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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.39 by root, Fri Dec 15 03:53:44 2006 UTC vs.
Revision 1.45 by root, Tue Dec 19 04:58:05 2006 UTC

38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 43 */
47 44
48#include <global.h> 45#include <global.h>
49#include <sproto.h> 46#include <sproto.h>
50 47
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 48#include <living.h>
54#include <commands.h> 49#include <commands.h>
55 50
56/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 52 * it should work here.
88 -1, /* life stealing */ 83 -1, /* life stealing */
89 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
90}; 85};
91 86
92static void 87static void
93socket_map_scroll (client_socket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
94{ 89{
95 struct Map newmap; 90 struct Map newmap;
96 int x, y, mx, my; 91 int x, y, mx, my;
97 92
98 {
99 packet sl;
100
101 sl.printf ("map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
102 ns->send_packet (sl);
103 }
104 94
105 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
106 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
107 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
108 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
148} 138}
149 139
150static void 140static void
151clear_map (player *pl) 141clear_map (player *pl)
152{ 142{
153 client_socket &socket = *pl->socket; 143 client &socket = *pl->socket;
154 144
155 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 145 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
156 146
157 if (socket.newmapcmd == 1) 147 if (socket.newmapcmd == 1)
158 socket.send_packet ("newmap"); 148 socket.send_packet ("newmap");
163 153
164/** check for map change and send new map data */ 154/** check for map change and send new map data */
165static void 155static void
166check_map_change (player *pl) 156check_map_change (player *pl)
167{ 157{
168 client_socket &socket = *pl->socket; 158 client &socket = *pl->socket;
169 object *ob = pl->ob; 159 object *ob = pl->ob;
170 char buf[MAX_BUF]; /* eauugggh */ 160 char buf[MAX_BUF]; /* eauugggh */
171 161
172 if (socket.current_map != ob->map) 162 if (socket.current_map != ob->map)
173 { 163 {
216 206
217 socket.current_x = ob->x; 207 socket.current_x = ob->x;
218 socket.current_y = ob->y; 208 socket.current_y = ob->y;
219} 209}
220 210
211/**
212 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide
214 * that information.
215 */
216void
217RequestInfo (char *buf, int len, client * ns)
218{
219 char *params = NULL, *cp;
220
221 /* No match */
222 char bigbuf[MAX_BUF];
223 int slen;
224
225 /* Set up replyinfo before we modify any of the buffers - this is used
226 * if we don't find a match.
227 */
228 strcpy (bigbuf, "replyinfo ");
229 slen = strlen (bigbuf);
230 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
231
232 /* find the first space, make it null, and update the
233 * params pointer.
234 */
235 for (cp = buf; *cp != '\0'; cp++)
236 if (*cp == ' ')
237 {
238 *cp = '\0';
239 params = cp + 1;
240 break;
241 }
242
243 if (!strcmp (buf, "image_info"))
244 send_image_info (ns, params);
245 else if (!strcmp (buf, "image_sums"))
246 send_image_sums (ns, params);
247 else if (!strcmp (buf, "skill_info"))
248 send_skill_info (ns, params);
249 else if (!strcmp (buf, "spell_paths"))
250 send_spell_paths (ns, params);
251 else
252 ns->send_packet (bigbuf, len);
253}
254
221void 255void
222ExtCmd (char *buf, int len, player *pl) 256ExtCmd (char *buf, int len, player *pl)
223{ 257{
224 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 258 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
259}
260
261void
262ExtiCmd (char *buf, int len, client *ns)
263{
264 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
225} 265}
226 266
227void 267void
228MapInfoCmd (char *buf, int len, player *pl) 268MapInfoCmd (char *buf, int len, player *pl)
229{ 269{
311 pl->socket->send_packet (bigbuf); 351 pl->socket->send_packet (bigbuf);
312} 352}
313 353
314/** This is the Setup cmd - easy first implementation */ 354/** This is the Setup cmd - easy first implementation */
315void 355void
316SetUp (char *buf, int len, client_socket * ns) 356SetUp (char *buf, int len, client * ns)
317{ 357{
318 int s, slen; 358 int s, slen;
319 char *cmd, *param, cmdback[HUGE_BUF]; 359 char *cmd, *param, cmdback[HUGE_BUF];
320 360
321 /* run through the cmds of setup 361 /* run through the cmds of setup
531 * This is what takes care of it. We tell the client how things worked out. 571 * This is what takes care of it. We tell the client how things worked out.
532 * I am not sure if this file is the best place for this function. however, 572 * I am not sure if this file is the best place for this function. however,
533 * it either has to be here or init_sockets needs to be exported. 573 * it either has to be here or init_sockets needs to be exported.
