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/cvs/deliantra/server/socket/request.C
Revision: 1.78
Committed: Thu Mar 15 14:59:43 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.77: +17 -2 lines
Log Message:
try a different approach. fucking gcfclient defaults.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them.
108 */
109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125
126 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty).
128 */
129 ns->sent_scroll = 1;
130 }
131
132 static void
133 clear_map (player *pl)
134 {
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap");
139
140 pl->ns->floorbox_reset ();
141 }
142
143 /** check for map/region change and send new map data */
144 static void
145 check_map_change (player *pl)
146 {
147 client &socket = *pl->ns;
148 object *ob = pl->ob;
149 char buf[MAX_BUF]; /* eauugggh */
150
151 if (socket.current_map != ob->map)
152 {
153 socket.current_map = ob->map;
154
155 clear_map (pl);
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0])
164 flags |= 1;
165 if (ob->map->tile_path[1])
166 flags |= 2;
167 if (ob->map->tile_path[2])
168 flags |= 4;
169 if (ob->map->tile_path[3])
170 flags |= 8;
171
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 }
175 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf);
179 }
180 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 {
183 int dx = ob->x - socket.current_x;
184 int dy = ob->y - socket.current_y;
185
186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 else
189 {
190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 socket.floorbox_reset ();
192 }
193 }
194
195 socket.current_x = ob->x;
196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
204 }
205
206 /**
207 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide
209 * that information.
210 */
211 void
212 RequestInfo (char *buf, int len, client * ns)
213 {
214 char *params = NULL, *cp;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226
227 /* find the first space, make it null, and update the
228 * params pointer.
229 */
230 for (cp = buf; *cp != '\0'; cp++)
231 if (*cp == ' ')
232 {
233 *cp = '\0';
234 params = cp + 1;
235 break;
236 }
237
238 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params);
240 else if (!strcmp (buf, "image_sums"))
241 send_image_sums (ns, params);
242 else if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params);
246 else
247 ns->send_packet (bigbuf, len);
248 }
249
250 void
251 ExtCmd (char *buf, int len, player *pl)
252 {
253 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 }
255
256 void
257 ExtiCmd (char *buf, int len, client *ns)
258 {
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260 }
261
262 void
263 MapInfoCmd (char *buf, int len, player *pl)
264 {
265 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash
267
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf;
271 // copy token
272 if (!(buf = strchr (buf, ' ')))
273 return;
274
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8))
278 {
279 buf += 8;
280
281 // initial map and its origin
282 maptile *map = pl->ob->map;
283 sint16 dx, dy;
284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342 }
343 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347 }
348
349 /** This is the Setup cmd - easy first implementation */
350 void
351 SetUp (char *buf, int len, client * ns)
352 {
353 int s, slen;
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464
465 sprintf (tmpbuf, "%d", ns->faceset);
466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467 /* if the client is using faceset, it knows about image2 command */
468 ns->image2 = 1;
469 }
470 else if (!strcmp (cmd, "itemcmd"))
471 {
472 /* Version of the item protocol command to use. Currently,
473 * only supported versions are 1 and 2. Using a numeric
474 * value will make it very easy to extend this in the future.
475 */
476 char tmpbuf[20];
477 int q = atoi (param);
478
479 if (q < 1 || q > 2)
480 {
481 strcpy (tmpbuf, "FALSE");
482 }
483 else
484 {
485 ns->itemcmd = q;
486 sprintf (tmpbuf, "%d", ns->itemcmd);
487 }
488 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489 }
490 else if (!strcmp (cmd, "mapsize"))
491 {
492 int x, y = 0;
493 char tmpbuf[MAX_BUF], *cp;
494
495 x = atoi (param);
496 for (cp = param; *cp != 0; cp++)
497 if (*cp == 'x' || *cp == 'X')
498 {
499 y = atoi (cp + 1);
500 break;
501 }
502
503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504 {
505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else
509 {
510 ns->mapx = x;
511 ns->mapy = y;
512 /* better to send back what we are really using and not the
513 * param as given to us in case it gets parsed differently.
514 */
515 sprintf (tmpbuf, "%dx%d", x, y);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 /* If beyond this size and still using orig map command, need to
518 * go to map1cmd.
519 */
520 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521 ns->mapmode = Map1Cmd;
522 }
523 }
524 else if (!strcmp (cmd, "extendedMapInfos"))
525 {
526 /* Added by tchize
527 * prepare to use the mapextended command
528 */
529 char tmpbuf[20];
530
531 ns->ext_mapinfos = (atoi (param));
532 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534 }
535 else if (!strcmp (cmd, "extendedTextInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the extended text commands
539 * Client toggle this to non zero to get exttext
540 */
541 char tmpbuf[20];
542
543 ns->has_readable_type = (atoi (param));
544 sprintf (tmpbuf, "%d", ns->has_readable_type);
545 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546 }
547 else
548 {
549 /* Didn't get a setup command we understood -
550 * report a failure to the client.
551 */
552 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553 }
554 } /* for processing all the setup commands */
555
556 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 ns->send_packet (cmdback);
558 }
559
560 /**
561 * The client has requested to be added to the game.
562 * This is what takes care of it. We tell the client how things worked out.
563 * I am not sure if this file is the best place for this function. however,
564 * it either has to be here or init_sockets needs to be exported.
565 */
566 void
567 AddMeCmd (char *buf, int len, client *ns)
568 {
569 // face caching is mandatory
570 if (!ns->facecache)
571 {
572 ns->send_drawinfo (
573 "\n"
574 "\n"
575 "***\n"
576 "*** WARNING:\n"
577 "*** Your client does not support face/image caching,\n"
578 "*** or it has been disabled. Face caching is mandatory\n"
579 "*** so please enable it or use a newer client.\n"
580 "***\n"
581 "*** Look at your client preferences:\n"
582 "***\n"
583 "*** CFPlus: all known versions automatically enable the facecache.\n"
584 "*** cfclient: use the -cache commandline option.\n"
585 "*** cfclient: map will not redraw automatically (bug).\n"
586 "*** gcfclient: use -cache commandline option, or enable\n"
587 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
588 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
589 "***\n"
590 "***\n",
591 NDI_RED
592 );
593
594 if (strstr (ns->version, "jcrossclient"))
595 /* let them, for now*/;
596 else
597 {
598 ns->flush ();
599 //ns->destroy ();
600 }
601 //ns->facecache = true;
602 }
603
604 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
605 }
606
607 /** Reply to ExtendedInfos command */
608 void
609 ToggleExtendedInfos (char *buf, int len, client * ns)
610 {
611 char cmdback[MAX_BUF];
612 char command[50];
613 int info, nextinfo;
614
615 cmdback[0] = '\0';
616 nextinfo = 0;
617
618 while (1)
619 {
620 /* 1. Extract an info */
621 info = nextinfo;
622
623 while ((info < len) && (buf[info] == ' '))
624 info++;
625
626 if (info >= len)
627 break;
628
629 nextinfo = info + 1;
630
631 while ((nextinfo < len) && (buf[nextinfo] != ' '))
632 nextinfo++;
633
634 if (nextinfo - info >= 49) /*Erroneous info asked */
635 continue;
636
637 strncpy (command, &(buf[info]), nextinfo - info);
638
639 /* 2. Interpret info */
640 if (!strcmp ("smooth", command))
641 /* Toggle smoothing */
642 ns->EMI_smooth = !ns->EMI_smooth;
643 else
644 /*bad value */;
645
646 /*3. Next info */
647 }
648
649 strcpy (cmdback, "ExtendedInfoSet");
650
651 if (ns->EMI_smooth)
652 {
653 strcat (cmdback, " ");
654 strcat (cmdback, "smoothing");
655 }
656
657 ns->send_packet (cmdback);
658 }
659
660 /*
661 #define MSG_TYPE_BOOK 1
662 #define MSG_TYPE_CARD 2
663 #define MSG_TYPE_PAPER 3
664 #define MSG_TYPE_SIGN 4
665 #define MSG_TYPE_MONUMENT 5
666 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
667
668 /** Reply to ExtendedInfos command */
669 void
670 ToggleExtendedText (char *buf, int len, client * ns)
671 {
672 char cmdback[MAX_BUF];
673 char temp[10];
674 char command[50];
675 int info, nextinfo, i, flag;
676
677 cmdback[0] = '\0';
678
679 nextinfo = 0;
680 while (1)
681 {
682 /* 1. Extract an info */
683 info = nextinfo;
684
685 while ((info < len) && (buf[info] == ' '))
686 info++;
687
688 if (info >= len)
689 break;
690
691 nextinfo = info + 1;
692
693 while ((nextinfo < len) && (buf[nextinfo] != ' '))
694 nextinfo++;
695
696 if (nextinfo - info >= 49) /*Erroneous info asked */
697 continue;
698
699 strncpy (command, &(buf[info]), nextinfo - info);
700 command[nextinfo - info] = '\0';
701 /* 2. Interpret info */
702 i = sscanf (command, "%d", &flag);
703
704 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
705 ns->supported_readables |= (1 << flag);
706 /*3. Next info */
707 }
708
709 /* Send resulting state */
710 strcpy (cmdback, "ExtendedTextSet");
711
712 for (i = 0; i <= MSG_TYPE_LAST; i++)
713 if (ns->supported_readables & (1 << i))
714 {
715 strcat (cmdback, " ");
716 snprintf (temp, sizeof (temp), "%d", i);
717 strcat (cmdback, temp);
718 }
719
720 ns->send_packet (cmdback);
721 }
722
723 /**
724 * client requested an image. send it rate-limited
725 * before flushing.
726 */
727 void
728 AskFaceCmd (char *buf, int len, client *ns)
729 {
730 ns->askface.push_back (atoi (buf));
731 }
732
733 /**
734 * Tells client the picture it has to use
735 * to smooth a picture number given as argument.
736 */
737 void
738 AskSmooth (char *buf, int len, client *ns)
739 {
740 ns->send_face (atoi (buf));
741 }
742
743 /**
744 * This handles the general commands from the client (ie, north, fire, cast,
745 * etc.)
746 */
747 void
748 PlayerCmd (char *buf, int len, player *pl)
749 {
750 /* Check if there is a count. In theory, a zero count could also be
751 * sent, so check for that also.
