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/cvs/deliantra/server/socket/request.C
Revision: 1.77
Committed: Wed Mar 14 15:44:47 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.76: +31 -8 lines
Log Message:
- make face caching mandatory, and pester users to enable it
- implement rate-limiting, for images only right now
- implement and document output-rate command to set rate limit.
- default 1mbit.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them.
108 */
109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125
126 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty).
128 */
129 ns->sent_scroll = 1;
130 }
131
132 static void
133 clear_map (player *pl)
134 {
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap");
139
140 pl->ns->floorbox_reset ();
141 }
142
143 /** check for map/region change and send new map data */
144 static void
145 check_map_change (player *pl)
146 {
147 client &socket = *pl->ns;
148 object *ob = pl->ob;
149 char buf[MAX_BUF]; /* eauugggh */
150
151 if (socket.current_map != ob->map)
152 {
153 socket.current_map = ob->map;
154
155 clear_map (pl);
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0])
164 flags |= 1;
165 if (ob->map->tile_path[1])
166 flags |= 2;
167 if (ob->map->tile_path[2])
168 flags |= 4;
169 if (ob->map->tile_path[3])
170 flags |= 8;
171
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 }
175 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf);
179 }
180 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 {
183 int dx = ob->x - socket.current_x;
184 int dy = ob->y - socket.current_y;
185
186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 else
189 {
190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 socket.floorbox_reset ();
192 }
193 }
194
195 socket.current_x = ob->x;
196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
204 }
205
206 /**
207 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide
209 * that information.
210 */
211 void
212 RequestInfo (char *buf, int len, client * ns)
213 {
214 char *params = NULL, *cp;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226
227 /* find the first space, make it null, and update the
228 * params pointer.
229 */
230 for (cp = buf; *cp != '\0'; cp++)
231 if (*cp == ' ')
232 {
233 *cp = '\0';
234 params = cp + 1;
235 break;
236 }
237
238 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params);
240 else if (!strcmp (buf, "image_sums"))
241 send_image_sums (ns, params);
242 else if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params);
246 else
247 ns->send_packet (bigbuf, len);
248 }
249
250 void
251 ExtCmd (char *buf, int len, player *pl)
252 {
253 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 }
255
256 void
257 ExtiCmd (char *buf, int len, client *ns)
258 {
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260 }
261
262 void
263 MapInfoCmd (char *buf, int len, player *pl)
264 {
265 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash
267
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf;
271 // copy token
272 if (!(buf = strchr (buf, ' ')))
273 return;
274
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8))
278 {
279 buf += 8;
280
281 // initial map and its origin
282 maptile *map = pl->ob->map;
283 sint16 dx, dy;
284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342 }
343 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347 }
348
349 /** This is the Setup cmd - easy first implementation */
350 void
351 SetUp (char *buf, int len, client * ns)
352 {
353 int s, slen;
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464
465 sprintf (tmpbuf, "%d", ns->faceset);
466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467 /* if the client is using faceset, it knows about image2 command */
468 ns->image2 = 1;
469 }
470 else if (!strcmp (cmd, "itemcmd"))
471 {
472 /* Version of the item protocol command to use. Currently,
473 * only supported versions are 1 and 2. Using a numeric
474 * value will make it very easy to extend this in the future.
475 */
476 char tmpbuf[20];
477 int q = atoi (param);
478
479 if (q < 1 || q > 2)
480 {
481 strcpy (tmpbuf, "FALSE");
482 }
483 else
484 {
485 ns->itemcmd = q;
486 sprintf (tmpbuf, "%d", ns->itemcmd);
487 }
488 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489 }
490 else if (!strcmp (cmd, "mapsize"))
491 {
492 int x, y = 0;
493 char tmpbuf[MAX_BUF], *cp;
494
495 x = atoi (param);
496 for (cp = param; *cp != 0; cp++)
497 if (*cp == 'x' || *cp == 'X')
498 {
499 y = atoi (cp + 1);
500 break;
501 }
502
503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504 {
505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else
509 {
510 ns->mapx = x;
511 ns->mapy = y;
512 /* better to send back what we are really using and not the
513 * param as given to us in case it gets parsed differently.
514 */
515 sprintf (tmpbuf, "%dx%d", x, y);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 /* If beyond this size and still using orig map command, need to
518 * go to map1cmd.
519 */
520 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521 ns->mapmode = Map1Cmd;
522 }
523 }
524 else if (!strcmp (cmd, "extendedMapInfos"))
525 {
526 /* Added by tchize
527 * prepare to use the mapextended command
528 */
529 char tmpbuf[20];
530
531 ns->ext_mapinfos = (atoi (param));
532 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534 }
535 else if (!strcmp (cmd, "extendedTextInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the extended text commands
539 * Client toggle this to non zero to get exttext
540 */
541 char tmpbuf[20];
542
543 ns->has_readable_type = (atoi (param));
544 sprintf (tmpbuf, "%d", ns->has_readable_type);
545 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546 }
547 else
548 {
549 /* Didn't get a setup command we understood -
550 * report a failure to the client.