534 */ 574 */
535void 575void
536AddMeCmd (char *buf, int len, client_socket * ns) 576AddMeCmd (char *buf, int len, client * ns)
537{ 577{
538 Settings oldsettings;
539
540 oldsettings = settings;
541 if (ns->status != Ns_Add || add_player (ns)) 578 if (ns->status != Ns_Add || add_player (ns))
542 ns->send_packet ("addme_failed"); 579 ns->send_packet ("addme_failed");
543 else 580 else
544 ns->send_packet ("addme_success"); 581 ns->send_packet ("addme_success");
545
546 settings = oldsettings;
547} 582}
548 583
549/** Reply to ExtendedInfos command */ 584/** Reply to ExtendedInfos command */
550void 585void
551ToggleExtendedInfos (char *buf, int len, client_socket * ns) 586ToggleExtendedInfos (char *buf, int len, client * ns)
552{ 587{
553 char cmdback[MAX_BUF]; 588 char cmdback[MAX_BUF];
554 char command[50]; 589 char command[50];
555 int info, nextinfo; 590 int info, nextinfo;
556 591
607#define MSG_TYPE_MONUMENT 5 642#define MSG_TYPE_MONUMENT 5
608#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 643#define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 644
610/** Reply to ExtendedInfos command */ 645/** Reply to ExtendedInfos command */
611void 646void
612ToggleExtendedText (char *buf, int len, client_socket * ns) 647ToggleExtendedText (char *buf, int len, client * ns)
613{ 648{
614 char cmdback[MAX_BUF]; 649 char cmdback[MAX_BUF];
615 char temp[10]; 650 char temp[10];
616 char command[50]; 651 char command[50];
617 int info, nextinfo, i, flag; 652 int info, nextinfo, i, flag;
668 * a piece of data from us that we know the client wants. So 703 * a piece of data from us that we know the client wants. So
669 * if we know the client wants it, might as well push it to the 704 * if we know the client wants it, might as well push it to the
670 * client. 705 * client.
671 */ 706 */
672static void 707static void
673SendSmooth (client_socket * ns, uint16 face) 708SendSmooth (client *ns, uint16 face)
674{ 709{
675 uint16 smoothface; 710 uint16 smoothface;
676 711
677 /* If we can't find a face, return and set it so we won't try to send this 712 /* If we can't find a face, return and set it so we won't try to send this
678 * again. 713 * again.
702 /** 737 /**
703 * Tells client the picture it has to use 738 * Tells client the picture it has to use
704 * to smooth a picture number given as argument. 739 * to smooth a picture number given as argument.
705 */ 740 */
706void 741void
707AskSmooth (char *buf, int len, client_socket * ns) 742AskSmooth (char *buf, int len, client *ns)
708{ 743{
709 uint16 facenbr; 744 SendSmooth (ns, atoi (buf));
710
711 facenbr = atoi (buf);
712 SendSmooth (ns, facenbr);
713} 745}
714 746
715/** 747/**
716 * This handles the general commands from the client (ie, north, fire, cast, 748 * This handles the general commands from the client (ie, north, fire, cast,
717 * etc.) 749 * etc.)
718 */ 750 */
719void 751void
720PlayerCmd (char *buf, int len, player *pl) 752PlayerCmd (char *buf, int len, player *pl)
721{ 753{
722
723 /* The following should never happen with a proper or honest client.
724 * Therefore, the error message doesn't have to be too clear - if
725 * someone is playing with a hacked/non working client, this gives them
726 * an idea of the problem, but they deserve what they get
727 */
728 if (pl->state != ST_PLAYING)
729 {
730 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731 return;
732 }
733 /* Check if there is a count. In theory, a zero count could also be 754 /* Check if there is a count. In theory, a zero count could also be
734 * sent, so check for that also. 755 * sent, so check for that also.
735 */ 756 */
736 if (atoi (buf) || buf[0] == '0') 757 if (atoi (buf) || buf[0] == '0')
737 { 758 {
738 pl->count = atoi ((char *) buf); 759 pl->count = atoi ((char *) buf);
760
739 buf = strchr (buf, ' '); /* advance beyond the numbers */ 761 buf = strchr (buf, ' '); /* advance beyond the numbers */
740 if (!buf) 762 if (!buf)
741 {
742#ifdef ESRV_DEBUG
743 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744#endif
745 return; 763 return;
746 } 764
747 buf++; 765 buf++;
748 } 766 }
749 /* This should not happen anymore. */ 767
750 if (pl->ob->speed_left < -1.0)
751 {
752 LOG (llevError, "Player has negative time - shouldn't do command.\n");
753 }
754 /* In c_new.c */
755 execute_newserver_command (pl->ob, (char *) buf); 768 execute_newserver_command (pl->ob, (char *) buf);
769
756 /* Perhaps something better should be done with a left over count. 770 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions 771 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other 772 * for the command that issued the count should be done before any other
759 * commands. 773 * commands.
760 */ 774 */
761
762 pl->count = 0; 775 pl->count = 0;
763
764} 776}
765 777
766 778
767/** 779/**
768 * This handles the general commands from the client (ie, north, fire, cast, 780 * This handles the general commands from the client (ie, north, fire, cast,
771 * can throttle. 783 * can throttle.
772 */ 784 */
773void 785void
774NewPlayerCmd (char *buf, int len, player *pl) 786NewPlayerCmd (char *buf, int len, player *pl)
775{ 787{
776 int time, repeat;
777 char command[MAX_BUF];
778 int pktlen;
779
780 if (len < 7) 788 if (len <= 6)
781 { 789 {
782 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 790 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783 return; 791 return;
784 } 792 }
785 793
786 pktlen = net_uint16 ((uint8 *)buf); 794 uint16 cmdid = net_uint16 ((uint8 *)buf);
787 repeat = net_uint32 ((uint8 *)buf + 2); 795 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
788 796
789 /* -1 is special - no repeat, but don't update */ 797 /* -1 is special - no repeat, but don't update */
790 if (repeat != -1) 798 if (repeat != -1)
791 pl->count = repeat; 799 pl->count = repeat;
792 800
793 if ((len - 4) >= MAX_BUF) 801 buf += 6; //len -= 6;
794 len = MAX_BUF - 5;
795 802
796 strncpy ((char *) command, (char *) buf + 6, len - 4);
797 command[len - 4] = 0;
798
799 /* This should not happen anymore. */
800 if (pl->ob->speed_left < -1.0)
801 LOG (llevError, "Player has negative time - shouldn't do command.\n");
802
803 /* In c_new.c */
804 execute_newserver_command (pl->ob, (char *) command); 803 execute_newserver_command (pl->ob, buf);
804
805 /* Perhaps something better should be done with a left over count. 805 /* Perhaps something better should be done with a left over count.
806 * Cleaning up the input should probably be done first - all actions 806 * Cleaning up the input should probably be done first - all actions
807 * for the command that issued the count should be done before any other 807 * for the command that issued the count should be done before any other
808 * commands. 808 * commands.
809 */ 809 */
810 pl->count = 0; 810 pl->count = 0;
811 811
812 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
812 if (FABS (pl->ob->speed) < 0.001) 813 int time = FABS (pl->ob->speed) < 0.001
813 time = MAX_TIME * 100; 814 ? time = MAX_TIME * 100
814 else
815 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 815 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
816 816
817 /* Send confirmation of command execution now */ 817 /* Send confirmation of command execution now */
818
819 packet sl; 818 packet sl;
820 sl << "comc " << uint16 (pktlen) << uint32 (time); 819 sl << "comc " << uint16 (cmdid) << uint32 (time);
821 pl->socket->send_packet (sl); 820 pl->socket->send_packet (sl);
822} 821}
823 822
824 823
825/** This is a reply to a previous query. */ 824/** This is a reply to a previous query. */
826void 825void
827ReplyCmd (char *buf, int len, player *pl) 826ReplyCmd (char *buf, int len, player *pl)
828{ 827{
829 /* This is to synthesize how the data would be stored if it 828 /* This is to synthesize how the data would be stored if it
830 * was normally entered. A bit of a hack, and should be cleaned up 829 * was normally entered. A bit of a hack, and should be cleaned up
831 * once all the X11 code is removed from the server. 830 * once all the X11 code is removed from the server.
832 * 831 *
833 * We pass 13 to many of the functions because this way they 832 * We pass 13 to many of the functions because this way they
834 * think it was the carriage return that was entered, and the 833 * think it was the carriage return that was entered, and the
835 * function then does not try to do additional input. 834 * function then does not try to do additional input.
838 837
839 /* this avoids any hacking here */ 838 /* this avoids any hacking here */
840 839
841 switch (pl->state) 840 switch (pl->state)
842 { 841 {
843 case ST_PLAYING: 842 case ST_PLAYING:
844 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 843 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
845 break; 844 break;
846 845
847 case ST_PLAY_AGAIN: 846 case ST_PLAY_AGAIN:
848 /* We can check this for return value (2==quit). Maybe we 847 /* We can check this for return value (2==quit). Maybe we
849 * should, and do something appropriate? 848 * should, and do something appropriate?
