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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:54 2006 UTC vs.
Revision 1.12 by root, Tue Aug 29 08:01:38 2006 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.10 2006/08/25 17:11:54 root Exp $"; 3 * "$Id: request.C,v 1.12 2006/08/29 08:01:38 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
128 */ 128 */
129 mx = ns->mapx; 129 mx = ns->mapx;
130 my = ns->mapy; 130 my = ns->mapy;
131 131
132 if (ns->mapmode == Map1aCmd) { 132 if (ns->mapmode == Map1aCmd) {
133 mx += MAX_HEAD_OFFSET; 133 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET; 134 my += MAX_HEAD_OFFSET;
135 } 135 }
136 136
137 /* the x and y here are coordinates for the new map, i.e. if we moved 137 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 139 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 140 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 141 * are preserved, and the check_head thinks it needs to clear them.
142 */ 142 */
143 for(x=0; x<mx; x++) { 143 for(x=0; x<mx; x++) {
144 for(y=0; y<my; y++) { 144 for(y=0; y<my; y++) {
145 if(x >= ns->mapx || y >= ns->mapy) { 145 if(x >= ns->mapx || y >= ns->mapy) {
146 /* clear cells outside the viewable area */ 146 /* clear cells outside the viewable area */
147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell)); 147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
148 } 148 }
149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) { 149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
150 /* clear newly visible tiles within the viewable area */ 150 /* clear newly visible tiles within the viewable area */
151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell)); 151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
152 } 152 }
153 else { 153 else {
154 memcpy(&(newmap.cells[x][y]), 154 memcpy(&(newmap.cells[x][y]),
155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell)); 155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
156 } 156 }
157 } 157 }
158 } 158 }
159 159
160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map)); 160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
161 161
162 /* Make sure that the next "map1" command will be sent (even if it is 162 /* Make sure that the next "map1" command will be sent (even if it is
329 329
330 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 330 LOG(llevInfo,"Get SetupCmd:: %s\n", buf);
331 strcpy(cmdback,"setup"); 331 strcpy(cmdback,"setup");
332 for(s=0;s<len; ) { 332 for(s=0;s<len; ) {
333 333
334 cmd = &buf[s]; 334 cmd = &buf[s];
335 335
336 /* find the next space, and put a null there */ 336 /* find the next space, and put a null there */
337 for(;buf[s] && buf[s] != ' ';s++) ; 337 for(;buf[s] && buf[s] != ' ';s++) ;
338 buf[s++]=0; 338 buf[s++]=0;
339 while (buf[s] == ' ') s++; 339 while (buf[s] == ' ') s++;
340 340
341 if(s>=len) 341 if(s>=len)
342 break; 342 break;
343 343
344 param = &buf[s]; 344 param = &buf[s];
345 345
346 for(;buf[s] && buf[s] != ' ';s++) ; 346 for(;buf[s] && buf[s] != ' ';s++) ;
347 buf[s++]=0; 347 buf[s++]=0;
348 while (buf[s] == ' ') s++; 348 while (buf[s] == ' ') s++;
349 349
350 slen = strlen(cmdback); 350 slen = strlen(cmdback);
351 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 351 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
352 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 352 safe_strcat(cmdback, cmd, &slen, HUGE_BUF);
353 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 353 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
354 354
355 if (!strcmp(cmd,"sound")) { 355 if (!strcmp(cmd,"sound")) {
356 ns->sound = atoi(param); 356 ns->sound = atoi(param);
357 safe_strcat(cmdback, param, &slen, HUGE_BUF); 357 safe_strcat(cmdback, param, &slen, HUGE_BUF);
358 } 358 }
359 else if (!strcmp(cmd,"exp64")) { 359 else if (!strcmp(cmd,"exp64")) {
360 ns->exp64 = atoi(param); 360 ns->exp64 = atoi(param);
361 safe_strcat(cmdback, param, &slen, HUGE_BUF); 361 safe_strcat(cmdback, param, &slen, HUGE_BUF);
362 } else if (!strcmp(cmd, "spellmon")) { 362 } else if (!strcmp(cmd, "spellmon")) {
363 ns->monitor_spells = atoi(param); 363 ns->monitor_spells = atoi(param);
364 safe_strcat(cmdback, param, &slen, HUGE_BUF); 364 safe_strcat(cmdback, param, &slen, HUGE_BUF);
365 } else if (!strcmp(cmd,"darkness")) { 365 } else if (!strcmp(cmd,"darkness")) {
366 ns->darkness = atoi(param); 366 ns->darkness = atoi(param);
367 safe_strcat(cmdback, param, &slen, HUGE_BUF); 367 safe_strcat(cmdback, param, &slen, HUGE_BUF);
368 } else if (!strcmp(cmd,"map1cmd")) { 368 } else if (!strcmp(cmd,"map1cmd")) {
369 if (atoi(param)) ns->mapmode = Map1Cmd; 369 if (atoi(param)) ns->mapmode = Map1Cmd;
370 /* if beyond this size, need to use map1cmd no matter what */ 370 /* if beyond this size, need to use map1cmd no matter what */
371 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 371 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd;
372 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 372 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF);
373 } else if (!strcmp(cmd,"map1acmd")) { 373 } else if (!strcmp(cmd,"map1acmd")) {
374 if (atoi(param)) ns->mapmode = Map1aCmd; 374 if (atoi(param)) ns->mapmode = Map1aCmd;
375 /* if beyond this size, need to use map1acmd no matter what */ 375 /* if beyond this size, need to use map1acmd no matter what */
376 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 376 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd;
377 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 377 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF);
378 } else if (!strcmp(cmd,"newmapcmd")) { 378 } else if (!strcmp(cmd,"newmapcmd")) {
379 ns->newmapcmd= atoi(param); 379 ns->newmapcmd= atoi(param);
380 safe_strcat(cmdback, param, &slen, HUGE_BUF); 380 safe_strcat(cmdback, param, &slen, HUGE_BUF);
381// } else if (!strcmp(cmd,"plugincmd")) { 381// } else if (!strcmp(cmd,"plugincmd")) {
382// ns->plugincmd = atoi(param); 382// ns->plugincmd = atoi(param);
383// safe_strcat(cmdback, param, &slen, HUGE_BUF); 383// safe_strcat(cmdback, param, &slen, HUGE_BUF);
384 } else if (!strcmp(cmd,"mapinfocmd")) { 384 } else if (!strcmp(cmd,"mapinfocmd")) {
385 ns->mapinfocmd = atoi(param); 385 ns->mapinfocmd = atoi(param);
386 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 386 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
387 } else if (!strcmp(cmd,"extcmd")) { 387 } else if (!strcmp(cmd,"extcmd")) {
388 ns->extcmd = atoi(param); 388 ns->extcmd = atoi(param);
389 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 389 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
390 } else if (!strcmp(cmd,"extmap")) { 390 } else if (!strcmp(cmd,"extmap")) {
391 ns->extmap = atoi(param); 391 ns->extmap = atoi(param);
392 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 392 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
393 } else if (!strcmp(cmd,"facecache")) { 393 } else if (!strcmp(cmd,"facecache")) {
394 ns->facecache = atoi(param); 394 ns->facecache = atoi(param);
395 safe_strcat(cmdback, param, &slen, HUGE_BUF); 395 safe_strcat(cmdback, param, &slen, HUGE_BUF);
396 } else if (!strcmp(cmd,"faceset")) { 396 } else if (!strcmp(cmd,"faceset")) {
397 char tmpbuf[20]; 397 char tmpbuf[20];
398 int q = atoi(param); 398 int q = atoi(param);
399 399
400 if (is_valid_faceset(q)) 400 if (is_valid_faceset(q))
401 ns->faceset=q; 401 ns->faceset=q;
402 sprintf(tmpbuf,"%d", ns->faceset); 402 sprintf(tmpbuf,"%d", ns->faceset);
403 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 403 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
404 /* if the client is using faceset, it knows about image2 command */ 404 /* if the client is using faceset, it knows about image2 command */
405 ns->image2=1; 405 ns->image2=1;
406 } else if (!strcmp(cmd,"itemcmd")) { 406 } else if (!strcmp(cmd,"itemcmd")) {
407 /* Version of the item protocol command to use. Currently, 407 /* Version of the item protocol command to use. Currently,
408 * only supported versions are 1 and 2. Using a numeric 408 * only supported versions are 1 and 2. Using a numeric
409 * value will make it very easy to extend this in the future. 409 * value will make it very easy to extend this in the future.
