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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.38 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.45 by root, Tue Dec 19 04:58:05 2006 UTC

38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 43 */
47 44
48#include <global.h> 45#include <global.h>
49#include <sproto.h> 46#include <sproto.h>
50 47
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 48#include <living.h>
54#include <commands.h> 49#include <commands.h>
55 50
56/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 52 * it should work here.
88 -1, /* life stealing */ 83 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
90}; 85};
91 86
92static void 87static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
94{ 89{
95 struct Map newmap; 90 struct Map newmap;
96 int x, y, mx, my; 91 int x, y, mx, my;
97 92
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 94
105 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
148} 138}
149 139
150static void 140static void
151clear_map (player *pl) 141clear_map (player *pl)
152{ 142{
153 client_socket &socket = *pl->socket; 143 client &socket = *pl->socket;
154 144
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 145 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
156 146
157 if (socket.newmapcmd == 1) 147 if (socket.newmapcmd == 1)
158 socket.send_packet ("newmap"); 148 socket.send_packet ("newmap");
163 153
164/** check for map change and send new map data */ 154/** check for map change and send new map data */
165static void 155static void
166check_map_change (player *pl) 156check_map_change (player *pl)
167{ 157{
168 client_socket &socket = *pl->socket; 158 client &socket = *pl->socket;
169 object *ob = pl->ob; 159 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */ 160 char buf[MAX_BUF]; /* eauugggh */
171 161
172 if (socket.current_map != ob->map) 162 if (socket.current_map != ob->map)
173 { 163 {
216 206
217 socket.current_x = ob->x; 207 socket.current_x = ob->x;
218 socket.current_y = ob->y; 208 socket.current_y = ob->y;
219} 209}
220 210
211/**
212 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide
214 * that information.
215 */
216void
217RequestInfo (char *buf, int len, client * ns)
218{
219 char *params = NULL, *cp;
220
221 /* No match */
222 char bigbuf[MAX_BUF];
223 int slen;
224
225 /* Set up replyinfo before we modify any of the buffers - this is used
226 * if we don't find a match.
227 */
228 strcpy (bigbuf, "replyinfo ");
229 slen = strlen (bigbuf);
230 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
231
232 /* find the first space, make it null, and update the
233 * params pointer.
234 */
235 for (cp = buf; *cp != '\0'; cp++)
236 if (*cp == ' ')
237 {
238 *cp = '\0';
239 params = cp + 1;
240 break;
241 }
242
243 if (!strcmp (buf, "image_info"))
244 send_image_info (ns, params);
245 else if (!strcmp (buf, "image_sums"))
246 send_image_sums (ns, params);
247 else if (!strcmp (buf, "skill_info"))
248 send_skill_info (ns, params);
249 else if (!strcmp (buf, "spell_paths"))
250 send_spell_paths (ns, params);
251 else
252 ns->send_packet (bigbuf, len);
253}
254
221void 255void
222ExtCmd (char *buf, int len, player *pl) 256ExtCmd (char *buf, int len, player *pl)
223{ 257{
224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 258 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
259}
260
261void
262ExtiCmd (char *buf, int len, client *ns)
263{
264 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
225} 265}
226 266
227void 267void
228MapInfoCmd (char *buf, int len, player *pl) 268MapInfoCmd (char *buf, int len, player *pl)
229{ 269{
311 pl->socket->send_packet (bigbuf); 351 pl->socket->send_packet (bigbuf);
312} 352}
313 353
314/** This is the Setup cmd - easy first implementation */ 354/** This is the Setup cmd - easy first implementation */
315void 355void
316SetUp (char *buf, int len, client_socket * ns) 356SetUp (char *buf, int len, client * ns)
317{ 357{
318 int s, slen; 358 int s, slen;
319 char *cmd, *param, cmdback[HUGE_BUF]; 359 char *cmd, *param, cmdback[HUGE_BUF];
320 360
321 /* run through the cmds of setup 361 /* run through the cmds of setup
531 * This is what takes care of it. We tell the client how things worked out. 571 * This is what takes care of it. We tell the client how things worked out.
532 * I am not sure if this file is the best place for this function. however, 572 * I am not sure if this file is the best place for this function. however,
533 * it either has to be here or init_sockets needs to be exported. 573 * it either has to be here or init_sockets needs to be exported.
534 */ 574 */
535void 575void
536AddMeCmd (char *buf, int len, client_socket * ns) 576AddMeCmd (char *buf, int len, client * ns)
537{ 577{
538 Settings oldsettings;
539
540 oldsettings = settings;
541 if (ns->status != Ns_Add || add_player (ns)) 578 if (ns->status != Ns_Add || add_player (ns))
542 ns->send_packet ("addme_failed"); 579 ns->send_packet ("addme_failed");
543 else 580 else
544 ns->send_packet ("addme_success"); 581 ns->send_packet ("addme_success");
545
546 settings = oldsettings;
547} 582}
548 583
549/** Reply to ExtendedInfos command */ 584/** Reply to ExtendedInfos command */
550void 585void
551ToggleExtendedInfos (char *buf, int len, client_socket * ns) 586ToggleExtendedInfos (char *buf, int len, client * ns)
552{ 587{
553 char cmdback[MAX_BUF]; 588 char cmdback[MAX_BUF];
554 char command[50]; 589 char command[50];
555 int info, nextinfo; 590 int info, nextinfo;
556 591
607#define MSG_TYPE_MONUMENT 5 642#define MSG_TYPE_MONUMENT 5
608#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 643#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 644
610/** Reply to ExtendedInfos command */ 645/** Reply to ExtendedInfos command */
611void 646void
612ToggleExtendedText (char *buf, int len, client_socket * ns) 647ToggleExtendedText (char *buf, int len, client * ns)
613{ 648{
614 char cmdback[MAX_BUF]; 649 char cmdback[MAX_BUF];
615 char temp[10]; 650 char temp[10];
616 char command[50]; 651 char command[50];
617 int info, nextinfo, i, flag; 652 int info, nextinfo, i, flag;
668 * a piece of data from us that we know the client wants. So 703 * a piece of data from us that we know the client wants. So
669 * if we know the client wants it, might as well push it to the 704 * if we know the client wants it, might as well push it to the
670 * client. 705 * client.
671 */ 706 */
672static void 707static void
673SendSmooth (client_socket * ns, uint16 face) 708SendSmooth (client *ns, uint16 face)
674{ 709{
675 uint16 smoothface; 710 uint16 smoothface;
676 711
677 /* If we can't find a face, return and set it so we won't try to send this 712 /* If we can't find a face, return and set it so we won't try to send this
678 * again. 713 * again.
702 /** 737 /**
703 * Tells client the picture it has to use 738 * Tells client the picture it has to use
704 * to smooth a picture number given as argument. 739 * to smooth a picture number given as argument.
705 */ 740 */
706void 741void
707AskSmooth (char *buf, int len, client_socket * ns) 742AskSmooth (char *buf, int len, client *ns)
708{ 743{
709 uint16 facenbr; 744 SendSmooth (ns, atoi (buf));
710
711 facenbr = atoi (buf);
712 SendSmooth (ns, facenbr);
713} 745}
714 746
715/** 747/**
716 * This handles the general commands from the client (ie, north, fire, cast, 748 * This handles the general commands from the client (ie, north, fire, cast,
717 * etc.) 749 * etc.)
718 */ 750 */
719void 751void
720PlayerCmd (char *buf, int len, player *pl) 752PlayerCmd (char *buf, int len, player *pl)
721{ 753{
722
723 /* The following should never happen with a proper or honest client.
724 * Therefore, the error message doesn't have to be too clear - if
725 * someone is playing with a hacked/non working client, this gives them
726 * an idea of the problem, but they deserve what they get
727 */
728 if (pl->state != ST_PLAYING)
729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
733 /* Check if there is a count. In theory, a zero count could also be 754 /* Check if there is a count. In theory, a zero count could also be
734 * sent, so check for that also. 755 * sent, so check for that also.
735 */ 756 */
736 if (atoi (buf) || buf[0] == '0') 757 if (atoi (buf) || buf[0] == '0')
737 { 758 {
738 pl->count = atoi ((char *) buf); 759 pl->count = atoi ((char *) buf);
760
739 buf = strchr (buf, ' '); /* advance beyond the numbers */ 761 buf = strchr (buf, ' '); /* advance beyond the numbers */
740 if (!buf) 762 if (!buf)
741 {
742#ifdef ESRV_DEBUG
743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744#endif
745 return; 763 return;
746 } 764
747 buf++; 765 buf++;
748 } 766 }
749 /* This should not happen anymore. */ 767
750 if (pl->ob->speed_left < -1.0)
751 {
752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
753 }
754 /* In c_new.c */
755 execute_newserver_command (pl->ob, (char *) buf); 768 execute_newserver_command (pl->ob, (char *) buf);
769
756 /* Perhaps something better should be done with a left over count. 770 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions 771 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other 772 * for the command that issued the count should be done before any other
759 * commands. 773 * commands.
760 */ 774 */
761
762 pl->count = 0; 775 pl->count = 0;
763
764} 776}
765 777
766 778
767/** 779/**
768 * This handles the general commands from the client (ie, north, fire, cast, 780 * This handles the general commands from the client (ie, north, fire, cast,
769 * etc.). It is a lot like PlayerCmd above, but is called with the 781 * etc.). It is a lot like PlayerCmd above, but is called with the
770 * 'ncom' method which gives more information back to the client so it 782 * 'ncom' method which gives more information back to the client so it
771 * can throttle. 783 * can throttle.