551 */
552 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553 }
554 } /* for processing all the setup commands */
555
556 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 ns->send_packet (cmdback);
558 }
559
560 /**
561 * The client has requested to be added to the game.
562 * This is what takes care of it. We tell the client how things worked out.
563 * I am not sure if this file is the best place for this function. however,
564 * it either has to be here or init_sockets needs to be exported.
565 */
566 void
567 AddMeCmd (char *buf, int len, client *ns)
568 {
569 // face caching is mandatory
570 if (!ns->facecache)
571 {
572 ns->send_drawinfo (
573 "\n"
574 "\n"
575 "***\n"
576 "*** WARNING:\n"
577 "*** Your client does not support face/image caching,\n"
578 "*** or it has been disabled. Face caching is mandatory\n"
579 "*** so please enable it or use a newer client.\n"
580 "***\n"
581 "*** I will proceed as if face caching were enabled.\n"
582 "\n"
583 "***\n",
584 NDI_RED
585 );
586 //ns->facecache = true;
587 }
588
589 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
590 }
591
592 /** Reply to ExtendedInfos command */
593 void
594 ToggleExtendedInfos (char *buf, int len, client * ns)
595 {
596 char cmdback[MAX_BUF];
597 char command[50];
598 int info, nextinfo;
599
600 cmdback[0] = '\0';
601 nextinfo = 0;
602
603 while (1)
604 {
605 /* 1. Extract an info */
606 info = nextinfo;
607
608 while ((info < len) && (buf[info] == ' '))
609 info++;
610
611 if (info >= len)
612 break;
613
614 nextinfo = info + 1;
615
616 while ((nextinfo < len) && (buf[nextinfo] != ' '))
617 nextinfo++;
618
619 if (nextinfo - info >= 49) /*Erroneous info asked */
620 continue;
621
622 strncpy (command, &(buf[info]), nextinfo - info);
623
624 /* 2. Interpret info */
625 if (!strcmp ("smooth", command))
626 /* Toggle smoothing */
627 ns->EMI_smooth = !ns->EMI_smooth;
628 else
629 /*bad value */;
630
631 /*3. Next info */
632 }
633
634 strcpy (cmdback, "ExtendedInfoSet");
635
636 if (ns->EMI_smooth)
637 {
638 strcat (cmdback, " ");
639 strcat (cmdback, "smoothing");
640 }
641
642 ns->send_packet (cmdback);
643 }
644
645 /*
646 #define MSG_TYPE_BOOK 1
647 #define MSG_TYPE_CARD 2
648 #define MSG_TYPE_PAPER 3
649 #define MSG_TYPE_SIGN 4
650 #define MSG_TYPE_MONUMENT 5
651 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
652
653 /** Reply to ExtendedInfos command */
654 void
655 ToggleExtendedText (char *buf, int len, client * ns)
656 {
657 char cmdback[MAX_BUF];
658 char temp[10];
659 char command[50];
660 int info, nextinfo, i, flag;
661
662 cmdback[0] = '\0';
663
664 nextinfo = 0;
665 while (1)
666 {
667 /* 1. Extract an info */
668 info = nextinfo;
669
670 while ((info < len) && (buf[info] == ' '))
671 info++;
672
673 if (info >= len)
674 break;
675
676 nextinfo = info + 1;
677
678 while ((nextinfo < len) && (buf[nextinfo] != ' '))
679 nextinfo++;
680
681 if (nextinfo - info >= 49) /*Erroneous info asked */
682 continue;
683
684 strncpy (command, &(buf[info]), nextinfo - info);
685 command[nextinfo - info] = '\0';
686 /* 2. Interpret info */
687 i = sscanf (command, "%d", &flag);
688
689 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
690 ns->supported_readables |= (1 << flag);
691 /*3. Next info */
692 }
693
694 /* Send resulting state */
695 strcpy (cmdback, "ExtendedTextSet");
696
697 for (i = 0; i <= MSG_TYPE_LAST; i++)
698 if (ns->supported_readables & (1 << i))
699 {
700 strcat (cmdback, " ");
701 snprintf (temp, sizeof (temp), "%d", i);
702 strcat (cmdback, temp);
703 }
704
705 ns->send_packet (cmdback);
706 }
707
708 /**
709 * client requested an image. send it rate-limited
710 * before flushing.
711 */
712 void
713 AskFaceCmd (char *buf, int len, client *ns)
714 {
715 ns->askface.push_back (atoi (buf));
716 }
717
718 /**
719 * Tells client the picture it has to use
720 * to smooth a picture number given as argument.
721 */
722 void
723 AskSmooth (char *buf, int len, client *ns)
724 {
725 ns->send_face (atoi (buf));
726 }
727
728 /**
729 * This handles the general commands from the client (ie, north, fire, cast,
730 * etc.)
731 */
732 void
733 PlayerCmd (char *buf, int len, player *pl)
734 {
735 /* Check if there is a count. In theory, a zero count could also be
736 * sent, so check for that also.
737 */
738 if (atoi (buf) || buf[0] == '0')
739 {
740 pl->count = atoi ((char *) buf);
741
742 buf = strchr (buf, ' '); /* advance beyond the numbers */
743 if (!buf)
744 return;
745
746 buf++;
747 }
748
749 execute_newserver_command (pl->ob, (char *) buf);
750
751 /* Perhaps something better should be done with a left over count.
