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Revision: 1.147
Committed: Sat Dec 27 08:41:44 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.146: +1 -1 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client handling.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients.
33 *
34 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table.
37 *
38 * esrv_map_new starts updating the map
39 *
40 */
41
42 #include <global.h>
43 #include <sproto.h>
44
45 #include <living.h>
46 #include <commands.h>
47
48 /* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here.
50 */
51 #include <sys/types.h>
52 #include <sys/time.h>
53 #include <sys/socket.h>
54 #include <netinet/in.h>
55 #include <netdb.h>
56
57 #include <unistd.h>
58 #include <sys/time.h>
59
60 #include "sounds.h"
61
62 /**
63 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the
66 * client.
67 */
68 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76 -1 /* Chaos */ , -1 /* Counterspell */ ,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND,
79 -1, /* Internal */
80 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */
82 };
83
84 static void
85 socket_map_scroll (client *ns, int dx, int dy)
86 {
87 struct Map newmap;
88 int x, y, mx, my;
89
90 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91
92 /* If we are using the Map1aCmd, we may in fact send
93 * head information that is outside the viewable map.
94 * So set the mx,my to the max value we want to
95 * look for. Removed code to do so - it caused extra
96 * complexities for the client, and probably doesn't make
97 * that much difference in bandwidth.
98 */
99 mx = ns->mapx;
100 my = ns->mapy;
101
102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them.
107 */
108 for (x = 0; x < mx; x++)
109 for (y = 0; y < my; y++)
110 if (x >= ns->mapx || y >= ns->mapy)
111 /* clear cells outside the viewable area */
112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
114 /* clear newly visible tiles within the viewable area */
115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
116 else
117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
118
119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
120
121 /* Make sure that the next "map1" command will be sent (even if it is
122 * empty).
123 */
124 ns->sent_scroll = 1;
125 }
126
127 static void
128 clear_map (player *pl)
129 {
130 pl->ns->mapinfo_queue_clear ();
131
132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133
134 pl->ns->force_newmap = false;
135
136 if (pl->ns->newmapcmd == 1)
137 pl->ns->send_packet ("newmap");
138
139 pl->ns->floorbox_reset ();
140 }
141
142 static void
143 send_map_info (player *pl)
144 {
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
166 }
167
168 /** check for map/region change and send new map data */
169 static void
170 check_map_change (player *pl)
171 {
172 client &socket = *pl->ns;
173 object *ob = pl->observe;
174
175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
180 }
181
182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
192 socket.current_map = ob->map;
193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
200 }
201
202 if (socket.current_map != ob->map || socket.force_newmap)
203 {
204 clear_map (pl);
205 socket.current_map = ob->map;
206 send_map_info (pl);
207 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 {
210 int dx = ob->x - socket.current_x;
211 int dy = ob->y - socket.current_y;
212
213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
214 socket.floorbox_reset ();
215 }
216
217 socket.current_x = ob->x;
218 socket.current_y = ob->y;
219 }
220
221 /**
222 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide
224 * that information.
225 */
226 void
227 RequestInfo (char *buf, int len, client *ns)
228 {
229 char *params;
230
231 /* find the first space, make it null, and update the
232 * params pointer.
233 */
234 for (params = buf; *params; params++)
235 if (*params == ' ')
236 {
237 *params++ = 0;
238 break;
239 }
240
241 if (!strcmp (buf, "image_info"))
242 send_image_info (ns, params);
243 else if (!strcmp (buf, "image_sums"))
244 send_image_sums (ns, params);
245 else if (!strcmp (buf, "skill_info"))
246 send_skill_info (ns, params);
247 else if (!strcmp (buf, "spell_paths"))
248 send_spell_paths (ns, params);
249 else
250 {
251 // undo tokenisation above and send replyinfo with the request unchanged
252 if (*params)
253 *--params = ' ';
254
255 ns->send_packet_printf ("replyinfo %s", buf);
256 }
257 }
258
259 void
260 ExtCmd (char *buf, int len, player *pl)
261 {
262 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
263 }
264
265 void
266 ExtiCmd (char *buf, int len, client *ns)
267 {
268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269 }
270
271 void
272 client::mapinfo_queue_clear ()
273 {
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i);
276
277 mapinfo_queue.clear ();
278 }
279
280 bool
281 client::mapinfo_try (char *buf)
282 {
283 char *token = buf;
284 buf += strlen (buf) + 9;
285
286 // initial map and its origin
287 maptile *map = pl->observe->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 int max_distance = 8; // limit maximum path length to something generous
291
292 while (*buf && map && max_distance)
293 {
294 int dir = *buf++ - '1';
295
296 if (dir >= 0 && dir <= 3)
297 {
298 if (!map->tile_path [dir])
299 map = 0;
300 else if (map->tile_available (dir, false))
301 {
302 maptile *neigh = map->tile_map [dir];
303
304 switch (dir)
305 {
306 case 0: mapy -= neigh->height; break;
307 case 2: mapy += map ->height; break;
308 case 3: mapx -= neigh->width ; break;
309 case 1: mapx += map ->width ; break;
310 }
311
312 map = neigh;
313 --max_distance;
314 }
315 else
316 return 0;
317 }
318 else
319 max_distance = 0;
320 }
321
322 if (!max_distance)
323 send_packet_printf ("mapinfo %s error", token);
324 else if (!map || !map->path)
325 send_packet_printf ("mapinfo %s nomap", token);
326 else
327 {
328 int flags = 0;
329
330 if (map->tile_path[0]) flags |= 1;
331 if (map->tile_path[1]) flags |= 2;
332 if (map->tile_path[2]) flags |= 4;
333 if (map->tile_path[3]) flags |= 8;
334
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 }
337
338 return 1;
339 }
340
341 void
342 client::mapinfo_queue_run ()
343 {
344 if (mapinfo_queue.empty () || !pl)
345 return;
346
347 for (int i = 0; i < mapinfo_queue.size (); ++i)
348 if (mapinfo_try (mapinfo_queue [i]))
349 {
350 free (mapinfo_queue [i]);
351 mapinfo_queue.erase (i);
352 }
353 else
354 ++i;
355 }
356
357 void
358 MapInfoCmd (char *buf, int len, player *pl)
359 {
360 // <mapinfo tag spatial tile-path
361 // >mapinfo tag spatial flags x y w h hash
362
363 char *token = buf;
364
365 if (!(buf = strchr (buf, ' ')))
366 return;
367
368 if (!strncmp (buf, " spatial ", 9))
369 {
370 char *copy = strdup (token);
371 copy [buf - token] = 0;
372
373 #if 0
374 // this makes only sense when we flush the buffer immediately
375 if (pl->ns->mapinfo_try (copy))
376 free (copy);
377 else
378 #endif
379 pl->ns->mapinfo_queue.push_back (copy);
380 }
381 else
382 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
383 }
384
385 /** This is the Setup cmd */
386 void
387 SetUp (char *buf, int len, client * ns)
388 {
389 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
390 }
391
392 /**
393 * The client has requested to be added to the game.
394 * This is what takes care of it. We tell the client how things worked out.
395 * I am not sure if this file is the best place for this function. however,
396 * it either has to be here or init_sockets needs to be exported.
397 */
398 void
399 AddMeCmd (char *buf, int len, client *ns)
400 {
401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
402 }
403
404 /*
405 #define MSG_TYPE_BOOK 1
406 #define MSG_TYPE_CARD 2
407 #define MSG_TYPE_PAPER 3
408 #define MSG_TYPE_SIGN 4
409 #define MSG_TYPE_MONUMENT 5
410 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
411
412 /** Reply to ExtendedInfos command */
413 void
414 ToggleExtendedText (char *buf, int len, client * ns)
415 {
416 char cmdback[MAX_BUF];
417 char temp[10];
418 char command[50];
419 int info, nextinfo, i, flag;
420
421 cmdback[0] = '\0';
422
423 nextinfo = 0;
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444 command[nextinfo - info] = '\0';
445 /* 2. Interpret info */
446 i = sscanf (command, "%d", &flag);
447
448 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
449 ns->supported_readables |= (1 << flag);
450 /*3. Next info */
451 }
452
453 /* Send resulting state */
454 strcpy (cmdback, "ExtendedTextSet");
455
456 for (i = 0; i <= MSG_TYPE_LAST; i++)
457 if (ns->supported_readables & (1 << i))
458 {
459 strcat (cmdback, " ");
460 snprintf (temp, sizeof (temp), "%d", i);
461 strcat (cmdback, temp);
462 }
463
464 ns->send_packet (cmdback);
465 }
466
467 /**
468 * This handles the general commands from the client (ie, north, fire, cast,
469 * etc.)
