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/cvs/deliantra/server/socket/request.C
Revision: 1.25
Committed: Thu Sep 21 14:51:16 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +38 -48 lines
Log Message:
indent, properly clear map

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client handling.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients.
33 *
34 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table.
37 *
38 * esrv_map_new starts updating the map
39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */
50
51 #include <global.h>
52 #include <sproto.h>
53
54 #include <newclient.h>
55 #include <newserver.h>
56 #include <living.h>
57 #include <commands.h>
58
59 /* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here.
61 */
62 #ifndef WIN32 /* ---win32 exclude unix headers */
63 # include <sys/types.h>
64 # include <sys/time.h>
65 # include <sys/socket.h>
66 # include <netinet/in.h>
67 # include <netdb.h>
68 #endif /* win32 */
69
70 #ifdef HAVE_UNISTD_H
71 # include <unistd.h>
72 #endif
73
74 #ifdef HAVE_SYS_TIME_H
75 # include <sys/time.h>
76 #endif
77
78 #include "sounds.h"
79
80 /**
81 * This table translates the attack numbers as used within the
82 * program to the value we use when sending STATS command to the
83 * client. If a value is -1, then we don't send that to the
84 * client.
85 */
86 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
87 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
88 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
89 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
90 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
91 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
92 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
93 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
94 -1 /* Chaos */ , -1 /* Counterspell */ ,
95 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
96 CS_STAT_RES_BLIND,
97 -1, /* Internal */
98 -1, /* life stealing */
99 -1 /* Disease - not fully done yet */
100 };
101
102 static void
103 socket_map_scroll (NewSocket * ns, int dx, int dy)
104 {
105 struct Map newmap;
106 int x, y, mx, my;
107
108 {
109 char buf[MAXSOCKBUF];
110
111 sprintf (buf, "map_scroll %d %d", dx, dy);
112 Write_String_To_Socket (ns, buf, strlen (buf));
113 }
114
115 /* If we are using the Map1aCmd, we may in fact send
116 * head information that is outside the viewable map.
117 * So set the mx,my to the max value we want to
118 * look for. Removed code to do so - it caused extra
119 * complexities for the client, and probably doesn't make
120 * that much difference in bandwidth.
121 */
122 mx = ns->mapx;
123 my = ns->mapy;
124
125 if (ns->mapmode == Map1aCmd)
126 {
127 mx += MAX_HEAD_OFFSET;
128 my += MAX_HEAD_OFFSET;
129 }
130
131 /* the x and y here are coordinates for the new map, i.e. if we moved
132 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
133 * if the destination x or y coordinate is outside the viewable
134 * area, we clear the values - otherwise, the old values
135 * are preserved, and the check_head thinks it needs to clear them.
136 */
137 for (x = 0; x < mx; x++)
138 {
139 for (y = 0; y < my; y++)
140 {
141 if (x >= ns->mapx || y >= ns->mapy)
142 /* clear cells outside the viewable area */
143 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
144 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
145 /* clear newly visible tiles within the viewable area */
146 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
147 else
148 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
149 }
150 }
151
152 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
153
154 /* Make sure that the next "map1" command will be sent (even if it is
155 * empty).
156 */
157 ns->sent_scroll = 1;
158 }
159
160 static void
161 clear_map (player *pl)
162 {
163 NewSocket & socket = pl->socket;
164
165 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
166
167 if (socket.newmapcmd == 1)
168 Write_String_To_Socket (&socket, "newmap", 6);
169
170 socket.update_look = 1;
171 socket.look_position = 0;
172 }
173
174 /** check for map change and send new map data */
175 static void
176 check_map_change (player *pl)
177 {
178 NewSocket & socket = pl->socket;
179 object *ob = pl->ob;
180 char buf[MAX_BUF]; /* eauugggh */
181
182 if (socket.current_map != ob->map)
183 {
184 socket.current_map = ob->map;
185
186 clear_map (pl);
187
188 if (socket.mapinfocmd)
189 {
190 if (ob->map && ob->map->path[0])
191 {
192 int flags = 0;
193
194 if (ob->map->tile_path[0])
195 flags |= 1;
196 if (ob->map->tile_path[1])
197 flags |= 2;
198 if (ob->map->tile_path[2])
199 flags |= 4;
200 if (ob->map->tile_path[3])
201 flags |= 8;
202
203 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
204 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
205 }
206 else
207 snprintf (buf, MAX_BUF, "mapinfo current");
208
209 Write_String_To_Socket (&socket, buf, strlen (buf));
210 }
211 }
212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 {
214 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y;
216
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.update_look = 1;
223 socket.look_position = 0;
224 }
225 }
226
227 socket.current_x = ob->x;
228 socket.current_y = ob->y;
229 }
230
231 void
232 ExtCmd (char *buf, int len, player *pl)
233 {
234 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
235 }
236
237 void
238 MapInfoCmd (char *buf, int len, player *pl)
239 {
240 // <mapinfo tag spatial tile-path
241 // >mapinfo tag spatial flags x y w h hash
242
243 char bigbuf[MAX_BUF], *token;
244
245 token = buf;
246 // copy token
247 if (!(buf = strchr (buf, ' ')))
248 return;
249
250 *buf++ = 0;
251
252 if (!strncmp (buf, "spatial ", 8))
253 {
254 buf += 8;
255
256 // initial map and its origin
257 maptile *map = pl->ob->map;
258 sint16 dx, dy;
259 int mapx = pl->socket.mapx / 2 - pl->ob->x;
260 int mapy = pl->socket.mapy / 2 - pl->ob->y;
261 int max_distance = 8; // limit maximum path length to something generous
262
263 while (*buf && map && max_distance)
264 {
265 int dir = *buf++;
266
267 switch (dir)
268 {
269 case '1':
270 dx = 0;
271 dy = -1;
272 map = get_map_from_coord (map, &dx, &dy);
273 map && (mapy -= map->height);
274 break;
275 case '2':
276 mapx += map->width;
277 dx = map->width;
278 dy = 0;
279 map = get_map_from_coord (map, &dx, &dy);
280 break;
281 case '3':
282 mapy += map->height;
283 dx = 0;
284 dy = map->height;
285 map = get_map_from_coord (map, &dx, &dy);
286 break;
287 case '4':
288 dx = -1;
289 dy = 0;
290 map = get_map_from_coord (map, &dx, &dy);
291 map && (mapx -= map->width);
292 break;
293 }
294
295 --max_distance;
296 }
297
298 if (!max_distance)
299 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
300 else if (map && map->path[0])
301 {
302 int flags = 0;
303
304 if (map->tile_path[0])
305 flags |= 1;
306 if (map->tile_path[1])
307 flags |= 2;
308 if (map->tile_path[2])
309 flags |= 4;
310 if (map->tile_path[3])
311 flags |= 8;
312
313 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
314 }
315 else
316 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
317 }
318 else
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
320
321 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
322 }
323
324 /** This is the Setup cmd - easy first implementation */
325 void
326 SetUp (char *buf, int len, NewSocket * ns)
327 {
328 int s, slen;
329 char *cmd, *param, cmdback[HUGE_BUF];
330
331 /* run through the cmds of setup
332 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
333 *
334 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
335 * The client then must sort this out
336 */
337
338 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
339 strcpy (cmdback, "setup");
340 for (s = 0; s < len;)
341 {
342
343 cmd = &buf[s];
344
345 /* find the next space, and put a null there */
346 for (; buf[s] && buf[s] != ' '; s++);
347 buf[s++] = 0;
348 while (buf[s] == ' ')
349 s++;
350
351 if (s >= len)
352 break;
353
354 param = &buf[s];
355
356 for (; buf[s] && buf[s] != ' '; s++);
357 buf[s++] = 0;
358 while (buf[s] == ' ')
359 s++;
360
361 slen = strlen (cmdback);
362 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
364 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
365
366 if (!strcmp (cmd, "sound"))
367 {
368 ns->sound = atoi (param);
369 safe_strcat (cmdback, param, &slen, HUGE_BUF);
370 }
371 else if (!strcmp (cmd, "exp64"))
372 {
373 ns->exp64 = atoi (param);
374 safe_strcat (cmdback, param, &slen, HUGE_BUF);
375 }
376 else if (!strcmp (cmd, "spellmon"))
377 {
378 ns->monitor_spells = atoi (param);
379 safe_strcat (cmdback, param, &slen, HUGE_BUF);
380 }
381 else if (!strcmp (cmd, "darkness"))
382 {
383 ns->darkness = atoi (param);
384 safe_strcat (cmdback, param, &slen, HUGE_BUF);
385 }
386 else if (!strcmp (cmd, "map1cmd"))
387 {
388 if (atoi (param))
389 ns->mapmode = Map1Cmd;
390 /* if beyond this size, need to use map1cmd no matter what */
391 if (ns->mapx > 11 || ns->mapy > 11)
392 ns->mapmode = Map1Cmd;
393 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
394 }
395 else if (!strcmp (cmd, "map1acmd"))
396 {
397 if (atoi (param))
398 ns->mapmode = Map1aCmd;
399 /* if beyond this size, need to use map1acmd no matter what */
400 if (ns->mapx > 11 || ns->mapy > 11)
401 ns->mapmode = Map1aCmd;
402 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
403 }
404 else if (!strcmp (cmd, "newmapcmd"))
405 {
406 ns->newmapcmd = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 // } else if (!strcmp(cmd,"plugincmd")) {
409 // ns->plugincmd = atoi(param);
410 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
411 }
412 else if (!strcmp (cmd, "mapinfocmd"))
413 {
414 ns->mapinfocmd = atoi (param);
415 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
416 }
417 else if (!strcmp (cmd, "extcmd"))
418 {
419 ns->extcmd = atoi (param);
420 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
421 }
422 else if (!strcmp (cmd, "extmap"))
423 {
424 ns->extmap = atoi (param);
425 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
426 }
427 else if (!strcmp (cmd, "facecache"))
428 {
429 ns->facecache = atoi (param);
430 safe_strcat (cmdback, param, &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "faceset"))
433 {
434 char tmpbuf[20];
435 int q = atoi (param);
436
437 if (is_valid_faceset (q))
438 ns->faceset = q;
439 sprintf (tmpbuf, "%d", ns->faceset);
440 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
441 /* if the client is using faceset, it knows about image2 command */
442 ns->image2 = 1;
443 }
444 else if (!strcmp (cmd, "itemcmd"))
445 {
446 /* Version of the item protocol command to use. Currently,
447 * only supported versions are 1 and 2. Using a numeric
448 * value will make it very easy to extend this in the future.
449 */
450 char tmpbuf[20];
451 int q = atoi (param);
452
453 if (q < 1 || q > 2)
454 {
455 strcpy (tmpbuf, "FALSE");
456 }
457 else
458 {
459 ns->itemcmd = q;
460 sprintf (tmpbuf, "%d", ns->itemcmd);
461 }
462 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "mapsize"))
465 {
466 int x, y = 0;
467 char tmpbuf[MAX_BUF], *cp;
468
469 x = atoi (param);
470 for (cp = param; *cp != 0; cp++)
471 if (*cp == 'x' || *cp == 'X')
472 {
473 y = atoi (cp + 1);
474 break;
475 }
476 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
477 {
478 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
479 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
480 }
481 else
482 {
483 ns->mapx = x;
484 ns->mapy = y;
485 /* better to send back what we are really using and not the
486 * param as given to us in case it gets parsed differently.
487 */
488 sprintf (tmpbuf, "%dx%d", x, y);
489 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
490 /* If beyond this size and still using orig map command, need to
491 * go to map1cmd.
492 */
493 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
494 ns->mapmode = Map1Cmd;
495 }
496 }
497 else if (!strcmp (cmd, "extendedMapInfos"))
498 {
499 /* Added by tchize
500 * prepare to use the mapextended command
501 */
502 char tmpbuf[20];
503
504 ns->ext_mapinfos = (atoi (param));
505 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else if (!strcmp (cmd, "extendedTextInfos"))
509 {
510 /* Added by tchize
511 * prepare to use the extended text commands
512 * Client toggle this to non zero to get exttext
513 */
514 char tmpbuf[20];
515
516 ns->has_readable_type = (atoi (param));
517 sprintf (tmpbuf, "%d", ns->has_readable_type);
518 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519 }
520 else
521 {
522 /* Didn't get a setup command we understood -
523 * report a failure to the client.
524 */
525 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
526 }
527 } /* for processing all the setup commands */
528 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
529 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
530 }
531
532 /**
533 * The client has requested to be added to the game.
534 * This is what takes care of it. We tell the client how things worked out.
535 * I am not sure if this file is the best place for this function. however,
536 * it either has to be here or init_sockets needs to be exported.
537 */
538 void
539 AddMeCmd (char *buf, int len, NewSocket * ns)
540 {
541 Settings oldsettings;
542
543 oldsettings = settings;
544 if (ns->status != Ns_Add || add_player (ns))
545 {
546 Write_String_To_Socket (ns, "addme_failed", 12);
547 }
548 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 Write_String_To_Socket (ns, "addme_success", 13);
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559 settings = oldsettings;
560 }
561
562 /** Reply to ExtendedInfos command */
563 void
564 ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
565 {
566 char cmdback[MAX_BUF];
567 char command[50];
568 int info, nextinfo;
569
570 cmdback[0] = '\0';
571 nextinfo = 0;
572
573 while (1)
574 {
575 /* 1. Extract an info */
576 info = nextinfo;
577
578 while ((info < len) && (buf[info] == ' '))
579 info++;
580
581 if (info >= len)
582 break;
583
584 nextinfo = info + 1;
585
586 while ((nextinfo < len) && (buf[nextinfo] != ' '))
587 nextinfo++;
588
589 if (nextinfo - info >= 49) /*Erroneous info asked */
590 continue;
591
592 strncpy (command, &(buf[info]), nextinfo - info);
593
594 /* 2. Interpret info */
595 if (!strcmp ("smooth", command))
596 /* Toggle smoothing */
597 ns->EMI_smooth = !ns->EMI_smooth;
598 else
599 /*bad value */;
600
601 /*3. Next info */
602 }
603
604 strcpy (cmdback, "ExtendedInfoSet");
605
606 if (ns->EMI_smooth)
607 {
608 strcat (cmdback, " ");
609 strcat (cmdback, "smoothing");
610 }
611
612 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
613 }
614
615 /*
616 #define MSG_TYPE_BOOK 1
617 #define MSG_TYPE_CARD 2
618 #define MSG_TYPE_PAPER 3
619 #define MSG_TYPE_SIGN 4
620 #define MSG_TYPE_MONUMENT 5
621 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
622
623 /** Reply to ExtendedInfos command */
624 void
625 ToggleExtendedText (char *buf, int len, NewSocket * ns)
626 {
627 char cmdback[MAX_BUF];
628 char temp[10];
629 char command[50];
630 int info, nextinfo, i, flag;
631
632 cmdback[0] = '\0';
633
634 nextinfo = 0;
635 while (1)
636 {
637 /* 1. Extract an info */
638 info = nextinfo;
639
640 while ((info < len) && (buf[info] == ' '))
641 info++;
642
643 if (info >= len)
644 break;
645
646 nextinfo = info + 1;
647
648 while ((nextinfo < len) && (buf[nextinfo] != ' '))
649 nextinfo++;
650
651 if (nextinfo - info >= 49) /*Erroneous info asked */
652 continue;
653
654 strncpy (command, &(buf[info]), nextinfo - info);
655 command[nextinfo - info] = '\0';
656 /* 2. Interpret info */
657 i = sscanf (command, "%d", &flag);
658
659 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
660 ns->supported_readables |= (1 << flag);
661 /*3. Next info */
662 }
663
664 /* Send resulting state */
665 strcpy (cmdback, "ExtendedTextSet");
666
667 for (i = 0; i <= MSG_TYPE_LAST; i++)
668 if (ns->supported_readables & (1 << i))
669 {
670 strcat (cmdback, " ");
671 snprintf (temp, sizeof (temp), "%d", i);
672 strcat (cmdback, temp);
673 }
674
675 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
676 }
677
678 /**
679 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
680 * Basically, it makes no sense to wait for the client to request a
681 * a piece of data from us that we know the client wants. So
682 * if we know the client wants it, might as well push it to the
683 * client.
684 */
685 static void
686 SendSmooth (NewSocket * ns, uint16 face)
687 {
688 uint16 smoothface;
689 unsigned char reply[MAX_BUF];
690 SockList sl;
691
692 /* If we can't find a face, return and set it so we won't try to send this
693 * again.
694 */
695 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
696 {
697
698 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
699 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
700 return;
701 }
702
703 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
704 esrv_send_face (ns, smoothface, 0);
705
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707
708 sl.buf = reply;
709 strcpy ((char *) sl.buf, "smooth ");
710 sl.len = strlen ((char *) sl.buf);
711 SockList_AddShort (&sl, face);
712 SockList_AddShort (&sl, smoothface);
713 Send_With_Handling (ns, &sl);
714 }
715
716 /**
717 * Tells client the picture it has to use
718 * to smooth a picture number given as argument.
719 */
720 void
721 AskSmooth (char *buf, int len, NewSocket * ns)
722 {
723 uint16 facenbr;
724
725 facenbr = atoi (buf);
726 SendSmooth (ns, facenbr);
727 }
728
729
730
731
732
733 /**
734 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.)