772 */ 784 */
773void 785void
774NewPlayerCmd (uint8 * buf, int len, player *pl) 786NewPlayerCmd (char *buf, int len, player *pl)
775{ 787{
776 int time, repeat;
777 char command[MAX_BUF];
778 int pktlen;
779
780 if (len < 7) 788 if (len <= 6)
781 { 789 {
782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 790 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783 return; 791 return;
784 } 792 }
785 793
786 pktlen = net_uint16 (buf); 794 uint16 cmdid = net_uint16 ((uint8 *)buf);
787 repeat = net_uint32 (buf + 2); 795 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
788 796
789 /* -1 is special - no repeat, but don't update */ 797 /* -1 is special - no repeat, but don't update */
790 if (repeat != -1) 798 if (repeat != -1)
791 pl->count = repeat; 799 pl->count = repeat;
792 800
793 if ((len - 4) >= MAX_BUF) 801 buf += 6; //len -= 6;
794 len = MAX_BUF - 5;
795 802
796 strncpy ((char *) command, (char *) buf + 6, len - 4);
797 command[len - 4] = '\0';
798
799 /* The following should never happen with a proper or honest client.
800 * Therefore, the error message doesn't have to be too clear - if
801 * someone is playing with a hacked/non working client, this gives them
802 * an idea of the problem, but they deserve what they get
803 */
804 if (pl->state != ST_PLAYING)
805 {
806 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
807 return;
808 }
809
810 /* This should not happen anymore. */
811 if (pl->ob->speed_left < -1.0)
812 LOG (llevError, "Player has negative time - shouldn't do command.\n");
813
814 /* In c_new.c */
815 execute_newserver_command (pl->ob, (char *) command); 803 execute_newserver_command (pl->ob, buf);
804
816 /* Perhaps something better should be done with a left over count. 805 /* Perhaps something better should be done with a left over count.
817 * Cleaning up the input should probably be done first - all actions 806 * Cleaning up the input should probably be done first - all actions
818 * for the command that issued the count should be done before any other 807 * for the command that issued the count should be done before any other
819 * commands. 808 * commands.
820 */ 809 */
821 pl->count = 0; 810 pl->count = 0;
822 811
812 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
823 if (FABS (pl->ob->speed) < 0.001) 813 int time = FABS (pl->ob->speed) < 0.001
824 time = MAX_TIME * 100; 814 ? time = MAX_TIME * 100
825 else
826 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 815 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
827 816
828 /* Send confirmation of command execution now */ 817 /* Send confirmation of command execution now */
829
830 packet sl; 818 packet sl;
831 sl << "comc " << uint16 (pktlen) << uint32 (time); 819 sl << "comc " << uint16 (cmdid) << uint32 (time);
832 pl->socket->send_packet (sl); 820 pl->socket->send_packet (sl);
833} 821}
834 822
835 823
836/** This is a reply to a previous query. */ 824/** This is a reply to a previous query. */
837void 825void
838ReplyCmd (char *buf, int len, player *pl) 826ReplyCmd (char *buf, int len, player *pl)
839{ 827{
840 /* This is to synthesize how the data would be stored if it 828 /* This is to synthesize how the data would be stored if it
841 * was normally entered. A bit of a hack, and should be cleaned up 829 * was normally entered. A bit of a hack, and should be cleaned up
842 * once all the X11 code is removed from the server. 830 * once all the X11 code is removed from the server.
843 * 831 *
844 * We pass 13 to many of the functions because this way they 832 * We pass 13 to many of the functions because this way they
845 * think it was the carriage return that was entered, and the 833 * think it was the carriage return that was entered, and the
846 * function then does not try to do additional input. 834 * function then does not try to do additional input.
849 837
850 /* this avoids any hacking here */ 838 /* this avoids any hacking here */
851 839
852 switch (pl->state) 840 switch (pl->state)
853 { 841 {
854 case ST_PLAYING: 842 case ST_PLAYING:
855 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 843 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
856 break; 844 break;
857 845
858 case ST_PLAY_AGAIN: 846 case ST_PLAY_AGAIN:
859 /* We can check this for return value (2==quit). Maybe we 847 /* We can check this for return value (2==quit). Maybe we
860 * should, and do something appropriate? 848 * should, and do something appropriate?
861 */ 849 */
862 receive_play_again (pl->ob, buf[0]); 850 receive_play_again (pl->ob, buf[0]);
863 break; 851 break;
864 852
865 case ST_ROLL_STAT: 853 case ST_ROLL_STAT:
866 key_roll_stat (pl->ob, buf[0]); 854 key_roll_stat (pl->ob, buf[0]);
867 break; 855 break;
868 856
869 case ST_CHANGE_CLASS: 857 case ST_CHANGE_CLASS:
870 858
871 key_change_class (pl->ob, buf[0]); 859 key_change_class (pl->ob, buf[0]);
872 break; 860 break;
873 861
874 case ST_CONFIRM_QUIT: 862 case ST_CONFIRM_QUIT:
875 key_confirm_quit (pl->ob, buf[0]); 863 key_confirm_quit (pl->ob, buf[0]);
876 break; 864 break;
877 865
878 case ST_CONFIGURE: 866 case ST_CONFIGURE:
879 LOG (llevError, "In client input handling, but into configure state\n"); 867 LOG (llevError, "In client input handling, but into configure state\n");
880 pl->state = ST_PLAYING; 868 pl->state = ST_PLAYING;
881 break; 869 break;
882 870
883 case ST_GET_NAME: 871 case ST_GET_NAME:
884 receive_player_name (pl->ob, 13); 872 receive_player_name (pl->ob, 13);
885 break; 873 break;
886 874
887 case ST_GET_PASSWORD: 875 case ST_GET_PASSWORD:
888 case ST_CONFIRM_PASSWORD: 876 case ST_CONFIRM_PASSWORD:
889 receive_player_password (pl->ob, 13); 877 receive_player_password (pl->ob, 13);
890 break; 878 break;
891 879
892 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 880 case ST_GET_PARTY_PASSWORD: /* Get password for party */
893 receive_party_password (pl->ob, 13); 881 receive_party_password (pl->ob, 13);
894 break; 882 break;
895 883
896 default: 884 default:
897 LOG (llevError, "Unknown input state: %d\n", pl->state); 885 LOG (llevError, "Unknown input state: %d\n", pl->state);
898 } 886 }
899} 887}
900 888
901/** 889/**
902 * Client tells its version. If there is a mismatch, we close the 890 * Client tells its version. If there is a mismatch, we close the
904 * something older than the server. If we assume the client will be 892 * something older than the server. If we assume the client will be
905 * backwards compatible, having it be a later version should not be a 893 * backwards compatible, having it be a later version should not be a
906 * problem. 894 * problem.
907 */ 895 */
908void 896void
909VersionCmd (char *buf, int len, client_socket * ns) 897VersionCmd (char *buf, int len, client * ns)
910{ 898{
911 char *cp;
912 char version_warning[256];
913
914 if (!buf) 899 if (!buf)
915 { 900 {
916 LOG (llevError, "CS: received corrupted version command\n"); 901 LOG (llevError, "CS: received corrupted version command\n");
917 return; 902 return;
918 } 903 }
919 904
920 ns->cs_version = atoi (buf); 905 ns->cs_version = atoi (buf);
921 ns->sc_version = ns->cs_version; 906 ns->sc_version = ns->cs_version;
907
908 LOG (llevDebug, "connection from client <%s>\n", buf);
909
910
911 //TODO: should log here just for statistics
912
922 if (VERSION_CS != ns->cs_version) 913 //if (VERSION_CS != ns->cs_version)
923 { 914 // unchecked;
924#ifdef ESRV_DEBUG 915
925 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
926#endif
927 }
928 cp = strchr (buf + 1, ' '); 916 char *cp = strchr (buf + 1, ' ');
929 if (!cp) 917 if (!cp)
930 return; 918 return;
919
931 ns->sc_version = atoi (cp); 920 ns->sc_version = atoi (cp);
921
932 if (VERSION_SC != ns->sc_version) 922 //if (VERSION_SC != ns->sc_version)
933 { 923 // unchecked;
934#ifdef ESRV_DEBUG 924
935 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
936#endif
937 }
938 cp = strchr (cp + 1, ' '); 925 cp = strchr (cp + 1, ' ');
926
939 if (cp) 927 if (cp)
940 { 928 {
941 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 929 assign (ns->version, cp + 1);
942 930
943 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
944
945 /* This is first implementation - i skip all beta DX clients with it
946 * Add later stuff here for other clients
947 */
948
949 /* these are old dxclients */
950 /* Version 1024 added support for singular + plural name values -
951 * requiing this minimal value reduces complexity of that code, and it
952 * has been around for a long time.
953 */
954 if (ns->sc_version < 1026) 931 if (ns->sc_version < 1026)
955 { 932 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
956 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
957 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 933 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
958 ns->send_packet (version_warning);
959 }
960
961 } 934 }
962} 935}
963 936
964/** sound related functions. */ 937/** sound related functions. */
965
966void 938void
967SetSound (char *buf, int len, client_socket * ns) 939SetSound (char *buf, int len, client * ns)
968{ 940{
969 ns->sound = atoi (buf); 941 ns->sound = atoi (buf);
970} 942}
971 943
972/** client wants the map resent */ 944/** client wants the map resent */
973 945
974void 946void
975MapRedrawCmd (char *buf, int len, player *pl) 947MapRedrawCmd (char *buf, int len, player *pl)
976{ 948{
977
978/* This function is currently disabled; just clearing the map state results in 949/* This function is currently disabled; just clearing the map state results in
979 * display errors. It should clear the cache and send a newmap command. 950 * display errors. It should clear the cache and send a newmap command.
