… | |
… | |
38 | * esrv_map_new starts updating the map |
38 | * esrv_map_new starts updating the map |
39 | * |
39 | * |
40 | * esrv_map_setbelow allows filling in all of the faces for the map. |
40 | * esrv_map_setbelow allows filling in all of the faces for the map. |
41 | * if a face has not already been sent to the client, it is sent now. |
41 | * if a face has not already been sent to the client, it is sent now. |
42 | * |
42 | * |
43 | * mapcellchanged, compactlayer, compactstack, perform the map compressing |
|
|
44 | * operations |
|
|
45 | * |
|
|
46 | */ |
43 | */ |
47 | |
44 | |
48 | #include <global.h> |
45 | #include <global.h> |
49 | #include <sproto.h> |
46 | #include <sproto.h> |
50 | |
47 | |
51 | #include <newclient.h> |
|
|
52 | #include <newserver.h> |
|
|
53 | #include <living.h> |
48 | #include <living.h> |
54 | #include <commands.h> |
49 | #include <commands.h> |
55 | |
50 | |
56 | /* This block is basically taken from socket.c - I assume if it works there, |
51 | /* This block is basically taken from socket.c - I assume if it works there, |
57 | * it should work here. |
52 | * it should work here. |
… | |
… | |
88 | -1, /* life stealing */ |
83 | -1, /* life stealing */ |
89 | -1 /* Disease - not fully done yet */ |
84 | -1 /* Disease - not fully done yet */ |
90 | }; |
85 | }; |
91 | |
86 | |
92 | static void |
87 | static void |
93 | socket_map_scroll (client_socket * ns, int dx, int dy) |
88 | socket_map_scroll (client *ns, int dx, int dy) |
94 | { |
89 | { |
95 | struct Map newmap; |
90 | struct Map newmap; |
96 | int x, y, mx, my; |
91 | int x, y, mx, my; |
97 | |
92 | |
98 | { |
|
|
99 | packet sl; |
|
|
100 | |
|
|
101 | sl.printf ("map_scroll %d %d", dx, dy); |
93 | ns->send_packet_printf ("map_scroll %d %d", dx, dy); |
102 | ns->send_packet (sl); |
|
|
103 | } |
|
|
104 | |
94 | |
105 | /* If we are using the Map1aCmd, we may in fact send |
95 | /* If we are using the Map1aCmd, we may in fact send |
106 | * head information that is outside the viewable map. |
96 | * head information that is outside the viewable map. |
107 | * So set the mx,my to the max value we want to |
97 | * So set the mx,my to the max value we want to |
108 | * look for. Removed code to do so - it caused extra |
98 | * look for. Removed code to do so - it caused extra |
… | |
… | |
148 | } |
138 | } |
149 | |
139 | |
150 | static void |
140 | static void |
151 | clear_map (player *pl) |
141 | clear_map (player *pl) |
152 | { |
142 | { |
153 | client_socket &socket = *pl->socket; |
143 | client &socket = *pl->socket; |
154 | |
144 | |
155 | memset (&socket.lastmap, 0, sizeof (socket.lastmap)); |
145 | memset (&socket.lastmap, 0, sizeof (socket.lastmap)); |
156 | |
146 | |
157 | if (socket.newmapcmd == 1) |
147 | if (socket.newmapcmd == 1) |
158 | socket.send_packet ("newmap"); |
148 | socket.send_packet ("newmap"); |
… | |
… | |
163 | |
153 | |
164 | /** check for map change and send new map data */ |
154 | /** check for map change and send new map data */ |
165 | static void |
155 | static void |
166 | check_map_change (player *pl) |
156 | check_map_change (player *pl) |
167 | { |
157 | { |
168 | client_socket &socket = *pl->socket; |
158 | client &socket = *pl->socket; |
169 | object *ob = pl->ob; |
159 | object *ob = pl->ob; |
170 | char buf[MAX_BUF]; /* eauugggh */ |
160 | char buf[MAX_BUF]; /* eauugggh */ |
171 | |
161 | |
172 | if (socket.current_map != ob->map) |
162 | if (socket.current_map != ob->map) |
173 | { |
163 | { |
… | |
… | |
216 | |
206 | |
217 | socket.current_x = ob->x; |
207 | socket.current_x = ob->x; |
218 | socket.current_y = ob->y; |
208 | socket.current_y = ob->y; |
219 | } |
209 | } |
220 | |
210 | |
|
|
211 | /** |
|
|
212 | * RequestInfo is sort of a meta command. There is some specific |
|
|
213 | * request of information, but we call other functions to provide |
|
|
214 | * that information. |
|
|
215 | */ |
|
|
216 | void |
|
|
217 | RequestInfo (char *buf, int len, client * ns) |
|
|
218 | { |
|
|
219 | char *params = NULL, *cp; |
|
|
220 | |
|
|
221 | /* No match */ |
|
|
222 | char bigbuf[MAX_BUF]; |
|
|
223 | int slen; |
|
|
224 | |
|
|
225 | /* Set up replyinfo before we modify any of the buffers - this is used |
|
|
226 | * if we don't find a match. |
|
|
227 | */ |
|
|
228 | strcpy (bigbuf, "replyinfo "); |
|
|
229 | slen = strlen (bigbuf); |
|
|
230 | safe_strcat (bigbuf, buf, &slen, MAX_BUF); |
|
|
231 | |
|
|
232 | /* find the first space, make it null, and update the |
|
|
233 | * params pointer. |
|
|
234 | */ |
|
|
235 | for (cp = buf; *cp != '\0'; cp++) |
|
|
236 | if (*cp == ' ') |
|
|
237 | { |
|
|
238 | *cp = '\0'; |
|
|
239 | params = cp + 1; |
|
|
240 | break; |
|
|
241 | } |
|
|
242 | |
|
|
243 | if (!strcmp (buf, "image_info")) |
|
|
244 | send_image_info (ns, params); |
|
|
245 | else if (!strcmp (buf, "image_sums")) |
|
|
246 | send_image_sums (ns, params); |
|
|
247 | else if (!strcmp (buf, "skill_info")) |
|
|
248 | send_skill_info (ns, params); |
|
|
249 | else if (!strcmp (buf, "spell_paths")) |
|
|
250 | send_spell_paths (ns, params); |
|
|
251 | else |
|
|
252 | ns->send_packet (bigbuf, len); |
|
|
253 | } |
|
|
254 | |
221 | void |
255 | void |
222 | ExtCmd (char *buf, int len, player *pl) |
256 | ExtCmd (char *buf, int len, player *pl) |
223 | { |
257 | { |
224 | INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
258 | INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); |
|
|
259 | } |
|
|
260 | |
|
|
261 | void |
|
|
262 | ExtiCmd (char *buf, int len, client *ns) |
|
|
263 | { |
|
|
264 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
225 | } |
265 | } |
226 | |
266 | |
227 | void |
267 | void |
228 | MapInfoCmd (char *buf, int len, player *pl) |
268 | MapInfoCmd (char *buf, int len, player *pl) |
229 | { |
269 | { |
… | |
… | |
311 | pl->socket->send_packet (bigbuf); |
351 | pl->socket->send_packet (bigbuf); |
312 | } |
352 | } |
313 | |
353 | |
314 | /** This is the Setup cmd - easy first implementation */ |
354 | /** This is the Setup cmd - easy first implementation */ |
315 | void |
355 | void |
316 | SetUp (char *buf, int len, client_socket * ns) |
356 | SetUp (char *buf, int len, client * ns) |
317 | { |
357 | { |
318 | int s, slen; |
358 | int s, slen; |
319 | char *cmd, *param, cmdback[HUGE_BUF]; |
359 | char *cmd, *param, cmdback[HUGE_BUF]; |
320 | |
360 | |
321 | /* run through the cmds of setup |
361 | /* run through the cmds of setup |
… | |
… | |
531 | * This is what takes care of it. We tell the client how things worked out. |
571 | * This is what takes care of it. We tell the client how things worked out. |
532 | * I am not sure if this file is the best place for this function. however, |
572 | * I am not sure if this file is the best place for this function. however, |
533 | * it either has to be here or init_sockets needs to be exported. |
573 | * it either has to be here or init_sockets needs to be exported. |
534 | */ |
574 | */ |
535 | void |
575 | void |
536 | AddMeCmd (char *buf, int len, client_socket * ns) |
576 | AddMeCmd (char *buf, int len, client * ns) |
537 | { |
577 | { |
538 | Settings oldsettings; |
|
|
539 | |
|
|
540 | oldsettings = settings; |
|
|
541 | if (ns->status != Ns_Add || add_player (ns)) |
578 | if (ns->status != Ns_Add || add_player (ns)) |
542 | ns->send_packet ("addme_failed"); |
579 | ns->send_packet ("addme_failed"); |
543 | else |
580 | else |
544 | ns->send_packet ("addme_success"); |
581 | ns->send_packet ("addme_success"); |
545 | |
|
|
546 | settings = oldsettings; |
|
|
547 | } |
582 | } |
548 | |
583 | |
549 | /** Reply to ExtendedInfos command */ |
584 | /** Reply to ExtendedInfos command */ |
550 | void |
585 | void |
551 | ToggleExtendedInfos (char *buf, int len, client_socket * ns) |
586 | ToggleExtendedInfos (char *buf, int len, client * ns) |
552 | { |
587 | { |
553 | char cmdback[MAX_BUF]; |
588 | char cmdback[MAX_BUF]; |
554 | char command[50]; |
589 | char command[50]; |
555 | int info, nextinfo; |
590 | int info, nextinfo; |
556 | |
591 | |
… | |
… | |
607 | #define MSG_TYPE_MONUMENT 5 |
642 | #define MSG_TYPE_MONUMENT 5 |
608 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
643 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
609 | |
644 | |
610 | /** Reply to ExtendedInfos command */ |
645 | /** Reply to ExtendedInfos command */ |
611 | void |
646 | void |
612 | ToggleExtendedText (char *buf, int len, client_socket * ns) |
647 | ToggleExtendedText (char *buf, int len, client * ns) |
613 | { |
648 | { |
614 | char cmdback[MAX_BUF]; |
649 | char cmdback[MAX_BUF]; |
615 | char temp[10]; |
650 | char temp[10]; |
616 | char command[50]; |
651 | char command[50]; |
617 | int info, nextinfo, i, flag; |
652 | int info, nextinfo, i, flag; |
… | |
… | |
668 | * a piece of data from us that we know the client wants. So |
703 | * a piece of data from us that we know the client wants. So |
669 | * if we know the client wants it, might as well push it to the |
704 | * if we know the client wants it, might as well push it to the |
670 | * client. |
705 | * client. |
671 | */ |
706 | */ |
672 | static void |
707 | static void |
673 | SendSmooth (client_socket * ns, uint16 face) |
708 | SendSmooth (client *ns, uint16 face) |
674 | { |
709 | { |
675 | uint16 smoothface; |
710 | uint16 smoothface; |
676 | |
711 | |
677 | /* If we can't find a face, return and set it so we won't try to send this |
712 | /* If we can't find a face, return and set it so we won't try to send this |
678 | * again. |
713 | * again. |
… | |
… | |
702 | /** |
737 | /** |
703 | * Tells client the picture it has to use |
738 | * Tells client the picture it has to use |
704 | * to smooth a picture number given as argument. |
739 | * to smooth a picture number given as argument. |
705 | */ |
740 | */ |
706 | void |
741 | void |
707 | AskSmooth (char *buf, int len, client_socket * ns) |
742 | AskSmooth (char *buf, int len, client *ns) |
708 | { |
743 | { |
709 | uint16 facenbr; |
744 | SendSmooth (ns, atoi (buf)); |
710 | |
|
|
711 | facenbr = atoi (buf); |
|
|
712 | SendSmooth (ns, facenbr); |
|
|
713 | } |
745 | } |
714 | |
746 | |
715 | /** |
747 | /** |
716 | * This handles the general commands from the client (ie, north, fire, cast, |
748 | * This handles the general commands from the client (ie, north, fire, cast, |
717 | * etc.) |
749 | * etc.) |
718 | */ |
750 | */ |
719 | void |
751 | void |
720 | PlayerCmd (char *buf, int len, player *pl) |
752 | PlayerCmd (char *buf, int len, player *pl) |
721 | { |
753 | { |
722 | |
|
|
723 | /* The following should never happen with a proper or honest client. |
|
|
724 | * Therefore, the error message doesn't have to be too clear - if |
|
|
725 | * someone is playing with a hacked/non working client, this gives them |
|
|
726 | * an idea of the problem, but they deserve what they get |
|
|
727 | */ |
|
|
728 | if (pl->state != ST_PLAYING) |
|
|
729 | { |
|
|
730 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf); |
|
|
731 | return; |
|
|
732 | } |
|
|
733 | /* Check if there is a count. In theory, a zero count could also be |
754 | /* Check if there is a count. In theory, a zero count could also be |
734 | * sent, so check for that also. |
755 | * sent, so check for that also. |
735 | */ |
756 | */ |
736 | if (atoi (buf) || buf[0] == '0') |
757 | if (atoi (buf) || buf[0] == '0') |
737 | { |
758 | { |
738 | pl->count = atoi ((char *) buf); |
759 | pl->count = atoi ((char *) buf); |
|
|
760 | |
739 | buf = strchr (buf, ' '); /* advance beyond the numbers */ |
761 | buf = strchr (buf, ' '); /* advance beyond the numbers */ |
740 | if (!buf) |
762 | if (!buf) |
741 | { |
|
|
742 | #ifdef ESRV_DEBUG |
|
|
743 | LOG (llevDebug, "PlayerCmd: Got count but no command.\n"); |
|
|
744 | #endif |
|
|
745 | return; |
763 | return; |
746 | } |
764 | |
747 | buf++; |
765 | buf++; |
748 | } |
766 | } |
749 | /* This should not happen anymore. */ |
767 | |
750 | if (pl->ob->speed_left < -1.0) |
|
|
751 | { |
|
|
752 | LOG (llevError, "Player has negative time - shouldn't do command.\n"); |
|
|
753 | } |
|
|
754 | /* In c_new.c */ |
|
|
755 | execute_newserver_command (pl->ob, (char *) buf); |
768 | execute_newserver_command (pl->ob, (char *) buf); |
|
|
769 | |
756 | /* Perhaps something better should be done with a left over count. |
770 | /* Perhaps something better should be done with a left over count. |
757 | * Cleaning up the input should probably be done first - all actions |
771 | * Cleaning up the input should probably be done first - all actions |
758 | * for the command that issued the count should be done before any other |
772 | * for the command that issued the count should be done before any other |
759 | * commands. |
773 | * commands. |
760 | */ |
774 | */ |
761 | |
|
|
762 | pl->count = 0; |
775 | pl->count = 0; |
763 | |
|
|
764 | } |
776 | } |
765 | |
777 | |
766 | |
778 | |
767 | /** |
779 | /** |
768 | * This handles the general commands from the client (ie, north, fire, cast, |
780 | * This handles the general commands from the client (ie, north, fire, cast, |
769 | * etc.). It is a lot like PlayerCmd above, but is called with the |
781 | * etc.). It is a lot like PlayerCmd above, but is called with the |
770 | * 'ncom' method which gives more information back to the client so it |
782 | * 'ncom' method which gives more information back to the client so it |
771 | * can throttle. |
783 | * can throttle. |
772 | */ |
784 | */ |
773 | void |
785 | void |
774 | NewPlayerCmd (uint8 * buf, int len, player *pl) |
786 | NewPlayerCmd (char *buf, int len, player *pl) |
775 | { |
787 | { |
776 | int time, repeat; |
|
|
777 | char command[MAX_BUF]; |
|
|
778 | int pktlen; |
|
|
779 | |
|
|
780 | if (len < 7) |
788 | if (len <= 6) |
781 | { |
789 | { |
782 | LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); |
790 | LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); |
783 | return; |
791 | return; |
784 | } |
792 | } |
785 | |
793 | |
786 | pktlen = net_uint16 (buf); |
794 | uint16 cmdid = net_uint16 ((uint8 *)buf); |
787 | repeat = net_uint32 (buf + 2); |
795 | sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
788 | |
796 | |
789 | /* -1 is special - no repeat, but don't update */ |
797 | /* -1 is special - no repeat, but don't update */ |
790 | if (repeat != -1) |
798 | if (repeat != -1) |
791 | pl->count = repeat; |
799 | pl->count = repeat; |
792 | |
800 | |
793 | if ((len - 4) >= MAX_BUF) |
801 | buf += 6; //len -= 6; |
794 | len = MAX_BUF - 5; |
|
|
795 | |
802 | |
796 | strncpy ((char *) command, (char *) buf + 6, len - 4); |
|
|
797 | command[len - 4] = '\0'; |
|
|
798 | |
|
|
799 | /* The following should never happen with a proper or honest client. |
|
|
800 | * Therefore, the error message doesn't have to be too clear - if |
|
|
801 | * someone is playing with a hacked/non working client, this gives them |
|
|
802 | * an idea of the problem, but they deserve what they get |
|
|
803 | */ |
|
|
804 | if (pl->state != ST_PLAYING) |
|
|
805 | { |
|
|
806 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf); |
|
|
807 | return; |
|
|
808 | } |
|
|
809 | |
|
|
810 | /* This should not happen anymore. */ |
|
|
811 | if (pl->ob->speed_left < -1.0) |
|
|
812 | LOG (llevError, "Player has negative time - shouldn't do command.\n"); |
|
|
813 | |
|
|
814 | /* In c_new.c */ |
|
|
815 | execute_newserver_command (pl->ob, (char *) command); |
803 | execute_newserver_command (pl->ob, buf); |
|
|
804 | |
816 | /* Perhaps something better should be done with a left over count. |
805 | /* Perhaps something better should be done with a left over count. |
817 | * Cleaning up the input should probably be done first - all actions |
806 | * Cleaning up the input should probably be done first - all actions |
818 | * for the command that issued the count should be done before any other |
807 | * for the command that issued the count should be done before any other |
819 | * commands. |
808 | * commands. |
820 | */ |
809 | */ |
821 | pl->count = 0; |
810 | pl->count = 0; |
822 | |
811 | |
|
|
812 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
823 | if (FABS (pl->ob->speed) < 0.001) |
813 | int time = FABS (pl->ob->speed) < 0.001 |
824 | time = MAX_TIME * 100; |
814 | ? time = MAX_TIME * 100 |
825 | else |
|
|
826 | time = (int) (MAX_TIME / FABS (pl->ob->speed)); |
815 | : time = (int) (MAX_TIME / FABS (pl->ob->speed)); |
827 | |
816 | |
828 | /* Send confirmation of command execution now */ |
817 | /* Send confirmation of command execution now */ |
829 | |
|
|
830 | packet sl; |
818 | packet sl; |
831 | sl << "comc " << uint16 (pktlen) << uint32 (time); |
819 | sl << "comc " << uint16 (cmdid) << uint32 (time); |
832 | pl->socket->send_packet (sl); |
820 | pl->socket->send_packet (sl); |
833 | } |
821 | } |
834 | |
822 | |
835 | |
823 | |
836 | /** This is a reply to a previous query. */ |
824 | /** This is a reply to a previous query. */ |
837 | void |
825 | void |
838 | ReplyCmd (char *buf, int len, player *pl) |
826 | ReplyCmd (char *buf, int len, player *pl) |
839 | { |
827 | { |
840 | /* This is to synthesize how the data would be stored if it |
828 | /* This is to synthesize how the data would be stored if it |
841 | * was normally entered. A bit of a hack, and should be cleaned up |
829 | * was normally entered. A bit of a hack, and should be cleaned up |
842 | * once all the X11 code is removed from the server. |
830 | * once all the X11 code is removed from the server. |
843 | * |
831 | * |
844 | * We pass 13 to many of the functions because this way they |
832 | * We pass 13 to many of the functions because this way they |
845 | * think it was the carriage return that was entered, and the |
833 | * think it was the carriage return that was entered, and the |
846 | * function then does not try to do additional input. |
834 | * function then does not try to do additional input. |
… | |
… | |
849 | |
837 | |
850 | /* this avoids any hacking here */ |
838 | /* this avoids any hacking here */ |
851 | |
839 | |
852 | switch (pl->state) |
840 | switch (pl->state) |
853 | { |
841 | { |
854 | case ST_PLAYING: |
842 | case ST_PLAYING: |
855 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
843 | LOG (llevError, "Got reply message with ST_PLAYING input state\n"); |
856 | break; |
844 | break; |
857 | |
845 | |
858 | case ST_PLAY_AGAIN: |
846 | case ST_PLAY_AGAIN: |
859 | /* We can check this for return value (2==quit). Maybe we |
847 | /* We can check this for return value (2==quit). Maybe we |
860 | * should, and do something appropriate? |
848 | * should, and do something appropriate? |
861 | */ |
849 | */ |
862 | receive_play_again (pl->ob, buf[0]); |