752 * Cleaning up the input should probably be done first - all actions
753 * for the command that issued the count should be done before any other
754 * commands.
755 */
756 pl->count = 0;
757 }
758
759
760 /**
761 * This handles the general commands from the client (ie, north, fire, cast,
762 * etc.). It is a lot like PlayerCmd above, but is called with the
763 * 'ncom' method which gives more information back to the client so it
764 * can throttle.
765 */
766 void
767 NewPlayerCmd (char *buf, int len, player *pl)
768 {
769 if (len <= 6)
770 {
771 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
772 return;
773 }
774
775 uint16 cmdid = net_uint16 ((uint8 *)buf);
776 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
777
778 /* -1 is special - no repeat, but don't update */
779 if (repeat != -1)
780 pl->count = repeat;
781
782 buf += 6; //len -= 6;
783
784 execute_newserver_command (pl->ob, buf);
785
786 /* Perhaps something better should be done with a left over count.
787 * Cleaning up the input should probably be done first - all actions
788 * for the command that issued the count should be done before any other
789 * commands.
790 */
791 pl->count = 0;
792
793 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
794 int time = fabs (pl->ob->speed) < 0.001
795 ? time = MAX_TIME * 100
796 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
797
798 /* Send confirmation of command execution now */
799 packet sl ("comc");
800 sl << uint16 (cmdid) << uint32 (time);
801 pl->ns->send_packet (sl);
802 }
803
804 /** This is a reply to a previous query. */
805 void
806 ReplyCmd (char *buf, int len, client *ns)
807 {
808 if (ns->state == ST_CUSTOM)
809 {
810 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
811 return;
812 }
813
814 if (!ns->pl)
815 return; //TODO: depends on the exact reply we are after
816 //TODO: but right now, we always have a ns->pl
817
818 player *pl = ns->pl;
819
820 /* This is to synthesize how the data would be stored if it
821 * was normally entered. A bit of a hack, and should be cleaned up
822 * once all the X11 code is removed from the server.
823 *
824 * We pass 13 to many of the functions because this way they
825 * think it was the carriage return that was entered, and the
826 * function then does not try to do additional input.
827 */
828 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
829
830 /* this avoids any hacking here */
831
832 switch (ns->state)
833 {
834 case ST_PLAYING:
835 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
836 break;
837
838 case ST_CHANGE_CLASS:
839 key_change_class (pl->ob, buf[0]);
840 break;
841
842 case ST_GET_PARTY_PASSWORD: /* Get password for party */
843 receive_party_password (pl->ob, 13);
844 break;
845
846 default:
847 LOG (llevError, "Unknown input state: %d\n", ns->state);
848 }
849 }
850
851 /**
852 * Client tells its version. If there is a mismatch, we close the
853 * socket. In real life, all we should care about is the client having
854 * something older than the server. If we assume the client will be
855 * backwards compatible, having it be a later version should not be a
856 * problem.
857 */
858 void
859 VersionCmd (char *buf, int len, client * ns)
860 {
861 if (!buf)
862 {
863 LOG (llevError, "CS: received corrupted version command\n");
864 return;
865 }
866
867 ns->cs_version = atoi (buf);
868 ns->sc_version = ns->cs_version;
869
870 LOG (llevDebug, "connection from client <%s>\n", buf);
871
872 //TODO: should log here just for statistics
873
874 //if (VERSION_CS != ns->cs_version)
875 // unchecked;
876
877 char *cp = strchr (buf + 1, ' ');
878 if (!cp)
879 return;
880
881 ns->sc_version = atoi (cp);
882
883 //if (VERSION_SC != ns->sc_version)
884 // unchecked;
885
886 cp = strchr (cp + 1, ' ');
887
888 if (cp)
889 {
890 assign (ns->version, cp + 1);
891
892 if (ns->sc_version < 1026)
893 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
894 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
895 }
896 }
897
898 /** sound related functions. */
899 void
900 SetSound (char *buf, int len, client * ns)
901 {
902 ns->sound = atoi (buf);
903 }
904
905 /** client wants the map resent */
906 void
907 MapRedrawCmd (char *buf, int len, player *pl)
908 {
909 /* This function is currently disabled; just clearing the map state results in
910 * display errors. It should clear the cache and send a newmap command.
911 * Unfortunately this solution does not work because some client versions send
912 * a mapredraw command after receiving a newmap command.
913 */
914 }
915
916 /**
917 * Moves an object (typically, container to inventory).
918 * syntax is: move (to) (tag) (nrof)
919 */
920 void
921 MoveCmd (char *buf, int len, player *pl)
922 {
923 int vals[3], i;
924
925 /* A little funky here. We only cycle for 2 records, because
926 * we obviously are not going to find a space after the third
927 * record. Perhaps we should just replace this with a
928 * sscanf?
