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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.49 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.50 by root, Thu Dec 21 23:37:06 2006 UTC

138} 138}
139 139
140static void 140static void
141clear_map (player *pl) 141clear_map (player *pl)
142{ 142{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 144
145 if (pl->socket->newmapcmd == 1) 145 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 146 pl->ns->send_packet ("newmap");
147 147
148 pl->socket->floorbox_reset (); 148 pl->ns->floorbox_reset ();
149} 149}
150 150
151/** check for map change and send new map data */ 151/** check for map change and send new map data */
152static void 152static void
153check_map_change (player *pl) 153check_map_change (player *pl)
154{ 154{
155 client &socket = *pl->socket; 155 client &socket = *pl->ns;
156 object *ob = pl->ob; 156 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
158 158
159 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
160 { 160 {
280 buf += 8; 280 buf += 8;
281 281
282 // initial map and its origin 282 // initial map and its origin
283 maptile *map = pl->ob->map; 283 maptile *map = pl->ob->map;
284 sint16 dx, dy; 284 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
288 288
289 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
290 { 290 {
291 int dir = *buf++; 291 int dir = *buf++;
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 343 }
344 else 344 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 346
347 pl->socket->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
348} 348}
349 349
350/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
351void 351void
352SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 813 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
814 814
815 /* Send confirmation of command execution now */ 815 /* Send confirmation of command execution now */
816 packet sl ("comc"); 816 packet sl ("comc");
817 sl << uint16 (cmdid) << uint32 (time); 817 sl << uint16 (cmdid) << uint32 (time);
818 pl->socket->send_packet (sl); 818 pl->ns->send_packet (sl);
819} 819}
820 820
821/** This is a reply to a previous query. */ 821/** This is a reply to a previous query. */
822void 822void
823ReplyCmd (char *buf, int len, client *ns) 823ReplyCmd (char *buf, int len, client *ns)
824{ 824{
825 if (ns->state == ST_CUSTOM)
826 {
827 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
828 return;
829 }
830
825 if (!ns->pl) 831 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after 832 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl 833 //TODO: but right now, we always have a ns->pl
828 834
829 player *pl = ns->pl; 835 player *pl = ns->pl;
838 */ 844 */
839 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 845 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
840 846
841 /* this avoids any hacking here */ 847 /* this avoids any hacking here */
842 848
843 switch (pl->state) 849 switch (ns->state)
844 { 850 {
845 case ST_PLAYING: 851 case ST_PLAYING:
846 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 852 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
847 break; 853 break;
848 854
865 key_confirm_quit (pl->ob, buf[0]); 871 key_confirm_quit (pl->ob, buf[0]);
866 break; 872 break;
867 873
868 case ST_CONFIGURE: 874 case ST_CONFIGURE:
869 LOG (llevError, "In client input handling, but into configure state\n"); 875 LOG (llevError, "In client input handling, but into configure state\n");
870 pl->state = ST_PLAYING; 876 ns->state = ST_PLAYING;
871 break; 877 break;
872 878
873 case ST_GET_NAME: 879 case ST_GET_NAME:
874 receive_player_name (pl->ob, 13); 880 receive_player_name (pl->ob, 13);
875 break; 881 break;
882 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 888 case ST_GET_PARTY_PASSWORD: /* Get password for party */
883 receive_party_password (pl->ob, 13); 889 receive_party_password (pl->ob, 13);
884 break; 890 break;
885 891
886 default: 892 default:
887 LOG (llevError, "Unknown input state: %d\n", pl->state); 893 LOG (llevError, "Unknown input state: %d\n", ns->state);
888 } 894 }
889} 895}
890 896
891/** 897/**
892 * Client tells its version. If there is a mismatch, we close the 898 * Client tells its version. If there is a mismatch, we close the
1058 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1064 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1059 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1065 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1060 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1066 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1061 } 1067 }
1062 1068
1063 if (pl->socket->exp64) 1069 if (pl->ns->exp64)
1064 for (int s = 0; s < NUM_SKILLS; s++) 1070 for (int s = 0; s < NUM_SKILLS; s++)
1065 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1071 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1066 { 1072 {
1067 /* Always send along the level if exp changes. This is only 1073 /* Always send along the level if exp changes. This is only
1068 * 1 extra byte, but keeps processing simpler. 1074 * 1 extra byte, but keeps processing simpler.
1072 << uint64 (pl->last_skill_ob[s]->stats.exp); 1078 << uint64 (pl->last_skill_ob[s]->stats.exp);
1073 1079
1074 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1080 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1075 } 1081 }
1076 1082
1077 if (pl->socket->exp64) 1083 if (pl->ns->exp64)
1078 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1084 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1079 else 1085 else
1080 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1086 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1081 1087
1082 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1088 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1095 if (pl->run_on) 1101 if (pl->run_on)
1096 flags |= SF_RUNON; 1102 flags |= SF_RUNON;
1097 1103
1098 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1104 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1099 1105
1100 if (pl->socket->sc_version < 1025) 1106 if (pl->ns->sc_version < 1025)
1101 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1107 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1102 else 1108 else
1103 for (int i = 0; i < NROFATTACKS; i++) 1109 for (int i = 0; i < NROFATTACKS; i++)
1104 { 1110 {
1105 /* Skip ones we won't send */ 1111 /* Skip ones we won't send */
1107 continue; 1113 continue;
1108 1114
1109 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1115 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1110 } 1116 }
1111 1117
1112 if (pl->socket->monitor_spells) 1118 if (pl->ns->monitor_spells)
1113 { 1119 {
1114 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1120 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1115 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1121 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1116 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1122 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1117 } 1123 }
1118 1124
1119 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1125 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1120 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1126 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1121 set_title (pl->ob, buf); 1127 set_title (pl->ob, buf);
1122 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1128 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1123 1129
1124 /* Only send it away if we have some actual data */ 1130 /* Only send it away if we have some actual data */
1125 if (sl.length () > 6) 1131 if (sl.length () > 6)
1126 pl->socket->send_packet (sl); 1132 pl->ns->send_packet (sl);
1127} 1133}
1128 1134
1129/** 1135/**
1130 * Tells the client that here is a player it should start using. 1136 * Tells the client that here is a player it should start using.
1131 */ 1137 */
1139 sl << uint32 (pl->ob->count) 1145 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 1146 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 1147 << uint32 (pl->ob->face->number)
1142 << data8 (pl->ob->name); 1148 << data8 (pl->ob->name);
1143 1149
1144 pl->socket->send_packet (sl); 1150 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1151 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 1152}
1147 1153
1148/** 1154/**
1149 * Need to send an animation sequence to the client. 1155 * Need to send an animation sequence to the client.
1596 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1602 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1597 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1603 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1598 * and use the other 4 bits for other informatiion. For full documentation 1604 * and use the other 4 bits for other informatiion. For full documentation
1599 * of what we send, see the doc/Protocol file. 1605 * of what we send, see the doc/Protocol file.
1600 * I will describe internally what we do: 1606 * I will describe internally what we do:
1601 * the socket->lastmap shows how the map last looked when sent to the client. 1607 * the ns->lastmap shows how the map last looked when sent to the client.
1602 * in the lastmap structure, there is a cells array, which is set to the 1608 * in the lastmap structure, there is a cells array, which is set to the
1603 * maximum viewable size (As set in config.h). 1609 * maximum viewable size (As set in config.h).
1604 * in the cells, there are faces and a count value. 1610 * in the cells, there are faces and a count value.
1605 * we use the count value to hold the darkness value. If -1, then this space 1611 * we use the count value to hold the darkness value. If -1, then this space
1606 * is not viewable. 1612 * is not viewable.
1617 uint8 eentrysize; 1623 uint8 eentrysize;
1618 uint16 ewhatstart, ewhatflag; 1624 uint16 ewhatstart, ewhatflag;
1619 uint8 extendedinfos; 1625 uint8 extendedinfos;
1620 maptile *m; 1626 maptile *m;
1621 1627
1622 client &socket = *pl->contr->socket; 1628 client &socket = *pl->contr->ns;
1623 1629
1624 check_map_change (pl->contr); 1630 check_map_change (pl->contr);
1625 1631
1626 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1632 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1627 packet esl; 1633 packet esl;
2016 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2022 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2017 return; 2023 return;
2018 2024
2019 memset (&newmap, 0, sizeof (struct Map)); 2025 memset (&newmap, 0, sizeof (struct Map));
2020 2026
2021 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 2027 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 2028 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2023 { 2029 {
2024 ax = i; 2030 ax = i;
2025 ay = j; 2031 ay = j;
2026 m = pm; 2032 m = pm;
2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2033 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2059 2065
2060/*****************************************************************************/ 2066/*****************************************************************************/
2061void 2067void
2062send_plugin_custom_message (object *pl, char *buf) 2068send_plugin_custom_message (object *pl, char *buf)
2063{ 2069{
2064 pl->contr->socket->send_packet (buf); 2070 pl->contr->ns->send_packet (buf);
2065} 2071}
2066 2072
2067/** 2073/**
2068 * This sends the skill number to name mapping. We ignore 2074 * This sends the skill number to name mapping. We ignore
2069 * the params - we always send the same info no matter what. 2075 * the params - we always send the same info no matter what.
2114 * it then sends an updspell packet for each spell that has changed in this way 2120 * it then sends an updspell packet for each spell that has changed in this way
2115 */ 2121 */
2116void 2122void
2117esrv_update_spells (player *pl) 2123esrv_update_spells (player *pl)
2118{ 2124{
2119 if (!pl->socket->monitor_spells) 2125 if (!pl->ns->monitor_spells)
2120 return; 2126 return;
2121 2127
2122 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2128 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2123 { 2129 {
2124 if (spell->type == SPELL) 2130 if (spell->type == SPELL)
2154 2160
2155 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2161 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2156 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2162 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2157 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2163 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2158 2164
2159 pl->socket->send_packet (sl); 2165 pl->ns->send_packet (sl);
2160 } 2166 }
2161 } 2167 }
2162 } 2168 }
2163} 2169}
2164 2170
2165void 2171void
2166esrv_remove_spell (player *pl, object *spell) 2172esrv_remove_spell (player *pl, object *spell)
2167{ 2173{
2168 if (!pl->socket->monitor_spells) 2174 if (!pl->ns->monitor_spells)
2169 return; 2175 return;
2170 2176
2171 if (!pl || !spell || spell->env != pl->ob) 2177 if (!pl || !spell || spell->env != pl->ob)
2172 { 2178 {
2173 LOG (llevError, "Invalid call to esrv_remove_spell"); 2179 LOG (llevError, "Invalid call to esrv_remove_spell");
2176 2182
2177 packet sl ("delspell"); 2183 packet sl ("delspell");
2178 2184
2179 sl << uint32 (spell->count); 2185 sl << uint32 (spell->count);
2180 2186
2181 pl->socket->send_packet (sl); 2187 pl->ns->send_packet (sl);
2182} 2188}
2183 2189
2184/* appends the spell *spell to the Socklist we will send the data to. */ 2190/* appends the spell *spell to the Socklist we will send the data to. */
2185static void 2191static void
2186append_spell (player *pl, packet &sl, object *spell) 2192append_spell (player *pl, packet &sl, object *spell)
2234 { 2240 {
2235 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2241 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2236 return; 2242 return;
2237 } 2243 }
2238 2244
2239 if (!pl->socket->monitor_spells) 2245 if (!pl->ns->monitor_spells)
2240 return; 2246 return;
2241 2247
2242 packet sl ("addspell"); 2248 packet sl ("addspell");
2243 2249
2244 if (!spell) 2250 if (!spell)
2261 if (spell->type != SPELL) 2267 if (spell->type != SPELL)
2262 continue; 2268 continue;
2263 2269
2264 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2270 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2265 { 2271 {
2266 pl->socket->send_packet (sl); 2272 pl->ns->send_packet (sl);
2267 2273
2268 sl.reset (); 2274 sl.reset ();
2269 sl << "addspell "; 2275 sl << "addspell ";
2270 } 2276 }
2271 2277
2285 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2291 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2286 fatal (0); 2292 fatal (0);
2287 } 2293 }
2288 2294
2289 /* finally, we can send the packet */ 2295 /* finally, we can send the packet */
2290 pl->socket->send_packet (sl); 2296 pl->ns->send_packet (sl);
2291} 2297}
2292 2298

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