… | |
… | |
736 | { |
736 | { |
737 | dynbuf_text buf; |
737 | dynbuf_text buf; |
738 | |
738 | |
739 | player *pl = ob->contr; |
739 | player *pl = ob->contr; |
740 | |
740 | |
741 | if (pl->ranged_skill) |
741 | if (pl->ranged_ob) |
742 | buf << " Range: " |
742 | buf << " Range: " << pl->ranged_ob->name; |
743 | << (pl->ranged_ob |
|
|
744 | ? pl->ranged_ob->name |
|
|
745 | : pl->ranged_skill->name); |
|
|
746 | |
743 | |
747 | if (pl->combat_skill) |
744 | if (pl->combat_ob) |
748 | buf << " Combat: " |
745 | buf << " Combat: " << pl->combat_ob->name; |
749 | << (pl->combat_ob |
|
|
750 | ? pl->combat_ob->name |
|
|
751 | : pl->combat_skill->name); |
|
|
752 | |
746 | |
753 | if (pl->golem) |
747 | if (pl->golem) |
754 | buf << " Golem: " << pl->golem->name; |
748 | buf << " Golem: " << pl->golem->name; |
755 | |
749 | |
756 | if (buf.empty ()) |
750 | if (buf.empty ()) |
757 | *obuf = 0; |
751 | *obuf = 0; |
758 | else |
752 | else |
|
|
753 | { |
759 | memcpy (obuf, buf.linearise () + 1, buf.size () - 1); |
754 | memcpy (obuf, buf.linearise () + 1, buf.size () - 1); |
|
|
755 | obuf [buf.size ()] = 0; |
|
|
756 | } |
760 | } |
757 | } |
761 | |
758 | |
762 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
759 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
763 | Old = New; \ |
760 | Old = New; \ |
764 | sl << uint8 (Type) << uint64 (New); \ |
761 | sl << uint8 (Type) << uint64 (New); \ |