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/cvs/deliantra/server/socket/request.C
Revision: 1.67
Committed: Thu Mar 1 12:28:17 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.66: +3 -30 lines
Log Message:
nano-cleanups

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 if (ns->mapmode == Map1aCmd)
104 {
105 mx += MAX_HEAD_OFFSET;
106 my += MAX_HEAD_OFFSET;
107 }
108
109 /* the x and y here are coordinates for the new map, i.e. if we moved
110 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111 * if the destination x or y coordinate is outside the viewable
112 * area, we clear the values - otherwise, the old values
113 * are preserved, and the check_head thinks it needs to clear them.
114 */
115 for (x = 0; x < mx; x++)
116 {
117 for (y = 0; y < my; y++)
118 {
119 if (x >= ns->mapx || y >= ns->mapy)
120 /* clear cells outside the viewable area */
121 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
122 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
123 /* clear newly visible tiles within the viewable area */
124 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
125 else
126 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
127 }
128 }
129
130 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
131
132 /* Make sure that the next "map1" command will be sent (even if it is
133 * empty).
134 */
135 ns->sent_scroll = 1;
136 }
137
138 static void
139 clear_map (player *pl)
140 {
141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
142
143 if (pl->ns->newmapcmd == 1)
144 pl->ns->send_packet ("newmap");
145
146 pl->ns->floorbox_reset ();
147 }
148
149 /** check for map/region change and send new map data */
150 static void
151 check_map_change (player *pl)
152 {
153 client &socket = *pl->ns;
154 object *ob = pl->ob;
155 char buf[MAX_BUF]; /* eauugggh */
156
157 if (socket.current_map != ob->map)
158 {
159 socket.current_map = ob->map;
160
161 clear_map (pl);
162
163 if (socket.mapinfocmd)
164 {
165 if (ob->map && ob->map->path[0])
166 {
167 int flags = 0;
168
169 if (ob->map->tile_path[0])
170 flags |= 1;
171 if (ob->map->tile_path[1])
172 flags |= 2;
173 if (ob->map->tile_path[2])
174 flags |= 4;
175 if (ob->map->tile_path[3])
176 flags |= 8;
177
178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
180 }
181 else
182 snprintf (buf, MAX_BUF, "mapinfo current");
183
184 socket.send_packet (buf);
185 }
186 }
187 else if (socket.current_x != ob->x || socket.current_y != ob->y)
188 {
189 int dx = ob->x - socket.current_x;
190 int dy = ob->y - socket.current_y;
191
192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
194 else
195 {
196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
197 socket.floorbox_reset ();
198 }
199 }
200
201 socket.current_x = ob->x;
202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
210 }
211
212 /**
213 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide
215 * that information.
216 */
217 void
218 RequestInfo (char *buf, int len, client * ns)
219 {
220 char *params = NULL, *cp;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232
233 /* find the first space, make it null, and update the
234 * params pointer.
235 */
236 for (cp = buf; *cp != '\0'; cp++)
237 if (*cp == ' ')
238 {
239 *cp = '\0';
240 params = cp + 1;
241 break;
242 }
243
244 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params);
246 else if (!strcmp (buf, "image_sums"))
247 send_image_sums (ns, params);
248 else if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params);
252 else
253 ns->send_packet (bigbuf, len);
254 }
255
256 void
257 ExtCmd (char *buf, int len, player *pl)
258 {
259 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
260 }
261
262 void
263 ExtiCmd (char *buf, int len, client *ns)
264 {
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266 }
267
268 void
269 MapInfoCmd (char *buf, int len, player *pl)
270 {
271 // <mapinfo tag spatial tile-path
272 // >mapinfo tag spatial flags x y w h hash
273
274 char bigbuf[MAX_BUF], *token;
275
276 token = buf;
277 // copy token
278 if (!(buf = strchr (buf, ' ')))
279 return;
280
281 *buf++ = 0;
282
283 if (!strncmp (buf, "spatial ", 8))
284 {
285 buf += 8;
286
287 // initial map and its origin
288 maptile *map = pl->ob->map;
289 sint16 dx, dy;
290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
292 int max_distance = 8; // limit maximum path length to something generous
293
294 while (*buf && map && max_distance)
295 {
296 int dir = *buf++;
297
298 switch (dir)
299 {
300 case '1':
301 dx = 0;
302 dy = -1;
303 map = map->xy_find (dx, dy);
304 map && (mapy -= map->height);
305 break;
306 case '2':
307 mapx += map->width;
308 dx = map->width;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 break;
312 case '3':
313 mapy += map->height;
314 dx = 0;
315 dy = map->height;
316 map = map->xy_find (dx, dy);
317 break;
318 case '4':
319 dx = -1;
320 dy = 0;
321 map = map->xy_find (dx, dy);
322 map && (mapx -= map->width);
323 break;
324 }
325
326 --max_distance;
327 }
328
329 if (!max_distance)
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
331 else if (map && map->path[0])
332 {
333 int flags = 0;
334
335 if (map->tile_path[0])
336 flags |= 1;
337 if (map->tile_path[1])
338 flags |= 2;
339 if (map->tile_path[2])
340 flags |= 4;
341 if (map->tile_path[3])
342 flags |= 8;
343
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346 else
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
348 }
349 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
351
352 pl->ns->send_packet (bigbuf);
353 }
354
355 /** This is the Setup cmd - easy first implementation */
356 void
357 SetUp (char *buf, int len, client * ns)
358 {
359 int s, slen;
360 char *cmd, *param, cmdback[HUGE_BUF];
361
362 /* run through the cmds of setup
363 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364 *
365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366 * The client then must sort this out
367 */
368
369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
371 strcpy (cmdback, "setup");
372 for (s = 0; s < len; )
373 {
374 cmd = &buf[s];
375
376 /* find the next space, and put a null there */
377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
380 buf[s++] = 0;
381
382 while (buf[s] == ' ')
383 s++;
384
385 if (s >= len)
386 break;
387
388 param = &buf[s];
389
390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
393 buf[s++] = 0;
394
395 while (buf[s] == ' ')
396 s++;
397
398 slen = strlen (cmdback);
399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402
403 if (!strcmp (cmd, "sound"))
404 {
405 ns->sound = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "exp64"))
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 else if (!strcmp (cmd, "spellmon"))
411 {
412 ns->monitor_spells = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "darkness"))
416 {
417 ns->darkness = atoi (param);
418 safe_strcat (cmdback, param, &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "map1cmd"))
421 {
422 if (atoi (param))
423 ns->mapmode = Map1Cmd;
424 /* if beyond this size, need to use map1cmd no matter what */
425 if (ns->mapx > 11 || ns->mapy > 11)
426 ns->mapmode = Map1Cmd;
427 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "map1acmd"))
430 {
431 if (atoi (param))
432 ns->mapmode = Map1aCmd;
433 /* if beyond this size, need to use map1acmd no matter what */
434 if (ns->mapx > 11 || ns->mapy > 11)
435 ns->mapmode = Map1aCmd;
436 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "newmapcmd"))
439 {
440 ns->newmapcmd = atoi (param);
441 safe_strcat (cmdback, param, &slen, HUGE_BUF);
442 // } else if (!strcmp(cmd,"plugincmd")) {
443 // ns->plugincmd = atoi(param);
444 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "mapinfocmd"))
447 {
448 ns->mapinfocmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extcmd"))
452 {
453 ns->extcmd = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "extmap"))
457 {
458 ns->extmap = atoi (param);
459 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "facecache"))
462 {
463 ns->facecache = atoi (param);
464 safe_strcat (cmdback, param, &slen, HUGE_BUF);
465 }
466 else if (!strcmp (cmd, "faceset"))
467 {
468 char tmpbuf[20];
469 int q = atoi (param);
470
471 if (is_valid_faceset (q))
472 ns->faceset = q;
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565 }
566
567 /**
568 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported.
572 */
573 void
574 AddMeCmd (char *buf, int len, client * ns)
575 {
576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577 }
578
579 /** Reply to ExtendedInfos command */
580 void
581 ToggleExtendedInfos (char *buf, int len, client * ns)
582 {
583 char cmdback[MAX_BUF];
584 char command[50];
585 int info, nextinfo;
586
587 cmdback[0] = '\0';
588 nextinfo = 0;
589
590 while (1)
591 {
592 /* 1. Extract an info */
593 info = nextinfo;
594
595 while ((info < len) && (buf[info] == ' '))
596 info++;
597
598 if (info >= len)
599 break;
600
601 nextinfo = info + 1;
602
603 while ((nextinfo < len) && (buf[nextinfo] != ' '))
604 nextinfo++;
605
606 if (nextinfo - info >= 49) /*Erroneous info asked */
607 continue;
608
609 strncpy (command, &(buf[info]), nextinfo - info);
610
611 /* 2. Interpret info */
612 if (!strcmp ("smooth", command))
613 /* Toggle smoothing */
614 ns->EMI_smooth = !ns->EMI_smooth;
615 else
616 /*bad value */;
617
618 /*3. Next info */
619 }
620
621 strcpy (cmdback, "ExtendedInfoSet");
622
623 if (ns->EMI_smooth)
624 {
625 strcat (cmdback, " ");
626 strcat (cmdback, "smoothing");
627 }
628
629 ns->send_packet (cmdback);
630 }
631
632 /*
633 #define MSG_TYPE_BOOK 1
634 #define MSG_TYPE_CARD 2
635 #define MSG_TYPE_PAPER 3
636 #define MSG_TYPE_SIGN 4
637 #define MSG_TYPE_MONUMENT 5
638 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
639
640 /** Reply to ExtendedInfos command */
641 void
642 ToggleExtendedText (char *buf, int len, client * ns)
643 {
644 char cmdback[MAX_BUF];
645 char temp[10];
646 char command[50];
647 int info, nextinfo, i, flag;
648
649 cmdback[0] = '\0';
650
651 nextinfo = 0;
652 while (1)
653 {
654 /* 1. Extract an info */
655 info = nextinfo;
656
657 while ((info < len) && (buf[info] == ' '))
658 info++;
659
660 if (info >= len)
661 break;
662
663 nextinfo = info + 1;
664
665 while ((nextinfo < len) && (buf[nextinfo] != ' '))
666 nextinfo++;
667
668 if (nextinfo - info >= 49) /*Erroneous info asked */
669 continue;
670
671 strncpy (command, &(buf[info]), nextinfo - info);
672 command[nextinfo - info] = '\0';
673 /* 2. Interpret info */
674 i = sscanf (command, "%d", &flag);
675
676 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
677 ns->supported_readables |= (1 << flag);
678 /*3. Next info */
679 }
680
681 /* Send resulting state */
682 strcpy (cmdback, "ExtendedTextSet");
683
684 for (i = 0; i <= MSG_TYPE_LAST; i++)
685 if (ns->supported_readables & (1 << i))
686 {
687 strcat (cmdback, " ");
688 snprintf (temp, sizeof (temp), "%d", i);
689 strcat (cmdback, temp);
690 }
691
692 ns->send_packet (cmdback);
693 }
694
695 /**
696 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
697 * Basically, it makes no sense to wait for the client to request a
698 * a piece of data from us that we know the client wants. So
699 * if we know the client wants it, might as well push it to the
700 * client.
701 */
702 static void
703 SendSmooth (client *ns, uint16 face)
704 {
705 uint16 smoothface;
706
707 /* If we can't find a face, return and set it so we won't try to send this
708 * again.
709 */
710 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
711 {
712
713 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715 return;
716 }
717
718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719 esrv_send_face (ns, smoothface, 0);
720
721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722
723 packet sl ("smooth");
724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729 }
730
731 /**
732 * Tells client the picture it has to use
733 * to smooth a picture number given as argument.
734 */
735 void
736 AskSmooth (char *buf, int len, client *ns)
737 {
738 SendSmooth (ns, atoi (buf));
739 }
740
741 /**
742 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.)
744 */
745 void
746 PlayerCmd (char *buf, int len, player *pl)
747 {
748 /* Check if there is a count. In theory, a zero count could also be
749 * sent, so check for that also.
750 */
751 if (atoi (buf) || buf[0] == '0')
752 {
753 pl->count = atoi ((char *) buf);
754
755 buf = strchr (buf, ' '); /* advance beyond the numbers */
756 if (!buf)
757 return;
758
759 buf++;
760 }
761
762 execute_newserver_command (pl->ob, (char *) buf);
763
764 /* Perhaps something better should be done with a left over count.
765 * Cleaning up the input should probably be done first - all actions
766 * for the command that issued the count should be done before any other
767 * commands.
768 */
769 pl->count = 0;
770 }
771
772
773 /**
774 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it
777 * can throttle.
778 */
779 void
780 NewPlayerCmd (char *buf, int len, player *pl)
781 {
782 if (len <= 6)
783 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
785 return;
786 }
787
788 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790
791 /* -1 is special - no repeat, but don't update */
792 if (repeat != -1)
793 pl->count = repeat;
794
795 buf += 6; //len -= 6;
796
797 execute_newserver_command (pl->ob, buf);
798
799 /* Perhaps something better should be done with a left over count.
800 * Cleaning up the input should probably be done first - all actions
801 * for the command that issued the count should be done before any other
802 * commands.
803 */
804 pl->count = 0;
805
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810
811 /* Send confirmation of command execution now */
812 packet sl ("comc");
813 sl << uint16 (cmdid) << uint32 (time);
814 pl->ns->send_packet (sl);
815 }
816
817 /** This is a reply to a previous query. */
818 void
819 ReplyCmd (char *buf, int len, client *ns)
820 {
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
833 /* This is to synthesize how the data would be stored if it
834 * was normally entered. A bit of a hack, and should be cleaned up
835 * once all the X11 code is removed from the server.
836 *
837 * We pass 13 to many of the functions because this way they
838 * think it was the carriage return that was entered, and the
839 * function then does not try to do additional input.
840 */
841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
842
843 /* this avoids any hacking here */
844
845 switch (ns->state)
846 {
847 case ST_PLAYING:
848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
849 break;
850
851 case ST_CHANGE_CLASS:
852 key_change_class (pl->ob, buf[0]);
853 break;
854
855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
856 receive_party_password (pl->ob, 13);
857 break;
858
859 default:
860 LOG (llevError, "Unknown input state: %d\n", ns->state);
861 }
862 }
863
864 /**
865 * Client tells its version. If there is a mismatch, we close the
866 * socket. In real life, all we should care about is the client having
867 * something older than the server. If we assume the client will be
868 * backwards compatible, having it be a later version should not be a
869 * problem.
870 */
871 void
872 VersionCmd (char *buf, int len, client * ns)
873 {
874 if (!buf)
875 {
876 LOG (llevError, "CS: received corrupted version command\n");
877 return;
878 }
879
880 ns->cs_version = atoi (buf);
881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
888 //if (VERSION_CS != ns->cs_version)
889 // unchecked;
890
891 char *cp = strchr (buf + 1, ' ');
892 if (!cp)
893 return;
894
895 ns->sc_version = atoi (cp);
896
897 //if (VERSION_SC != ns->sc_version)
898 // unchecked;
899
900 cp = strchr (cp + 1, ' ');
901
902 if (cp)
903 {
904 assign (ns->version, cp + 1);
905
906 if (ns->sc_version < 1026)
907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 }
910 }
911
912 /** sound related functions. */
913 void
914 SetSound (char *buf, int len, client * ns)
915 {
916 ns->sound = atoi (buf);
917 }
918
919 /** client wants the map resent */
920 void
921 MapRedrawCmd (char *buf, int len, player *pl)
922 {
923 /* This function is currently disabled; just clearing the map state results in
924 * display errors. It should clear the cache and send a newmap command.
925 * Unfortunately this solution does not work because some client versions send
926 * a mapredraw command after receiving a newmap command.
927 */
928 }
929
930 /**
931 * Moves an object (typically, container to inventory).
932 * syntax is: move (to) (tag) (nrof)
933 */
934 void
935 MoveCmd (char *buf, int len, player *pl)
936 {
937 int vals[3], i;
938
939 /* A little funky here. We only cycle for 2 records, because
940 * we obviously are not going to find a space after the third
941 * record. Perhaps we should just replace this with a
942 * sscanf?
943 */
944 for (i = 0; i < 2; i++)
945 {
946 vals[i] = atoi (buf);
947
948 if (!(buf = strchr (buf, ' ')))
949 {
950 LOG (llevError, "Incomplete move command: %s\n", buf);
951 return;
952 }
953
954 buf++;
955 }
956
957 vals[2] = atoi (buf);
958
959 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961 }
962
963 /******************************************************************************
964 *
965 * Start of commands the server sends to the client.
966 *
967 ******************************************************************************/
968
969 /**
970 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message)
972 */
973 void
974 send_query (client *ns, uint8 flags, char *text)
975 {
976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977 }
978
979 #define AddIfInt64(Old,New,Type) if (Old != New) {\
980 Old = New; \
981 sl << uint8 (Type) << uint64 (New); \
982 }
983
984 #define AddIfInt(Old,New,Type) if (Old != New) {\
985 Old = New; \
986 sl << uint8 (Type) << uint32 (New); \
987 }
988
989 #define AddIfShort(Old,New,Type) if (Old != New) {\
990 Old = New; \
991 sl << uint8 (Type) << uint16 (New); \
992 }
993
994 #define AddIfFloat(Old,New,Type) if (Old != New) {\
995 Old = New; \
996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
997 }
998
999 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 free(Old); Old = strdup (New);\
1001 sl << uint8 (Type) << data8 (New); \
1002 }
1003
1004 /**
1005 * Sends a statistics update. We look at the old values,
1006 * and only send what has changed. Stat mapping values are in newclient.h
1007 * Since this gets sent a lot, this is actually one of the few binary
1008 * commands for now.
1009 */
1010 void
1011 esrv_update_stats (player *pl)
1012 {
1013 char buf[MAX_BUF];
1014 uint16 flags;
1015
1016 client *ns = pl->ns;
1017 if (!ns)
1018 return;
1019
1020 object *ob = pl->ob;
1021 if (!ob)
1022 return;
1023
1024 packet sl ("stats");
1025
1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1039
1040 for (int s = 0; s < NUM_SKILLS; s++)
1041 if (object *skill = pl->last_skill_ob[s])
1042 if (skill->stats.exp != ns->last_skill_exp [s])
1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1046 /* Always send along the level if exp changes. This is only
1047 * 1 extra byte, but keeps processing simpler.