470 */
471 void
472 PlayerCmd (char *buf, int len, player *pl)
473 {
474 /* Check if there is a count. In theory, a zero count could also be
475 * sent, so check for that also.
476 */
477 if (atoi (buf) || buf[0] == '0')
478 {
479 pl->count = atoi ((char *) buf);
480
481 buf = strchr (buf, ' '); /* advance beyond the numbers */
482 if (!buf)
483 return;
484
485 buf++;
486 }
487
488 execute_newserver_command (pl->ob, (char *) buf);
489
490 /* Perhaps something better should be done with a left over count.
491 * Cleaning up the input should probably be done first - all actions
492 * for the command that issued the count should be done before any other
493 * commands.
494 */
495 pl->count = 0;
496 }
497
498 /**
499 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.). It is a lot like PlayerCmd above, but is called with the
501 * 'ncom' method which gives more information back to the client so it
502 * can throttle.
503 */
504 void
505 NewPlayerCmd (char *buf, int len, player *pl)
506 {
507 if (len <= 6)
508 {
509 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
510 return;
511 }
512
513 uint16 cmdid = net_uint16 ((uint8 *)buf);
514 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
515
516 /* -1 is special - no repeat, but don't update */
517 if (repeat != -1)
518 pl->count = repeat;
519
520 buf += 6; //len -= 6;
521
522 execute_newserver_command (pl->ob, buf);
523
524 /* Perhaps something better should be done with a left over count.
525 * Cleaning up the input should probably be done first - all actions
526 * for the command that issued the count should be done before any other
527 * commands.
528 */
529 pl->count = 0;
530
531 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
532 int time = fabs (pl->ob->speed) < 0.001
533 ? time = MAX_TIME * 100
534 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
535
536 /* Send confirmation of command execution now */
537 packet sl ("comc");
538 sl << uint16 (cmdid) << uint32 (time);
539 pl->ns->send_packet (sl);
540 }
541
542 /** This is a reply to a previous query. */
543 void
544 ReplyCmd (char *buf, int len, client *ns)
545 {
546 if (ns->state == ST_CUSTOM)
547 {
548 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
549 return;
550 }
551
552 if (!ns->pl)
553 return; //TODO: depends on the exact reply we are after
554 //TODO: but right now, we always have a ns->pl
555
556 player *pl = ns->pl;
557
558 /* This is to synthesize how the data would be stored if it
559 * was normally entered. A bit of a hack, and should be cleaned up
560 * once all the X11 code is removed from the server.
561 *
562 * We pass 13 to many of the functions because this way they
563 * think it was the carriage return that was entered, and the
564 * function then does not try to do additional input.
565 */
566 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
567
568 /* this avoids any hacking here */
569
570 switch (ns->state)
571 {
572 case ST_PLAYING:
573 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
574 break;
575
576 case ST_GET_PARTY_PASSWORD: /* Get password for party */
577 receive_party_password (pl->ob, 13);
578 break;
579
580 default:
581 LOG (llevError, "Unknown input state: %d\n", ns->state);
582 }
583 }
584
585 /**
586 * Client tells its version. If there is a mismatch, we close the
587 * socket. In real life, all we should care about is the client having
588 * something older than the server. If we assume the client will be
589 * backwards compatible, having it be a later version should not be a
590 * problem.
