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Revision: 1.166
Committed: Fri Apr 2 03:41:25 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.165: +7 -0 lines
Log Message:
preliminary check-in with dbeugging code

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 //+GPL
26
27 /**
28 * \file
29 * Client handling.
30 *
31 * \date 2003-12-02
32 *
33 * This file implements all of the goo on the server side for handling
34 * clients. It's got a bunch of global variables for keeping track of
35 * each of the clients.
36 *
37 * Note: All functions that are used to process data from the client
38 * have the prototype of (char *data, int datalen, int client_num). This
39 * way, we can use one dispatch table.
40 *
41 * esrv_map_new starts updating the map
42 *
43 */
44
45 #include <global.h>
46 #include <sproto.h>
47
48 #include <living.h>
49 #include <commands.h>
50
51 /* This block is basically taken from socket.c - I assume if it works there,
52 * it should work here.
53 */
54 #include <sys/types.h>
55 #include <sys/time.h>
56 #include <sys/socket.h>
57 #include <netinet/in.h>
58 #include <netdb.h>
59
60 #include <unistd.h>
61 #include <sys/time.h>
62
63 #include "sounds.h"
64
65 /**
66 * This table translates the attack numbers as used within the
67 * program to the value we use when sending STATS command to the
68 * client. If a value is -1, then we don't send that to the
69 * client.
70 */
71 static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79 -1 /* Chaos */ , -1 /* Counterspell */ ,
80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81 CS_STAT_RES_BLIND,
82 -1, /* Internal */
83 -1, /* life stealing */
84 -1 /* Disease - not fully done yet */
85 };
86
87 static void
88 socket_map_scroll (client *ns, int dx, int dy)
89 {
90 struct Map newmap;
91 int x, y, mx, my;
92
93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94
95 /* If we are using the Map1aCmd, we may in fact send
96 * head information that is outside the viewable map.
97 * So set the mx,my to the max value we want to
98 * look for. Removed code to do so - it caused extra
99 * complexities for the client, and probably doesn't make
100 * that much difference in bandwidth.
101 */
102 mx = ns->mapx;
103 my = ns->mapy;
104
105 /* the x and y here are coordinates for the new map, i.e. if we moved
106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
107 * if the destination x or y coordinate is outside the viewable
108 * area, we clear the values - otherwise, the old values
109 * are preserved, and the check_head thinks it needs to clear them.
110 */
111 for (x = 0; x < mx; x++)
112 for (y = 0; y < my; y++)
113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121
122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
123
124 /* Make sure that the next "map1" command will be sent (even if it is
125 * empty).
126 */
127 ns->sent_scroll = 1;
128 }
129
130 static void
131 clear_map (player *pl)
132 {
133 pl->ns->mapinfo_queue_clear ();
134
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset ();
143 }
144
145 static void
146 send_map_info (player *pl)
147 {
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
169 }
170
171 /** check for map/region change and send new map data */
172 static void
173 check_map_change (player *pl)
174 {
175 client &socket = *pl->ns;
176 object *ob = pl->viewpoint;
177
178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
204
205 if (socket.current_map != ob->map || socket.force_newmap)
206 {
207 clear_map (pl);
208 socket.current_map = ob->map;
209 send_map_info (pl);
210 }
211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
212 {
213 int dx = ob->x - socket.current_x;
214 int dy = ob->y - socket.current_y;
215
216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217 socket.floorbox_reset ();
218 }
219
220 socket.current_x = ob->x;
221 socket.current_y = ob->y;
222 }
223
224 /**
225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what.
227 */
228 static void
229 send_skill_info (client *ns, char *params)
230 {
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244 }
245
246 /**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250 static void
251 send_spell_paths (client * ns, char *params)
252 {
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
267 }
268
269 /**
270 * RequestInfo is sort of a meta command. There is some specific
271 * request of information, but we call other functions to provide
272 * that information.
273 */
274 void
275 RequestInfo (char *buf, int len, client *ns)
276 {
277 char *params;
278
279 /* find the first space, make it null, and update the
280 * params pointer.
281 */
282 for (params = buf; *params; params++)
283 if (*params == ' ')
284 {
285 *params++ = 0;
286 break;
287 }
288
289 if (!strcmp (buf, "skill_info"))
290 send_skill_info (ns, params);
291 else if (!strcmp (buf, "spell_paths"))
292 send_spell_paths (ns, params);
293 else
294 {
295 // undo tokenisation above and send replyinfo with the request unchanged
296 if (*params)
297 *--params = ' ';
298
299 ns->send_packet_printf ("replyinfo %s", buf);
300 }
301 }
302
303 void
304 ExtCmd (char *buf, int len, player *pl)
305 {
306 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
307 }
308
309 void
310 ExtiCmd (char *buf, int len, client *ns)
311 {
312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313 }
314
315 //-GPL
316
317 void
318 client::mapinfo_queue_clear ()
319 {
320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321 free (*i);
322
323 mapinfo_queue.clear ();
324 }
325
326 bool
327 client::mapinfo_try (char *buf)
328 {
329 char *token = buf;
330 buf += strlen (buf) + 9;
331
332 // initial map and its origin
333 maptile *map = pl->viewpoint->map;
334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 int max_distance = 8; // limit maximum path length to something generous
337
338 while (*buf && map && max_distance)
339 {
340 int dir = *buf++ - '1';
341
342 if (dir >= 0 && dir <= 3)
343 {
344 if (!map->tile_path [dir])
345 map = 0;
346 else if (map->tile_available (dir, false))
347 {
348 maptile *neigh = map->tile_map [dir];
349
350 switch (dir)
351 {
352 case 0: mapy -= neigh->height; break;
353 case 2: mapy += map ->height; break;
354 case 3: mapx -= neigh->width ; break;
355 case 1: mapx += map ->width ; break;
356 }
357
358 map = neigh;
359 --max_distance;
360 }
361 else
362 return 0;
363 }
364 else
365 max_distance = 0;
366 }
367
368 if (!max_distance)
369 send_packet_printf ("mapinfo %s error", token);
370 else if (!map || !map->path)
371 send_packet_printf ("mapinfo %s nomap", token);
372 else
373 {
374 int flags = 0;
375
376 if (map->tile_path[0]) flags |= 1;
377 if (map->tile_path[1]) flags |= 2;
378 if (map->tile_path[2]) flags |= 4;
379 if (map->tile_path[3]) flags |= 8;
380
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 }
383
384 return 1;
385 }
386
387 void
388 client::mapinfo_queue_run ()
389 {
390 if (mapinfo_queue.empty () || !pl)
391 return;
392
393 for (int i = 0; i < mapinfo_queue.size (); ++i)
394 if (mapinfo_try (mapinfo_queue [i]))
395 {
396 free (mapinfo_queue [i]);
397 mapinfo_queue.erase (i);
398 }
399 else
400 ++i;
401 }
402
403 void
404 MapInfoCmd (char *buf, int len, player *pl)
405 {
406 // <mapinfo tag spatial tile-path
407 // >mapinfo tag spatial flags x y w h hash
408
409 char *token = buf;
410
411 if (!(buf = strchr (buf, ' ')))
412 return;
413
414 if (!strncmp (buf, " spatial ", 9))
415 {
416 char *copy = strdup (token);
417 copy [buf - token] = 0;
418
419 #if 0
420 // this makes only sense when we flush the buffer immediately
421 if (pl->ns->mapinfo_try (copy))
422 free (copy);
423 else
424 #endif
425 pl->ns->mapinfo_queue.push_back (copy);
426 }
427 else
428 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
429 }
430
431 /** This is the Setup cmd */
432 void
433 SetUp (char *buf, int len, client * ns)
434 {
435 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
436 }
437
438 /**
439 * The client has requested to be added to the game.
440 * This is what takes care of it. We tell the client how things worked out.
441 * I am not sure if this file is the best place for this function. however,
442 * it either has to be here or init_sockets needs to be exported.
443 */
444 void
445 AddMeCmd (char *buf, int len, client *ns)
446 {
447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
448 }
449
450 //+GPL
451
452 /*
453 #define MSG_TYPE_BOOK 1
454 #define MSG_TYPE_CARD 2
455 #define MSG_TYPE_PAPER 3
456 #define MSG_TYPE_SIGN 4
457 #define MSG_TYPE_MONUMENT 5
458 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
459
460 /** Reply to ExtendedInfos command */
461 void
462 ToggleExtendedText (char *buf, int len, client * ns)
463 {
464 char cmdback[MAX_BUF];
465 char temp[10];
466 char command[50];
467 int info, nextinfo, i, flag;
468
469 cmdback[0] = '\0';
470
471 nextinfo = 0;
472 while (1)
473 {
474 /* 1. Extract an info */
475 info = nextinfo;
476
477 while ((info < len) && (buf [info] == ' '))
478 info++;
479
480 if (info >= len)
481 break;
482
483 nextinfo = info + 1;
484
485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
486 nextinfo++;
487
488 if (nextinfo - info >= 49) /*Erroneous info asked */
489 continue;
490
491 memcpy (command, buf + info, nextinfo - info);
492 command [nextinfo - info] = 0;
493
494 /* 2. Interpret info */
495 i = sscanf (command, "%d", &flag);
496
497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
498 ns->supported_readables |= (1 << flag);
499 /*3. Next info */
500 }
501
502 /* Send resulting state */
503 strcpy (cmdback, "ExtendedTextSet");
504
505 for (i = 0; i <= MSG_TYPE_LAST; i++)
506 if (ns->supported_readables & (1 << i))
507 {
508 strcat (cmdback, " ");
509 snprintf (temp, sizeof (temp), "%d", i);
510 strcat (cmdback, temp);
511 }
512
513 ns->send_packet (cmdback);
514 }
515
516 /**
517 * This handles the general commands from the client (ie, north, fire, cast,
518 * etc.)
519 */
520 void
521 PlayerCmd (char *buf, int len, player *pl)
522 {
523 /* Check if there is a count. In theory, a zero count could also be
524 * sent, so check for that also.
525 */
526 if (atoi (buf) || buf[0] == '0')
527 {
528 pl->count = atoi ((char *) buf);
529
530 buf = strchr (buf, ' '); /* advance beyond the numbers */
531 if (!buf)
532 return;
533
534 buf++;
535 }
536
537 execute_newserver_command (pl->ob, (char *)buf);
538
539 /* Perhaps something better should be done with a left over count.
540 * Cleaning up the input should probably be done first - all actions
541 * for the command that issued the count should be done before any other
542 * commands.
543 */
544 pl->count = 0;
545 }
546
547 /**
548 * This handles the general commands from the client (ie, north, fire, cast,
549 * etc.). It is a lot like PlayerCmd above, but is called with the
550 * 'ncom' method which gives more information back to the client so it
551 * can throttle.
552 */
553 void
554 NewPlayerCmd (char *buf, int len, player *pl)
555 {
556 if (len <= 6)
557 {
558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
559 return;
560 }
561
562 uint16 cmdid = net_uint16 ((uint8 *)buf);
563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
564
565 /* -1 is special - no repeat, but don't update */
566 if (repeat != -1)
567 pl->count = repeat;
568
569 buf += 6; //len -= 6;
570
571 execute_newserver_command (pl->ob, buf);
572
573 /* Perhaps something better should be done with a left over count.
574 * Cleaning up the input should probably be done first - all actions
575 * for the command that issued the count should be done before any other
576 * commands.
577 */
578 pl->count = 0;
579
580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
581 int time = pl->ob->has_active_speed ()
582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
584
585 /* Send confirmation of command execution now */
586 packet sl ("comc");
587 sl << uint16 (cmdid) << uint32 (time);
588 pl->ns->send_packet (sl);
589 }
590
591 /** This is a reply to a previous query. */
592 void
593 ReplyCmd (char *buf, int len, client *ns)
594 {
595 if (ns->state == ST_CUSTOM)
596 {
597 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
598 return;
599 }
600
601 if (!ns->pl)
602 return; //TODO: depends on the exact reply we are after
603 //TODO: but right now, we always have a ns->pl
604
605 player *pl = ns->pl;
606
607 /* This is to synthesize how the data would be stored if it
608 * was normally entered. A bit of a hack, and should be cleaned up
609 * once all the X11 code is removed from the server.
610 *
611 * We pass 13 to many of the functions because this way they
612 * think it was the carriage return that was entered, and the
613 * function then does not try to do additional input.
614 */
615 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
616
617 /* this avoids any hacking here */
618
619 switch (ns->state)
620 {
621 case ST_PLAYING:
622 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
623 break;
624
625 case ST_GET_PARTY_PASSWORD: /* Get password for party */
626 receive_party_password (pl->ob, 13);
627 break;
628
629 default:
630 LOG (llevError, "Unknown input state: %d\n", ns->state);
631 }
632 }
633
634 /**
635 * Client tells its version. If there is a mismatch, we close the
636 * socket. In real life, all we should care about is the client having
637 * something older than the server. If we assume the client will be
638 * backwards compatible, having it be a later version should not be a
639 * problem.
640 */
641 void
642 VersionCmd (char *buf, int len, client * ns)
643 {
644 if (!buf)
645 {
646 LOG (llevError, "CS: received corrupted version command\n");
647 return;
648 }
649
650 ns->cs_version = atoi (buf);
651 ns->sc_version = ns->cs_version;
652
653 LOG (llevDebug, "connection from client <%s>\n", buf);
654
655 //TODO: should log here just for statistics
656
657 //if (VERSION_CS != ns->cs_version)
658 // unchecked;
659
660 char *cp = strchr (buf + 1, ' ');
661 if (!cp)
662 return;
663
664 ns->sc_version = atoi (cp);
665
666 //if (VERSION_SC != ns->sc_version)
667 // unchecked;
668
669 cp = strchr (cp + 1, ' ');
670
671 if (cp)
672 {
673 ns->version = cp + 1;
674
675 if (ns->sc_version < 1026)
676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
678 }
679 }
680
681 /** sound related functions. */
682 void
683 SetSound (char *buf, int len, client * ns)
684 {
685 ns->sound = atoi (buf);
686 }
687
688 /** client wants the map resent */
689 void
690 MapRedrawCmd (char *buf, int len, player *pl)
691 {
692 /* This function is currently disabled; just clearing the map state results in
693 * display errors. It should clear the cache and send a newmap command.
694 * Unfortunately this solution does not work because some client versions send
695 * a mapredraw command after receiving a newmap command.
696 */
697 }
698
699 /**
700 * Moves an object (typically, container to inventory).
701 * syntax is: move (to) (tag) (nrof)
702 */
703 void
704 MoveCmd (char *buf, int len, player *pl)
705 {
706 int to, tag, nrof;
707
708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
709 {
710 LOG (llevError, "Incomplete move command: %s\n", buf);
711 return;
712 }
713
714 esrv_move_object (pl->ob, to, tag, nrof);
715 }
716
717 /******************************************************************************
718 *
719 * Start of commands the server sends to the client.
720 *
721 ******************************************************************************/
722
723 /**
724 * Asks the client to query the user. This way, the client knows
725 * it needs to send something back (vs just printing out a message)
726 */
727 void
728 send_query (client *ns, uint8 flags, const char *text)
729 {
730 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
731 }
732
733 /**
734 * Get player's current range attack in obuf.
735 */
736 static void
737 rangetostring (player *pl, char *obuf)
738 {
739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740
741 printf ("%s %s => %s (%s)\n",//D
742 pl->ranged_ob ? &pl->ranged_ob->name : "-",
743 pl->combat_ob ? &pl->combat_ob->name : "-",
744 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
745 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
746 );
747
748 if (pl->ranged_ob)
749 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
750
751 if (pl->combat_ob)
752 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
753
754 #if 0
755 //TODO: remove this when slot system is working, this is only for debugging
756 if (pl->ob->chosen_skill)
757 buf << " Skill*: " << pl->ob->chosen_skill->name;
758 #endif
759
760 //TODO: maybe golem should become the current_weapon, quite simply?
761 if (pl->golem)
762 buf << " Golem*: " << pl->golem->name;
763
764 buf << '\0';
765 buf.linearise (obuf);
766 }
767
768 #define AddIfInt64(Old,New,Type) if (Old != New) {\
769 Old = New; \
770 sl << uint8 (Type) << uint64 (New); \
771 }
772
773 #define AddIfInt(Old,New,Type) if (Old != New) {\
774 Old = New; \
775 sl << uint8 (Type) << uint32 (New); \
776 }
777
778 #define AddIfShort(Old,New,Type) if (Old != New) {\
779 Old = New; \
780 sl << uint8 (Type) << uint16 (New); \
781 }
782
783 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
784 Old = New; \
785 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
786 }
787
788 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
789 free(Old); Old = strdup (New);\
790 sl << uint8 (Type) << data8 (New); \
791 }
792
793 /**
794 * Sends a statistics update. We look at the old values,
795 * and only send what has changed. Stat mapping values are in newclient.h
796 * Since this gets sent a lot, this is actually one of the few binary
797 * commands for now.
798 */
799 void
800 esrv_update_stats (player *pl)
801 {
802 char buf[MAX_BUF];
803 uint16 flags;
804
805 client *ns = pl->ns;
806 if (!ns)
807 return;
808
809 object *ob = pl->observe;
810 if (!ob)
811 return;
812
813 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
814
815 packet sl ("stats");
816
817 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
818 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
819 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
820 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
821 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
822 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
823 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
824 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
825 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
826 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
827 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
828 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
829 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
830
831 for (int s = 0; s < NUM_SKILLS; s++)
832 if (object *skill = opl->last_skill_ob [s])
833 if (skill->stats.exp != ns->last_skill_exp [s])
834 {
835 ns->last_skill_exp [s] = skill->stats.exp;
836
837 /* Always send along the level if exp changes. This is only
838 * 1 extra byte, but keeps processing simpler.
839 */
840 sl << uint8 (s + CS_STAT_SKILLINFO)
841 << uint8 (skill->level)
842 << uint64 (skill->stats.exp);
843 }
844
845 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
846 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
847 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
848 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
849 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
850 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
851 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
852 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
853 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
854
855 flags = 0;
856
857 if (opl->fire_on)
858 flags |= SF_FIREON;
859
860 if (opl->run_on)
861 flags |= SF_RUNON;
862
863 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
864
865 for (int i = 0; i < NROFATTACKS; i++)
866 {
867 /* Skip ones we won't send */
868 if (atnr_cs_stat[i] == -1)
869 continue;
870
871 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
872 }
873
874 if (pl->ns->monitor_spells)
875 {
876 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
877 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
878 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
879 }
880
881 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
882 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
883 set_title (ob, buf);
884 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
885
886 /* Only send it away if we have some actual data */
887 if (sl.length () > 6)
888 ns->send_packet (sl);
889 }
890
891 /**
892 * Tells the client that here is a player it should start using.
893 */
894 void
895 esrv_new_player (player *pl)
896 {
897 sint32 weight = pl->ob->client_weight ();
898
899 packet sl ("player");
900
901 sl << uint32 (pl->ob->count)
902 << uint32 (weight)
903 << uint32 (pl->ob->face)
904 << data8 (pl->ob->name);
905
906 pl->ns->last_weight = weight;
907 pl->ns->send_packet (sl);
908 }
909
910 /******************************************************************************
911 *
912 * Start of map related commands.
913 *
914 ******************************************************************************/
915
916 /** Clears a map cell */
917 static void
918 map_clearcell (struct MapCell *cell, int count)
919 {
920 cell->faces[0] = 0;
921 cell->faces[1] = 0;
922 cell->faces[2] = 0;
923 cell->smooth[0] = 0;
924 cell->smooth[1] = 0;
925 cell->smooth[2] = 0;
926 cell->count = count;
927 cell->stat_hp = 0;
928 cell->flags = 0;
929 cell->player = 0;
930 }
931
932 #define MAX_LAYERS 3
933
934 /**
935 * Removes the need to replicate the same code for each layer.
936 * this returns true if this space is now in fact different than
937 * it was.
938 * sl is the socklist this data is going into.
939 * ns is the socket we are working on - all the info we care
940 * about is in this socket structure, so now need not pass the
941 * entire player object.
942 * layer is the layer to update, with 2 being the floor and 0 the
943 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
944 * take. Interesting to note that before this function, the map1 function
945 * numbers the spaces differently - I think this was a leftover from
946 * the map command, where the faces stack up. Sinces that is no longer
947 * the case, it seems to make more sense to have these layer values
948 * actually match.
949 */
950 static int
951 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
952 {
953 object *ob = ms.faces_obj [layer];
954
955 /* If there is no object for this space, or if the face for the object
956 * is the blank face, set the face number to zero.
957 * else if we have the stored head object for this space, that takes
958 * precedence over the other object for this space.
959 * otherwise, we do special head processing
960 */
961 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
962
963 /* We've gotten what face we want to use for the object. Now see if
964 * if it has changed since we last sent it to the client.
965 */
966 if (lastcell.faces[layer] != face_num)
967 {
968 lastcell.faces[layer] = face_num;
969
970 if (!ns.faces_sent[face_num])
971 if (ob)
972 ns.send_faces (ob);
973 else
974 ns.send_face (face_num, 10);
975
976 sl << uint16 (face_num);
977 return 1;
978 }
979
980 /* Nothing changed */
981 return 0;
982 }
983
984 //-GPL
985
986 // prefetch (and touch) all maps within a specific distancd
987 static void
988 prefetch_surrounding_maps (maptile *map, int distance)
989 {
990 map->touch ();
991
992 if (--distance)
993 for (int dir = 4; dir--; )
994 if (const shstr &path = map->tile_path [dir])
995 if (maptile *&neigh = map->tile_map [dir])
996 prefetch_surrounding_maps (neigh, distance);
997 else
998 neigh = maptile::find_async (path, map);
999 }
1000
1001 // prefetch a generous area around the player
1002 static void
1003 prefetch_surrounding_maps (object *op)
1004 {
1005 prefetch_surrounding_maps (op->map, 3);
1006 }
1007
1008 //+GPL
1009
1010 /**
1011 * Draws client map.