752 */
753 if (atoi (buf) || buf[0] == '0')
754 {
755 pl->count = atoi ((char *) buf);
756
757 buf = strchr (buf, ' '); /* advance beyond the numbers */
758 if (!buf)
759 return;
760
761 buf++;
762 }
763
764 execute_newserver_command (pl->ob, (char *) buf);
765
766 /* Perhaps something better should be done with a left over count.
767 * Cleaning up the input should probably be done first - all actions
768 * for the command that issued the count should be done before any other
769 * commands.
770 */
771 pl->count = 0;
772 }
773
774
775 /**
776 * This handles the general commands from the client (ie, north, fire, cast,
777 * etc.). It is a lot like PlayerCmd above, but is called with the
778 * 'ncom' method which gives more information back to the client so it
779 * can throttle.
780 */
781 void
782 NewPlayerCmd (char *buf, int len, player *pl)
783 {
784 if (len <= 6)
785 {
786 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
787 return;
788 }
789
790 uint16 cmdid = net_uint16 ((uint8 *)buf);
791 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
792
793 /* -1 is special - no repeat, but don't update */
794 if (repeat != -1)
795 pl->count = repeat;
796
797 buf += 6; //len -= 6;
798
799 execute_newserver_command (pl->ob, buf);
800
801 /* Perhaps something better should be done with a left over count.
802 * Cleaning up the input should probably be done first - all actions
803 * for the command that issued the count should be done before any other
804 * commands.
805 */
806 pl->count = 0;
807
808 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
809 int time = fabs (pl->ob->speed) < 0.001
810 ? time = MAX_TIME * 100
811 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
812
813 /* Send confirmation of command execution now */
814 packet sl ("comc");
815 sl << uint16 (cmdid) << uint32 (time);
816 pl->ns->send_packet (sl);
817 }
818
819 /** This is a reply to a previous query. */
820 void
821 ReplyCmd (char *buf, int len, client *ns)
822 {
823 if (ns->state == ST_CUSTOM)
824 {
825 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
826 return;
827 }
828
829 if (!ns->pl)
830 return; //TODO: depends on the exact reply we are after
831 //TODO: but right now, we always have a ns->pl
832
833 player *pl = ns->pl;
834
835 /* This is to synthesize how the data would be stored if it
836 * was normally entered. A bit of a hack, and should be cleaned up
837 * once all the X11 code is removed from the server.
838 *
839 * We pass 13 to many of the functions because this way they
840 * think it was the carriage return that was entered, and the
841 * function then does not try to do additional input.
842 */
843 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
844
845 /* this avoids any hacking here */
846
847 switch (ns->state)
848 {
849 case ST_PLAYING:
850 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
851 break;
852
853 case ST_CHANGE_CLASS:
854 key_change_class (pl->ob, buf[0]);
855 break;
856
857 case ST_GET_PARTY_PASSWORD: /* Get password for party */
858 receive_party_password (pl->ob, 13);
859 break;
860
861 default:
862 LOG (llevError, "Unknown input state: %d\n", ns->state);
863 }
864 }
865
866 /**
867 * Client tells its version. If there is a mismatch, we close the
868 * socket. In real life, all we should care about is the client having
869 * something older than the server. If we assume the client will be
870 * backwards compatible, having it be a later version should not be a
871 * problem.
872 */
873 void
874 VersionCmd (char *buf, int len, client * ns)
875 {
876 if (!buf)
877 {
878 LOG (llevError, "CS: received corrupted version command\n");
879 return;
880 }
881
882 ns->cs_version = atoi (buf);
883 ns->sc_version = ns->cs_version;
884
885 LOG (llevDebug, "connection from client <%s>\n", buf);
886
887 //TODO: should log here just for statistics
888
889 //if (VERSION_CS != ns->cs_version)
890 // unchecked;
891
892 char *cp = strchr (buf + 1, ' ');
893 if (!cp)
894 return;
895
896 ns->sc_version = atoi (cp);
897
898 //if (VERSION_SC != ns->sc_version)
899 // unchecked;
900
901 cp = strchr (cp + 1, ' ');
902
903 if (cp)
904 {
905 assign (ns->version, cp + 1);
906
907 if (ns->sc_version < 1026)
908 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
909 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
910 }
911 }
912
913 /** sound related functions. */
914 void
915 SetSound (char *buf, int len, client * ns)
916 {
917 ns->sound = atoi (buf);
918 }
919
920 /** client wants the map resent */
921 void
922 MapRedrawCmd (char *buf, int len, player *pl)
923 {
924 /* This function is currently disabled; just clearing the map state results in
925 * display errors. It should clear the cache and send a newmap command.
926 * Unfortunately this solution does not work because some client versions send
927 * a mapredraw command after receiving a newmap command.
928 */
929 }
930
931 /**
932 * Moves an object (typically, container to inventory).
933 * syntax is: move (to) (tag) (nrof)
934 */
935 void
936 MoveCmd (char *buf, int len, player *pl)
937 {
938 int vals[3], i;
939
940 /* A little funky here. We only cycle for 2 records, because
941 * we obviously are not going to find a space after the third
942 * record. Perhaps we should just replace this with a
943 * sscanf?
