1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /** |
24 | /** |
… | |
… | |
145 | /** check for map/region change and send new map data */ |
144 | /** check for map/region change and send new map data */ |
146 | static void |
145 | static void |
147 | check_map_change (player *pl) |
146 | check_map_change (player *pl) |
148 | { |
147 | { |
149 | client &socket = *pl->ns; |
148 | client &socket = *pl->ns; |
150 | object *ob = pl->ob; |
149 | object *ob = pl->observe; |
151 | char buf[MAX_BUF]; /* eauugggh */ |
|
|
152 | |
150 | |
153 | if (socket.current_map != ob->map || socket.force_newmap) |
151 | if (socket.current_map != ob->map || socket.force_newmap) |
154 | { |
152 | { |
155 | clear_map (pl); |
153 | clear_map (pl); |
156 | socket.current_map = ob->map; |
154 | socket.current_map = ob->map; |
… | |
… | |
164 | if (ob->map->tile_path[0]) flags |= 1; |
162 | if (ob->map->tile_path[0]) flags |= 1; |
165 | if (ob->map->tile_path[1]) flags |= 2; |
163 | if (ob->map->tile_path[1]) flags |= 2; |
166 | if (ob->map->tile_path[2]) flags |= 4; |
164 | if (ob->map->tile_path[2]) flags |= 4; |
167 | if (ob->map->tile_path[3]) flags |= 8; |
165 | if (ob->map->tile_path[3]) flags |= 8; |
168 | |
166 | |
169 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
167 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
170 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
168 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
|
|
169 | ob->map->width, ob->map->height, &ob->map->path); |
171 | } |
170 | } |
172 | else |
171 | else |
173 | snprintf (buf, MAX_BUF, "mapinfo current"); |
|
|
174 | |
|
|
175 | socket.send_packet (buf); |
172 | socket.send_packet ("mapinfo current"); |
176 | } |
173 | } |
177 | } |
174 | } |
178 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
175 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
179 | { |
176 | { |
180 | int dx = ob->x - socket.current_x; |
177 | int dx = ob->x - socket.current_x; |
… | |
… | |
473 | |
470 | |
474 | ns->send_packet (cmdback); |
471 | ns->send_packet (cmdback); |
475 | } |
472 | } |
476 | |
473 | |
477 | /** |
474 | /** |
478 | * client requested an image. send it rate-limited |
|
|
479 | * before flushing. |
|
|
480 | */ |
|
|
481 | void |
|
|
482 | AskFaceCmd (char *buf, int len, client *ns) |
|
|
483 | { |
|
|
484 | ns->askface.push_back (atoi (buf)); |
|
|
485 | } |
|
|
486 | |
|
|
487 | /** |
|
|
488 | * Tells client the picture it has to use |
|
|
489 | * to smooth a picture number given as argument. |
|
|
490 | */ |
|
|
491 | void |
|
|
492 | AskSmooth (char *buf, int len, client *ns) |
|
|
493 | { |
|
|
494 | ns->send_face (atoi (buf)); |
|
|
495 | ns->flush_fx (); |
|
|
496 | } |
|
|
497 | |
|
|
498 | /** |
|
|
499 | * This handles the general commands from the client (ie, north, fire, cast, |
475 | * This handles the general commands from the client (ie, north, fire, cast, |
500 | * etc.) |
476 | * etc.) |
501 | */ |
477 | */ |
502 | void |
478 | void |
503 | PlayerCmd (char *buf, int len, player *pl) |
479 | PlayerCmd (char *buf, int len, player *pl) |
… | |
… | |
523 | * for the command that issued the count should be done before any other |
499 | * for the command that issued the count should be done before any other |
524 | * commands. |
500 | * commands. |
525 | */ |
501 | */ |
526 | pl->count = 0; |
502 | pl->count = 0; |
527 | } |
503 | } |
528 | |
|
|
529 | |
504 | |
530 | /** |
505 | /** |
531 | * This handles the general commands from the client (ie, north, fire, cast, |
506 | * This handles the general commands from the client (ie, north, fire, cast, |
532 | * etc.). It is a lot like PlayerCmd above, but is called with the |
507 | * etc.). It is a lot like PlayerCmd above, but is called with the |
533 | * 'ncom' method which gives more information back to the client so it |
508 | * 'ncom' method which gives more information back to the client so it |
… | |
… | |
740 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
715 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
741 | |
716 | |
742 | if (pl->combat_ob) |
717 | if (pl->combat_ob) |
743 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
718 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
744 | |
719 | |
|
|
720 | #if 0 |
745 | //TODO: remove this when slot system is working, this is only for debugging |
721 | //TODO: remove this when slot system is working, this is only for debugging |
746 | if (pl->ob->chosen_skill) |
722 | if (pl->ob->chosen_skill) |