736 */
737 void
738 PlayerCmd (char *buf, int len, player *pl)
739 {
740
741 /* The following should never happen with a proper or honest client.
742 * Therefore, the error message doesn't have to be too clear - if
743 * someone is playing with a hacked/non working client, this gives them
744 * an idea of the problem, but they deserve what they get
745 */
746 if (pl->state != ST_PLAYING)
747 {
748 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
749 return;
750 }
751 /* Check if there is a count. In theory, a zero count could also be
752 * sent, so check for that also.
753 */
754 if (atoi (buf) || buf[0] == '0')
755 {
756 pl->count = atoi ((char *) buf);
757 buf = strchr (buf, ' '); /* advance beyond the numbers */
758 if (!buf)
759 {
760 #ifdef ESRV_DEBUG
761 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
762 #endif
763 return;
764 }
765 buf++;
766 }
767 /* This should not happen anymore. */
768 if (pl->ob->speed_left < -1.0)
769 {
770 LOG (llevError, "Player has negative time - shouldn't do command.\n");
771 }
772 /* In c_new.c */
773 execute_newserver_command (pl->ob, (char *) buf);
774 /* Perhaps something better should be done with a left over count.
775 * Cleaning up the input should probably be done first - all actions
776 * for the command that issued the count should be done before any other
777 * commands.
778 */
779
780 pl->count = 0;
781
782 }
783
784
785 /**
786 * This handles the general commands from the client (ie, north, fire, cast,
787 * etc.). It is a lot like PlayerCmd above, but is called with the
788 * 'ncom' method which gives more information back to the client so it
789 * can throttle.
790 */
791 void
792 NewPlayerCmd (uint8 * buf, int len, player *pl)
793 {
794 int time, repeat;
795 short packet;
796 unsigned char command[MAX_BUF];
797 SockList sl;
798
799 if (len < 7)
800 {
801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
802 return;
803 }
804
805 packet = GetShort_String (buf);
806 repeat = GetInt_String (buf + 2);
807 /* -1 is special - no repeat, but don't update */
808 if (repeat != -1)
809 {
810 pl->count = repeat;
811 }
812 if ((len - 4) >= MAX_BUF)
813 len = MAX_BUF - 5;
814
815 strncpy ((char *) command, (char *) buf + 6, len - 4);
816 command[len - 4] = '\0';
817
818 /* The following should never happen with a proper or honest client.
819 * Therefore, the error message doesn't have to be too clear - if
820 * someone is playing with a hacked/non working client, this gives them
821 * an idea of the problem, but they deserve what they get
822 */
823 if (pl->state != ST_PLAYING)
824 {
825 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
826 return;
827 }
828
829 /* This should not happen anymore. */
830 if (pl->ob->speed_left < -1.0)
831 {
832 LOG (llevError, "Player has negative time - shouldn't do command.\n");
833 }
834 /* In c_new.c */
835 execute_newserver_command (pl->ob, (char *) command);
836 /* Perhaps something better should be done with a left over count.
837 * Cleaning up the input should probably be done first - all actions
838 * for the command that issued the count should be done before any other
839 * commands.
840 */
841 pl->count = 0;
842
843 /* Send confirmation of command execution now */
844 sl.buf = command;
845 strcpy ((char *) sl.buf, "comc ");
846 sl.len = 5;
847 SockList_AddShort (&sl, packet);
848 if (FABS (pl->ob->speed) < 0.001)
849 time = MAX_TIME * 100;
850 else
851 time = (int) (MAX_TIME / FABS (pl->ob->speed));
852 SockList_AddInt (&sl, time);
853 Send_With_Handling (&pl->socket, &sl);
854 }
855
856
857 /** This is a reply to a previous query. */
858 void
859 ReplyCmd (char *buf, int len, player *pl)
860 {
861 /* This is to synthesize how the data would be stored if it
862 * was normally entered. A bit of a hack, and should be cleaned up
863 * once all the X11 code is removed from the server.
864 *
865 * We pass 13 to many of the functions because this way they
866 * think it was the carriage return that was entered, and the
867 * function then does not try to do additional input.
868 */
869 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
870
871 /* this avoids any hacking here */
872
873 switch (pl->state)
874 {
875 case ST_PLAYING:
876 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
877 break;
878
879 case ST_PLAY_AGAIN:
880 /* We can check this for return value (2==quit). Maybe we
881 * should, and do something appropriate?
882 */
883 receive_play_again (pl->ob, buf[0]);
884 break;
885
886 case ST_ROLL_STAT:
887 key_roll_stat (pl->ob, buf[0]);
888 break;
889
890 case ST_CHANGE_CLASS:
891
892 key_change_class (pl->ob, buf[0]);
893 break;
894
895 case ST_CONFIRM_QUIT:
896 key_confirm_quit (pl->ob, buf[0]);
897 break;
898
899 case ST_CONFIGURE:
900 LOG (llevError, "In client input handling, but into configure state\n");
901 pl->state = ST_PLAYING;
902 break;
903
904 case ST_GET_NAME:
905 receive_player_name (pl->ob, 13);
906 break;
907
908 case ST_GET_PASSWORD:
909 case ST_CONFIRM_PASSWORD:
910 receive_player_password (pl->ob, 13);
911 break;
912
913 case ST_GET_PARTY_PASSWORD: /* Get password for party */
914 receive_party_password (pl->ob, 13);
915 break;
916
917 default:
918 LOG (llevError, "Unknown input state: %d\n", pl->state);
919 }
920 }
921
922 /**
923 * Client tells its version. If there is a mismatch, we close the
924 * socket. In real life, all we should care about is the client having
925 * something older than the server. If we assume the client will be
926 * backwards compatible, having it be a later version should not be a
927 * problem.
928 */
929 void
930 VersionCmd (char *buf, int len, NewSocket * ns)
931 {
932 char *cp;
933 char version_warning[256];
934
935 if (!buf)
936 {
937 LOG (llevError, "CS: received corrupted version command\n");
938 return;
939 }
940
941 ns->cs_version = atoi (buf);
942 ns->sc_version = ns->cs_version;
943 if (VERSION_CS != ns->cs_version)
944 {
945 #ifdef ESRV_DEBUG
946 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
947 #endif
948 }
949 cp = strchr (buf + 1, ' ');
950 if (!cp)
951 return;
952 ns->sc_version = atoi (cp);
953 if (VERSION_SC != ns->sc_version)
954 {
955 #ifdef ESRV_DEBUG
956 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
957 #endif
958 }
959 cp = strchr (cp + 1, ' ');
960 if (cp)
961 {
962 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
963
964 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
965
966 /* This is first implementation - i skip all beta DX clients with it
967 * Add later stuff here for other clients
968 */
969
970 /* these are old dxclients */
971 /* Version 1024 added support for singular + plural name values -
972 * requiing this minimal value reduces complexity of that code, and it
973 * has been around for a long time.
974 */
975 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
976 {
977 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
978 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
979 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
980 }
981
982 }
983 }
984
985 /** sound related functions. */
986
987 void
988 SetSound (char *buf, int len, NewSocket * ns)
989 {
990 ns->sound = atoi (buf);
991 }
992
993 /** client wants the map resent */
994
995 void
996 MapRedrawCmd (char *buf, int len, player *pl)
997 {
998
999 /* This function is currently disabled; just clearing the map state results in
1000 * display errors. It should clear the cache and send a newmap command.
1001 * Unfortunately this solution does not work because some client versions send
1002 * a mapredraw command after receiving a newmap command.
1003 */
1004 #if 0
1005 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006 * clear the "cache"
1007 */
1008 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1009 draw_client_map (pl->ob);
1010 #endif
1011 }
1012
1013 /**
1014 * Moves an object (typically, container to inventory).
1015 * syntax is: move (to) (tag) (nrof)
1016 */
1017 void
1018 MoveCmd (char *buf, int len, player *pl)
1019 {
1020 int vals[3], i;
1021
1022 /* A little funky here. We only cycle for 2 records, because
1023 * we obviously am not going to find a space after the third
1024 * record. Perhaps we should just replace this with a
1025 * sscanf?
1026 */
1027 for (i = 0; i < 2; i++)
1028 {
1029 vals[i] = atoi (buf);
1030 if (!(buf = strchr (buf, ' ')))
1031 {
1032 LOG (llevError, "Incomplete move command: %s\n", buf);
1033 return;
1034 }
1035 buf++;
1036 }
1037 vals[2] = atoi (buf);
1038
1039 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1040 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041 }
1042
1043
1044
1045 /******************************************************************************
1046 *
1047 * Start of commands the server sends to the client.