944 */
945 for (i = 0; i < 2; i++)
946 {
947 vals[i] = atoi (buf);
948
949 if (!(buf = strchr (buf, ' ')))
950 {
951 LOG (llevError, "Incomplete move command: %s\n", buf);
952 return;
953 }
954
955 buf++;
956 }
957
958 vals[2] = atoi (buf);
959
960 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
961 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
962 }
963
964 /******************************************************************************
965 *
966 * Start of commands the server sends to the client.
967 *
968 ******************************************************************************/
969
970 /**
971 * Asks the client to query the user. This way, the client knows
972 * it needs to send something back (vs just printing out a message)
973 */
974 void
975 send_query (client *ns, uint8 flags, char *text)
976 {
977 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
978 }
979
980 #define AddIfInt64(Old,New,Type) if (Old != New) {\
981 Old = New; \
982 sl << uint8 (Type) << uint64 (New); \
983 }
984
985 #define AddIfInt(Old,New,Type) if (Old != New) {\
986 Old = New; \
987 sl << uint8 (Type) << uint32 (New); \
988 }
989
990 #define AddIfShort(Old,New,Type) if (Old != New) {\
991 Old = New; \
992 sl << uint8 (Type) << uint16 (New); \
993 }
994
995 #define AddIfFloat(Old,New,Type) if (Old != New) {\
996 Old = New; \
997 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
998 }
999
1000 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1001 free(Old); Old = strdup (New);\
1002 sl << uint8 (Type) << data8 (New); \
1003 }
1004
1005 /**
1006 * Sends a statistics update. We look at the old values,
1007 * and only send what has changed. Stat mapping values are in newclient.h
1008 * Since this gets sent a lot, this is actually one of the few binary
1009 * commands for now.
1010 */
1011 void
1012 esrv_update_stats (player *pl)
1013 {
1014 char buf[MAX_BUF];
1015 uint16 flags;
1016
1017 client *ns = pl->ns;
1018 if (!ns)
1019 return;
1020
1021 object *ob = pl->ob;
1022 if (!ob)
1023 return;
1024
1025 packet sl ("stats");
1026
1027 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1028 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1029 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1030 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1031 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1032 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1033 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1034 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1035 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1036 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1037 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1038 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1039 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1040
1041 for (int s = 0; s < NUM_SKILLS; s++)
1042 if (object *skill = pl->last_skill_ob[s])
1043 if (skill->stats.exp != ns->last_skill_exp [s])
1044 {
1045 ns->last_skill_exp [s] = skill->stats.exp;
1046
1047 /* Always send along the level if exp changes. This is only
1048 * 1 extra byte, but keeps processing simpler.
1049 */
1050 sl << uint8 (s + CS_STAT_SKILLINFO)
1051 << uint8 (skill->level)
1052 << uint64 (skill->stats.exp);
1053 }
1054
1055 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1056 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1057 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1058 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1059 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1060 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1061 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1062 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1063 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1064
1065 flags = 0;
1066
1067 if (pl->fire_on)
1068 flags |= SF_FIREON;
1069
1070 if (pl->run_on)
1071 flags |= SF_RUNON;
1072
1073 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1074
1075 if (ns->sc_version < 1025)
1076 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1077 else
1078 for (int i = 0; i < NROFATTACKS; i++)
1079 {
1080 /* Skip ones we won't send */
1081 if (atnr_cs_stat[i] == -1)
1082 continue;
1083
1084 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1085 }
1086
1087 if (pl->ns->monitor_spells)
1088 {
1089 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1090 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1091 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1092 }
1093
1094 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1095 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1096 set_title (ob, buf);
1097 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1098
1099 /* Only send it away if we have some actual data */
1100 if (sl.length () > 6)
1101 ns->send_packet (sl);
1102 }
1103
1104 /**
1105 * Tells the client that here is a player it should start using.
1106 */
1107 void
1108 esrv_new_player (player *pl, uint32 weight)
1109 {
1110 packet sl ("player");
1111
1112 sl << uint32 (pl->ob->count)
1113 << uint32 (weight)
1114 << uint32 (pl->ob->face)
1115 << data8 (pl->ob->name);
1116
1117 pl->ns->last_weight = weight;
1118 pl->ns->send_packet (sl);
1119 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1120 }
1121
1122 /******************************************************************************
1123 *
1124 * Start of map related commands.
1125 *
1126 ******************************************************************************/
1127
1128 /** Clears a map cell */
1129 static void
1130 map_clearcell (struct MapCell *cell, int count)
1131 {
1132 cell->faces[0] = 0;
1133 cell->faces[1] = 0;
1134 cell->faces[2] = 0;
1135 cell->smooth[0] = 0;
1136 cell->smooth[1] = 0;
1137 cell->smooth[2] = 0;
1138 cell->count = count;
1139 cell->stat_hp = 0;
1140 cell->flags = 0;
1141 cell->player = 0;
1142 }
1143
1144 #define MAX_LAYERS 3
1145
1146 /**
1147 * Removes the need to replicate the same code for each layer.
1148 * this returns true if this space is now in fact different than
1149 * it was.
1150 * sl is the socklist this data is going into.
