1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
44 | |
44 | |
45 | #include <global.h> |
45 | #include <global.h> |
46 | #include <sproto.h> |
46 | #include <sproto.h> |
47 | |
47 | |
48 | #include <living.h> |
48 | #include <living.h> |
49 | #include <commands.h> |
|
|
50 | |
49 | |
51 | /* This block is basically taken from socket.c - I assume if it works there, |
50 | /* This block is basically taken from socket.c - I assume if it works there, |
52 | * it should work here. |
51 | * it should work here. |
53 | */ |
52 | */ |
54 | #include <sys/types.h> |
53 | #include <sys/types.h> |
… | |
… | |
66 | * This table translates the attack numbers as used within the |
65 | * This table translates the attack numbers as used within the |
67 | * program to the value we use when sending STATS command to the |
66 | * program to the value we use when sending STATS command to the |
68 | * client. If a value is -1, then we don't send that to the |
67 | * client. If a value is -1, then we don't send that to the |
69 | * client. |
68 | * client. |
70 | */ |
69 | */ |
71 | static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
70 | static short atnr_cs_stat[NROFATTACKS] = |
72 | CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
71 | { |
73 | CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
72 | CS_STAT_RES_PHYS, |
74 | CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
73 | CS_STAT_RES_MAG, |
75 | CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
74 | CS_STAT_RES_FIRE, |
76 | CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
75 | CS_STAT_RES_ELEC, |
77 | CS_STAT_RES_FEAR, -1 /* Cancellation */ , |
76 | CS_STAT_RES_COLD, |
78 | CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, |
77 | CS_STAT_RES_CONF, |
79 | -1 /* Chaos */ , -1 /* Counterspell */ , |
78 | CS_STAT_RES_ACID, |
80 | -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, |
79 | CS_STAT_RES_DRAIN, |
|
|
80 | -1 /* weaponmagic */, |
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81 | CS_STAT_RES_GHOSTHIT, |
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82 | CS_STAT_RES_POISON, |
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83 | CS_STAT_RES_SLOW, |
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84 | CS_STAT_RES_PARA, |
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85 | CS_STAT_TURN_UNDEAD, |
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86 | CS_STAT_RES_FEAR, |
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87 | -1 /* Cancellation */, |
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88 | CS_STAT_RES_DEPLETE, |
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89 | CS_STAT_RES_DEATH, |
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90 | -1 /* Chaos */, |
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91 | -1 /* Counterspell */, |
|
|
92 | -1 /* Godpower */, |
|
|
93 | CS_STAT_RES_HOLYWORD, |
81 | CS_STAT_RES_BLIND, |
94 | CS_STAT_RES_BLIND, |
82 | -1, /* Internal */ |
95 | -1, /* Internal */ |
83 | -1, /* life stealing */ |
96 | -1, /* life stealing */ |
84 | -1 /* Disease - not fully done yet */ |
97 | -1 /* Disease - not fully done yet */ |
85 | }; |
98 | }; |
… | |
… | |
220 | socket.current_x = ob->x; |
233 | socket.current_x = ob->x; |
221 | socket.current_y = ob->y; |
234 | socket.current_y = ob->y; |
222 | } |
235 | } |
223 | |
236 | |
224 | /** |
237 | /** |
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|
238 | * This sends the skill number to name mapping. We ignore |
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239 | * the params - we always send the same info no matter what. |
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240 | */ |
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241 | static void |
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242 | send_skill_info (client *ns, char *params) |
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243 | { |
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244 | packet sl; |
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245 | sl << "replyinfo skill_info\n"; |
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246 | |
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247 | for (int i = 0; i < skillvec.size (); ++i) |
|
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248 | sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); |
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249 | |
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250 | if (sl.length () > MAXSOCKBUF) |
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251 | cleanup ("buffer overflow in send_skill_info!"); |
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252 | |
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253 | ns->send_packet (sl); |
|
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254 | } |
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255 | |
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256 | /** |
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257 | * This sends the spell path to name mapping. We ignore |
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258 | * the params - we always send the same info no matter what. |
|
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259 | */ |
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260 | static void |
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261 | send_spell_paths (client * ns, char *params) |
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262 | { |
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263 | packet sl; |
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264 | |
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265 | sl << "replyinfo spell_paths\n"; |
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266 | |
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267 | for (int i = 0; i < NRSPELLPATHS; i++) |
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268 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
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269 | |
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270 | if (sl.length () > MAXSOCKBUF) |
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271 | cleanup ("buffer overflow in send_spell_paths!"); |
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272 | |
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273 | ns->send_packet (sl); |
|
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274 | } |
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275 | |
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276 | /** |
225 | * RequestInfo is sort of a meta command. There is some specific |
277 | * RequestInfo is sort of a meta command. There is some specific |
226 | * request of information, but we call other functions to provide |
278 | * request of information, but we call other functions to provide |
227 | * that information. |
279 | * that information. |
228 | */ |
280 | */ |
229 | void |
281 | void |
… | |
… | |
402 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
454 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
403 | } |
455 | } |
404 | |
456 | |
405 | //+GPL |
457 | //+GPL |
406 | |
458 | |
407 | /* |
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408 | #define MSG_TYPE_BOOK 1 |
|
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409 | #define MSG_TYPE_CARD 2 |
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410 | #define MSG_TYPE_PAPER 3 |
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411 | #define MSG_TYPE_SIGN 4 |
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412 | #define MSG_TYPE_MONUMENT 5 |
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413 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
|
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414 | |
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415 | /** Reply to ExtendedInfos command */ |
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416 | void |
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417 | ToggleExtendedText (char *buf, int len, client * ns) |
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418 | { |
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419 | char cmdback[MAX_BUF]; |
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420 | char temp[10]; |
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421 | char command[50]; |
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422 | int info, nextinfo, i, flag; |
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423 | |
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424 | cmdback[0] = '\0'; |
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425 | |
|
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426 | nextinfo = 0; |
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427 | while (1) |
|
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428 | { |
|
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429 | /* 1. Extract an info */ |
|
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430 | info = nextinfo; |
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431 | |
|
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432 | while ((info < len) && (buf [info] == ' ')) |
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433 | info++; |
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434 | |
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435 | if (info >= len) |
|
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436 | break; |
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437 | |
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438 | nextinfo = info + 1; |
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439 | |
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440 | while ((nextinfo < len) && (buf [nextinfo] != ' ')) |
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441 | nextinfo++; |
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442 | |
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443 | if (nextinfo - info >= 49) /*Erroneous info asked */ |
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444 | continue; |
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445 | |
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446 | memcpy (command, buf + info, nextinfo - info); |
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447 | command [nextinfo - info] = 0; |
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448 | |
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449 | /* 2. Interpret info */ |
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450 | i = sscanf (command, "%d", &flag); |
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451 | |
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452 | if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
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453 | ns->supported_readables |= (1 << flag); |
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454 | /*3. Next info */ |
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455 | } |
|
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456 | |
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457 | /* Send resulting state */ |
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458 | strcpy (cmdback, "ExtendedTextSet"); |
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459 | |
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460 | for (i = 0; i <= MSG_TYPE_LAST; i++) |
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461 | if (ns->supported_readables & (1 << i)) |
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462 | { |
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463 | strcat (cmdback, " "); |
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464 | snprintf (temp, sizeof (temp), "%d", i); |
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465 | strcat (cmdback, temp); |
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466 | } |
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467 | |
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468 | ns->send_packet (cmdback); |
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469 | } |
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470 | |
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471 | /** |
459 | /** |
472 | * This handles the general commands from the client (ie, north, fire, cast, |
460 | * This handles the general commands from the client (ie, north, fire, cast, |
473 | * etc.) |
461 | * etc.) |
474 | */ |
462 | */ |
475 | void |
463 | void |
… | |
… | |
531 | * commands. |
519 | * commands. |
532 | */ |
520 | */ |
533 | pl->count = 0; |
521 | pl->count = 0; |
534 | |
522 | |
535 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
523 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
536 | int time = fabs (pl->ob->speed) < 0.001 |
524 | int time = pl->ob->has_active_speed () |
537 | ? time = MAX_TIME * 100 |
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538 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
525 | ? (int) (MAX_TIME / pl->ob->speed) |
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526 | : MAX_TIME * 100; |
539 | |
527 | |
540 | /* Send confirmation of command execution now */ |
528 | /* Send confirmation of command execution now */ |
541 | packet sl ("comc"); |
529 | packet sl ("comc"); |
542 | sl << uint16 (cmdid) << uint32 (time); |
530 | sl << uint16 (cmdid) << uint32 (time); |
543 | pl->ns->send_packet (sl); |
531 | pl->ns->send_packet (sl); |
… | |
… | |
585 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
573 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
586 | } |
574 | } |
587 | } |
575 | } |
588 | |
576 | |
589 | /** |
577 | /** |
590 | * Client tells its version. If there is a mismatch, we close the |
578 | * Client tells its version info. |
591 | * socket. In real life, all we should care about is the client having |
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592 | * something older than the server. If we assume the client will be |
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593 | * backwards compatible, having it be a later version should not be a |
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594 | * problem. |
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595 | */ |
579 | */ |
596 | void |
580 | void |
597 | VersionCmd (char *buf, int len, client * ns) |