850 */ 849 */
851 receive_play_again (pl->ob, buf[0]); 850 receive_play_again (pl->ob, buf[0]);
852 break; 851 break;
853 852
854 case ST_ROLL_STAT: 853 case ST_ROLL_STAT:
855 key_roll_stat (pl->ob, buf[0]); 854 key_roll_stat (pl->ob, buf[0]);
856 break; 855 break;
857 856
858 case ST_CHANGE_CLASS: 857 case ST_CHANGE_CLASS:
859 858
860 key_change_class (pl->ob, buf[0]); 859 key_change_class (pl->ob, buf[0]);
861 break; 860 break;
862 861
863 case ST_CONFIRM_QUIT: 862 case ST_CONFIRM_QUIT:
864 key_confirm_quit (pl->ob, buf[0]); 863 key_confirm_quit (pl->ob, buf[0]);
865 break; 864 break;
866 865
867 case ST_CONFIGURE: 866 case ST_CONFIGURE:
868 LOG (llevError, "In client input handling, but into configure state\n"); 867 LOG (llevError, "In client input handling, but into configure state\n");
869 pl->state = ST_PLAYING; 868 pl->state = ST_PLAYING;
870 break; 869 break;
871 870
872 case ST_GET_NAME: 871 case ST_GET_NAME:
873 receive_player_name (pl->ob, 13); 872 receive_player_name (pl->ob, 13);
874 break; 873 break;
875 874
876 case ST_GET_PASSWORD: 875 case ST_GET_PASSWORD:
877 case ST_CONFIRM_PASSWORD: 876 case ST_CONFIRM_PASSWORD:
878 receive_player_password (pl->ob, 13); 877 receive_player_password (pl->ob, 13);
879 break; 878 break;
880 879
881 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 880 case ST_GET_PARTY_PASSWORD: /* Get password for party */
882 receive_party_password (pl->ob, 13); 881 receive_party_password (pl->ob, 13);
883 break; 882 break;
884 883
885 default: 884 default:
886 LOG (llevError, "Unknown input state: %d\n", pl->state); 885 LOG (llevError, "Unknown input state: %d\n", pl->state);
887 } 886 }
888} 887}
889 888
890/** 889/**
891 * Client tells its version. If there is a mismatch, we close the 890 * Client tells its version. If there is a mismatch, we close the
893 * something older than the server. If we assume the client will be 892 * something older than the server. If we assume the client will be
894 * backwards compatible, having it be a later version should not be a 893 * backwards compatible, having it be a later version should not be a
895 * problem. 894 * problem.
896 */ 895 */
897void 896void
898VersionCmd (char *buf, int len, client_socket * ns) 897VersionCmd (char *buf, int len, client * ns)
899{ 898{
900 char *cp;
901 char version_warning[256];
902
903 if (!buf) 899 if (!buf)
904 { 900 {
905 LOG (llevError, "CS: received corrupted version command\n"); 901 LOG (llevError, "CS: received corrupted version command\n");
906 return; 902 return;
907 } 903 }
908 904
909 ns->cs_version = atoi (buf); 905 ns->cs_version = atoi (buf);
910 ns->sc_version = ns->cs_version; 906 ns->sc_version = ns->cs_version;
907
908 LOG (llevDebug, "connection from client <%s>\n", buf);
909
910
911 //TODO: should log here just for statistics
912
911 if (VERSION_CS != ns->cs_version) 913 //if (VERSION_CS != ns->cs_version)
912 { 914 // unchecked;
913#ifdef ESRV_DEBUG 915
914 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
915#endif
916 }
917 cp = strchr (buf + 1, ' '); 916 char *cp = strchr (buf + 1, ' ');
918 if (!cp) 917 if (!cp)
919 return; 918 return;
919
920 ns->sc_version = atoi (cp); 920 ns->sc_version = atoi (cp);
921
921 if (VERSION_SC != ns->sc_version) 922 //if (VERSION_SC != ns->sc_version)
922 { 923 // unchecked;
923#ifdef ESRV_DEBUG 924
924 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
925#endif
926 }
927 cp = strchr (cp + 1, ' '); 925 cp = strchr (cp + 1, ' ');
926
928 if (cp) 927 if (cp)
929 { 928 {
930 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 929 assign (ns->version, cp + 1);
931 930
932 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
933
934 /* This is first implementation - i skip all beta DX clients with it
935 * Add later stuff here for other clients
936 */
937
938 /* these are old dxclients */
939 /* Version 1024 added support for singular + plural name values -
940 * requiing this minimal value reduces complexity of that code, and it
941 * has been around for a long time.
942 */
943 if (ns->sc_version < 1026) 931 if (ns->sc_version < 1026)
944 { 932 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
945 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
946 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 933 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
947 ns->send_packet (version_warning);
948 }
949
950 } 934 }
951} 935}
952 936
953/** sound related functions. */ 937/** sound related functions. */
954
955void 938void
956SetSound (char *buf, int len, client_socket * ns) 939SetSound (char *buf, int len, client * ns)
957{ 940{
958 ns->sound = atoi (buf); 941 ns->sound = atoi (buf);
959} 942}
960 943
961/** client wants the map resent */ 944/** client wants the map resent */
962 945
963void 946void
964MapRedrawCmd (char *buf, int len, player *pl) 947MapRedrawCmd (char *buf, int len, player *pl)
965{ 948{
966
967/* This function is currently disabled; just clearing the map state results in 949/* This function is currently disabled; just clearing the map state results in
968 * display errors. It should clear the cache and send a newmap command. 950 * display errors. It should clear the cache and send a newmap command.