1048 *
1049 ******************************************************************************/
1050
1051 /**
1052 * Asks the client to query the user. This way, the client knows
1053 * it needs to send something back (vs just printing out a message)
1054 */
1055 void
1056 send_query (NewSocket * ns, uint8 flags, char *text)
1057 {
1058 char buf[MAX_BUF];
1059
1060 sprintf (buf, "query %d %s", flags, text ? text : "");
1061 Write_String_To_Socket (ns, buf, strlen (buf));
1062 }
1063
1064 #define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 Old = New; \
1066 SockList_AddChar(&sl, Type); \
1067 SockList_AddInt64(&sl, New); \
1068 }
1069
1070 #define AddIfInt(Old,New,Type) if (Old != New) {\
1071 Old = New; \
1072 SockList_AddChar(&sl, Type); \
1073 SockList_AddInt(&sl, New); \
1074 }
1075
1076 #define AddIfShort(Old,New,Type) if (Old != New) {\
1077 Old = New; \
1078 SockList_AddChar(&sl, Type); \
1079 SockList_AddShort(&sl, New); \
1080 }
1081
1082 #define AddIfFloat(Old,New,Type) if (Old != New) {\
1083 Old = New; \
1084 SockList_AddChar(&sl, Type); \
1085 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1086 }
1087
1088 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1089 if (Old) free(Old);\
1090 Old = strdup_local(New);\
1091 SockList_AddChar(&sl, Type); \
1092 SockList_AddChar(&sl, ( char )strlen(New)); \
1093 strcpy((char*)sl.buf + sl.len, New); \
1094 sl.len += strlen(New); \
1095 }
1096
1097 /**
1098 * Sends a statistics update. We look at the old values,
1099 * and only send what has changed. Stat mapping values are in newclient.h
1100 * Since this gets sent a lot, this is actually one of the few binary
1101 * commands for now.
1102 */
1103 void
1104 esrv_update_stats (player *pl)
1105 {
1106 SockList sl;
1107 char buf[MAX_BUF];
1108 uint16 flags;
1109
1110 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1111 strcpy ((char *) sl.buf, "stats ");
1112 sl.len = strlen ((char *) sl.buf);
1113
1114 if (pl->ob != NULL)
1115 {
1116 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1117 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1118 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1119 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1120 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1121 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1122 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1123 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1124 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1125 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1126 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1127 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1128 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1129 }
1130
1131 if (pl->socket.exp64)
1132 {
1133 uint8 s;
1134
1135 for (s = 0; s < NUM_SKILLS; s++)
1136 {
1137 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1138 {
1139
1140 /* Always send along the level if exp changes. This is only
1141 * 1 extra byte, but keeps processing simpler.
1142 */
1143 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1144 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1145 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1146 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1147 }
1148 }
1149 }
1150
1151 if (pl->socket.exp64)
1152 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1153 else
1154 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1155
1156 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1157 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1158 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1159 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1160 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1161 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1162 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1163 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1164 flags = 0;
1165
1166 if (pl->fire_on)
1167 flags |= SF_FIREON;
1168
1169 if (pl->run_on)
1170 flags |= SF_RUNON;
1171
1172 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1173
1174 if (pl->socket.sc_version < 1025)
1175 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1176 else
1177 {
1178 int i;
1179
1180 for (i = 0; i < NROFATTACKS; i++)
1181 {
1182 /* Skip ones we won't send */
1183 if (atnr_cs_stat[i] == -1)
1184 continue;
1185
1186 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1187 }
1188 }
1189
1190 if (pl->socket.monitor_spells)
1191 {
1192 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1193 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1194 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1195 }
1196
1197 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1198 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1199 set_title (pl->ob, buf);
1200 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1201
1202 /* Only send it away if we have some actual data */
1203 if (sl.len > 6)
1204 {
1205 #ifdef ESRV_DEBUG
1206 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1207 #endif
1208 Send_With_Handling (&pl->socket, &sl);
1209 }
1210
1211 free (sl.buf);
1212 }
1213
1214 /**
1215 * Tells the client that here is a player it should start using.
1216 */
1217 void
1218 esrv_new_player (player *pl, uint32 weight)
1219 {
1220 SockList sl;
1221
1222 pl->last_weight = weight;
1223
1224 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1225
1226 strcpy ((char *) sl.buf, "player ");
1227 sl.len = strlen ((char *) sl.buf);
1228 SockList_AddInt (&sl, pl->ob->count);
1229 SockList_AddInt (&sl, weight);
1230 SockList_AddInt (&sl, pl->ob->face->number);
1231
1232 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1233 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1234 sl.len += strlen (pl->ob->name);
1235
1236 Send_With_Handling (&pl->socket, &sl);
1237 free (sl.buf);
1238 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1239 }
1240
1241 /**
1242 * Need to send an animation sequence to the client.
1243 * We will send appropriate face commands to the client if we haven't
1244 * sent them the face yet (this can become quite costly in terms of
1245 * how much we are sending - on the other hand, this should only happen
1246 * when the player logs in and picks stuff up.
1247 */
1248 void
1249 esrv_send_animation (NewSocket * ns, short anim_num)
1250 {
1251 SockList sl;
1252 int i;
1253
1254 /* Do some checking on the anim_num we got. Note that the animations
1255 * are added in contigous order, so if the number is in the valid
1256 * range, it must be a valid animation.
1257 */
1258 if (anim_num < 0 || anim_num > num_animations)
1259 {
1260 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1261 return;
1262 }
1263
1264 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1265 strcpy ((char *) sl.buf, "anim ");
1266 sl.len = 5;
1267 SockList_AddShort (&sl, anim_num);
1268 SockList_AddShort (&sl, 0); /* flags - not used right now */
1269 /* Build up the list of faces. Also, send any information (ie, the
1270 * the face itself) down to the client.
1271 */
1272 for (i = 0; i < animations[anim_num].num_animations; i++)
1273 {
1274 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1275 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1276 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1277 }
1278 Send_With_Handling (ns, &sl);
1279 free (sl.buf);
1280 ns->anims_sent[anim_num] = 1;
1281 }
1282
1283
1284 /******************************************************************************
1285 *
1286 * Start of map related commands.
1287 *
1288 ******************************************************************************/
1289
1290 /**
1291 * This adds face_num to a map cell at x,y. If the client doesn't have
1292 * the face yet, we will also send it.
1293 */
1294 static void
1295 esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1296 {
1297 if (newmap->cells[x][y].count >= MAP_LAYERS)
1298 {
1299 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1300 return;
1301 abort ();
1302 }
1303 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1304 newmap->cells[x][y].count++;
1305 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1306 esrv_send_face (ns, face_num, 0);
1307 }
1308
1309 struct LayerCell
1310 {
1311 uint16 xy;
1312 short face;
1313 };
1314
1315 struct MapLayer
1316 {
1317 int count;
1318 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1319 };
1320
1321 /** Checkes if map cells have changed */
1322 static int
1323 mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1324 {
1325 int k;
1326
1327 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1328 return 1;
1329 for (k = 0; k < newmap->cells[i][j].count; k++)
1330 {
1331 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1332 {
1333 return 1;
1334 }
1335 }
1336 return 0;
1337 }
1338
1339 /**
1340 * Basically, what this does is pack the data into layers.
1341 * cnum is the client number, cur is the the buffer we put all of
1342 * this data into. we return the end of the data. layers is
1343 * how many layers of data we should back.