1048 */
1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1050 << uint8 (skill->level)
1051 << uint64 (skill->stats.exp);
1052 }
1053
1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1064 flags = 0;
1065
1066 if (pl->fire_on)
1067 flags |= SF_FIREON;
1068
1069 if (pl->run_on)
1070 flags |= SF_RUNON;
1071
1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073
1074 if (ns->sc_version < 1025)
1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1076 else
1077 for (int i = 0; i < NROFATTACKS; i++)
1078 {
1079 /* Skip ones we won't send */
1080 if (atnr_cs_stat[i] == -1)
1081 continue;
1082
1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1084 }
1085
1086 if (pl->ns->monitor_spells)
1087 {
1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1091 }
1092
1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1095 set_title (ob, buf);
1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1097
1098 /* Only send it away if we have some actual data */
1099 if (sl.length () > 6)
1100 ns->send_packet (sl);
1101 }
1102
1103 /**
1104 * Tells the client that here is a player it should start using.
1105 */
1106 void
1107 esrv_new_player (player *pl, uint32 weight)
1108 {
1109 packet sl ("player");
1110
1111 sl << uint32 (pl->ob->count)
1112 << uint32 (weight)
1113 << uint32 (pl->ob->face->number)
1114 << data8 (pl->ob->name);
1115
1116 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl);
1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119 }
1120
1121 /**
1122 * Need to send an animation sequence to the client.
1123 * We will send appropriate face commands to the client if we haven't
1124 * sent them the face yet (this can become quite costly in terms of
1125 * how much we are sending - on the other hand, this should only happen
1126 * when the player logs in and picks stuff up.
1127 */
1128 void
1129 esrv_send_animation (client * ns, short anim_num)
1130 {
1131 /* Do some checking on the anim_num we got. Note that the animations
1132 * are added in contigous order, so if the number is in the valid
1133 * range, it must be a valid animation.
1134 */
1135 if (anim_num < 0 || anim_num > num_animations)
1136 {
1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138 return;
1139 }
1140
1141 packet sl ("anim");
1142
1143 sl << uint16 (anim_num)
1144 << uint16 (0); /* flags - not used right now */
1145
1146 /* Build up the list of faces. Also, send any information (ie, the
1147 * the face itself) down to the client.
1148 */
1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 {
1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 }
1156
1157 ns->send_packet (sl);
1158
1159 ns->anims_sent[anim_num] = 1;
1160 }
1161
1162
1163 /******************************************************************************
1164 *
1165 * Start of map related commands.
1166 *
1167 ******************************************************************************/
1168
1169 /** Clears a map cell */
1170 static void
1171 map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1172 {
1173 cell->faces[0] = face0;
1174 cell->faces[1] = face1;
1175 cell->faces[2] = face2;
1176 cell->count = count;
1177 cell->stat_hp = 0;
1178 cell->flags = 0;
1179 cell->player = 0;
1180 }
1181
1182 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1183 #define MAX_LAYERS 3
1184
1185 /* Using a global really isn't a good approach, but saves the over head of
1186 * allocating and deallocating such a block of data each time run through,
1187 * and saves the space of allocating this in the socket object when we only
1188 * need it for this cycle. If the server is ever threaded, this needs to be
1189 * re-examined.
1190 */
1191 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1192
1193 /**
1194 * Returns true if any of the heads for this
1195 * space is set. Returns false if all are blank - this is used
1196 * for empty space checking.
1197 */
1198 static inline int
1199 have_head (int ax, int ay)
1200 {
1201 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1202 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1203 return 1;
1204
1205 return 0;
1206 }
1207
1208 /**
1209 * check_head is a bit simplistic version of update_space below.
1210 * basically, it only checks the that the head on space ax,ay at layer
1211 * needs to get sent - if so, it adds the data, sending the head
1212 * if needed, and returning 1. If this no data needs to get
1213 * sent, it returns zero.
1214 */
1215 static int
1216 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1217 {
1218 short face_num;
1219
1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1222 else
1223 face_num = 0;
1224
1225 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1226 {
1227 sl << uint16 (face_num);
1228 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1229 esrv_send_face (&ns, face_num, 0);
1230
1231 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1232 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1233 return 1;
1234 }
1235
1236 return 0; /* No change */
1237 }
1238
1239 /**
1240 * Removes the need to replicate the same code for each layer.
1241 * this returns true if this space is now in fact different than
1242 * it was.
1243 * sl is the socklist this data is going into.
1244 * ns is the socket we are working on - all the info we care
1245 * about is in this socket structure, so now need not pass the
1246 * entire player object.
1247 * mx and my are map coordinate offsets for map mp
1248 * sx and sy are the offsets into the socket structure that
1249 * holds the old values.
1250 * layer is the layer to update, with 2 being the floor and 0 the
1251 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1252 * take. Interesting to note that before this function, the map1 function
1253 * numbers the spaces differently - I think this was a leftover from
1254 * the map command, where the faces stack up. Sinces that is no longer
1255 * the case, it seems to make more sense to have these layer values
1256 * actually match.
1257 */
1258 static int
1259 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1260 {
1261 object *ob, *head;
1262 uint16 face_num;
1263 int bx, by, i;
1264
1265 /* If there is a multipart object stored away, treat that as more important.
1266 * If not, then do the normal processing.
1267 */
1268 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1269
1270 /* Check to see if this head is part of the set of objects
1271 * we would normally send for this space. If so, then
1272 * don't use the head value. We need to do the check
1273 * here and not when setting up the heads[] value for two reasons -
1274 * 1) the heads[] values will get used even if the space is not visible.
1275 * 2) its possible the head is not on the same map as a part, and I'd
1276 * rather not need to do the map translation overhead.
1277 * 3) We need to do some extra checking to make sure that we will
1278 * otherwise send the image as this layer, eg, either it matches
1279 * the head value, or is not multipart.
1280 */
1281 if (head && !head->more)
1282 {
1283 for (i = 0; i < MAP_LAYERS; i++)
1284 {
1285 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1286 if (!ob)
1287 continue;
1288
1289 if (ob->head)
1290 ob = ob->head;
1291
1292 if (ob == head)
1293 {
1294 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1295 head = NULL;
1296 break;
1297 }
1298 }
1299 }
1300
1301 ob = head;
1302 if (!ob)
1303 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1304
1305 /* If there is no object for this space, or if the face for the object
1306 * is the blank face, set the face number to zero.
1307 * else if we have the stored head object for this space, that takes
1308 * precedence over the other object for this space.