929 */
930 for (i = 0; i < 2; i++)
931 {
932 vals[i] = atoi (buf);
933
934 if (!(buf = strchr (buf, ' ')))
935 {
936 LOG (llevError, "Incomplete move command: %s\n", buf);
937 return;
938 }
939
940 buf++;
941 }
942
943 vals[2] = atoi (buf);
944
945 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
946 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
947 }
948
949 /******************************************************************************
950 *
951 * Start of commands the server sends to the client.
952 *
953 ******************************************************************************/
954
955 /**
956 * Asks the client to query the user. This way, the client knows
957 * it needs to send something back (vs just printing out a message)
958 */
959 void
960 send_query (client *ns, uint8 flags, char *text)
961 {
962 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
963 }
964
965 #define AddIfInt64(Old,New,Type) if (Old != New) {\
966 Old = New; \
967 sl << uint8 (Type) << uint64 (New); \
968 }
969
970 #define AddIfInt(Old,New,Type) if (Old != New) {\
971 Old = New; \
972 sl << uint8 (Type) << uint32 (New); \
973 }
974
975 #define AddIfShort(Old,New,Type) if (Old != New) {\
976 Old = New; \
977 sl << uint8 (Type) << uint16 (New); \
978 }
979
980 #define AddIfFloat(Old,New,Type) if (Old != New) {\
981 Old = New; \
982 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
983 }
984
985 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
986 free(Old); Old = strdup (New);\
987 sl << uint8 (Type) << data8 (New); \
988 }
989
990 /**
991 * Sends a statistics update. We look at the old values,
992 * and only send what has changed. Stat mapping values are in newclient.h
993 * Since this gets sent a lot, this is actually one of the few binary
994 * commands for now.
995 */
996 void
997 esrv_update_stats (player *pl)
998 {
999 char buf[MAX_BUF];
1000 uint16 flags;
1001
1002 client *ns = pl->ns;
1003 if (!ns)
1004 return;
1005
1006 object *ob = pl->ob;
1007 if (!ob)
1008 return;
1009
1010 packet sl ("stats");
1011
1012 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1013 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1014 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1015 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1016 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1017 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1018 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1019 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1020 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1021 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1022 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1023 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1024 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1025
1026 for (int s = 0; s < NUM_SKILLS; s++)
1027 if (object *skill = pl->last_skill_ob[s])
1028 if (skill->stats.exp != ns->last_skill_exp [s])
1029 {
1030 ns->last_skill_exp [s] = skill->stats.exp;
1031
1032 /* Always send along the level if exp changes. This is only
1033 * 1 extra byte, but keeps processing simpler.
1034 */
1035 sl << uint8 (s + CS_STAT_SKILLINFO)
1036 << uint8 (skill->level)
1037 << uint64 (skill->stats.exp);
1038 }
1039
1040 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1041 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1042 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1043 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1044 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1045 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1046 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1047 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1048 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1049
1050 flags = 0;
1051
1052 if (pl->fire_on)
1053 flags |= SF_FIREON;
1054
1055 if (pl->run_on)
1056 flags |= SF_RUNON;
1057
1058 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1059
1060 if (ns->sc_version < 1025)
1061 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1062 else
1063 for (int i = 0; i < NROFATTACKS; i++)
1064 {
1065 /* Skip ones we won't send */
1066 if (atnr_cs_stat[i] == -1)
1067 continue;
1068
1069 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1070 }
1071
1072 if (pl->ns->monitor_spells)
1073 {
1074 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1075 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1076 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1077 }
1078
1079 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1080 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1081 set_title (ob, buf);
1082 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1083
1084 /* Only send it away if we have some actual data */
1085 if (sl.length () > 6)
1086 ns->send_packet (sl);
1087 }
1088
1089 /**
1090 * Tells the client that here is a player it should start using.
1091 */
1092 void
1093 esrv_new_player (player *pl, uint32 weight)
1094 {
1095 packet sl ("player");
1096
1097 sl << uint32 (pl->ob->count)
1098 << uint32 (weight)
1099 << uint32 (pl->ob->face)
1100 << data8 (pl->ob->name);
1101
1102 pl->ns->last_weight = weight;
1103 pl->ns->send_packet (sl);
1104 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1105 }
1106
1107 /******************************************************************************
1108 *
1109 * Start of map related commands.
1110 *
1111 ******************************************************************************/
1112
1113 /** Clears a map cell */
1114 static void
1115 map_clearcell (struct MapCell *cell, int count)
1116 {
1117 cell->faces[0] = 0;
1118 cell->faces[1] = 0;
1119 cell->faces[2] = 0;
1120 cell->smooth[0] = 0;
1121 cell->smooth[1] = 0;
1122 cell->smooth[2] = 0;
1123 cell->count = count;
1124 cell->stat_hp = 0;
1125 cell->flags = 0;
1126 cell->player = 0;
1127 }
1128
1129 #define MAX_LAYERS 3
1130
1131 /**
1132 * Removes the need to replicate the same code for each layer.
1133 * this returns true if this space is now in fact different than
1134 * it was.
1135 * sl is the socklist this data is going into.
1136 * ns is the socket we are working on - all the info we care
1137 * about is in this socket structure, so now need not pass the
1138 * entire player object.
1139 * layer is the layer to update, with 2 being the floor and 0 the
1140 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1141 * take. Interesting to note that before this function, the map1 function
1142 * numbers the spaces differently - I think this was a leftover from
1143 * the map command, where the faces stack up. Sinces that is no longer
1144 * the case, it seems to make more sense to have these layer values
1145 * actually match.
1146 */
1147 static int
1148 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1149 {
1150 object *ob = ms.faces_obj [layer];
1151
1152 /* If there is no object for this space, or if the face for the object
1153 * is the blank face, set the face number to zero.
1154 * else if we have the stored head object for this space, that takes
1155 * precedence over the other object for this space.
1156 * otherwise, we do special head processing
1157 */
1158 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1159
1160 /* We've gotten what face we want to use for the object. Now see if
1161 * if it has changed since we last sent it to the client.
1162 */
1163 if (lastcell.faces[layer] != face_num)
1164 {
1165 lastcell.faces[layer] = face_num;
1166
1167 if (!ns.faces_sent[face_num])
1168 if (ob)
1169 ns.send_faces (ob);
1170 else
1171 ns.send_face (face_num);
1172
1173 sl << uint16 (face_num);
1174 return 1;
1175 }
1176
1177 /* Nothing changed */
1178 return 0;
1179 }
1180
1181 /**
1182 * Returns the size of a data for a map square as returned by
1183 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1184 * available.
1185 */
1186 int
1187 getExtendedMapInfoSize (client * ns)
1188 {
1189 int result = 0;
1190
1191 if (ns->ext_mapinfos)
1192 {
1193 if (ns->EMI_smooth)
1194 result += 1; /*One byte for smoothlevel */
1195 }
1196
1197 return result;
1198 }
1199
1200 // prefetch (and touch) all maps within a specific distancd
1201 static void
1202 prefetch_surrounding_maps (maptile *map, int distance)
1203 {
1204 map->last_access = runtime;
1205
1206 if (--distance)
1207 for (int dir = 4; --dir; )
1208 if (const shstr &path = map->tile_path [dir])
1209 if (maptile *&neigh = map->tile_map [dir])
1210 prefetch_surrounding_maps (neigh, distance);
1211 else
1212 neigh = maptile::find_async (path, map);
1213 }
1214
1215 // prefetch a generous area around the player
1216 static void
1217 prefetch_surrounding_maps (object *op)
1218 {
1219 prefetch_surrounding_maps (op->map, 3);
1220 }
1221
1222 /**
1223 * This function uses the new map1 protocol command to send the map
1224 * to the client. It is necessary because the old map command supports
1225 * a maximum map size of 15x15.
1226 * This function is much simpler than the old one. This is because
1227 * the old function optimized to send as few face identifiers as possible,
1228 * at the expense of sending more coordinate location (coordinates were
1229 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1230 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1231 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1232 * and use the other 4 bits for other informatiion. For full documentation
1233 * of what we send, see the doc/Protocol file.
1234 * I will describe internally what we do:
1235 * the ns->lastmap shows how the map last looked when sent to the client.
1236 * in the lastmap structure, there is a cells array, which is set to the
1237 * maximum viewable size (As set in config.h).
1238 * in the cells, there are faces and a count value.
1239 * we use the count value to hold the darkness value. If -1, then this space
1240 * is not viewable.
1241 * we use faces[0] faces[1] faces[2] to hold what the three layers
1242 * look like.
1243 */
1244 void
1245 draw_client_map1 (object *pl)
1246 {
1247 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1248 sint16 nx, ny;
1249 int estartlen, eoldlen;
1250 uint8 eentrysize;
1251 uint16 ewhatstart, ewhatflag;
1252 uint8 extendedinfos;
1253 maptile *m;
1254
1255 client &socket = *pl->contr->ns;
1256
1257 if (!pl->active)
1258 return;
1259
1260 check_map_change (pl->contr);
1261 prefetch_surrounding_maps (pl);
1262
1263 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1264 packet esl;
1265
1266 startlen = sl.length ();
1267
1268 /*Extendedmapinfo structure initialisation */
1269 if (socket.ext_mapinfos)
1270 {
1271 extendedinfos = EMI_NOREDRAW;
1272
1273 if (socket.EMI_smooth)
1274 extendedinfos |= EMI_SMOOTH;
1275
1276 ewhatstart = esl.length ();
1277 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1278 could need to be taken away */
1279 eentrysize = getExtendedMapInfoSize (&socket);
1280 esl << "mapextended "
1281 << uint8 (extendedinfos)
1282 << uint8 (eentrysize);
1283
1284 estartlen = esl.length ();
1285 }
1286
1287 /* x,y are the real map locations. ax, ay are viewport relative
1288 * locations.
1289 */
1290 ay = 0;
1291
1292 /* We could do this logic as conditionals in the if statement,
1293 * but that started to get a bit messy to look at.
1294 */
1295 max_x = pl->x + (socket.mapx + 1) / 2;
1296 max_y = pl->y + (socket.mapy + 1) / 2;
1297
1298 maptile *plmap = pl->map;
1299
1300 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1301 {
1302 ax = 0;
1303 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1304 {
1305 int emask, mask;
1306 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1307
1308 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1309
1310 /* If the coordinates are not valid, or it is too dark to see,
1311 * we tell the client as such
1312 */
1313 nx = x;
1314 ny = y;
1315 m = get_map_from_coord (plmap, &nx, &ny);
1316
1317 if (!m)
1318 {
1319 /* space is out of map. Update space and clear values
1320 * if this hasn't already been done. If the space is out
1321 * of the map, it shouldn't have a head
1322 */
1323 if (lastcell.count != -1)
1324 {
1325 sl << uint16 (mask);
1326 map_clearcell (&lastcell, -1);
1327 }
1328
1329 continue;
1330 }
1331
1332 m->touch ();
1333
1334 int d = pl->contr->blocked_los[ax][ay];
1335
1336 if (d > 3)
1337 {
1338
1339 int need_send = 0, count;
1340
1341 /* This block deals with spaces that are not visible for whatever
1342 * reason. Still may need to send the head for this space.
1343 */
1344
1345 oldlen = sl.length ();
1346
1347 sl << uint16 (mask);
1348
1349 if (lastcell.count != -1)
1350 need_send = 1;
1351
1352 count = -1;
1353
1354 /* properly clear a previously sent big face */
1355 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1356 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1357 need_send = 1;
1358
1359 map_clearcell (&lastcell, count);
1360
1361 if ((mask & 0xf) || need_send)
1362 sl[oldlen + 1] = mask & 0xff;
1363 else
1364 sl.reset (oldlen);
1365 }
1366 else
1367 {
1368 /* In this block, the space is visible.
1369 */
1370
1371 /* Rather than try to figure out what everything that we might
1372 * need to send is, then form the packet after that,
1373 * we presume that we will in fact form a packet, and update
1374 * the bits by what we do actually send. If we send nothing,
1375 * we just back out sl.length () to the old value, and no harm
1376 * is done.
1377 * I think this is simpler than doing a bunch of checks to see
1378 * what if anything we need to send, setting the bits, then
1379 * doing those checks again to add the real data.
1380 */
1381 oldlen = sl.length ();
1382 eoldlen = esl.length ();
1383
1384 sl << uint16 (mask);
1385
1386 unsigned char dummy;
1387 unsigned char *last_ext = &dummy;
1388
1389 /* Darkness changed */
1390 if (lastcell.count != d && socket.darkness)
1391 {
1392 mask |= 0x8;
1393
1394 if (socket.extmap)
1395 {
1396 *last_ext |= 0x80;
1397 last_ext = &sl[sl.length ()];
1398 sl << uint8 (d);
1399 }
1400 else
1401 sl << uint8 (255 - 64 * d);
1402 }
1403
1404 lastcell.count = d;
1405
1406 mapspace &ms = m->at (nx, ny);
1407
1408 if (socket.extmap)
1409 {
1410 uint8 stat_hp = 0;
1411 uint8 stat_width = 0;
1412 uint8 flags = 0;
1413 UUID player = 0;
1414
1415 // send hp information, if applicable
1416 if (object *op = ms.faces_obj [0])
1417 {
1418 if (op->head || op->invisible)
1419 ; // do not show
1420 else if (op->type == PLAYER
1421 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1422 {
1423 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1424 {
1425 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1426 stat_width = op->arch->tail_x;
1427 }
1428 }
1429
1430 if (op->msg && op->msg[0] == '@')
1431 flags |= 1;
1432
1433 if (op->type == PLAYER && op != pl)
1434 player = op->count;
1435 }
1436
1437 if (lastcell.stat_hp != stat_hp)
1438 {
1439 lastcell.stat_hp = stat_hp;
1440
1441 mask |= 0x8;
1442 *last_ext |= 0x80;
1443 last_ext = &sl[sl.length ()];
1444
1445 sl << uint8 (5) << uint8 (stat_hp);
1446
1447 if (stat_width > 1)
1448 {
1449 *last_ext |= 0x80;
1450 last_ext = &sl[sl.length ()];
1451
1452 sl << uint8 (6) << uint8 (stat_width);
1453 }
1454 }
1455
1456 if (lastcell.player != player)
1457 {
1458 lastcell.player = player;
1459
1460 mask |= 0x8;
1461 *last_ext |= 0x80;
1462 last_ext = &sl[sl.length ()];
1463
1464 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1465 }
1466
1467 if (lastcell.flags != flags)
1468 {
1469 lastcell.flags = flags;
1470
1471 mask |= 0x8;
1472 *last_ext |= 0x80;
1473 last_ext = &sl[sl.length ()];
1474
1475 sl << uint8 (8) << uint8 (flags);
1476 }
1477 }
1478
1479 /* Floor face */
1480 if (update_space (sl, socket, ms, lastcell, 2))
1481 mask |= 0x4;
1482
1483 /* Middle face */
1484 if (update_space (sl, socket, ms, lastcell, 1))
1485 mask |= 0x2;
1486
1487 if (ms.player () == pl
1488 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1489 {
1490 // force player to be visible to himself if invisible
1491 if (lastcell.faces[0] != pl->face)
1492 {
1493 lastcell.faces[0] = pl->face;
1494
1495 mask |= 0x1;
1496 sl << uint16 (pl->face);
1497
1498 socket.send_faces (pl);
1499 }
1500 }
1501 /* Top face */
1502 else if (update_space (sl, socket, ms, lastcell, 0))
1503 mask |= 0x1;
1504
1505
1506 /* Check to see if we are in fact sending anything for this
1507 * space by checking the mask. If so, update the mask.
1508 * if not, reset the len to that from before adding the mask
1509 * value, so we don't send those bits.
1510 */
1511 if (mask & 0xf)
1512 sl[oldlen + 1] = mask & 0xff;
1513 else
1514 sl.reset (oldlen);
1515
1516 if (socket.ext_mapinfos)
1517 esl << uint16 (emask);
1518
1519 if (socket.EMI_smooth)
1520 {
1521 for (int layer = 2+1; layer--; )
1522 {
1523 object *ob = ms.faces_obj [layer];
1524
1525 // If there is no object for this space, or if the face for the object
1526 // is the blank face, set the smoothlevel to zero.
1527 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1528
1529 // We've gotten what face we want to use for the object. Now see if
1530 // if it has changed since we last sent it to the client.
1531 if (lastcell.smooth[layer] != smoothlevel)
1532 {
1533 lastcell.smooth[layer] = smoothlevel;
1534 esl << uint8 (smoothlevel);
1535 emask |= 1 << layer;
1536 }
1537 }
1538
1539 if (emask & 0xf)
1540 esl[eoldlen + 1] = emask & 0xff;
1541 else
1542 esl.reset (eoldlen);
1543 }
1544 } /* else this is a viewable space */
1545 } /* for x loop */
1546 } /* for y loop */
1547
1548 /* Verify that we in fact do need to send this */
1549 if (socket.ext_mapinfos)
1550 {
1551 if (!(sl.length () > startlen || socket.sent_scroll))
1552 {
1553 /* No map data will follow, so don't say the client
1554 * it doesn't need draw!
1555 */
1556 ewhatflag &= ~EMI_NOREDRAW;
1557 esl[ewhatstart + 1] = ewhatflag & 0xff;
1558 }
1559
1560 if (esl.length () > estartlen)
1561 socket.send_packet (esl);
1562 }
1563
1564 if (sl.length () > startlen || socket.sent_scroll)
1565 {
1566 socket.send_packet (sl);
1567 socket.sent_scroll = 0;
1568 }
1569 }
1570
1571 /**
1572 * Draws client map.
1573 */
1574 void
1575 draw_client_map (object *pl)
1576 {
1577 int i, j;
1578 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1579 int mflags;
1580 struct Map newmap;
1581 maptile *m, *pm;
1582
1583 if (pl->type != PLAYER)
1584 {
1585 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1586 return;
1587 }
1588
1589 pm = pl->map;
1590
1591 /* If player is just joining the game, he isn't here yet, so the map
1592 * can get swapped out. If so, don't try to send them a map. All will
1593 * be OK once they really log in.
1594 */
1595 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1596 return;
1597
1598 memset (&newmap, 0, sizeof (struct Map));
1599
1600 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1601 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1602 {
1603 ax = i;
1604 ay = j;
1605 m = pm;
1606 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1607
1608 if (mflags & P_OUT_OF_MAP)
1609 continue;
1610
1611 /* If a map is visible to the player, we don't want to swap it out
1612 * just to reload it. This should really call something like
1613 * swap_map, but this is much more efficient and 'good enough'
1614 */
1615 if (mflags & P_NEW_MAP)
1616 m->timeout = 50;
1617 }
1618
1619 /* do LOS after calls to update_position */
1620 if (pl->contr->do_los)
1621 {
1622 update_los (pl);
1623 pl->contr->do_los = 0;
1624 }
1625
1626 /* Big maps need a different drawing mechanism to work */
1627 draw_client_map1 (pl);
1628 }
1629
1630
1631 /*****************************************************************************/
1632
1633 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1634
1635 /* a player. Of course, the client need to know the command to be able to */
1636
1637 /* manage it ! */
1638
1639 /*****************************************************************************/
1640 void
1641 send_plugin_custom_message (object *pl, char *buf)
1642 {
1643 pl->contr->ns->send_packet (buf);
1644 }
1645
1646 /**
1647 * This sends the skill number to name mapping. We ignore
1648 * the params - we always send the same info no matter what.
1649 */
1650 void
1651 send_skill_info (client *ns, char *params)
1652 {
1653 packet sl;
1654 sl << "replyinfo skill_info\n";
1655
1656 for (int i = 1; i < NUM_SKILLS; i++)
1657 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1658
1659 if (sl.length () >= MAXSOCKBUF)
1660 {
1661 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1662 fatal (0);
1663 }
1664
1665 ns->send_packet (sl);
1666 }
1667
1668 /**
1669 * This sends the spell path to name mapping. We ignore
1670 * the params - we always send the same info no matter what.