581 | VersionCmd (char *buf, int len, client *ns) |
598 | { |
582 | { |
599 | if (!buf) |
583 | INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len)); |
600 | { |
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601 | LOG (llevError, "CS: received corrupted version command\n"); |
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602 | return; |
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603 | } |
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604 | |
|
|
605 | ns->cs_version = atoi (buf); |
|
|
606 | ns->sc_version = ns->cs_version; |
|
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607 | |
|
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608 | LOG (llevDebug, "connection from client <%s>\n", buf); |
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609 | |
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610 | //TODO: should log here just for statistics |
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611 | |
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612 | //if (VERSION_CS != ns->cs_version) |
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613 | // unchecked; |
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614 | |
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615 | char *cp = strchr (buf + 1, ' '); |
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616 | if (!cp) |
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617 | return; |
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618 | |
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619 | ns->sc_version = atoi (cp); |
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620 | |
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621 | //if (VERSION_SC != ns->sc_version) |
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622 | // unchecked; |
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623 | |
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624 | cp = strchr (cp + 1, ' '); |
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625 | |
|
|
626 | if (cp) |
|
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627 | { |
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|
628 | ns->version = cp + 1; |
|
|
629 | |
|
|
630 | if (ns->sc_version < 1026) |
|
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631 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
|
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632 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
|
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633 | } |
|
|
634 | } |
584 | } |
635 | |
585 | |
636 | /** sound related functions. */ |
586 | /** sound related functions. */ |
637 | void |
587 | void |
638 | SetSound (char *buf, int len, client * ns) |
588 | SetSound (char *buf, int len, client * ns) |
… | |
… | |
691 | static void |
641 | static void |
692 | rangetostring (player *pl, char *obuf) |
642 | rangetostring (player *pl, char *obuf) |
693 | { |
643 | { |
694 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
644 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
695 | |
645 | |
|
|
646 | #if 0 |
|
|
647 | // print ranged/chosen_skill etc. objects every call |
|
|
648 | printf ("%s %s => %s (%s)\n", |
|
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649 | pl->ranged_ob ? &pl->ranged_ob->name : "-", |
|
|
650 | pl->combat_ob ? &pl->combat_ob->name : "-", |
|
|
651 | pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-", |
|
|
652 | pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-" |
|
|
653 | ); |
|
|
654 | #endif |
|
|
655 | |
696 | if (pl->ranged_ob) |
656 | if (pl->ranged_ob) |
697 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
657 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
698 | |
658 | |
699 | if (pl->combat_ob) |
659 | if (pl->combat_ob) |
700 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
660 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
… | |
… | |
745 | * commands for now. |
705 | * commands for now. |
746 | */ |
706 | */ |
747 | void |
707 | void |
748 | esrv_update_stats (player *pl) |
708 | esrv_update_stats (player *pl) |
749 | { |
709 | { |
750 | char buf[MAX_BUF]; |
|
|
751 | uint16 flags; |
|
|
752 | |
|
|
753 | client *ns = pl->ns; |
710 | client *ns = pl->ns; |
754 | if (!ns) |
711 | if (!ns) |
755 | return; |
712 | return; |
756 | |
713 | |
757 | object *ob = pl->observe; |
714 | object *ob = pl->observe; |
… | |
… | |
774 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
731 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
775 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
732 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
776 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
733 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
777 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
734 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
778 | |
735 | |
779 | for (int s = 0; s < NUM_SKILLS; s++) |
736 | for (int s = 0; s < CS_NUM_SKILLS; s++) |
780 | if (object *skill = opl->last_skill_ob [s]) |
737 | if (object *skill = opl->last_skill_ob [s]) |
781 | if (skill->stats.exp != ns->last_skill_exp [s]) |
738 | if (skill->stats.exp != ns->last_skill_exp [s]) |
782 | { |
739 | { |
783 | ns->last_skill_exp [s] = skill->stats.exp; |
740 | ns->last_skill_exp [s] = skill->stats.exp; |
784 | |
741 | |
785 | /* Always send along the level if exp changes. This is only |
742 | /* Always send along the level if exp changes. This is only |
786 | * 1 extra byte, but keeps processing simpler. |
743 | * 1 extra byte, but keeps processing simpler. |
787 | */ |
744 | */ |
788 | sl << uint8 (s + CS_STAT_SKILLINFO) |
745 | sl << uint8 (CS_STAT_SKILLINFO + s) |
789 | << uint8 (skill->level) |
746 | << uint8 (skill->level) |
790 | << uint64 (skill->stats.exp); |
747 | << uint64 (skill->stats.exp); |
791 | } |
748 | } |
792 | |
749 | |
793 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
750 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
794 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
751 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
795 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
752 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
796 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
753 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
797 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
754 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
798 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
755 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
799 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
756 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
800 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
757 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
801 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
758 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
802 | |
759 | |
803 | flags = 0; |
760 | int flags = (opl->fire_on ? SF_FIREON : 0) |
804 | |
761 | | (opl->run_on ? SF_RUNON : 0); |
805 | if (opl->fire_on) |
|
|
806 | flags |= SF_FIREON; |
|
|
807 | |
|
|
808 | if (opl->run_on) |
|
|
809 | flags |= SF_RUNON; |
|
|
810 | |
762 | |
811 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
763 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
812 | |
764 | |
813 | if (ns->sc_version < 1025) |
|
|
814 | { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
|
|
815 | else |
|
|
816 | for (int i = 0; i < NROFATTACKS; i++) |
765 | for (int i = 0; i < NROFATTACKS; i++) |
817 | { |
|
|
818 | /* Skip ones we won't send */ |
766 | /* Skip ones we won't send */ |
819 | if (atnr_cs_stat[i] == -1) |
767 | if (atnr_cs_stat[i] >= 0) |
820 | continue; |
|
|
821 | |
|
|
822 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
768 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
823 | } |
|
|
824 | |
769 | |
825 | if (pl->ns->monitor_spells) |
770 | if (pl->ns->monitor_spells) |
826 | { |
771 | { |
827 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
772 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
828 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
773 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
829 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
774 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
830 | } |
775 | } |
831 | |
776 | |
|
|
777 | char buf[MAX_BUF]; |
832 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
778 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
833 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
779 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
834 | set_title (ob, buf); |
780 | set_title (ob, buf); |
835 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
781 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
836 | |
782 | |
… | |
… | |
932 | return 0; |
878 | return 0; |
933 | } |
879 | } |
934 | |
880 | |
935 | //-GPL |
881 | //-GPL |
936 | |
882 | |
937 | // prefetch (and touch) all maps within a specific distancd |
883 | // prefetch maps in an area of PREFETCH x PREFETCH around the player |
938 | static void |
884 | #define PREFETCH 40 |
939 | prefetch_surrounding_maps (maptile *map, int distance) |
|
|
940 | { |
|
|
941 | map->touch (); |
|
|
942 | |
|
|
943 | if (--distance) |
|
|
944 | for (int dir = 4; --dir; ) |
|
|
945 | if (const shstr &path = map->tile_path [dir]) |
|
|
946 | if (maptile *&neigh = map->tile_map [dir]) |
|
|
947 | prefetch_surrounding_maps (neigh, distance); |
|
|
948 | else |
|
|
949 | neigh = maptile::find_async (path, map); |
|
|
950 | } |
|
|
951 | |
885 | |
952 | // prefetch a generous area around the player |
