ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.70
Committed: Sun Mar 11 21:26:05 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.69: +15 -255 lines
Log Message:
- quick hack to rmeove any bigface/multipart handling.
- seems to work reasonably nice.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 if (ns->mapmode == Map1aCmd)
104 {
105 mx += MAX_HEAD_OFFSET;
106 my += MAX_HEAD_OFFSET;
107 }
108
109 /* the x and y here are coordinates for the new map, i.e. if we moved
110 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111 * if the destination x or y coordinate is outside the viewable
112 * area, we clear the values - otherwise, the old values
113 * are preserved, and the check_head thinks it needs to clear them.
114 */
115 for (x = 0; x < mx; x++)
116 {
117 for (y = 0; y < my; y++)
118 {
119 if (x >= ns->mapx || y >= ns->mapy)
120 /* clear cells outside the viewable area */
121 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
122 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
123 /* clear newly visible tiles within the viewable area */
124 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
125 else
126 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
127 }
128 }
129
130 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
131
132 /* Make sure that the next "map1" command will be sent (even if it is
133 * empty).
134 */
135 ns->sent_scroll = 1;
136 }
137
138 static void
139 clear_map (player *pl)
140 {
141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
142
143 if (pl->ns->newmapcmd == 1)
144 pl->ns->send_packet ("newmap");
145
146 pl->ns->floorbox_reset ();
147 }
148
149 /** check for map/region change and send new map data */
150 static void
151 check_map_change (player *pl)
152 {
153 client &socket = *pl->ns;
154 object *ob = pl->ob;
155 char buf[MAX_BUF]; /* eauugggh */
156
157 if (socket.current_map != ob->map)
158 {
159 socket.current_map = ob->map;
160
161 clear_map (pl);
162
163 if (socket.mapinfocmd)
164 {
165 if (ob->map && ob->map->path[0])
166 {
167 int flags = 0;
168
169 if (ob->map->tile_path[0])
170 flags |= 1;
171 if (ob->map->tile_path[1])
172 flags |= 2;
173 if (ob->map->tile_path[2])
174 flags |= 4;
175 if (ob->map->tile_path[3])
176 flags |= 8;
177
178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
180 }
181 else
182 snprintf (buf, MAX_BUF, "mapinfo current");
183
184 socket.send_packet (buf);
185 }
186 }
187 else if (socket.current_x != ob->x || socket.current_y != ob->y)
188 {
189 int dx = ob->x - socket.current_x;
190 int dy = ob->y - socket.current_y;
191
192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
194 else
195 {
196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
197 socket.floorbox_reset ();
198 }
199 }
200
201 socket.current_x = ob->x;
202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
210 }
211
212 /**
213 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide
215 * that information.
216 */
217 void
218 RequestInfo (char *buf, int len, client * ns)
219 {
220 char *params = NULL, *cp;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232
233 /* find the first space, make it null, and update the
234 * params pointer.
235 */
236 for (cp = buf; *cp != '\0'; cp++)
237 if (*cp == ' ')
238 {
239 *cp = '\0';
240 params = cp + 1;
241 break;
242 }
243
244 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params);
246 else if (!strcmp (buf, "image_sums"))
247 send_image_sums (ns, params);
248 else if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params);
252 else
253 ns->send_packet (bigbuf, len);
254 }
255
256 void
257 ExtCmd (char *buf, int len, player *pl)
258 {
259 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
260 }
261
262 void
263 ExtiCmd (char *buf, int len, client *ns)
264 {
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266 }
267
268 void
269 MapInfoCmd (char *buf, int len, player *pl)
270 {
271 // <mapinfo tag spatial tile-path
272 // >mapinfo tag spatial flags x y w h hash
273
274 char bigbuf[MAX_BUF], *token;
275
276 token = buf;
277 // copy token
278 if (!(buf = strchr (buf, ' ')))
279 return;
280
281 *buf++ = 0;
282
283 if (!strncmp (buf, "spatial ", 8))
284 {
285 buf += 8;
286
287 // initial map and its origin
288 maptile *map = pl->ob->map;
289 sint16 dx, dy;
290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
292 int max_distance = 8; // limit maximum path length to something generous
293
294 while (*buf && map && max_distance)
295 {
296 int dir = *buf++;
297
298 switch (dir)
299 {
300 case '1':
301 dx = 0;
302 dy = -1;
303 map = map->xy_find (dx, dy);
304 map && (mapy -= map->height);
305 break;
306 case '2':
307 mapx += map->width;
308 dx = map->width;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 break;
312 case '3':
313 mapy += map->height;
314 dx = 0;
315 dy = map->height;
316 map = map->xy_find (dx, dy);
317 break;
318 case '4':
319 dx = -1;
320 dy = 0;
321 map = map->xy_find (dx, dy);
322 map && (mapx -= map->width);
323 break;
324 }
325
326 --max_distance;
327 }
328
329 if (!max_distance)
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
331 else if (map && map->path[0])
332 {
333 int flags = 0;
334
335 if (map->tile_path[0])
336 flags |= 1;
337 if (map->tile_path[1])
338 flags |= 2;
339 if (map->tile_path[2])
340 flags |= 4;
341 if (map->tile_path[3])
342 flags |= 8;
343
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346 else
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
348 }
349 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
351
352 pl->ns->send_packet (bigbuf);
353 }
354
355 /** This is the Setup cmd - easy first implementation */
356 void
