client_map (object *pl)
1370{
1371 int i, j;
1372 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1373 int mflags;
1374 struct Map newmap;
1375 maptile *m, *pm;
1376
1377 if (pl->type != PLAYER)
1378 {
1379 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1380 return;
1381 }
1382
1383 pm = pl->map;
1384
1385 /* If player is just joining the game, he isn't here yet, so the map
1386 * can get swapped out. If so, don't try to send them a map. All will
1387 * be OK once they really log in.
1388 */
1389 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1390 return;
1391
1392 memset (&newmap, 0, sizeof (struct Map));
1393
1394 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1395 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1396 {
1397 ax = i;
1398 ay = j;
1399 m = pm;
1400 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1401
1402 if (mflags & P_OUT_OF_MAP)
1403 continue;
1404
1405 /* If a map is visible to the player, we don't want to swap it out
1406 * just to reload it. This should really call something like
1407 * swap_map, but this is much more efficient and 'good enough'
1408 */
1409 if (mflags & P_NEW_MAP)
1410 m->timeout = 50;
1411 }
1412
1413 /* do LOS after calls to update_position */
1414 if (pl->contr->do_los)
1415 {
1416 update_los (pl);
1417 pl->contr->do_los = 0;
1418 }
1419
1420 /* Big maps need a different drawing mechanism to work */
1421 draw_client_map1 (pl);
1422}
1423
1424
1425/*****************************************************************************/ 1387/*****************************************************************************/
1426
1427/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1388/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1428
1429/* a player. Of course, the client need to know the command to be able to */ 1389/* a player. Of course, the client need to know the command to be able to */
1430
1431/* manage it ! */ 1390/* manage it ! */
1432
1433/*****************************************************************************/ 1391/*****************************************************************************/
1434void 1392void
1435send_plugin_custom_message (object *pl, char *buf) 1393send_plugin_custom_message (object *pl, char *buf)
1436{ 1394{
1437 pl->contr->ns->send_packet (buf); 1395 pl->contr->ns->send_packet (buf);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines