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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.45 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.80 by root, Fri Mar 16 02:51:08 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 client &socket = *pl->socket;
144
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
146 136
137 pl->ns->force_newmap = false;
138
147 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
148 socket.send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
149 141
150 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
151 socket.look_position = 0;
152} 143}
153 144
154/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
155static void 146static void
156check_map_change (player *pl) 147check_map_change (player *pl)
157{ 148{
158 client &socket = *pl->socket; 149 client &socket = *pl->ns;
159 object *ob = pl->ob; 150 object *ob = pl->ob;
160 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
161 152
162 if (socket.current_map != ob->map) 153 if (socket.force_newmap && 0)
163 { 154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
164 socket.current_map = ob->map; 157 socket.current_map = ob->map;
165
166 clear_map (pl); 158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163 socket.current_map = ob->map;
167 164
168 if (socket.mapinfocmd) 165 if (socket.mapinfocmd)
169 { 166 {
170 if (ob->map && ob->map->path[0]) 167 if (ob->map && ob->map->path[0])
171 { 168 {
179 flags |= 4; 176 flags |= 4;
180 if (ob->map->tile_path[3]) 177 if (ob->map->tile_path[3])
181 flags |= 8; 178 flags |= 8;
182 179
183 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
185 } 182 }
186 else 183 else
187 snprintf (buf, MAX_BUF, "mapinfo current"); 184 snprintf (buf, MAX_BUF, "mapinfo current");
188 185
189 socket.send_packet (buf); 186 socket.send_packet (buf);
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else 196 else
200 { 197 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 199 socket.floorbox_reset ();
203 socket.look_position = 0;
204 } 200 }
205 } 201 }
206 202
207 socket.current_x = ob->x; 203 socket.current_x = ob->x;
208 socket.current_y = ob->y; 204 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
209} 212}
210 213
211/** 214/**
212 * RequestInfo is sort of a meta command. There is some specific 215 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide 216 * request of information, but we call other functions to provide
284 buf += 8; 287 buf += 8;
285 288
286 // initial map and its origin 289 // initial map and its origin
287 maptile *map = pl->ob->map; 290 maptile *map = pl->ob->map;
288 sint16 dx, dy; 291 sint16 dx, dy;
289 int mapx = pl->socket->mapx / 2 - pl->ob->x; 292 int mapx = pl->ns->mapx / 2 - pl->ob->x;
290 int mapy = pl->socket->mapy / 2 - pl->ob->y; 293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
291 int max_distance = 8; // limit maximum path length to something generous 294 int max_distance = 8; // limit maximum path length to something generous
292 295
293 while (*buf && map && max_distance) 296 while (*buf && map && max_distance)
294 { 297 {
295 int dir = *buf++; 298 int dir = *buf++;
296 299
297 switch (dir) 300 switch (dir)
298 { 301 {
299 case '1': 302 case '1':
300 dx = 0; 303 dx = 0;
301 dy = -1; 304 dy = -1;
302 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
303 map && (mapy -= map->height); 306 map && (mapy -= map->height);
304 break; 307 break;
305 case '2': 308 case '2':
306 mapx += map->width; 309 mapx += map->width;
307 dx = map->width; 310 dx = map->width;
308 dy = 0; 311 dy = 0;
309 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
310 break; 313 break;
311 case '3': 314 case '3':
312 mapy += map->height; 315 mapy += map->height;
313 dx = 0; 316 dx = 0;
314 dy = map->height; 317 dy = map->height;
315 map = get_map_from_coord (map, &dx, &dy); 318 map = map->xy_find (dx, dy);
316 break; 319 break;
317 case '4': 320 case '4':
318 dx = -1; 321 dx = -1;
319 dy = 0; 322 dy = 0;
320 map = get_map_from_coord (map, &dx, &dy); 323 map = map->xy_find (dx, dy);
321 map && (mapx -= map->width); 324 map && (mapx -= map->width);
322 break; 325 break;
323 } 326 }
324 327
325 --max_distance; 328 --max_distance;
326 } 329 }
327 330
338 if (map->tile_path[2]) 341 if (map->tile_path[2])
339 flags |= 4; 342 flags |= 4;
340 if (map->tile_path[3]) 343 if (map->tile_path[3])
341 flags |= 8; 344 flags |= 8;
342 345
343 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
344 } 347 }
345 else 348 else
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
347 } 350 }
348 else 351 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
350 353
351 pl->socket->send_packet (bigbuf); 354 pl->ns->send_packet (bigbuf);
352} 355}
353 356
354/** This is the Setup cmd - easy first implementation */ 357/** This is the Setup cmd - easy first implementation */
355void 358void
356SetUp (char *buf, int len, client * ns) 359SetUp (char *buf, int len, client * ns)
403 { 406 {
404 ns->sound = atoi (param); 407 ns->sound = atoi (param);
405 safe_strcat (cmdback, param, &slen, HUGE_BUF); 408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 } 409 }
407 else if (!strcmp (cmd, "exp64")) 410 else if (!strcmp (cmd, "exp64"))
408 {
409 ns->exp64 = atoi (param);
410 safe_strcat (cmdback, param, &slen, HUGE_BUF); 411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
411 }
412 else if (!strcmp (cmd, "spellmon")) 412 else if (!strcmp (cmd, "spellmon"))
413 { 413 {
414 ns->monitor_spells = atoi (param); 414 ns->monitor_spells = atoi (param);
415 safe_strcat (cmdback, param, &slen, HUGE_BUF); 415 safe_strcat (cmdback, param, &slen, HUGE_BUF);
416 } 416 }
439 } 439 }
440 else if (!strcmp (cmd, "newmapcmd")) 440 else if (!strcmp (cmd, "newmapcmd"))
441 { 441 {
442 ns->newmapcmd = atoi (param); 442 ns->newmapcmd = atoi (param);
443 safe_strcat (cmdback, param, &slen, HUGE_BUF); 443 safe_strcat (cmdback, param, &slen, HUGE_BUF);
444// } else if (!strcmp(cmd,"plugincmd")) {
445// ns->plugincmd = atoi(param);
446// safe_strcat(cmdback, param, &slen, HUGE_BUF);
447 } 444 }
448 else if (!strcmp (cmd, "mapinfocmd")) 445 else if (!strcmp (cmd, "mapinfocmd"))
449 { 446 {
450 ns->mapinfocmd = atoi (param); 447 ns->mapinfocmd = atoi (param);
451 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 448 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
470 char tmpbuf[20]; 467 char tmpbuf[20];
471 int q = atoi (param); 468 int q = atoi (param);
472 469
473 if (is_valid_faceset (q)) 470 if (is_valid_faceset (q))
474 ns->faceset = q; 471 ns->faceset = q;
472
475 sprintf (tmpbuf, "%d", ns->faceset); 473 sprintf (tmpbuf, "%d", ns->faceset);
476 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477 /* if the client is using faceset, it knows about image2 command */ 475 /* if the client is using faceset, it knows about image2 command */
478 ns->image2 = 1; 476 ns->image2 = 1;
479 } 477 }
507 if (*cp == 'x' || *cp == 'X') 505 if (*cp == 'x' || *cp == 'X')
508 { 506 {
509 y = atoi (cp + 1); 507 y = atoi (cp + 1);
510 break; 508 break;
511 } 509 }
510
512 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 511 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
513 { 512 {
514 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 513 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 } 515 }
571 * This is what takes care of it. We tell the client how things worked out. 570 * This is what takes care of it. We tell the client how things worked out.
572 * I am not sure if this file is the best place for this function. however, 571 * I am not sure if this file is the best place for this function. however,
573 * it either has to be here or init_sockets needs to be exported. 572 * it either has to be here or init_sockets needs to be exported.
574 */ 573 */
575void 574void
576AddMeCmd (char *buf, int len, client * ns) 575AddMeCmd (char *buf, int len, client *ns)
577{ 576{
578 if (ns->status != Ns_Add || add_player (ns)) 577 // face caching is mandatory
579 ns->send_packet ("addme_failed"); 578 if (!ns->facecache)
579 {
580 ns->send_drawinfo (
581 "\n"
582 "\n"
583 "***\n"
584 "*** WARNING:\n"
585 "*** Your client does not support face/image caching,\n"
586 "*** or it has been disabled. Face caching is mandatory\n"
587 "*** so please enable it or use a newer client.\n"
588 "***\n"
589 "*** Look at your client preferences:\n"
590 "***\n"
591 "*** CFPlus: all known versions automatically enable the facecache.\n"
592 "*** cfclient: use the -cache commandline option.\n"
593 "*** cfclient: map will not redraw automatically (bug).\n"
594 "*** gcfclient: use -cache commandline option, or enable\n"
595 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
596 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
597 "***\n"
598 "***\n",
599 NDI_RED
600 );
601
602 if (strstr (ns->version, "jcrossclient"))
603 /* let them, for now*/;
580 else 604 else
581 ns->send_packet ("addme_success"); 605 {
606 ns->flush ();
607 //ns->destroy ();
608 }
609 //ns->facecache = true;
610 }
611
612 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
582} 613}
583 614
584/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
585void 616void
586ToggleExtendedInfos (char *buf, int len, client * ns) 617ToggleExtendedInfos (char *buf, int len, client * ns)
696 727
697 ns->send_packet (cmdback); 728 ns->send_packet (cmdback);
698} 729}
699 730
700/** 731/**
701 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 732 * client requested an image. send it rate-limited
702 * Basically, it makes no sense to wait for the client to request a 733 * before flushing.
703 * a piece of data from us that we know the client wants. So
704 * if we know the client wants it, might as well push it to the
705 * client.
706 */
707static void
708SendSmooth (client *ns, uint16 face)
709{
710 uint16 smoothface;
711
712 /* If we can't find a face, return and set it so we won't try to send this
713 * again.
714 */ 734 */
715 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 735void
716 { 736AskFaceCmd (char *buf, int len, client *ns)
717 737{
718 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 738 ns->askface.push_back (atoi (buf));
719 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
720 return;
721 }
722
723 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
724 esrv_send_face (ns, smoothface, 0);
725
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727
728 packet sl;
729
730 sl << "smooth "
731 << uint16 (face)
732 << uint16 (smoothface);
733
734 ns->send_packet (sl);
735} 739}
736 740
737 /** 741/**
738 * Tells client the picture it has to use 742 * Tells client the picture it has to use
739 * to smooth a picture number given as argument. 743 * to smooth a picture number given as argument.
740 */ 744 */
741void 745void
742AskSmooth (char *buf, int len, client *ns) 746AskSmooth (char *buf, int len, client *ns)
743{ 747{
744 SendSmooth (ns, atoi (buf)); 748 ns->send_face (atoi (buf));
745} 749}
746 750
747/** 751/**
748 * This handles the general commands from the client (ie, north, fire, cast, 752 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 753 * etc.)
808 * commands. 812 * commands.
809 */ 813 */
810 pl->count = 0; 814 pl->count = 0;
811 815
812 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 816 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
813 int time = FABS (pl->ob->speed) < 0.001 817 int time = fabs (pl->ob->speed) < 0.001
814 ? time = MAX_TIME * 100 818 ? time = MAX_TIME * 100
815 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 819 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
816 820
817 /* Send confirmation of command execution now */ 821 /* Send confirmation of command execution now */
818 packet sl; 822 packet sl ("comc");
819 sl << "comc " << uint16 (cmdid) << uint32 (time); 823 sl << uint16 (cmdid) << uint32 (time);
820 pl->socket->send_packet (sl); 824 pl->ns->send_packet (sl);
821} 825}
822
823 826
824/** This is a reply to a previous query. */ 827/** This is a reply to a previous query. */
825void 828void
826ReplyCmd (char *buf, int len, player *pl) 829ReplyCmd (char *buf, int len, client *ns)
827{ 830{
831 if (ns->state == ST_CUSTOM)
832 {
833 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
834 return;
835 }
836
837 if (!ns->pl)
838 return; //TODO: depends on the exact reply we are after
839 //TODO: but right now, we always have a ns->pl
840
841 player *pl = ns->pl;
842
828 /* This is to synthesize how the data would be stored if it 843 /* This is to synthesize how the data would be stored if it
829 * was normally entered. A bit of a hack, and should be cleaned up 844 * was normally entered. A bit of a hack, and should be cleaned up
830 * once all the X11 code is removed from the server. 845 * once all the X11 code is removed from the server.
831 * 846 *
832 * We pass 13 to many of the functions because this way they 847 * We pass 13 to many of the functions because this way they
835 */ 850 */
836 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 851 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
837 852
838 /* this avoids any hacking here */ 853 /* this avoids any hacking here */
839 854
840 switch (pl->state) 855 switch (ns->state)
841 { 856 {
842 case ST_PLAYING: 857 case ST_PLAYING:
843 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 858 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844 break; 859 break;
845 860
846 case ST_PLAY_AGAIN:
847 /* We can check this for return value (2==quit). Maybe we
848 * should, and do something appropriate?
849 */
850 receive_play_again (pl->ob, buf[0]);
851 break;
852
853 case ST_ROLL_STAT:
854 key_roll_stat (pl->ob, buf[0]);
855 break;
856
857 case ST_CHANGE_CLASS: 861 case ST_CHANGE_CLASS:
858
859 key_change_class (pl->ob, buf[0]); 862 key_change_class (pl->ob, buf[0]);
860 break;
861
862 case ST_CONFIRM_QUIT:
863 key_confirm_quit (pl->ob, buf[0]);
864 break;
865
866 case ST_CONFIGURE:
867 LOG (llevError, "In client input handling, but into configure state\n");
868 pl->state = ST_PLAYING;
869 break;
870
871 case ST_GET_NAME:
872 receive_player_name (pl->ob, 13);
873 break;
874
875 case ST_GET_PASSWORD:
876 case ST_CONFIRM_PASSWORD:
877 receive_player_password (pl->ob, 13);
878 break; 863 break;
879 864
880 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 865 case ST_GET_PARTY_PASSWORD: /* Get password for party */
881 receive_party_password (pl->ob, 13); 866 receive_party_password (pl->ob, 13);
882 break; 867 break;
883 868
884 default: 869 default:
885 LOG (llevError, "Unknown input state: %d\n", pl->state); 870 LOG (llevError, "Unknown input state: %d\n", ns->state);
886 } 871 }
887} 872}
888 873
889/** 874/**
890 * Client tells its version. If there is a mismatch, we close the 875 * Client tells its version. If there is a mismatch, we close the
905 ns->cs_version = atoi (buf); 890 ns->cs_version = atoi (buf);
906 ns->sc_version = ns->cs_version; 891 ns->sc_version = ns->cs_version;
907 892
908 LOG (llevDebug, "connection from client <%s>\n", buf); 893 LOG (llevDebug, "connection from client <%s>\n", buf);
909 894
910
911 //TODO: should log here just for statistics 895 //TODO: should log here just for statistics
912 896
913 //if (VERSION_CS != ns->cs_version) 897 //if (VERSION_CS != ns->cs_version)
914 // unchecked; 898 // unchecked;
915 899
940{ 924{
941 ns->sound = atoi (buf); 925 ns->sound = atoi (buf);
942} 926}
943 927
944/** client wants the map resent */ 928/** client wants the map resent */
945
946void 929void
947MapRedrawCmd (char *buf, int len, player *pl) 930MapRedrawCmd (char *buf, int len, player *pl)
948{ 931{
949/* This function is currently disabled; just clearing the map state results in 932/* This function is currently disabled; just clearing the map state results in
950 * display errors. It should clear the cache and send a newmap command. 933 * display errors. It should clear the cache and send a newmap command.
1037esrv_update_stats (player *pl) 1020esrv_update_stats (player *pl)
1038{ 1021{
1039 char buf[MAX_BUF]; 1022 char buf[MAX_BUF];
1040 uint16 flags; 1023 uint16 flags;
1041 1024
1042 packet sl; 1025 client *ns = pl->ns;
1043 sl << "stats "; 1026 if (!ns)
1027 return;
1044 1028
1029 object *ob = pl->ob;
1045 if (pl->ob) 1030 if (!ob)
1046 { 1031 return;
1032
1033 packet sl ("stats");
1034
1047 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1035 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1048 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1036 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1049 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1037 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1050 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1038 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1051 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1039 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1052 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1040 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1053 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1041 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1054 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1055 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1056 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1057 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1042 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1058 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1043 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1044 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1045 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1046 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1059 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1047 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1060 }
1061 1048
1062 if (pl->socket->exp64)
1063 for (int s = 0; s < NUM_SKILLS; s++) 1049 for (int s = 0; s < NUM_SKILLS; s++)
1064 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1050 if (object *skill = pl->last_skill_ob[s])
1051 if (skill->stats.exp != ns->last_skill_exp [s])
1065 { 1052 {
1053 ns->last_skill_exp [s] = skill->stats.exp;
1054
1066 /* Always send along the level if exp changes. This is only 1055 /* Always send along the level if exp changes. This is only
1067 * 1 extra byte, but keeps processing simpler. 1056 * 1 extra byte, but keeps processing simpler.
1068 */ 1057 */
1069 sl << uint8 (s + CS_STAT_SKILLINFO) 1058 sl << uint8 (s + CS_STAT_SKILLINFO)
1070 << uint8 (pl->last_skill_ob[s]->level) 1059 << uint8 (skill->level)
1071 << uint64 (pl->last_skill_ob[s]->stats.exp); 1060 << uint64 (skill->stats.exp);
1072
1073 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1074 } 1061 }
1075 1062
1076 if (pl->socket->exp64)
1077 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1063 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1078 else
1079 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1080
1081 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1064 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1082 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1065 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1083 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1066 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1084 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1067 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1085 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1068 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1086 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1069 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1087 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1070 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1088 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1071 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1072
1089 flags = 0; 1073 flags = 0;
1090 1074
1091 if (pl->fire_on) 1075 if (pl->fire_on)
1092 flags |= SF_FIREON; 1076 flags |= SF_FIREON;
1093 1077
1094 if (pl->run_on) 1078 if (pl->run_on)
1095 flags |= SF_RUNON; 1079 flags |= SF_RUNON;
1096 1080
1097 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1081 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1098 1082
1099 if (pl->socket->sc_version < 1025) 1083 if (ns->sc_version < 1025)
1100 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1084 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1101 else 1085 else
1102 for (int i = 0; i < NROFATTACKS; i++) 1086 for (int i = 0; i < NROFATTACKS; i++)
1103 { 1087 {
1104 /* Skip ones we won't send */ 1088 /* Skip ones we won't send */
1105 if (atnr_cs_stat[i] == -1) 1089 if (atnr_cs_stat[i] == -1)
1106 continue; 1090 continue;
1107 1091
1108 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1092 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1109 } 1093 }
1110 1094
1111 if (pl->socket->monitor_spells) 1095 if (pl->ns->monitor_spells)
1112 { 1096 {
1113 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1097 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1114 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1098 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1115 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1099 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1116 } 1100 }
1117 1101
1118 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1102 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1119 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1103 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1120 set_title (pl->ob, buf); 1104 set_title (ob, buf);
1121 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1105 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1122 1106
1123 /* Only send it away if we have some actual data */ 1107 /* Only send it away if we have some actual data */
1124 if (sl.length () > 6) 1108 if (sl.length () > 6)
1125 pl->socket->send_packet (sl); 1109 ns->send_packet (sl);
1126} 1110}
1127 1111
1128/** 1112/**
1129 * Tells the client that here is a player it should start using. 1113 * Tells the client that here is a player it should start using.
1130 */ 1114 */
1131void 1115void
1132esrv_new_player (player *pl, uint32 weight) 1116esrv_new_player (player *pl, uint32 weight)
1133{ 1117{
1134 pl->last_weight = weight; 1118 packet sl ("player");
1135
1136 packet sl;
1137 sl << "player ";
1138 1119
1139 sl << uint32 (pl->ob->count) 1120 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 1121 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 1122 << uint32 (pl->ob->face)
1142 << data8 (pl->ob->name); 1123 << data8 (pl->ob->name);
1143 1124
1125 pl->ns->last_weight = weight;
1144 pl->socket->send_packet (sl); 1126 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1127 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 1128}
1147
1148/**
1149 * Need to send an animation sequence to the client.
1150 * We will send appropriate face commands to the client if we haven't
1151 * sent them the face yet (this can become quite costly in terms of
1152 * how much we are sending - on the other hand, this should only happen
1153 * when the player logs in and picks stuff up.
1154 */
1155void
1156esrv_send_animation (client * ns, short anim_num)
1157{
1158 /* Do some checking on the anim_num we got. Note that the animations
1159 * are added in contigous order, so if the number is in the valid
1160 * range, it must be a valid animation.
1161 */
1162 if (anim_num < 0 || anim_num > num_animations)
1163 {
1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165 return;
1166 }
1167
1168 packet sl;
1169
1170 sl << "anim "
1171 << uint16 (anim_num)
1172 << uint16 (0); /* flags - not used right now */
1173
1174 /* Build up the list of faces. Also, send any information (ie, the
1175 * the face itself) down to the client.
1176 */
1177 for (int i = 0; i < animations[anim_num].num_animations; i++)
1178 {
1179 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1180 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1181
1182 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1183 }
1184
1185 ns->send_packet (sl);
1186
1187 ns->anims_sent[anim_num] = 1;
1188}
1189
1190 1129
1191/****************************************************************************** 1130/******************************************************************************
1192 * 1131 *
1193 * Start of map related commands. 1132 * Start of map related commands.
1194 * 1133 *
1195 ******************************************************************************/ 1134 ******************************************************************************/
1196 1135
1197/**
1198 * This adds face_num to a map cell at x,y. If the client doesn't have
1199 * the face yet, we will also send it.
1200 */
1201static void
1202esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1203{
1204 if (newmap->cells[x][y].count >= MAP_LAYERS)
1205 {
1206 //TODO: one or the other, can't both have abort and return, verify and act
1207 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1208 return;
1209 abort ();
1210 }
1211
1212 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1213 newmap->cells[x][y].count++;
1214
1215 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1216 esrv_send_face (ns, face_num, 0);
1217}
1218
1219/** Clears a map cell */ 1136/** Clears a map cell */
1220static void 1137static void
1221map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1138map_clearcell (struct MapCell *cell, int count)
1222{ 1139{
1223 cell->faces[0] = face0; 1140 cell->faces[0] = 0;
1224 cell->faces[1] = face1; 1141 cell->faces[1] = 0;
1225 cell->faces[2] = face2; 1142 cell->faces[2] = 0;
1143 cell->smooth[0] = 0;
1144 cell->smooth[1] = 0;
1145 cell->smooth[2] = 0;
1226 cell->count = count; 1146 cell->count = count;
1227 cell->stat_hp = 0; 1147 cell->stat_hp = 0;
1228 cell->flags = 0; 1148 cell->flags = 0;
1229 cell->player = 0; 1149 cell->player = 0;
1230} 1150}
1231 1151
1232#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1233#define MAX_LAYERS 3 1152#define MAX_LAYERS 3
1234
1235/* Using a global really isn't a good approach, but saves the over head of
1236 * allocating and deallocating such a block of data each time run through,
1237 * and saves the space of allocating this in the socket object when we only
1238 * need it for this cycle. If the server is ever threaded, this needs to be
1239 * re-examined.
1240 */
1241static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1242
1243/**
1244 * Returns true if any of the heads for this
1245 * space is set. Returns false if all are blank - this is used
1246 * for empty space checking.
1247 */
1248static inline int
1249have_head (int ax, int ay)
1250{
1251 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1252 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1253 return 1;
1254
1255 return 0;
1256}
1257
1258/**
1259 * check_head is a bit simplistic version of update_space below.
1260 * basically, it only checks the that the head on space ax,ay at layer
1261 * needs to get sent - if so, it adds the data, sending the head
1262 * if needed, and returning 1. If this no data needs to get
1263 * sent, it returns zero.
1264 */
1265static int
1266check_head (packet &sl, client &ns, int ax, int ay, int layer)
1267{
1268 short face_num;
1269
1270 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1271 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1272 else
1273 face_num = 0;
1274
1275 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1276 {
1277 sl << uint16 (face_num);
1278 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1279 esrv_send_face (&ns, face_num, 0);
1280
1281 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1282 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1283 return 1;
1284 }
1285
1286 return 0; /* No change */
1287}
1288 1153
1289/** 1154/**
1290 * Removes the need to replicate the same code for each layer. 1155 * Removes the need to replicate the same code for each layer.
1291 * this returns true if this space is now in fact different than 1156 * this returns true if this space is now in fact different than
1292 * it was. 1157 * it was.
1293 * sl is the socklist this data is going into. 1158 * sl is the socklist this data is going into.
1294 * ns is the socket we are working on - all the info we care 1159 * ns is the socket we are working on - all the info we care
1295 * about is in this socket structure, so now need not pass the 1160 * about is in this socket structure, so now need not pass the
1296 * entire player object. 1161 * entire player object.
1297 * mx and my are map coordinate offsets for map mp
1298 * sx and sy are the offsets into the socket structure that
1299 * holds the old values.
1300 * layer is the layer to update, with 2 being the floor and 0 the 1162 * layer is the layer to update, with 2 being the floor and 0 the
1301 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1163 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1302 * take. Interesting to note that before this function, the map1 function 1164 * take. Interesting to note that before this function, the map1 function
1303 * numbers the spaces differently - I think this was a leftover from 1165 * numbers the spaces differently - I think this was a leftover from
1304 * the map command, where the faces stack up. Sinces that is no longer 1166 * the map command, where the faces stack up. Sinces that is no longer
1305 * the case, it seems to make more sense to have these layer values 1167 * the case, it seems to make more sense to have these layer values
1306 * actually match. 1168 * actually match.
1307 */ 1169 */
1308static int 1170static int
1309update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1171update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1310{ 1172{
1311 object *ob, *head; 1173 object *ob = ms.faces_obj [layer];
1312 uint16 face_num;
1313 int bx, by, i;
1314
1315 /* If there is a multipart object stored away, treat that as more important.
1316 * If not, then do the normal processing.
1317 */
1318 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1319
1320 /* Check to see if this head is part of the set of objects
1321 * we would normally send for this space. If so, then
1322 * don't use the head value. We need to do the check
1323 * here and not when setting up the heads[] value for two reasons -
1324 * 1) the heads[] values will get used even if the space is not visible.
1325 * 2) its possible the head is not on the same map as a part, and I'd
1326 * rather not need to do the map translation overhead.
1327 * 3) We need to do some extra checking to make sure that we will
1328 * otherwise send the image as this layer, eg, either it matches
1329 * the head value, or is not multipart.
1330 */
1331 if (head && !head->more)
1332 {
1333 for (i = 0; i < MAP_LAYERS; i++)
1334 {
1335 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1336 if (!ob)
1337 continue;
1338
1339 if (ob->head)
1340 ob = ob->head;
1341
1342 if (ob == head)
1343 {
1344 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1345 head = NULL;
1346 break;
1347 }
1348 }
1349 }
1350
1351 ob = head;
1352 if (!ob)
1353 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1354 1174
1355 /* If there is no object for this space, or if the face for the object 1175 /* If there is no object for this space, or if the face for the object
1356 * is the blank face, set the face number to zero. 1176 * is the blank face, set the face number to zero.
1357 * else if we have the stored head object for this space, that takes 1177 * else if we have the stored head object for this space, that takes
1358 * precedence over the other object for this space. 1178 * precedence over the other object for this space.
1359 * otherwise, we do special head processing 1179 * otherwise, we do special head processing
1360 */ 1180 */
1361 if (!ob || ob->face == blank_face) 1181 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1362 face_num = 0;
1363 else if (head)
1364 {
1365 /* if this is a head that had previously been stored */
1366 face_num = ob->face->number;
1367 }
1368 else
1369 {
1370 /* if the faces for the different parts of a multipart object
1371 * are the same, we only want to send the bottom right most
1372 * portion of the object. That info is in the tail_.. values
1373 * of the head. Note that for the head itself, ob->head will
1374 * be null, so we only do this block if we are working on
1375 * a tail piece.
1376 */
1377
1378 /* tail_x and tail_y will only be set in the head object. If
1379 * this is the head object and these are set, we proceed
1380 * with logic to only send bottom right. Similarly, if
1381 * this is one of the more parts but the head has those values
1382 * set, we want to do the processing. There can be cases where
1383 * the head is not visible but one of its parts is, so we just
1384 * can always expect that ob->arch->tail_x will be true for all
1385 * object we may want to display.
1386 */
1387 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1388 {
1389
1390 if (ob->head)
1391 head = ob->head;
1392 else
1393 head = ob;
1394
1395 /* Basically figure out where the offset is from where we are right
1396 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1397 * piece is from the head, and the tail is where the tail is from the
1398 * head. Note that bx and by will equal sx and sy if we are already working
1399 * on the bottom right corner. If ob is the head, the clone values
1400 * will be zero, so the right thing will still happen.
1401 */
1402 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1403 by = sy + head->arch->tail_y - ob->arch->clone.y;
1404
1405 /* I don't think this can ever happen, but better to check for it just
1406 * in case.
1407 */
1408 if (bx < sx || by < sy)
1409 {
1410 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1411 face_num = 0;
1412 }
1413 /* single part object, multipart object with non merged faces,
1414 * of multipart object already at lower right.
1415 */
1416 else if (bx == sx && by == sy)
1417 {
1418 face_num = ob->face->number;
1419
1420 /* if this face matches one stored away, clear that one away.
1421 * this code relies on the fact that the map1 commands
1422 * goes from 2 down to 0.
1423 */
1424 for (i = 0; i < MAP_LAYERS; i++)
1425 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1426 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1428 }
1429 else
1430 {
1431 /* If this head is stored away, clear it - otherwise,
1432 * there can be cases where a object is on multiple layers -
1433 * we only want to send it once.
1434 */
1435 face_num = head->face->number;
1436 for (i = 0; i < MAP_LAYERS; i++)
1437 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1439 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1440
1441 /* First, try to put the new head on the same layer. If that is used up,
1442 * then find another layer.
1443 */
1444 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1447 }
1448 else
1449 for (i = 0; i < MAX_LAYERS; i++)
1450 {
1451 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1452 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1453 {
1454 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1455 }
1456 }
1457 face_num = 0; /* Don't send this object - we'll send the head later */
1458 }
1459 }
1460 else
1461 {
1462 /* In this case, we are already at the lower right or single part object,
1463 * so nothing special
1464 */
1465 face_num = ob->face->number;
1466
1467 /* clear out any head entries that have the same face as this one */
1468 for (bx = 0; bx < layer; bx++)
1469 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1470 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1471 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1472 }
1473 } /* else not already head object or blank face */
1474
1475 /* This is a real hack. Basically, if we have nothing to send for this layer,
1476 * but there is a head on the next layer, send that instead.
1477 * Without this, what happens is you can get the case where the player stands
1478 * on the same space as the head. However, if you have overlapping big objects
1479 * of the same type, what happens then is it doesn't think it needs to send
1480 * This tends to make stacking also work/look better.
1481 */
1482 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1483 {
1484 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1485 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1486 }
1487
1488 /* Another hack - because of heads and whatnot, this face may match one
1489 * we already sent for a lower layer. In that case, don't send
1490 * this one.
1491 */
1492 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1493 face_num = 0;
1494 1182
1495 /* We've gotten what face we want to use for the object. Now see if 1183 /* We've gotten what face we want to use for the object. Now see if
1496 * if it has changed since we last sent it to the client. 1184 * if it has changed since we last sent it to the client.
1497 */ 1185 */
1498 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1186 if (lastcell.faces[layer] != face_num)
1499 { 1187 {
1500 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1188 lastcell.faces[layer] = face_num;
1189
1501 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1190 if (!ns.faces_sent[face_num])
1191 if (ob)
1192 ns.send_faces (ob);
1193 else
1502 esrv_send_face (&ns, face_num, 0); 1194 ns.send_face (face_num);
1503 1195
1504 sl << uint16 (face_num); 1196 sl << uint16 (face_num);
1505 return 1;
1506 }
1507
1508 /* Nothing changed */
1509 return 0;
1510}
1511
1512/**
1513 * This function is mainly a copy of update_space,
1514 * except it handles update of the smoothing updates,
1515 * not the face updates.
1516 * Removes the need to replicate the same code for each layer.
1517 * this returns true if this smooth is now in fact different
1518 * than it was.
1519 * sl is the socklist this data is going into.
1520 * ns is the socket we are working on - all the info we care
1521 * about is in this socket structure, so know need to pass the
1522 * entire player object.
1523 * mx and my are map coordinate offsets for map mp
1524 * sx and sy are the offsets into the socket structure that
1525 * holds the old values.
1526 * layer is the layer to update, with 2 being the floor and 0 the
1527 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1528 * take.
1529 */
1530
1531static inline int
1532update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1533{
1534 object *ob;
1535 int smoothlevel; /* old face_num; */
1536
1537 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1538
1539 /* If there is no object for this space, or if the face for the object
1540 * is the blank face, set the smoothlevel to zero.
1541 */
1542 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1543 smoothlevel = 0;
1544 else
1545 {
1546 smoothlevel = ob->smoothlevel;
1547 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1548 SendSmooth (&ns, ob->face->number);
1549 } /* else not already head object or blank face */
1550
1551 /* We've gotten what face we want to use for the object. Now see if
1552 * if it has changed since we last sent it to the client.
1553 */
1554 if (smoothlevel > 255)
1555 smoothlevel = 255;
1556 else if (smoothlevel < 0)
1557 smoothlevel = 0;
1558
1559 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1560 {
1561 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1562 sl << uint8 (smoothlevel);
1563 return 1; 1197 return 1;
1564 } 1198 }
1565 1199
1566 /* Nothing changed */ 1200 /* Nothing changed */
1567 return 0; 1201 return 0;
1582 if (ns->EMI_smooth) 1216 if (ns->EMI_smooth)
1583 result += 1; /*One byte for smoothlevel */ 1217 result += 1; /*One byte for smoothlevel */
1584 } 1218 }
1585 1219
1586 return result; 1220 return result;
1221}
1222
1223// prefetch (and touch) all maps within a specific distancd
1224static void
1225prefetch_surrounding_maps (maptile *map, int distance)
1226{
1227 map->last_access = runtime;
1228
1229 if (--distance)
1230 for (int dir = 4; --dir; )
1231 if (const shstr &path = map->tile_path [dir])
1232 if (maptile *&neigh = map->tile_map [dir])
1233 prefetch_surrounding_maps (neigh, distance);
1234 else
1235 neigh = maptile::find_async (path, map);
1236}
1237
1238// prefetch a generous area around the player
1239static void
1240prefetch_surrounding_maps (object *op)
1241{
1242 prefetch_surrounding_maps (op->map, 3);
1587} 1243}
1588 1244
1589/** 1245/**
1590 * This function uses the new map1 protocol command to send the map 1246 * This function uses the new map1 protocol command to send the map
1591 * to the client. It is necessary because the old map command supports 1247 * to the client. It is necessary because the old map command supports
1597 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1253 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1598 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1254 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1599 * and use the other 4 bits for other informatiion. For full documentation 1255 * and use the other 4 bits for other informatiion. For full documentation
1600 * of what we send, see the doc/Protocol file. 1256 * of what we send, see the doc/Protocol file.
1601 * I will describe internally what we do: 1257 * I will describe internally what we do:
1602 * the socket->lastmap shows how the map last looked when sent to the client. 1258 * the ns->lastmap shows how the map last looked when sent to the client.
1603 * in the lastmap structure, there is a cells array, which is set to the 1259 * in the lastmap structure, there is a cells array, which is set to the
1604 * maximum viewable size (As set in config.h). 1260 * maximum viewable size (As set in config.h).
1605 * in the cells, there are faces and a count value. 1261 * in the cells, there are faces and a count value.
1606 * we use the count value to hold the darkness value. If -1, then this space 1262 * we use the count value to hold the darkness value. If -1, then this space
1607 * is not viewable. 1263 * is not viewable.
1609 * look like. 1265 * look like.