357 SetUp (char *buf, int len, client * ns)
358 {
359 int s, slen;
360 char *cmd, *param, cmdback[HUGE_BUF];
361
362 /* run through the cmds of setup
363 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364 *
365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366 * The client then must sort this out
367 */
368
369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
371 strcpy (cmdback, "setup");
372 for (s = 0; s < len; )
373 {
374 cmd = &buf[s];
375
376 /* find the next space, and put a null there */
377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
380 buf[s++] = 0;
381
382 while (buf[s] == ' ')
383 s++;
384
385 if (s >= len)
386 break;
387
388 param = &buf[s];
389
390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
393 buf[s++] = 0;
394
395 while (buf[s] == ' ')
396 s++;
397
398 slen = strlen (cmdback);
399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402
403 if (!strcmp (cmd, "sound"))
404 {
405 ns->sound = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "exp64"))
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 else if (!strcmp (cmd, "spellmon"))
411 {
412 ns->monitor_spells = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "darkness"))
416 {
417 ns->darkness = atoi (param);
418 safe_strcat (cmdback, param, &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "map1cmd"))
421 {
422 if (atoi (param))
423 ns->mapmode = Map1Cmd;
424 /* if beyond this size, need to use map1cmd no matter what */
425 if (ns->mapx > 11 || ns->mapy > 11)
426 ns->mapmode = Map1Cmd;
427 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "map1acmd"))
430 {
431 if (atoi (param))
432 ns->mapmode = Map1aCmd;
433 /* if beyond this size, need to use map1acmd no matter what */
434 if (ns->mapx > 11 || ns->mapy > 11)
435 ns->mapmode = Map1aCmd;
436 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "newmapcmd"))
439 {
440 ns->newmapcmd = atoi (param);
441 safe_strcat (cmdback, param, &slen, HUGE_BUF);
442 // } else if (!strcmp(cmd,"plugincmd")) {
443 // ns->plugincmd = atoi(param);
444 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "mapinfocmd"))
447 {
448 ns->mapinfocmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extcmd"))
452 {
453 ns->extcmd = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "extmap"))
457 {
458 ns->extmap = atoi (param);
459 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "facecache"))
462 {
463 ns->facecache = atoi (param);
464 safe_strcat (cmdback, param, &slen, HUGE_BUF);
465 }
466 else if (!strcmp (cmd, "faceset"))
467 {
468 char tmpbuf[20];
469 int q = atoi (param);
470
471 if (is_valid_faceset (q))
472 ns->faceset = q;
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565 }
566
567 /**
568 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported.
572 */
573 void
574 AddMeCmd (char *buf, int len, client * ns)
575 {
576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577 }
578
579 /** Reply to ExtendedInfos command */
580 void
581 ToggleExtendedInfos (char *buf, int len, client * ns)
582 {
583 char cmdback[MAX_BUF];
584 char command[50];
585 int info, nextinfo;
586
587 cmdback[0] = '\0';
588 nextinfo = 0;
589
590 while (1)
591 {
592 /* 1. Extract an info */
593 info = nextinfo;
594
595 while ((info < len) && (buf[info] == ' '))
596 info++;
597
598 if (info >= len)
599 break;
600
601 nextinfo = info + 1;
602
603 while ((nextinfo < len) && (buf[nextinfo] != ' '))
604 nextinfo++;
605
606 if (nextinfo - info >= 49) /*Erroneous info asked */
607 continue;
608
609 strncpy (command, &(buf[info]), nextinfo - info);
610
611 /* 2. Interpret info */
612 if (!strcmp ("smooth", command))
613 /* Toggle smoothing */
614 ns->EMI_smooth = !ns->EMI_smooth;
615 else
616 /*bad value */;
617
618 /*3. Next info */
619 }
620
621 strcpy (cmdback, "ExtendedInfoSet");
622
623 if (ns->EMI_smooth)
624 {
625 strcat (cmdback, " ");
626 strcat (cmdback, "smoothing");
627 }
628
629 ns->send_packet (cmdback);
630 }
631
632 /*
633 #define MSG_TYPE_BOOK 1
634 #define MSG_TYPE_CARD 2
635 #define MSG_TYPE_PAPER 3
636 #define MSG_TYPE_SIGN 4
637 #define MSG_TYPE_MONUMENT 5
638 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
639
640 /** Reply to ExtendedInfos command */
641 void
642 ToggleExtendedText (char *buf, int len, client * ns)
643 {
644 char cmdback[MAX_BUF];
645 char temp[10];
646 char command[50];
647 int info, nextinfo, i, flag;
648
649 cmdback[0] = '\0';
650
651 nextinfo = 0;
652 while (1)
653 {
654 /* 1. Extract an info */
655 info = nextinfo;
656
657 while ((info < len) && (buf[info] == ' '))
658 info++;
659
660 if (info >= len)
661 break;
662
663 nextinfo = info + 1;
664
665 while ((nextinfo < len) && (buf[nextinfo] != ' '))
666 nextinfo++;
667
668 if (nextinfo - info >= 49) /*Erroneous info asked */
669 continue;
670
671 strncpy (command, &(buf[info]), nextinfo - info);
672 command[nextinfo - info] = '\0';
673 /* 2. Interpret info */
674 i = sscanf (command, "%d", &flag);
675
676 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
677 ns->supported_readables |= (1 << flag);
678 /*3. Next info */
679 }
680
681 /* Send resulting state */
682 strcpy (cmdback, "ExtendedTextSet");
683
684 for (i = 0; i <= MSG_TYPE_LAST; i++)
685 if (ns->supported_readables & (1 << i))
686 {
687 strcat (cmdback, " ");
688 snprintf (temp, sizeof (temp), "%d", i);
689 strcat (cmdback, temp);
690 }
691
692 ns->send_packet (cmdback);
693 }
694
695 /**
696 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
697 * Basically, it makes no sense to wait for the client to request a
698 * a piece of data from us that we know the client wants. So
699 * if we know the client wants it, might as well push it to the
700 * client.