747 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
723 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
724 | #endif |
748 | |
725 | |
749 | //TODO: maybe golem should become the current_weapon, quite simply? |
726 | //TODO: maybe golem should become the current_weapon, quite simply? |
750 | if (pl->golem) |
727 | if (pl->golem) |
751 | buf << " Golem*: " << pl->golem->name; |
728 | buf << " Golem*: " << pl->golem->name; |
752 | |
729 | |
|
|
730 | buf << '\0'; |
753 | buf.linearise (obuf); |
731 | buf.linearise (obuf); |
754 | obuf [buf.size ()] = 0; |
|
|
755 | } |
732 | } |
756 | |
733 | |
757 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
734 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
758 | Old = New; \ |
735 | Old = New; \ |
759 | sl << uint8 (Type) << uint64 (New); \ |
736 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
793 | |
770 | |
794 | client *ns = pl->ns; |
771 | client *ns = pl->ns; |
795 | if (!ns) |
772 | if (!ns) |
796 | return; |
773 | return; |
797 | |
774 | |
798 | object *ob = pl->ob; |
775 | object *ob = pl->observe; |
799 | if (!ob) |
776 | if (!ob) |
800 | return; |
777 | return; |
|
|
778 | |
|
|
779 | player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
801 | |
780 | |
802 | packet sl ("stats"); |
781 | packet sl ("stats"); |
803 | |
782 | |
804 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
783 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
805 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
784 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
… | |
… | |
814 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
793 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
815 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
794 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
816 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
795 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
817 | |
796 | |
818 | for (int s = 0; s < NUM_SKILLS; s++) |
797 | for (int s = 0; s < NUM_SKILLS; s++) |
819 | if (object *skill = pl->last_skill_ob[s]) |
798 | if (object *skill = opl->last_skill_ob[s]) |
820 | if (skill->stats.exp != ns->last_skill_exp [s]) |
799 | if (skill->stats.exp != ns->last_skill_exp [s]) |
821 | { |
800 | { |
822 | ns->last_skill_exp [s] = skill->stats.exp; |
801 | ns->last_skill_exp [s] = skill->stats.exp; |
823 | |
802 | |
824 | /* Always send along the level if exp changes. This is only |
803 | /* Always send along the level if exp changes. This is only |
… | |
… | |
839 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
818 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
840 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
819 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
841 | |
820 | |
842 | flags = 0; |
821 | flags = 0; |
843 | |
822 | |
844 | if (pl->fire_on) |
823 | if (opl->fire_on) |
845 | flags |= SF_FIREON; |
824 | flags |= SF_FIREON; |
846 | |
825 | |
847 | if (pl->run_on) |
826 | if (opl->run_on) |
848 | flags |= SF_RUNON; |
827 | flags |= SF_RUNON; |
849 | |
828 | |
850 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
829 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
851 | |
830 | |
852 | if (ns->sc_version < 1025) |
831 | if (ns->sc_version < 1025) |
… | |
… | |
866 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
845 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
867 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
846 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
868 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
847 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
869 | } |
848 | } |
870 | |
849 | |
871 | rangetostring (pl, buf); /* we want use the new fire & run system in new client */ |
850 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
872 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
851 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
873 | set_title (ob, buf); |
852 | set_title (ob, buf); |
874 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
853 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
875 | |
854 | |
876 | /* Only send it away if we have some actual data */ |
855 | /* Only send it away if we have some actual data */ |
… | |
… | |
1010 | { |
989 | { |
1011 | prefetch_surrounding_maps (op->map, 3); |
990 | prefetch_surrounding_maps (op->map, 3); |
1012 | } |
991 | } |
1013 | |
992 | |
1014 | /** |
993 | /** |
1015 | * This function uses the new map1 protocol command to send the map |