850 | receive_play_again (pl->ob, buf[0]); |
863 | break; |
851 | break; |
864 | |
852 | |
865 | case ST_ROLL_STAT: |
853 | case ST_ROLL_STAT: |
866 | key_roll_stat (pl->ob, buf[0]); |
854 | key_roll_stat (pl->ob, buf[0]); |
867 | break; |
855 | break; |
868 | |
856 | |
869 | case ST_CHANGE_CLASS: |
857 | case ST_CHANGE_CLASS: |
870 | |
858 | |
871 | key_change_class (pl->ob, buf[0]); |
859 | key_change_class (pl->ob, buf[0]); |
872 | break; |
860 | break; |
873 | |
861 | |
874 | case ST_CONFIRM_QUIT: |
862 | case ST_CONFIRM_QUIT: |
875 | key_confirm_quit (pl->ob, buf[0]); |
863 | key_confirm_quit (pl->ob, buf[0]); |
876 | break; |
864 | break; |
877 | |
865 | |
878 | case ST_CONFIGURE: |
866 | case ST_CONFIGURE: |
879 | LOG (llevError, "In client input handling, but into configure state\n"); |
867 | LOG (llevError, "In client input handling, but into configure state\n"); |
880 | pl->state = ST_PLAYING; |
868 | pl->state = ST_PLAYING; |
881 | break; |
869 | break; |
882 | |
870 | |
883 | case ST_GET_NAME: |
871 | case ST_GET_NAME: |
884 | receive_player_name (pl->ob, 13); |
872 | receive_player_name (pl->ob, 13); |
885 | break; |
873 | break; |
886 | |
874 | |
887 | case ST_GET_PASSWORD: |
875 | case ST_GET_PASSWORD: |
888 | case ST_CONFIRM_PASSWORD: |
876 | case ST_CONFIRM_PASSWORD: |
889 | receive_player_password (pl->ob, 13); |
877 | receive_player_password (pl->ob, 13); |
890 | break; |
878 | break; |
891 | |
879 | |
892 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
880 | case ST_GET_PARTY_PASSWORD: /* Get password for party */ |
893 | receive_party_password (pl->ob, 13); |
881 | receive_party_password (pl->ob, 13); |
894 | break; |
882 | break; |
895 | |
883 | |
896 | default: |
884 | default: |
897 | LOG (llevError, "Unknown input state: %d\n", pl->state); |
885 | LOG (llevError, "Unknown input state: %d\n", pl->state); |
898 | } |
886 | } |
899 | } |
887 | } |
900 | |
888 | |
901 | /** |
889 | /** |
902 | * Client tells its version. If there is a mismatch, we close the |
890 | * Client tells its version. If there is a mismatch, we close the |
… | |
… | |
904 | * something older than the server. If we assume the client will be |
892 | * something older than the server. If we assume the client will be |
905 | * backwards compatible, having it be a later version should not be a |
893 | * backwards compatible, having it be a later version should not be a |
906 | * problem. |
894 | * problem. |
907 | */ |
895 | */ |
908 | void |
896 | void |
909 | VersionCmd (char *buf, int len, client_socket * ns) |
897 | VersionCmd (char *buf, int len, client * ns) |
910 | { |
898 | { |
911 | char *cp; |
|
|
912 | char version_warning[256]; |
|
|
913 | |
|
|
914 | if (!buf) |
899 | if (!buf) |
915 | { |
900 | { |
916 | LOG (llevError, "CS: received corrupted version command\n"); |
901 | LOG (llevError, "CS: received corrupted version command\n"); |
917 | return; |
902 | return; |
918 | } |
903 | } |
919 | |
904 | |
920 | ns->cs_version = atoi (buf); |
905 | ns->cs_version = atoi (buf); |
921 | ns->sc_version = ns->cs_version; |
906 | ns->sc_version = ns->cs_version; |
|
|
907 | |
|
|
908 | LOG (llevDebug, "connection from client <%s>\n", buf); |
|
|
909 | |
|
|
910 | |
|
|
911 | //TODO: should log here just for statistics |
|
|
912 | |
922 | if (VERSION_CS != ns->cs_version) |
913 | //if (VERSION_CS != ns->cs_version) |
923 | { |
914 | // unchecked; |
924 | #ifdef ESRV_DEBUG |
915 | |
925 | LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version); |
|
|
926 | #endif |
|
|
927 | } |
|
|
928 | cp = strchr (buf + 1, ' '); |
916 | char *cp = strchr (buf + 1, ' '); |
929 | if (!cp) |
917 | if (!cp) |
930 | return; |
918 | return; |
|
|
919 | |
931 | ns->sc_version = atoi (cp); |
920 | ns->sc_version = atoi (cp); |
|
|
921 | |
932 | if (VERSION_SC != ns->sc_version) |
922 | //if (VERSION_SC != ns->sc_version) |
933 | { |
923 | // unchecked; |
934 | #ifdef ESRV_DEBUG |
924 | |
935 | LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version); |
|
|
936 | #endif |
|
|
937 | } |
|
|
938 | cp = strchr (cp + 1, ' '); |
925 | cp = strchr (cp + 1, ' '); |
|
|
926 | |
939 | if (cp) |
927 | if (cp) |
940 | { |
928 | { |
941 | LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); |
929 | assign (ns->version, cp + 1); |
942 | |
930 | |
943 | snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); |
|
|
944 | |
|
|
945 | /* This is first implementation - i skip all beta DX clients with it |
|
|
946 | * Add later stuff here for other clients |
|
|
947 | */ |
|
|
948 | |
|
|
949 | /* these are old dxclients */ |
|
|
950 | /* Version 1024 added support for singular + plural name values - |
|
|
951 | * requiing this minimal value reduces complexity of that code, and it |
|
|
952 | * has been around for a long time. |
|
|
953 | */ |
|
|
954 | if (ns->sc_version < 1026) |
931 | if (ns->sc_version < 1026) |
955 | { |
932 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
956 | sprintf (version_warning, "drawinfo %d %s", NDI_RED, |
|
|
957 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
933 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
958 | ns->send_packet (version_warning); |
|
|
959 | } |
|
|
960 | |
|
|
961 | } |
934 | } |
962 | } |
935 | } |
963 | |
936 | |
964 | /** sound related functions. */ |
937 | /** sound related functions. */ |
965 | |
|
|
966 | void |
938 | void |
967 | SetSound (char *buf, int len, client_socket * ns) |
939 | SetSound (char *buf, int len, client * ns) |
968 | { |
940 | { |
969 | ns->sound = atoi (buf); |
941 | ns->sound = atoi (buf); |
970 | } |
942 | } |
971 | |
943 | |
972 | /** client wants the map resent */ |
944 | /** client wants the map resent */ |
973 | |
945 | |
974 | void |
946 | void |
975 | MapRedrawCmd (char *buf, int len, player *pl) |
947 | MapRedrawCmd (char *buf, int len, player *pl) |
976 | { |
948 | { |
977 | |
|
|
978 | /* This function is currently disabled; just clearing the map state results in |
949 | /* This function is currently disabled; just clearing the map state results in |
979 | * display errors. It should clear the cache and send a newmap command. |
950 | * display errors. It should clear the cache and send a newmap command. |