1012 */
1013 void
1014 draw_client_map (player *pl)
1015 {
1016 object *ob = pl->viewpoint;
1017 if (!pl->observe->active)
1018 return;
1019
1020 /* If player is just joining the game, he isn't here yet, so the map
1021 * can get swapped out. If so, don't try to send them a map. All will
1022 * be OK once they really log in.
1023 */
1024 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1025 return;
1026
1027 int startlen, oldlen;
1028
1029 check_map_change (pl);
1030 prefetch_surrounding_maps (pl->ob);
1031
1032 /* do LOS after calls to update_position */
1033 /* unfortunately, we need to udpate los when observing, currently */
1034 if (pl->do_los || pl->viewpoint != pl->ob)
1035 {
1036 pl->do_los = 0;
1037 pl->update_los ();
1038 }
1039
1040 /**
1041 * This function uses the new map1 protocol command to send the map
1042 * to the client. It is necessary because the old map command supports
1043 * a maximum map size of 15x15.
1044 * This function is much simpler than the old one. This is because
1045 * the old function optimized to send as few face identifiers as possible,
1046 * at the expense of sending more coordinate location (coordinates were
1047 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1048 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1049 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1050 * and use the other 4 bits for other informatiion. For full documentation
1051 * of what we send, see the doc/Protocol file.
1052 * I will describe internally what we do:
1053 * the ns->lastmap shows how the map last looked when sent to the client.
1054 * in the lastmap structure, there is a cells array, which is set to the
1055 * maximum viewable size (As set in config.h).
1056 * in the cells, there are faces and a count value.
1057 * we use the count value to hold the darkness value. If -1, then this space
1058 * is not viewable.
1059 * we use faces[0] faces[1] faces[2] to hold what the three layers
1060 * look like.
1061 */
1062
1063 client &socket = *pl->ns;
1064
1065 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1066
1067 startlen = sl.length ();
1068
1069 int hx = socket.mapx / 2;
1070 int hy = socket.mapy / 2;
1071
1072 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1073 int ax = dx + hx;
1074 int ay = dy + hy;
1075
1076 int mask = (ax << 10) | (ay << 4);
1077 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1078
1079 /* If the coordinates are not valid, or it is too dark to see,
1080 * we tell the client as such
1081 */
1082 if (!m)
1083 {
1084 /* space is out of map. Update space and clear values
1085 * if this hasn't already been done. If the space is out
1086 * of the map, it shouldn't have a head.
1087 */
1088 if (lastcell.count != -1)
1089 {
1090 sl << uint16 (mask);
1091 map_clearcell (&lastcell, -1);
1092 }
1093
1094 continue;
1095 }
1096
1097 int d = pl->blocked_los_uc (dx, dy);
1098
1099 if (d > 3)
1100 {
1101 /* This block deals with spaces that are not visible for whatever
1102 * reason. Still may need to send the head for this space.
1103 */
1104 if (lastcell.count != -1
1105 || lastcell.faces[0]
1106 || lastcell.faces[1]
1107 || lastcell.faces[2]
1108 || lastcell.stat_hp
1109 || lastcell.flags
1110 || lastcell.player)
1111 sl << uint16 (mask);
1112
1113 /* properly clear a previously sent big face */
1114 map_clearcell (&lastcell, -1);
1115 }
1116 else
1117 {
1118 /* In this block, the space is visible.
1119 */
1120
1121 /* Rather than try to figure out what everything that we might
1122 * need to send is, then form the packet after that,
1123 * we presume that we will in fact form a packet, and update
1124 * the bits by what we do actually send. If we send nothing,
1125 * we just back out sl.length () to the old value, and no harm
1126 * is done.
1127 * I think this is simpler than doing a bunch of checks to see
1128 * what if anything we need to send, setting the bits, then
1129 * doing those checks again to add the real data.