1309 * otherwise, we do special head processing
1310 */
1311 if (!ob || ob->face == blank_face)
1312 face_num = 0;
1313 else if (head)
1314 {
1315 /* if this is a head that had previously been stored */
1316 face_num = ob->face->number;
1317 }
1318 else
1319 {
1320 /* if the faces for the different parts of a multipart object
1321 * are the same, we only want to send the bottom right most
1322 * portion of the object. That info is in the tail_.. values
1323 * of the head. Note that for the head itself, ob->head will
1324 * be null, so we only do this block if we are working on
1325 * a tail piece.
1326 */
1327
1328 /* tail_x and tail_y will only be set in the head object. If
1329 * this is the head object and these are set, we proceed
1330 * with logic to only send bottom right. Similarly, if
1331 * this is one of the more parts but the head has those values
1332 * set, we want to do the processing. There can be cases where
1333 * the head is not visible but one of its parts is, so we just
1334 * can always expect that ob->arch->tail_x will be true for all
1335 * object we may want to display.
1336 */
1337 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1338 {
1339
1340 if (ob->head)
1341 head = ob->head;
1342 else
1343 head = ob;
1344
1345 /* Basically figure out where the offset is from where we are right
1346 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1347 * piece is from the head, and the tail is where the tail is from the
1348 * head. Note that bx and by will equal sx and sy if we are already working
1349 * on the bottom right corner. If ob is the head, the clone values
1350 * will be zero, so the right thing will still happen.
1351 */
1352 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1353 by = sy + head->arch->tail_y - ob->arch->clone.y;
1354
1355 /* I don't think this can ever happen, but better to check for it just
1356 * in case.
1357 */
1358 if (bx < sx || by < sy)
1359 {
1360 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1361 face_num = 0;
1362 }
1363 /* single part object, multipart object with non merged faces,
1364 * of multipart object already at lower right.
1365 */
1366 else if (bx == sx && by == sy)
1367 {
1368 face_num = ob->face->number;
1369
1370 /* if this face matches one stored away, clear that one away.
1371 * this code relies on the fact that the map1 commands
1372 * goes from 2 down to 0.
1373 */
1374 for (i = 0; i < MAP_LAYERS; i++)
1375 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1376 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1377 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1378 }
1379 else
1380 {
1381 /* If this head is stored away, clear it - otherwise,
1382 * there can be cases where a object is on multiple layers -
1383 * we only want to send it once.
1384 */
1385 face_num = head->face->number;
1386 for (i = 0; i < MAP_LAYERS; i++)
1387 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1388 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1389 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1390
1391 /* First, try to put the new head on the same layer. If that is used up,
1392 * then find another layer.
1393 */
1394 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1395 {
1396 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1397 }
1398 else
1399 for (i = 0; i < MAX_LAYERS; i++)
1400 {
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1403 {
1404 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1405 }
1406 }
1407 face_num = 0; /* Don't send this object - we'll send the head later */
1408 }
1409 }
1410 else
1411 {
1412 /* In this case, we are already at the lower right or single part object,
1413 * so nothing special
1414 */
1415 face_num = ob->face->number;
1416
1417 /* clear out any head entries that have the same face as this one */
1418 for (bx = 0; bx < layer; bx++)
1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1422 }
1423 } /* else not already head object or blank face */
1424
1425 /* This is a real hack. Basically, if we have nothing to send for this layer,
1426 * but there is a head on the next layer, send that instead.
1427 * Without this, what happens is you can get the case where the player stands
1428 * on the same space as the head. However, if you have overlapping big objects
1429 * of the same type, what happens then is it doesn't think it needs to send
1430 * This tends to make stacking also work/look better.
1431 */
1432 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1433 {
1434 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1436 }
1437
1438 /* Another hack - because of heads and whatnot, this face may match one
1439 * we already sent for a lower layer. In that case, don't send
1440 * this one.
1441 */
1442 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1443 face_num = 0;
1444
1445 /* We've gotten what face we want to use for the object. Now see if
1446 * if it has changed since we last sent it to the client.
1447 */
1448 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1449 {
1450 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1451 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1452 esrv_send_face (&ns, face_num, 0);
1453
1454 sl << uint16 (face_num);
1455 return 1;
1456 }
1457
1458 /* Nothing changed */
1459 return 0;
1460 }
1461
1462 /**
1463 * This function is mainly a copy of update_space,
1464 * except it handles update of the smoothing updates,
1465 * not the face updates.
1466 * Removes the need to replicate the same code for each layer.
1467 * this returns true if this smooth is now in fact different
1468 * than it was.
1469 * sl is the socklist this data is going into.
1470 * ns is the socket we are working on - all the info we care
1471 * about is in this socket structure, so know need to pass the
1472 * entire player object.
1473 * mx and my are map coordinate offsets for map mp
1474 * sx and sy are the offsets into the socket structure that
1475 * holds the old values.
1476 * layer is the layer to update, with 2 being the floor and 0 the
1477 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1478 * take.
1479 */
1480
1481 static inline int
1482 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1483 {
1484 object *ob;
1485 int smoothlevel; /* old face_num; */
1486
1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1488
1489 /* If there is no object for this space, or if the face for the object
1490 * is the blank face, set the smoothlevel to zero.
1491 */
1492 if (!ob || ob->face == blank_face)
1493 smoothlevel = 0;
1494 else
1495 {
1496 smoothlevel = ob->smoothlevel;
1497 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1498 SendSmooth (&ns, ob->face->number);
1499 } /* else not already head object or blank face */
1500
1501 /* We've gotten what face we want to use for the object. Now see if
1502 * if it has changed since we last sent it to the client.
1503 */
1504 if (smoothlevel > 255)
1505 smoothlevel = 255;
1506 else if (smoothlevel < 0)
1507 smoothlevel = 0;
1508
1509 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1510 {
1511 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1512 sl << uint8 (smoothlevel);
1513 return 1;
1514 }
1515
1516 /* Nothing changed */
1517 return 0;
1518 }
1519
1520 /**
1521 * Returns the size of a data for a map square as returned by
1522 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1523 * available.
1524 */
1525 int
1526 getExtendedMapInfoSize (client * ns)
1527 {
1528 int result = 0;
1529
1530 if (ns->ext_mapinfos)
1531 {
1532 if (ns->EMI_smooth)
1533 result += 1; /*One byte for smoothlevel */
1534 }
1535
1536 return result;
1537 }
1538
1539 // prefetch (and touch) all maps within a specific distancd
1540 static void
1541 prefetch_surrounding_maps (maptile *map, int distance)
1542 {
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552 }
1553
1554 // prefetch a generous area around the player
1555 static void
1556 prefetch_surrounding_maps (object *op)
1557 {
1558 prefetch_surrounding_maps (op->map, 3);
1559 }
1560
1561 /**
1562 * This function uses the new map1 protocol command to send the map
1563 * to the client. It is necessary because the old map command supports
1564 * a maximum map size of 15x15.
