1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Client handling. |
27 | * Client handling. |
… | |
… | |
145 | /** check for map/region change and send new map data */ |
145 | /** check for map/region change and send new map data */ |
146 | static void |
146 | static void |
147 | check_map_change (player *pl) |
147 | check_map_change (player *pl) |
148 | { |
148 | { |
149 | client &socket = *pl->ns; |
149 | client &socket = *pl->ns; |
150 | object *ob = pl->ob; |
150 | object *ob = pl->observe; |
151 | char buf[MAX_BUF]; /* eauugggh */ |
|
|
152 | |
151 | |
153 | if (socket.current_map != ob->map || socket.force_newmap) |
152 | if (socket.current_map != ob->map || socket.force_newmap) |
154 | { |
153 | { |
155 | clear_map (pl); |
154 | clear_map (pl); |
156 | socket.current_map = ob->map; |
155 | socket.current_map = ob->map; |
… | |
… | |
164 | if (ob->map->tile_path[0]) flags |= 1; |
163 | if (ob->map->tile_path[0]) flags |= 1; |
165 | if (ob->map->tile_path[1]) flags |= 2; |
164 | if (ob->map->tile_path[1]) flags |= 2; |
166 | if (ob->map->tile_path[2]) flags |= 4; |
165 | if (ob->map->tile_path[2]) flags |= 4; |
167 | if (ob->map->tile_path[3]) flags |= 8; |
166 | if (ob->map->tile_path[3]) flags |= 8; |
168 | |
167 | |
169 | snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", |
168 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
170 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); |
169 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
|
|
170 | ob->map->width, ob->map->height, &ob->map->path); |
171 | } |
171 | } |
172 | else |
172 | else |
173 | snprintf (buf, MAX_BUF, "mapinfo current"); |
|
|
174 | |
|
|
175 | socket.send_packet (buf); |
173 | socket.send_packet ("mapinfo current"); |
176 | } |
174 | } |
177 | } |
175 | } |
178 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
176 | else if (socket.current_x != ob->x || socket.current_y != ob->y) |
179 | { |
177 | { |
180 | int dx = ob->x - socket.current_x; |
178 | int dx = ob->x - socket.current_x; |
… | |
… | |
473 | |
471 | |
474 | ns->send_packet (cmdback); |
472 | ns->send_packet (cmdback); |
475 | } |
473 | } |
476 | |
474 | |
477 | /** |
475 | /** |
478 | * client requested an image. send it rate-limited |
|
|
479 | * before flushing. |
|
|
480 | */ |
|
|
481 | void |
|
|
482 | AskFaceCmd (char *buf, int len, client *ns) |
|
|
483 | { |
|
|
484 | ns->askface.push_back (atoi (buf)); |
|
|
485 | } |
|
|
486 | |
|
|
487 | /** |
|
|
488 | * Tells client the picture it has to use |
|
|
489 | * to smooth a picture number given as argument. |
|
|
490 | */ |
|
|
491 | void |
|
|
492 | AskSmooth (char *buf, int len, client *ns) |
|
|
493 | { |
|
|
494 | ns->send_face (atoi (buf)); |
|
|
495 | ns->flush_fx (); |
|
|
496 | } |
|
|
497 | |
|
|
498 | /** |
|
|
499 | * This handles the general commands from the client (ie, north, fire, cast, |
476 | * This handles the general commands from the client (ie, north, fire, cast, |
500 | * etc.) |
477 | * etc.) |
501 | */ |
478 | */ |
502 | void |
479 | void |
503 | PlayerCmd (char *buf, int len, player *pl) |
480 | PlayerCmd (char *buf, int len, player *pl) |
… | |
… | |
523 | * for the command that issued the count should be done before any other |
500 | * for the command that issued the count should be done before any other |
524 | * commands. |
501 | * commands. |
525 | */ |
502 | */ |
526 | pl->count = 0; |
503 | pl->count = 0; |
527 | } |
504 | } |
528 | |
|
|
529 | |
505 | |
530 | /** |
506 | /** |
531 | * This handles the general commands from the client (ie, north, fire, cast, |
507 | * This handles the general commands from the client (ie, north, fire, cast, |
532 | * etc.). It is a lot like PlayerCmd above, but is called with the |
508 | * etc.). It is a lot like PlayerCmd above, but is called with the |
533 | * 'ncom' method which gives more information back to the client so it |
509 | * 'ncom' method which gives more information back to the client so it |
… | |
… | |
740 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
716 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
741 | |
717 | |
742 | if (pl->combat_ob) |
718 | if (pl->combat_ob) |
743 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
719 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
744 | |
720 | |
|
|
721 | #if 0 |
|
|
722 | //TODO: remove this when slot system is working, this is only for debugging |
|
|
723 | if (pl->ob->chosen_skill) |
|
|
724 | buf << " Skill*: " << pl->ob->chosen_skill->name; |
|
|
725 | #endif |
|
|
726 | |
745 | //TODO: maybe golem should become the current_weapon, quite simply? |
727 | //TODO: maybe golem should become the current_weapon, quite simply? |
746 | if (pl->golem) |
728 | if (pl->golem) |
747 | buf << " Golem*: " << pl->golem->name; |
729 | buf << " Golem*: " << pl->golem->name; |
748 | |
730 | |
|
|
731 | buf << '\0'; |
749 | buf.linearise (obuf); |
732 | buf.linearise (obuf); |
750 | obuf [buf.size ()] = 0; |
|
|
751 | } |
733 | } |
752 | |
734 | |
753 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
735 | #define AddIfInt64(Old,New,Type) if (Old != New) {\ |
754 | Old = New; \ |
736 | Old = New; \ |
755 | sl << uint8 (Type) << uint64 (New); \ |
737 | sl << uint8 (Type) << uint64 (New); \ |
… | |
… | |
763 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
745 | #define AddIfShort(Old,New,Type) if (Old != New) {\ |
764 | Old = New; \ |
746 | Old = New; \ |
765 | sl << uint8 (Type) << uint16 (New); \ |
747 | sl << uint8 (Type) << uint16 (New); \ |
766 | } |
748 | } |
767 | |
749 | |
768 | #define AddIfFloat(Old,New,Type) if (Old != New) {\ |
750 | #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\ |
769 | Old = New; \ |
751 | Old = New; \ |
770 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ |
752 | sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \ |
771 | } |
753 | } |
772 | |
754 | |
773 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
755 | #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ |
774 | free(Old); Old = strdup (New);\ |
756 | free(Old); Old = strdup (New);\ |
775 | sl << uint8 (Type) << data8 (New); \ |
757 | sl << uint8 (Type) << data8 (New); \ |
… | |
… | |
789 | |
771 | |
790 | client *ns = pl->ns; |
772 | client *ns = pl->ns; |
791 | if (!ns) |
773 | if (!ns) |
792 | return; |
774 | return; |
793 | |
775 | |
794 | object *ob = pl->ob; |
776 | object *ob = pl->observe; |
795 | if (!ob) |
777 | if (!ob) |
796 | return; |
778 | return; |
|
|
779 | |
|
|
780 | player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl; |
797 | |
781 | |
798 | packet sl ("stats"); |
782 | packet sl ("stats"); |
799 | |
783 | |
800 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
784 | AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); |
801 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
785 | AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); |
… | |
… | |
810 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
794 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
811 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
795 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
812 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
796 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
813 | |
797 | |
814 | for (int s = 0; s < NUM_SKILLS; s++) |
798 | for (int s = 0; s < NUM_SKILLS; s++) |
815 | if (object *skill = pl->last_skill_ob[s]) |
799 | if (object *skill = opl->last_skill_ob[s]) |
816 | if (skill->stats.exp != ns->last_skill_exp [s]) |
800 | if (skill->stats.exp != ns->last_skill_exp [s]) |
817 | { |
801 | { |
818 | ns->last_skill_exp [s] = skill->stats.exp; |
802 | ns->last_skill_exp [s] = skill->stats.exp; |
819 | |
803 | |
820 | /* Always send along the level if exp changes. This is only |
804 | /* Always send along the level if exp changes. This is only |
… | |
… | |
828 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
812 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
829 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
813 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
830 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