980 * Unfortunately this solution does not work because some client versions send 951 * Unfortunately this solution does not work because some client versions send
981 * a mapredraw command after receiving a newmap command. 952 * a mapredraw command after receiving a newmap command.
982 */ 953 */
983#if 0
984 /* Okay, this is MAJOR UGLY. but the only way I know how to
985 * clear the "cache"
986 */
987 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
988 draw_client_map (pl->ob);
989#endif
990} 954}
991 955
992/** 956/**
993 * Moves an object (typically, container to inventory). 957 * Moves an object (typically, container to inventory).
994 * syntax is: move (to) (tag) (nrof) 958 * syntax is: move (to) (tag) (nrof)
997MoveCmd (char *buf, int len, player *pl) 961MoveCmd (char *buf, int len, player *pl)
998{ 962{
999 int vals[3], i; 963 int vals[3], i;
1000 964
1001 /* A little funky here. We only cycle for 2 records, because 965 /* A little funky here. We only cycle for 2 records, because
1002 * we obviously am not going to find a space after the third 966 * we obviously are not going to find a space after the third
1003 * record. Perhaps we should just replace this with a 967 * record. Perhaps we should just replace this with a
1004 * sscanf? 968 * sscanf?
1005 */ 969 */
1006 for (i = 0; i < 2; i++) 970 for (i = 0; i < 2; i++)
1007 { 971 {
1008 vals[i] = atoi (buf); 972 vals[i] = atoi (buf);
973
1009 if (!(buf = strchr (buf, ' '))) 974 if (!(buf = strchr (buf, ' ')))
1010 { 975 {
1011 LOG (llevError, "Incomplete move command: %s\n", buf); 976 LOG (llevError, "Incomplete move command: %s\n", buf);
1012 return; 977 return;
1013 } 978 }
979
1014 buf++; 980 buf++;
1015 } 981 }
982
1016 vals[2] = atoi (buf); 983 vals[2] = atoi (buf);
1017 984
1018/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 985/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1019 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 986 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1020} 987}
1021
1022
1023 988
1024/****************************************************************************** 989/******************************************************************************
1025 * 990 *
1026 * Start of commands the server sends to the client. 991 * Start of commands the server sends to the client.
1027 * 992 *
1030/** 995/**
1031 * Asks the client to query the user. This way, the client knows 996 * Asks the client to query the user. This way, the client knows
1032 * it needs to send something back (vs just printing out a message) 997 * it needs to send something back (vs just printing out a message)
1033 */ 998 */
1034void 999void
1035send_query (client_socket * ns, uint8 flags, char *text) 1000send_query (client *ns, uint8 flags, char *text)
1036{ 1001{
1037 char buf[MAX_BUF];
1038
1039 sprintf (buf, "query %d %s", flags, text ? text : ""); 1002 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1040 ns->send_packet (buf);
1041} 1003}
1042 1004
1043#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1005#define AddIfInt64(Old,New,Type) if (Old != New) {\
1044 Old = New; \ 1006 Old = New; \
1045 sl << uint8 (Type) << uint64 (New); \ 1007 sl << uint8 (Type) << uint64 (New); \
1078 uint16 flags; 1040 uint16 flags;
1079 1041
1080 packet sl; 1042 packet sl;
1081 sl << "stats "; 1043 sl << "stats ";
1082 1044
1083 if (pl->ob != NULL) 1045 if (pl->ob)
1084 { 1046 {
1085 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1047 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1086 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1048 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1087 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1049 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1088 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1050 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1096 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1058 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1097 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1059 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1098 } 1060 }
1099 1061
1100 if (pl->socket->exp64) 1062 if (pl->socket->exp64)
1101 {
1102 uint8 s;
1103
1104 for (s = 0; s < NUM_SKILLS; s++) 1063 for (int s = 0; s < NUM_SKILLS; s++)
1105 {
1106 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1064 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1107 { 1065 {
1108 /* Always send along the level if exp changes. This is only 1066 /* Always send along the level if exp changes. This is only
1109 * 1 extra byte, but keeps processing simpler. 1067 * 1 extra byte, but keeps processing simpler.