410 */ 410 */
411 char tmpbuf[20]; 411 char tmpbuf[20];
412 int q = atoi(param); 412 int q = atoi(param);
413 if (q<1 || q>2) { 413 if (q<1 || q>2) {
414 strcpy(tmpbuf,"FALSE"); 414 strcpy(tmpbuf,"FALSE");
415 } else { 415 } else {
416 ns->itemcmd = q; 416 ns->itemcmd = q;
417 sprintf(tmpbuf,"%d", ns->itemcmd); 417 sprintf(tmpbuf,"%d", ns->itemcmd);
418 } 418 }
419 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 419 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
420 } else if (!strcmp(cmd,"mapsize")) { 420 } else if (!strcmp(cmd,"mapsize")) {
421 int x, y=0; 421 int x, y=0;
422 char tmpbuf[MAX_BUF], *cp; 422 char tmpbuf[MAX_BUF], *cp;
423 423
424 x = atoi(param); 424 x = atoi(param);
425 for (cp = param; *cp!=0; cp++) 425 for (cp = param; *cp!=0; cp++)
426 if (*cp == 'x' || *cp == 'X') { 426 if (*cp == 'x' || *cp == 'X') {
427 y = atoi(cp+1); 427 y = atoi(cp+1);
428 break; 428 break;
429 } 429 }
430 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 430 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) {
431 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 431 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
432 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 432 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
433 } else { 433 } else {
434 ns->mapx = x; 434 ns->mapx = x;
435 ns->mapy = y; 435 ns->mapy = y;
436 /* better to send back what we are really using and not the 436 /* better to send back what we are really using and not the
437 * param as given to us in case it gets parsed differently. 437 * param as given to us in case it gets parsed differently.
438 */ 438 */
439 sprintf(tmpbuf,"%dx%d", x,y); 439 sprintf(tmpbuf,"%dx%d", x,y);
440 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 440 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
441 /* If beyond this size and still using orig map command, need to 441 /* If beyond this size and still using orig map command, need to
442 * go to map1cmd. 442 * go to map1cmd.
443 */ 443 */
444 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 444 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd;
445 } 445 }
446 } else if (!strcmp(cmd,"extendedMapInfos")) { 446 } else if (!strcmp(cmd,"extendedMapInfos")) {
447 /* Added by tchize 447 /* Added by tchize
448 * prepare to use the mapextended command 448 * prepare to use the mapextended command
449 */ 449 */
450 char tmpbuf[20]; 450 char tmpbuf[20];
451 ns->ext_mapinfos = (atoi(param)); 451 ns->ext_mapinfos = (atoi(param));
452 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 452 sprintf(tmpbuf,"%d", ns->ext_mapinfos);
453 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 453 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
454 } else if (!strcmp(cmd,"extendedTextInfos")) { 454 } else if (!strcmp(cmd,"extendedTextInfos")) {
455 /* Added by tchize 455 /* Added by tchize
456 * prepare to use the extended text commands 456 * prepare to use the extended text commands
457 * Client toggle this to non zero to get exttext 457 * Client toggle this to non zero to get exttext
458 */ 458 */
459 char tmpbuf[20]; 459 char tmpbuf[20];
460 460
461 ns->has_readable_type = (atoi(param)); 461 ns->has_readable_type = (atoi(param));
462 sprintf(tmpbuf,"%d", ns->has_readable_type); 462 sprintf(tmpbuf,"%d", ns->has_readable_type);
463 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 463 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
464 } else { 464 } else {
465 /* Didn't get a setup command we understood - 465 /* Didn't get a setup command we understood -
466 * report a failure to the client. 466 * report a failure to the client.
467 */ 467 */
468 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 468 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF);
469 } 469 }
470 } /* for processing all the setup commands */ 470 } /* for processing all the setup commands */
471 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 471 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback);
472 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 472 Write_String_To_Socket(ns, cmdback, strlen(cmdback));
473} 473}
474 474
481void AddMeCmd(char *buf, int len, NewSocket *ns) 481void AddMeCmd(char *buf, int len, NewSocket *ns)
482{ 482{
483 Settings oldsettings; 483 Settings oldsettings;
484 oldsettings=settings; 484 oldsettings=settings;
485 if (ns->status != Ns_Add || add_player(ns)) { 485 if (ns->status != Ns_Add || add_player(ns)) {
486 Write_String_To_Socket(ns, "addme_failed",12); 486 Write_String_To_Socket(ns, "addme_failed",12);
487 } else { 487 } else {
488 /* Basically, the add_player copies the socket structure into 488 /* Basically, the add_player copies the socket structure into
489 * the player structure, so this one (which is from init_sockets) 489 * the player structure, so this one (which is from init_sockets)
490 * is not needed anymore. The write below should still work, as the 490 * is not needed anymore. The write below should still work, as the
491 * stuff in ns is still relevant. 491 * stuff in ns is still relevant.