1610 */ 1266 */
1611void 1267void
1612draw_client_map1 (object *pl) 1268draw_client_map1 (object *pl)
1613{ 1269{
1614 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1270 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1615 sint16 nx, ny; 1271 sint16 nx, ny;
1616 int estartlen, eoldlen; 1272 int estartlen, eoldlen;
1617 uint16 mask, emask;
1618 uint8 eentrysize; 1273 uint8 eentrysize;
1619 uint16 ewhatstart, ewhatflag; 1274 uint16 ewhatstart, ewhatflag;
1620 uint8 extendedinfos; 1275 uint8 extendedinfos;
1621 maptile *m; 1276 maptile *m;
1622 1277
1623 client &socket = *pl->contr->socket; 1278 client &socket = *pl->contr->ns;
1279
1280 if (!pl->active)
1281 return;
1624 1282
1625 check_map_change (pl->contr); 1283 check_map_change (pl->contr);
1284 prefetch_surrounding_maps (pl);
1626 1285
1627 packet sl; 1286 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1628 packet esl; 1287 packet esl;
1629 1288
1630 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1631 startlen = sl.length (); 1289 startlen = sl.length ();
1632 1290
1633 /*Extendedmapinfo structure initialisation */ 1291 /*Extendedmapinfo structure initialisation */
1634 if (socket.ext_mapinfos) 1292 if (socket.ext_mapinfos)
1635 { 1293 {
1646 << uint8 (extendedinfos) 1304 << uint8 (extendedinfos)
1647 << uint8 (eentrysize); 1305 << uint8 (eentrysize);
1648 1306
1649 estartlen = esl.length (); 1307 estartlen = esl.length ();
1650 } 1308 }
1651 else
1652 {
1653 /* suppress compiler warnings */
1654 ewhatstart = 0;
1655 ewhatflag = 0;
1656 estartlen = 0;
1657 }
1658
1659 /* Init data to zero */
1660 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661 1309
1662 /* x,y are the real map locations. ax, ay are viewport relative 1310 /* x,y are the real map locations. ax, ay are viewport relative
1663 * locations. 1311 * locations.
1664 */ 1312 */
1665 ay = 0; 1313 ay = 0;
1668 * but that started to get a bit messy to look at. 1316 * but that started to get a bit messy to look at.
1669 */ 1317 */
1670 max_x = pl->x + (socket.mapx + 1) / 2; 1318 max_x = pl->x + (socket.mapx + 1) / 2;
1671 max_y = pl->y + (socket.mapy + 1) / 2; 1319 max_y = pl->y + (socket.mapy + 1) / 2;
1672 1320
1673 if (socket.mapmode == Map1aCmd) 1321 maptile *plmap = pl->map;
1674 {
1675 max_x += MAX_HEAD_OFFSET;
1676 max_y += MAX_HEAD_OFFSET;
1677 }
1678 1322
1679 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1323 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1680 { 1324 {
1681 ax = 0; 1325 ax = 0;
1682 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1326 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1683 { 1327 {
1684 1328 int emask, mask;
1685 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1329 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1686 1330
1687 /* If this space is out of the normal viewable area, we only check
1688 * the heads value ax or ay will only be greater than what
1689 * the client wants if using the map1a command - this is because
1690 * if the map1a command is not used, max_x and max_y will be
1691 * set to lower values.
1692 */
1693 if (ax >= socket.mapx || ay >= socket.mapy)
1694 {
1695 int i, got_one;
1696
1697 oldlen = sl.length ();
1698
1699 sl << uint16 (mask);
1700
1701 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1702 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1703 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1704
1705 /* If all we are doing is sending 0 (blank) faces, we don't
1706 * actually need to send that - just the coordinates
1707 * with no faces tells the client to blank out the
1708 * space.
1709 */
1710 got_one = 0;
1711 for (i = oldlen + 2; i < sl.length (); i++)
1712 if (sl[i])
1713 got_one = 1;
1714
1715 if (got_one && (mask & 0xf))
1716 sl[oldlen + 1] = mask & 0xff;
1717 else
1718 { /*either all faces blank, either no face at all */
1719 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1720 sl.reset (oldlen + 2);
1721 else
1722 sl.reset (oldlen);
1723 }
1724
1725 /*What concerns extendinfos, nothing to be done for now
1726 * (perhaps effects layer later)
1727 */
1728 continue; /* don't do processing below */
1729 }
1730
1731 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1331 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1732
1733 d = pl->contr->blocked_los[ax][ay];
1734 1332
1735 /* If the coordinates are not valid, or it is too dark to see, 1333 /* If the coordinates are not valid, or it is too dark to see,
1736 * we tell the client as such 1334 * we tell the client as such
1737 */ 1335 */
1738 nx = x; 1336 nx = x;
1739 ny = y; 1337 ny = y;
1740 m = get_map_from_coord (pl->map, &nx, &ny); 1338 m = get_map_from_coord (plmap, &nx, &ny);
1741 1339
1742 if (!m) 1340 if (!m)
1743 { 1341 {
1744 /* space is out of map. Update space and clear values 1342 /* space is out of map. Update space and clear values
1745 * if this hasn't already been done. If the space is out 1343 * if this hasn't already been done. If the space is out
1746 * of the map, it shouldn't have a head 1344 * of the map, it shouldn't have a head
1747 */ 1345 */
1748 if (lastcell.count != -1) 1346 if (lastcell.count != -1)
1749 { 1347 {
1750 sl << uint16 (mask); 1348 sl << uint16 (mask);
1751 map_clearcell (&lastcell, 0, 0, 0, -1); 1349 map_clearcell (&lastcell, -1);
1752 } 1350 }
1351
1352 continue;
1753 } 1353 }
1354
1355 m->touch ();
1356
1357 int d = pl->contr->blocked_los[ax][ay];
1358
1754 else if (d > 3) 1359 if (d > 3)
1755 { 1360 {
1361
1756 int need_send = 0, count; 1362 int need_send = 0, count;
1757 1363
1758 /* This block deals with spaces that are not visible for whatever 1364 /* This block deals with spaces that are not visible for whatever
1759 * reason. Still may need to send the head for this space. 1365 * reason. Still may need to send the head for this space.
1760 */ 1366 */
1761 1367
1762 oldlen = sl.length (); 1368 oldlen = sl.length ();
1763 1369
1764 sl << uint16 (mask); 1370 sl << uint16 (mask);
1766 if (lastcell.count != -1) 1372 if (lastcell.count != -1)
1767 need_send = 1; 1373 need_send = 1;
1768 1374
1769 count = -1; 1375 count = -1;
1770 1376
1771 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1772 {
1773 /* Now check to see if any heads need to be sent */
1774
1775 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1776 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1777 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1778
1779 lastcell.count = count;
1780 }
1781 else
1782 {
1783 /* properly clear a previously sent big face */ 1377 /* properly clear a previously sent big face */
1784 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1378 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1785 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1379 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1786 need_send = 1; 1380 need_send = 1;
1787 1381
1788 map_clearcell (&lastcell, 0, 0, 0, count); 1382 map_clearcell (&lastcell, count);
1789 }
1790 1383
1791 if ((mask & 0xf) || need_send) 1384 if ((mask & 0xf) || need_send)
1792 sl[oldlen + 1] = mask & 0xff; 1385 sl[oldlen + 1] = mask & 0xff;
1793 else 1386 else
1794 sl.reset (oldlen); 1387 sl.reset (oldlen);
1795 } 1388 }
1796 else 1389 else
1797 { 1390 {
1798 /* In this block, the space is visible or there are head objects 1391 /* In this block, the space is visible.
1799 * we need to send.
1800 */ 1392 */
1801 1393
1802 /* Rather than try to figure out what everything that we might 1394 /* Rather than try to figure out what everything that we might
1803 * need to send is, then form the packet after that, 1395 * need to send is, then form the packet after that,
1804 * we presume that we will in fact form a packet, and update 1396 * we presume that we will in fact form a packet, and update
1807 * is done. 1399 * is done.
1808 * I think this is simpler than doing a bunch of checks to see 1400 * I think this is simpler than doing a bunch of checks to see
1809 * what if anything we need to send, setting the bits, then 1401 * what if anything we need to send, setting the bits, then
1810 * doing those checks again to add the real data. 1402 * doing those checks again to add the real data.
1811 */ 1403 */
1812 oldlen = sl.length (); 1404 oldlen = sl.length ();
1813 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1814 eoldlen = esl.length (); 1405 eoldlen = esl.length ();
1815 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1406
1816 sl << uint16 (mask); 1407 sl << uint16 (mask);
1817
1818 if (socket.ext_mapinfos)
1819 esl << uint16 (emask);
1820 1408
1821 unsigned char dummy; 1409 unsigned char dummy;
1822 unsigned char *last_ext = &dummy; 1410 unsigned char *last_ext = &dummy;
1823 1411
1824 /* Darkness changed */ 1412 /* Darkness changed */
1836 sl << uint8 (255 - 64 * d); 1424 sl << uint8 (255 - 64 * d);
1837 } 1425 }
1838 1426
1839 lastcell.count = d; 1427 lastcell.count = d;
1840 1428
1429 mapspace &ms = m->at (nx, ny);
1430
1841 if (socket.extmap) 1431 if (socket.extmap)
1842 { 1432 {
1843 uint8 stat_hp = 0; 1433 uint8 stat_hp = 0;
1844 uint8 stat_width = 0; 1434 uint8 stat_width = 0;
1845 uint8 flags = 0; 1435 uint8 flags = 0;
1846 UUID player = 0; 1436 UUID player = 0;
1847 1437
1848 // send hp information, if applicable 1438 // send hp information, if applicable
1849 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1439 if (object *op = ms.faces_obj [0])
1850 { 1440 {
1851 if (op->head || op->invisible) 1441 if (op->head || op->invisible)
1852 ; // do not show 1442 ; // do not show
1853 else if (op->type == PLAYER 1443 else if (op->type == PLAYER
1854 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1444 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1908 sl << uint8 (8) << uint8 (flags); 1498 sl << uint8 (8) << uint8 (flags);
1909 } 1499 }
1910 } 1500 }
1911 1501
1912 /* Floor face */ 1502 /* Floor face */
1913 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1503 if (update_space (sl, socket, ms, lastcell, 2))
1914 mask |= 0x4; 1504 mask |= 0x4;
1915 1505
1916 if (socket.EMI_smooth)
1917 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1918 emask |= 0x4;
1919
1920 /* Middle face */ 1506 /* Middle face */
1921 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1507 if (update_space (sl, socket, ms, lastcell, 1))
1922 mask |= 0x2; 1508 mask |= 0x2;
1923 1509
1924 if (socket.EMI_smooth) 1510 if (ms.player () == pl
1925 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1511 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1926 emask |= 0x2;
1927
1928 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1929 { 1512 {
1513 // force player to be visible to himself if invisible
1930 if (lastcell.faces[0] != pl->face->number) 1514 if (lastcell.faces[0] != pl->face)
1931 { 1515 {
1932 lastcell.faces[0] = pl->face->number; 1516 lastcell.faces[0] = pl->face;
1517
1933 mask |= 0x1; 1518 mask |= 0x1;
1934
1935 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1936 esrv_send_face (&socket, pl->face->number, 0);
1937
1938 sl << uint16 (pl->face->number); 1519 sl << uint16 (pl->face);
1520
1521 socket.send_faces (pl);
1939 } 1522 }
1940 } 1523 }
1941 else
1942 {
1943 /* Top face */ 1524 /* Top face */
1944 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1525 else if (update_space (sl, socket, ms, lastcell, 0))
1945 mask |= 0x1; 1526 mask |= 0x1;
1946
1947 if (socket.EMI_smooth)
1948 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1949 emask |= 0x1;
1950 } 1527
1951 1528
1952 /* Check to see if we are in fact sending anything for this 1529 /* Check to see if we are in fact sending anything for this
1953 * space by checking the mask. If so, update the mask. 1530 * space by checking the mask. If so, update the mask.
1954 * if not, reset the len to that from before adding the mask 1531 * if not, reset the len to that from before adding the mask
1955 * value, so we don't send those bits. 1532 * value, so we don't send those bits.
1957 if (mask & 0xf) 1534 if (mask & 0xf)
1958 sl[oldlen + 1] = mask & 0xff; 1535 sl[oldlen + 1] = mask & 0xff;
1959 else 1536 else
1960 sl.reset (oldlen); 1537 sl.reset (oldlen);
1961 1538
1539 if (socket.ext_mapinfos)
1540 esl << uint16 (emask);
1541
1542 if (socket.EMI_smooth)
1543 {
1544 for (int layer = 2+1; layer--; )
1545 {
1546 object *ob = ms.faces_obj [layer];
1547
1548 // If there is no object for this space, or if the face for the object
1549 // is the blank face, set the smoothlevel to zero.
1550 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1551
1552 // We've gotten what face we want to use for the object. Now see if
1553 // if it has changed since we last sent it to the client.
1554 if (lastcell.smooth[layer] != smoothlevel)
1555 {
1556 lastcell.smooth[layer] = smoothlevel;
1557 esl << uint8 (smoothlevel);
1558 emask |= 1 << layer;
1559 }
1560 }
1561
1962 if (emask & 0xf) 1562 if (emask & 0xf)
1963 esl[eoldlen + 1] = emask & 0xff; 1563 esl[eoldlen + 1] = emask & 0xff;
1964 else 1564 else
1965 esl.reset (eoldlen); 1565 esl.reset (eoldlen);
1566 }
1966 } /* else this is a viewable space */ 1567 } /* else this is a viewable space */
1967 } /* for x loop */ 1568 } /* for x loop */
1968 } /* for y loop */ 1569 } /* for y loop */
1969 1570
1970 /* Verify that we in fact do need to send this */ 1571 /* Verify that we in fact do need to send this */
1973 if (!(sl.length () > startlen || socket.sent_scroll)) 1574 if (!(sl.length () > startlen || socket.sent_scroll))
1974 { 1575 {
1975 /* No map data will follow, so don't say the client 1576 /* No map data will follow, so don't say the client
1976 * it doesn't need draw! 1577 * it doesn't need draw!