969 * Unfortunately this solution does not work because some client versions send 951 * Unfortunately this solution does not work because some client versions send
970 * a mapredraw command after receiving a newmap command. 952 * a mapredraw command after receiving a newmap command.
971 */ 953 */
972#if 0
973 /* Okay, this is MAJOR UGLY. but the only way I know how to
974 * clear the "cache"
975 */
976 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
977 draw_client_map (pl->ob);
978#endif
979} 954}
980 955
981/** 956/**
982 * Moves an object (typically, container to inventory). 957 * Moves an object (typically, container to inventory).
983 * syntax is: move (to) (tag) (nrof) 958 * syntax is: move (to) (tag) (nrof)
986MoveCmd (char *buf, int len, player *pl) 961MoveCmd (char *buf, int len, player *pl)
987{ 962{
988 int vals[3], i; 963 int vals[3], i;
989 964
990 /* A little funky here. We only cycle for 2 records, because 965 /* A little funky here. We only cycle for 2 records, because
991 * we obviously am not going to find a space after the third 966 * we obviously are not going to find a space after the third
992 * record. Perhaps we should just replace this with a 967 * record. Perhaps we should just replace this with a
993 * sscanf? 968 * sscanf?
994 */ 969 */
995 for (i = 0; i < 2; i++) 970 for (i = 0; i < 2; i++)
996 { 971 {
997 vals[i] = atoi (buf); 972 vals[i] = atoi (buf);
973
998 if (!(buf = strchr (buf, ' '))) 974 if (!(buf = strchr (buf, ' ')))
999 { 975 {
1000 LOG (llevError, "Incomplete move command: %s\n", buf); 976 LOG (llevError, "Incomplete move command: %s\n", buf);
1001 return; 977 return;
1002 } 978 }
979
1003 buf++; 980 buf++;
1004 } 981 }
982
1005 vals[2] = atoi (buf); 983 vals[2] = atoi (buf);
1006 984
1007/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 985/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1008 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 986 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1009} 987}
1010
1011
1012 988
1013/****************************************************************************** 989/******************************************************************************
1014 * 990 *
1015 * Start of commands the server sends to the client. 991 * Start of commands the server sends to the client.
1016 * 992 *
1019/** 995/**
1020 * Asks the client to query the user. This way, the client knows 996 * Asks the client to query the user. This way, the client knows
1021 * it needs to send something back (vs just printing out a message) 997 * it needs to send something back (vs just printing out a message)
1022 */ 998 */
1023void 999void
1024send_query (client_socket * ns, uint8 flags, char *text) 1000send_query (client *ns, uint8 flags, char *text)
1025{ 1001{
1026 char buf[MAX_BUF];
1027
1028 sprintf (buf, "query %d %s", flags, text ? text : ""); 1002 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1029 ns->send_packet (buf);
1030} 1003}
1031 1004
1032#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1005#define AddIfInt64(Old,New,Type) if (Old != New) {\
1033 Old = New; \ 1006 Old = New; \
1034 sl << uint8 (Type) << uint64 (New); \ 1007 sl << uint8 (Type) << uint64 (New); \
1067 uint16 flags; 1040 uint16 flags;
1068 1041
1069 packet sl; 1042 packet sl;
1070 sl << "stats "; 1043 sl << "stats ";
1071 1044
1072 if (pl->ob != NULL) 1045 if (pl->ob)
1073 { 1046 {
1074 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1047 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1075 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1048 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1076 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1049 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1077 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1050 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1085 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1058 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1086 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1059 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1087 } 1060 }
1088 1061
1089 if (pl->socket->exp64) 1062 if (pl->socket->exp64)
1090 {
1091 uint8 s;
1092
1093 for (s = 0; s < NUM_SKILLS; s++) 1063 for (int s = 0; s < NUM_SKILLS; s++)
1094 {
1095 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1064 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1096 { 1065 {
1097 /* Always send along the level if exp changes. This is only 1066 /* Always send along the level if exp changes. This is only
1098 * 1 extra byte, but keeps processing simpler. 1067 * 1 extra byte, but keeps processing simpler.
1099 */ 1068 */
1100 sl << uint8 (s + CS_STAT_SKILLINFO) 1069 sl << uint8 (s + CS_STAT_SKILLINFO)
1101 << uint8 (pl->last_skill_ob[s]->level) 1070 << uint8 (pl->last_skill_ob[s]->level)
1102 << uint64 (pl->last_skill_ob[s]->stats.exp); 1071 << uint64 (pl->last_skill_ob[s]->stats.exp);
1103 1072
1104 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1073 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1105 } 1074 }
1106 }
1107 }
1108 1075
1109 if (pl->socket->exp64) 1076 if (pl->socket->exp64)
1110 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1077 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1111 else 1078 else
1112 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1079 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1130 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1097 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1131 1098
1132 if (pl->socket->sc_version < 1025) 1099 if (pl->socket->sc_version < 1025)
1133 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1100 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1134 else 1101 else
1135 {
1136 int i;
1137
1138 for (i = 0; i < NROFATTACKS; i++) 1102 for (int i = 0; i < NROFATTACKS; i++)
1139 { 1103 {
1140 /* Skip ones we won't send */ 1104 /* Skip ones we won't send */
1141 if (atnr_cs_stat[i] == -1) 1105 if (atnr_cs_stat[i] == -1)
1142 continue; 1106 continue;
1143 1107
1144 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1108 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1145 } 1109 }
1146 }
1147 1110
1148 if (pl->socket->monitor_spells) 1111 if (pl->socket->monitor_spells)
1149 { 1112 {
1150 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1113 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1151 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1114 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1188 * sent them the face yet (this can become quite costly in terms of 1151 * sent them the face yet (this can become quite costly in terms of
1189 * how much we are sending - on the other hand, this should only happen 1152 * how much we are sending - on the other hand, this should only happen
1190 * when the player logs in and picks stuff up. 1153 * when the player logs in and picks stuff up.
1191 */ 1154 */
1192void 1155void
1193esrv_send_animation (client_socket * ns, short anim_num) 1156esrv_send_animation (client * ns, short anim_num)
1194{ 1157{
1195 int i;
1196
1197 /* Do some checking on the anim_num we got. Note that the animations 1158 /* Do some checking on the anim_num we got. Note that the animations
1198 * are added in contigous order, so if the number is in the valid 1159 * are added in contigous order, so if the number is in the valid
1199 * range, it must be a valid animation. 1160 * range, it must be a valid animation.
1200 */ 1161 */
1201 if (anim_num < 0 || anim_num > num_animations) 1162 if (anim_num < 0 || anim_num > num_animations)
1211 << uint16 (0); /* flags - not used right now */ 1172 << uint16 (0); /* flags - not used right now */
1212 1173
1213 /* Build up the list of faces. Also, send any information (ie, the 1174 /* Build up the list of faces. Also, send any information (ie, the
1214 * the face itself) down to the client. 1175 * the face itself) down to the client.
1215 */ 1176 */
1216 for (i = 0; i < animations[anim_num].num_animations; i++) 1177 for (int i = 0; i < animations[anim_num].num_animations; i++)
1217 { 1178 {
1218 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1179 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1219 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1180 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1181
1220 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1182 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1221 } 1183 }
1222 1184
1223 ns->send_packet (sl); 1185 ns->send_packet (sl);
1224 1186
1235/** 1197/**
1236 * This adds face_num to a map cell at x,y. If the client doesn't have 1198 * This adds face_num to a map cell at x,y. If the client doesn't have
1237 * the face yet, we will also send it. 1199 * the face yet, we will also send it.
1238 */ 1200 */
1239static void 1201static void
1240esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1202esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1241{ 1203{
1242 if (newmap->cells[x][y].count >= MAP_LAYERS) 1204 if (newmap->cells[x][y].count >= MAP_LAYERS)
1243 { 1205 {
1206 //TODO: one or the other, can't both have abort and return, verify and act
1244 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1207 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1245 return; 1208 return;
1246 abort (); 1209 abort ();
1247 } 1210 }
1248 1211
1249 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1212 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1250 newmap->cells[x][y].count++; 1213 newmap->cells[x][y].count++;
1251 1214
1252 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1215 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1253 esrv_send_face (ns, face_num, 0); 1216 esrv_send_face (ns, face_num, 0);
1254}
1255
1256struct LayerCell
1257{
1258 uint16 xy;
1259 short face;
1260};
1261
1262struct MapLayer
1263{
1264 int count;
1265 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1266};
1267
1268/** Checkes if map cells have changed */
1269static int
1270mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1271{
1272 int k;
1273
1274 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1275 return 1;
1276 for (k = 0; k < newmap->cells[i][j].count; k++)
1277 {
1278 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1279 {
1280 return 1;
1281 }
1282 }
1283 return 0;
1284}
1285
1286/**
1287 * Basically, what this does is pack the data into layers.
1288 * cnum is the client number, cur is the the buffer we put all of
1289 * this data into. we return the end of the data. layers is
1290 * how many layers of data we should back.