492 */ 492 */
493 Write_String_To_Socket(ns, "addme_success",13); 493 Write_String_To_Socket(ns, "addme_success",13);
494 socket_info.nconns--; 494 socket_info.nconns--;
495 ns->status = Ns_Avail; 495 ns->status = Ns_Avail;
496 } 496 }
497 settings=oldsettings; 497 settings=oldsettings;
498} 498}
499 499
500/** Reply to ExtendedInfos command */ 500/** Reply to ExtendedInfos command */
595 */ 595 */
596 if ((!FindSmooth (face, &smoothface)) && 596 if ((!FindSmooth (face, &smoothface)) &&
597 (!FindSmooth ( smooth_face->number, &smoothface))) { 597 (!FindSmooth ( smooth_face->number, &smoothface))) {
598 598
599 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 599 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name);
600 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 600 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
601 return; 601 return;
602 } 602 }
603 603
604 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 604 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
605 esrv_send_face(ns, smoothface, 0); 605 esrv_send_face(ns, smoothface, 0);
606 606
607 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 607 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
608 608
609 sl.buf=reply; 609 sl.buf=reply;
610 strcpy((char*)sl.buf,"smooth "); 610 strcpy((char*)sl.buf,"smooth ");
640 * Therefore, the error message doesn't have to be too clear - if 640 * Therefore, the error message doesn't have to be too clear - if
641 * someone is playing with a hacked/non working client, this gives them 641 * someone is playing with a hacked/non working client, this gives them
642 * an idea of the problem, but they deserve what they get 642 * an idea of the problem, but they deserve what they get
643 */ 643 */
644 if (pl->state!=ST_PLAYING) { 644 if (pl->state!=ST_PLAYING) {
645 new_draw_info_format(NDI_UNIQUE, 0,pl->ob, 645 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
646 "You can not issue commands - state is not ST_PLAYING (%s)", buf); 646 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
647 return; 647 return;
648 } 648 }
649 /* Check if there is a count. In theory, a zero count could also be 649 /* Check if there is a count. In theory, a zero count could also be
650 * sent, so check for that also. 650 * sent, so check for that also.
651 */ 651 */
652 if (atoi(buf) || buf[0]=='0') { 652 if (atoi(buf) || buf[0]=='0') {
653 pl->count=atoi((char*)buf); 653 pl->count=atoi((char*)buf);
654 buf=strchr(buf,' '); /* advance beyond the numbers */ 654 buf=strchr(buf,' '); /* advance beyond the numbers */
655 if (!buf) { 655 if (!buf) {
656#ifdef ESRV_DEBUG 656#ifdef ESRV_DEBUG
657 LOG(llevDebug,"PlayerCmd: Got count but no command.\n"); 657 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
658#endif 658#endif
659 return; 659 return;
660 } 660 }
661 buf++; 661 buf++;
662 } 662 }
663 /* This should not happen anymore. */ 663 /* This should not happen anymore. */
664 if (pl->ob->speed_left<-1.0) { 664 if (pl->ob->speed_left<-1.0) {
665 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 665 LOG(llevError,"Player has negative time - shouldn't do command.\n");
666 } 666 }
667 /* In c_new.c */ 667 /* In c_new.c */
668 execute_newserver_command(pl->ob, (char*)buf); 668 execute_newserver_command(pl->ob, (char*)buf);
669 /* Perhaps something better should be done with a left over count. 669 /* Perhaps something better should be done with a left over count.