814 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
831 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
815 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
832 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
816 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
833 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); |
817 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
834 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
818 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
835 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); |
819 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
836 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
820 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
837 | |
821 | |
838 | flags = 0; |
822 | flags = 0; |
839 | |
823 | |
840 | if (pl->fire_on) |
824 | if (opl->fire_on) |
841 | flags |= SF_FIREON; |
825 | flags |= SF_FIREON; |
842 | |
826 | |
843 | if (pl->run_on) |
827 | if (opl->run_on) |
844 | flags |= SF_RUNON; |
828 | flags |= SF_RUNON; |
845 | |
829 | |
846 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
830 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
847 | |
831 | |
848 | if (ns->sc_version < 1025) |
832 | if (ns->sc_version < 1025) |
… | |
… | |
862 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
846 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
863 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
847 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
864 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
848 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
865 | } |
849 | } |
866 | |
850 | |
867 | rangetostring (pl, buf); /* we want use the new fire & run system in new client */ |
851 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
868 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
852 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
869 | set_title (ob, buf); |
853 | set_title (ob, buf); |
870 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
854 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
871 | |
855 | |
872 | /* Only send it away if we have some actual data */ |
856 | /* Only send it away if we have some actual data */ |
… | |
… | |
1006 | { |
990 | { |
1007 | prefetch_surrounding_maps (op->map, 3); |
991 | prefetch_surrounding_maps (op->map, 3); |
1008 | } |
992 | } |
1009 | |
993 | |
1010 | /** |
994 | /** |
1011 | * This function uses the new map1 protocol command to send the map |
995 | * Draws client map. |
1012 | * to the client. It is necessary because the old map command supports |
|
|
1013 | * a maximum map size of 15x15. |
|
|
1014 | * This function is much simpler than the old one. This is because |
|
|
1015 | * the old function optimized to send as few face identifiers as possible, |
|
|
1016 | * at the expense of sending more coordinate location (coordinates were |
|
|
1017 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1018 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1019 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1020 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1021 | * of what we send, see the doc/Protocol file. |
|
|
1022 | * I will describe internally what we do: |
|
|
1023 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1024 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1025 | * maximum viewable size (As set in config.h). |
|
|
1026 | * in the cells, there are faces and a count value. |
|
|
1027 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1028 | * is not viewable. |
|
|
1029 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1030 | * look like. |
|
|
1031 | */ |
996 | */ |
1032 | void |
997 | void |
1033 | draw_client_map1 (object *pl) |
998 | draw_client_map (player *pl) |
1034 | { |
999 | { |
|
|
1000 | object *ob = pl->observe; |
|
|
1001 | if (!ob->active) |
|
|
1002 | return; |
|
|
1003 | |
|
|
1004 | maptile *plmap = ob->map; |
|
|
1005 | |
|
|
1006 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1007 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1008 | * be OK once they really log in. |
|
|
1009 | */ |
|
|
1010 | if (!plmap || plmap->in_memory != MAP_IN_MEMORY) |
|
|
1011 | return; |
|
|
1012 | |
1035 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1013 | int x, y, ax, ay, startlen, max_x, max_y, oldlen; |
1036 | sint16 nx, ny; |
|
|
1037 | int estartlen, eoldlen; |
1014 | int estartlen, eoldlen; |
1038 | uint8 eentrysize; |
1015 | uint8 eentrysize; |
1039 | uint16 ewhatstart, ewhatflag; |
1016 | uint16 ewhatstart, ewhatflag; |
1040 | uint8 extendedinfos; |
1017 | uint8 extendedinfos; |
1041 | maptile *m; |
|
|
1042 | |
1018 | |
1043 | client &socket = *pl->contr->ns; |
|
|
1044 | |
|
|
1045 | if (!pl->active) |
|
|
1046 | return; |
|
|
1047 | |
|
|
1048 | check_map_change (pl->contr); |
1019 | check_map_change (pl); |
1049 | prefetch_surrounding_maps (pl); |
1020 | prefetch_surrounding_maps (pl->ob); |
|
|
1021 | |
|
|
1022 | /* do LOS after calls to update_position */ |
|
|
1023 | if (ob != pl->ob) |
|
|
1024 | clear_los (pl); |
|
|
1025 | else if (pl->do_los) |
|
|
1026 | { |
|
|
1027 | update_los (ob); |
|
|
1028 | pl->do_los = 0; |
|
|
1029 | } |
|
|
1030 | |
|
|
1031 | /** |
|
|
1032 | * This function uses the new map1 protocol command to send the map |
|
|
1033 | * to the client. It is necessary because the old map command supports |
|
|
1034 | * a maximum map size of 15x15. |
|
|
1035 | * This function is much simpler than the old one. This is because |
|
|
1036 | * the old function optimized to send as few face identifiers as possible, |
|
|
1037 | * at the expense of sending more coordinate location (coordinates were |
|
|
1038 | * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since |
|
|
1039 | * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off |
|
|
1040 | * maps no sense. Instead, we actually really only use 12 bits for coordinates, |
|
|
1041 | * and use the other 4 bits for other informatiion. For full documentation |
|
|
1042 | * of what we send, see the doc/Protocol file. |
|
|
1043 | * I will describe internally what we do: |
|
|
1044 | * the ns->lastmap shows how the map last looked when sent to the client. |
|
|
1045 | * in the lastmap structure, there is a cells array, which is set to the |
|
|
1046 | * maximum viewable size (As set in config.h). |
|
|
1047 | * in the cells, there are faces and a count value. |
|
|
1048 | * we use the count value to hold the darkness value. If -1, then this space |
|
|
1049 | * is not viewable. |
|
|
1050 | * we use faces[0] faces[1] faces[2] to hold what the three layers |
|
|
1051 | * look like. |
|
|
1052 | */ |
|
|
1053 | |
|
|
1054 | client &socket = *pl->ns; |
1050 | |
1055 | |
1051 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1056 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
1052 | packet esl; |
1057 | packet esl; |
1053 | |
1058 | |
1054 | startlen = sl.length (); |
1059 | startlen = sl.length (); |
… | |
… | |
1078 | ay = 0; |
1083 | ay = 0; |
1079 | |
1084 | |
1080 | /* We could do this logic as conditionals in the if statement, |
1085 | /* We could do this logic as conditionals in the if statement, |
1081 | * but that started to get a bit messy to look at. |
1086 | * but that started to get a bit messy to look at. |
1082 | */ |
1087 | */ |
1083 | max_x = pl->x + (socket.mapx + 1) / 2; |
1088 | max_x = ob->x + (socket.mapx + 1) / 2; |
1084 | max_y = pl->y + (socket.mapy + 1) / 2; |
1089 | max_y = ob->y + (socket.mapy + 1) / 2; |
1085 | |
1090 | |
1086 | maptile *plmap = pl->map; |
|
|
1087 | |
|
|
1088 | for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) |
1091 | for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) |
1089 | { |
1092 | { |
|
|
1093 | sint16 nx, ny; |
|
|
1094 | maptile *m = 0; |
|
|
1095 | |
1090 | ax = 0; |
1096 | ax = 0; |
1091 | for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) |
1097 | for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) |
1092 | { |
1098 | { |
|
|
1099 | // check to see if we can simply go one right quickly |
|
|
1100 | ++nx; |
|
|
1101 | if (m && nx >= m->width) |
|
|
1102 | m = 0; |
|
|
1103 | |
|
|