1291 */
1292static uint8 *
1293compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1294{
1295 int x, y, k;
1296 int face;
1297 unsigned char *fcur;
1298 struct MapLayer layers[MAP_LAYERS];
1299
1300 for (k = 0; k < MAP_LAYERS; k++)
1301 layers[k].count = 0;
1302 fcur = cur;
1303 for (x = 0; x < ns->mapx; x++)
1304 {
1305 for (y = 0; y < ns->mapy; y++)
1306 {
1307 if (!mapcellchanged (ns, x, y, newmap))
1308 continue;
1309 if (newmap->cells[x][y].count == 0)
1310 {
1311 *cur = x * ns->mapy + y; /* mark empty space */
1312 cur++;
1313 continue;
1314 }
1315 for (k = 0; k < newmap->cells[x][y].count; k++)
1316 {
1317 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1318 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1319 layers[k].count++;
1320 }
1321 }
1322 }
1323 /* If no data, return now. */
1324 if (fcur == cur && layers[0].count == 0)
1325 return cur;
1326 *cur = 255; /* mark end of explicitly cleared cells */
1327 cur++;
1328 /* First pack by layers. */
1329 for (k = 0; k < numlayers; k++)
1330 {
1331 if (layers[k].count == 0)
1332 break; /* once a layer is entirely empty, no layer below it can
1333 have anything in it either */
1334 /* Pack by entries in thie layer */
1335 for (x = 0; x < layers[k].count;)
1336 {
1337 fcur = cur;
1338 *cur = layers[k].lcells[x].face >> 8;
1339 cur++;
1340 *cur = layers[k].lcells[x].face & 0xFF;
1341 cur++;
1342 face = layers[k].lcells[x].face;
1343 /* Now, we back the redundant data into 1 byte xy pairings */
1344 for (y = x; y < layers[k].count; y++)
1345 {
1346 if (layers[k].lcells[y].face == face)
1347 {
1348 *cur = (uint8) layers[k].lcells[y].xy;
1349 cur++;
1350 layers[k].lcells[y].face = -1;
1351 }
1352 }
1353 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1354 /* forward over the now redundant data */
1355 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1356 x++;
1357 }
1358 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1359 }
1360 return cur;
1361} 1217}
1362 1218
1363/** Clears a map cell */ 1219/** Clears a map cell */
1364static void 1220static void
1365map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1221map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1377#define MAX_LAYERS 3 1233#define MAX_LAYERS 3
1378 1234
1379/* Using a global really isn't a good approach, but saves the over head of 1235/* Using a global really isn't a good approach, but saves the over head of
1380 * allocating and deallocating such a block of data each time run through, 1236 * allocating and deallocating such a block of data each time run through,
1381 * and saves the space of allocating this in the socket object when we only 1237 * and saves the space of allocating this in the socket object when we only
1382 * need it for this cycle. If the serve is ever threaded, this needs to be 1238 * need it for this cycle. If the server is ever threaded, this needs to be
1383 * re-examined. 1239 * re-examined.
1384 */ 1240 */
1385
1386static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1241static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1387 1242
1388/** 1243/**
1389 * Returns true if any of the heads for this 1244 * Returns true if any of the heads for this
1390 * space is set. Returns false if all are blank - this is used 1245 * space is set. Returns false if all are blank - this is used
1391 * for empty space checking. 1246 * for empty space checking.
1392 */ 1247 */
1393static inline int 1248static inline int
1394have_head (int ax, int ay) 1249have_head (int ax, int ay)
1395{ 1250{
1396
1397 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1251 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1398 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1252 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1399 return 1; 1253 return 1;
1254
1400 return 0; 1255 return 0;
1401} 1256}
1402 1257
1403/** 1258/**
1404 * check_head is a bit simplistic version of update_space below. 1259 * check_head is a bit simplistic version of update_space below.
1405 * basically, it only checks the that the head on space ax,ay at layer 1260 * basically, it only checks the that the head on space ax,ay at layer
1406 * needs to get sent - if so, it adds the data, sending the head 1261 * needs to get sent - if so, it adds the data, sending the head
1407 * if needed, and returning 1. If this no data needs to get 1262 * if needed, and returning 1. If this no data needs to get
1408 * sent, it returns zero. 1263 * sent, it returns zero.
1409 */ 1264 */
1410static int 1265static int
1411check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1266check_head (packet &sl, client &ns, int ax, int ay, int layer)
1412{ 1267{
1413 short face_num; 1268 short face_num;
1414 1269
1415 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1270 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1416 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1271 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1448 * numbers the spaces differently - I think this was a leftover from 1303 * numbers the spaces differently - I think this was a leftover from
1449 * the map command, where the faces stack up. Sinces that is no longer 1304 * the map command, where the faces stack up. Sinces that is no longer
1450 * the case, it seems to make more sense to have these layer values 1305 * the case, it seems to make more sense to have these layer values
1451 * actually match. 1306 * actually match.