591 */
592 void
593 VersionCmd (char *buf, int len, client * ns)
594 {
595 if (!buf)
596 {
597 LOG (llevError, "CS: received corrupted version command\n");
598 return;
599 }
600
601 ns->cs_version = atoi (buf);
602 ns->sc_version = ns->cs_version;
603
604 LOG (llevDebug, "connection from client <%s>\n", buf);
605
606 //TODO: should log here just for statistics
607
608 //if (VERSION_CS != ns->cs_version)
609 // unchecked;
610
611 char *cp = strchr (buf + 1, ' ');
612 if (!cp)
613 return;
614
615 ns->sc_version = atoi (cp);
616
617 //if (VERSION_SC != ns->sc_version)
618 // unchecked;
619
620 cp = strchr (cp + 1, ' ');
621
622 if (cp)
623 {
624 ns->version = cp + 1;
625
626 if (ns->sc_version < 1026)
627 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
628 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
629 }
630 }
631
632 /** sound related functions. */
633 void
634 SetSound (char *buf, int len, client * ns)
635 {
636 ns->sound = atoi (buf);
637 }
638
639 /** client wants the map resent */
640 void
641 MapRedrawCmd (char *buf, int len, player *pl)
642 {
643 /* This function is currently disabled; just clearing the map state results in
644 * display errors. It should clear the cache and send a newmap command.
645 * Unfortunately this solution does not work because some client versions send
646 * a mapredraw command after receiving a newmap command.
647 */
648 }
649
650 /**
651 * Moves an object (typically, container to inventory).
652 * syntax is: move (to) (tag) (nrof)
653 */
654 void
655 MoveCmd (char *buf, int len, player *pl)
656 {
657 int to, tag, nrof;
658
659 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
660 {
661 LOG (llevError, "Incomplete move command: %s\n", buf);
662 return;
663 }
664
665 esrv_move_object (pl->ob, to, tag, nrof);
666 }
667
668 /******************************************************************************
669 *
670 * Start of commands the server sends to the client.
671 *
672 ******************************************************************************/
673
674 /**
675 * Asks the client to query the user. This way, the client knows
676 * it needs to send something back (vs just printing out a message)
677 */
678 void
679 send_query (client *ns, uint8 flags, const char *text)
680 {
681 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
682 }
683
684 /**
685 * Get player's current range attack in obuf.
686 */
687 static void
688 rangetostring (player *pl, char *obuf)
689 {
690 dynbuf_text buf;
691
692 if (pl->ranged_ob)
693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694
695 if (pl->combat_ob)
696 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
697
698 #if 0
699 //TODO: remove this when slot system is working, this is only for debugging
700 if (pl->ob->chosen_skill)
701 buf << " Skill*: " << pl->ob->chosen_skill->name;
702 #endif
703
704 //TODO: maybe golem should become the current_weapon, quite simply?
705 if (pl->golem)
706 buf << " Golem*: " << pl->golem->name;
707
708 buf << '\0';
709 buf.linearise (obuf);
710 }
711
712 #define AddIfInt64(Old,New,Type) if (Old != New) {\
713 Old = New; \
714 sl << uint8 (Type) << uint64 (New); \
715 }
716
717 #define AddIfInt(Old,New,Type) if (Old != New) {\
718 Old = New; \
719 sl << uint8 (Type) << uint32 (New); \
720 }
721
722 #define AddIfShort(Old,New,Type) if (Old != New) {\
723 Old = New; \
724 sl << uint8 (Type) << uint16 (New); \
725 }
726
727 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
728 Old = New; \
729 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
730 }
731
732 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
733 free(Old); Old = strdup (New);\
734 sl << uint8 (Type) << data8 (New); \
735 }
736
737 /**
738 * Sends a statistics update. We look at the old values,
739 * and only send what has changed. Stat mapping values are in newclient.h
740 * Since this gets sent a lot, this is actually one of the few binary
741 * commands for now.
