… | |
… | |
747 | |
747 | |
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
749 | if (pl->golem) |
749 | if (pl->golem) |
750 | buf << " Golem*: " << pl->golem->name; |
750 | buf << " Golem*: " << pl->golem->name; |
751 | |
751 | |
|
|
752 | buf << '\0'; |
752 | buf.linearise (obuf); |
753 | buf.linearise (obuf); |
753 | obuf [buf.size ()] = 0; |
|
|
754 | } |
754 | } |
755 | |
755 | |
756 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
756 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
757 | Old = New; \ |
757 | Old = New; \ |
758 | sl << uint8 (Type) << uint64 (New); \ |
758 | sl << uint8 (Type) << uint64 (New); \ |