1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /** |
24 | /** |
… | |
… | |
471 | |
470 | |
472 | ns->send_packet (cmdback); |
471 | ns->send_packet (cmdback); |
473 | } |
472 | } |
474 | |
473 | |
475 | /** |
474 | /** |
476 | * client requested an image. send it rate-limited |
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477 | * before flushing. |
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478 | */ |
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479 | void |
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480 | AskFaceCmd (char *buf, int len, client *ns) |
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481 | { |
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482 | ns->askface.push_back (atoi (buf)); |
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483 | } |
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484 | |
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485 | /** |
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486 | * Tells client the picture it has to use |
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487 | * to smooth a picture number given as argument. |
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488 | */ |
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489 | void |
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490 | AskSmooth (char *buf, int len, client *ns) |
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491 | { |
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492 | ns->send_face (atoi (buf)); |
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493 | ns->flush_fx (); |
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494 | } |
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495 | |
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496 | /** |
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497 | * This handles the general commands from the client (ie, north, fire, cast, |
475 | * This handles the general commands from the client (ie, north, fire, cast, |
498 | * etc.) |
476 | * etc.) |
499 | */ |
477 | */ |
500 | void |
478 | void |
501 | PlayerCmd (char *buf, int len, player *pl) |
479 | PlayerCmd (char *buf, int len, player *pl) |
… | |
… | |
747 | |
725 | |
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
726 | //TODO: maybe golem should become the current_weapon, quite simply? |
749 | if (pl->golem) |
727 | if (pl->golem) |
750 | buf << " Golem*: " << pl->golem->name; |
728 | buf << " Golem*: " << pl->golem->name; |
751 | |
729 | |
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730 | buf << '\0'; |
752 | buf.linearise (obuf); |
731 | buf.linearise (obuf); |
753 | obuf [buf.size ()] = 0; |
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754 | } |
732 | } |
755 | |
733 | |
756 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
734 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
757 | Old = New; \ |
735 | Old = New; \ |
758 | sl << uint8 (Type) << uint64 (New); \ |
736 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
1030 | */ |
1008 | */ |
1031 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
1009 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
1032 | return; |
1010 | return; |
1033 | |
1011 | |
1034 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1012 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1035 | sint16 nx, ny; |
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1036 | int estartlen, eoldlen; |
1013 | int estartlen, eoldlen; |
1037 | uint8 eentrysize; |
1014 | uint8 eentrysize; |
1038 | uint16 ewhatstart, ewhatflag; |
1015 | uint16 ewhatstart, ewhatflag; |
1039 | uint8 extendedinfos; |
1016 | uint8 extendedinfos; |
1040 | maptile *m; |
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1041 | |
1017 | |
1042 | check_map_change (pl); |
1018 | check_map_change (pl); |
1043 | prefetch_surrounding_maps (pl->ob); |
1019 | prefetch_surrounding_maps (pl->ob); |
1044 | |
1020 | |
1045 | /* do LOS after calls to update_position */ |
1021 | /* do LOS after calls to update_position */ |
… | |
… | |
1111 | max_x = ob->x + (socket.mapx + 1) / 2; |
1087 | max_x = ob->x + (socket.mapx + 1) / 2; |
1112 | max_y = ob->y + (socket.mapy + 1) / 2; |
1088 | max_y = ob->y + (socket.mapy + 1) / 2; |
1113 | |
1089 | |
1114 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1090 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1115 | { |
1091 | { |
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1092 | sint16 nx, ny; |
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1093 | maptile *m = 0; |
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1094 | |
1116 | ax = 0; |
1095 | ax = 0; |
1117 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1096 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1118 | { |
1097 | { |
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1098 | // check to see if we can simply go one right quickly |
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1099 | ++nx; |
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1100 | if (m && nx >= m->width) |
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1101 | m = 0; |
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1102 | |
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1103 | if (!m) |
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1104 | { |
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1105 | nx = x; ny = y; m = plmap; |
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1106 | |
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1107 | if (!xy_normalise (m, nx, ny)) |
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1108 | m = 0; |
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1109 | } |
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1110 | |
1119 | int emask, mask; |
1111 | int emask, mask; |
1120 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1112 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1121 | |
1113 | |
1122 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1114 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1123 | |
1115 | |
1124 | /* If the coordinates are not valid, or it is too dark to see, |
1116 | /* If the coordinates are not valid, or it is too dark to see, |
1125 | * we tell the client as such |
1117 | * we tell the client as such |
1126 | */ |
1118 | */ |
1127 | nx = x; |
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1128 | ny = y; |
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1129 | m = get_map_from_coord (plmap, &nx, &ny); |
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1130 | |
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1131 | if (!m) |
1119 | if (!m) |
1132 | { |
1120 | { |
1133 | /* space is out of map. Update space and clear values |
1121 | /* space is out of map. Update space and clear values |
1134 | * if this hasn't already been done. If the space is out |
1122 | * if this hasn't already been done. If the space is out |
1135 | * of the map, it shouldn't have a head |
1123 | * of the map, it shouldn't have a head |