980 | * Unfortunately this solution does not work because some client versions send |
951 | * Unfortunately this solution does not work because some client versions send |
981 | * a mapredraw command after receiving a newmap command. |
952 | * a mapredraw command after receiving a newmap command. |
982 | */ |
953 | */ |
983 | #if 0 |
|
|
984 | /* Okay, this is MAJOR UGLY. but the only way I know how to |
|
|
985 | * clear the "cache" |
|
|
986 | */ |
|
|
987 | memset (&pl->socket->lastmap, 0, sizeof (struct Map)); |
|
|
988 | draw_client_map (pl->ob); |
|
|
989 | #endif |
|
|
990 | } |
954 | } |
991 | |
955 | |
992 | /** |
956 | /** |
993 | * Moves an object (typically, container to inventory). |
957 | * Moves an object (typically, container to inventory). |
994 | * syntax is: move (to) (tag) (nrof) |
958 | * syntax is: move (to) (tag) (nrof) |
… | |
… | |
997 | MoveCmd (char *buf, int len, player *pl) |
961 | MoveCmd (char *buf, int len, player *pl) |
998 | { |
962 | { |
999 | int vals[3], i; |
963 | int vals[3], i; |
1000 | |
964 | |
1001 | /* A little funky here. We only cycle for 2 records, because |
965 | /* A little funky here. We only cycle for 2 records, because |
1002 | * we obviously am not going to find a space after the third |
966 | * we obviously are not going to find a space after the third |
1003 | * record. Perhaps we should just replace this with a |
967 | * record. Perhaps we should just replace this with a |
1004 | * sscanf? |
968 | * sscanf? |
1005 | */ |
969 | */ |
1006 | for (i = 0; i < 2; i++) |
970 | for (i = 0; i < 2; i++) |
1007 | { |
971 | { |
1008 | vals[i] = atoi (buf); |
972 | vals[i] = atoi (buf); |
|
|
973 | |
1009 | if (!(buf = strchr (buf, ' '))) |
974 | if (!(buf = strchr (buf, ' '))) |
1010 | { |
975 | { |
1011 | LOG (llevError, "Incomplete move command: %s\n", buf); |
976 | LOG (llevError, "Incomplete move command: %s\n", buf); |
1012 | return; |
977 | return; |
1013 | } |
978 | } |
|
|
979 | |
1014 | buf++; |
980 | buf++; |
1015 | } |
981 | } |
|
|
982 | |
1016 | vals[2] = atoi (buf); |
983 | vals[2] = atoi (buf); |
1017 | |
984 | |
1018 | /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ |
985 | /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ |
1019 | esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); |
986 | esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); |
1020 | } |
987 | } |
1021 | |
|
|
1022 | |
|
|
1023 | |
988 | |
1024 | /****************************************************************************** |
989 | /****************************************************************************** |
1025 | * |
990 | * |
1026 | * Start of commands the server sends to the client. |
991 | * Start of commands the server sends to the client. |
1027 | * |
992 | * |
… | |
… | |
1030 | /** |
995 | /** |
1031 | * Asks the client to query the user. This way, the client knows |
996 | * Asks the client to query the user. This way, the client knows |
1032 | * it needs to send something back (vs just printing out a message) |
997 | * it needs to send something back (vs just printing out a message) |
1033 | */ |
998 | */ |
1034 | void |
999 | void |
1035 | send_query (client_socket * ns, uint8 flags, char *text) |
1000 | send_query (client *ns, uint8 flags, char *text) |
1036 | { |
1001 | { |
1037 | char buf[MAX_BUF]; |
|
|
1038 | |
|
|
1039 | sprintf (buf, "query %d %s", flags, text ? text : ""); |
1002 | ns->send_packet_printf ("query %d %s", flags, text ? text : ""); |
1040 | ns->send_packet (buf); |
|
|
1041 | } |
1003 | } |
1042 | |
1004 | |
1043 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
1005 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
1044 | Old = New; \ |
1006 | Old = New; \ |
1045 | sl << uint8 (Type) << uint64 (New); \ |
1007 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
1078 | uint16 flags; |
1040 | uint16 flags; |
1079 | |
1041 | |
1080 | packet sl; |
1042 | packet sl; |
1081 | sl << "stats "; |
1043 | sl << "stats "; |
1082 | |
1044 | |
1083 | if (pl->ob != NULL) |
1045 | if (pl->ob) |
1084 | { |
1046 | { |
1085 | AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); |
1047 | AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); |
1086 | AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); |
1048 | AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); |
1087 | AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); |
1049 | AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); |
1088 | AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); |
1050 | AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); |
… | |
… | |
1096 | AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); |
1058 | AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); |
1097 | AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); |
1059 | AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); |
1098 | } |
1060 | } |
1099 | |
1061 | |
1100 | if (pl->socket->exp64) |
1062 | if (pl->socket->exp64) |
1101 | { |
|
|
1102 | uint8 s; |
|
|
1103 | |
|
|
1104 | for (s = 0; s < NUM_SKILLS; s++) |
1063 | for (int s = 0; s < NUM_SKILLS; s++) |
1105 | { |
|
|
1106 | if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) |
1064 | if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) |
1107 | { |
1065 | { |
1108 | /* Always send along the level if exp changes. This is only |
1066 | /* Always send along the level if exp changes. This is only |
1109 | * 1 extra byte, but keeps processing simpler. |
1067 | * 1 extra byte, but keeps processing simpler. |
1110 | */ |
1068 | */ |
1111 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1069 | sl << uint8 (s + CS_STAT_SKILLINFO) |
1112 | << uint8 (pl->last_skill_ob[s]->level) |
1070 | << uint8 (pl->last_skill_ob[s]->level) |
1113 | << uint64 (pl->last_skill_ob[s]->stats.exp); |
1071 | << uint64 (pl->last_skill_ob[s]->stats.exp); |
1114 | |
1072 | |
1115 | pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; |
1073 | pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; |
1116 | } |
1074 | } |
1117 | } |
|
|
1118 | } |
|
|
1119 | |
1075 | |
1120 | if (pl->socket->exp64) |
1076 | if (pl->socket->exp64) |
1121 | { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } |
1077 | { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } |
1122 | else |
1078 | else |
1123 | { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } |
1079 | { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } |
… | |
… | |
1141 | AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); |
1097 | AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); |
1142 | |
1098 | |
1143 | if (pl->socket->sc_version < 1025) |
1099 | if (pl->socket->sc_version < 1025) |
1144 | { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1100 | { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
1145 | else |
1101 | else |
1146 | { |
|
|
1147 | int i; |
|
|
1148 | |
|
|
1149 | for (i = 0; i < NROFATTACKS; i++) |
1102 | for (int i = 0; i < NROFATTACKS; i++) |
1150 | { |
1103 | { |
1151 | /* Skip ones we won't send */ |
1104 | /* Skip ones we won't send */ |
1152 | if (atnr_cs_stat[i] == -1) |
1105 | if (atnr_cs_stat[i] == -1) |
1153 | continue; |
1106 | continue; |
1154 | |
1107 | |
1155 | AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); |
1108 | AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); |
1156 | } |
1109 | } |
1157 | } |
|
|
1158 | |
1110 | |
1159 | if (pl->socket->monitor_spells) |
1111 | if (pl->socket->monitor_spells) |
1160 | { |
1112 | { |
1161 | AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1113 | AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
1162 | AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); |
1114 | AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); |
… | |
… | |
1199 | * sent them the face yet (this can become quite costly in terms of |
1151 | * sent them the face yet (this can become quite costly in terms of |
1200 | * how much we are sending - on the other hand, this should only happen |
1152 | * how much we are sending - on the other hand, this should only happen |
1201 | * when the player logs in and picks stuff up. |
1153 | * when the player logs in and picks stuff up. |
1202 | */ |
1154 | */ |
1203 | void |
1155 | void |
1204 | esrv_send_animation (client_socket * ns, short anim_num) |
1156 | esrv_send_animation (client * ns, short anim_num) |
1205 | { |
1157 | { |
1206 | int i; |
|
|
1207 | |
|
|
1208 | /* Do some checking on the anim_num we got. Note that the animations |
1158 | /* Do some checking on the anim_num we got. Note that the animations |
1209 | * are added in contigous order, so if the number is in the valid |
1159 | * are added in contigous order, so if the number is in the valid |
1210 | * range, it must be a valid animation. |
1160 | * range, it must be a valid animation. |
1211 | */ |
1161 | */ |
1212 | if (anim_num < 0 || anim_num > num_animations) |
1162 | if (anim_num < 0 || anim_num > num_animations) |
… | |
… | |
1222 | << uint16 (0); /* flags - not used right now */ |
1172 | << uint16 (0); /* flags - not used right now */ |
1223 | |
1173 | |
1224 | /* Build up the list of faces. Also, send any information (ie, the |
1174 | /* Build up the list of faces. Also, send any information (ie, the |
1225 | * the face itself) down to the client. |
1175 | * the face itself) down to the client. |
1226 | */ |
1176 | */ |
1227 | for (i = 0; i < animations[anim_num].num_animations; i++) |
1177 | for (int i = 0; i < animations[anim_num].num_animations; i++) |
1228 | { |
1178 | { |
1229 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
1179 | if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) |
1230 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
1180 | esrv_send_face (ns, animations[anim_num].faces[i], 0); |
|
|
1181 | |
1231 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
1182 | sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ |
1232 | } |
1183 | } |
1233 | |
1184 | |
1234 | ns->send_packet (sl); |
1185 | ns->send_packet (sl); |
1235 | |
1186 | |
… | |
… | |
1246 | /** |
1197 | /** |
1247 | * This adds face_num to a map cell at x,y. If the client doesn't have |
1198 | * This adds face_num to a map cell at x,y. If the client doesn't have |
1248 | * the face yet, we will also send it. |
1199 | * the face yet, we will also send it. |
1249 | */ |
1200 | */ |
1250 | static void |
1201 | static void |
1251 | esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) |
1202 | esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap) |
1252 | { |
1203 | { |
1253 | if (newmap->cells[x][y].count >= MAP_LAYERS) |
1204 | if (newmap->cells[x][y].count >= MAP_LAYERS) |
1254 | { |
1205 | { |
|
|
1206 | //TODO: one or the other, can't both have abort and return, verify and act |
1255 | LOG (llevError, "Too many faces in map cell %d %d\n", x, y); |
1207 | LOG (llevError, "Too many faces in map cell %d %d\n", x, y); |
1256 | return; |
1208 | return; |
1257 | abort (); |
1209 | abort (); |
1258 | } |
1210 | } |
1259 | |
1211 | |
1260 | newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; |
1212 | newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; |
1261 | newmap->cells[x][y].count++; |
1213 | newmap->cells[x][y].count++; |
1262 | |
1214 | |
1263 | if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) |
1215 | if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) |
1264 | esrv_send_face (ns, face_num, 0); |
1216 | esrv_send_face (ns, face_num, 0); |
1265 | } |
|
|
1266 | |
|
|
1267 | struct LayerCell |
|
|
1268 | { |
|
|
1269 | uint16 xy; |
|
|
1270 | short face; |
|
|
1271 | }; |
|
|
1272 | |
|
|
1273 | struct MapLayer |
|
|
1274 | { |
|
|
1275 | int count; |
|
|
1276 | struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; |
|
|
1277 | }; |
|
|
1278 | |
|
|
1279 | /** Checkes if map cells have changed */ |
|
|
1280 | static int |
|
|
1281 | mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap) |
|
|
1282 | { |
|
|
1283 | int k; |
|
|
1284 | |
|
|
1285 | if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) |
|
|
1286 | return 1; |
|
|
1287 | for (k = 0; k < newmap->cells[i][j].count; k++) |
|
|
1288 | { |
|
|
1289 | if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k]) |
|
|
1290 | { |
|
|
1291 | return 1; |
|
|
1292 | } |
|
|
1293 | } |
|
|
1294 | return 0; |
|
|
1295 | } |
|
|
1296 | |
|
|
1297 | /** |
|
|
1298 | * Basically, what this does is pack the data into layers. |
|
|