701 */
702 static void
703 SendSmooth (client *ns, uint16 face)
704 {
705 uint16 smoothface;
706
707 /* If we can't find a face, return and set it so we won't try to send this
708 * again.
709 */
710 if (!FindSmooth (face, &smoothface))
711 {
712
713 LOG (llevError, "could not findsmooth for %d.\n", face);
714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715 return;
716 }
717
718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719 esrv_send_face (ns, smoothface, 0);
720
721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722
723 packet sl ("smooth");
724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729 }
730
731 /**
732 * Tells client the picture it has to use
733 * to smooth a picture number given as argument.
734 */
735 void
736 AskSmooth (char *buf, int len, client *ns)
737 {
738 SendSmooth (ns, atoi (buf));
739 }
740
741 /**
742 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.)
744 */
745 void
746 PlayerCmd (char *buf, int len, player *pl)
747 {
748 /* Check if there is a count. In theory, a zero count could also be
749 * sent, so check for that also.
750 */
751 if (atoi (buf) || buf[0] == '0')
752 {
753 pl->count = atoi ((char *) buf);
754
755 buf = strchr (buf, ' '); /* advance beyond the numbers */
756 if (!buf)
757 return;
758
759 buf++;
760 }
761
762 execute_newserver_command (pl->ob, (char *) buf);
763
764 /* Perhaps something better should be done with a left over count.
765 * Cleaning up the input should probably be done first - all actions
766 * for the command that issued the count should be done before any other
767 * commands.
768 */
769 pl->count = 0;
770 }
771
772
773 /**
774 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it
777 * can throttle.
778 */
779 void
780 NewPlayerCmd (char *buf, int len, player *pl)
781 {
782 if (len <= 6)
783 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
785 return;
786 }
787
788 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790
791 /* -1 is special - no repeat, but don't update */
792 if (repeat != -1)
793 pl->count = repeat;
794
795 buf += 6; //len -= 6;
796
797 execute_newserver_command (pl->ob, buf);
798
799 /* Perhaps something better should be done with a left over count.
800 * Cleaning up the input should probably be done first - all actions
801 * for the command that issued the count should be done before any other
802 * commands.
803 */
804 pl->count = 0;
805
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810
811 /* Send confirmation of command execution now */
812 packet sl ("comc");
813 sl << uint16 (cmdid) << uint32 (time);
814 pl->ns->send_packet (sl);
815 }
816
817 /** This is a reply to a previous query. */
818 void
819 ReplyCmd (char *buf, int len, client *ns)
820 {
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
833 /* This is to synthesize how the data would be stored if it
834 * was normally entered. A bit of a hack, and should be cleaned up
835 * once all the X11 code is removed from the server.
836 *
837 * We pass 13 to many of the functions because this way they
838 * think it was the carriage return that was entered, and the
839 * function then does not try to do additional input.
840 */
841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
842
843 /* this avoids any hacking here */
844
845 switch (ns->state)
846 {
847 case ST_PLAYING:
848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
849 break;
850
851 case ST_CHANGE_CLASS:
852 key_change_class (pl->ob, buf[0]);
853 break;
854
855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
856 receive_party_password (pl->ob, 13);
857 break;
858
859 default:
860 LOG (llevError, "Unknown input state: %d\n", ns->state);
861 }
862 }
863
864 /**
865 * Client tells its version. If there is a mismatch, we close the
866 * socket. In real life, all we should care about is the client having
867 * something older than the server. If we assume the client will be
868 * backwards compatible, having it be a later version should not be a
869 * problem.
870 */
871 void
872 VersionCmd (char *buf, int len, client * ns)
873 {
874 if (!buf)
875 {
876 LOG (llevError, "CS: received corrupted version command\n");
877 return;
878 }
879
880 ns->cs_version = atoi (buf);
881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
888 //if (VERSION_CS != ns->cs_version)
889 // unchecked;
890
891 char *cp = strchr (buf + 1, ' ');
892 if (!cp)
893 return;
894
895 ns->sc_version = atoi (cp);
896
897 //if (VERSION_SC != ns->sc_version)
898 // unchecked;
899
900 cp = strchr (cp + 1, ' ');
901
902 if (cp)
903 {
904 assign (ns->version, cp + 1);
905
906 if (ns->sc_version < 1026)
907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 }
910 }
911
912 /** sound related functions. */
913 void
914 SetSound (char *buf, int len, client * ns)
915 {
916 ns->sound = atoi (buf);
917 }
918
919 /** client wants the map resent */
920 void
921 MapRedrawCmd (char *buf, int len, player *pl)
922 {
923 /* This function is currently disabled; just clearing the map state results in
924 * display errors. It should clear the cache and send a newmap command.
925 * Unfortunately this solution does not work because some client versions send
926 * a mapredraw command after receiving a newmap command.
927 */
928 }
929
930 /**
931 * Moves an object (typically, container to inventory).
932 * syntax is: move (to) (tag) (nrof)
933 */
934 void
935 MoveCmd (char *buf, int len, player *pl)
936 {
937 int vals[3], i;
938
939 /* A little funky here. We only cycle for 2 records, because
940 * we obviously are not going to find a space after the third
941 * record. Perhaps we should just replace this with a
942 * sscanf?
943 */
944 for (i = 0; i < 2; i++)
945 {
946 vals[i] = atoi (buf);
947
948 if (!(buf = strchr (buf, ' ')))
949 {
950 LOG (llevError, "Incomplete move command: %s\n", buf);
951 return;
952 }
953
954 buf++;
955 }
956
957 vals[2] = atoi (buf);
958
959 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961 }
962
963 /******************************************************************************
964 *
965 * Start of commands the server sends to the client.