1110 */ 1068 */
1111 sl << uint8 (s + CS_STAT_SKILLINFO) 1069 sl << uint8 (s + CS_STAT_SKILLINFO)
1112 << uint8 (pl->last_skill_ob[s]->level) 1070 << uint8 (pl->last_skill_ob[s]->level)
1113 << uint64 (pl->last_skill_ob[s]->stats.exp); 1071 << uint64 (pl->last_skill_ob[s]->stats.exp);
1114 1072
1115 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1073 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1116 } 1074 }
1117 }
1118 }
1119 1075
1120 if (pl->socket->exp64) 1076 if (pl->socket->exp64)
1121 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1077 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1122 else 1078 else
1123 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1079 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1141 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1097 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1142 1098
1143 if (pl->socket->sc_version < 1025) 1099 if (pl->socket->sc_version < 1025)
1144 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1100 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1145 else 1101 else
1146 {
1147 int i;
1148
1149 for (i = 0; i < NROFATTACKS; i++) 1102 for (int i = 0; i < NROFATTACKS; i++)
1150 { 1103 {
1151 /* Skip ones we won't send */ 1104 /* Skip ones we won't send */
1152 if (atnr_cs_stat[i] == -1) 1105 if (atnr_cs_stat[i] == -1)
1153 continue; 1106 continue;
1154 1107
1155 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1108 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1156 } 1109 }
1157 }
1158 1110
1159 if (pl->socket->monitor_spells) 1111 if (pl->socket->monitor_spells)
1160 { 1112 {
1161 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1113 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1162 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1114 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1199 * sent them the face yet (this can become quite costly in terms of 1151 * sent them the face yet (this can become quite costly in terms of
1200 * how much we are sending - on the other hand, this should only happen 1152 * how much we are sending - on the other hand, this should only happen
1201 * when the player logs in and picks stuff up. 1153 * when the player logs in and picks stuff up.
1202 */ 1154 */
1203void 1155void
1204esrv_send_animation (client_socket * ns, short anim_num) 1156esrv_send_animation (client * ns, short anim_num)
1205{ 1157{
1206 int i;
1207
1208 /* Do some checking on the anim_num we got. Note that the animations 1158 /* Do some checking on the anim_num we got. Note that the animations
1209 * are added in contigous order, so if the number is in the valid 1159 * are added in contigous order, so if the number is in the valid
1210 * range, it must be a valid animation. 1160 * range, it must be a valid animation.
1211 */ 1161 */
1212 if (anim_num < 0 || anim_num > num_animations) 1162 if (anim_num < 0 || anim_num > num_animations)
1222 << uint16 (0); /* flags - not used right now */ 1172 << uint16 (0); /* flags - not used right now */
1223 1173
1224 /* Build up the list of faces. Also, send any information (ie, the 1174 /* Build up the list of faces. Also, send any information (ie, the
1225 * the face itself) down to the client. 1175 * the face itself) down to the client.
1226 */ 1176 */
1227 for (i = 0; i < animations[anim_num].num_animations; i++) 1177 for (int i = 0; i < animations[anim_num].num_animations; i++)
1228 { 1178 {
1229 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1179 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1230 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1180 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1181
1231 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1182 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1232 } 1183 }
1233 1184
1234 ns->send_packet (sl); 1185 ns->send_packet (sl);
1235 1186
1246/** 1197/**
1247 * This adds face_num to a map cell at x,y. If the client doesn't have 1198 * This adds face_num to a map cell at x,y. If the client doesn't have
1248 * the face yet, we will also send it. 1199 * the face yet, we will also send it.
1249 */ 1200 */
1250static void 1201static void
1251esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1202esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1252{ 1203{
1253 if (newmap->cells[x][y].count >= MAP_LAYERS) 1204 if (newmap->cells[x][y].count >= MAP_LAYERS)
1254 { 1205 {
1206 //TODO: one or the other, can't both have abort and return, verify and act
1255 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1207 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1256 return; 1208 return;
1257 abort (); 1209 abort ();
1258 } 1210 }
1259 1211
1260 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1212 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1261 newmap->cells[x][y].count++; 1213 newmap->cells[x][y].count++;
1262 1214
1263 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1215 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1264 esrv_send_face (ns, face_num, 0); 1216 esrv_send_face (ns, face_num, 0);
1265}
1266
1267struct LayerCell
1268{
1269 uint16 xy;
1270 short face;
1271};
1272
1273struct MapLayer
1274{
1275 int count;
1276 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1277};
1278
1279/** Checkes if map cells have changed */
1280static int
1281mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1282{
1283 int k;
1284
1285 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1286 return 1;
1287 for (k = 0; k < newmap->cells[i][j].count; k++)
1288 {
1289 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1290 {
1291 return 1;
1292 }
1293 }
1294 return 0;
1295}
1296
1297/**
1298 * Basically, what this does is pack the data into layers.
1299 * cnum is the client number, cur is the the buffer we put all of
1300 * this data into. we return the end of the data. layers is
1301 * how many layers of data we should back.