994 | * Draws client map. |
1016 | * to the client. It is necessary because the old map command supports |
|
|
1017 | * a maximum map size of 15x15. |
|
|
1018 | * This function is much simpler than the old one. This is because |
|
|
1019 | * the old function optimized to send as few face identifiers as possible, |
|
|
1020 | * at the expense of sending more coordinate location (coordinates were |
|
|
1021 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1022 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1023 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1024 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1025 | * of what we send, see the doc/Protocol file. |
|
|
1026 | * I will describe internally what we do: |
|
|
1027 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1028 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1029 | * maximum viewable size (As set in config.h). |
|
|
1030 | * in the cells, there are faces and a count value. |
|
|
1031 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1032 | * is not viewable. |
|
|
1033 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1034 | * look like. |
|
|
1035 | */ |
995 | */ |
1036 | void |
996 | void |
1037 | draw_client_map1 (object *pl) |
997 | draw_client_map (player *pl) |
1038 | { |
998 | { |
|
|
999 | object *ob = pl->observe; |
|
|
1000 | if (!ob->active) |
|
|
1001 | return; |
|
|
1002 | |
|
|
1003 | maptile *plmap = ob->map; |
|
|
1004 | |
|
|
1005 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1006 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1007 | * be OK once they really log in. |
|
|
1008 | */ |
|
|
1009 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
|
|
1010 | return; |
|
|
1011 | |
1039 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1012 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1040 | sint16 nx, ny; |
|
|
1041 | int estartlen, eoldlen; |
1013 | int estartlen, eoldlen; |
1042 | uint8 eentrysize; |
1014 | uint8 eentrysize; |
1043 | uint16 ewhatstart, ewhatflag; |
1015 | uint16 ewhatstart, ewhatflag; |
1044 | uint8 extendedinfos; |
1016 | uint8 extendedinfos; |
1045 | maptile *m; |
|
|
1046 | |
1017 | |
1047 | client &socket = *pl->contr->ns; |
|
|
1048 | |
|
|
1049 | if (!pl->active) |
|
|
1050 | return; |
|
|
1051 | |
|
|
1052 | check_map_change (pl->contr); |
1018 | check_map_change (pl); |
1053 | prefetch_surrounding_maps (pl); |
1019 | prefetch_surrounding_maps (pl->ob); |
|
|
1020 | |
|
|
1021 | /* do LOS after calls to update_position */ |
|
|
1022 | if (ob != pl->ob) |
|
|
1023 | clear_los (pl); |
|
|
1024 | else if (pl->do_los) |
|
|
1025 | { |
|
|
1026 | update_los (ob); |
|
|
1027 | pl->do_los = 0; |
|
|
1028 | } |
|
|
1029 | |
|
|
1030 | /** |
|
|
1031 | * This function uses the new map1 protocol command to send the map |
|
|
1032 | * to the client. It is necessary because the old map command supports |
|
|
1033 | * a maximum map size of 15x15. |
|
|
1034 | * This function is much simpler than the old one. This is because |
|
|
1035 | * the old function optimized to send as few face identifiers as possible, |
|
|
1036 | * at the expense of sending more coordinate location (coordinates were |
|
|
1037 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1038 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1039 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1040 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1041 | * of what we send, see the doc/Protocol file. |
|
|
1042 | * I will describe internally what we do: |
|
|
1043 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1044 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1045 | * maximum viewable size (As set in config.h). |
|
|
1046 | * in the cells, there are faces and a count value. |
|
|
1047 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1048 | * is not viewable. |
|
|
1049 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1050 | * look like. |
|
|
1051 | */ |
|
|
1052 | |
|
|
1053 | client &socket = *pl->ns; |
1054 | |
1054 | |
1055 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1055 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1056 | packet esl; |
1056 | packet esl; |
1057 | |
1057 | |
1058 | startlen = sl.length (); |
1058 | startlen = sl.length (); |
… | |
… | |
1082 | ay = 0; |
1082 | ay = 0; |
1083 | |
1083 | |
1084 | /* We could do this logic as conditionals in the if statement, |
1084 | /* We could do this logic as conditionals in the if statement, |