1344 */
1345 static uint8 *
1346 compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1347 {
1348 int x, y, k;
1349 int face;
1350 unsigned char *fcur;
1351 struct MapLayer layers[MAP_LAYERS];
1352
1353 for (k = 0; k < MAP_LAYERS; k++)
1354 layers[k].count = 0;
1355 fcur = cur;
1356 for (x = 0; x < ns->mapx; x++)
1357 {
1358 for (y = 0; y < ns->mapy; y++)
1359 {
1360 if (!mapcellchanged (ns, x, y, newmap))
1361 continue;
1362 if (newmap->cells[x][y].count == 0)
1363 {
1364 *cur = x * ns->mapy + y; /* mark empty space */
1365 cur++;
1366 continue;
1367 }
1368 for (k = 0; k < newmap->cells[x][y].count; k++)
1369 {
1370 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1371 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1372 layers[k].count++;
1373 }
1374 }
1375 }
1376 /* If no data, return now. */
1377 if (fcur == cur && layers[0].count == 0)
1378 return cur;
1379 *cur = 255; /* mark end of explicitly cleared cells */
1380 cur++;
1381 /* First pack by layers. */
1382 for (k = 0; k < numlayers; k++)
1383 {
1384 if (layers[k].count == 0)
1385 break; /* once a layer is entirely empty, no layer below it can
1386 have anything in it either */
1387 /* Pack by entries in thie layer */
1388 for (x = 0; x < layers[k].count;)
1389 {
1390 fcur = cur;
1391 *cur = layers[k].lcells[x].face >> 8;
1392 cur++;
1393 *cur = layers[k].lcells[x].face & 0xFF;
1394 cur++;
1395 face = layers[k].lcells[x].face;
1396 /* Now, we back the redundant data into 1 byte xy pairings */
1397 for (y = x; y < layers[k].count; y++)
1398 {
1399 if (layers[k].lcells[y].face == face)
1400 {
1401 *cur = (uint8) layers[k].lcells[y].xy;
1402 cur++;
1403 layers[k].lcells[y].face = -1;
1404 }
1405 }
1406 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1407 /* forward over the now redundant data */
1408 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1409 x++;
1410 }
1411 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1412 }
1413 return cur;
1414 }
1415
1416 static void
1417 esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1418 {
1419 static long frames, bytes, tbytes, tframes;
1420 char *cur;
1421 SockList sl;
1422
1423
1424 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1425 strcpy ((char *) sl.buf, "map ");
1426 sl.len = strlen ((char *) sl.buf);
1427
1428 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1429 sl.len = cur - (char *) sl.buf;
1430
1431 /* LOG(llevDebug, "Sending map command.\n");*/
1432
1433 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1434 {
1435 /* All of this is just accounting stuff */
1436 if (tframes > 100)
1437 tframes = tbytes = 0;
1438
1439 tframes++;
1440 frames++;
1441 tbytes += sl.len;
1442 bytes += sl.len;
1443 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1444 Send_With_Handling (ns, &sl);
1445 ns->sent_scroll = 0;
1446 }
1447
1448 free (sl.buf);
1449 }
1450
1451
1452 /** Clears a map cell */
1453 static void
1454 map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1455 {
1456 cell->faces[0] = face0;
1457 cell->faces[1] = face1;
1458 cell->faces[2] = face2;
1459 cell->count = count;
1460 cell->stat_hp = 0;
1461 cell->flags = 0;
1462 cell->player = 0;
1463 }
1464
1465 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1466 #define MAX_LAYERS 3
1467
1468 /* Using a global really isn't a good approach, but saves the over head of
1469 * allocating and deallocating such a block of data each time run through,
1470 * and saves the space of allocating this in the socket object when we only
1471 * need it for this cycle. If the serve is ever threaded, this needs to be
1472 * re-examined.
1473 */
1474
1475 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1476
1477 /**
1478 * Returns true if any of the heads for this
1479 * space is set. Returns false if all are blank - this is used
1480 * for empty space checking.
1481 */
1482 static inline int
1483 have_head (int ax, int ay)
1484 {
1485
1486 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1487 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1488 return 1;
1489 return 0;
1490 }
1491
1492 /**
1493 * check_head is a bit simplistic version of update_space below.
1494 * basically, it only checks the that the head on space ax,ay at layer
1495 * needs to get sent - if so, it adds the data, sending the head
1496 * if needed, and returning 1. If this no data needs to get
1497 * sent, it returns zero.
1498 */
1499 static int
1500 check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1501 {
1502 short face_num;
1503
1504 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1505 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1506 else
1507 face_num = 0;
1508
1509 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1510 {
1511 SockList_AddShort (&sl, face_num);
1512 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1513 esrv_send_face (&ns, face_num, 0);
1514 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1515 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1516 return 1;
1517 }
1518
1519 return 0; /* No change */
1520 }
1521
1522 /**
1523 * Removes the need to replicate the same code for each layer.
1524 * this returns true if this space is now in fact different than
1525 * it was.
1526 * sl is the socklist this data is going into.
1527 * ns is the socket we are working on - all the info we care
1528 * about is in this socket structure, so now need not pass the
1529 * entire player object.
1530 * mx and my are map coordinate offsets for map mp
1531 * sx and sy are the offsets into the socket structure that
1532 * holds the old values.
1533 * layer is the layer to update, with 2 being the floor and 0 the
1534 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1535 * take. Interesting to note that before this function, the map1 function
1536 * numbers the spaces differently - I think this was a leftover from
1537 * the map command, where the faces stack up. Sinces that is no longer
1538 * the case, it seems to make more sense to have these layer values
1539 * actually match.
1540 */
1541
1542 static int
1543 update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1544 {
1545 object *ob, *head;
1546 uint16 face_num;
1547 int bx, by, i;
1548
1549 /* If there is a multipart object stored away, treat that as more important.
1550 * If not, then do the normal processing.
1551 */
1552
1553 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1554
1555 /* Check to see if this head is part of the set of objects
1556 * we would normally send for this space. If so, then
1557 * don't use the head value. We need to do the check
1558 * here and not when setting up the heads[] value for two reasons -
1559 * 1) the heads[] values will get used even if the space is not visible.
1560 * 2) its possible the head is not on the same map as a part, and I'd
1561 * rather not need to do the map translation overhead.
1562 * 3) We need to do some extra checking to make sure that we will
1563 * otherwise send the image as this layer, eg, either it matches
1564 * the head value, or is not multipart.
1565 */
1566 if (head && !head->more)
1567 {
1568 for (i = 0; i < MAP_LAYERS; i++)
1569 {
1570 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1571 if (!ob)
1572 continue;
1573
1574 if (ob->head)
1575 ob = ob->head;
1576
1577 if (ob == head)
1578 {
1579 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1580 head = NULL;
1581 break;
1582 }
1583 }
1584 }
1585
1586 ob = head;
1587 if (!ob)
1588 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1589
1590 /* If there is no object for this space, or if the face for the object
1591 * is the blank face, set the face number to zero.
1592 * else if we have the stored head object for this space, that takes
1593 * precedence over the other object for this space.
1594 * otherwise, we do special head processing
1595 */
1596 if (!ob || ob->face == blank_face)
1597 face_num = 0;
1598 else if (head)
1599 {
1600 /* if this is a head that had previously been stored */
1601 face_num = ob->face->number;
1602 }
1603 else
1604 {
1605 /* if the faces for the different parts of a multipart object
1606 * are the same, we only want to send the bottom right most
1607 * portion of the object. That info is in the tail_.. values
1608 * of the head. Note that for the head itself, ob->head will
1609 * be null, so we only do this block if we are working on
1610 * a tail piece.
1611 */
1612
1613 /* tail_x and tail_y will only be set in the head object. If
1614 * this is the head object and these are set, we proceed
1615 * with logic to only send bottom right. Similarly, if
1616 * this is one of the more parts but the head has those values
1617 * set, we want to do the processing. There can be cases where
1618 * the head is not visible but one of its parts is, so we just
1619 * can always expect that ob->arch->tail_x will be true for all
1620 * object we may want to display.
1621 */
1622 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1623 {
1624
1625 if (ob->head)
1626 head = ob->head;
1627 else
1628 head = ob;
1629
1630 /* Basically figure out where the offset is from where we are right
1631 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1632 * piece is from the head, and the tail is where the tail is from the
1633 * head. Note that bx and by will equal sx and sy if we are already working
1634 * on the bottom right corner. If ob is the head, the clone values
1635 * will be zero, so the right thing will still happen.
1636 */
1637 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1638 by = sy + head->arch->tail_y - ob->arch->clone.y;
1639
1640 /* I don't think this can ever happen, but better to check for it just
1641 * in case.
1642 */
1643 if (bx < sx || by < sy)
1644 {
1645 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1646 face_num = 0;
1647 }
1648 /* single part object, multipart object with non merged faces,
1649 * of multipart object already at lower right.
1650 */
1651 else if (bx == sx && by == sy)
1652 {
1653 face_num = ob->face->number;
1654
1655 /* if this face matches one stored away, clear that one away.
1656 * this code relies on the fact that the map1 commands
1657 * goes from 2 down to 0.
1658 */
1659 for (i = 0; i < MAP_LAYERS; i++)
1660 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1661 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1662 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1663 }
1664 else
1665 {
1666 /* If this head is stored away, clear it - otherwise,
1667 * there can be cases where a object is on multiple layers -
1668 * we only want to send it once.
1669 */
1670 face_num = head->face->number;
1671 for (i = 0; i < MAP_LAYERS; i++)
1672 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1673 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1674 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1675
1676 /* First, try to put the new head on the same layer. If that is used up,
1677 * then find another layer.
1678 */
1679 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1680 {
1681 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1682 }
1683 else
1684 for (i = 0; i < MAX_LAYERS; i++)
1685 {
1686 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1687 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1688 {
1689 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1690 }
1691 }
1692 face_num = 0; /* Don't send this object - we'll send the head later */
1693 }
1694 }
1695 else
1696 {
1697 /* In this case, we are already at the lower right or single part object,
1698 * so nothing special
1699 */
1700 face_num = ob->face->number;
1701
1702 /* clear out any head entries that have the same face as this one */
1703 for (bx = 0; bx < layer; bx++)
1704 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1705 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1706 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1707 }
1708 } /* else not already head object or blank face */
1709
1710 /* This is a real hack. Basically, if we have nothing to send for this layer,
1711 * but there is a head on the next layer, send that instead.