1104 | if (!m) |
|
|
1105 | { |
|
|
1106 | nx = x; ny = y; m = plmap; |
|
|
1107 | |
|
|
1108 | if (!xy_normalise (m, nx, ny)) |
|
|
1109 | m = 0; |
|
|
1110 | } |
|
|
1111 | |
1093 | int emask, mask; |
1112 | int emask, mask; |
1094 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1113 | emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; |
1095 | |
1114 | |
1096 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1115 | MapCell &lastcell = socket.lastmap.cells[ax][ay]; |
1097 | |
1116 | |
1098 | /* If the coordinates are not valid, or it is too dark to see, |
1117 | /* If the coordinates are not valid, or it is too dark to see, |
1099 | * we tell the client as such |
1118 | * we tell the client as such |
1100 | */ |
1119 | */ |
1101 | nx = x; |
|
|
1102 | ny = y; |
|
|
1103 | m = get_map_from_coord (plmap, &nx, &ny); |
|
|
1104 | |
|
|
1105 | if (!m) |
1120 | if (!m) |
1106 | { |
1121 | { |
1107 | /* space is out of map. Update space and clear values |
1122 | /* space is out of map. Update space and clear values |
1108 | * if this hasn't already been done. If the space is out |
1123 | * if this hasn't already been done. If the space is out |
1109 | * of the map, it shouldn't have a head |
1124 | * of the map, it shouldn't have a head |
… | |
… | |
1117 | continue; |
1132 | continue; |
1118 | } |
1133 | } |
1119 | |
1134 | |
1120 | m->touch (); |
1135 | m->touch (); |
1121 | |
1136 | |
1122 | int d = pl->contr->blocked_los[ax][ay]; |
1137 | int d = pl->blocked_los[ax][ay]; |
1123 | |
1138 | |
1124 | if (d > 3) |
1139 | if (d > 3) |
1125 | { |
1140 | { |
1126 | |
1141 | |
1127 | int need_send = 0, count; |
1142 | int need_send = 0, count; |
… | |
… | |
1190 | } |
1205 | } |
1191 | |
1206 | |
1192 | lastcell.count = d; |
1207 | lastcell.count = d; |
1193 | |
1208 | |
1194 | mapspace &ms = m->at (nx, ny); |
1209 | mapspace &ms = m->at (nx, ny); |
|
|
1210 | ms.update (); |
1195 | |
1211 | |
1196 | if (socket.extmap) |
1212 | if (socket.extmap) |
1197 | { |
1213 | { |
1198 | uint8 stat_hp = 0; |
1214 | uint8 stat_hp = 0; |
1199 | uint8 stat_width = 0; |
1215 | uint8 stat_width = 0; |
… | |
… | |
1209 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1225 | || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) |
1210 | { |
1226 | { |
1211 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1227 | if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) |
1212 | { |
1228 | { |
1213 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1229 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1214 | stat_width = op->arch->tail_x; |
1230 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1215 | } |
1231 | } |
1216 | } |
1232 | } |
1217 | |
1233 | |
1218 | if (op->msg && op->msg[0] == '@') |
1234 | if (op->msg && op->msg[0] == '@') |
1219 | flags |= 1; |
1235 | flags |= 1; |
1220 | |
1236 | |
1221 | if (op->type == PLAYER && op != pl) |
1237 | if (op->type == PLAYER && op != ob) |
1222 | player = op->count; |
1238 | player = op->count; |
1223 | } |
1239 | } |
1224 | |
1240 | |
1225 | if (lastcell.stat_hp != stat_hp) |
1241 | if (lastcell.stat_hp != stat_hp) |
1226 | { |
1242 | { |
… | |
… | |
1270 | |
1286 | |
1271 | /* Middle face */ |
1287 | /* Middle face */ |
1272 | if (update_space (sl, socket, ms, lastcell, 1)) |
1288 | if (update_space (sl, socket, ms, lastcell, 1)) |
1273 | mask |= 0x2; |
1289 | mask |= 0x2; |
1274 | |
1290 | |
1275 | if (ms.player () == pl |
1291 | if (ms.player () == ob |
1276 | && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) |
1292 | && (ob->invisible & (ob->invisible < 50 ? 1 : 7))) |
1277 | { |
1293 | { |
1278 | // force player to be visible to himself if invisible |
1294 | // force player to be visible to himself if invisible |
1279 | if (lastcell.faces[0] != pl->face) |
1295 | if (lastcell.faces[0] != ob->face) |
1280 | { |
1296 | { |
1281 | lastcell.faces[0] = pl->face; |
1297 | lastcell.faces[0] = ob->face; |
1282 | |
1298 | |
1283 | mask |= 0x1; |
1299 | mask |= 0x1; |
1284 | sl << uint16 (pl->face); |
1300 | sl << uint16 (ob->face); |
1285 | |
1301 | |
1286 | socket.send_faces (pl); |
1302 | socket.send_faces (ob); |
1287 | } |
1303 | } |
1288 | } |
1304 | } |
1289 | /* Top face */ |
1305 | /* Top face */ |
1290 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1306 | else if (update_space (sl, socket, ms, lastcell, 0)) |
1291 | mask |= 0x1; |
1307 | mask |= 0x1; |
1292 | |
|
|
1293 | |
1308 | |
1294 | /* Check to see if we are in fact sending anything for this |
1309 | /* Check to see if we are in fact sending anything for this |
1295 | * space by checking the mask. If so, update the mask. |
1310 | * space by checking the mask. If so, update the mask. |
1296 | * if not, reset the len to that from before adding the mask |
1311 | * if not, reset the len to that from before adding the mask |
1297 | * value, so we don't send those bits. |
1312 | * value, so we don't send those bits. |
… | |
… | |
1356 | socket.send_packet (sl); |
1371 | socket.send_packet (sl); |
1357 | socket.sent_scroll = 0; |
1372 | socket.sent_scroll = 0; |
1358 | } |
1373 | } |
1359 | } |
1374 | } |
1360 | |
1375 | |
1361 | /** |
|
|
1362 | * Draws client map. |
|
|
1363 | */ |
|
|
1364 | void |
|
|
1365 | draw_client_map (object *pl) |
|
|
1366 | { |
|
|
1367 | int i, j; |
|
|
1368 | sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */ |
|
|
1369 | int mflags; |
|
|
1370 | struct Map newmap; |
|
|
1371 | maptile *m, *pm; |
|
|
1372 | |
|
|
1373 | if (pl->type != PLAYER) |
|
|
1374 | { |
|
|
1375 | LOG (llevError, "draw_client_map called with non player/non eric-server\n"); |
|
|
1376 | return; |
|
|
1377 | } |
|
|
1378 | |
|
|
1379 | pm = pl->map; |
|
|
1380 | |
|
|
1381 | /* If player is just joining the game, he isn't here yet, so the map |
|
|
1382 | * can get swapped out. If so, don't try to send them a map. All will |
|
|
1383 | * be OK once they really log in. |
|
|
1384 | */ |
|
|
1385 | if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) |
|
|
1386 | return; |
|
|
1387 | |
|
|
1388 | memset (&newmap, 0, sizeof (struct Map)); |
|
|
1389 | |
|
|
1390 | for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) |
|
|
1391 | for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) |
|
|
1392 | { |
|
|
1393 | ax = i; |
|
|
1394 | ay = j; |
|
|
1395 | m = pm; |
|
|
1396 | mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); |
|
|
1397 | |
|
|
1398 | if (mflags & P_OUT_OF_MAP) |
|
|
1399 | continue; |
|
|
1400 | |
|
|
1401 | /* If a map is visible to the player, we don't want to swap it out |
|
|
1402 | * just to reload it. This should really call something like |
|
|
1403 | * swap_map, but this is much more efficient and 'good enough' |
|
|
1404 | */ |
|
|
1405 | if (mflags & P_NEW_MAP) |
|
|
1406 | m->timeout = 50; |
|
|
1407 | } |
|
|
1408 | |
|
|
1409 | /* do LOS after calls to update_position */ |
|
|
1410 | if (pl->contr->do_los) |
|
|
1411 | { |
|
|
1412 | update_los (pl); |
|
|
1413 | pl->contr->do_los = 0; |
|
|
1414 | } |
|
|
1415 | |
|
|
1416 | /* Big maps need a different drawing mechanism to work */ |
|
|
1417 | draw_client_map1 (pl); |
|
|
1418 | } |
|
|
1419 | |
|
|
1420 | |
|
|
1421 | /*****************************************************************************/ |
1376 | /*****************************************************************************/ |
1422 | |
|
|
1423 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1377 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
1424 | |
|
|
1425 | /* a player. Of course, the client need to know the command to be able to */ |
1378 | /* a player. Of course, the client need to know the command to be able to */ |
1426 | |
|
|
1427 | /* manage it ! */ |
1379 | /* manage it ! */ |
1428 | |
|
|
1429 | /*****************************************************************************/ |
1380 | /*****************************************************************************/ |
1430 | void |
1381 | void |
1431 | send_plugin_custom_message (object *pl, char *buf) |
1382 | send_plugin_custom_message (object *pl, char *buf) |
1432 | { |
1383 | { |
1433 | pl->contr->ns->send_packet (buf); |
1384 | pl->contr->ns->send_packet (buf); |