886 | // prefetch a generous area around the player |
953 | static void |
887 | static void |
954 | prefetch_surrounding_maps (object *op) |
888 | prefetch_surrounding_maps (object *op) |
955 | { |
889 | { |
956 | prefetch_surrounding_maps (op->map, 3); |
890 | for (maprect *rect = op->map->split_to_tiles (mapwalk_buf, |
|
|
891 | op->x - PREFETCH , op->y - PREFETCH , |
|
|
892 | op->x + PREFETCH + 1, op->y + PREFETCH + 1); |
|
|
893 | rect->m; |
|
|
894 | ++rect) |
|
|
895 | rect->m->touch (); |
957 | } |
896 | } |
958 | |
897 | |
959 | //+GPL |
898 | //+GPL |
960 | |
899 | |
961 | /** |
900 | /** |
… | |
… | |
1042 | map_clearcell (&lastcell, -1); |
981 | map_clearcell (&lastcell, -1); |
1043 | } |
982 | } |
1044 | |
983 | |
1045 | continue; |
984 | continue; |
1046 | } |
985 | } |
1047 | |
986 | |
1048 | int d = pl->blocked_los_uc (dx, dy); |
987 | int d = pl->blocked_los_uc (dx, dy); |
1049 | |
988 | |
1050 | if (d > 3) |
989 | if (d > 3) |
1051 | { |
990 | { |
1052 | /* This block deals with spaces that are not visible for whatever |
991 | /* This block deals with spaces that are not visible for whatever |
… | |
… | |
1113 | { |
1052 | { |
1114 | if (op->stats.maxhp > op->stats.hp |
1053 | if (op->stats.maxhp > op->stats.hp |
1115 | && op->stats.maxhp > 0 |
1054 | && op->stats.maxhp > 0 |
1116 | && (op->type == PLAYER |
1055 | && (op->type == PLAYER |
1117 | || op->type == DOOR // does not work, have maxhp 0 |
1056 | || op->type == DOOR // does not work, have maxhp 0 |
1118 | || QUERY_FLAG (op, FLAG_MONSTER) |
1057 | || op->flag [FLAG_MONSTER] |
1119 | || QUERY_FLAG (op, FLAG_ALIVE) |
1058 | || op->flag [FLAG_ALIVE] |
1120 | || QUERY_FLAG (op, FLAG_GENERATOR))) |
1059 | || op->flag [FLAG_GENERATOR])) |
1121 | { |
1060 | { |
1122 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1061 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1123 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1062 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1124 | } |
1063 | } |
1125 | |
1064 | |
… | |
… | |
1221 | socket.send_packet (sl); |
1160 | socket.send_packet (sl); |
1222 | socket.sent_scroll = 0; |
1161 | socket.sent_scroll = 0; |
1223 | } |
1162 | } |
1224 | } |
1163 | } |
1225 | |
1164 | |
1226 | /*****************************************************************************/ |
|
|
1227 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
|
|
1228 | /* a player. Of course, the client need to know the command to be able to */ |
|
|
1229 | /* manage it ! */ |
|
|
1230 | /*****************************************************************************/ |
|
|
1231 | void |
|
|
1232 | send_plugin_custom_message (object *pl, char *buf) |
|
|
1233 | { |
|
|
1234 | pl->contr->ns->send_packet (buf); |
|
|
1235 | } |
|
|
1236 | |
|
|
1237 | /** |
|
|
1238 | * This sends the skill number to name mapping. We ignore |
|
|
1239 | * the params - we always send the same info no matter what. |
|
|
1240 | */ |
|
|
1241 | void |
|
|
1242 | send_skill_info (client *ns, char *params) |
|
|
1243 | { |
|
|
1244 | packet sl; |
|
|
1245 | sl << "replyinfo skill_info\n"; |
|
|
1246 | |
|
|
1247 | for (int i = 1; i < NUM_SKILLS; i++) |
|
|
1248 | sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
|
|
1249 | |
|
|
1250 | if (sl.length () > MAXSOCKBUF) |
|
|
1251 | { |
|
|
1252 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
|
|
1253 | fatal (0); |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | ns->send_packet (sl); |
|
|
1257 | } |
|
|
1258 | |
|
|
1259 | /** |
|
|
1260 | * This sends the spell path to name mapping. We ignore |
|
|
1261 | * the params - we always send the same info no matter what. |
|
|
1262 | */ |
|
|
1263 | void |
|
|
1264 | send_spell_paths (client * ns, char *params) |
|
|
1265 | { |
|
|
1266 | packet sl; |
|
|
1267 | |
|
|
1268 | sl << "replyinfo spell_paths\n"; |
|
|
1269 | |
|
|
1270 | for (int i = 0; i < NRSPELLPATHS; i++) |
|
|
1271 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
|
|
1272 | |
|
|
1273 | if (sl.length () > MAXSOCKBUF) |
|
|
1274 | { |
|
|
1275 | LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
|
|
1276 | fatal (0); |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | ns->send_packet (sl); |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | /** |
1165 | /** |
1283 | * This looks for any spells the player may have that have changed their stats. |
1166 | * This looks for any spells the player may have that have changed their stats. |
1284 | * it then sends an updspell packet for each spell that has changed in this way |
1167 | * it then sends an updspell packet for each spell that has changed in this way |
1285 | */ |
1168 | */ |
1286 | void |
1169 | void |
1287 | esrv_update_spells (player *pl) |
1170 | esrv_update_spells (player *pl) |
1288 | { |
1171 | { |