742 */
743 void
744 esrv_update_stats (player *pl)
745 {
746 char buf[MAX_BUF];
747 uint16 flags;
748
749 client *ns = pl->ns;
750 if (!ns)
751 return;
752
753 object *ob = pl->observe;
754 if (!ob)
755 return;
756
757 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
758
759 packet sl ("stats");
760
761 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
762 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
763 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
764 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
765 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
766 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
767 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
768 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
769 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
770 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
774
775 for (int s = 0; s < NUM_SKILLS; s++)
776 if (object *skill = opl->last_skill_ob [s])
777 if (skill->stats.exp != ns->last_skill_exp [s])
778 {
779 ns->last_skill_exp [s] = skill->stats.exp;
780
781 /* Always send along the level if exp changes. This is only
782 * 1 extra byte, but keeps processing simpler.
783 */
784 sl << uint8 (s + CS_STAT_SKILLINFO)
785 << uint8 (skill->level)
786 << uint64 (skill->stats.exp);
787 }
788
789 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
790 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
791 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
792 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
793 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
794 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
795 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
798
799 flags = 0;
800
801 if (opl->fire_on)
802 flags |= SF_FIREON;
803
804 if (opl->run_on)
805 flags |= SF_RUNON;
806
807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
808
809 if (ns->sc_version < 1025)
810 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
811 else
812 for (int i = 0; i < NROFATTACKS; i++)
813 {
814 /* Skip ones we won't send */
815 if (atnr_cs_stat[i] == -1)
816 continue;
817
818 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
819 }
820
821 if (pl->ns->monitor_spells)
822 {
823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
826 }
827
828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
830 set_title (ob, buf);
831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
832
833 /* Only send it away if we have some actual data */
834 if (sl.length () > 6)
835 ns->send_packet (sl);
836 }
837
838 /**
839 * Tells the client that here is a player it should start using.
840 */
841 void
842 esrv_new_player (player *pl)
843 {
844 sint32 weight = pl->ob->client_weight ();
845
846 packet sl ("player");
847
848 sl << uint32 (pl->ob->count)
849 << uint32 (weight)
850 << uint32 (pl->ob->face)
851 << data8 (pl->ob->name);
852
853 pl->ns->last_weight = weight;
854 pl->ns->send_packet (sl);
855 }
856
857 /******************************************************************************
858 *
859 * Start of map related commands.
860 *
861 ******************************************************************************/
862
863 /** Clears a map cell */
864 static void
865 map_clearcell (struct MapCell *cell, int count)
866 {
867 cell->faces[0] = 0;
868 cell->faces[1] = 0;
869 cell->faces[2] = 0;
870 cell->smooth[0] = 0;
871 cell->smooth[1] = 0;
872 cell->smooth[2] = 0;
873 cell->count = count;
874 cell->stat_hp = 0;
875 cell->flags = 0;
876 cell->player = 0;
877 }
878
879 #define MAX_LAYERS 3
880
881 /**
882 * Removes the need to replicate the same code for each layer.
883 * this returns true if this space is now in fact different than
884 * it was.
885 * sl is the socklist this data is going into.
886 * ns is the socket we are working on - all the info we care
887 * about is in this socket structure, so now need not pass the
888 * entire player object.
889 * layer is the layer to update, with 2 being the floor and 0 the
890 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
891 * take. Interesting to note that before this function, the map1 function
892 * numbers the spaces differently - I think this was a leftover from
893 * the map command, where the faces stack up. Sinces that is no longer
894 * the case, it seems to make more sense to have these layer values
895 * actually match.
896 */
897 static int
898 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
899 {
900 object *ob = ms.faces_obj [layer];
901
902 /* If there is no object for this space, or if the face for the object
903 * is the blank face, set the face number to zero.
904 * else if we have the stored head object for this space, that takes
905 * precedence over the other object for this space.
906 * otherwise, we do special head processing
907 */
908 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
909
910 /* We've gotten what face we want to use for the object. Now see if
911 * if it has changed since we last sent it to the client.
912 */
913 if (lastcell.faces[layer] != face_num)
914 {
915 lastcell.faces[layer] = face_num;
916
917 if (!ns.faces_sent[face_num])
918 if (ob)
919 ns.send_faces (ob);
920 else
921 ns.send_face (face_num, 10);
922
923 sl << uint16 (face_num);
924 return 1;
925 }
926
927 /* Nothing changed */
928 return 0;
929 }
930
931 // prefetch (and touch) all maps within a specific distancd
932 static void
933 prefetch_surrounding_maps (maptile *map, int distance)
934 {
935 map->touch ();
936
937 if (--distance)
938 for (int dir = 4; --dir; )
939 if (const shstr &path = map->tile_path [dir])
940 if (maptile *&neigh = map->tile_map [dir])
941 prefetch_surrounding_maps (neigh, distance);
942 else
943 neigh = maptile::find_async (path, map);
944 }
945
946 // prefetch a generous area around the player
947 static void
948 prefetch_surrounding_maps (object *op)
949 {
950 prefetch_surrounding_maps (op->map, 3);
951 }
952
953 /**
954 * Draws client map.
955 */
956 void
957 draw_client_map (player *pl)
958 {
959 object *ob = pl->observe;
960 if (!ob->active)
961 return;
962
963 /* If player is just joining the game, he isn't here yet, so the map
964 * can get swapped out. If so, don't try to send them a map. All will
965 * be OK once they really log in.
966 */
967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
968 return;
969
970 int startlen, oldlen;
971
972 check_map_change (pl);
973 prefetch_surrounding_maps (pl->ob);
974
975 /* do LOS after calls to update_position */
976 /* unfortunately, we need to udpate los when observing, currently */
977 if (pl->do_los || pl->observe != pl->ob)
978 {
979 pl->do_los = 0;
980 pl->update_los ();
981 }
982
983 /**
984 * This function uses the new map1 protocol command to send the map
985 * to the client. It is necessary because the old map command supports
986 * a maximum map size of 15x15.
987 * This function is much simpler than the old one. This is because
988 * the old function optimized to send as few face identifiers as possible,
989 * at the expense of sending more coordinate location (coordinates were
990 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
991 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
992 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
993 * and use the other 4 bits for other informatiion. For full documentation
994 * of what we send, see the doc/Protocol file.
995 * I will describe internally what we do:
996 * the ns->lastmap shows how the map last looked when sent to the client.
997 * in the lastmap structure, there is a cells array, which is set to the
998 * maximum viewable size (As set in config.h).
999 * in the cells, there are faces and a count value.
1000 * we use the count value to hold the darkness value. If -1, then this space
1001 * is not viewable.
1002 * we use faces[0] faces[1] faces[2] to hold what the three layers
1003 * look like.
1004 */
1005
1006 client &socket = *pl->ns;
1007
1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1009
1010 startlen = sl.length ();
1011
1012 int hx = socket.mapx / 2;
1013 int hy = socket.mapy / 2;
1014
1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1016 int ax = dx + hx;
1017 int ay = dy + hy;
1018
1019 int mask = (ax << 10) | (ay << 4);
1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1021
1022 /* If the coordinates are not valid, or it is too dark to see,
1023 * we tell the client as such
1024 */
1025 if (!m)
1026 {
1027 /* space is out of map. Update space and clear values
1028 * if this hasn't already been done. If the space is out
1029 * of the map, it shouldn't have a head.
1030 */
1031 if (lastcell.count != -1)
1032 {
1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1035 }
1036
1037 continue;
1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1041
1042 if (d > 3)
1043 {
1044 /* This block deals with spaces that are not visible for whatever
1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1063
1064 /* Rather than try to figure out what everything that we might
1065 * need to send is, then form the packet after that,
1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1084 mask |= 0x8;
1085
1086 if (socket.extmap)
1087 {
1088 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1111 {
1112 if (op->stats.maxhp > op->stats.hp
1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1131 }
1132
1133 if (expect_false (lastcell.stat_hp != stat_hp))
1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1140
1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1144 {
1145 *last_ext |= 0x80;
1146 last_ext = &sl[sl.length ()];
1147
1148 sl << uint8 (6) << uint8 (stat_width);
1149 }
1150 }
1151
1152 if (expect_false (lastcell.player != player))
1153 {
1154 lastcell.player = player;
1155
1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1159
1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1170
1171 sl << uint8 (8) << uint8 (flags);
1172 }
1173 }
1174
1175 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4;
1178
1179 /* Middle face */
1180 if (update_space (sl, socket, ms, lastcell, 1))
1181 mask |= 0x2;
1182
1183 if (expect_false (ob->invisible)
1184 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1185 && ms.player () == ob)
1186 {
1187 // force player to be visible to himself if invisible
1188 if (lastcell.faces[0] != ob->face)
1189 {
1190 lastcell.faces[0] = ob->face;
1191
1192 mask |= 0x1;
1193 sl << uint16 (ob->face);
1194
1195 socket.send_faces (ob);
1196 }
1197 }
1198 /* Top face */
1199 else if (update_space (sl, socket, ms, lastcell, 0))
1200 mask |= 0x1;
1201
1202 /* Check to see if we are in fact sending anything for this
1203 * space by checking the mask. If so, update the mask.
1204 * if not, reset the len to that from before adding the mask
1205 * value, so we don't send those bits.
1206 */
1207 if (mask & 0xf)
1208 sl[oldlen + 1] = mask & 0xff;
1209 else
1210 sl.reset (oldlen);
1211 } /* else this is a viewable space */
1212 ordered_mapwalk_end
1213
1214 socket.flush_fx ();
1215
1216 if (sl.length () > startlen || socket.sent_scroll)
1217 {
1218 socket.send_packet (sl);
1219 socket.sent_scroll = 0;
1220 }
1221 }
1222
1223 /*****************************************************************************/
1224 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1225 /* a player. Of course, the client need to know the command to be able to */
1226 /* manage it ! */
1227 /*****************************************************************************/
1228 void
1229 send_plugin_custom_message (object *pl, char *buf)
1230 {
1231 pl->contr->ns->send_packet (buf);
1232 }
1233
1234 /**
1235 * This sends the skill number to name mapping. We ignore
1236 * the params - we always send the same info no matter what.
1237 */
1238 void
1239 send_skill_info (client *ns, char *params)
1240 {
1241 packet sl;
1242 sl << "replyinfo skill_info\n";
1243
1244 for (int i = 1; i < NUM_SKILLS; i++)
1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1246
1247 if (sl.length () > MAXSOCKBUF)
1248 {
1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1250 fatal (0);
1251 }
1252
1253 ns->send_packet (sl);
1254 }
1255
1256 /**
1257 * This sends the spell path to name mapping. We ignore
1258 * the params - we always send the same info no matter what.
1259 */
1260 void
1261 send_spell_paths (client * ns, char *params)
1262 {
1263 packet sl;
1264
1265 sl << "replyinfo spell_paths\n";
1266
1267 for (int i = 0; i < NRSPELLPATHS; i++)
1268 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1269
1270 if (sl.length () > MAXSOCKBUF)
1271 {
1272 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1273 fatal (0);
1274 }
1275
1276 ns->send_packet (sl);
1277 }
1278
1279 /**
1280 * This looks for any spells the player may have that have changed their stats.