1452 */ 1307 */
1453
1454static int 1308static int
1455update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1309update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1456{ 1310{
1457 object *ob, *head; 1311 object *ob, *head;
1458 uint16 face_num; 1312 uint16 face_num;
1459 int bx, by, i; 1313 int bx, by, i;
1460 1314
1673 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1527 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1674 * take. 1528 * take.
1675 */ 1529 */
1676 1530
1677static inline int 1531static inline int
1678update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1532update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1679{ 1533{
1680 object *ob; 1534 object *ob;
1681 int smoothlevel; /* old face_num; */ 1535 int smoothlevel; /* old face_num; */
1682 1536
1683 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1537 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1717 * Returns the size of a data for a map square as returned by 1571 * Returns the size of a data for a map square as returned by
1718 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1572 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1719 * available. 1573 * available.
1720 */ 1574 */
1721int 1575int
1722getExtendedMapInfoSize (client_socket * ns) 1576getExtendedMapInfoSize (client * ns)
1723{ 1577{
1724 int result = 0; 1578 int result = 0;
1725 1579
1726 if (ns->ext_mapinfos) 1580 if (ns->ext_mapinfos)
1727 { 1581 {
1728 if (ns->EMI_smooth) 1582 if (ns->EMI_smooth)
1729 result += 1; /*One byte for smoothlevel */ 1583 result += 1; /*One byte for smoothlevel */
1730 } 1584 }
1585
1731 return result; 1586 return result;
1732} 1587}
1733 1588
1734/** 1589/**
1735 * This function uses the new map1 protocol command to send the map 1590 * This function uses the new map1 protocol command to send the map
1763 uint8 eentrysize; 1618 uint8 eentrysize;
1764 uint16 ewhatstart, ewhatflag; 1619 uint16 ewhatstart, ewhatflag;
1765 uint8 extendedinfos; 1620 uint8 extendedinfos;
1766 maptile *m; 1621 maptile *m;
1767 1622
1768 client_socket &socket = *pl->contr->socket; 1623 client &socket = *pl->contr->socket;
1769 1624
1770 check_map_change (pl->contr); 1625 check_map_change (pl->contr);
1771 1626
1772 packet sl; 1627 packet sl;
1773 packet esl; 1628 packet esl;
2172 { 2027 {
2173 ax = i; 2028 ax = i;
2174 ay = j; 2029 ay = j;
2175 m = pm; 2030 m = pm;
2176 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2031 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032
2177 if (mflags & P_OUT_OF_MAP) 2033 if (mflags & P_OUT_OF_MAP)
2178 continue; 2034 continue;
2035
2179 if (mflags & P_NEED_UPDATE) 2036 if (mflags & P_NEED_UPDATE)
2180 update_position (m, ax, ay); 2037 update_position (m, ax, ay);
2038
2181 /* If a map is visible to the player, we don't want to swap it out 2039 /* If a map is visible to the player, we don't want to swap it out
2182 * just to reload it. This should really call something like 2040 * just to reload it. This should really call something like
2183 * swap_map, but this is much more efficient and 'good enough' 2041 * swap_map, but this is much more efficient and 'good enough'
2184 */ 2042 */
2185 if (mflags & P_NEW_MAP) 2043 if (mflags & P_NEW_MAP)
2216/** 2074/**
2217 * This sends the skill number to name mapping. We ignore 2075 * This sends the skill number to name mapping. We ignore
2218 * the params - we always send the same info no matter what. 2076 * the params - we always send the same info no matter what.
2219 */ 2077 */
2220void 2078void
2221send_skill_info (client_socket *ns, char *params) 2079send_skill_info (client *ns, char *params)
2222{ 2080{
2223 packet sl; 2081 packet sl;
2224 sl << "replyinfo skill_info\n"; 2082 sl << "replyinfo skill_info\n";
2225 2083
2226 for (int i = 1; i < NUM_SKILLS; i++) 2084 for (int i = 1; i < NUM_SKILLS; i++)
2238/** 2096/**
2239 * This sends the spell path to name mapping. We ignore 2097 * This sends the spell path to name mapping. We ignore
2240 * the params - we always send the same info no matter what. 2098 * the params - we always send the same info no matter what.
2241 */ 2099 */
2242void 2100void
2243send_spell_paths (client_socket * ns, char *params) 2101send_spell_paths (client * ns, char *params)
2244{ 2102{
2245 packet sl; 2103 packet sl;
2246 2104
2247 sl << "replyinfo spell_paths\n"; 2105 sl << "replyinfo spell_paths\n";
2248 2106
2388 2246
2389 if (!pl->socket->monitor_spells) 2247 if (!pl->socket->monitor_spells)
2390 return; 2248 return;
2391 2249
2392 packet sl; 2250 packet sl;
2393
2394 sl << "addspell "; 2251 sl << "addspell ";
2395 2252
2396 if (!spell) 2253 if (!spell)
2397 { 2254 {
2398 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)

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