966 *
967 ******************************************************************************/
968
969 /**
970 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message)
972 */
973 void
974 send_query (client *ns, uint8 flags, char *text)
975 {
976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977 }
978
979 #define AddIfInt64(Old,New,Type) if (Old != New) {\
980 Old = New; \
981 sl << uint8 (Type) << uint64 (New); \
982 }
983
984 #define AddIfInt(Old,New,Type) if (Old != New) {\
985 Old = New; \
986 sl << uint8 (Type) << uint32 (New); \
987 }
988
989 #define AddIfShort(Old,New,Type) if (Old != New) {\
990 Old = New; \
991 sl << uint8 (Type) << uint16 (New); \
992 }
993
994 #define AddIfFloat(Old,New,Type) if (Old != New) {\
995 Old = New; \
996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
997 }
998
999 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 free(Old); Old = strdup (New);\
1001 sl << uint8 (Type) << data8 (New); \
1002 }
1003
1004 /**
1005 * Sends a statistics update. We look at the old values,
1006 * and only send what has changed. Stat mapping values are in newclient.h
1007 * Since this gets sent a lot, this is actually one of the few binary
1008 * commands for now.
1009 */
1010 void
1011 esrv_update_stats (player *pl)
1012 {
1013 char buf[MAX_BUF];
1014 uint16 flags;
1015
1016 client *ns = pl->ns;
1017 if (!ns)
1018 return;
1019
1020 object *ob = pl->ob;
1021 if (!ob)
1022 return;
1023
1024 packet sl ("stats");
1025
1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1039
1040 for (int s = 0; s < NUM_SKILLS; s++)
1041 if (object *skill = pl->last_skill_ob[s])
1042 if (skill->stats.exp != ns->last_skill_exp [s])
1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1046 /* Always send along the level if exp changes. This is only
1047 * 1 extra byte, but keeps processing simpler.
1048 */
1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1050 << uint8 (skill->level)
1051 << uint64 (skill->stats.exp);
1052 }
1053
1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1064 flags = 0;
1065
1066 if (pl->fire_on)
1067 flags |= SF_FIREON;
1068
1069 if (pl->run_on)
1070 flags |= SF_RUNON;
1071
1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073
1074 if (ns->sc_version < 1025)
1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1076 else
1077 for (int i = 0; i < NROFATTACKS; i++)
1078 {
1079 /* Skip ones we won't send */
1080 if (atnr_cs_stat[i] == -1)
1081 continue;
1082
1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1084 }
1085
1086 if (pl->ns->monitor_spells)
1087 {
1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1091 }
1092
1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1095 set_title (ob, buf);
1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1097
1098 /* Only send it away if we have some actual data */
1099 if (sl.length () > 6)
1100 ns->send_packet (sl);
1101 }
1102
1103 /**
1104 * Tells the client that here is a player it should start using.
1105 */
1106 void
1107 esrv_new_player (player *pl, uint32 weight)
1108 {
1109 packet sl ("player");
1110
1111 sl << uint32 (pl->ob->count)
1112 << uint32 (weight)
1113 << uint32 (pl->ob->face)
1114 << data8 (pl->ob->name);
1115
1116 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl);
1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119 }
1120
1121 /**
1122 * Need to send an animation sequence to the client.
1123 * We will send appropriate face commands to the client if we haven't
1124 * sent them the face yet (this can become quite costly in terms of
1125 * how much we are sending - on the other hand, this should only happen
1126 * when the player logs in and picks stuff up.
1127 */
1128 void
1129 esrv_send_animation (client * ns, short anim_num)
1130 {
1131 /* Do some checking on the anim_num we got. Note that the animations
1132 * are added in contigous order, so if the number is in the valid
1133 * range, it must be a valid animation.
1134 */
1135 if (anim_num < 0 || anim_num > num_animations)
1136 {
1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138 return;
1139 }
1140
1141 packet sl ("anim");
1142
1143 sl << uint16 (anim_num)
1144 << uint16 (0); /* flags - not used right now */
1145
1146 /* Build up the list of faces. Also, send any information (ie, the
1147 * the face itself) down to the client.
1148 */
1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 {
1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 }
1156
1157 ns->send_packet (sl);
1158
1159 ns->anims_sent[anim_num] = 1;
1160 }
1161
1162
1163 /******************************************************************************
1164 *
1165 * Start of map related commands.
1166 *
1167 ******************************************************************************/
1168
1169 /** Clears a map cell */
1170 static void
1171 map_clearcell (struct MapCell *cell, int count)
1172 {
1173 cell->faces[0] = 0;
1174 cell->faces[1] = 0;
1175 cell->faces[2] = 0;
1176 cell->count = count;
1177 cell->stat_hp = 0;
1178 cell->flags = 0;
1179 cell->player = 0;
1180 }
1181
1182 #define MAX_LAYERS 3
1183
1184 /**
1185 * Removes the need to replicate the same code for each layer.
1186 * this returns true if this space is now in fact different than
1187 * it was.
1188 * sl is the socklist this data is going into.
1189 * ns is the socket we are working on - all the info we care
1190 * about is in this socket structure, so now need not pass the
1191 * entire player object.
1192 * mx and my are map coordinate offsets for map mp
1193 * sx and sy are the offsets into the socket structure that
1194 * holds the old values.
1195 * layer is the layer to update, with 2 being the floor and 0 the
1196 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1197 * take. Interesting to note that before this function, the map1 function
1198 * numbers the spaces differently - I think this was a leftover from
1199 * the map command, where the faces stack up. Sinces that is no longer
1200 * the case, it seems to make more sense to have these layer values
1201 * actually match.
1202 */
1203 static int
1204 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1205 {
1206 uint16 face_num;
1207 int bx, by, i;
1208
1209 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1210
1211 /* If there is no object for this space, or if the face for the object
1212 * is the blank face, set the face number to zero.
1213 * else if we have the stored head object for this space, that takes
1214 * precedence over the other object for this space.
1215 * otherwise, we do special head processing
1216 */
1217 if (!ob || ob->face == blank_face)
1218 face_num = 0;
1219 else
1220 /* In this case, we are already at the lower right or single part object,
1221 * so nothing special
1222 */
1223 face_num = ob->face;
1224
1225 /* We've gotten what face we want to use for the object. Now see if
1226 * if it has changed since we last sent it to the client.
1227 */
1228 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1229 {
1230 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1231 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1232 esrv_send_face (&ns, face_num, 0);
1233
1234 sl << uint16 (face_num);
1235 return 1;
1236 }
1237
1238 /* Nothing changed */
1239 return 0;
1240 }
1241
1242 /**
1243 * This function is mainly a copy of update_space,
1244 * except it handles update of the smoothing updates,
1245 * not the face updates.
1246 * Removes the need to replicate the same code for each layer.
1247 * this returns true if this smooth is now in fact different
1248 * than it was.
1249 * sl is the socklist this data is going into.
1250 * ns is the socket we are working on - all the info we care
1251 * about is in this socket structure, so know need to pass the
1252 * entire player object.
1253 * mx and my are map coordinate offsets for map mp
1254 * sx and sy are the offsets into the socket structure that
1255 * holds the old values.
1256 * layer is the layer to update, with 2 being the floor and 0 the
1257 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1258 * take.
1259 */
1260
1261 static inline int
1262 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1263 {
1264 object *ob;
1265 int smoothlevel; /* old face_num; */
1266
1267 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1268
1269 /* If there is no object for this space, or if the face for the object
1270 * is the blank face, set the smoothlevel to zero.
1271 */
1272 if (!ob || ob->face == blank_face)
1273 smoothlevel = 0;
1274 else
1275 {
1276 smoothlevel = ob->smoothlevel;
1277 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1278 SendSmooth (&ns, ob->face);
1279 } /* else not already head object or blank face */
1280
1281 /* We've gotten what face we want to use for the object. Now see if
1282 * if it has changed since we last sent it to the client.
1283 */
1284 if (smoothlevel > 255)
1285 smoothlevel = 255;
1286 else if (smoothlevel < 0)
1287 smoothlevel = 0;
1288
1289 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1290 {
1291 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1292 sl << uint8 (smoothlevel);
1293 return 1;
1294 }
1295
1296 /* Nothing changed */
1297 return 0;
1298 }
1299
1300 /**
1301 * Returns the size of a data for a map square as returned by
1302 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1303 * available.
1304 */
1305 int
1306 getExtendedMapInfoSize (client * ns)
1307 {
1308 int result = 0;
1309
1310 if (ns->ext_mapinfos)
1311 {
1312 if (ns->EMI_smooth)
1313 result += 1; /*One byte for smoothlevel */
1314 }
1315
1316 return result;
1317 }
1318
1319 // prefetch (and touch) all maps within a specific distancd
1320 static void
1321 prefetch_surrounding_maps (maptile *map, int distance)
1322 {
1323 map->last_access = runtime;
1324
1325 if (--distance)
1326 for (int dir = 4; --dir; )
1327 if (const shstr &path = map->tile_path [dir])
1328 if (maptile *&neigh = map->tile_map [dir])
1329 prefetch_surrounding_maps (neigh, distance);
1330 else
1331 neigh = maptile::find_async (path, map);
1332 }
1333
1334 // prefetch a generous area around the player
1335 static void
1336 prefetch_surrounding_maps (object *op)
1337 {
1338 prefetch_surrounding_maps (op->map, 3);
1339 }
1340
1341 /**
1342 * This function uses the new map1 protocol command to send the map
1343 * to the client. It is necessary because the old map command supports
1344 * a maximum map size of 15x15.
1345 * This function is much simpler than the old one. This is because
1346 * the old function optimized to send as few face identifiers as possible,
1347 * at the expense of sending more coordinate location (coordinates were
1348 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1349 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1350 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1351 * and use the other 4 bits for other informatiion. For full documentation
1352 * of what we send, see the doc/Protocol file.
1353 * I will describe internally what we do:
1354 * the ns->lastmap shows how the map last looked when sent to the client.
1355 * in the lastmap structure, there is a cells array, which is set to the
1356 * maximum viewable size (As set in config.h).
1357 * in the cells, there are faces and a count value.
1358 * we use the count value to hold the darkness value. If -1, then this space
1359 * is not viewable.
1360 * we use faces[0] faces[1] faces[2] to hold what the three layers
1361 * look like.
1362 */
1363 void
1364 draw_client_map1 (object *pl)
1365 {
1366 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1367 sint16 nx, ny;
1368 int estartlen, eoldlen;
1369 uint16 mask, emask;
1370 uint8 eentrysize;
1371 uint16 ewhatstart, ewhatflag;
1372 uint8 extendedinfos;
1373 maptile *m;
1374
1375 client &socket = *pl->contr->ns;
1376
1377 if (!pl->active)
1378 return;
1379
1380 check_map_change (pl->contr);
1381 prefetch_surrounding_maps (pl);
1382
1383 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1384 packet esl;
1385
1386 startlen = sl.length ();
1387
1388 /*Extendedmapinfo structure initialisation */
1389 if (socket.ext_mapinfos)
1390 {
1391 extendedinfos = EMI_NOREDRAW;
1392
1393 if (socket.EMI_smooth)
1394 extendedinfos |= EMI_SMOOTH;
1395
1396 ewhatstart = esl.length ();
1397 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1398 could need to be taken away */
1399 eentrysize = getExtendedMapInfoSize (&socket);
1400 esl << "mapextended "
1401 << uint8 (extendedinfos)
1402 << uint8 (eentrysize);
1403
1404 estartlen = esl.length ();
1405 }
1406 else
1407 {
1408 /* suppress compiler warnings */
1409 ewhatstart = 0;
1410 ewhatflag = 0;
1411 estartlen = 0;
1412 }
1413
1414 /* x,y are the real map locations. ax, ay are viewport relative
1415 * locations.