670 * Cleaning up the input should probably be done first - all actions 670 * Cleaning up the input should probably be done first - all actions
689 short packet; 689 short packet;
690 unsigned char command[MAX_BUF]; 690 unsigned char command[MAX_BUF];
691 SockList sl; 691 SockList sl;
692 692
693 if (len < 7) { 693 if (len < 7) {
694 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 694 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf);
695 return; 695 return;
696 } 696 }
697 697
698 packet = GetShort_String(buf); 698 packet = GetShort_String(buf);
699 repeat = GetInt_String(buf+2); 699 repeat = GetInt_String(buf+2);
700 /* -1 is special - no repeat, but don't update */ 700 /* -1 is special - no repeat, but don't update */
701 if (repeat!=-1) { 701 if (repeat!=-1) {
702 pl->count=repeat; 702 pl->count=repeat;
703 } 703 }
704 if ((len-4) >= MAX_BUF) len=MAX_BUF-5; 704 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
705 705
706 strncpy((char*)command, (char*)buf+6, len-4); 706 strncpy((char*)command, (char*)buf+6, len-4);
707 command[len-4]='\0'; 707 command[len-4]='\0';
710 * Therefore, the error message doesn't have to be too clear - if 710 * Therefore, the error message doesn't have to be too clear - if
711 * someone is playing with a hacked/non working client, this gives them 711 * someone is playing with a hacked/non working client, this gives them
712 * an idea of the problem, but they deserve what they get 712 * an idea of the problem, but they deserve what they get
713 */ 713 */
714 if (pl->state!=ST_PLAYING) { 714 if (pl->state!=ST_PLAYING) {
715 new_draw_info_format(NDI_UNIQUE, 0,pl->ob, 715 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
716 "You can not issue commands - state is not ST_PLAYING (%s)", buf); 716 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
717 return; 717 return;
718 } 718 }
719 719
720 /* This should not happen anymore. */ 720 /* This should not happen anymore. */
721 if (pl->ob->speed_left<-1.0) { 721 if (pl->ob->speed_left<-1.0) {
722 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 722 LOG(llevError,"Player has negative time - shouldn't do command.\n");
723 } 723 }
724 /* In c_new.c */ 724 /* In c_new.c */
725 execute_newserver_command(pl->ob, (char*)command); 725 execute_newserver_command(pl->ob, (char*)command);
726 /* Perhaps something better should be done with a left over count. 726 /* Perhaps something better should be done with a left over count.
727 * Cleaning up the input should probably be done first - all actions 727 * Cleaning up the input should probably be done first - all actions
735 strcpy((char*)sl.buf,"comc "); 735 strcpy((char*)sl.buf,"comc ");
736 sl.len=5; 736 sl.len=5;
737 SockList_AddShort(&sl,packet); 737 SockList_AddShort(&sl,packet);
738 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100; 738 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
739 else 739 else
740 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) ); 740 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
741 SockList_AddInt(&sl,time); 741 SockList_AddInt(&sl,time);
742 Send_With_Handling(&pl->socket, &sl); 742 Send_With_Handling(&pl->socket, &sl);
743} 743}
744 744
745 745
757 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 757 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf);
758 758
759 /* this avoids any hacking here */ 759 /* this avoids any hacking here */
760 760
761 switch (pl->state) { 761 switch (pl->state) {
762 case ST_PLAYING: 762 case ST_PLAYING:
763 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 763 LOG(llevError,"Got reply message with ST_PLAYING input state\n");
764 break; 764 break;
765 765
766 case ST_PLAY_AGAIN: 766 case ST_PLAY_AGAIN:
767 /* We can check this for return value (2==quit). Maybe we 767 /* We can check this for return value (2==quit). Maybe we
768 * should, and do something appropriate? 768 * should, and do something appropriate?
769 */ 769 */
770 receive_play_again(pl->ob, buf[0]); 770 receive_play_again(pl->ob, buf[0]);
771 break; 771 break;
772 772
773 case ST_ROLL_STAT: 773 case ST_ROLL_STAT:
774 key_roll_stat(pl->ob,buf[0]); 774 key_roll_stat(pl->ob,buf[0]);
775 break; 775 break;
776 776
777 case ST_CHANGE_CLASS: 777 case ST_CHANGE_CLASS:
778 778
779 key_change_class(pl->ob, buf[0]); 779 key_change_class(pl->ob, buf[0]);
780 break; 780 break;
781 781
782 case ST_CONFIRM_QUIT: 782 case ST_CONFIRM_QUIT:
783 key_confirm_quit(pl->ob, buf[0]); 783 key_confirm_quit(pl->ob, buf[0]);
784 break; 784 break;
785 785
786 case ST_CONFIGURE: 786 case ST_CONFIGURE:
787 LOG(llevError,"In client input handling, but into configure state\n"); 787 LOG(llevError,"In client input handling, but into configure state\n");
788 pl->state = ST_PLAYING; 788 pl->state = ST_PLAYING;
789 break; 789 break;
790 790
791 case ST_GET_NAME: 791 case ST_GET_NAME:
792 receive_player_name(pl->ob,13); 792 receive_player_name(pl->ob,13);
793 break; 793 break;
794 794
795 case ST_GET_PASSWORD: 795 case ST_GET_PASSWORD:
796 case ST_CONFIRM_PASSWORD: 796 case ST_CONFIRM_PASSWORD:
797 receive_player_password(pl->ob,13); 797 receive_player_password(pl->ob,13);
798 break; 798 break;
799 799
800 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 800 case ST_GET_PARTY_PASSWORD: /* Get password for party */
801 receive_party_password(pl->ob,13); 801 receive_party_password(pl->ob,13);
802 break; 802 break;
803 803
804 default: 804 default:
805 LOG(llevError,"Unknown input state: %d\n", pl->state); 805 LOG(llevError,"Unknown input state: %d\n", pl->state);
806 } 806 }
807} 807}
808 808
809/** 809/**
810 * Client tells its version. If there is a mismatch, we close the 810 * Client tells its version. If there is a mismatch, we close the
815 */ 815 */
816void VersionCmd(char *buf, int len,NewSocket *ns) 816void VersionCmd(char *buf, int len,NewSocket *ns)
817{ 817{
818 char *cp; 818 char *cp;
819 char version_warning[256]; 819 char version_warning[256];
820 820
821 if (!buf) { 821 if (!buf) {
822 LOG(llevError, "CS: received corrupted version command\n"); 822 LOG(llevError, "CS: received corrupted version command\n");
823 return; 823 return;
824 } 824 }
825 825
826 ns->cs_version = atoi(buf); 826 ns->cs_version = atoi(buf);
827 ns->sc_version = ns->cs_version; 827 ns->sc_version = ns->cs_version;
828 if (VERSION_CS != ns->cs_version) { 828 if (VERSION_CS != ns->cs_version) {
829#ifdef ESRV_DEBUG 829#ifdef ESRV_DEBUG
830 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 830 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version);
831#endif 831#endif
832 } 832 }
833 cp = strchr(buf+1,' '); 833 cp = strchr(buf+1,' ');
834 if (!cp) return; 834 if (!cp) return;
835 ns->sc_version = atoi(cp); 835 ns->sc_version = atoi(cp);
836 if (VERSION_SC != ns->sc_version) { 836 if (VERSION_SC != ns->sc_version) {
837#ifdef ESRV_DEBUG 837#ifdef ESRV_DEBUG
838 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 838 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version);
839#endif 839#endif
840 } 840 }
841 cp = strchr(cp+1, ' '); 841 cp = strchr(cp+1, ' ');
842 if (cp) { 842 if (cp) {
843 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 843 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
844 844
845 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 845 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
846 846
847 /* This is first implementation - i skip all beta DX clients with it 847 /* This is first implementation - i skip all beta DX clients with it
848 * Add later stuff here for other clients 848 * Add later stuff here for other clients
849 */ 849 */
850 850
851 /* these are old dxclients */ 851 /* these are old dxclients */
852 /* Version 1024 added support for singular + plural name values - 852 /* Version 1024 added support for singular + plural name values -
853 * requiing this minimal value reduces complexity of that code, and it 853 * requiing this minimal value reduces complexity of that code, and it
854 * has been around for a long time. 854 * has been around for a long time.
855 */ 855 */
856 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 ) 856 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
857 { 857 {
858 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 858 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
859 Write_String_To_Socket(ns, version_warning, strlen(version_warning)); 859 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
860 } 860 }
861 861
862 } 862 }
863} 863}
864 864
865/** sound related functions. */ 865/** sound related functions. */
899 * we obviously am not going to find a space after the third 899 * we obviously am not going to find a space after the third
900 * record. Perhaps we should just replace this with a 900 * record. Perhaps we should just replace this with a
901 * sscanf? 901 * sscanf?