1151 * ns is the socket we are working on - all the info we care
1152 * about is in this socket structure, so now need not pass the
1153 * entire player object.
1154 * layer is the layer to update, with 2 being the floor and 0 the
1155 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1156 * take. Interesting to note that before this function, the map1 function
1157 * numbers the spaces differently - I think this was a leftover from
1158 * the map command, where the faces stack up. Sinces that is no longer
1159 * the case, it seems to make more sense to have these layer values
1160 * actually match.
1161 */
1162 static int
1163 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1164 {
1165 object *ob = ms.faces_obj [layer];
1166
1167 /* If there is no object for this space, or if the face for the object
1168 * is the blank face, set the face number to zero.
1169 * else if we have the stored head object for this space, that takes
1170 * precedence over the other object for this space.
1171 * otherwise, we do special head processing
1172 */
1173 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1174
1175 /* We've gotten what face we want to use for the object. Now see if
1176 * if it has changed since we last sent it to the client.
1177 */
1178 if (lastcell.faces[layer] != face_num)
1179 {
1180 lastcell.faces[layer] = face_num;
1181
1182 if (!ns.faces_sent[face_num])
1183 if (ob)
1184 ns.send_faces (ob);
1185 else
1186 ns.send_face (face_num);
1187
1188 sl << uint16 (face_num);
1189 return 1;
1190 }
1191
1192 /* Nothing changed */
1193 return 0;
1194 }
1195
1196 /**
1197 * Returns the size of a data for a map square as returned by
1198 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1199 * available.
1200 */
1201 int
1202 getExtendedMapInfoSize (client * ns)
1203 {
1204 int result = 0;
1205
1206 if (ns->ext_mapinfos)
1207 {
1208 if (ns->EMI_smooth)
1209 result += 1; /*One byte for smoothlevel */
1210 }
1211
1212 return result;
1213 }
1214
1215 // prefetch (and touch) all maps within a specific distancd
1216 static void
1217 prefetch_surrounding_maps (maptile *map, int distance)
1218 {
1219 map->last_access = runtime;
1220
1221 if (--distance)
1222 for (int dir = 4; --dir; )
1223 if (const shstr &path = map->tile_path [dir])
1224 if (maptile *&neigh = map->tile_map [dir])
1225 prefetch_surrounding_maps (neigh, distance);
1226 else
1227 neigh = maptile::find_async (path, map);
1228 }
1229
1230 // prefetch a generous area around the player
1231 static void
1232 prefetch_surrounding_maps (object *op)
1233 {
1234 prefetch_surrounding_maps (op->map, 3);
1235 }
1236
1237 /**
1238 * This function uses the new map1 protocol command to send the map
1239 * to the client. It is necessary because the old map command supports
1240 * a maximum map size of 15x15.
1241 * This function is much simpler than the old one. This is because
1242 * the old function optimized to send as few face identifiers as possible,
1243 * at the expense of sending more coordinate location (coordinates were
1244 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1245 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1246 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1247 * and use the other 4 bits for other informatiion. For full documentation
1248 * of what we send, see the doc/Protocol file.
1249 * I will describe internally what we do:
1250 * the ns->lastmap shows how the map last looked when sent to the client.
1251 * in the lastmap structure, there is a cells array, which is set to the
1252 * maximum viewable size (As set in config.h).
1253 * in the cells, there are faces and a count value.
1254 * we use the count value to hold the darkness value. If -1, then this space
1255 * is not viewable.
1256 * we use faces[0] faces[1] faces[2] to hold what the three layers
1257 * look like.
1258 */
1259 void
1260 draw_client_map1 (object *pl)
1261 {
1262 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1263 sint16 nx, ny;
1264 int estartlen, eoldlen;
1265 uint8 eentrysize;
1266 uint16 ewhatstart, ewhatflag;
1267 uint8 extendedinfos;
1268 maptile *m;
1269
1270 client &socket = *pl->contr->ns;
1271
1272 if (!pl->active)
1273 return;
1274
1275 check_map_change (pl->contr);
1276 prefetch_surrounding_maps (pl);
1277
1278 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1279 packet esl;
1280
1281 startlen = sl.length ();
1282
1283 /*Extendedmapinfo structure initialisation */
1284 if (socket.ext_mapinfos)
1285 {
1286 extendedinfos = EMI_NOREDRAW;
1287
1288 if (socket.EMI_smooth)
1289 extendedinfos |= EMI_SMOOTH;
1290
1291 ewhatstart = esl.length ();
1292 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1293 could need to be taken away */
1294 eentrysize = getExtendedMapInfoSize (&socket);
1295 esl << "mapextended "
1296 << uint8 (extendedinfos)
1297 << uint8 (eentrysize);
1298
1299 estartlen = esl.length ();
1300 }
1301
1302 /* x,y are the real map locations. ax, ay are viewport relative
1303 * locations.
1304 */
1305 ay = 0;
1306
1307 /* We could do this logic as conditionals in the if statement,
1308 * but that started to get a bit messy to look at.