1299 | * cnum is the client number, cur is the the buffer we put all of |
|
|
1300 | * this data into. we return the end of the data. layers is |
|
|
1301 | * how many layers of data we should back. |
|
|
1302 | */ |
|
|
1303 | static uint8 * |
|
|
1304 | compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap) |
|
|
1305 | { |
|
|
1306 | int x, y, k; |
|
|
1307 | int face; |
|
|
1308 | unsigned char *fcur; |
|
|
1309 | struct MapLayer layers[MAP_LAYERS]; |
|
|
1310 | |
|
|
1311 | for (k = 0; k < MAP_LAYERS; k++) |
|
|
1312 | layers[k].count = 0; |
|
|
1313 | fcur = cur; |
|
|
1314 | for (x = 0; x < ns->mapx; x++) |
|
|
1315 | { |
|
|
1316 | for (y = 0; y < ns->mapy; y++) |
|
|
1317 | { |
|
|
1318 | if (!mapcellchanged (ns, x, y, newmap)) |
|
|
1319 | continue; |
|
|
1320 | if (newmap->cells[x][y].count == 0) |
|
|
1321 | { |
|
|
1322 | *cur = x * ns->mapy + y; /* mark empty space */ |
|
|
1323 | cur++; |
|
|
1324 | continue; |
|
|
1325 | } |
|
|
1326 | for (k = 0; k < newmap->cells[x][y].count; k++) |
|
|
1327 | { |
|
|
1328 | layers[k].lcells[layers[k].count].xy = x * ns->mapy + y; |
|
|
1329 | layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k]; |
|
|
1330 | layers[k].count++; |
|
|
1331 | } |
|
|
1332 | } |
|
|
1333 | } |
|
|
1334 | /* If no data, return now. */ |
|
|
1335 | if (fcur == cur && layers[0].count == 0) |
|
|
1336 | return cur; |
|
|
1337 | *cur = 255; /* mark end of explicitly cleared cells */ |
|
|
1338 | cur++; |
|
|
1339 | /* First pack by layers. */ |
|
|
1340 | for (k = 0; k < numlayers; k++) |
|
|
1341 | { |
|
|
1342 | if (layers[k].count == 0) |
|
|
1343 | break; /* once a layer is entirely empty, no layer below it can |
|
|
1344 | have anything in it either */ |
|
|
1345 | /* Pack by entries in thie layer */ |
|
|
1346 | for (x = 0; x < layers[k].count;) |
|
|
1347 | { |
|
|
1348 | fcur = cur; |
|
|
1349 | *cur = layers[k].lcells[x].face >> 8; |
|
|
1350 | cur++; |
|
|
1351 | *cur = layers[k].lcells[x].face & 0xFF; |
|
|
1352 | cur++; |
|
|
1353 | face = layers[k].lcells[x].face; |
|
|
1354 | /* Now, we back the redundant data into 1 byte xy pairings */ |
|
|
1355 | for (y = x; y < layers[k].count; y++) |
|
|
1356 | { |
|
|
1357 | if (layers[k].lcells[y].face == face) |
|
|
1358 | { |
|
|
1359 | *cur = (uint8) layers[k].lcells[y].xy; |
|
|
1360 | cur++; |
|
|
1361 | layers[k].lcells[y].face = -1; |
|
|
1362 | } |
|
|
1363 | } |
|
|
1364 | *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */ |
|
|
1365 | /* forward over the now redundant data */ |
|
|
1366 | while (x < layers[k].count && layers[k].lcells[x].face == -1) |
|
|
1367 | x++; |
|
|
1368 | } |
|
|
1369 | *fcur = *fcur | 128; /* mark for end of faces at this layer */ |
|
|
1370 | } |
|
|
1371 | return cur; |
|
|
1372 | } |
1217 | } |
1373 | |
1218 | |
1374 | /** Clears a map cell */ |
1219 | /** Clears a map cell */ |
1375 | static void |
1220 | static void |
1376 | map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) |
1221 | map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) |
… | |
… | |
1388 | #define MAX_LAYERS 3 |
1233 | #define MAX_LAYERS 3 |
1389 | |
1234 | |
1390 | /* Using a global really isn't a good approach, but saves the over head of |
1235 | /* Using a global really isn't a good approach, but saves the over head of |
1391 | * allocating and deallocating such a block of data each time run through, |
1236 | * allocating and deallocating such a block of data each time run through, |
1392 | * and saves the space of allocating this in the socket object when we only |
1237 | * and saves the space of allocating this in the socket object when we only |
1393 | * need it for this cycle. If the serve is ever threaded, this needs to be |
1238 | * need it for this cycle. If the server is ever threaded, this needs to be |
1394 | * re-examined. |
1239 | * re-examined. |
1395 | */ |
1240 | */ |
1396 | |
|
|
1397 | static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; |
1241 | static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; |
1398 | |
1242 | |
1399 | /** |
1243 | /** |
1400 | * Returns true if any of the heads for this |
1244 | * Returns true if any of the heads for this |
1401 | * space is set. Returns false if all are blank - this is used |
1245 | * space is set. Returns false if all are blank - this is used |
1402 | * for empty space checking. |
1246 | * for empty space checking. |
1403 | */ |
1247 | */ |
1404 | static inline int |
1248 | static inline int |
1405 | have_head (int ax, int ay) |
1249 | have_head (int ax, int ay) |
1406 | { |
1250 | { |
1407 | |
|
|
1408 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || |
1251 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || |
1409 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) |
1252 | heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) |
1410 | return 1; |
1253 | return 1; |
|
|
1254 | |
1411 | return 0; |
1255 | return 0; |
1412 | } |
1256 | } |
1413 | |
1257 | |
1414 | /** |
1258 | /** |
1415 | * check_head is a bit simplistic version of update_space below. |
1259 | * check_head is a bit simplistic version of update_space below. |
1416 | * basically, it only checks the that the head on space ax,ay at layer |
1260 | * basically, it only checks the that the head on space ax,ay at layer |
1417 | * needs to get sent - if so, it adds the data, sending the head |
1261 | * needs to get sent - if so, it adds the data, sending the head |
1418 | * if needed, and returning 1. If this no data needs to get |
1262 | * if needed, and returning 1. If this no data needs to get |
1419 | * sent, it returns zero. |
1263 | * sent, it returns zero. |
1420 | */ |
1264 | */ |
1421 | static int |
1265 | static int |
1422 | check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) |
1266 | check_head (packet &sl, client &ns, int ax, int ay, int layer) |
1423 | { |
1267 | { |
1424 | short face_num; |
1268 | short face_num; |
1425 | |
1269 | |
1426 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) |
1270 | if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) |
1427 | face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; |
1271 | face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; |
… | |
… | |
1459 | * numbers the spaces differently - I think this was a leftover from |
1303 | * numbers the spaces differently - I think this was a leftover from |
1460 | * the map command, where the faces stack up. Sinces that is no longer |
1304 | * the map command, where the faces stack up. Sinces that is no longer |
1461 | * the case, it seems to make more sense to have these layer values |
1305 | * the case, it seems to make more sense to have these layer values |
1462 | * actually match. |
1306 | * actually match. |
1463 | */ |
1307 | */ |
1464 | |
|
|
1465 | static int |
1308 | static int |
1466 | update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1309 | update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1467 | { |
1310 | { |
1468 | object *ob, *head; |
1311 | object *ob, *head; |
1469 | uint16 face_num; |
1312 | uint16 face_num; |
1470 | int bx, by, i; |
1313 | int bx, by, i; |
1471 | |
1314 | |
… | |
… | |
1684 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
1527 | * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ |
1685 | * take. |
1528 | * take. |
1686 | */ |
1529 | */ |
1687 | |
1530 | |
1688 | static inline int |
1531 | static inline int |
1689 | update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1532 | update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) |
1690 | { |
1533 | { |
1691 | object *ob; |
1534 | object *ob; |
1692 | int smoothlevel; /* old face_num; */ |
1535 | int smoothlevel; /* old face_num; */ |
1693 | |
1536 | |
1694 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
1537 | ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); |
… | |
… | |
1728 | * Returns the size of a data for a map square as returned by |
1571 | * Returns the size of a data for a map square as returned by |
1729 | * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries |
1572 | * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries |
1730 | * available. |
1573 | * available. |
1731 | */ |
1574 | */ |
1732 | int |
1575 | int |
1733 | getExtendedMapInfoSize (client_socket * ns) |
1576 | getExtendedMapInfoSize (client * ns) |
1734 | { |
1577 | { |
1735 | int result = 0; |
1578 | int result = 0; |
1736 | |
1579 | |
1737 | if (ns->ext_mapinfos) |
1580 | if (ns->ext_mapinfos) |
1738 | { |
1581 | { |
1739 | if (ns->EMI_smooth) |
1582 | if (ns->EMI_smooth) |
1740 | result += 1; /*One byte for smoothlevel */ |
1583 | result += 1; /*One byte for smoothlevel */ |
1741 | } |
1584 | } |
|
|
1585 | |
1742 | return result; |
1586 | return result; |
1743 | } |
1587 | } |
1744 | |
1588 | |
1745 | /** |
1589 | /** |
1746 | * This function uses the new map1 protocol command to send the map |
1590 | * This function uses the new map1 protocol command to send the map |
… | |
… | |
1774 | uint8 eentrysize; |
1618 | uint8 eentrysize; |
1775 | uint16 ewhatstart, ewhatflag; |
1619 | uint16 ewhatstart, ewhatflag; |
1776 | uint8 extendedinfos; |
1620 | uint8 extendedinfos; |
1777 | maptile *m; |
1621 | maptile *m; |
1778 | |
1622 | |
1779 | client_socket &socket = *pl->contr->socket; |
1623 | client &socket = *pl->contr->socket; |
1780 | |
1624 | |
1781 | check_map_change (pl->contr); |
1625 | check_map_change (pl->contr); |
1782 | |
1626 | |
1783 | packet sl; |
1627 | packet sl; |
1784 | packet esl; |
1628 | packet esl; |
… | |
… | |
2183 | { |
2027 | { |
2184 | ax = i; |
2028 | ax = i; |
2185 | ay = j; |
2029 | ay = j; |
2186 | m = pm; |
2030 | m = pm; |
2187 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
2031 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
2032 | |
2188 | if (mflags & P_OUT_OF_MAP) |
2033 | if (mflags & P_OUT_OF_MAP) |
2189 | continue; |
2034 | continue; |
|
|
2035 | |
2190 | if (mflags & P_NEED_UPDATE) |
2036 | if (mflags & P_NEED_UPDATE) |
2191 | update_position (m, ax, ay); |
2037 | update_position (m, ax, ay); |
|
|
2038 | |
2192 | /* If a map is visible to the player, we don't want to swap it out |
2039 | /* If a map is visible to the player, we don't want to swap it out |
2193 | * just to reload it. This should really call something like |
2040 | * just to reload it. This should really call something like |
2194 | * swap_map, but this is much more efficient and 'good enough' |
2041 | * swap_map, but this is much more efficient and 'good enough' |
2195 | */ |
2042 | */ |
2196 | if (mflags & P_NEW_MAP) |
2043 | if (mflags & P_NEW_MAP) |
… | |
… | |
2227 | /** |
2074 | /** |
2228 | * This sends the skill number to name mapping. We ignore |
2075 | * This sends the skill number to name mapping. We ignore |
2229 | * the params - we always send the same info no matter what. |
2076 | * the params - we always send the same info no matter what. |
2230 | */ |
2077 | */ |
2231 | void |
2078 | void |
2232 | send_skill_info (client_socket *ns, char *params) |
2079 | send_skill_info (client *ns, char *params) |
2233 | { |
2080 | { |
2234 | packet sl; |
2081 | packet sl; |
2235 | sl << "replyinfo skill_info\n"; |
2082 | sl << "replyinfo skill_info\n"; |
2236 | |
2083 | |
2237 | for (int i = 1; i < NUM_SKILLS; i++) |
2084 | for (int i = 1; i < NUM_SKILLS; i++) |
… | |
… | |
2249 | /** |
2096 | /** |
2250 | * This sends the spell path to name mapping. We ignore |
2097 | * This sends the spell path to name mapping. We ignore |
2251 | * the params - we always send the same info no matter what. |
2098 | * the params - we always send the same info no matter what. |
2252 | */ |
2099 | */ |
2253 | void |
2100 | void |
2254 | send_spell_paths (client_socket * ns, char *params) |
2101 | send_spell_paths (client * ns, char *params) |
2255 | { |
2102 | { |
2256 | packet sl; |
2103 | packet sl; |
2257 | |
2104 | |
2258 | sl << "replyinfo spell_paths\n"; |
2105 | sl << "replyinfo spell_paths\n"; |
2259 | |
2106 | |
… | |
… | |
2399 | |
2246 | |
2400 | if (!pl->socket->monitor_spells) |
2247 | if (!pl->socket->monitor_spells) |
2401 | return; |
2248 | return; |
2402 | |
2249 | |
2403 | packet sl; |
2250 | packet sl; |
2404 | |
|
|
2405 | sl << "addspell "; |
2251 | sl << "addspell "; |
2406 | |
2252 | |
2407 | if (!spell) |
2253 | if (!spell) |
2408 | { |
2254 | { |
2409 | for (spell = pl->ob->inv; spell != NULL; spell = spell->below) |
2255 | for (spell = pl->ob->inv; spell != NULL; spell = spell->below) |