902 */ 902 */
903 for (i=0; i<2; i++) { 903 for (i=0; i<2; i++) {
904 vals[i]=atoi(buf); 904 vals[i]=atoi(buf);
905 if (!(buf = strchr(buf, ' '))) { 905 if (!(buf = strchr(buf, ' '))) {
906 LOG(llevError,"Incomplete move command: %s\n", buf); 906 LOG(llevError,"Incomplete move command: %s\n", buf);
907 return; 907 return;
908 } 908 }
909 buf++; 909 buf++;
910 } 910 }
911 vals[2]=atoi(buf); 911 vals[2]=atoi(buf);
912 912
913/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 913/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
914 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 914 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]);
933 sprintf(buf,"query %d %s", flags, text?text:""); 933 sprintf(buf,"query %d %s", flags, text?text:"");
934 Write_String_To_Socket(ns, buf, strlen(buf)); 934 Write_String_To_Socket(ns, buf, strlen(buf));
935} 935}
936 936
937#define AddIfInt64(Old,New,Type) if (Old != New) {\ 937#define AddIfInt64(Old,New,Type) if (Old != New) {\
938 Old = New; \ 938 Old = New; \
939 SockList_AddChar(&sl, Type); \ 939 SockList_AddChar(&sl, Type); \
940 SockList_AddInt64(&sl, New); \ 940 SockList_AddInt64(&sl, New); \
941 } 941 }
942 942
943#define AddIfInt(Old,New,Type) if (Old != New) {\ 943#define AddIfInt(Old,New,Type) if (Old != New) {\
944 Old = New; \ 944 Old = New; \
945 SockList_AddChar(&sl, Type); \ 945 SockList_AddChar(&sl, Type); \
946 SockList_AddInt(&sl, New); \ 946 SockList_AddInt(&sl, New); \
947 } 947 }
948 948
949#define AddIfShort(Old,New,Type) if (Old != New) {\ 949#define AddIfShort(Old,New,Type) if (Old != New) {\
950 Old = New; \ 950 Old = New; \
951 SockList_AddChar(&sl, Type); \ 951 SockList_AddChar(&sl, Type); \
952 SockList_AddShort(&sl, New); \ 952 SockList_AddShort(&sl, New); \
953 } 953 }
954 954
955#define AddIfFloat(Old,New,Type) if (Old != New) {\ 955#define AddIfFloat(Old,New,Type) if (Old != New) {\
956 Old = New; \ 956 Old = New; \
957 SockList_AddChar(&sl, Type); \ 957 SockList_AddChar(&sl, Type); \
958 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 958 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
959 } 959 }
960 960
961#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 961#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
962 if (Old) free(Old);\ 962 if (Old) free(Old);\
963 Old = strdup_local(New);\ 963 Old = strdup_local(New);\
964 SockList_AddChar(&sl, Type); \ 964 SockList_AddChar(&sl, Type); \
965 SockList_AddChar(&sl, ( char )strlen(New)); \ 965 SockList_AddChar(&sl, ( char )strlen(New)); \
966 strcpy((char*)sl.buf + sl.len, New); \ 966 strcpy((char*)sl.buf + sl.len, New); \
967 sl.len += strlen(New); \ 967 sl.len += strlen(New); \
968 } 968 }
969 969
970/** 970/**
971 * Sends a statistics update. We look at the old values, 971 * Sends a statistics update. We look at the old values,
972 * and only send what has changed. Stat mapping values are in newclient.h 972 * and only send what has changed. Stat mapping values are in newclient.h
973 * Since this gets sent a lot, this is actually one of the few binary 973 * Since this gets sent a lot, this is actually one of the few binary
998 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 998 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
999 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 999 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1000 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1000 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1001 } 1001 }
1002 if(pl->socket.exp64) { 1002 if(pl->socket.exp64) {
1003 uint8 s; 1003 uint8 s;
1004 for(s=0;s<NUM_SKILLS;s++) { 1004 for(s=0;s<NUM_SKILLS;s++) {
1005 if (pl->last_skill_ob[s] && 1005 if (pl->last_skill_ob[s] &&
1006 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 1006 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
1007 1007
1008 /* Always send along the level if exp changes. This is only 1008 /* Always send along the level if exp changes. This is only
1009 * 1 extra byte, but keeps processing simpler. 1009 * 1 extra byte, but keeps processing simpler.