1712 * Without this, what happens is you can get the case where the player stands
1713 * on the same space as the head. However, if you have overlapping big objects
1714 * of the same type, what happens then is it doesn't think it needs to send
1715 * This tends to make stacking also work/look better.
1716 */
1717 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1718 {
1719 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1720 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1721 }
1722
1723 /* Another hack - because of heads and whatnot, this face may match one
1724 * we already sent for a lower layer. In that case, don't send
1725 * this one.
1726 */
1727 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1728 {
1729 face_num = 0;
1730 }
1731
1732 /* We've gotten what face we want to use for the object. Now see if
1733 * if it has changed since we last sent it to the client.
1734 */
1735 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1736 {
1737 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1738 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1739 esrv_send_face (ns, face_num, 0);
1740 SockList_AddShort (sl, face_num);
1741 return 1;
1742 }
1743 /* Nothing changed */
1744 return 0;
1745 }
1746
1747 /**
1748 * This function is mainly a copy of update_space,
1749 * except it handles update of the smoothing updates,
1750 * not the face updates.
1751 * Removes the need to replicate the same code for each layer.
1752 * this returns true if this smooth is now in fact different
1753 * than it was.
1754 * sl is the socklist this data is going into.
1755 * ns is the socket we are working on - all the info we care
1756 * about is in this socket structure, so know need to pass the
1757 * entire player object.
1758 * mx and my are map coordinate offsets for map mp
1759 * sx and sy are the offsets into the socket structure that
1760 * holds the old values.
1761 * layer is the layer to update, with 2 being the floor and 0 the
1762 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1763 * take.
1764 */
1765
1766 static inline int
1767 update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1768 {
1769 object *ob;
1770 int smoothlevel; /* old face_num; */
1771
1772 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1773
1774 /* If there is no object for this space, or if the face for the object
1775 * is the blank face, set the smoothlevel to zero.
1776 */
1777 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1778 smoothlevel = 0;
1779 else
1780 {
1781 smoothlevel = ob->smoothlevel;
1782 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1783 SendSmooth (ns, ob->face->number);
1784 } /* else not already head object or blank face */
1785
1786 /* We've gotten what face we want to use for the object. Now see if
1787 * if it has changed since we last sent it to the client.
1788 */
1789 if (smoothlevel > 255)
1790 smoothlevel = 255;
1791 else if (smoothlevel < 0)
1792 smoothlevel = 0;
1793 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1794 {
1795 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1796 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1797 return 1;
1798 }
1799 /* Nothing changed */
1800 return 0;
1801 }
1802
1803 /**
1804 * Returns the size of a data for a map square as returned by
1805 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1806 * available.
1807 */
1808 int
1809 getExtendedMapInfoSize (NewSocket * ns)
1810 {
1811 int result = 0;
1812
1813 if (ns->ext_mapinfos)
1814 {
1815 if (ns->EMI_smooth)
1816 result += 1; /*One byte for smoothlevel */
1817 }
1818 return result;
1819 }
1820
1821 /**
1822 * This function uses the new map1 protocol command to send the map
1823 * to the client. It is necessary because the old map command supports
1824 * a maximum map size of 15x15.
1825 * This function is much simpler than the old one. This is because
1826 * the old function optimized to send as few face identifiers as possible,
1827 * at the expense of sending more coordinate location (coordinates were
1828 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1829 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1830 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1831 * and use the other 4 bits for other informatiion. For full documentation
1832 * of what we send, see the doc/Protocol file.
1833 * I will describe internally what we do:
1834 * the socket->lastmap shows how the map last looked when sent to the client.
1835 * in the lastmap structure, there is a cells array, which is set to the
1836 * maximum viewable size (As set in config.h).
1837 * in the cells, there are faces and a count value.
1838 * we use the count value to hold the darkness value. If -1, then this space
1839 * is not viewable.
1840 * we use faces[0] faces[1] faces[2] to hold what the three layers
1841 * look like.
1842 */
1843 void
1844 draw_client_map1 (object *pl)
1845 {
1846 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1847 sint16 nx, ny;
1848 int estartlen, eoldlen;
1849 SockList sl;
1850 SockList esl; /*For extended Map info */
1851 uint16 mask, emask;
1852 uint8 eentrysize;
1853 uint16 ewhatstart, ewhatflag;
1854 uint8 extendedinfos;
1855 maptile *m;
1856
1857 NewSocket & socket = pl->contr->socket;
1858
1859 check_map_change (pl->contr);
1860
1861 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1862 if (socket.mapmode == Map1Cmd)
1863 strcpy ((char *) sl.buf, "map1 ");
1864 else
1865 strcpy ((char *) sl.buf, "map1a ");
1866 sl.len = strlen ((char *) sl.buf);
1867 startlen = sl.len;
1868
1869 /*Extendedmapinfo structure initialisation */
1870 if (socket.ext_mapinfos)
1871 {
1872 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873 strcpy ((char *) esl.buf, "mapextended ");
1874 esl.len = strlen ((char *) esl.buf);
1875 extendedinfos = EMI_NOREDRAW;
1876
1877 if (socket.EMI_smooth)
1878 extendedinfos |= EMI_SMOOTH;
1879
1880 ewhatstart = esl.len;
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket);
1885 SockList_AddChar (&esl, eentrysize);
1886 estartlen = esl.len;
1887 }
1888 else
1889 {
1890 /* suppress compiler warnings */
1891 ewhatstart = 0;
1892 ewhatflag = 0;
1893 estartlen = 0;
1894 }
1895
1896 /* Init data to zero */
1897 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1898
1899 /* x,y are the real map locations. ax, ay are viewport relative
1900 * locations.
1901 */
1902 ay = 0;
1903
1904 /* We could do this logic as conditionals in the if statement,
1905 * but that started to get a bit messy to look at.
1906 */
1907 max_x = pl->x + (socket.mapx + 1) / 2;
1908 max_y = pl->y + (socket.mapy + 1) / 2;
1909
1910 if (socket.mapmode == Map1aCmd)
1911 {
1912 max_x += MAX_HEAD_OFFSET;
1913 max_y += MAX_HEAD_OFFSET;
1914 }
1915
1916 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1917 {
1918 ax = 0;
1919 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1920 {
1921
1922 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1923
1924 /* If this space is out of the normal viewable area, we only check
1925 * the heads value ax or ay will only be greater than what
1926 * the client wants if using the map1a command - this is because
1927 * if the map1a command is not used, max_x and max_y will be
1928 * set to lower values.
1929 */
1930 if (ax >= socket.mapx || ay >= socket.mapy)
1931 {
1932 int i, got_one;
1933
1934 oldlen = sl.len;
1935
1936 SockList_AddShort (&sl, mask);
1937
1938 if (check_head (sl, socket, ax, ay, 2))
1939 mask |= 0x4;
1940 if (check_head (sl, socket, ax, ay, 1))
1941 mask |= 0x2;
1942 if (check_head (sl, socket, ax, ay, 0))
1943 mask |= 0x1;
1944
1945 /* If all we are doing is sending 0 (blank) faces, we don't
1946 * actually need to send that - just the coordinates
1947 * with no faces tells the client to blank out the
1948 * space.
1949 */
1950 got_one = 0;
1951 for (i = oldlen + 2; i < sl.len; i++)
1952 if (sl.buf[i])
1953 got_one = 1;
1954
1955 if (got_one && (mask & 0xf))
1956 sl.buf[oldlen + 1] = mask & 0xff;
1957 else
1958 { /*either all faces blank, either no face at all */
1959 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1960 sl.len = oldlen + 2;
1961 else
1962 sl.len = oldlen;
1963 }
1964
1965 /*What concerns extendinfos, nothing to be done for now
1966 * (perhaps effects layer later)
1967 */
1968 continue; /* don't do processing below */
1969 }
1970
1971 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1972
1973 d = pl->contr->blocked_los[ax][ay];
1974
1975 /* If the coordinates are not valid, or it is too dark to see,
1976 * we tell the client as such
1977 */
1978 nx = x;
1979 ny = y;
1980 m = get_map_from_coord (pl->map, &nx, &ny);
1981
1982 if (!m)
1983 {
1984 /* space is out of map. Update space and clear values
1985 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head
1987 */
1988 if (lastcell.count != -1)
1989 {
1990 SockList_AddShort (&sl, mask);
1991 map_clearcell (&lastcell, 0, 0, 0, -1);
1992 }
1993 }
1994 else if (d > 3)
1995 {
1996 int need_send = 0, count;
1997
1998 /* This block deals with spaces that are not visible for whatever
1999 * reason. Still may need to send the head for this space.