1085 | * but that started to get a bit messy to look at. |
1085 | * but that started to get a bit messy to look at. |
1086 | */ |
1086 | */ |
1087 | max_x = pl->x + (socket.mapx + 1) / 2; |
1087 | max_x = ob->x + (socket.mapx + 1) / 2; |
1088 | max_y = pl->y + (socket.mapy + 1) / 2; |
1088 | max_y = ob->y + (socket.mapy + 1) / 2; |
1089 | |
1089 | |
1090 | maptile *plmap = pl->map; |
|
|
1091 | |
|
|
1092 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1090 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1093 | { |
1091 | { |
|
|
1092 | sint16 nx, ny; |
|
|
1093 | maptile *m = 0; |
|
|
1094 | |
1094 | ax = 0; |
1095 | ax = 0; |
1095 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1096 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1096 | { |
1097 | { |
|
|
1098 | // check to see if we can simply go one right quickly |
|
|
1099 | ++nx; |
|
|
1100 | if (m && nx >= m->width) |
|
|
1101 | m = 0; |
|
|
1102 | |
|
|
1103 | if (!m) |
|
|
1104 | { |
|
|
1105 | nx = x; ny = y; m = plmap; |
|
|
1106 | |
|
|
1107 | if (!xy_normalise (m, nx, ny)) |
|
|
1108 | m = 0; |
|
|
1109 | } |
|
|
1110 | |
1097 | int emask, mask; |
1111 | int emask, mask; |
1098 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1112 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1099 | |
1113 | |
1100 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1114 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1101 | |
1115 | |
1102 | /* If the coordinates are not valid, or it is too dark to see, |
1116 | /* If the coordinates are not valid, or it is too dark to see, |
1103 | * we tell the client as such |
1117 | * we tell the client as such |
1104 | */ |
1118 | */ |
1105 | nx = x; |
|
|
1106 | ny = y; |
|
|
1107 | m = get_map_from_coord (plmap, &nx, &ny); |
|
|
1108 | |
|
|
1109 | if (!m) |
1119 | if (!m) |
1110 | { |
1120 | { |
1111 | /* space is out of map. Update space and clear values |
1121 | /* space is out of map. Update space and clear values |
1112 | * if this hasn't already been done. If the space is out |
1122 | * if this hasn't already been done. If the space is out |
1113 | * of the map, it shouldn't have a head |
1123 | * of the map, it shouldn't have a head |
… | |
… | |
1121 | continue; |
1131 | continue; |
1122 | } |
1132 | } |
1123 | |
1133 | |
1124 | m->touch (); |
1134 | m->touch (); |
1125 | |
1135 | |
1126 | int d = pl->contr->blocked_los[ax][ay]; |
1136 | int d = pl->blocked_los[ax][ay]; |
1127 | |
1137 | |
1128 | if (d > 3) |
1138 | if (d > 3) |
1129 | { |
1139 | { |
1130 | |
1140 | |
1131 | int need_send = 0, count; |
1141 | int need_send = 0, count; |
… | |
… | |
1194 | } |
1204 | } |
1195 | |
1205 | |
1196 | lastcell.count = d; |
1206 | lastcell.count = d; |
1197 | |
1207 | |
1198 | mapspace &ms = m->at (nx, ny); |
1208 | mapspace &ms = m->at (nx, ny); |
|
|
1209 | ms.update (); |
1199 | |
1210 | |
1200 | if (socket.extmap) |
1211 | if (socket.extmap) |
1201 | { |
1212 | { |
1202 | uint8 stat_hp = 0; |
1213 | uint8 stat_hp = 0; |
1203 | uint8 stat_width = 0; |
1214 | uint8 stat_width = 0; |
… | |
… | |
1213 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1224 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1214 | { |
1225 | { |
1215 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1226 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1216 | { |
1227 | { |
1217 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1228 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1218 | stat_width = op->arch->tail_x; |
1229 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1219 | } |
1230 | } |
1220 | } |
1231 | } |
1221 | |
1232 | |
1222 | if (op->msg && op->msg[0] == '@') |
1233 | if (op->msg && op->msg[0] == '@') |
1223 | flags |= 1; |
1234 | flags |= 1; |
1224 | |
1235 | |
1225 | if (op->type == PLAYER && op != pl) |
1236 | if (op->type == PLAYER && op != ob) |
1226 | player = op->count; |
1237 | player = op->count; |
1227 | } |
1238 | } |
1228 | |
1239 | |
1229 | if (lastcell.stat_hp != stat_hp) |
1240 | if (lastcell.stat_hp != stat_hp) |
1230 | { |
1241 | { |
… | |
… | |
1274 | |
1285 | |
1275 | /* Middle face */ |
1286 | /* Middle face */ |
1276 | if (update_space (sl, socket, ms, lastcell, 1)) |
1287 | if (update_space (sl, socket, ms, lastcell, 1)) |
1277 | mask |= 0x2; |
1288 | mask |= 0x2; |
1278 | |
1289 | |
1279 | if (ms.player () == pl |
1290 | if (ms.player () == ob |
1280 | && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) |
1291 | && (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1281 | { |
1292 | { |
1282 | // force player to be visible to himself if invisible |
1293 | // force player to be visible to himself if invisible |
1283 | if (lastcell.faces[0] != pl->face) |
1294 | if (lastcell.faces[0] != ob->face) |
1284 | { |
1295 | { |
1285 | lastcell.faces[0] = pl->face; |
1296 | lastcell.faces[0] = ob->face; |
1286 | |
1297 | |
1287 | mask |= 0x1; |
1298 | mask |= 0x1; |
1288 | sl << uint16 (pl->face); |
1299 | sl << uint16 (ob->face); |
1289 | |
1300 | |
1290 | socket.send_faces (pl); |
1301 | socket.send_faces (ob); |
1291 | } |
1302 | } |
1292 | } |
1303 | } |
1293 | /* Top face */ |
1304 | /* Top face */ |
1294 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1305 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1295 | mask |= 0x1; |
1306 | mask |= 0x1; |
1296 | |
|
|
1297 | |
1307 | |
1298 | /* Check to see if we are in fact sending anything for this |
1308 | /* Check to see if we are in fact sending anything for this |
1299 | * space by checking the mask. If so, update the mask. |
1309 | * space by checking the mask. If so, update the mask. |
1300 | * if not, reset the len to that from before adding the mask |
1310 | * if not, reset the len to that from before adding the mask |
1301 | * value, so we don't send those bits. |
1311 | * value, so we don't send those bits. |
… | |
… | |
1360 | socket.send_packet (sl); |
1370 | socket.send_packet (sl); |
1361 | socket.sent_scroll = 0; |
1371 | socket.sent_scroll = 0; |
1362 | } |
1372 | } |
1363 | } |
1373 | } |
1364 | |
1374 | |
1365 | /** |
|
|
1366 | * Draws client map. |
|
|
1367 | */ |
|
|
1368 | void |
|
|
1369 | draw_client_map (object *pl) |
|
|
1370 | { |
|
|
1371 | int i, j; |
|
|
1372 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
|
|
1373 | int mflags; |
|
|
1374 | struct Map newmap; |
|
|
1375 | maptile *m, *pm; |
|
|
1376 | |
|
|
1377 | if (pl->type != PLAYER) |
|
|
1378 | { |
|
|
1379 | LOG (llevError, "draw_client_map called with non player/non eric-server\n"); |
|
|
1380 | return; |
|
|
1381 | } |
|
|
1382 | |
|
|
1383 | pm = pl->map; |
|
|
1384 | |
|
|
1385 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1386 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1387 | * be OK once they really log in. |
|
|
1388 | */ |
|
|
1389 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
|
|
1390 | return; |
|
|
1391 | |
|
|
1392 | memset (&newmap, 0, sizeof (struct Map)); |
|
|
1393 | |
|
|
1394 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
|
|
1395 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
|
|
1396 | { |
|
|
1397 | ax = i; |
|
|
1398 | ay = j; |
|
|
1399 | m = pm; |
|
|
1400 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
1401 | |
|
|
1402 | if (mflags & P_OUT_OF_MAP) |
|
|
1403 | continue; |
|
|
1404 | |
|
|
1405 | /* If a map is visible to the player, we don't want to swap it out |
|
|
1406 | * just to reload it. This should really call something like |
|
|
1407 | * swap_map, but this is much more efficient and 'good enough' |
|
|
1408 | */ |
|
|
1409 | if (mflags & P_NEW_MAP) |
|
|
1410 | m->timeout = 50; |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | /* do LOS after calls to update_position */ |
|
|
1414 | if (pl->contr->do_los) |
|
|
1415 | { |
|
|
1416 | update_los (pl); |
|
|
1417 | pl->contr->do_los = 0; |
|
|
1418 | } |
|
|
1419 | |
|
|
1420 | /* Big maps need a different drawing mechanism to work */ |
|
|
1421 | draw_client_map1 (pl); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | |
|
|
1425 | /*****************************************************************************/ |
1375 | /*****************************************************************************/ |
1426 | |
|
|
1427 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1376 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1428 | |
|
|
1429 | /* a player. Of course, the client need to know the command to be able to */ |
1377 | /* a player. Of course, the client need to know the command to be able to */ |
1430 | |
|
|
1431 | /* manage it ! */ |
1378 | /* manage it ! */ |
1432 | |
|
|
1433 | /*****************************************************************************/ |
1379 | /*****************************************************************************/ |
1434 | void |
1380 | void |
1435 | send_plugin_custom_message (object *pl, char *buf) |
1381 | send_plugin_custom_message (object *pl, char *buf) |
1436 | { |
1382 | { |
1437 | pl->contr->ns->send_packet (buf); |
1383 | pl->contr->ns->send_packet (buf); |