1416 */
1417 ay = 0;
1418
1419 /* We could do this logic as conditionals in the if statement,
1420 * but that started to get a bit messy to look at.
1421 */
1422 max_x = pl->x + (socket.mapx + 1) / 2;
1423 max_y = pl->y + (socket.mapy + 1) / 2;
1424
1425 if (socket.mapmode == Map1aCmd)
1426 {
1427 max_x += MAX_HEAD_OFFSET;
1428 max_y += MAX_HEAD_OFFSET;
1429 }
1430
1431 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1432 {
1433 ax = 0;
1434 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1435 {
1436 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1437
1438 /* If this space is out of the normal viewable area, we only check
1439 * the heads value ax or ay will only be greater than what
1440 * the client wants if using the map1a command - this is because
1441 * if the map1a command is not used, max_x and max_y will be
1442 * set to lower values.
1443 */
1444 if (ax >= socket.mapx || ay >= socket.mapy)
1445 {
1446 int i, got_one;
1447
1448 oldlen = sl.length ();
1449
1450 sl << uint16 (mask);
1451
1452 /* If all we are doing is sending 0 (blank) faces, we don't
1453 * actually need to send that - just the coordinates
1454 * with no faces tells the client to blank out the
1455 * space.
1456 */
1457 got_one = 0;
1458 for (i = oldlen + 2; i < sl.length (); i++)
1459 if (sl[i])
1460 got_one = 1;
1461
1462 if (got_one && (mask & 0xf))
1463 sl[oldlen + 1] = mask & 0xff;
1464 else
1465 { /*either all faces blank, either no face at all */
1466 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1467 sl.reset (oldlen + 2);
1468 else
1469 sl.reset (oldlen);
1470 }
1471
1472 /*What concerns extendinfos, nothing to be done for now
1473 * (perhaps effects layer later)
1474 */
1475 continue; /* don't do processing below */
1476 }
1477
1478 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1479
1480 d = pl->contr->blocked_los[ax][ay];
1481
1482 /* If the coordinates are not valid, or it is too dark to see,
1483 * we tell the client as such
1484 */
1485 nx = x;
1486 ny = y;
1487 m = get_map_from_coord (pl->map, &nx, &ny);
1488
1489 if (!m)
1490 {
1491 /* space is out of map. Update space and clear values
1492 * if this hasn't already been done. If the space is out
1493 * of the map, it shouldn't have a head
1494 */
1495 if (lastcell.count != -1)
1496 {
1497 sl << uint16 (mask);
1498 map_clearcell (&lastcell, -1);
1499 }
1500 }
1501 else if (d > 3)
1502 {
1503 m->touch ();
1504
1505 int need_send = 0, count;
1506
1507 /* This block deals with spaces that are not visible for whatever
1508 * reason. Still may need to send the head for this space.
1509 */
1510
1511 oldlen = sl.length ();
1512
1513 sl << uint16 (mask);
1514
1515 if (lastcell.count != -1)
1516 need_send = 1;
1517
1518 count = -1;
1519
1520 /* properly clear a previously sent big face */
1521 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1522 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1523 need_send = 1;
1524
1525 map_clearcell (&lastcell, count);
1526
1527 if ((mask & 0xf) || need_send)
1528 sl[oldlen + 1] = mask & 0xff;
1529 else
1530 sl.reset (oldlen);
1531 }
1532 else
1533 {
1534 m->touch ();
1535
1536 /* In this block, the space is visible or there are head objects
1537 * we need to send.
1538 */
1539
1540 /* Rather than try to figure out what everything that we might
1541 * need to send is, then form the packet after that,
1542 * we presume that we will in fact form a packet, and update
1543 * the bits by what we do actually send. If we send nothing,
1544 * we just back out sl.length () to the old value, and no harm
1545 * is done.
1546 * I think this is simpler than doing a bunch of checks to see
1547 * what if anything we need to send, setting the bits, then
1548 * doing those checks again to add the real data.
