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/cvs/deliantra/server/socket/request.C
Revision: 1.18
Committed: Thu Sep 14 19:08:41 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +9 -9 lines
Log Message:
remove rename command and implement lots of extra perl support

File Contents

# Content
1
2 /*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.17 2006-09-12 19:20:09 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28 */
29
30 /**
31 * \file
32 * Client handling.
33 *
34 * \date 2003-12-02
35 *
36 * This file implements all of the goo on the server side for handling
37 * clients. It's got a bunch of global variables for keeping track of
38 * each of the clients.
39 *
40 * Note: All functions that are used to process data from the client
41 * have the prototype of (char *data, int datalen, int client_num). This
42 * way, we can use one dispatch table.
43 *
44 * esrv_map_new starts updating the map
45 *
46 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now.
48 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 */
56
57 #include <global.h>
58 #include <sproto.h>
59
60 #include <newclient.h>
61 #include <newserver.h>
62 #include <living.h>
63 #include <commands.h>
64
65 /* This block is basically taken from socket.c - I assume if it works there,
66 * it should work here.
67 */
68 #ifndef WIN32 /* ---win32 exclude unix headers */
69 # include <sys/types.h>
70 # include <sys/time.h>
71 # include <sys/socket.h>
72 # include <netinet/in.h>
73 # include <netdb.h>
74 #endif /* win32 */
75
76 #ifdef HAVE_UNISTD_H
77 # include <unistd.h>
78 #endif
79
80 #ifdef HAVE_SYS_TIME_H
81 # include <sys/time.h>
82 #endif
83
84 #include "sounds.h"
85
86 /**
87 * This table translates the attack numbers as used within the
88 * program to the value we use when sending STATS command to the
89 * client. If a value is -1, then we don't send that to the
90 * client.
91 */
92 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
93 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
94 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
95 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
96 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
97 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
99 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
100 -1 /* Chaos */ , -1 /* Counterspell */ ,
101 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
102 CS_STAT_RES_BLIND,
103 -1, /* Internal */
104 -1, /* life stealing */
105 -1 /* Disease - not fully done yet */
106 };
107
108 static void
109 socket_map_scroll (NewSocket * ns, int dx, int dy)
110 {
111 struct Map newmap;
112 int x, y, mx, my;
113
114 {
115 char buf[MAXSOCKBUF];
116
117 sprintf (buf, "map_scroll %d %d", dx, dy);
118 Write_String_To_Socket (ns, buf, strlen (buf));
119 }
120
121 /* If we are using the Map1aCmd, we may in fact send
122 * head information that is outside the viewable map.
123 * So set the mx,my to the max value we want to
124 * look for. Removed code to do so - it caused extra
125 * complexities for the client, and probably doesn't make
126 * that much difference in bandwidth.
127 */
128 mx = ns->mapx;
129 my = ns->mapy;
130
131 if (ns->mapmode == Map1aCmd)
132 {
133 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET;
135 }
136
137 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them.
142 */
143 for (x = 0; x < mx; x++)
144 {
145 for (y = 0; y < my; y++)
146 {
147 if (x >= ns->mapx || y >= ns->mapy)
148 {
149 /* clear cells outside the viewable area */
150 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 }
152 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153 {
154 /* clear newly visible tiles within the viewable area */
155 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 }
157 else
158 {
159 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 }
161 }
162 }
163
164 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165
166 /* Make sure that the next "map1" command will be sent (even if it is
167 * empty).
168 */
169 ns->sent_scroll = 1;
170 }
171
172 static void
173 clear_map (player *pl)
174 {
175 NewSocket & socket = pl->socket;
176
177 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
178
179 if (socket.newmapcmd == 1)
180 Write_String_To_Socket (&socket, "newmap", 6);
181
182 socket.update_look = 1;
183 socket.look_position = 0;
184 }
185
186 /** check for map change and send new map data */
187 static void
188 check_map_change (player *pl)
189 {
190 NewSocket & socket = pl->socket;
191 object *ob = pl->ob;
192 char buf[MAX_BUF]; /* eauugggh */
193
194 if (socket.current_map != ob->map)
195 {
196 socket.current_map = ob->map;
197
198 clear_map (pl);
199
200 if (socket.mapinfocmd)
201 {
202 if (ob->map && ob->map->path[0])
203 {
204 int flags = 0;
205
206 if (ob->map->tile_path[0])
207 flags |= 1;
208 if (ob->map->tile_path[1])
209 flags |= 2;
210 if (ob->map->tile_path[2])
211 flags |= 4;
212 if (ob->map->tile_path[3])
213 flags |= 8;
214
215 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
216 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 }
218 else
219 snprintf (buf, MAX_BUF, "mapinfo current");
220
221 Write_String_To_Socket (&socket, buf, strlen (buf));
222 }
223 }
224 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225 {
226 int dx = ob->x - socket.current_x;
227 int dy = ob->y - socket.current_y;
228
229 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
230 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
231 else
232 {
233 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
234 socket.update_look = 1;
235 socket.look_position = 0;
236 }
237 }
238
239 socket.current_x = ob->x;
240 socket.current_y = ob->y;
241 }
242
243 void
244 ExtCmd (char *buf, int len, player *pl)
245 {
246 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
247 }
248
249 void
250 MapInfoCmd (char *buf, int len, player *pl)
251 {
252 // <mapinfo tag spatial tile-path
253 // >mapinfo tag spatial flags x y w h hash
254
255 char bigbuf[MAX_BUF], *token;
256
257 token = buf;
258 // copy token
259 if (!(buf = strchr (buf, ' ')))
260 return;
261
262 *buf++ = 0;
263
264 if (!strncmp (buf, "spatial ", 8))
265 {
266 buf += 8;
267
268 // initial map and its origin
269 mapstruct *map = pl->ob->map;
270 sint16 dx, dy;
271 int mapx = pl->socket.mapx / 2 - pl->ob->x;
272 int mapy = pl->socket.mapy / 2 - pl->ob->y;
273 int max_distance = 8; // limit maximum path length to something generous
274
275 while (*buf && map && max_distance)
276 {
277 int dir = *buf++;
278
279 switch (dir)
280 {
281 case '1':
282 dx = 0;
283 dy = -1;
284 map = get_map_from_coord (map, &dx, &dy);
285 map && (mapy -= map->height);
286 break;
287 case '2':
288 mapx += map->width;
289 dx = map->width;
290 dy = 0;
291 map = get_map_from_coord (map, &dx, &dy);
292 break;
293 case '3':
294 mapy += map->height;
295 dx = 0;
296 dy = map->height;
297 map = get_map_from_coord (map, &dx, &dy);
298 break;
299 case '4':
300 dx = -1;
301 dy = 0;
302 map = get_map_from_coord (map, &dx, &dy);
303 map && (mapx -= map->width);
304 break;
305 }
306
307 --max_distance;
308 }
309
310 if (!max_distance)
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
312 else if (map && map->path[0])
313 {
314 int flags = 0;
315
316 if (map->tile_path[0])
317 flags |= 1;
318 if (map->tile_path[1])
319 flags |= 2;
320 if (map->tile_path[2])
321 flags |= 4;
322 if (map->tile_path[3])
323 flags |= 8;
324
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
326 }
327 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329 }
330 else
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332
333 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
334 }
335
336 /** This is the Setup cmd - easy first implementation */
337 void
338 SetUp (char *buf, int len, NewSocket * ns)
339 {
340 int s, slen;
341 char *cmd, *param, cmdback[HUGE_BUF];
342
343 /* run through the cmds of setup
344 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
345 *
346 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347 * The client then must sort this out
348 */
349
350 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
351 strcpy (cmdback, "setup");
352 for (s = 0; s < len;)
353 {
354
355 cmd = &buf[s];
356
357 /* find the next space, and put a null there */
358 for (; buf[s] && buf[s] != ' '; s++);
359 buf[s++] = 0;
360 while (buf[s] == ' ')
361 s++;
362
363 if (s >= len)
364 break;
365
366 param = &buf[s];
367
368 for (; buf[s] && buf[s] != ' '; s++);
369 buf[s++] = 0;
370 while (buf[s] == ' ')
371 s++;
372
373 slen = strlen (cmdback);
374 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
375 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
377
378 if (!strcmp (cmd, "sound"))
379 {
380 ns->sound = atoi (param);
381 safe_strcat (cmdback, param, &slen, HUGE_BUF);
382 }
383 else if (!strcmp (cmd, "exp64"))
384 {
385 ns->exp64 = atoi (param);
386 safe_strcat (cmdback, param, &slen, HUGE_BUF);
387 }
388 else if (!strcmp (cmd, "spellmon"))
389 {
390 ns->monitor_spells = atoi (param);
391 safe_strcat (cmdback, param, &slen, HUGE_BUF);
392 }
393 else if (!strcmp (cmd, "darkness"))
394 {
395 ns->darkness = atoi (param);
396 safe_strcat (cmdback, param, &slen, HUGE_BUF);
397 }
398 else if (!strcmp (cmd, "map1cmd"))
399 {
400 if (atoi (param))
401 ns->mapmode = Map1Cmd;
402 /* if beyond this size, need to use map1cmd no matter what */
403 if (ns->mapx > 11 || ns->mapy > 11)
404 ns->mapmode = Map1Cmd;
405 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
406 }
407 else if (!strcmp (cmd, "map1acmd"))
408 {
409 if (atoi (param))
410 ns->mapmode = Map1aCmd;
411 /* if beyond this size, need to use map1acmd no matter what */
412 if (ns->mapx > 11 || ns->mapy > 11)
413 ns->mapmode = Map1aCmd;
414 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
415 }
416 else if (!strcmp (cmd, "newmapcmd"))
417 {
418 ns->newmapcmd = atoi (param);
419 safe_strcat (cmdback, param, &slen, HUGE_BUF);
420 // } else if (!strcmp(cmd,"plugincmd")) {
421 // ns->plugincmd = atoi(param);
422 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
423 }
424 else if (!strcmp (cmd, "mapinfocmd"))
425 {
426 ns->mapinfocmd = atoi (param);
427 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "extcmd"))
430 {
431 ns->extcmd = atoi (param);
432 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
433 }
434 else if (!strcmp (cmd, "extmap"))
435 {
436 ns->extmap = atoi (param);
437 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
438 }
439 else if (!strcmp (cmd, "facecache"))
440 {
441 ns->facecache = atoi (param);
442 safe_strcat (cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "faceset"))
445 {
446 char tmpbuf[20];
447 int q = atoi (param);
448
449 if (is_valid_faceset (q))
450 ns->faceset = q;
451 sprintf (tmpbuf, "%d", ns->faceset);
452 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
453 /* if the client is using faceset, it knows about image2 command */
454 ns->image2 = 1;
455 }
456 else if (!strcmp (cmd, "itemcmd"))
457 {
458 /* Version of the item protocol command to use. Currently,
459 * only supported versions are 1 and 2. Using a numeric
460 * value will make it very easy to extend this in the future.
461 */
462 char tmpbuf[20];
463 int q = atoi (param);
464
465 if (q < 1 || q > 2)
466 {
467 strcpy (tmpbuf, "FALSE");
468 }
469 else
470 {
471 ns->itemcmd = q;
472 sprintf (tmpbuf, "%d", ns->itemcmd);
473 }
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 }
476 else if (!strcmp (cmd, "mapsize"))
477 {
478 int x, y = 0;
479 char tmpbuf[MAX_BUF], *cp;
480
481 x = atoi (param);
482 for (cp = param; *cp != 0; cp++)
483 if (*cp == 'x' || *cp == 'X')
484 {
485 y = atoi (cp + 1);
486 break;
487 }
488 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
489 {
490 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
491 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
492 }
493 else
494 {
495 ns->mapx = x;
496 ns->mapy = y;
497 /* better to send back what we are really using and not the
498 * param as given to us in case it gets parsed differently.
499 */
500 sprintf (tmpbuf, "%dx%d", x, y);
501 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
502 /* If beyond this size and still using orig map command, need to
503 * go to map1cmd.
504 */
505 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
506 ns->mapmode = Map1Cmd;
507 }
508 }
509 else if (!strcmp (cmd, "extendedMapInfos"))
510 {
511 /* Added by tchize
512 * prepare to use the mapextended command
513 */
514 char tmpbuf[20];
515
516 ns->ext_mapinfos = (atoi (param));
517 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
518 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519 }
520 else if (!strcmp (cmd, "extendedTextInfos"))
521 {
522 /* Added by tchize
523 * prepare to use the extended text commands
524 * Client toggle this to non zero to get exttext
525 */
526 char tmpbuf[20];
527
528 ns->has_readable_type = (atoi (param));
529 sprintf (tmpbuf, "%d", ns->has_readable_type);
530 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
531 }
532 else
533 {
534 /* Didn't get a setup command we understood -
535 * report a failure to the client.
536 */
537 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538 }
539 } /* for processing all the setup commands */
540 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
542 }
543
544 /**
545 * The client has requested to be added to the game.
546 * This is what takes care of it. We tell the client how things worked out.
547 * I am not sure if this file is the best place for this function. however,
548 * it either has to be here or init_sockets needs to be exported.
549 */
550 void
551 AddMeCmd (char *buf, int len, NewSocket * ns)
552 {
553 Settings oldsettings;
554
555 oldsettings = settings;
556 if (ns->status != Ns_Add || add_player (ns))
557 {
558 Write_String_To_Socket (ns, "addme_failed", 12);
559 }
560 else
561 {
562 /* Basically, the add_player copies the socket structure into
563 * the player structure, so this one (which is from init_sockets)
564 * is not needed anymore. The write below should still work, as the
565 * stuff in ns is still relevant.
566 */
567 Write_String_To_Socket (ns, "addme_success", 13);
568 socket_info.nconns--;
569 ns->status = Ns_Avail;
570 }
571 settings = oldsettings;
572 }
573
574 /** Reply to ExtendedInfos command */
575 void
576 ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
577 {
578 char cmdback[MAX_BUF];
579 char command[50];
580 int info, nextinfo;
581
582 cmdback[0] = '\0';
583 nextinfo = 0;
584
585 while (1)
586 {
587 /* 1. Extract an info */
588 info = nextinfo;
589
590 while ((info < len) && (buf[info] == ' '))
591 info++;
592
593 if (info >= len)
594 break;
595
596 nextinfo = info + 1;
597
598 while ((nextinfo < len) && (buf[nextinfo] != ' '))
599 nextinfo++;
600
601 if (nextinfo - info >= 49) /*Erroneous info asked */
602 continue;
603
604 strncpy (command, &(buf[info]), nextinfo - info);
605
606 /* 2. Interpret info */
607 if (!strcmp ("smooth", command))
608 /* Toggle smoothing */
609 ns->EMI_smooth = !ns->EMI_smooth;
610 else
611 /*bad value */;
612
613 /*3. Next info */
614 }
615
616 strcpy (cmdback, "ExtendedInfoSet");
617
618 if (ns->EMI_smooth)
619 {
620 strcat (cmdback, " ");
621 strcat (cmdback, "smoothing");
622 }
623
624 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
625 }
626
627 /*
628 #define MSG_TYPE_BOOK 1
629 #define MSG_TYPE_CARD 2
630 #define MSG_TYPE_PAPER 3
631 #define MSG_TYPE_SIGN 4
632 #define MSG_TYPE_MONUMENT 5
633 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
634
635 /** Reply to ExtendedInfos command */
636 void
637 ToggleExtendedText (char *buf, int len, NewSocket * ns)
638 {
639 char cmdback[MAX_BUF];
640 char temp[10];
641 char command[50];
642 int info, nextinfo, i, flag;
643
644 cmdback[0] = '\0';
645
646 nextinfo = 0;
647 while (1)
648 {
649 /* 1. Extract an info */
650 info = nextinfo;
651
652 while ((info < len) && (buf[info] == ' '))
653 info++;
654
655 if (info >= len)
656 break;
657
658 nextinfo = info + 1;
659
660 while ((nextinfo < len) && (buf[nextinfo] != ' '))
661 nextinfo++;
662
663 if (nextinfo - info >= 49) /*Erroneous info asked */
664 continue;
665
666 strncpy (command, &(buf[info]), nextinfo - info);
667 command[nextinfo - info] = '\0';
668 /* 2. Interpret info */
669 i = sscanf (command, "%d", &flag);
670
671 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
672 ns->supported_readables |= (1 << flag);
673 /*3. Next info */
674 }
675
676 /* Send resulting state */
677 strcpy (cmdback, "ExtendedTextSet");
678
679 for (i = 0; i <= MSG_TYPE_LAST; i++)
680 if (ns->supported_readables & (1 << i))
681 {
682 strcat (cmdback, " ");
683 snprintf (temp, sizeof (temp), "%d", i);
684 strcat (cmdback, temp);
685 }
686
687 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
688 }
689
690 /**
691 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692 * Basically, it makes no sense to wait for the client to request a
693 * a piece of data from us that we know the client wants. So
694 * if we know the client wants it, might as well push it to the
695 * client.
696 */
697 static void
698 SendSmooth (NewSocket * ns, uint16 face)
699 {
700 uint16 smoothface;
701 unsigned char reply[MAX_BUF];
702 SockList sl;
703
704 /* If we can't find a face, return and set it so we won't try to send this
705 * again.
706 */
707 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
708 {
709
710 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
711 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
712 return;
713 }
714
715 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716 esrv_send_face (ns, smoothface, 0);
717
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719
720 sl.buf = reply;
721 strcpy ((char *) sl.buf, "smooth ");
722 sl.len = strlen ((char *) sl.buf);
723 SockList_AddShort (&sl, face);
724 SockList_AddShort (&sl, smoothface);
725 Send_With_Handling (ns, &sl);
726 }
727
728 /**
729 * Tells client the picture it has to use
730 * to smooth a picture number given as argument.
731 */
732 void
733 AskSmooth (char *buf, int len, NewSocket * ns)
734 {
735 uint16 facenbr;
736
737 facenbr = atoi (buf);
738 SendSmooth (ns, facenbr);
739 }
740
741
742
743
744
745 /**
746 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.)
748 */
749 void
750 PlayerCmd (char *buf, int len, player *pl)
751 {
752
753 /* The following should never happen with a proper or honest client.
754 * Therefore, the error message doesn't have to be too clear - if
755 * someone is playing with a hacked/non working client, this gives them
756 * an idea of the problem, but they deserve what they get
757 */
758 if (pl->state != ST_PLAYING)
759 {
760 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761 return;
762 }
763 /* Check if there is a count. In theory, a zero count could also be
764 * sent, so check for that also.
765 */
766 if (atoi (buf) || buf[0] == '0')
767 {
768 pl->count = atoi ((char *) buf);
769 buf = strchr (buf, ' '); /* advance beyond the numbers */
770 if (!buf)
771 {
772 #ifdef ESRV_DEBUG
773 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774 #endif
775 return;
776 }
777 buf++;
778 }
779 /* This should not happen anymore. */
780 if (pl->ob->speed_left < -1.0)
781 {
782 LOG (llevError, "Player has negative time - shouldn't do command.\n");
783 }
784 /* In c_new.c */
785 execute_newserver_command (pl->ob, (char *) buf);
786 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other
789 * commands.
790 */
791
792 pl->count = 0;
793
794 }
795
796
797 /**
798 * This handles the general commands from the client (ie, north, fire, cast,
799 * etc.). It is a lot like PlayerCmd above, but is called with the
800 * 'ncom' method which gives more information back to the client so it
801 * can throttle.
802 */
803 void
804 NewPlayerCmd (uint8 * buf, int len, player *pl)
805 {
806 int time, repeat;
807 short packet;
808 unsigned char command[MAX_BUF];
809 SockList sl;
810
811 if (len < 7)
812 {
813 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814 return;
815 }
816
817 packet = GetShort_String (buf);
818 repeat = GetInt_String (buf + 2);
819 /* -1 is special - no repeat, but don't update */
820 if (repeat != -1)
821 {
822 pl->count = repeat;
823 }
824 if ((len - 4) >= MAX_BUF)
825 len = MAX_BUF - 5;
826
827 strncpy ((char *) command, (char *) buf + 6, len - 4);
828 command[len - 4] = '\0';
829
830 /* The following should never happen with a proper or honest client.
831 * Therefore, the error message doesn't have to be too clear - if
832 * someone is playing with a hacked/non working client, this gives them
833 * an idea of the problem, but they deserve what they get
834 */
835 if (pl->state != ST_PLAYING)
836 {
837 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838 return;
839 }
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 {
844 LOG (llevError, "Player has negative time - shouldn't do command.\n");
845 }
846 /* In c_new.c */
847 execute_newserver_command (pl->ob, (char *) command);
848 /* Perhaps something better should be done with a left over count.
849 * Cleaning up the input should probably be done first - all actions
850 * for the command that issued the count should be done before any other
851 * commands.
852 */
853 pl->count = 0;
854
855 /* Send confirmation of command execution now */
856 sl.buf = command;
857 strcpy ((char *) sl.buf, "comc ");
858 sl.len = 5;
859 SockList_AddShort (&sl, packet);
860 if (FABS (pl->ob->speed) < 0.001)
861 time = MAX_TIME * 100;
862 else
863 time = (int) (MAX_TIME / FABS (pl->ob->speed));
864 SockList_AddInt (&sl, time);
865 Send_With_Handling (&pl->socket, &sl);
866 }
867
868
869 /** This is a reply to a previous query. */
870 void
871 ReplyCmd (char *buf, int len, player *pl)
872 {
873 /* This is to synthesize how the data would be stored if it
874 * was normally entered. A bit of a hack, and should be cleaned up
875 * once all the X11 code is removed from the server.
876 *
877 * We pass 13 to many of the functions because this way they
878 * think it was the carriage return that was entered, and the
879 * function then does not try to do additional input.
880 */
881 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
882
883 /* this avoids any hacking here */
884
885 switch (pl->state)
886 {
887 case ST_PLAYING:
888 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889 break;
890
891 case ST_PLAY_AGAIN:
892 /* We can check this for return value (2==quit). Maybe we
893 * should, and do something appropriate?
894 */
895 receive_play_again (pl->ob, buf[0]);
896 break;
897
898 case ST_ROLL_STAT:
899 key_roll_stat (pl->ob, buf[0]);
900 break;
901
902 case ST_CHANGE_CLASS:
903
904 key_change_class (pl->ob, buf[0]);
905 break;
906
907 case ST_CONFIRM_QUIT:
908 key_confirm_quit (pl->ob, buf[0]);
909 break;
910
911 case ST_CONFIGURE:
912 LOG (llevError, "In client input handling, but into configure state\n");
913 pl->state = ST_PLAYING;
914 break;
915
916 case ST_GET_NAME:
917 receive_player_name (pl->ob, 13);
918 break;
919
920 case ST_GET_PASSWORD:
921 case ST_CONFIRM_PASSWORD:
922 receive_player_password (pl->ob, 13);
923 break;
924
925 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926 receive_party_password (pl->ob, 13);
927 break;
928
929 default:
930 LOG (llevError, "Unknown input state: %d\n", pl->state);
931 }
932 }
933
934 /**
935 * Client tells its version. If there is a mismatch, we close the
936 * socket. In real life, all we should care about is the client having
937 * something older than the server. If we assume the client will be
938 * backwards compatible, having it be a later version should not be a
939 * problem.
940 */
941 void
942 VersionCmd (char *buf, int len, NewSocket * ns)
943 {
944 char *cp;
945 char version_warning[256];
946
947 if (!buf)
948 {
949 LOG (llevError, "CS: received corrupted version command\n");
950 return;
951 }
952
953 ns->cs_version = atoi (buf);
954 ns->sc_version = ns->cs_version;
955 if (VERSION_CS != ns->cs_version)
956 {
957 #ifdef ESRV_DEBUG
958 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959 #endif
960 }
961 cp = strchr (buf + 1, ' ');
962 if (!cp)
963 return;
964 ns->sc_version = atoi (cp);
965 if (VERSION_SC != ns->sc_version)
966 {
967 #ifdef ESRV_DEBUG
968 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969 #endif
970 }
971 cp = strchr (cp + 1, ' ');
972 if (cp)
973 {
974 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
975
976 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
977
978 /* This is first implementation - i skip all beta DX clients with it
979 * Add later stuff here for other clients
980 */
981
982 /* these are old dxclients */
983 /* Version 1024 added support for singular + plural name values -
984 * requiing this minimal value reduces complexity of that code, and it
985 * has been around for a long time.