2000 */
2001
2002 oldlen = sl.len;
2003
2004 SockList_AddShort (&sl, mask);
2005
2006 if (lastcell.count != -1)
2007 need_send = 1;
2008
2009 count = -1;
2010
2011 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2012 {
2013 /* Now check to see if any heads need to be sent */
2014
2015 if (check_head (sl, socket, ax, ay, 2))
2016 mask |= 0x4;
2017 if (check_head (sl, socket, ax, ay, 1))
2018 mask |= 0x2;
2019 if (check_head (sl, socket, ax, ay, 0))
2020 mask |= 0x1;
2021
2022 lastcell.count = count;
2023 }
2024 else
2025 {
2026 /* properly clear a previously sent big face */
2027 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2028 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 need_send = 1;
2030
2031 map_clearcell (&lastcell, 0, 0, 0, count);
2032 }
2033
2034 if ((mask & 0xf) || need_send)
2035 sl.buf[oldlen + 1] = mask & 0xff;
2036 else
2037 sl.len = oldlen;
2038 }
2039 else
2040 {
2041 /* In this block, the space is visible or there are head objects
2042 * we need to send.
2043 */
2044
2045 /* Rather than try to figure out what everything that we might
2046 * need to send is, then form the packet after that,
2047 * we presume that we will in fact form a packet, and update
2048 * the bits by what we do actually send. If we send nothing,
2049 * we just back out sl.len to the old value, and no harm
2050 * is done.
2051 * I think this is simpler than doing a bunch of checks to see
2052 * what if anything we need to send, setting the bits, then
2053 * doing those checks again to add the real data.
2054 */
2055 oldlen = sl.len;
2056 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2057 eoldlen = esl.len;
2058 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2059 SockList_AddShort (&sl, mask);
2060
2061 if (socket.ext_mapinfos)
2062 SockList_AddShort (&esl, emask);
2063
2064 unsigned char dummy;
2065 unsigned char *last_ext = &dummy;
2066
2067 /* Darkness changed */
2068 if (lastcell.count != d && socket.darkness)
2069 {
2070 mask |= 0x8;
2071
2072 if (socket.extmap)
2073 {
2074 *last_ext |= 0x80;
2075 last_ext = sl.buf + sl.len;
2076 SockList_AddChar (&sl, d);
2077 }
2078 else
2079 SockList_AddChar (&sl, 255 - 64 * d);
2080 }
2081
2082 lastcell.count = d;
2083
2084 if (socket.extmap)
2085 {
2086 uint8 stat_hp = 0;
2087 uint8 stat_width = 0;
2088 uint8 flags = 0;
2089 tag_t player = 0;
2090
2091 // send hp information, if applicable
2092 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2093 {
2094 if (op->head || op->invisible)
2095 ; // do not show
2096 else if (op->type == PLAYER
2097 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2098 {
2099 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2100 {
2101 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2102 stat_width = op->arch->tail_x;
2103 }
2104 }
2105
2106 if (op->msg && op->msg[0] == '@')
2107 flags |= 1;
2108
2109 if (op->type == PLAYER && op != pl)
2110 player = op->count;
2111 }
2112
2113 if (lastcell.stat_hp != stat_hp)
2114 {
2115 lastcell.stat_hp = stat_hp;
2116
2117 mask |= 0x8;
2118 *last_ext |= 0x80;
2119 last_ext = sl.buf + sl.len;
2120 SockList_AddChar (&sl, 5);
2121 SockList_AddChar (&sl, stat_hp);
2122
2123 if (stat_width > 1)
2124 {
2125 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len;
2127 SockList_AddChar (&sl, 6);
2128 SockList_AddChar (&sl, stat_width);
2129 }
2130 }
2131
2132 if (lastcell.player != player)
2133 {
2134 lastcell.player = player;
2135
2136 mask |= 0x8;
2137 *last_ext |= 0x80;
2138 last_ext = sl.buf + sl.len;
2139 SockList_AddChar (&sl, 0x47);
2140 SockList_AddChar (&sl, 4);
2141 SockList_AddInt (&sl, player);
2142 }
2143
2144 if (lastcell.flags != flags)
2145 {
2146 lastcell.flags = flags;
2147
2148 mask |= 0x8;
2149 *last_ext |= 0x80;
2150 last_ext = sl.buf + sl.len;
2151 SockList_AddChar (&sl, 8);
2152 SockList_AddChar (&sl, flags);
2153 }
2154 }
2155
2156 /* Floor face */
2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2158 mask |= 0x4;
2159
2160 if (socket.EMI_smooth)
2161 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2162 emask |= 0x4;
2163
2164 /* Middle face */
2165 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2166 mask |= 0x2;
2167
2168 if (socket.EMI_smooth)
2169 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2170 emask |= 0x2;
2171
2172 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173 {
2174 if (lastcell.faces[0] != pl->face->number)
2175 {
2176 lastcell.faces[0] = pl->face->number;
2177 mask |= 0x1;
2178
2179 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2180 esrv_send_face (&socket, pl->face->number, 0);
2181
2182 SockList_AddShort (&sl, pl->face->number);
2183 }
2184 }
2185 else
2186 {
2187 /* Top face */
2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2189 mask |= 0x1;
2190
2191 if (socket.EMI_smooth)
2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2193 emask |= 0x1;
2194 }
2195
2196 /* Check to see if we are in fact sending anything for this
2197 * space by checking the mask. If so, update the mask.
2198 * if not, reset the len to that from before adding the mask
2199 * value, so we don't send those bits.
2200 */
2201 if (mask & 0xf)
2202 sl.buf[oldlen + 1] = mask & 0xff;
2203 else
2204 sl.len = oldlen;
2205
2206 if (emask & 0xf)
2207 esl.buf[eoldlen + 1] = emask & 0xff;
2208 else
2209 esl.len = eoldlen;
2210 } /* else this is a viewable space */
2211 } /* for x loop */
2212 } /* for y loop */
2213
2214 /* Verify that we in fact do need to send this */
2215 if (socket.ext_mapinfos)
2216 {
2217 if (!(sl.len > startlen || socket.sent_scroll))
2218 {
2219 /* No map data will follow, so don't say the client
2220 * it doesn't need draw!
2221 */
2222 ewhatflag &= (~EMI_NOREDRAW);
2223 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2224 }
2225
2226 if (esl.len > estartlen)
2227 Send_With_Handling (&socket, &esl);
2228
2229 free (esl.buf);
2230 }
2231
2232 if (sl.len > startlen || socket.sent_scroll)
2233 {
2234 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0;
2236 }
2237
2238 free (sl.buf);
2239 }
2240
2241 /**
2242 * Draws client map.
2243 */
2244 void
2245 draw_client_map (object *pl)
2246 {
2247 int i, j;
2248 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2249 New_Face *face, *floor;
2250 New_Face *floor2;
2251 int d, mflags;
2252 struct Map newmap;
2253 maptile *m, *pm;
2254
2255 if (pl->type != PLAYER)
2256 {
2257 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2258 return;
2259 }
2260
2261 pm = pl->map;
2262
2263 /* If player is just joining the game, he isn't here yet, so the map
2264 * can get swapped out. If so, don't try to send them a map. All will
2265 * be OK once they really log in.
2266 */
2267 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2268 return;
2269
2270 memset (&newmap, 0, sizeof (struct Map));
2271
2272 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2273 {
2274 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2275 {
2276 ax = i;
2277 ay = j;
2278 m = pm;
2279 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2280 if (mflags & P_OUT_OF_MAP)
2281 continue;
2282 if (mflags & P_NEED_UPDATE)
2283 update_position (m, ax, ay);
2284 /* If a map is visible to the player, we don't want to swap it out
2285 * just to reload it. This should really call something like
2286 * swap_map, but this is much more efficient and 'good enough'
2287 */
2288 if (mflags & P_NEW_MAP)
2289 m->timeout = 50;
2290 }
2291 }
2292 /* do LOS after calls to update_position */
2293 if (pl->contr->do_los)
2294 {
2295 update_los (pl);
2296 pl->contr->do_los = 0;
2297 }
2298
2299 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2300 {
2301 /* Big maps need a different drawing mechanism to work */
2302 draw_client_map1 (pl);
2303 return;
2304 }
2305
2306 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2307 {
2308 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2309 }
2310
2311 /* j and i are the y and x coordinates of the real map (which is
2312 * basically some number of spaces around the player)
2313 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2314 * left corner) and are thus disconnected from the map values.
2315 * Subtract 1 from the max values so that we properly handle cases where
2316 * player has specified an even map. Otherwise, we try to send them too
2317 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2318 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2319 * odd, this still works fine.