1309 */
1310 max_x = pl->x + (socket.mapx + 1) / 2;
1311 max_y = pl->y + (socket.mapy + 1) / 2;
1312
1313 maptile *plmap = pl->map;
1314
1315 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1316 {
1317 ax = 0;
1318 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1319 {
1320 int emask, mask;
1321 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1322
1323 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1324
1325 /* If the coordinates are not valid, or it is too dark to see,
1326 * we tell the client as such
1327 */
1328 nx = x;
1329 ny = y;
1330 m = get_map_from_coord (plmap, &nx, &ny);
1331
1332 if (!m)
1333 {
1334 /* space is out of map. Update space and clear values
1335 * if this hasn't already been done. If the space is out
1336 * of the map, it shouldn't have a head
1337 */
1338 if (lastcell.count != -1)
1339 {
1340 sl << uint16 (mask);
1341 map_clearcell (&lastcell, -1);
1342 }
1343
1344 continue;
1345 }
1346
1347 m->touch ();
1348
1349 int d = pl->contr->blocked_los[ax][ay];
1350
1351 if (d > 3)
1352 {
1353
1354 int need_send = 0, count;
1355
1356 /* This block deals with spaces that are not visible for whatever
1357 * reason. Still may need to send the head for this space.
1358 */
1359
1360 oldlen = sl.length ();
1361
1362 sl << uint16 (mask);
1363
1364 if (lastcell.count != -1)
1365 need_send = 1;
1366
1367 count = -1;
1368
1369 /* properly clear a previously sent big face */
1370 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1371 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1372 need_send = 1;
1373
1374 map_clearcell (&lastcell, count);
1375
1376 if ((mask & 0xf) || need_send)
1377 sl[oldlen + 1] = mask & 0xff;
1378 else
1379 sl.reset (oldlen);
1380 }
1381 else
1382 {
1383 /* In this block, the space is visible.
1384 */
1385
1386 /* Rather than try to figure out what everything that we might
1387 * need to send is, then form the packet after that,
1388 * we presume that we will in fact form a packet, and update
1389 * the bits by what we do actually send. If we send nothing,
1390 * we just back out sl.length () to the old value, and no harm
1391 * is done.
1392 * I think this is simpler than doing a bunch of checks to see
1393 * what if anything we need to send, setting the bits, then
1394 * doing those checks again to add the real data.
1395 */
1396 oldlen = sl.length ();
1397 eoldlen = esl.length ();
1398
1399 sl << uint16 (mask);
1400
1401 unsigned char dummy;
1402 unsigned char *last_ext = &dummy;
1403
1404 /* Darkness changed */
1405 if (lastcell.count != d && socket.darkness)
1406 {
1407 mask |= 0x8;
1408
1409 if (socket.extmap)
1410 {
1411 *last_ext |= 0x80;
1412 last_ext = &sl[sl.length ()];
1413 sl << uint8 (d);
1414 }
1415 else
1416 sl << uint8 (255 - 64 * d);
1417 }
1418
1419 lastcell.count = d;
1420
1421 mapspace &ms = m->at (nx, ny);
1422
1423 if (socket.extmap)
1424 {
1425 uint8 stat_hp = 0;
1426 uint8 stat_width = 0;
1427 uint8 flags = 0;
1428 UUID player = 0;
1429
1430 // send hp information, if applicable
1431 if (object *op = ms.faces_obj [0])
1432 {
1433 if (op->head || op->invisible)
1434 ; // do not show
1435 else if (op->type == PLAYER
1436 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1437 {
1438 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1439 {
1440 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1441 stat_width = op->arch->tail_x;
1442 }
1443 }
1444
1445 if (op->msg && op->msg[0] == '@')
1446 flags |= 1;
1447
1448 if (op->type == PLAYER && op != pl)
1449 player = op->count;
1450 }
1451
1452 if (lastcell.stat_hp != stat_hp)
1453 {
1454 lastcell.stat_hp = stat_hp;
1455
1456 mask |= 0x8;
1457 *last_ext |= 0x80;
1458 last_ext = &sl[sl.length ()];
1459
1460 sl << uint8 (5) << uint8 (stat_hp);
1461
1462 if (stat_width > 1)
1463 {
1464 *last_ext |= 0x80;
1465 last_ext = &sl[sl.length ()];
1466
1467 sl << uint8 (6) << uint8 (stat_width);
1468 }
1469 }
1470
1471 if (lastcell.player != player)
1472 {
1473 lastcell.player = player;
1474
1475 mask |= 0x8;
1476 *last_ext |= 0x80;
1477 last_ext = &sl[sl.length ()];
1478
1479 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1480 }
1481
1482 if (lastcell.flags != flags)
1483 {
1484 lastcell.flags = flags;
1485
1486 mask |= 0x8;
1487 *last_ext |= 0x80;
1488 last_ext = &sl[sl.length ()];
1489
1490 sl << uint8 (8) << uint8 (flags);
1491 }
1492 }
1493
1494 /* Floor face */
1495 if (update_space (sl, socket, ms, lastcell, 2))
1496 mask |= 0x4;
1497
1498 /* Middle face */
1499 if (update_space (sl, socket, ms, lastcell, 1))
1500 mask |= 0x2;
1501
1502 if (ms.player () == pl
1503 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1504 {
1505 // force player to be visible to himself if invisible
1506 if (lastcell.faces[0] != pl->face)
1507 {
1508 lastcell.faces[0] = pl->face;
1509
1510 mask |= 0x1;
1511 sl << uint16 (pl->face);
1512
1513 socket.send_faces (pl);
1514 }
1515 }
1516 /* Top face */
1517 else if (update_space (sl, socket, ms, lastcell, 0))
1518 mask |= 0x1;
1519
1520
1521 /* Check to see if we are in fact sending anything for this
1522 * space by checking the mask. If so, update the mask.