986 */
987 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 {
989 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 }
993
994 }
995 }
996
997 /** sound related functions. */
998
999 void
1000 SetSound (char *buf, int len, NewSocket * ns)
1001 {
1002 ns->sound = atoi (buf);
1003 }
1004
1005 /** client wants the map resent */
1006
1007 void
1008 MapRedrawCmd (char *buf, int len, player *pl)
1009 {
1010
1011 /* This function is currently disabled; just clearing the map state results in
1012 * display errors. It should clear the cache and send a newmap command.
1013 * Unfortunately this solution does not work because some client versions send
1014 * a mapredraw command after receiving a newmap command.
1015 */
1016 #if 0
1017 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018 * clear the "cache"
1019 */
1020 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021 draw_client_map (pl->ob);
1022 #endif
1023 }
1024
1025 /**
1026 * Moves an object (typically, container to inventory).
1027 * syntax is: move (to) (tag) (nrof)
1028 */
1029 void
1030 MoveCmd (char *buf, int len, player *pl)
1031 {
1032 int vals[3], i;
1033
1034 /* A little funky here. We only cycle for 2 records, because
1035 * we obviously am not going to find a space after the third
1036 * record. Perhaps we should just replace this with a
1037 * sscanf?
1038 */
1039 for (i = 0; i < 2; i++)
1040 {
1041 vals[i] = atoi (buf);
1042 if (!(buf = strchr (buf, ' ')))
1043 {
1044 LOG (llevError, "Incomplete move command: %s\n", buf);
1045 return;
1046 }
1047 buf++;
1048 }
1049 vals[2] = atoi (buf);
1050
1051 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053 }
1054
1055
1056
1057 /******************************************************************************
1058 *
1059 * Start of commands the server sends to the client.
1060 *
1061 ******************************************************************************/
1062
1063 /**
1064 * Asks the client to query the user. This way, the client knows
1065 * it needs to send something back (vs just printing out a message)
1066 */
1067 void
1068 send_query (NewSocket * ns, uint8 flags, char *text)
1069 {
1070 char buf[MAX_BUF];
1071
1072 sprintf (buf, "query %d %s", flags, text ? text : "");
1073 Write_String_To_Socket (ns, buf, strlen (buf));
1074 }
1075
1076 #define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 Old = New; \
1078 SockList_AddChar(&sl, Type); \
1079 SockList_AddInt64(&sl, New); \
1080 }
1081
1082 #define AddIfInt(Old,New,Type) if (Old != New) {\
1083 Old = New; \
1084 SockList_AddChar(&sl, Type); \
1085 SockList_AddInt(&sl, New); \
1086 }
1087
1088 #define AddIfShort(Old,New,Type) if (Old != New) {\
1089 Old = New; \
1090 SockList_AddChar(&sl, Type); \
1091 SockList_AddShort(&sl, New); \
1092 }
1093
1094 #define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 Old = New; \
1096 SockList_AddChar(&sl, Type); \
1097 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098 }
1099
1100 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 if (Old) free(Old);\
1102 Old = strdup_local(New);\
1103 SockList_AddChar(&sl, Type); \
1104 SockList_AddChar(&sl, ( char )strlen(New)); \
1105 strcpy((char*)sl.buf + sl.len, New); \
1106 sl.len += strlen(New); \
1107 }
1108
1109 /**
1110 * Sends a statistics update. We look at the old values,
1111 * and only send what has changed. Stat mapping values are in newclient.h
1112 * Since this gets sent a lot, this is actually one of the few binary
1113 * commands for now.
1114 */
1115 void
1116 esrv_update_stats (player *pl)
1117 {
1118 SockList sl;
1119 char buf[MAX_BUF];
1120 uint16 flags;
1121
1122 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1123 strcpy ((char *) sl.buf, "stats ");
1124 sl.len = strlen ((char *) sl.buf);
1125
1126 if (pl->ob != NULL)
1127 {
1128 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1130 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1131 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1132 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1133 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1134 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1135 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1136 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1137 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141 }
1142 if (pl->socket.exp64)
1143 {
1144 uint8 s;
1145
1146 for (s = 0; s < NUM_SKILLS; s++)
1147 {
1148 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149 {
1150
1151 /* Always send along the level if exp changes. This is only
1152 * 1 extra byte, but keeps processing simpler.
1153 */
1154 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1155 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1156 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1157 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158 }
1159 }
1160 }
1161 if (pl->socket.exp64)
1162 {
1163 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1164 }
1165 else
1166 {
1167 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1168 }
1169 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177 flags = 0;
1178 if (pl->fire_on)
1179 flags |= SF_FIREON;
1180 if (pl->run_on)
1181 flags |= SF_RUNON;
1182
1183 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1184 if (pl->socket.sc_version < 1025)
1185 {
1186 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1187 }
1188 else
1189 {
1190 int i;
1191
1192 for (i = 0; i < NROFATTACKS; i++)
1193 {
1194 /* Skip ones we won't send */
1195 if (atnr_cs_stat[i] == -1)
1196 continue;
1197 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198 }
1199 }
1200 if (pl->socket.monitor_spells)
1201 {
1202 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205 }
1206 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1208 set_title (pl->ob, buf);
1209 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1210
1211 /* Only send it away if we have some actual data */
1212 if (sl.len > 6)
1213 {
1214 #ifdef ESRV_DEBUG
1215 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216 #endif
1217 Send_With_Handling (&pl->socket, &sl);
1218 }
1219 free (sl.buf);
1220 }
1221
1222
1223 /**
1224 * Tells the client that here is a player it should start using.
1225 */
1226 void
1227 esrv_new_player (player *pl, uint32 weight)
1228 {
1229 SockList sl;
1230
1231 pl->last_weight = weight;
1232
1233 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1234
1235 strcpy ((char *) sl.buf, "player ");
1236 sl.len = strlen ((char *) sl.buf);
1237 SockList_AddInt (&sl, pl->ob->count);
1238 SockList_AddInt (&sl, weight);
1239 SockList_AddInt (&sl, pl->ob->face->number);
1240
1241 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1242 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243 sl.len += strlen (pl->ob->name);
1244
1245 Send_With_Handling (&pl->socket, &sl);
1246 free (sl.buf);
1247 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248 }
1249
1250
1251 /**
1252 * Need to send an animation sequence to the client.
1253 * We will send appropriate face commands to the client if we haven't
1254 * sent them the face yet (this can become quite costly in terms of
1255 * how much we are sending - on the other hand, this should only happen
1256 * when the player logs in and picks stuff up.
1257 */
1258 void
1259 esrv_send_animation (NewSocket * ns, short anim_num)
1260 {
1261 SockList sl;
1262 int i;
1263
1264 /* Do some checking on the anim_num we got. Note that the animations
1265 * are added in contigous order, so if the number is in the valid
1266 * range, it must be a valid animation.
1267 */
1268 if (anim_num < 0 || anim_num > num_animations)
1269 {
1270 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271 return;
1272 }
1273
1274 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1275 strcpy ((char *) sl.buf, "anim ");
1276 sl.len = 5;
1277 SockList_AddShort (&sl, anim_num);
1278 SockList_AddShort (&sl, 0); /* flags - not used right now */
1279 /* Build up the list of faces. Also, send any information (ie, the
1280 * the face itself) down to the client.
1281 */
1282 for (i = 0; i < animations[anim_num].num_animations; i++)
1283 {
1284 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1286 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1287 }
1288 Send_With_Handling (ns, &sl);
1289 free (sl.buf);
1290 ns->anims_sent[anim_num] = 1;
1291 }
1292
1293
1294 /******************************************************************************
1295 *
1296 * Start of map related commands.
1297 *
1298 ******************************************************************************/
1299
1300 /**
1301 * This adds face_num to a map cell at x,y. If the client doesn't have
1302 * the face yet, we will also send it.
1303 */
1304 static void
1305 esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1306 {
1307 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308 {
1309 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310 return;
1311 abort ();
1312 }
1313 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314 newmap->cells[x][y].count++;
1315 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316 esrv_send_face (ns, face_num, 0);
1317 }
1318
1319 struct LayerCell
1320 {
1321 uint16 xy;
1322 short face;
1323 };
1324
1325 struct MapLayer
1326 {
1327 int count;
1328 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329 };
1330
1331 /** Checkes if map cells have changed */
1332 static int
1333 mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334 {
1335 int k;
1336
1337 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338 return 1;
1339 for (k = 0; k < newmap->cells[i][j].count; k++)
1340 {
1341 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342 {
1343 return 1;
1344 }
1345 }
1346 return 0;
1347 }
1348
1349 /**
1350 * Basically, what this does is pack the data into layers.
1351 * cnum is the client number, cur is the the buffer we put all of
1352 * this data into. we return the end of the data. layers is
1353 * how many layers of data we should back.
1354 */
1355 static uint8 *
1356 compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357 {
1358 int x, y, k;
1359 int face;
1360 unsigned char *fcur;
1361 struct MapLayer layers[MAP_LAYERS];
1362
1363 for (k = 0; k < MAP_LAYERS; k++)
1364 layers[k].count = 0;
1365 fcur = cur;
1366 for (x = 0; x < ns->mapx; x++)
1367 {
1368 for (y = 0; y < ns->mapy; y++)
1369 {
1370 if (!mapcellchanged (ns, x, y, newmap))
1371 continue;
1372 if (newmap->cells[x][y].count == 0)
1373 {
1374 *cur = x * ns->mapy + y; /* mark empty space */
1375 cur++;
1376 continue;
1377 }
1378 for (k = 0; k < newmap->cells[x][y].count; k++)
1379 {
1380 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382 layers[k].count++;
1383 }
1384 }
1385 }
1386 /* If no data, return now. */
1387 if (fcur == cur && layers[0].count == 0)
1388 return cur;
1389 *cur = 255; /* mark end of explicitly cleared cells */
1390 cur++;
1391 /* First pack by layers. */
1392 for (k = 0; k < numlayers; k++)
1393 {
1394 if (layers[k].count == 0)
1395 break; /* once a layer is entirely empty, no layer below it can
1396 have anything in it either */
1397 /* Pack by entries in thie layer */
1398 for (x = 0; x < layers[k].count;)
1399 {
1400 fcur = cur;
1401 *cur = layers[k].lcells[x].face >> 8;
1402 cur++;
1403 *cur = layers[k].lcells[x].face & 0xFF;
1404 cur++;
1405 face = layers[k].lcells[x].face;
1406 /* Now, we back the redundant data into 1 byte xy pairings */
1407 for (y = x; y < layers[k].count; y++)
1408 {
1409 if (layers[k].lcells[y].face == face)
1410 {
1411 *cur = (uint8) layers[k].lcells[y].xy;
1412 cur++;
1413 layers[k].lcells[y].face = -1;
1414 }
1415 }
1416 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417 /* forward over the now redundant data */
1418 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419 x++;
1420 }
1421 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 }
1423 return cur;
1424 }
1425
1426 static void
1427 esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428 {
1429 static long frames, bytes, tbytes, tframes;
1430 char *cur;
1431 SockList sl;
1432
1433
1434 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435 strcpy ((char *) sl.buf, "map ");
1436 sl.len = strlen ((char *) sl.buf);
1437
1438 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439 sl.len = cur - (char *) sl.buf;
1440
1441 /* LOG(llevDebug, "Sending map command.\n");*/
1442
1443 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444 {
1445 /* All of this is just accounting stuff */
1446 if (tframes > 100)
1447 tframes = tbytes = 0;
1448
1449 tframes++;
1450 frames++;
1451 tbytes += sl.len;
1452 bytes += sl.len;
1453 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454 Send_With_Handling (ns, &sl);
1455 ns->sent_scroll = 0;
1456 }
1457
1458 free (sl.buf);
1459 }
1460
1461
1462 /** Clears a map cell */
1463 static void
1464 map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465 {
1466 cell->faces[0] = face0;
1467 cell->faces[1] = face1;
1468 cell->faces[2] = face2;
1469 cell->count = count;
1470 cell->stat_hp = 0;
1471 cell->player = 0;
1472 }
1473
1474 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475 #define MAX_LAYERS 3
1476
1477 /* Using a global really isn't a good approach, but saves the over head of
1478 * allocating and deallocating such a block of data each time run through,
1479 * and saves the space of allocating this in the socket object when we only
1480 * need it for this cycle. If the serve is ever threaded, this needs to be
1481 * re-examined.
1482 */
1483
1484 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485
1486 /**
1487 * Returns true if any of the heads for this
1488 * space is set. Returns false if all are blank - this is used
1489 * for empty space checking.
1490 */
1491 static inline int
1492 have_head (int ax, int ay)
1493 {
1494
1495 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497 return 1;
1498 return 0;
1499 }
1500
1501 /**
1502 * check_head is a bit simplistic version of update_space below.
1503 * basically, it only checks the that the head on space ax,ay at layer
1504 * needs to get sent - if so, it adds the data, sending the head
1505 * if needed, and returning 1. If this no data needs to get
1506 * sent, it returns zero.
1507 */
1508 static int
1509 check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1510 {
1511 short face_num;
1512
1513 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515 else
1516 face_num = 0;
1517
1518 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519 {
1520 SockList_AddShort (&sl, face_num);
1521 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522 esrv_send_face (&ns, face_num, 0);
1523 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525 return 1;
1526 }
1527
1528 return 0; /* No change */
1529 }
1530
1531 /**
1532 * Removes the need to replicate the same code for each layer.
1533 * this returns true if this space is now in fact different than
1534 * it was.
1535 * sl is the socklist this data is going into.
1536 * ns is the socket we are working on - all the info we care
1537 * about is in this socket structure, so now need not pass the
1538 * entire player object.
1539 * mx and my are map coordinate offsets for map mp
1540 * sx and sy are the offsets into the socket structure that
1541 * holds the old values.
1542 * layer is the layer to update, with 2 being the floor and 0 the
1543 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1544 * take. Interesting to note that before this function, the map1 function
1545 * numbers the spaces differently - I think this was a leftover from
1546 * the map command, where the faces stack up. Sinces that is no longer
1547 * the case, it seems to make more sense to have these layer values
1548 * actually match.
1549 */
1550
1551 static int
1552 update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1553 {
1554 object *ob, *head;
1555 uint16 face_num;
1556 int bx, by, i;
1557
1558 /* If there is a multipart object stored away, treat that as more important.
1559 * If not, then do the normal processing.
1560 */
1561
1562 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563
1564 /* Check to see if this head is part of the set of objects
1565 * we would normally send for this space. If so, then
1566 * don't use the head value. We need to do the check
1567 * here and not when setting up the heads[] value for two reasons -
1568 * 1) the heads[] values will get used even if the space is not visible.
1569 * 2) its possible the head is not on the same map as a part, and I'd
1570 * rather not need to do the map translation overhead.
1571 * 3) We need to do some extra checking to make sure that we will
1572 * otherwise send the image as this layer, eg, either it matches
1573 * the head value, or is not multipart.
1574 */
1575 if (head && !head->more)
1576 {
1577 for (i = 0; i < MAP_LAYERS; i++)
1578 {
1579 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1580 if (!ob)
1581 continue;
1582
1583 if (ob->head)
1584 ob = ob->head;
1585
1586 if (ob == head)
1587 {
1588 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1589 head = NULL;
1590 break;
1591 }
1592 }
1593 }
1594
1595 ob = head;
1596 if (!ob)
1597 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1598
1599 /* If there is no object for this space, or if the face for the object
1600 * is the blank face, set the face number to zero.
1601 * else if we have the stored head object for this space, that takes
1602 * precedence over the other object for this space.
1603 * otherwise, we do special head processing
1604 */
1605 if (!ob || ob->face == blank_face)
1606 face_num = 0;
1607 else if (head)
1608 {
1609 /* if this is a head that had previously been stored */
1610 face_num = ob->face->number;
1611 }
1612 else
1613 {
1614 /* if the faces for the different parts of a multipart object
1615 * are the same, we only want to send the bottom right most
1616 * portion of the object. That info is in the tail_.. values
1617 * of the head. Note that for the head itself, ob->head will
1618 * be null, so we only do this block if we are working on
1619 * a tail piece.
1620 */
1621
1622 /* tail_x and tail_y will only be set in the head object. If
1623 * this is the head object and these are set, we proceed
1624 * with logic to only send bottom right. Similarly, if
1625 * this is one of the more parts but the head has those values
1626 * set, we want to do the processing. There can be cases where
1627 * the head is not visible but one of its parts is, so we just
1628 * can always expect that ob->arch->tail_x will be true for all
1629 * object we may want to display.
1630 */
1631 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1632 {
1633
1634 if (ob->head)
1635 head = ob->head;
1636 else
1637 head = ob;
1638
1639 /* Basically figure out where the offset is from where we are right
1640 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1641 * piece is from the head, and the tail is where the tail is from the
1642 * head. Note that bx and by will equal sx and sy if we are already working
1643 * on the bottom right corner. If ob is the head, the clone values
1644 * will be zero, so the right thing will still happen.
1645 */
1646 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1647 by = sy + head->arch->tail_y - ob->arch->clone.y;
1648
1649 /* I don't think this can ever happen, but better to check for it just
1650 * in case.
1651 */
1652 if (bx < sx || by < sy)
1653 {
1654 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1655 face_num = 0;
1656 }
1657 /* single part object, multipart object with non merged faces,
1658 * of multipart object already at lower right.
1659 */
1660 else if (bx == sx && by == sy)
1661 {
1662 face_num = ob->face->number;
1663
1664 /* if this face matches one stored away, clear that one away.
1665 * this code relies on the fact that the map1 commands
1666 * goes from 2 down to 0.
1667 */
1668 for (i = 0; i < MAP_LAYERS; i++)
1669 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1670 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1671 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1672 }
1673 else
1674 {
1675 /* If this head is stored away, clear it - otherwise,
1676 * there can be cases where a object is on multiple layers -
1677 * we only want to send it once.
1678 */
1679 face_num = head->face->number;
1680 for (i = 0; i < MAP_LAYERS; i++)
1681 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1682 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1683 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1684
1685 /* First, try to put the new head on the same layer. If that is used up,
1686 * then find another layer.
1687 */
1688 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1689 {
1690 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1691 }
1692 else
1693 for (i = 0; i < MAX_LAYERS; i++)
1694 {
1695 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1696 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1697 {
1698 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1699 }
1700 }
1701 face_num = 0; /* Don't send this object - we'll send the head later */
1702 }
1703 }
1704 else
1705 {
1706 /* In this case, we are already at the lower right or single part object,
1707 * so nothing special
1708 */
1709 face_num = ob->face->number;
1710
1711 /* clear out any head entries that have the same face as this one */
1712 for (bx = 0; bx < layer; bx++)
1713 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1714 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1715 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1716 }
1717 } /* else not already head object or blank face */
1718
1719 /* This is a real hack. Basically, if we have nothing to send for this layer,
1720 * but there is a head on the next layer, send that instead.
1721 * Without this, what happens is you can get the case where the player stands
1722 * on the same space as the head. However, if you have overlapping big objects
1723 * of the same type, what happens then is it doesn't think it needs to send
1724 * This tends to make stacking also work/look better.
1725 */
1726 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1727 {
1728 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1729 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1730 }
1731
1732 /* Another hack - because of heads and whatnot, this face may match one
1733 * we already sent for a lower layer. In that case, don't send
1734 * this one.
1735 */
1736 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737 {
1738 face_num = 0;
1739 }
1740
1741 /* We've gotten what face we want to use for the object. Now see if
1742 * if it has changed since we last sent it to the client.
1743 */
1744 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1745 {
1746 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1747 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1748 esrv_send_face (ns, face_num, 0);
1749 SockList_AddShort (sl, face_num);
1750 return 1;
1751 }
1752 /* Nothing changed */
1753 return 0;
1754 }
1755
1756 /**
1757 * This function is mainly a copy of update_space,
1758 * except it handles update of the smoothing updates,
1759 * not the face updates.
1760 * Removes the need to replicate the same code for each layer.
1761 * this returns true if this smooth is now in fact different
1762 * than it was.
1763 * sl is the socklist this data is going into.
1764 * ns is the socket we are working on - all the info we care
1765 * about is in this socket structure, so know need to pass the
1766 * entire player object.
1767 * mx and my are map coordinate offsets for map mp
1768 * sx and sy are the offsets into the socket structure that
1769 * holds the old values.
1770 * layer is the layer to update, with 2 being the floor and 0 the
1771 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772 * take.
1773 */
1774
1775 static inline int
1776 update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1777 {
1778 object *ob;
1779 int smoothlevel; /* old face_num; */
1780
1781 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782
1783 /* If there is no object for this space, or if the face for the object
1784 * is the blank face, set the smoothlevel to zero.
1785 */
1786 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787 smoothlevel = 0;
1788 else
1789 {
1790 smoothlevel = ob->smoothlevel;
1791 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792 SendSmooth (ns, ob->face->number);
1793 } /* else not already head object or blank face */
1794
1795 /* We've gotten what face we want to use for the object. Now see if
1796 * if it has changed since we last sent it to the client.
1797 */
1798 if (smoothlevel > 255)
1799 smoothlevel = 255;
1800 else if (smoothlevel < 0)
1801 smoothlevel = 0;
1802 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803 {
1804 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1806 return 1;
1807 }
1808 /* Nothing changed */
1809 return 0;
1810 }
1811
1812 /**
1813 * Returns the size of a data for a map square as returned by
1814 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815 * available.
1816 */
1817 int
1818 getExtendedMapInfoSize (NewSocket * ns)
1819 {
1820 int result = 0;
1821
1822 if (ns->ext_mapinfos)
1823 {
1824 if (ns->EMI_smooth)
1825 result += 1; /*One byte for smoothlevel */
1826 }
1827 return result;
1828 }
1829
1830 /**
1831 * This function uses the new map1 protocol command to send the map
1832 * to the client. It is necessary because the old map command supports
1833 * a maximum map size of 15x15.
1834 * This function is much simpler than the old one. This is because
1835 * the old function optimized to send as few face identifiers as possible,
1836 * at the expense of sending more coordinate location (coordinates were
1837 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1838 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1839 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1840 * and use the other 4 bits for other informatiion. For full documentation
1841 * of what we send, see the doc/Protocol file.
1842 * I will describe internally what we do:
1843 * the socket->lastmap shows how the map last looked when sent to the client.
1844 * in the lastmap structure, there is a cells array, which is set to the
1845 * maximum viewable size (As set in config.h).
1846 * in the cells, there are faces and a count value.
1847 * we use the count value to hold the darkness value. If -1, then this space
1848 * is not viewable.
1849 * we use faces[0] faces[1] faces[2] to hold what the three layers
1850 * look like.
1851 */
1852 void
1853 draw_client_map1 (object *pl)
1854 {
1855 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856 sint16 nx, ny;
1857 int estartlen, eoldlen;
1858 SockList sl;
1859 SockList esl; /*For extended Map info */
1860 uint16 mask, emask;
1861 uint8 eentrysize;
1862 uint16 ewhatstart, ewhatflag;
1863 uint8 extendedinfos;
1864 mapstruct *m;
1865
1866 NewSocket & socket = pl->contr->socket;
1867
1868 check_map_change (pl->contr);
1869
1870 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1871 if (socket.mapmode == Map1Cmd)
1872 strcpy ((char *) sl.buf, "map1 ");
1873 else
1874 strcpy ((char *) sl.buf, "map1a ");
1875 sl.len = strlen ((char *) sl.buf);
1876 startlen = sl.len;
1877 /*Extendedmapinfo structure initialisation */
1878 if (socket.ext_mapinfos)
1879 {
1880 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881 strcpy ((char *) esl.buf, "mapextended ");
1882 esl.len = strlen ((char *) esl.buf);
1883 extendedinfos = EMI_NOREDRAW;
1884 if (socket.EMI_smooth)
1885 extendedinfos |= EMI_SMOOTH;
1886 ewhatstart = esl.len;
1887 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888 could need to be taken away */
1889 SockList_AddChar (&esl, extendedinfos);
1890 eentrysize = getExtendedMapInfoSize (&socket);
1891 SockList_AddChar (&esl, eentrysize);
1892 estartlen = esl.len;
1893 }
1894 else
1895 {
1896 /* suppress compiler warnings */
1897 ewhatstart = 0;
1898 ewhatflag = 0;
1899 estartlen = 0;
1900 }
1901 /* Init data to zero */
1902 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903
1904 /* x,y are the real map locations. ax, ay are viewport relative
1905 * locations.
1906 */
1907 ay = 0;
1908
1909 /* We could do this logic as conditionals in the if statement,
1910 * but that started to get a bit messy to look at.
1911 */
1912 max_x = pl->x + (socket.mapx + 1) / 2;
1913 max_y = pl->y + (socket.mapy + 1) / 2;
1914 if (socket.mapmode == Map1aCmd)
1915 {
1916 max_x += MAX_HEAD_OFFSET;
1917 max_y += MAX_HEAD_OFFSET;
1918 }
1919
1920 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1921 {
1922 ax = 0;
1923 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1924 {
1925
1926 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1927
1928 /* If this space is out of the normal viewable area, we only check
1929 * the heads value ax or ay will only be greater than what
1930 * the client wants if using the map1a command - this is because
1931 * if the map1a command is not used, max_x and max_y will be
1932 * set to lower values.
1933 */
1934 if (ax >= socket.mapx || ay >= socket.mapy)
1935 {
1936 int i, got_one;
1937
1938 oldlen = sl.len;
1939
1940 SockList_AddShort (&sl, mask);
1941
1942 if (check_head (sl, socket, ax, ay, 2))
1943 mask |= 0x4;
1944 if (check_head (sl, socket, ax, ay, 1))
1945 mask |= 0x2;
1946 if (check_head (sl, socket, ax, ay, 0))
1947 mask |= 0x1;
1948
1949 /* If all we are doing is sending 0 (blank) faces, we don't
1950 * actually need to send that - just the coordinates
1951 * with no faces tells the client to blank out the
1952 * space.
1953 */
1954 got_one = 0;
1955 for (i = oldlen + 2; i < sl.len; i++)
1956 {
1957 if (sl.buf[i])
1958 got_one = 1;
1959 }
1960
1961 if (got_one && (mask & 0xf))
1962 {
1963 sl.buf[oldlen + 1] = mask & 0xff;
1964 }
1965 else
1966 { /*either all faces blank, either no face at all */
1967 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968 sl.len = oldlen + 2;
1969 else
1970 sl.len = oldlen;
1971 }
1972 /*What concerns extendinfos, nothing to be done for now
1973 * (perhaps effects layer later)
1974 */
1975 continue; /* don't do processing below */
1976 }
1977
1978 MapCell & lastcell = socket.lastmap.cells[ax][ay];
1979
1980 d = pl->contr->blocked_los[ax][ay];
1981
1982 /* If the coordinates are not valid, or it is too dark to see,
1983 * we tell the client as such
1984 */
1985 nx = x;
1986 ny = y;
1987 m = get_map_from_coord (pl->map, &nx, &ny);
1988 if (!m)
1989 {
1990 /* space is out of map. Update space and clear values
1991 * if this hasn't already been done. If the space is out
1992 * of the map, it shouldn't have a head
1993 */
1994 if (lastcell.count != -1)
1995 {
1996 SockList_AddShort (&sl, mask);
1997 map_clearcell (&lastcell, 0, 0, 0, -1);
1998 }
1999 }
2000 else if (d > 3)
2001 {
2002 int need_send = 0, count;
2003
2004 /* This block deals with spaces that are not visible for whatever
2005 * reason. Still may need to send the head for this space.
2006 */
2007
2008 oldlen = sl.len;
2009
2010 SockList_AddShort (&sl, mask);
2011 if (lastcell.count != -1)
2012 need_send = 1;
2013 count = -1;
2014
2015 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016 {
2017 /* Now check to see if any heads need to be sent */
2018
2019 if (check_head (sl, socket, ax, ay, 2))
2020 mask |= 0x4;
2021 if (check_head (sl, socket, ax, ay, 1))
2022 mask |= 0x2;
2023 if (check_head (sl, socket, ax, ay, 0))
2024 mask |= 0x1;
2025
2026 lastcell.count = count;
2027
2028 }
2029 else
2030 {
2031 struct MapCell *cell = &lastcell;
2032
2033 /* properly clear a previously sent big face */
2034 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2035 need_send = 1;
2036 map_clearcell (&lastcell, 0, 0, 0, count);
2037 }
2038
2039 if ((mask & 0xf) || need_send)
2040 {
2041 sl.buf[oldlen + 1] = mask & 0xff;
2042 }
2043 else
2044 {
2045 sl.len = oldlen;
2046 }
2047 }
2048 else
2049 {
2050 /* In this block, the space is visible or there are head objects
2051 * we need to send.
2052 */
2053
2054 /* Rather than try to figure out what everything that we might
2055 * need to send is, then form the packet after that,
2056 * we presume that we will in fact form a packet, and update
2057 * the bits by what we do actually send. If we send nothing,
2058 * we just back out sl.len to the old value, and no harm
2059 * is done.
2060 * I think this is simpler than doing a bunch of checks to see
2061 * what if anything we need to send, setting the bits, then
2062 * doing those checks again to add the real data.
2063 */
2064 oldlen = sl.len;
2065 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066 eoldlen = esl.len;
2067 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 SockList_AddShort (&sl, mask);
2069
2070 if (socket.ext_mapinfos)
2071 SockList_AddShort (&esl, emask);
2072
2073 unsigned char dummy;
2074 unsigned char *last_ext = &dummy;
2075
2076 /* Darkness changed */
2077 if (lastcell.count != d && socket.darkness)
2078 {
2079 mask |= 0x8;
2080
2081 if (socket.extmap)
2082 {
2083 *last_ext |= 0x80;
2084 last_ext = sl.buf + sl.len;
2085 SockList_AddChar (&sl, d);
2086 }
2087 else
2088 SockList_AddChar (&sl, 255 - 64 * d);
2089 }
2090
2091 lastcell.count = d;
2092
2093 if (socket.extmap)
2094 {
2095 uint8 stat_hp = 0;
2096 uint8 stat_width = 0;
2097 tag_t player = 0;
2098
2099 // send hp information, if applicable
2100 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101 {
2102 if (op->head || op->invisible)
2103 ; // do not show
2104 else if (op->type == PLAYER
2105 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2106 {
2107 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2108 {
2109 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110 stat_width = op->arch->tail_x;
2111 }
2112 }
2113
2114 if (op->type == PLAYER && op != pl)
2115 player = op->count;
2116 }
2117
2118 if (lastcell.stat_hp != stat_hp)
2119 {
2120 lastcell.stat_hp = stat_hp;
2121
2122 mask |= 0x8;
2123 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len;
2125 SockList_AddChar (&sl, 5);
2126 SockList_AddChar (&sl, stat_hp);
2127
2128 if (stat_width > 1)
2129 {
2130 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len;
2132 SockList_AddChar (&sl, 6);
2133 SockList_AddChar (&sl, stat_width);
2134 }
2135 }
2136
2137 if (lastcell.player !=player)
2138 {
2139 lastcell.player = player;
2140
2141 mask |= 0x8;
2142 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len;
2144 SockList_AddChar (&sl, 0x47);
2145 SockList_AddChar (&sl, 4);
2146 SockList_AddInt (&sl, player);
2147 }
2148 }
2149
2150 /* Floor face */
2151 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2152 mask |= 0x4;
2153
2154 if (socket.EMI_smooth)
2155 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2156 emask |= 0x4;
2157
2158 /* Middle face */
2159 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2160 mask |= 0x2;
2161
2162 if (socket.EMI_smooth)
2163 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2164 emask |= 0x2;
2165
2166 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167 {
2168 if (lastcell.faces[0] != pl->face->number)
2169 {
2170 lastcell.faces[0] = pl->face->number;
2171 mask |= 0x1;
2172 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173 esrv_send_face (&socket, pl->face->number, 0);
2174 SockList_AddShort (&sl, pl->face->number);
2175 }
2176 }
2177 /* Top face */
2178 else
2179 {
2180 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2181 mask |= 0x1;
2182 if (socket.EMI_smooth)
2183 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2184 {
2185 emask |= 0x1;
2186 }
2187 }
2188 /* Check to see if we are in fact sending anything for this
2189 * space by checking the mask. If so, update the mask.
