… | |
… | |
145 | /** check for map/region change and send new map data */ |
145 | /** check for map/region change and send new map data */ |
146 | static void |
146 | static void |
147 | check_map_change (player *pl) |
147 | check_map_change (player *pl) |
148 | { |
148 | { |
149 | client &socket = *pl->ns; |
149 | client &socket = *pl->ns; |
150 | object *ob = pl->ob; |
150 | object *ob = pl->observe; |
151 | char buf[MAX_BUF]; /* eauugggh */ |
|
|
152 | |
151 | |
153 | if (socket.current_map != ob->map || socket.force_newmap) |
152 | if (socket.current_map != ob->map || socket.force_newmap) |
154 | { |
153 | { |
155 | clear_map (pl); |
154 | clear_map (pl); |
156 | socket.current_map = ob->map; |
155 | socket.current_map = ob->map; |
… | |
… | |
164 | if (ob->map->tile_path[0]) flags |= 1; |
163 | if (ob->map->tile_path[0]) flags |= 1; |
165 | if (ob->map->tile_path[1]) flags |= 2; |
164 | if (ob->map->tile_path[1]) flags |= 2; |
166 | if (ob->map->tile_path[2]) flags |= 4; |
165 | if (ob->map->tile_path[2]) flags |= 4; |
167 | if (ob->map->tile_path[3]) flags |= 8; |
166 | if (ob->map->tile_path[3]) flags |= 8; |
168 | |
167 | |
169 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
168 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
170 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
169 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
|
|
170 | ob->map->width, ob->map->height, &ob->map->path); |
171 | } |
171 | } |
172 | else |
172 | else |
173 | snprintf (buf, MAX_BUF, "mapinfo current"); |
|
|
174 | |
|
|
175 | socket.send_packet (buf); |
173 | socket.send_packet ("mapinfo current"); |
176 | } |
174 | } |
177 | } |
175 | } |
178 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
176 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
179 | { |
177 | { |
180 | int dx = ob->x - socket.current_x; |
178 | int dx = ob->x - socket.current_x; |
… | |
… | |
524 | * commands. |
522 | * commands. |
525 | */ |
523 | */ |
526 | pl->count = 0; |
524 | pl->count = 0; |
527 | } |
525 | } |
528 | |
526 | |
529 | |
|
|
530 | /** |
527 | /** |
531 | * This handles the general commands from the client (ie, north, fire, cast, |
528 | * This handles the general commands from the client (ie, north, fire, cast, |
532 | * etc.). It is a lot like PlayerCmd above, but is called with the |
529 | * etc.). It is a lot like PlayerCmd above, but is called with the |
533 | * 'ncom' method which gives more information back to the client so it |
530 | * 'ncom' method which gives more information back to the client so it |
534 | * can throttle. |
531 | * can throttle. |
… | |
… | |
740 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
737 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
741 | |
738 | |
742 | if (pl->combat_ob) |
739 | if (pl->combat_ob) |
743 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
740 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
744 | |
741 | |
|
|
742 | #if 0 |
745 | //TODO: remove this when slot system is working, this is only for debugging |
743 | //TODO: remove this when slot system is working, this is only for debugging |
746 | if (pl->ob->chosen_skill) |
744 | if (pl->ob->chosen_skill) |
747 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
745 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
746 | #endif |
748 | |
747 | |
749 | //TODO: maybe golem should become the current_weapon, quite simply? |
748 | //TODO: maybe golem should become the current_weapon, quite simply? |
750 | if (pl->golem) |
749 | if (pl->golem) |
751 | buf << " Golem*: " << pl->golem->name; |
750 | buf << " Golem*: " << pl->golem->name; |
752 | |
751 | |
… | |
… | |
793 | |
792 | |
794 | client *ns = pl->ns; |
793 | client *ns = pl->ns; |
795 | if (!ns) |
794 | if (!ns) |
796 | return; |
795 | return; |
797 | |
796 | |
798 | object *ob = pl->ob; |
797 | object *ob = pl->observe; |
799 | if (!ob) |
798 | if (!ob) |
800 | return; |
799 | return; |
801 | |
800 | |
802 | packet sl ("stats"); |
801 | packet sl ("stats"); |
803 | |
802 | |
… | |
… | |
1010 | { |
1009 | { |
1011 | prefetch_surrounding_maps (op->map, 3); |
1010 | prefetch_surrounding_maps (op->map, 3); |
1012 | } |
1011 | } |
1013 | |
1012 | |
1014 | /** |
1013 | /** |
1015 | * This function uses the new map1 protocol command to send the map |
1014 | * Draws client map. |
1016 | * to the client. It is necessary because the old map command supports |
|
|
1017 | * a maximum map size of 15x15. |
|
|
1018 | * This function is much simpler than the old one. This is because |
|
|
1019 | * the old function optimized to send as few face identifiers as possible, |
|
|
1020 | * at the expense of sending more coordinate location (coordinates were |
|
|
1021 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1022 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1023 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1024 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1025 | * of what we send, see the doc/Protocol file. |
|
|
1026 | * I will describe internally what we do: |
|
|
1027 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1028 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1029 | * maximum viewable size (As set in config.h). |
|
|
1030 | * in the cells, there are faces and a count value. |
|
|
1031 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1032 | * is not viewable. |
|
|
1033 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1034 | * look like. |
|
|
1035 | */ |
1015 | */ |
1036 | void |
1016 | void |
1037 | draw_client_map1 (object *pl) |
1017 | draw_client_map (player *pl) |
1038 | { |
1018 | { |
|
|
1019 | object *ob = pl->observe; |
|
|
1020 | if (!ob->active) |
|
|
1021 | return; |
|
|
1022 | |
|
|
1023 | maptile *plmap = ob->map; |
|
|
1024 | |
|
|
1025 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1026 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1027 | * be OK once they really log in. |
|
|
1028 | */ |
|
|
1029 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
|
|
1030 | return; |
|
|
1031 | |
1039 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1032 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1040 | sint16 nx, ny; |
1033 | sint16 nx, ny; |
1041 | int estartlen, eoldlen; |
1034 | int estartlen, eoldlen; |
1042 | uint8 eentrysize; |
1035 | uint8 eentrysize; |
1043 | uint16 ewhatstart, ewhatflag; |
1036 | uint16 ewhatstart, ewhatflag; |
1044 | uint8 extendedinfos; |
1037 | uint8 extendedinfos; |
1045 | maptile *m; |
1038 | maptile *m; |
1046 | |
1039 | |
1047 | client &socket = *pl->contr->ns; |
|
|
1048 | |
|
|
1049 | if (!pl->active) |
|
|
1050 | return; |
|
|
1051 | |
|
|
1052 | check_map_change (pl->contr); |
1040 | check_map_change (pl); |
1053 | prefetch_surrounding_maps (pl); |
1041 | prefetch_surrounding_maps (pl->ob); |
|
|
1042 | |
|
|
1043 | /* do LOS after calls to update_position */ |
|
|
1044 | if (ob != pl->ob) |
|
|
1045 | clear_los (pl); |
|
|
1046 | else if (pl->do_los) |
|
|
1047 | { |
|
|
1048 | update_los (ob); |
|
|
1049 | pl->do_los = 0; |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | /** |
|
|
1053 | * This function uses the new map1 protocol command to send the map |
|
|
1054 | * to the client. It is necessary because the old map command supports |
|
|
1055 | * a maximum map size of 15x15. |
|
|
1056 | * This function is much simpler than the old one. This is because |
|
|
1057 | * the old function optimized to send as few face identifiers as possible, |
|
|
1058 | * at the expense of sending more coordinate location (coordinates were |
|
|
1059 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1060 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1061 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1062 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1063 | * of what we send, see the doc/Protocol file. |
|
|
1064 | * I will describe internally what we do: |
|
|
1065 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1066 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1067 | * maximum viewable size (As set in config.h). |
|
|
1068 | * in the cells, there are faces and a count value. |
|
|
1069 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1070 | * is not viewable. |
|
|
1071 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1072 | * look like. |
|
|
1073 | */ |
|
|
1074 | |
|
|
1075 | client &socket = *pl->ns; |
1054 | |
1076 | |
1055 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1077 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1056 | packet esl; |
1078 | packet esl; |
1057 | |
1079 | |
1058 | startlen = sl.length (); |
1080 | startlen = sl.length (); |
… | |
… | |
1082 | ay = 0; |
1104 | ay = 0; |
1083 | |
1105 | |
1084 | /* We could do this logic as conditionals in the if statement, |
1106 | /* We could do this logic as conditionals in the if statement, |
1085 | * but that started to get a bit messy to look at. |
1107 | * but that started to get a bit messy to look at. |
1086 | */ |
1108 | */ |
1087 | max_x = pl->x + (socket.mapx + 1) / 2; |
1109 | max_x = ob->x + (socket.mapx + 1) / 2; |
1088 | max_y = pl->y + (socket.mapy + 1) / 2; |
1110 | max_y = ob->y + (socket.mapy + 1) / 2; |
1089 | |
1111 | |
1090 | maptile *plmap = pl->map; |
|
|
1091 | |
|
|
1092 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1112 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1093 | { |
1113 | { |
1094 | ax = 0; |
1114 | ax = 0; |
1095 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1115 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1096 | { |
1116 | { |
1097 | int emask, mask; |
1117 | int emask, mask; |
1098 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1118 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1099 | |
1119 | |
1100 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1120 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
… | |
… | |
1121 | continue; |
1141 | continue; |
1122 | } |
1142 | } |
1123 | |
1143 | |
1124 | m->touch (); |
1144 | m->touch (); |
1125 | |
1145 | |
1126 | int d = pl->contr->blocked_los[ax][ay]; |
1146 | int d = pl->blocked_los[ax][ay]; |
1127 | |
1147 | |
1128 | if (d > 3) |
1148 | if (d > 3) |
1129 | { |
1149 | { |
1130 | |
1150 | |
1131 | int need_send = 0, count; |
1151 | int need_send = 0, count; |
… | |
… | |
1213 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1233 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1214 | { |
1234 | { |
1215 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1235 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1216 | { |
1236 | { |
1217 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1237 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1218 | stat_width = op->arch->tail_x; |
1238 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1219 | } |
1239 | } |
1220 | } |
1240 | } |
1221 | |
1241 | |
1222 | if (op->msg && op->msg[0] == '@') |
1242 | if (op->msg && op->msg[0] == '@') |
1223 | flags |= 1; |
1243 | flags |= 1; |
1224 | |
1244 | |
1225 | if (op->type == PLAYER && op != pl) |
1245 | if (op->type == PLAYER && op != ob) |
1226 | player = op->count; |
1246 | player = op->count; |
1227 | } |
1247 | } |
1228 | |
1248 | |
1229 | if (lastcell.stat_hp != stat_hp) |
1249 | if (lastcell.stat_hp != stat_hp) |
1230 | { |
1250 | { |
… | |
… | |
1274 | |
1294 | |
1275 | /* Middle face */ |
1295 | /* Middle face */ |
1276 | if (update_space (sl, socket, ms, lastcell, 1)) |
1296 | if (update_space (sl, socket, ms, lastcell, 1)) |
1277 | mask |= 0x2; |
1297 | mask |= 0x2; |
1278 | |
1298 | |
1279 | if (ms.player () == pl |
1299 | if (ms.player () == ob |
1280 | && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) |
1300 | && (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1281 | { |
1301 | { |
1282 | // force player to be visible to himself if invisible |
1302 | // force player to be visible to himself if invisible |
1283 | if (lastcell.faces[0] != pl->face) |
1303 | if (lastcell.faces[0] != ob->face) |
1284 | { |
1304 | { |
1285 | lastcell.faces[0] = pl->face; |
1305 | lastcell.faces[0] = ob->face; |
1286 | |
1306 | |
1287 | mask |= 0x1; |
1307 | mask |= 0x1; |
1288 | sl << uint16 (pl->face); |