1565 * This function is much simpler than the old one. This is because
1566 * the old function optimized to send as few face identifiers as possible,
1567 * at the expense of sending more coordinate location (coordinates were
1568 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1569 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1570 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1571 * and use the other 4 bits for other informatiion. For full documentation
1572 * of what we send, see the doc/Protocol file.
1573 * I will describe internally what we do:
1574 * the ns->lastmap shows how the map last looked when sent to the client.
1575 * in the lastmap structure, there is a cells array, which is set to the
1576 * maximum viewable size (As set in config.h).
1577 * in the cells, there are faces and a count value.
1578 * we use the count value to hold the darkness value. If -1, then this space
1579 * is not viewable.
1580 * we use faces[0] faces[1] faces[2] to hold what the three layers
1581 * look like.
1582 */
1583 void
1584 draw_client_map1 (object *pl)
1585 {
1586 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1587 sint16 nx, ny;
1588 int estartlen, eoldlen;
1589 uint16 mask, emask;
1590 uint8 eentrysize;
1591 uint16 ewhatstart, ewhatflag;
1592 uint8 extendedinfos;
1593 maptile *m;
1594
1595 client &socket = *pl->contr->ns;
1596
1597 if (!pl->active)
1598 return;
1599
1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1602
1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1604 packet esl;
1605
1606 startlen = sl.length ();
1607
1608 /*Extendedmapinfo structure initialisation */
1609 if (socket.ext_mapinfos)
1610 {
1611 extendedinfos = EMI_NOREDRAW;
1612
1613 if (socket.EMI_smooth)
1614 extendedinfos |= EMI_SMOOTH;
1615
1616 ewhatstart = esl.length ();
1617 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1618 could need to be taken away */
1619 eentrysize = getExtendedMapInfoSize (&socket);
1620 esl << "mapextended "
1621 << uint8 (extendedinfos)
1622 << uint8 (eentrysize);
1623
1624 estartlen = esl.length ();
1625 }
1626 else
1627 {
1628 /* suppress compiler warnings */
1629 ewhatstart = 0;
1630 ewhatflag = 0;
1631 estartlen = 0;
1632 }
1633
1634 /* Init data to zero */
1635 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1636
1637 /* x,y are the real map locations. ax, ay are viewport relative
1638 * locations.
1639 */
1640 ay = 0;
1641
1642 /* We could do this logic as conditionals in the if statement,
1643 * but that started to get a bit messy to look at.
1644 */
1645 max_x = pl->x + (socket.mapx + 1) / 2;
1646 max_y = pl->y + (socket.mapy + 1) / 2;
1647
1648 if (socket.mapmode == Map1aCmd)
1649 {
1650 max_x += MAX_HEAD_OFFSET;
1651 max_y += MAX_HEAD_OFFSET;
1652 }
1653
1654 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1655 {
1656 ax = 0;
1657 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1658 {
1659 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1660
1661 /* If this space is out of the normal viewable area, we only check
1662 * the heads value ax or ay will only be greater than what
1663 * the client wants if using the map1a command - this is because
1664 * if the map1a command is not used, max_x and max_y will be
1665 * set to lower values.
1666 */
1667 if (ax >= socket.mapx || ay >= socket.mapy)
1668 {
1669 int i, got_one;
1670
1671 oldlen = sl.length ();
1672
1673 sl << uint16 (mask);
1674
1675 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1676 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1677 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1678
1679 /* If all we are doing is sending 0 (blank) faces, we don't
1680 * actually need to send that - just the coordinates
1681 * with no faces tells the client to blank out the
1682 * space.
1683 */
1684 got_one = 0;
1685 for (i = oldlen + 2; i < sl.length (); i++)
1686 if (sl[i])
1687 got_one = 1;
1688
1689 if (got_one && (mask & 0xf))
1690 sl[oldlen + 1] = mask & 0xff;
1691 else
1692 { /*either all faces blank, either no face at all */
1693 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1694 sl.reset (oldlen + 2);
1695 else
1696 sl.reset (oldlen);
1697 }
1698
1699 /*What concerns extendinfos, nothing to be done for now
1700 * (perhaps effects layer later)
1701 */
1702 continue; /* don't do processing below */
1703 }
1704
1705 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1706
1707 d = pl->contr->blocked_los[ax][ay];
1708
1709 /* If the coordinates are not valid, or it is too dark to see,
1710 * we tell the client as such
1711 */
1712 nx = x;
1713 ny = y;
1714 m = get_map_from_coord (pl->map, &nx, &ny);
1715
1716 if (!m)
1717 {
1718 /* space is out of map. Update space and clear values
1719 * if this hasn't already been done. If the space is out
1720 * of the map, it shouldn't have a head
1721 */
1722 if (lastcell.count != -1)
1723 {
1724 sl << uint16 (mask);
1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1726 }
1727 }
1728 else if (d > 3)
1729 {
1730 m->touch ();
1731
1732 int need_send = 0, count;
1733
1734 /* This block deals with spaces that are not visible for whatever
1735 * reason. Still may need to send the head for this space.
1736 */
1737
1738 oldlen = sl.length ();
1739
1740 sl << uint16 (mask);
1741
1742 if (lastcell.count != -1)
1743 need_send = 1;
1744
1745 count = -1;
1746
1747 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1748 {
1749 /* Now check to see if any heads need to be sent */
1750
1751 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1752 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1753 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1754
1755 lastcell.count = count;
1756 }
1757 else
1758 {
1759 /* properly clear a previously sent big face */
1760 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1761 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1762 need_send = 1;
1763
1764 map_clearcell (&lastcell, 0, 0, 0, count);
1765 }
1766
1767 if ((mask & 0xf) || need_send)
1768 sl[oldlen + 1] = mask & 0xff;
1769 else
1770 sl.reset (oldlen);
1771 }
1772 else
1773 {
1774 m->touch ();
1775
1776 /* In this block, the space is visible or there are head objects
1777 * we need to send.
1778 */
1779
1780 /* Rather than try to figure out what everything that we might
1781 * need to send is, then form the packet after that,
1782 * we presume that we will in fact form a packet, and update
1783 * the bits by what we do actually send. If we send nothing,
1784 * we just back out sl.length () to the old value, and no harm
1785 * is done.
1786 * I think this is simpler than doing a bunch of checks to see
1787 * what if anything we need to send, setting the bits, then
1788 * doing those checks again to add the real data.
1789 */
1790 oldlen = sl.length ();
1791 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1792 eoldlen = esl.length ();
1793 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1794 sl << uint16 (mask);
1795
1796 if (socket.ext_mapinfos)
1797 esl << uint16 (emask);
1798
1799 unsigned char dummy;
1800 unsigned char *last_ext = &dummy;
1801
1802 /* Darkness changed */
1803 if (lastcell.count != d && socket.darkness)
1804 {
1805 mask |= 0x8;
1806
1807 if (socket.extmap)
1808 {
1809 *last_ext |= 0x80;
1810 last_ext = &sl[sl.length ()];
1811 sl << uint8 (d);
1812 }
1813 else
1814 sl << uint8 (255 - 64 * d);
1815 }
1816
1817 lastcell.count = d;
1818
1819 if (socket.extmap)
1820 {
1821 uint8 stat_hp = 0;
1822 uint8 stat_width = 0;
1823 uint8 flags = 0;
1824 UUID player = 0;
1825
1826 // send hp information, if applicable
1827 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1828 {
1829 if (op->head || op->invisible)
1830 ; // do not show
1831 else if (op->type == PLAYER
1832 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1833 {
1834 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1835 {
1836 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1837 stat_width = op->arch->tail_x;
1838 }
1839 }
1840
1841 if (op->msg && op->msg[0] == '@')
1842 flags |= 1;
1843
1844 if (op->type == PLAYER && op != pl)
1845 player = op->count;
1846 }
1847
1848 if (lastcell.stat_hp != stat_hp)
1849 {
1850 lastcell.stat_hp = stat_hp;
1851
1852 mask |= 0x8;
1853 *last_ext |= 0x80;
1854 last_ext = &sl[sl.length ()];
1855
1856 sl << uint8 (5) << uint8 (stat_hp);
1857
1858 if (stat_width > 1)
1859 {
1860 *last_ext |= 0x80;
1861 last_ext = &sl[sl.length ()];
1862
1863 sl << uint8 (6) << uint8 (stat_width);
1864 }
1865 }
1866
1867 if (lastcell.player != player)
1868 {
1869 lastcell.player = player;
1870
1871 mask |= 0x8;
1872 *last_ext |= 0x80;
1873 last_ext = &sl[sl.length ()];
1874
1875 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1876 }
1877
1878 if (lastcell.flags != flags)
1879 {
1880 lastcell.flags = flags;
1881
1882 mask |= 0x8;
1883 *last_ext |= 0x80;
1884 last_ext = &sl[sl.length ()];
1885
1886 sl << uint8 (8) << uint8 (flags);
1887 }
1888 }
1889
1890 /* Floor face */
1891 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1892 mask |= 0x4;
1893
1894 if (socket.EMI_smooth)
1895 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1896 emask |= 0x4;
1897
1898 /* Middle face */
1899 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1900 mask |= 0x2;
1901
1902 if (socket.EMI_smooth)
1903 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1904 emask |= 0x2;
1905
1906 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1907 {
1908 if (lastcell.faces[0] != pl->face->number)
1909 {
1910 lastcell.faces[0] = pl->face->number;
1911 mask |= 0x1;
1912
1913 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1914 esrv_send_face (&socket, pl->face->number, 0);
1915
1916 sl << uint16 (pl->face->number);
1917 }
1918 }
1919 else
1920 {
1921 /* Top face */
1922 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1923 mask |= 0x1;
1924
1925 if (socket.EMI_smooth)
1926 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1927 emask |= 0x1;
1928 }
1929
1930 /* Check to see if we are in fact sending anything for this
1931 * space by checking the mask. If so, update the mask.
1932 * if not, reset the len to that from before adding the mask
1933 * value, so we don't send those bits.
1934 */
1935 if (mask & 0xf)
1936 sl[oldlen + 1] = mask & 0xff;
1937 else
1938 sl.reset (oldlen);
1939
1940 if (emask & 0xf)
1941 esl[eoldlen + 1] = emask & 0xff;
1942 else
1943 esl.reset (eoldlen);
1944 } /* else this is a viewable space */
1945 } /* for x loop */
1946 } /* for y loop */
1947
1948 /* Verify that we in fact do need to send this */
1949 if (socket.ext_mapinfos)
1950 {
1951 if (!(sl.length () > startlen || socket.sent_scroll))
1952 {
1953 /* No map data will follow, so don't say the client
1954 * it doesn't need draw!
1955 */
1956 ewhatflag &= (~EMI_NOREDRAW);
1957 esl[ewhatstart + 1] = ewhatflag & 0xff;
1958 }
1959
1960 if (esl.length () > estartlen)
1961 socket.send_packet (esl);
1962 }
1963
1964 if (sl.length () > startlen || socket.sent_scroll)
1965 {
1966 socket.send_packet (sl);
1967 socket.sent_scroll = 0;
1968 }
1969 }
1970
1971 /**
1972 * Draws client map.
1973 */
1974 void
1975 draw_client_map (object *pl)
1976 {
1977 int i, j;
1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1979 int mflags;
1980 struct Map newmap;
1981 maptile *m, *pm;
1982
1983 if (pl->type != PLAYER)
1984 {
1985 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1986 return;
1987 }
1988
1989 pm = pl->map;
1990
1991 /* If player is just joining the game, he isn't here yet, so the map
1992 * can get swapped out. If so, don't try to send them a map. All will
1993 * be OK once they really log in.