1523 * if not, reset the len to that from before adding the mask
1524 * value, so we don't send those bits.
1525 */
1526 if (mask & 0xf)
1527 sl[oldlen + 1] = mask & 0xff;
1528 else
1529 sl.reset (oldlen);
1530
1531 if (socket.ext_mapinfos)
1532 esl << uint16 (emask);
1533
1534 if (socket.EMI_smooth)
1535 {
1536 for (int layer = 2+1; layer--; )
1537 {
1538 object *ob = ms.faces_obj [layer];
1539
1540 // If there is no object for this space, or if the face for the object
1541 // is the blank face, set the smoothlevel to zero.
1542 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1543
1544 // We've gotten what face we want to use for the object. Now see if
1545 // if it has changed since we last sent it to the client.
1546 if (lastcell.smooth[layer] != smoothlevel)
1547 {
1548 lastcell.smooth[layer] = smoothlevel;
1549 esl << uint8 (smoothlevel);
1550 emask |= 1 << layer;
1551 }
1552 }
1553
1554 if (emask & 0xf)
1555 esl[eoldlen + 1] = emask & 0xff;
1556 else
1557 esl.reset (eoldlen);
1558 }
1559 } /* else this is a viewable space */
1560 } /* for x loop */
1561 } /* for y loop */
1562
1563 /* Verify that we in fact do need to send this */
1564 if (socket.ext_mapinfos)
1565 {
1566 if (!(sl.length () > startlen || socket.sent_scroll))
1567 {
1568 /* No map data will follow, so don't say the client
1569 * it doesn't need draw!
1570 */
1571 ewhatflag &= ~EMI_NOREDRAW;
1572 esl[ewhatstart + 1] = ewhatflag & 0xff;
1573 }
1574
1575 if (esl.length () > estartlen)
1576 socket.send_packet (esl);
1577 }
1578
1579 if (sl.length () > startlen || socket.sent_scroll)
1580 {
1581 socket.send_packet (sl);
1582 socket.sent_scroll = 0;
1583 }
1584 }
1585
1586 /**
1587 * Draws client map.
1588 */
1589 void
1590 draw_client_map (object *pl)
1591 {
1592 int i, j;
1593 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1594 int mflags;
1595 struct Map newmap;
1596 maptile *m, *pm;
1597
1598 if (pl->type != PLAYER)
1599 {
1600 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1601 return;
1602 }
1603
1604 pm = pl->map;
1605
1606 /* If player is just joining the game, he isn't here yet, so the map
1607 * can get swapped out. If so, don't try to send them a map. All will
1608 * be OK once they really log in.
1609 */
1610 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1611 return;
1612
1613 memset (&newmap, 0, sizeof (struct Map));
1614
1615 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1616 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1617 {
1618 ax = i;
1619 ay = j;
1620 m = pm;
1621 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1622
1623 if (mflags & P_OUT_OF_MAP)
1624 continue;
1625
1626 /* If a map is visible to the player, we don't want to swap it out
1627 * just to reload it. This should really call something like
1628 * swap_map, but this is much more efficient and 'good enough'
1629 */
1630 if (mflags & P_NEW_MAP)
1631 m->timeout = 50;
1632 }
1633
1634 /* do LOS after calls to update_position */
1635 if (pl->contr->do_los)
1636 {
1637 update_los (pl);
1638 pl->contr->do_los = 0;
1639 }
1640
1641 /* Big maps need a different drawing mechanism to work */
1642 draw_client_map1 (pl);
1643 }
1644
1645
1646 /*****************************************************************************/
1647
1648 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1649
1650 /* a player. Of course, the client need to know the command to be able to */
1651
1652 /* manage it ! */
1653
1654 /*****************************************************************************/
1655 void
1656 send_plugin_custom_message (object *pl, char *buf)
1657 {
1658 pl->contr->ns->send_packet (buf);
1659 }
1660
1661 /**
1662 * This sends the skill number to name mapping. We ignore
1663 * the params - we always send the same info no matter what.
1664 */
1665 void
1666 send_skill_info (client *ns, char *params)
1667 {
1668 packet sl;
1669 sl << "replyinfo skill_info\n";
1670
1671 for (int i = 1; i < NUM_SKILLS; i++)
1672 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1673
1674 if (sl.length () >= MAXSOCKBUF)
1675 {
1676 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1677 fatal (0);
1678 }
1679
1680 ns->send_packet (sl);
1681 }
1682
1683 /**
1684 * This sends the spell path to name mapping. We ignore
1685 * the params - we always send the same info no matter what.