1302 */
1303static uint8 *
1304compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1305{
1306 int x, y, k;
1307 int face;
1308 unsigned char *fcur;
1309 struct MapLayer layers[MAP_LAYERS];
1310
1311 for (k = 0; k < MAP_LAYERS; k++)
1312 layers[k].count = 0;
1313 fcur = cur;
1314 for (x = 0; x < ns->mapx; x++)
1315 {
1316 for (y = 0; y < ns->mapy; y++)
1317 {
1318 if (!mapcellchanged (ns, x, y, newmap))
1319 continue;
1320 if (newmap->cells[x][y].count == 0)
1321 {
1322 *cur = x * ns->mapy + y; /* mark empty space */
1323 cur++;
1324 continue;
1325 }
1326 for (k = 0; k < newmap->cells[x][y].count; k++)
1327 {
1328 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1329 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1330 layers[k].count++;
1331 }
1332 }
1333 }
1334 /* If no data, return now. */
1335 if (fcur == cur && layers[0].count == 0)
1336 return cur;
1337 *cur = 255; /* mark end of explicitly cleared cells */
1338 cur++;
1339 /* First pack by layers. */
1340 for (k = 0; k < numlayers; k++)
1341 {
1342 if (layers[k].count == 0)
1343 break; /* once a layer is entirely empty, no layer below it can
1344 have anything in it either */
1345 /* Pack by entries in thie layer */
1346 for (x = 0; x < layers[k].count;)
1347 {
1348 fcur = cur;
1349 *cur = layers[k].lcells[x].face >> 8;
1350 cur++;
1351 *cur = layers[k].lcells[x].face & 0xFF;
1352 cur++;
1353 face = layers[k].lcells[x].face;
1354 /* Now, we back the redundant data into 1 byte xy pairings */
1355 for (y = x; y < layers[k].count; y++)
1356 {
1357 if (layers[k].lcells[y].face == face)
1358 {
1359 *cur = (uint8) layers[k].lcells[y].xy;
1360 cur++;
1361 layers[k].lcells[y].face = -1;
1362 }
1363 }
1364 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1365 /* forward over the now redundant data */
1366 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1367 x++;
1368 }
1369 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1370 }
1371 return cur;
1372} 1217}
1373 1218
1374/** Clears a map cell */ 1219/** Clears a map cell */
1375static void 1220static void
1376map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1221map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1388#define MAX_LAYERS 3 1233#define MAX_LAYERS 3
1389 1234
1390/* Using a global really isn't a good approach, but saves the over head of 1235/* Using a global really isn't a good approach, but saves the over head of
1391 * allocating and deallocating such a block of data each time run through, 1236 * allocating and deallocating such a block of data each time run through,
1392 * and saves the space of allocating this in the socket object when we only 1237 * and saves the space of allocating this in the socket object when we only
1393 * need it for this cycle. If the serve is ever threaded, this needs to be 1238 * need it for this cycle. If the server is ever threaded, this needs to be
1394 * re-examined. 1239 * re-examined.
1395 */ 1240 */
1396
1397static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1241static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1398 1242
1399/** 1243/**
1400 * Returns true if any of the heads for this 1244 * Returns true if any of the heads for this
1401 * space is set. Returns false if all are blank - this is used 1245 * space is set. Returns false if all are blank - this is used
1402 * for empty space checking. 1246 * for empty space checking.
1403 */ 1247 */
1404static inline int 1248static inline int
1405have_head (int ax, int ay) 1249have_head (int ax, int ay)
1406{ 1250{
1407
1408 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1251 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1409 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1252 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1410 return 1; 1253 return 1;
1254
1411 return 0; 1255 return 0;
1412} 1256}
1413 1257
1414/** 1258/**
1415 * check_head is a bit simplistic version of update_space below. 1259 * check_head is a bit simplistic version of update_space below.
1416 * basically, it only checks the that the head on space ax,ay at layer 1260 * basically, it only checks the that the head on space ax,ay at layer
1417 * needs to get sent - if so, it adds the data, sending the head 1261 * needs to get sent - if so, it adds the data, sending the head
1418 * if needed, and returning 1. If this no data needs to get 1262 * if needed, and returning 1. If this no data needs to get
1419 * sent, it returns zero. 1263 * sent, it returns zero.
1420 */ 1264 */
1421static int 1265static int
1422check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1266check_head (packet &sl, client &ns, int ax, int ay, int layer)
1423{ 1267{
1424 short face_num; 1268 short face_num;
1425 1269
1426 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1270 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1427 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1271 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1459 * numbers the spaces differently - I think this was a leftover from 1303 * numbers the spaces differently - I think this was a leftover from
1460 * the map command, where the faces stack up. Sinces that is no longer 1304 * the map command, where the faces stack up. Sinces that is no longer
1461 * the case, it seems to make more sense to have these layer values 1305 * the case, it seems to make more sense to have these layer values
1462 * actually match. 1306 * actually match.