1549 */
1550 oldlen = sl.length ();
1551 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1552 eoldlen = esl.length ();
1553 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1554 sl << uint16 (mask);
1555
1556 if (socket.ext_mapinfos)
1557 esl << uint16 (emask);
1558
1559 unsigned char dummy;
1560 unsigned char *last_ext = &dummy;
1561
1562 /* Darkness changed */
1563 if (lastcell.count != d && socket.darkness)
1564 {
1565 mask |= 0x8;
1566
1567 if (socket.extmap)
1568 {
1569 *last_ext |= 0x80;
1570 last_ext = &sl[sl.length ()];
1571 sl << uint8 (d);
1572 }
1573 else
1574 sl << uint8 (255 - 64 * d);
1575 }
1576
1577 lastcell.count = d;
1578
1579 if (socket.extmap)
1580 {
1581 uint8 stat_hp = 0;
1582 uint8 stat_width = 0;
1583 uint8 flags = 0;
1584 UUID player = 0;
1585
1586 // send hp information, if applicable
1587 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1588 {
1589 if (op->head || op->invisible)
1590 ; // do not show
1591 else if (op->type == PLAYER
1592 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1593 {
1594 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1595 {
1596 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1597 stat_width = op->arch->tail_x;
1598 }
1599 }
1600
1601 if (op->msg && op->msg[0] == '@')
1602 flags |= 1;
1603
1604 if (op->type == PLAYER && op != pl)
1605 player = op->count;
1606 }
1607
1608 if (lastcell.stat_hp != stat_hp)
1609 {
1610 lastcell.stat_hp = stat_hp;
1611
1612 mask |= 0x8;
1613 *last_ext |= 0x80;
1614 last_ext = &sl[sl.length ()];
1615
1616 sl << uint8 (5) << uint8 (stat_hp);
1617
1618 if (stat_width > 1)
1619 {
1620 *last_ext |= 0x80;
1621 last_ext = &sl[sl.length ()];
1622
1623 sl << uint8 (6) << uint8 (stat_width);
1624 }
1625 }
1626
1627 if (lastcell.player != player)
1628 {
1629 lastcell.player = player;
1630
1631 mask |= 0x8;
1632 *last_ext |= 0x80;
1633 last_ext = &sl[sl.length ()];
1634
1635 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1636 }
1637
1638 if (lastcell.flags != flags)
1639 {
1640 lastcell.flags = flags;
1641
1642 mask |= 0x8;
1643 *last_ext |= 0x80;
1644 last_ext = &sl[sl.length ()];
1645
1646 sl << uint8 (8) << uint8 (flags);
1647 }
1648 }
1649
1650 /* Floor face */
1651 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1652 mask |= 0x4;
1653
1654 if (socket.EMI_smooth)
1655 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1656 emask |= 0x4;
1657
1658 /* Middle face */
1659 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1660 mask |= 0x2;
1661
1662 if (socket.EMI_smooth)
1663 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1664 emask |= 0x2;
1665
1666 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1667 {
1668 if (lastcell.faces[0] != pl->face)
1669 {
1670 lastcell.faces[0] = pl->face;
1671 mask |= 0x1;
1672
1673 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1674 esrv_send_face (&socket, pl->face, 0);
1675
1676 sl << uint16 (pl->face);
1677 }
1678 }
1679 else
1680 {
1681 /* Top face */
1682 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1683 mask |= 0x1;
1684
1685 if (socket.EMI_smooth)
1686 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1687 emask |= 0x1;
1688 }
1689
1690 /* Check to see if we are in fact sending anything for this
1691 * space by checking the mask. If so, update the mask.
1692 * if not, reset the len to that from before adding the mask
1693 * value, so we don't send those bits.
1694 */
1695 if (mask & 0xf)
1696 sl[oldlen + 1] = mask & 0xff;
1697 else
1698 sl.reset (oldlen);
1699
1700 if (emask & 0xf)
1701 esl[eoldlen + 1] = emask & 0xff;
1702 else
1703 esl.reset (eoldlen);
1704 } /* else this is a viewable space */
1705 } /* for x loop */
1706 } /* for y loop */
1707
1708 /* Verify that we in fact do need to send this */
1709 if (socket.ext_mapinfos)
1710 {
1711 if (!(sl.length () > startlen || socket.sent_scroll))
1712 {
1713 /* No map data will follow, so don't say the client
1714 * it doesn't need draw!
1715 */
1716 ewhatflag &= (~EMI_NOREDRAW);
1717 esl[ewhatstart + 1] = ewhatflag & 0xff;
1718 }
1719
1720 if (esl.length () > estartlen)
1721 socket.send_packet (esl);
1722 }
1723
1724 if (sl.length () > startlen || socket.sent_scroll)
1725 {
1726 socket.send_packet (sl);
1727 socket.sent_scroll = 0;
1728 }
1729 }
1730
1731 /**
1732 * Draws client map.
1733 */
1734 void
1735 draw_client_map (object *pl)
1736 {
1737 int i, j;
1738 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1739 int mflags;
1740 struct Map newmap;
1741 maptile *m, *pm;
1742
1743 if (pl->type != PLAYER)
1744 {
1745 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1746 return;
1747 }
1748
1749 pm = pl->map;
1750
1751 /* If player is just joining the game, he isn't here yet, so the map
1752 * can get swapped out. If so, don't try to send them a map. All will
1753 * be OK once they really log in.
1754 */
1755 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1756 return;
1757
1758 memset (&newmap, 0, sizeof (struct Map));
1759
1760 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1761 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1762 {
1763 ax = i;
1764 ay = j;
1765 m = pm;
1766 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1767
1768 if (mflags & P_OUT_OF_MAP)
1769 continue;
1770
1771 /* If a map is visible to the player, we don't want to swap it out
1772 * just to reload it. This should really call something like
1773 * swap_map, but this is much more efficient and 'good enough'
1774 */
1775 if (mflags & P_NEW_MAP)
1776 m->timeout = 50;
1777 }
1778
1779 /* do LOS after calls to update_position */
1780 if (pl->contr->do_los)
1781 {
1782 update_los (pl);
1783 pl->contr->do_los = 0;
1784 }
1785
1786 /* Big maps need a different drawing mechanism to work */
1787 draw_client_map1 (pl);
1788 }
1789
1790
1791 /*****************************************************************************/
1792
1793 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1794
1795 /* a player. Of course, the client need to know the command to be able to */
1796
1797 /* manage it ! */
1798
1799 /*****************************************************************************/
1800 void
1801 send_plugin_custom_message (object *pl, char *buf)
1802 {
1803 pl->contr->ns->send_packet (buf);
1804 }
1805
1806 /**
1807 * This sends the skill number to name mapping. We ignore
1808 * the params - we always send the same info no matter what.