1994 */
1995 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1996 return;
1997
1998 memset (&newmap, 0, sizeof (struct Map));
1999
2000 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2001 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2002 {
2003 ax = i;
2004 ay = j;
2005 m = pm;
2006 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2007
2008 if (mflags & P_OUT_OF_MAP)
2009 continue;
2010
2011 /* If a map is visible to the player, we don't want to swap it out
2012 * just to reload it. This should really call something like
2013 * swap_map, but this is much more efficient and 'good enough'
2014 */
2015 if (mflags & P_NEW_MAP)
2016 m->timeout = 50;
2017 }
2018
2019 /* do LOS after calls to update_position */
2020 if (pl->contr->do_los)
2021 {
2022 update_los (pl);
2023 pl->contr->do_los = 0;
2024 }
2025
2026 /* Big maps need a different drawing mechanism to work */
2027 draw_client_map1 (pl);
2028 }
2029
2030
2031 /*****************************************************************************/
2032
2033 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2034
2035 /* a player. Of course, the client need to know the command to be able to */
2036
2037 /* manage it ! */
2038
2039 /*****************************************************************************/
2040 void
2041 send_plugin_custom_message (object *pl, char *buf)
2042 {
2043 pl->contr->ns->send_packet (buf);
2044 }
2045
2046 /**
2047 * This sends the skill number to name mapping. We ignore
2048 * the params - we always send the same info no matter what.
2049 */
2050 void
2051 send_skill_info (client *ns, char *params)
2052 {
2053 packet sl;
2054 sl << "replyinfo skill_info\n";
2055
2056 for (int i = 1; i < NUM_SKILLS; i++)
2057 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2058
2059 if (sl.length () >= MAXSOCKBUF)
2060 {
2061 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2062 fatal (0);
2063 }
2064
2065 ns->send_packet (sl);
2066 }
2067
2068 /**
2069 * This sends the spell path to name mapping. We ignore
2070 * the params - we always send the same info no matter what.
2071 */
2072 void
2073 send_spell_paths (client * ns, char *params)
2074 {
2075 packet sl;
2076
2077 sl << "replyinfo spell_paths\n";
2078
2079 for (int i = 0; i < NRSPELLPATHS; i++)
2080 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2081
2082 if (sl.length () >= MAXSOCKBUF)
2083 {
2084 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2085 fatal (0);
2086 }
2087
2088 ns->send_packet (sl);
2089 }
2090
2091 /**
2092 * This looks for any spells the player may have that have changed their stats.
2093 * it then sends an updspell packet for each spell that has changed in this way
2094 */
2095 void
2096 esrv_update_spells (player *pl)
2097 {
2098 if (!pl->ns)
2099 return;
2100
2101 if (!pl->ns->monitor_spells)
2102 return;
2103
2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2105 {
2106 if (spell->type == SPELL)
2107 {
2108 int flags = 0;
2109
2110 /* check if we need to update it */
2111 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2112 {
2113 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2114 flags |= UPD_SP_MANA;
2115 }
2116
2117 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2118 {
2119 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2120 flags |= UPD_SP_GRACE;
2121 }
2122
2123 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2124 {
2125 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2126 flags |= UPD_SP_DAMAGE;
2127 }
2128
2129 if (flags)
2130 {
2131 packet sl;
2132
2133 sl << "updspell "
2134 << uint8 (flags)
2135 << uint32 (spell->count);
2136
2137 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2138 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2139 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2140
2141 pl->ns->send_packet (sl);
2142 }
2143 }
2144 }
2145 }
2146
2147 void
2148 esrv_remove_spell (player *pl, object *spell)
2149 {
2150 if (!pl->ns->monitor_spells)
2151 return;
2152
2153 if (!pl || !spell || spell->env != pl->ob)
2154 {
2155 LOG (llevError, "Invalid call to esrv_remove_spell");
2156 return;
2157 }
2158
2159 packet sl ("delspell");
2160
2161 sl << uint32 (spell->count);
2162
2163 pl->ns->send_packet (sl);
2164 }
2165
2166 /* appends the spell *spell to the Socklist we will send the data to. */
2167 static void
2168 append_spell (player *pl, packet &sl, object *spell)
2169 {
2170 int i, skill = 0;
2171
2172 if (!(spell->name))
2173 {
2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2175 return;
2176 }
2177
2178 /* store costs and damage in the object struct, to compare to later */
2179 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2180 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2181 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2182
2183 /* figure out which skill it uses, if it uses one */
2184 if (spell->skill)
2185 {
2186 for (i = 1; i < NUM_SKILLS; i++)
2187 if (!strcmp (spell->skill, skill_names[i]))
2188 {
2189 skill = i + CS_STAT_SKILLINFO;
2190 break;
2191 }
2192 }
2193
2194 /* send the current values */
2195 sl << uint32 (spell->count)
2196 << uint16 (spell->level)
2197 << uint16 (spell->casting_time)
2198 << uint16 (spell->last_sp)
2199 << uint16 (spell->last_grace)
2200 << uint16 (spell->last_eat)
2201 << uint8 (skill)
2202 << uint32 (spell->path_attuned)
2203 << uint32 (spell->face ? spell->face->number : 0)
2204 << data8 (spell->name)
2205 << data16 (spell->msg);
2206 }
2207
2208 /**
2209 * This tells the client to add the spell *ob, if *ob is NULL, then add
2210 * all spells in the player's inventory.
2211 */
2212 void
2213 esrv_add_spells (player *pl, object *spell)
2214 {
2215 if (!pl)
2216 {
2217 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2218 return;
2219 }
2220
2221 if (!pl->ns->monitor_spells)
2222 return;
2223
2224 packet sl ("addspell");
2225
2226 if (!spell)
2227 {
2228 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2229 {
2230 /* were we to simply keep appending data here, we could exceed
2231 * MAXSOCKBUF if the player has enough spells to add, we know that
2232 * append_spells will always append 19 data bytes, plus 4 length
2233 * bytes and 3 strings (because that is the spec) so we need to
2234 * check that the length of those 3 strings, plus the 23 bytes,
2235 * won't take us over the length limit for the socket, if it does,
2236 * we need to send what we already have, and restart packet formation
2237 */
2238 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2239 * to show add_spell is 26 bytes + 2 strings. However, the overun
2240 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2241 * like it will fix this
2242 */
2243 if (spell->type != SPELL)
2244 continue;
2245
2246 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2247 {
2248 pl->ns->send_packet (sl);
2249
2250 sl.reset ();
2251 sl << "addspell ";
2252 }
2253
2254 append_spell (pl, sl, spell);
2255 }
2256 }
2257 else if (spell->type != SPELL)
2258 {
2259 LOG (llevError, "Asked to send a non-spell object as a spell");
2260 return;
2261 }
2262 else
2263 append_spell (pl, sl, spell);
2264
2265 if (sl.length () >= MAXSOCKBUF)
2266 {
2267 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2268 fatal (0);
2269 }
2270
2271 /* finally, we can send the packet */
2272 pl->ns->send_packet (sl);
2273 }
2274