1463 */ 1307 */
1464
1465static int 1308static int
1466update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1309update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1467{ 1310{
1468 object *ob, *head; 1311 object *ob, *head;
1469 uint16 face_num; 1312 uint16 face_num;
1470 int bx, by, i; 1313 int bx, by, i;
1471 1314
1684 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1527 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1685 * take. 1528 * take.
1686 */ 1529 */
1687 1530
1688static inline int 1531static inline int
1689update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1532update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1690{ 1533{
1691 object *ob; 1534 object *ob;
1692 int smoothlevel; /* old face_num; */ 1535 int smoothlevel; /* old face_num; */
1693 1536
1694 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1537 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1728 * Returns the size of a data for a map square as returned by 1571 * Returns the size of a data for a map square as returned by
1729 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1572 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1730 * available. 1573 * available.
1731 */ 1574 */
1732int 1575int
1733getExtendedMapInfoSize (client_socket * ns) 1576getExtendedMapInfoSize (client * ns)
1734{ 1577{
1735 int result = 0; 1578 int result = 0;
1736 1579
1737 if (ns->ext_mapinfos) 1580 if (ns->ext_mapinfos)
1738 { 1581 {
1739 if (ns->EMI_smooth) 1582 if (ns->EMI_smooth)
1740 result += 1; /*One byte for smoothlevel */ 1583 result += 1; /*One byte for smoothlevel */
1741 } 1584 }
1585
1742 return result; 1586 return result;
1743} 1587}
1744 1588
1745/** 1589/**
1746 * This function uses the new map1 protocol command to send the map 1590 * This function uses the new map1 protocol command to send the map
1774 uint8 eentrysize; 1618 uint8 eentrysize;
1775 uint16 ewhatstart, ewhatflag; 1619 uint16 ewhatstart, ewhatflag;
1776 uint8 extendedinfos; 1620 uint8 extendedinfos;
1777 maptile *m; 1621 maptile *m;
1778 1622
1779 client_socket &socket = *pl->contr->socket; 1623 client &socket = *pl->contr->socket;
1780 1624
1781 check_map_change (pl->contr); 1625 check_map_change (pl->contr);
1782 1626
1783 packet sl; 1627 packet sl;
1784 packet esl; 1628 packet esl;
2183 { 2027 {
2184 ax = i; 2028 ax = i;
2185 ay = j; 2029 ay = j;
2186 m = pm; 2030 m = pm;
2187 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2031 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032
2188 if (mflags & P_OUT_OF_MAP) 2033 if (mflags & P_OUT_OF_MAP)
2189 continue; 2034 continue;
2035
2190 if (mflags & P_NEED_UPDATE) 2036 if (mflags & P_NEED_UPDATE)
2191 update_position (m, ax, ay); 2037 update_position (m, ax, ay);
2038
2192 /* If a map is visible to the player, we don't want to swap it out 2039 /* If a map is visible to the player, we don't want to swap it out
2193 * just to reload it. This should really call something like 2040 * just to reload it. This should really call something like
2194 * swap_map, but this is much more efficient and 'good enough' 2041 * swap_map, but this is much more efficient and 'good enough'
2195 */ 2042 */
2196 if (mflags & P_NEW_MAP) 2043 if (mflags & P_NEW_MAP)
2227/** 2074/**
2228 * This sends the skill number to name mapping. We ignore 2075 * This sends the skill number to name mapping. We ignore
2229 * the params - we always send the same info no matter what. 2076 * the params - we always send the same info no matter what.
2230 */ 2077 */
2231void 2078void
2232send_skill_info (client_socket *ns, char *params) 2079send_skill_info (client *ns, char *params)
2233{ 2080{
2234 packet sl; 2081 packet sl;
2235 sl << "replyinfo skill_info\n"; 2082 sl << "replyinfo skill_info\n";
2236 2083
2237 for (int i = 1; i < NUM_SKILLS; i++) 2084 for (int i = 1; i < NUM_SKILLS; i++)
2249/** 2096/**
2250 * This sends the spell path to name mapping. We ignore 2097 * This sends the spell path to name mapping. We ignore
2251 * the params - we always send the same info no matter what. 2098 * the params - we always send the same info no matter what.
2252 */ 2099 */
2253void 2100void
2254send_spell_paths (client_socket * ns, char *params) 2101send_spell_paths (client * ns, char *params)
2255{ 2102{
2256 packet sl; 2103 packet sl;
2257 2104
2258 sl << "replyinfo spell_paths\n"; 2105 sl << "replyinfo spell_paths\n";
2259 2106
2399 2246
2400 if (!pl->socket->monitor_spells) 2247 if (!pl->socket->monitor_spells)
2401 return; 2248 return;
2402 2249
2403 packet sl; 2250 packet sl;
2404
2405 sl << "addspell "; 2251 sl << "addspell ";
2406 2252
2407 if (!spell) 2253 if (!spell)
2408 { 2254 {
2409 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)

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