1809 */
1810 void
1811 send_skill_info (client *ns, char *params)
1812 {
1813 packet sl;
1814 sl << "replyinfo skill_info\n";
1815
1816 for (int i = 1; i < NUM_SKILLS; i++)
1817 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1818
1819 if (sl.length () >= MAXSOCKBUF)
1820 {
1821 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1822 fatal (0);
1823 }
1824
1825 ns->send_packet (sl);
1826 }
1827
1828 /**
1829 * This sends the spell path to name mapping. We ignore
1830 * the params - we always send the same info no matter what.
1831 */
1832 void
1833 send_spell_paths (client * ns, char *params)
1834 {
1835 packet sl;
1836
1837 sl << "replyinfo spell_paths\n";
1838
1839 for (int i = 0; i < NRSPELLPATHS; i++)
1840 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1841
1842 if (sl.length () >= MAXSOCKBUF)
1843 {
1844 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1845 fatal (0);
1846 }
1847
1848 ns->send_packet (sl);
1849 }
1850
1851 /**
1852 * This looks for any spells the player may have that have changed their stats.
1853 * it then sends an updspell packet for each spell that has changed in this way
1854 */
1855 void
1856 esrv_update_spells (player *pl)
1857 {
1858 if (!pl->ns)
1859 return;
1860
1861 if (!pl->ns->monitor_spells)
1862 return;
1863
1864 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1865 {
1866 if (spell->type == SPELL)
1867 {
1868 int flags = 0;
1869
1870 /* check if we need to update it */
1871 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1872 {
1873 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1874 flags |= UPD_SP_MANA;
1875 }
1876
1877 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1878 {
1879 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1880 flags |= UPD_SP_GRACE;
1881 }
1882
1883 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1884 {
1885 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1886 flags |= UPD_SP_DAMAGE;
1887 }
1888
1889 if (flags)
1890 {
1891 packet sl;
1892
1893 sl << "updspell "
1894 << uint8 (flags)
1895 << uint32 (spell->count);
1896
1897 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1898 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1899 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1900
1901 pl->ns->send_packet (sl);
1902 }
1903 }
1904 }
1905 }
1906
1907 void
1908 esrv_remove_spell (player *pl, object *spell)
1909 {
1910 if (!pl->ns->monitor_spells)
1911 return;
1912
1913 if (!pl || !spell || spell->env != pl->ob)
1914 {
1915 LOG (llevError, "Invalid call to esrv_remove_spell");
1916 return;
1917 }
1918
1919 packet sl ("delspell");
1920
1921 sl << uint32 (spell->count);
1922
1923 pl->ns->send_packet (sl);
1924 }
1925
1926 /* appends the spell *spell to the Socklist we will send the data to. */
1927 static void
1928 append_spell (player *pl, packet &sl, object *spell)
1929 {
1930 int i, skill = 0;
1931
1932 if (!(spell->name))
1933 {
1934 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1935 return;
1936 }
1937
1938 /* store costs and damage in the object struct, to compare to later */
1939 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1940 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1941 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1942
1943 /* figure out which skill it uses, if it uses one */
1944 if (spell->skill)
1945 {
1946 for (i = 1; i < NUM_SKILLS; i++)
1947 if (!strcmp (spell->skill, skill_names[i]))
1948 {
1949 skill = i + CS_STAT_SKILLINFO;
1950 break;
1951 }
1952 }
1953
1954 // spells better have a face
1955 if (!spell->face)
1956 {
1957 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1958 spell->face = face_find ("burnout.x11", blank_face);
1959 }
1960
1961 /* send the current values */
1962 sl << uint32 (spell->count)
1963 << uint16 (spell->level)
1964 << uint16 (spell->casting_time)
1965 << uint16 (spell->last_sp)
1966 << uint16 (spell->last_grace)
1967 << uint16 (spell->last_eat)
1968 << uint8 (skill)
1969 << uint32 (spell->path_attuned)
1970 << uint32 (spell->face)
1971 << data8 (spell->name)
1972 << data16 (spell->msg);
1973 }
1974
1975 /**
1976 * This tells the client to add the spell *ob, if *ob is NULL, then add
1977 * all spells in the player's inventory.
1978 */
1979 void
1980 esrv_add_spells (player *pl, object *spell)
1981 {
1982 if (!pl)
1983 {
1984 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1985 return;
1986 }
1987
1988 if (!pl->ns->monitor_spells)
1989 return;
1990
1991 packet sl ("addspell");
1992
1993 if (!spell)
1994 {
1995 for (spell = pl->ob->inv; spell; spell = spell->below)
1996 {
1997 /* were we to simply keep appending data here, we could exceed
1998 * MAXSOCKBUF if the player has enough spells to add, we know that
1999 * append_spells will always append 19 data bytes, plus 4 length
2000 * bytes and 3 strings (because that is the spec) so we need to
2001 * check that the length of those 3 strings, plus the 23 bytes,
2002 * won't take us over the length limit for the socket, if it does,
2003 * we need to send what we already have, and restart packet formation
2004 */
2005 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2006 * to show add_spell is 26 bytes + 2 strings. However, the overun
2007 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2008 * like it will fix this
2009 */
2010 if (spell->type != SPELL)
2011 continue;
2012
2013 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2014 {
2015 pl->ns->send_packet (sl);
2016
2017 sl.reset ();
2018 sl << "addspell ";
2019 }
2020
2021 append_spell (pl, sl, spell);
2022 }
2023 }
2024 else if (spell->type != SPELL)
2025 {
2026 LOG (llevError, "Asked to send a non-spell object as a spell");
2027 return;
2028 }
2029 else
2030 append_spell (pl, sl, spell);
2031
2032 if (sl.length () >= MAXSOCKBUF)
2033 {
2034 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2035 fatal (0);
2036 }
2037
2038 /* finally, we can send the packet */
2039 pl->ns->send_packet (sl);
2040 }
2041