2320 */
2321 ay = 0;
2322 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2323 {
2324 ax = 0;
2325 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2326 {
2327
2328 d = pl->contr->blocked_los[ax][ay];
2329 /* note the out_of_map and d>3 checks are both within the same
2330 * negation check.
2331 */
2332 nx = i;
2333 ny = j;
2334 m = get_map_from_coord (pm, &nx, &ny);
2335 if (m && d < 4)
2336 {
2337 face = GET_MAP_FACE (m, nx, ny, 0);
2338 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2339 floor = GET_MAP_FACE (m, nx, ny, 2);
2340
2341 /* If all is blank, send a blank face. */
2342 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2343 {
2344 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2345 }
2346 else
2347 { /* actually have something interesting */
2348 /* send the darkness mask, if any. */
2349 if (d && pl->contr->socket.darkness)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2351
2352 if (face && face != blank_face)
2353 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2354 if (floor2 && floor2 != blank_face)
2355 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2356 if (floor && floor != blank_face)
2357 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358 }
2359 } /* Is a valid space */
2360 }
2361 }
2362 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363
2364 check_map_change (pl->contr);
2365 }
2366
2367
2368 /*****************************************************************************/
2369
2370 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2371
2372 /* a player. Of course, the client need to know the command to be able to */
2373
2374 /* manage it ! */
2375
2376 /*****************************************************************************/
2377 void
2378 send_plugin_custom_message (object *pl, char *buf)
2379 {
2380 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2381 }
2382
2383 /**
2384 * This sends the skill number to name mapping. We ignore
2385 * the params - we always send the same info no matter what.
2386 */
2387 void
2388 send_skill_info (NewSocket * ns, char *params)
2389 {
2390 SockList sl;
2391 int i;
2392
2393 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395 for (i = 1; i < NUM_SKILLS; i++)
2396 {
2397 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2398 }
2399 sl.len = strlen ((char *) sl.buf);
2400 if (sl.len >= MAXSOCKBUF)
2401 {
2402 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403 fatal (0);
2404 }
2405 Send_With_Handling (ns, &sl);
2406 free (sl.buf);
2407 }
2408
2409 /**
2410 * This sends the spell path to name mapping. We ignore
2411 * the params - we always send the same info no matter what.
2412 */
2413 void
2414 send_spell_paths (NewSocket * ns, char *params)
2415 {
2416 SockList sl;
2417 int i;
2418
2419 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2420 strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2421 for (i = 0; i < NRSPELLPATHS; i++)
2422 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2423 sl.len = strlen ((char *) sl.buf);
2424 if (sl.len >= MAXSOCKBUF)
2425 {
2426 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427 fatal (0);
2428 }
2429 Send_With_Handling (ns, &sl);
2430 free (sl.buf);
2431 }
2432
2433 /**
2434 * This looks for any spells the player may have that have changed their stats.
2435 * it then sends an updspell packet for each spell that has changed in this way
2436 */
2437 void
2438 esrv_update_spells (player *pl)
2439 {
2440 SockList sl;
2441 int flags = 0;
2442 object *spell;
2443
2444 if (!pl->socket.monitor_spells)
2445 return;
2446 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2447 {
2448 if (spell->type == SPELL)
2449 {
2450 /* check if we need to update it */
2451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452 {
2453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454 flags |= UPD_SP_MANA;
2455 }
2456 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457 {
2458 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459 flags |= UPD_SP_GRACE;
2460 }
2461 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462 {
2463 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464 flags |= UPD_SP_DAMAGE;
2465 }
2466 if (flags != 0)
2467 {
2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2469 strcpy ((char *) sl.buf, "updspell ");
2470 sl.len = strlen ((char *) sl.buf);
2471 SockList_AddChar (&sl, flags);
2472 SockList_AddInt (&sl, spell->count);
2473 if (flags & UPD_SP_MANA)
2474 SockList_AddShort (&sl, spell->last_sp);
2475 if (flags & UPD_SP_GRACE)
2476 SockList_AddShort (&sl, spell->last_grace);
2477 if (flags & UPD_SP_DAMAGE)
2478 SockList_AddShort (&sl, spell->last_eat);
2479 flags = 0;
2480 Send_With_Handling (&pl->socket, &sl);
2481 free (sl.buf);
2482 }
2483 }
2484 }
2485 }
2486
2487 void
2488 esrv_remove_spell (player *pl, object *spell)
2489 {
2490 SockList sl;
2491
2492 if (!pl->socket.monitor_spells)
2493 return;
2494 if (!pl || !spell || spell->env != pl->ob)
2495 {
2496 LOG (llevError, "Invalid call to esrv_remove_spell");
2497 return;
2498 }
2499 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2500 strcpy ((char *) sl.buf, "delspell ");
2501 sl.len = strlen ((char *) sl.buf);
2502 SockList_AddInt (&sl, spell->count);
2503 Send_With_Handling (&pl->socket, &sl);
2504 free (sl.buf);
2505 }
2506
2507 /* appends the spell *spell to the Socklist we will send the data to. */
2508 static void
2509 append_spell (player *pl, SockList * sl, object *spell)
2510 {
2511 int len, i, skill = 0;
2512
2513 if (!(spell->name))
2514 {
2515 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2516 return;
2517 }
2518 SockList_AddInt (sl, spell->count);
2519 SockList_AddShort (sl, spell->level);
2520 SockList_AddShort (sl, spell->casting_time);
2521 /* store costs and damage in the object struct, to compare to later */
2522 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2523 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2524 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2525 /* send the current values */
2526 SockList_AddShort (sl, spell->last_sp);
2527 SockList_AddShort (sl, spell->last_grace);
2528 SockList_AddShort (sl, spell->last_eat);
2529
2530 /* figure out which skill it uses, if it uses one */
2531 if (spell->skill)
2532 {
2533 for (i = 1; i < NUM_SKILLS; i++)
2534 if (!strcmp (spell->skill, skill_names[i]))
2535 {
2536 skill = i + CS_STAT_SKILLINFO;
2537 break;
2538 }
2539 }
2540 SockList_AddChar (sl, skill);
2541
2542 SockList_AddInt (sl, spell->path_attuned);
2543 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2544
2545 len = strlen (spell->name);
2546 SockList_AddChar (sl, (char) len);
2547 memcpy (sl->buf + sl->len, spell->name, len);
2548 sl->len += len;
2549
2550 if (!spell->msg)
2551 {
2552 SockList_AddShort (sl, 0);
2553 }
2554 else
2555 {
2556 len = strlen (spell->msg);
2557 SockList_AddShort (sl, len);
2558 memcpy (sl->buf + sl->len, spell->msg, len);
2559 sl->len += len;
2560 }
2561 }
2562
2563 /**
2564 * This tells the client to add the spell *ob, if *ob is NULL, then add
2565 * all spells in the player's inventory.
2566 */
2567 void
2568 esrv_add_spells (player *pl, object *spell)
2569 {
2570 SockList sl;
2571
2572 if (!pl)
2573 {
2574 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2575 return;
2576 }
2577 if (!pl->socket.monitor_spells)
2578 return;
2579 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2580 strcpy ((char *) sl.buf, "addspell ");
2581 sl.len = strlen ((char *) sl.buf);
2582 if (!spell)
2583 {
2584 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2585 {
2586 /* were we to simply keep appending data here, we could exceed
2587 * MAXSOCKBUF if the player has enough spells to add, we know that
2588 * append_spells will always append 19 data bytes, plus 4 length
2589 * bytes and 3 strings (because that is the spec) so we need to
2590 * check that the length of those 3 strings, plus the 23 bytes,
2591 * won't take us over the length limit for the socket, if it does,
2592 * we need to send what we already have, and restart packet formation
2593 */
2594 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2595 * to show add_spell is 26 bytes + 2 strings. However, the overun
2596 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2597 * like it will fix this
2598 */
2599 if (spell->type != SPELL)
2600 continue;
2601 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2602 {
2603 Send_With_Handling (&pl->socket, &sl);
2604 strcpy ((char *) sl.buf, "addspell ");
2605 sl.len = strlen ((char *) sl.buf);
2606 }
2607 append_spell (pl, &sl, spell);
2608 }
2609 }
2610 else if (spell->type != SPELL)
2611 {
2612 LOG (llevError, "Asked to send a non-spell object as a spell");
2613 return;
2614 }
2615 else
2616 append_spell (pl, &sl, spell);
2617 if (sl.len >= MAXSOCKBUF)
2618 {
2619 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2620 fatal (0);
2621 }
2622 /* finally, we can send the packet */
2623 Send_With_Handling (&pl->socket, &sl);
2624 free (sl.buf);
2625 }