2190 * if not, reset the len to that from before adding the mask
2191 * value, so we don't send those bits.
2192 */
2193 if (mask & 0xf)
2194 {
2195 sl.buf[oldlen + 1] = mask & 0xff;
2196 }
2197 else
2198 {
2199 sl.len = oldlen;
2200 }
2201 if (emask & 0xf)
2202 {
2203 esl.buf[eoldlen + 1] = emask & 0xff;
2204 }
2205 else
2206 {
2207 esl.len = eoldlen;
2208 }
2209 } /* else this is a viewable space */
2210 } /* for x loop */
2211 } /* for y loop */
2212
2213 /* Verify that we in fact do need to send this */
2214 if (socket.ext_mapinfos)
2215 {
2216 if (!(sl.len > startlen || socket.sent_scroll))
2217 {
2218 /* No map data will follow, so don't say the client
2219 * it doesn't need draw!
2220 */
2221 ewhatflag &= (~EMI_NOREDRAW);
2222 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2223 }
2224
2225 if (esl.len > estartlen)
2226 Send_With_Handling (&socket, &esl);
2227
2228 free (esl.buf);
2229 }
2230
2231 if (sl.len > startlen || socket.sent_scroll)
2232 {
2233 Send_With_Handling (&socket, &sl);
2234 socket.sent_scroll = 0;
2235 }
2236
2237 free (sl.buf);
2238 }
2239
2240 /**
2241 * Draws client map.
2242 */
2243 void
2244 draw_client_map (object *pl)
2245 {
2246 int i, j;
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor;
2249 New_Face *floor2;
2250 int d, mflags;
2251 struct Map newmap;
2252 mapstruct *m, *pm;
2253
2254 if (pl->type != PLAYER)
2255 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return;
2258 }
2259
2260 pm = pl->map;
2261
2262 /* If player is just joining the game, he isn't here yet, so the map
2263 * can get swapped out. If so, don't try to send them a map. All will
2264 * be OK once they really log in.
2265 */
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return;
2268
2269 memset (&newmap, 0, sizeof (struct Map));
2270
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2274 {
2275 ax = i;
2276 ay = j;
2277 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2279 if (mflags & P_OUT_OF_MAP)
2280 continue;
2281 if (mflags & P_NEED_UPDATE)
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough'
2286 */
2287 if (mflags & P_NEW_MAP)
2288 m->timeout = 50;
2289 }
2290 }
2291 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los)
2293 {
2294 update_los (pl);
2295 pl->contr->do_los = 0;
2296 }
2297
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364 }
2365
2366
2367 /*****************************************************************************/
2368
2369 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2370
2371 /* a player. Of course, the client need to know the command to be able to */
2372
2373 /* manage it ! */
2374
2375 /*****************************************************************************/
2376 void
2377 send_plugin_custom_message (object *pl, char *buf)
2378 {
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2380 }
2381
2382 /**
2383 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what.
2385 */
2386 void
2387 send_skill_info (NewSocket * ns, char *params)
2388 {
2389 SockList sl;
2390 int i;
2391
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++)
2395 {
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF)
2400 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0);
2403 }
2404 Send_With_Handling (ns, &sl);
2405 free (sl.buf);
2406 }
2407
2408 /**
2409 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what.
2411 */
2412 void
2413 send_spell_paths (NewSocket * ns, char *params)
2414 {
2415 SockList sl;
2416 int i;
2417
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2420 for (i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf);
2423 if (sl.len >= MAXSOCKBUF)
2424 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0);
2427 }
2428 Send_With_Handling (ns, &sl);
2429 free (sl.buf);
2430 }
2431
2432 /**
2433 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way
2435 */
2436 void
2437 esrv_update_spells (player *pl)
2438 {
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return;
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2446 {
2447 if (spell->type == SPELL)
2448 {
2449 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA;
2454 }
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE;
2459 }
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE;
2464 }
2465 if (flags != 0)
2466 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2468 strcpy ((char *) sl.buf, "updspell ");
2469 sl.len = strlen ((char *) sl.buf);
2470 SockList_AddChar (&sl, flags);
2471 SockList_AddInt (&sl, spell->count);
2472 if (flags & UPD_SP_MANA)
2473 SockList_AddShort (&sl, spell->last_sp);
2474 if (flags & UPD_SP_GRACE)
2475 SockList_AddShort (&sl, spell->last_grace);
2476 if (flags & UPD_SP_DAMAGE)
2477 SockList_AddShort (&sl, spell->last_eat);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 }
2482 }
2483 }
2484 }
2485
2486 void
2487 esrv_remove_spell (player *pl, object *spell)
2488 {
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells)
2492 return;
2493 if (!pl || !spell || spell->env != pl->ob)
2494 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return;
2497 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2499 strcpy ((char *) sl.buf, "delspell ");
2500 sl.len = strlen ((char *) sl.buf);
2501 SockList_AddInt (&sl, spell->count);
2502 Send_With_Handling (&pl->socket, &sl);
2503 free (sl.buf);
2504 }
2505
2506 /* appends the spell *spell to the Socklist we will send the data to. */
2507 static void
2508 append_spell (player *pl, SockList * sl, object *spell)
2509 {
2510 int len, i, skill = 0;
2511
2512 if (!(spell->name))
2513 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return;
2516 }
2517 SockList_AddInt (sl, spell->count);
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528
2529 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill)
2531 {
2532 for (i = 1; i < NUM_SKILLS; i++)
2533 if (!strcmp (spell->skill, skill_names[i]))
2534 {
2535 skill = i + CS_STAT_SKILLINFO;
2536 break;
2537 }
2538 }
2539 SockList_AddChar (sl, skill);
2540
2541 SockList_AddInt (sl, spell->path_attuned);
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2543
2544 len = strlen (spell->name);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560 }
2561
2562 /**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory.
2565 */
2566 void
2567 esrv_add_spells (player *pl, object *spell)
2568 {
2569 SockList sl;
2570
2571 if (!pl)
2572 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return;
2575 }
2576 if (!pl->socket.monitor_spells)
2577 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2579 strcpy ((char *) sl.buf, "addspell ");
2580 sl.len = strlen ((char *) sl.buf);
2581 if (!spell)
2582 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 {
2585 /* were we to simply keep appending data here, we could exceed
2586 * MAXSOCKBUF if the player has enough spells to add, we know that
2587 * append_spells will always append 19 data bytes, plus 4 length
2588 * bytes and 3 strings (because that is the spec) so we need to
2589 * check that the length of those 3 strings, plus the 23 bytes,
2590 * won't take us over the length limit for the socket, if it does,
2591 * we need to send what we already have, and restart packet formation
2592 */
2593 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2594 * to show add_spell is 26 bytes + 2 strings. However, the overun
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this
2597 */
2598 if (spell->type != SPELL)
2599 continue;
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 {
2602 Send_With_Handling (&pl->socket, &sl);
2603 strcpy ((char *) sl.buf, "addspell ");
2604 sl.len = strlen ((char *) sl.buf);
2605 }
2606 append_spell (pl, &sl, spell);
2607 }
2608 }
2609 else if (spell->type != SPELL)
2610 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return;
2613 }
2614 else
2615 append_spell (pl, &sl, spell);
2616 if (sl.len >= MAXSOCKBUF)
2617 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0);
2620 }
2621 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl);
2623 free (sl.buf);
2624 }