1281 * it then sends an updspell packet for each spell that has changed in this way
1282 */
1283 void
1284 esrv_update_spells (player *pl)
1285 {
1286 if (!pl->ns)
1287 return;
1288
1289 if (!pl->ns->monitor_spells)
1290 return;
1291
1292 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1293 {
1294 if (spell->type == SPELL)
1295 {
1296 int flags = 0;
1297
1298 /* check if we need to update it */
1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1300 {
1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1302 flags |= UPD_SP_MANA;
1303 }
1304
1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1306 {
1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1308 flags |= UPD_SP_GRACE;
1309 }
1310
1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1312 {
1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1314 flags |= UPD_SP_DAMAGE;
1315 }
1316
1317 if (flags)
1318 {
1319 packet sl;
1320
1321 sl << "updspell "
1322 << uint8 (flags)
1323 << uint32 (spell->count);
1324
1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1328
1329 pl->ns->send_packet (sl);
1330 }
1331 }
1332 }
1333 }
1334
1335 void
1336 esrv_remove_spell (player *pl, object *spell)
1337 {
1338 if (!pl->ns->monitor_spells)
1339 return;
1340
1341 if (!pl || !spell || spell->env != pl->ob)
1342 {
1343 LOG (llevError, "Invalid call to esrv_remove_spell");
1344 return;
1345 }
1346
1347 packet sl ("delspell");
1348
1349 sl << uint32 (spell->count);
1350
1351 pl->ns->send_packet (sl);
1352 }
1353
1354 /* appends the spell *spell to the Socklist we will send the data to. */
1355 static void
1356 append_spell (player *pl, packet &sl, object *spell)
1357 {
1358 int i, skill = 0;
1359
1360 if (!(spell->name))
1361 {
1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1363 return;
1364 }
1365
1366 /* store costs and damage in the object struct, to compare to later */
1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1370
1371 /* figure out which skill it uses, if it uses one */
1372 if (spell->skill)
1373 if (object *tmp = pl->find_skill (spell->skill))
1374 skill = tmp->subtype + CS_STAT_SKILLINFO;
1375
1376 // spells better have a face
1377 if (!spell->face)
1378 {
1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1380 spell->face = face_find ("burnout.x11", blank_face);
1381 }
1382
1383 pl->ns->send_face (spell->face);
1384
1385 /* send the current values */
1386 sl << uint32 (spell->count)
1387 << uint16 (spell->level)
1388 << uint16 (spell->casting_time)
1389 << uint16 (spell->cached_sp)
1390 << uint16 (spell->cached_grace)
1391 << uint16 (spell->cached_eat)
1392 << uint8 (skill)
1393 << uint32 (spell->path_attuned)
1394 << uint32 (spell->face)
1395 << data8 (spell->name)
1396 << data16 (spell->msg);
1397 }
1398
1399 /**
1400 * This tells the client to add the spell *ob, if *ob is NULL, then add
1401 * all spells in the player's inventory.
1402 */
1403 void
1404 esrv_add_spells (player *pl, object *spell)
1405 {
1406 if (!pl)
1407 {
1408 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1409 return;
1410 }
1411
1412 if (!pl->ns->monitor_spells)
1413 return;
1414
1415 packet sl ("addspell");
1416
1417 if (!spell)
1418 {
1419 for (spell = pl->ob->inv; spell; spell = spell->below)
1420 {
1421 /* were we to simply keep appending data here, we could exceed
1422 * MAXSOCKBUF if the player has enough spells to add, we know that
1423 * append_spells will always append 19 data bytes, plus 4 length
1424 * bytes and 3 strings (because that is the spec) so we need to
1425 * check that the length of those 3 strings, plus the 23 bytes,
1426 * won't take us over the length limit for the socket, if it does,
1427 * we need to send what we already have, and restart packet formation
1428 */
1429 if (spell->type != SPELL)
1430 continue;
1431
1432 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1433 * to show add_spell is 26 bytes + 2 strings. However, the overun
1434 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1435 * like it will fix this
1436 */
1437 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1438 {
1439 pl->ns->flush_fx ();
1440 pl->ns->send_packet (sl);
1441
1442 sl.reset ();
1443 sl << "addspell ";
1444 }
1445
1446 append_spell (pl, sl, spell);
1447 }
1448 }
1449 else if (spell->type != SPELL)
1450 {
1451 LOG (llevError, "Asked to send a non-spell object as a spell");
1452 return;
1453 }
1454 else
1455 append_spell (pl, sl, spell);
1456
1457 if (sl.length () > MAXSOCKBUF)
1458 {
1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1460 fatal (0);
1461 }
1462
1463 /* finally, we can send the packet */
1464 pl->ns->flush_fx ();
1465 pl->ns->send_packet (sl);
1466 }
1467