1289 | if (!pl->ns) |
1172 | if (!pl->ns) |
1290 | return; |
1173 | return; |
1291 | |
1174 | |
|
|
1175 | pl->ns->update_spells = false; |
|
|
1176 | |
1292 | if (!pl->ns->monitor_spells) |
1177 | if (!pl->ns->monitor_spells) |
1293 | return; |
1178 | return; |
1294 | |
1179 | |
1295 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1180 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1296 | { |
|
|
1297 | if (spell->type == SPELL) |
1181 | if (spell->type == SPELL) |
1298 | { |
1182 | { |
1299 | int flags = 0; |
1183 | int flags = 0; |
|
|
1184 | int val; |
1300 | |
1185 | |
1301 | /* check if we need to update it */ |
1186 | /* check if we need to update it */ |
1302 | if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) |
1187 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
|
|
1188 | if (spell->cached_sp != val) |
1303 | { |
1189 | { |
1304 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1190 | spell->cached_sp = val; |
1305 | flags |= UPD_SP_MANA; |
1191 | flags |= UPD_SP_MANA; |
1306 | } |
1192 | } |
1307 | |
1193 | |
1308 | if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) |
1194 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
|
|
1195 | if (spell->cached_grace != val) |
1309 | { |
1196 | { |
1310 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1197 | spell->cached_grace = val; |
1311 | flags |= UPD_SP_GRACE; |
1198 | flags |= UPD_SP_GRACE; |
1312 | } |
1199 | } |
1313 | |
1200 | |
1314 | if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) |
1201 | val = casting_level (pl->ob, spell); |
|
|
1202 | if (spell->cached_eat != val) |
1315 | { |
1203 | { |
1316 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1204 | spell->cached_eat = val; |
1317 | flags |= UPD_SP_DAMAGE; |
1205 | flags |= UPD_SP_LEVEL; |
1318 | } |
1206 | } |
1319 | |
1207 | |
1320 | if (flags) |
1208 | if (flags) |
1321 | { |
1209 | { |
1322 | packet sl; |
1210 | packet sl; |
1323 | |
1211 | |
1324 | sl << "updspell " |
1212 | sl << "updspell " |
1325 | << uint8 (flags) |
1213 | << uint8 (flags) |
1326 | << uint32 (spell->count); |
1214 | << uint32 (spell->count); |
1327 | |
1215 | |
1328 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1216 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1329 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); |
1217 | if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace); |
1330 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); |
1218 | if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat); |
1331 | |
1219 | |
1332 | pl->ns->send_packet (sl); |
1220 | pl->ns->send_packet (sl); |
1333 | } |
1221 | } |
1334 | } |
1222 | } |
1335 | } |
|
|
1336 | } |
1223 | } |
1337 | |
1224 | |
1338 | void |
1225 | void |
1339 | esrv_remove_spell (player *pl, object *spell) |
1226 | esrv_remove_spell (player *pl, object *spell) |
1340 | { |
1227 | { |
… | |
… | |
1367 | } |
1254 | } |
1368 | |
1255 | |
1369 | /* store costs and damage in the object struct, to compare to later */ |
1256 | /* store costs and damage in the object struct, to compare to later */ |
1370 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1257 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1371 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1258 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1372 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1259 | spell->cached_eat = casting_level (pl->ob, spell); |
1373 | |
1260 | |
1374 | /* figure out which skill it uses, if it uses one */ |
1261 | /* figure out which skill it uses, if it uses one */ |
1375 | if (spell->skill) |
1262 | if (spell->skill) |
1376 | if (object *tmp = pl->find_skill (spell->skill)) |
1263 | if (object *tmp = pl->find_skill (spell->skill)) |
1377 | skill = tmp->subtype + CS_STAT_SKILLINFO; |
1264 | skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp); |
1378 | |
1265 | |
1379 | // spells better have a face |
1266 | // spells better have a face |
1380 | if (!spell->face) |
1267 | if (!spell->face) |
1381 | { |
1268 | { |
1382 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
1269 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
… | |
… | |
1456 | } |
1343 | } |
1457 | else |
1344 | else |
1458 | append_spell (pl, sl, spell); |
1345 | append_spell (pl, sl, spell); |
1459 | |
1346 | |
1460 | if (sl.length () > MAXSOCKBUF) |
1347 | if (sl.length () > MAXSOCKBUF) |
1461 | { |
|
|
1462 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
1348 | cleanup ("buffer overflow in esrv_add_spells!"); |
1463 | fatal (0); |
|
|
1464 | } |
|
|
1465 | |
1349 | |
1466 | /* finally, we can send the packet */ |
1350 | /* finally, we can send the packet */ |
1467 | pl->ns->flush_fx (); |
1351 | pl->ns->flush_fx (); |
1468 | pl->ns->send_packet (sl); |
1352 | pl->ns->send_packet (sl); |
1469 | } |
1353 | } |