1308 | sl << uint16 (ob->face); |
1289 | |
1309 | |
1290 | socket.send_faces (pl); |
1310 | socket.send_faces (ob); |
1291 | } |
1311 | } |
1292 | } |
1312 | } |
1293 | /* Top face */ |
1313 | /* Top face */ |
1294 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1314 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1295 | mask |= 0x1; |
1315 | mask |= 0x1; |
1296 | |
|
|
1297 | |
1316 | |
1298 | /* Check to see if we are in fact sending anything for this |
1317 | /* Check to see if we are in fact sending anything for this |
1299 | * space by checking the mask. If so, update the mask. |
1318 | * space by checking the mask. If so, update the mask. |
1300 | * if not, reset the len to that from before adding the mask |
1319 | * if not, reset the len to that from before adding the mask |
1301 | * value, so we don't send those bits. |
1320 | * value, so we don't send those bits. |
… | |
… | |
1360 | socket.send_packet (sl); |
1379 | socket.send_packet (sl); |
1361 | socket.sent_scroll = 0; |
1380 | socket.sent_scroll = 0; |
1362 | } |
1381 | } |
1363 | } |
1382 | } |
1364 | |
1383 | |
1365 | /** |
|
|
1366 | * Draws client map. |
|
|
1367 | */ |
|
|
1368 | void |
|
|
1369 | draw_client_map (object *pl) |
|
|
1370 | { |
|
|
1371 | int i, j; |
|
|
1372 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
|
|
1373 | int mflags; |
|
|
1374 | struct Map newmap; |
|
|
1375 | maptile *m, *pm; |
|
|
1376 | |
|
|
1377 | if (pl->type != PLAYER) |
|
|
1378 | { |
|
|
1379 | LOG (llevError, "draw_client_map called with non player/non eric-server\n"); |
|
|
1380 | return; |
|
|
1381 | } |
|
|
1382 | |
|
|
1383 | pm = pl->map; |
|
|
1384 | |
|
|
1385 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1386 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1387 | * be OK once they really log in. |
|
|
1388 | */ |
|
|
1389 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
|
|
1390 | return; |
|
|
1391 | |
|
|
1392 | memset (&newmap, 0, sizeof (struct Map)); |
|
|
1393 | |
|
|
1394 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
|
|
1395 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
|
|
1396 | { |
|
|
1397 | ax = i; |
|
|
1398 | ay = j; |
|
|
1399 | m = pm; |
|
|
1400 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
1401 | |
|
|
1402 | if (mflags & P_OUT_OF_MAP) |
|
|
1403 | continue; |
|
|
1404 | |
|
|
1405 | /* If a map is visible to the player, we don't want to swap it out |
|
|
1406 | * just to reload it. This should really call something like |
|
|
1407 | * swap_map, but this is much more efficient and 'good enough' |
|
|
1408 | */ |
|
|
1409 | if (mflags & P_NEW_MAP) |
|
|
1410 | m->timeout = 50; |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | /* do LOS after calls to update_position */ |
|
|
1414 | if (pl->contr->do_los) |
|
|
1415 | { |
|
|
1416 | update_los (pl); |
|
|
1417 | pl->contr->do_los = 0; |
|
|
1418 | } |
|
|
1419 | |
|
|
1420 | /* Big maps need a different drawing mechanism to work */ |
|
|
1421 | draw_client_map1 (pl); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | |
|
|
1425 | /*****************************************************************************/ |
1384 | /*****************************************************************************/ |
1426 | |
|
|
1427 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1385 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1428 | |
|
|
1429 | /* a player. Of course, the client need to know the command to be able to */ |
1386 | /* a player. Of course, the client need to know the command to be able to */ |
1430 | |
|
|
1431 | /* manage it ! */ |
1387 | /* manage it ! */ |
1432 | |
|
|
1433 | /*****************************************************************************/ |
1388 | /*****************************************************************************/ |
1434 | void |
1389 | void |
1435 | send_plugin_custom_message (object *pl, char *buf) |
1390 | send_plugin_custom_message (object *pl, char *buf) |
1436 | { |
1391 | { |
1437 | pl->contr->ns->send_packet (buf); |
1392 | pl->contr->ns->send_packet (buf); |