1977 */ 1578 */
1978 ewhatflag &= (~EMI_NOREDRAW); 1579 ewhatflag &= ~EMI_NOREDRAW;
1979 esl[ewhatstart + 1] = ewhatflag & 0xff; 1580 esl[ewhatstart + 1] = ewhatflag & 0xff;
1980 } 1581 }
1981 1582
1982 if (esl.length () > estartlen) 1583 if (esl.length () > estartlen)
1983 socket.send_packet (esl); 1584 socket.send_packet (esl);
1995 */ 1596 */
1996void 1597void
1997draw_client_map (object *pl) 1598draw_client_map (object *pl)
1998{ 1599{
1999 int i, j; 1600 int i, j;
2000 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1601 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2001 New_Face *face, *floor;
2002 New_Face *floor2;
2003 int d, mflags; 1602 int mflags;
2004 struct Map newmap; 1603 struct Map newmap;
2005 maptile *m, *pm; 1604 maptile *m, *pm;
2006 1605
2007 if (pl->type != PLAYER) 1606 if (pl->type != PLAYER)
2008 { 1607 {
2019 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1618 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2020 return; 1619 return;
2021 1620
2022 memset (&newmap, 0, sizeof (struct Map)); 1621 memset (&newmap, 0, sizeof (struct Map));
2023 1622
2024 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1623 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2025 {
2026 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1624 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2027 { 1625 {
2028 ax = i; 1626 ax = i;
2029 ay = j; 1627 ay = j;
2030 m = pm; 1628 m = pm;
2031 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1629 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032 1630
2033 if (mflags & P_OUT_OF_MAP) 1631 if (mflags & P_OUT_OF_MAP)
2034 continue; 1632 continue;
2035 1633
2036 if (mflags & P_NEED_UPDATE)
2037 update_position (m, ax, ay);
2038
2039 /* If a map is visible to the player, we don't want to swap it out 1634 /* If a map is visible to the player, we don't want to swap it out
2040 * just to reload it. This should really call something like 1635 * just to reload it. This should really call something like
2041 * swap_map, but this is much more efficient and 'good enough' 1636 * swap_map, but this is much more efficient and 'good enough'
2042 */ 1637 */
2043 if (mflags & P_NEW_MAP) 1638 if (mflags & P_NEW_MAP)
2044 m->timeout = 50; 1639 m->timeout = 50;
2045 } 1640 }
2046 } 1641
2047 /* do LOS after calls to update_position */ 1642 /* do LOS after calls to update_position */
2048 if (pl->contr->do_los) 1643 if (pl->contr->do_los)
2049 { 1644 {
2050 update_los (pl); 1645 update_los (pl);
2051 pl->contr->do_los = 0; 1646 pl->contr->do_los = 0;
2066 1661
2067/*****************************************************************************/ 1662/*****************************************************************************/
2068void 1663void
2069send_plugin_custom_message (object *pl, char *buf) 1664send_plugin_custom_message (object *pl, char *buf)
2070{ 1665{
2071 pl->contr->socket->send_packet (buf); 1666 pl->contr->ns->send_packet (buf);
2072} 1667}
2073 1668
2074/** 1669/**
2075 * This sends the skill number to name mapping. We ignore 1670 * This sends the skill number to name mapping. We ignore
2076 * the params - we always send the same info no matter what. 1671 * the params - we always send the same info no matter what.
2121 * it then sends an updspell packet for each spell that has changed in this way 1716 * it then sends an updspell packet for each spell that has changed in this way
2122 */ 1717 */
2123void 1718void
2124esrv_update_spells (player *pl) 1719esrv_update_spells (player *pl)
2125{ 1720{
1721 if (!pl->ns)
1722 return;
1723
2126 if (!pl->socket->monitor_spells) 1724 if (!pl->ns->monitor_spells)
2127 return; 1725 return;
2128 1726
2129 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1727 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2130 { 1728 {
2131 if (spell->type == SPELL) 1729 if (spell->type == SPELL)
2161 1759
2162 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1760 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2163 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1761 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2164 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1762 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2165 1763
2166 pl->socket->send_packet (sl); 1764 pl->ns->send_packet (sl);
2167 } 1765 }
2168 } 1766 }
2169 } 1767 }
2170} 1768}
2171 1769
2172void 1770void
2173esrv_remove_spell (player *pl, object *spell) 1771esrv_remove_spell (player *pl, object *spell)
2174{ 1772{
2175 if (!pl->socket->monitor_spells) 1773 if (!pl->ns->monitor_spells)
2176 return; 1774 return;
2177 1775
2178 if (!pl || !spell || spell->env != pl->ob) 1776 if (!pl || !spell || spell->env != pl->ob)
2179 { 1777 {
2180 LOG (llevError, "Invalid call to esrv_remove_spell"); 1778 LOG (llevError, "Invalid call to esrv_remove_spell");
2181 return; 1779 return;
2182 } 1780 }
2183 1781
2184 packet sl; 1782 packet sl ("delspell");
2185 1783
2186 sl << "delspell "
2187 << uint32 (spell->count); 1784 sl << uint32 (spell->count);
2188 1785
2189 pl->socket->send_packet (sl); 1786 pl->ns->send_packet (sl);
2190} 1787}
2191 1788
2192/* appends the spell *spell to the Socklist we will send the data to. */ 1789/* appends the spell *spell to the Socklist we will send the data to. */
2193static void 1790static void
2194append_spell (player *pl, packet &sl, object *spell) 1791append_spell (player *pl, packet &sl, object *spell)
2195{ 1792{
2196 int len, i, skill = 0; 1793 int i, skill = 0;
2197 1794
2198 if (!(spell->name)) 1795 if (!(spell->name))
2199 { 1796 {
2200 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1797 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2201 return; 1798 return;
2213 if (!strcmp (spell->skill, skill_names[i])) 1810 if (!strcmp (spell->skill, skill_names[i]))
2214 { 1811 {
2215 skill = i + CS_STAT_SKILLINFO; 1812 skill = i + CS_STAT_SKILLINFO;
2216 break; 1813 break;
2217 } 1814 }
1815 }
1816
1817 // spells better have a face
1818 if (!spell->face)
1819 {
1820 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1821 spell->face = face_find ("burnout.x11", blank_face);
2218 } 1822 }
2219 1823
2220 /* send the current values */ 1824 /* send the current values */
2221 sl << uint32 (spell->count) 1825 sl << uint32 (spell->count)
2222 << uint16 (spell->level) 1826 << uint16 (spell->level)
2224 << uint16 (spell->last_sp) 1828 << uint16 (spell->last_sp)
2225 << uint16 (spell->last_grace) 1829 << uint16 (spell->last_grace)
2226 << uint16 (spell->last_eat) 1830 << uint16 (spell->last_eat)
2227 << uint8 (skill) 1831 << uint8 (skill)
2228 << uint32 (spell->path_attuned) 1832 << uint32 (spell->path_attuned)
2229 << uint32 (spell->face ? spell->face->number : 0) 1833 << uint32 (spell->face)
2230 << data8 (spell->name) 1834 << data8 (spell->name)
2231 << data16 (spell->msg); 1835 << data16 (spell->msg);
2232} 1836}
2233 1837
2234/** 1838/**
2242 { 1846 {
2243 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1847 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2244 return; 1848 return;
2245 } 1849 }
2246 1850
2247 if (!pl->socket->monitor_spells) 1851 if (!pl->ns->monitor_spells)
2248 return; 1852 return;
2249 1853
2250 packet sl; 1854 packet sl ("addspell");
2251 sl << "addspell ";
2252 1855
2253 if (!spell) 1856 if (!spell)
2254 { 1857 {
2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1858 for (spell = pl->ob->inv; spell; spell = spell->below)
2256 { 1859 {
2257 /* were we to simply keep appending data here, we could exceed 1860 /* were we to simply keep appending data here, we could exceed
2258 * MAXSOCKBUF if the player has enough spells to add, we know that 1861 * MAXSOCKBUF if the player has enough spells to add, we know that
2259 * append_spells will always append 19 data bytes, plus 4 length 1862 * append_spells will always append 19 data bytes, plus 4 length
2260 * bytes and 3 strings (because that is the spec) so we need to 1863 * bytes and 3 strings (because that is the spec) so we need to
2270 if (spell->type != SPELL) 1873 if (spell->type != SPELL)
2271 continue; 1874 continue;
2272 1875
2273 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1876 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2274 { 1877 {
2275 pl->socket->send_packet (sl); 1878 pl->ns->send_packet (sl);
2276 1879
2277 sl.reset (); 1880 sl.reset ();
2278 sl << "addspell "; 1881 sl << "addspell ";
2279 } 1882 }
2280 1883
2294 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1897 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2295 fatal (0); 1898 fatal (0);
2296 } 1899 }
2297 1900
2298 /* finally, we can send the packet */ 1901 /* finally, we can send the packet */
2299 pl->socket->send_packet (sl); 1902 pl->ns->send_packet (sl);
2300} 1903}
2301 1904

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