1130 */
1131 oldlen = sl.length ();
1132
1133 sl << uint16 (mask);
1134
1135 unsigned char dummy;
1136 unsigned char *last_ext = &dummy;
1137
1138 /* Darkness changed */
1139 if (lastcell.count != d)
1140 {
1141 mask |= 0x8;
1142
1143 *last_ext |= 0x80;
1144 last_ext = &sl[sl.length ()];
1145 sl << uint8 (d);
1146 }
1147
1148 lastcell.count = d;
1149
1150 mapspace &ms = m->at (nx, ny);
1151 ms.update ();
1152
1153 // extmap handling
1154 uint8 stat_hp = 0;
1155 uint8 stat_width = 0;
1156 uint8 flags = 0;
1157 tag_t player = 0;
1158
1159 // send hp information, if applicable
1160 if (object *op = ms.faces_obj [0])
1161 if (op->is_head () && !op->invisible)
1162 {
1163 if (op->stats.maxhp > op->stats.hp
1164 && op->stats.maxhp > 0
1165 && (op->type == PLAYER
1166 || op->type == DOOR // does not work, have maxhp 0
1167 || QUERY_FLAG (op, FLAG_MONSTER)
1168 || QUERY_FLAG (op, FLAG_ALIVE)
1169 || QUERY_FLAG (op, FLAG_GENERATOR)))
1170 {
1171 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1172 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1173 }
1174
1175 if (expect_false (op->has_dialogue ()))
1176 flags |= 1;
1177
1178 if (expect_false (op->type == PLAYER))
1179 player = op == ob ? pl->ob->count
1180 : op == pl->ob ? ob->count
1181 : op->count;
1182 }
1183
1184 if (expect_false (lastcell.stat_hp != stat_hp))
1185 {
1186 lastcell.stat_hp = stat_hp;
1187
1188 mask |= 0x8;
1189 *last_ext |= 0x80;
1190 last_ext = &sl[sl.length ()];
1191
1192 sl << uint8 (5) << uint8 (stat_hp);
1193
1194 if (stat_width > 1)
1195 {
1196 *last_ext |= 0x80;
1197 last_ext = &sl[sl.length ()];
1198
1199 sl << uint8 (6) << uint8 (stat_width);
1200 }
1201 }
1202
1203 if (expect_false (lastcell.player != player))
1204 {
1205 lastcell.player = player;
1206
1207 mask |= 0x8;
1208 *last_ext |= 0x80;
1209 last_ext = &sl[sl.length ()];
1210
1211 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1212 }
1213
1214 if (expect_false (lastcell.flags != flags))
1215 {
1216 lastcell.flags = flags;
1217
1218 mask |= 0x8;
1219 *last_ext |= 0x80;
1220 last_ext = &sl[sl.length ()];
1221
1222 sl << uint8 (8) << uint8 (flags);
1223 }
1224
1225 // faces
1226
1227 /* Floor face */
1228 if (update_space (sl, socket, ms, lastcell, 2))
1229 mask |= 0x4;
1230
1231 /* Middle face */
1232 if (update_space (sl, socket, ms, lastcell, 1))
1233 mask |= 0x2;
1234
1235 if (expect_false (ob->invisible)
1236 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1237 && ms.player () == ob)
1238 {
1239 // force player to be visible to himself if invisible
1240 if (lastcell.faces[0] != ob->face)
1241 {
1242 lastcell.faces[0] = ob->face;
1243
1244 mask |= 0x1;
1245 sl << uint16 (ob->face);
1246
1247 socket.send_faces (ob);
1248 }
1249 }
1250 /* Top face */
1251 else if (update_space (sl, socket, ms, lastcell, 0))
1252 mask |= 0x1;
1253
1254 /* Check to see if we are in fact sending anything for this
1255 * space by checking the mask. If so, update the mask.
1256 * if not, reset the len to that from before adding the mask
1257 * value, so we don't send those bits.
1258 */
1259 if (mask & 0xf)
1260 sl[oldlen + 1] = mask & 0xff;
1261 else
1262 sl.reset (oldlen);
1263 } /* else this is a viewable space */
1264 ordered_mapwalk_end
1265
1266 socket.flush_fx ();
1267
1268 if (sl.length () > startlen || socket.sent_scroll)
1269 {
1270 socket.send_packet (sl);
1271 socket.sent_scroll = 0;
1272 }
1273 }
1274
1275 /**
1276 * This looks for any spells the player may have that have changed their stats.