1671 */
1672 void
1673 send_spell_paths (client * ns, char *params)
1674 {
1675 packet sl;
1676
1677 sl << "replyinfo spell_paths\n";
1678
1679 for (int i = 0; i < NRSPELLPATHS; i++)
1680 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1681
1682 if (sl.length () >= MAXSOCKBUF)
1683 {
1684 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1685 fatal (0);
1686 }
1687
1688 ns->send_packet (sl);
1689 }
1690
1691 /**
1692 * This looks for any spells the player may have that have changed their stats.
1693 * it then sends an updspell packet for each spell that has changed in this way
1694 */
1695 void
1696 esrv_update_spells (player *pl)
1697 {
1698 if (!pl->ns)
1699 return;
1700
1701 if (!pl->ns->monitor_spells)
1702 return;
1703
1704 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1705 {
1706 if (spell->type == SPELL)
1707 {
1708 int flags = 0;
1709
1710 /* check if we need to update it */
1711 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1712 {
1713 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1714 flags |= UPD_SP_MANA;
1715 }
1716
1717 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1718 {
1719 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1720 flags |= UPD_SP_GRACE;
1721 }
1722
1723 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1724 {
1725 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1726 flags |= UPD_SP_DAMAGE;
1727 }
1728
1729 if (flags)
1730 {
1731 packet sl;
1732
1733 sl << "updspell "
1734 << uint8 (flags)
1735 << uint32 (spell->count);
1736
1737 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1738 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1739 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1740
1741 pl->ns->send_packet (sl);
1742 }
1743 }
1744 }
1745 }
1746
1747 void
1748 esrv_remove_spell (player *pl, object *spell)
1749 {
1750 if (!pl->ns->monitor_spells)
1751 return;
1752
1753 if (!pl || !spell || spell->env != pl->ob)
1754 {
1755 LOG (llevError, "Invalid call to esrv_remove_spell");
1756 return;
1757 }
1758
1759 packet sl ("delspell");
1760
1761 sl << uint32 (spell->count);
1762
1763 pl->ns->send_packet (sl);
1764 }
1765
1766 /* appends the spell *spell to the Socklist we will send the data to. */
1767 static void
1768 append_spell (player *pl, packet &sl, object *spell)
1769 {
1770 int i, skill = 0;
1771
1772 if (!(spell->name))
1773 {
1774 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1775 return;
1776 }
1777
1778 /* store costs and damage in the object struct, to compare to later */
1779 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1780 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1781 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1782
1783 /* figure out which skill it uses, if it uses one */
1784 if (spell->skill)
1785 {
1786 for (i = 1; i < NUM_SKILLS; i++)
1787 if (!strcmp (spell->skill, skill_names[i]))
1788 {
1789 skill = i + CS_STAT_SKILLINFO;
1790 break;
1791 }
1792 }
1793
1794 // spells better have a face
1795 if (!spell->face)
1796 {
1797 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1798 spell->face = face_find ("burnout.x11", blank_face);
1799 }
1800
1801 /* send the current values */
1802 sl << uint32 (spell->count)
1803 << uint16 (spell->level)
1804 << uint16 (spell->casting_time)
1805 << uint16 (spell->last_sp)
1806 << uint16 (spell->last_grace)
1807 << uint16 (spell->last_eat)
1808 << uint8 (skill)
1809 << uint32 (spell->path_attuned)
1810 << uint32 (spell->face)
1811 << data8 (spell->name)
1812 << data16 (spell->msg);
1813 }
1814
1815 /**
1816 * This tells the client to add the spell *ob, if *ob is NULL, then add
1817 * all spells in the player's inventory.
1818 */
1819 void
1820 esrv_add_spells (player *pl, object *spell)
1821 {
1822 if (!pl)
1823 {
1824 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1825 return;
1826 }
1827
1828 if (!pl->ns->monitor_spells)
1829 return;
1830
1831 packet sl ("addspell");
1832
1833 if (!spell)
1834 {
1835 for (spell = pl->ob->inv; spell; spell = spell->below)
1836 {
1837 /* were we to simply keep appending data here, we could exceed
1838 * MAXSOCKBUF if the player has enough spells to add, we know that
1839 * append_spells will always append 19 data bytes, plus 4 length
1840 * bytes and 3 strings (because that is the spec) so we need to
1841 * check that the length of those 3 strings, plus the 23 bytes,
1842 * won't take us over the length limit for the socket, if it does,
1843 * we need to send what we already have, and restart packet formation
1844 */
1845 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1846 * to show add_spell is 26 bytes + 2 strings. However, the overun
1847 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1848 * like it will fix this
1849 */
1850 if (spell->type != SPELL)
1851 continue;
1852
1853 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1854 {
1855 pl->ns->send_packet (sl);
1856
1857 sl.reset ();
1858 sl << "addspell ";
1859 }
1860
1861 append_spell (pl, sl, spell);
1862 }
1863 }
1864 else if (spell->type != SPELL)
1865 {
1866 LOG (llevError, "Asked to send a non-spell object as a spell");
1867 return;
1868 }
1869 else
1870 append_spell (pl, sl, spell);
1871
1872 if (sl.length () >= MAXSOCKBUF)
1873 {
1874 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1875 fatal (0);
1876 }
1877
1878 /* finally, we can send the packet */
1879 pl->ns->send_packet (sl);
1880 }
1881