1686 */
1687 void
1688 send_spell_paths (client * ns, char *params)
1689 {
1690 packet sl;
1691
1692 sl << "replyinfo spell_paths\n";
1693
1694 for (int i = 0; i < NRSPELLPATHS; i++)
1695 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1696
1697 if (sl.length () >= MAXSOCKBUF)
1698 {
1699 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1700 fatal (0);
1701 }
1702
1703 ns->send_packet (sl);
1704 }
1705
1706 /**
1707 * This looks for any spells the player may have that have changed their stats.
1708 * it then sends an updspell packet for each spell that has changed in this way
1709 */
1710 void
1711 esrv_update_spells (player *pl)
1712 {
1713 if (!pl->ns)
1714 return;
1715
1716 if (!pl->ns->monitor_spells)
1717 return;
1718
1719 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1720 {
1721 if (spell->type == SPELL)
1722 {
1723 int flags = 0;
1724
1725 /* check if we need to update it */
1726 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1727 {
1728 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1729 flags |= UPD_SP_MANA;
1730 }
1731
1732 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1733 {
1734 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1735 flags |= UPD_SP_GRACE;
1736 }
1737
1738 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1739 {
1740 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1741 flags |= UPD_SP_DAMAGE;
1742 }
1743
1744 if (flags)
1745 {
1746 packet sl;
1747
1748 sl << "updspell "
1749 << uint8 (flags)
1750 << uint32 (spell->count);
1751
1752 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1753 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1754 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1755
1756 pl->ns->send_packet (sl);
1757 }
1758 }
1759 }
1760 }
1761
1762 void
1763 esrv_remove_spell (player *pl, object *spell)
1764 {
1765 if (!pl->ns->monitor_spells)
1766 return;
1767
1768 if (!pl || !spell || spell->env != pl->ob)
1769 {
1770 LOG (llevError, "Invalid call to esrv_remove_spell");
1771 return;
1772 }
1773
1774 packet sl ("delspell");
1775
1776 sl << uint32 (spell->count);
1777
1778 pl->ns->send_packet (sl);
1779 }
1780
1781 /* appends the spell *spell to the Socklist we will send the data to. */
1782 static void
1783 append_spell (player *pl, packet &sl, object *spell)
1784 {
1785 int i, skill = 0;
1786
1787 if (!(spell->name))
1788 {
1789 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1790 return;
1791 }
1792
1793 /* store costs and damage in the object struct, to compare to later */
1794 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1795 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1796 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1797
1798 /* figure out which skill it uses, if it uses one */
1799 if (spell->skill)
1800 {
1801 for (i = 1; i < NUM_SKILLS; i++)
1802 if (!strcmp (spell->skill, skill_names[i]))
1803 {
1804 skill = i + CS_STAT_SKILLINFO;
1805 break;
1806 }
1807 }
1808
1809 // spells better have a face
1810 if (!spell->face)
1811 {
1812 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1813 spell->face = face_find ("burnout.x11", blank_face);
1814 }
1815
1816 /* send the current values */
1817 sl << uint32 (spell->count)
1818 << uint16 (spell->level)
1819 << uint16 (spell->casting_time)
1820 << uint16 (spell->last_sp)
1821 << uint16 (spell->last_grace)
1822 << uint16 (spell->last_eat)
1823 << uint8 (skill)
1824 << uint32 (spell->path_attuned)
1825 << uint32 (spell->face)
1826 << data8 (spell->name)
1827 << data16 (spell->msg);
1828 }
1829
1830 /**
1831 * This tells the client to add the spell *ob, if *ob is NULL, then add
1832 * all spells in the player's inventory.
1833 */
1834 void
1835 esrv_add_spells (player *pl, object *spell)
1836 {
1837 if (!pl)
1838 {
1839 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1840 return;
1841 }
1842
1843 if (!pl->ns->monitor_spells)
1844 return;
1845
1846 packet sl ("addspell");
1847
1848 if (!spell)
1849 {
1850 for (spell = pl->ob->inv; spell; spell = spell->below)
1851 {
1852 /* were we to simply keep appending data here, we could exceed
1853 * MAXSOCKBUF if the player has enough spells to add, we know that
1854 * append_spells will always append 19 data bytes, plus 4 length
1855 * bytes and 3 strings (because that is the spec) so we need to
1856 * check that the length of those 3 strings, plus the 23 bytes,
1857 * won't take us over the length limit for the socket, if it does,
1858 * we need to send what we already have, and restart packet formation
1859 */
1860 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1861 * to show add_spell is 26 bytes + 2 strings. However, the overun
1862 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1863 * like it will fix this
1864 */
1865 if (spell->type != SPELL)
1866 continue;
1867
1868 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1869 {
1870 pl->ns->send_packet (sl);
1871
1872 sl.reset ();
1873 sl << "addspell ";
1874 }
1875
1876 append_spell (pl, sl, spell);
1877 }
1878 }
1879 else if (spell->type != SPELL)
1880 {
1881 LOG (llevError, "Asked to send a non-spell object as a spell");
1882 return;
1883 }
1884 else
1885 append_spell (pl, sl, spell);
1886
1887 if (sl.length () >= MAXSOCKBUF)
1888 {
1889 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1890 fatal (0);
1891 }
1892
1893 /* finally, we can send the packet */
1894 pl->ns->send_packet (sl);
1895 }
1896