1277 * it then sends an updspell packet for each spell that has changed in this way
1278 */
1279 void
1280 esrv_update_spells (player *pl)
1281 {
1282 if (!pl->ns)
1283 return;
1284
1285 pl->ns->update_spells = false;
1286
1287 if (!pl->ns->monitor_spells)
1288 return;
1289
1290 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1291 if (spell->type == SPELL)
1292 {
1293 int flags = 0;
1294 int val;
1295
1296 /* check if we need to update it */
1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1298 if (spell->cached_sp != val)
1299 {
1300 spell->cached_sp = val;
1301 flags |= UPD_SP_MANA;
1302 }
1303
1304 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1305 if (spell->cached_grace != val)
1306 {
1307 spell->cached_grace = val;
1308 flags |= UPD_SP_GRACE;
1309 }
1310
1311 val = casting_level (pl->ob, spell);
1312 if (spell->cached_eat != val)
1313 {
1314 spell->cached_eat = val;
1315 flags |= UPD_SP_LEVEL;
1316 }
1317
1318 if (flags)
1319 {
1320 packet sl;
1321
1322 sl << "updspell "
1323 << uint8 (flags)
1324 << uint32 (spell->count);
1325
1326 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1327 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1328 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1329
1330 pl->ns->send_packet (sl);
1331 }
1332 }
1333 }
1334
1335 void
1336 esrv_remove_spell (player *pl, object *spell)
1337 {
1338 if (!pl->ns->monitor_spells)
1339 return;
1340
1341 if (!pl || !spell || spell->env != pl->ob)
1342 {
1343 LOG (llevError, "Invalid call to esrv_remove_spell");
1344 return;
1345 }
1346
1347 packet sl ("delspell");
1348
1349 sl << uint32 (spell->count);
1350
1351 pl->ns->send_packet (sl);
1352 }
1353
1354 /* appends the spell *spell to the Socklist we will send the data to. */
1355 static void
1356 append_spell (player *pl, packet &sl, object *spell)
1357 {
1358 int i, skill = 0;
1359
1360 if (!(spell->name))
1361 {
1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1363 return;
1364 }
1365
1366 /* store costs and damage in the object struct, to compare to later */
1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1369 spell->cached_eat = casting_level (pl->ob, spell);
1370
1371 /* figure out which skill it uses, if it uses one */
1372 if (spell->skill)
1373 if (object *tmp = pl->find_skill (spell->skill))
1374 skill = tmp->subtype + CS_STAT_SKILLINFO;
1375
1376 // spells better have a face
1377 if (!spell->face)
1378 {
1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1380 spell->face = face_find ("burnout.x11", blank_face);
1381 }
1382
1383 pl->ns->send_face (spell->face);
1384
1385 /* send the current values */
1386 sl << uint32 (spell->count)
1387 << uint16 (spell->level)
1388 << uint16 (spell->casting_time)
1389 << uint16 (spell->cached_sp)
1390 << uint16 (spell->cached_grace)
1391 << uint16 (spell->cached_eat)
1392 << uint8 (skill)
1393 << uint32 (spell->path_attuned)
1394 << uint32 (spell->face)
1395 << data8 (spell->name)
1396 << data16 (spell->msg);
1397 }
1398
1399 /**
1400 * This tells the client to add the spell *ob, if *ob is NULL, then add
1401 * all spells in the player's inventory.
1402 */
1403 void
1404 esrv_add_spells (player *pl, object *spell)
1405 {
1406 if (!pl)
1407 {
1408 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1409 return;
1410 }
1411
1412 if (!pl->ns->monitor_spells)
1413 return;
1414
1415 packet sl ("addspell");
1416
1417 if (!spell)
1418 {
1419 for (spell = pl->ob->inv; spell; spell = spell->below)
1420 {
1421 /* were we to simply keep appending data here, we could exceed
1422 * MAXSOCKBUF if the player has enough spells to add, we know that
1423 * append_spells will always append 19 data bytes, plus 4 length
1424 * bytes and 3 strings (because that is the spec) so we need to
1425 * check that the length of those 3 strings, plus the 23 bytes,
1426 * won't take us over the length limit for the socket, if it does,
1427 * we need to send what we already have, and restart packet formation
1428 */
1429 if (spell->type != SPELL)
1430 continue;
1431
1432 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1433 * to show add_spell is 26 bytes + 2 strings. However, the overun
1434 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1435 * like it will fix this
1436 */
1437 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1438 {
1439 pl->ns->flush_fx ();
1440 pl->ns->send_packet (sl);
1441
1442 sl.reset ();
1443 sl << "addspell ";
1444 }
1445
1446 append_spell (pl, sl, spell);
1447 }
1448 }
1449 else if (spell->type != SPELL)
1450 {
1451 LOG (llevError, "Asked to send a non-spell object as a spell");
1452 return;
1453 }
1454 else
1455 append_spell (pl, sl, spell);
1456
1457 if (sl.length () > MAXSOCKBUF)
1458 {
1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1460 fatal (0);
1461 }
1462
1463 /* finally, we can send the packet */
1464 pl->ns->flush_fx ();
1465 pl->ns->send_packet (sl);
1466 }
1467
1468 //-GPL
1469