ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.161 by root, Sun Nov 29 09:41:28 2009 UTC vs.
Revision 1.167 by root, Sat Apr 3 22:30:21 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
736static void 736static void
737rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
738{ 738{
739 dynbuf_text &buf = msg_dynbuf; buf.clear (); 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740 740
741#if 0
742 // print ranged/chosen_skill etc. objects every call
743 printf ("%s %s => %s (%s)\n",
744 pl->ranged_ob ? &pl->ranged_ob->name : "-",
745 pl->combat_ob ? &pl->combat_ob->name : "-",
746 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
747 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
748 );
749#endif
750
741 if (pl->ranged_ob) 751 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 752 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 753
744 if (pl->combat_ob) 754 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 755 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
981prefetch_surrounding_maps (maptile *map, int distance) 991prefetch_surrounding_maps (maptile *map, int distance)
982{ 992{
983 map->touch (); 993 map->touch ();
984 994
985 if (--distance) 995 if (--distance)
986 for (int dir = 4; --dir; ) 996 for (int dir = 4; dir--; )
987 if (const shstr &path = map->tile_path [dir]) 997 if (const shstr &path = map->tile_path [dir])
988 if (maptile *&neigh = map->tile_map [dir]) 998 if (maptile *&neigh = map->tile_map [dir])
989 prefetch_surrounding_maps (neigh, distance); 999 prefetch_surrounding_maps (neigh, distance);
990 else 1000 else
991 neigh = maptile::find_async (path, map); 1001 neigh = maptile::find_async (path, map);
1084 map_clearcell (&lastcell, -1); 1094 map_clearcell (&lastcell, -1);
1085 } 1095 }
1086 1096
1087 continue; 1097 continue;
1088 } 1098 }
1089 1099
1090 int d = pl->blocked_los_uc (dx, dy); 1100 int d = pl->blocked_los_uc (dx, dy);
1091 1101
1092 if (d > 3) 1102 if (d > 3)
1093 { 1103 {
1094 /* This block deals with spaces that are not visible for whatever 1104 /* This block deals with spaces that are not visible for whatever
1279 1289
1280 if (!pl->ns->monitor_spells) 1290 if (!pl->ns->monitor_spells)
1281 return; 1291 return;
1282 1292
1283 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1293 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1284 {
1285 if (spell->type == SPELL) 1294 if (spell->type == SPELL)
1286 { 1295 {
1287 int flags = 0; 1296 int flags = 0;
1297 int val;
1288 1298
1289 /* check if we need to update it */ 1299 /* check if we need to update it */
1290 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1300 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1301 if (spell->cached_sp != val)
1291 { 1302 {
1292 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1303 spell->cached_sp = val;
1293 flags |= UPD_SP_MANA; 1304 flags |= UPD_SP_MANA;
1294 } 1305 }
1295 1306
1296 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1307 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1308 if (spell->cached_grace != val)
1297 { 1309 {
1298 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1310 spell->cached_grace = val;
1299 flags |= UPD_SP_GRACE; 1311 flags |= UPD_SP_GRACE;
1300 } 1312 }
1301 1313
1302 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1314 val = casting_level (pl->ob, spell);
1315 if (spell->cached_eat != val)
1303 { 1316 {
1304 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1317 spell->cached_eat = val;
1305 flags |= UPD_SP_DAMAGE; 1318 flags |= UPD_SP_LEVEL;
1306 } 1319 }
1307 1320
1308 if (flags) 1321 if (flags)
1309 { 1322 {
1310 packet sl; 1323 packet sl;
1311 1324
1312 sl << "updspell " 1325 sl << "updspell "
1313 << uint8 (flags) 1326 << uint8 (flags)
1314 << uint32 (spell->count); 1327 << uint32 (spell->count);
1315 1328
1316 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1317 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1330 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1318 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1331 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1319 1332
1320 pl->ns->send_packet (sl); 1333 pl->ns->send_packet (sl);
1321 } 1334 }
1322 } 1335 }
1323 }
1324} 1336}
1325 1337
1326void 1338void
1327esrv_remove_spell (player *pl, object *spell) 1339esrv_remove_spell (player *pl, object *spell)
1328{ 1340{
1355 } 1367 }
1356 1368
1357 /* store costs and damage in the object struct, to compare to later */ 1369 /* store costs and damage in the object struct, to compare to later */
1358 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1359 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1360 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1372 spell->cached_eat = casting_level (pl->ob, spell);
1361 1373
1362 /* figure out which skill it uses, if it uses one */ 1374 /* figure out which skill it uses, if it uses one */
1363 if (spell->skill) 1375 if (spell->skill)
1364 if (object *tmp = pl->find_skill (spell->skill)) 1376 if (object *tmp = pl->find_skill (spell->skill))
1365 skill = tmp->subtype + CS_STAT_SKILLINFO; 1377 skill = tmp->subtype + CS_STAT_SKILLINFO;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines