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… | |
740 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
740 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
741 | |
741 | |
742 | if (pl->combat_ob) |
742 | if (pl->combat_ob) |
743 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
743 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
744 | |
744 | |
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745 | //TODO: remove this when slot system is working, this is only for debugging |
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746 | if (pl->ob->chosen_skill) |
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747 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
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748 | |
745 | //TODO: maybe golem should become the current_weapon, quite simply? |
749 | //TODO: maybe golem should become the current_weapon, quite simply? |
746 | if (pl->golem) |
750 | if (pl->golem) |
747 | buf << " Golem*: " << pl->golem->name; |
751 | buf << " Golem*: " << pl->golem->name; |
748 | |
752 | |
749 | buf.linearise (obuf); |
753 | buf.linearise (obuf); |