1010 */ 1010 */
1011 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 1011 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
1012 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 1012 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
1013 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 1013 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
1014 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1014 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1015 } 1015 }
1016 } 1016 }
1017 } 1017 }
1018 if (pl->socket.exp64) { 1018 if (pl->socket.exp64) {
1019 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1019 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1020 } else { 1020 } else {
1021 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP); 1021 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
1022 } 1022 }
1023 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1023 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL);
1024 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1024 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1025 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1025 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1026 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1026 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1032 if (pl->fire_on) flags |=SF_FIREON; 1032 if (pl->fire_on) flags |=SF_FIREON;
1033 if (pl->run_on) flags |= SF_RUNON; 1033 if (pl->run_on) flags |= SF_RUNON;
1034 1034
1035 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1035 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS);
1036 if (pl->socket.sc_version<1025) { 1036 if (pl->socket.sc_version<1025) {
1037 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1037 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1038 } else { 1038 } else {
1039 int i; 1039 int i;
1040 1040
1041 for (i=0; i<NROFATTACKS; i++) { 1041 for (i=0; i<NROFATTACKS; i++) {
1042 /* Skip ones we won't send */ 1042 /* Skip ones we won't send */
1043 if (atnr_cs_stat[i]==-1) continue; 1043 if (atnr_cs_stat[i]==-1) continue;
1044 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1044 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]);
1045 } 1045 }
1046 } 1046 }
1047 if (pl->socket.monitor_spells) { 1047 if (pl->socket.monitor_spells) {
1048 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1048 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1049 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1049 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1050 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1050 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1051 } 1051 }
1052 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1052 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */
1053 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1053 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE);
1054 set_title(pl->ob, buf); 1054 set_title(pl->ob, buf);
1055 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1055 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE);
1056 1056
1057 /* Only send it away if we have some actual data */ 1057 /* Only send it away if we have some actual data */
1058 if (sl.len>6) { 1058 if (sl.len>6) {
1059#ifdef ESRV_DEBUG 1059#ifdef ESRV_DEBUG
1060 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len); 1060 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
1061#endif 1061#endif
1062 Send_With_Handling(&pl->socket, &sl); 1062 Send_With_Handling(&pl->socket, &sl);
1063 } 1063 }
1064 free(sl.buf); 1064 free(sl.buf);
1065} 1065}
1066 1066
1067 1067
1107 /* Do some checking on the anim_num we got. Note that the animations 1107 /* Do some checking on the anim_num we got. Note that the animations
1108 * are added in contigous order, so if the number is in the valid 1108 * are added in contigous order, so if the number is in the valid
1109 * range, it must be a valid animation. 1109 * range, it must be a valid animation.
1110 */ 1110 */
1111 if (anim_num < 0 || anim_num > num_animations) { 1111 if (anim_num < 0 || anim_num > num_animations) {
1112 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1112 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num);
1113 return; 1113 return;
1114 } 1114 }
1115 1115
1116 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1116 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
1117 strcpy((char*)sl.buf, "anim "); 1117 strcpy((char*)sl.buf, "anim ");
1118 sl.len=5; 1118 sl.len=5;
1120 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1120 SockList_AddShort(&sl, 0); /* flags - not used right now */
1121 /* Build up the list of faces. Also, send any information (ie, the 1121 /* Build up the list of faces. Also, send any information (ie, the
1122 * the face itself) down to the client. 1122 * the face itself) down to the client.
1123 */ 1123 */
1124 for (i=0; i<animations[anim_num].num_animations; i++) { 1124 for (i=0; i<animations[anim_num].num_animations; i++) {
1125 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1125 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1126 esrv_send_face(ns,animations[anim_num].faces[i],0); 1126 esrv_send_face(ns,animations[anim_num].faces[i],0);
1127 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1127 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1128 } 1128 }
1129 Send_With_Handling(ns, &sl); 1129 Send_With_Handling(ns, &sl);
1130 free(sl.buf); 1130 free(sl.buf);
1131 ns->anims_sent[anim_num] = 1; 1131 ns->anims_sent[anim_num] = 1;
1132} 1132}
1141/** 1141/**
1142 * This adds face_num to a map cell at x,y. If the client doesn't have 1142 * This adds face_num to a map cell at x,y. If the client doesn't have
1143 * the face yet, we will also send it. 1143 * the face yet, we will also send it.
1144 */ 1144 */
1145static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1145static void esrv_map_setbelow(NewSocket *ns, int x,int y,
1146 short face_num, struct Map *newmap) 1146 short face_num, struct Map *newmap)
1147{ 1147{
1148 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1148 if(newmap->cells[x][y].count >= MAP_LAYERS) {
1149 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1149 LOG(llevError,"Too many faces in map cell %d %d\n",x,y);
1150 return; 1150 return;
1151 abort(); 1151 abort();
1152 } 1152 }
1153 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1153 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1154 newmap->cells[x][y].count ++; 1154 newmap->cells[x][y].count ++;
1155 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1155 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1156 esrv_send_face(ns,face_num,0); 1156 esrv_send_face(ns,face_num,0);
1157} 1157}
1158 1158
1159struct LayerCell { 1159struct LayerCell {
1160 uint16 xy; 1160 uint16 xy;
1161 short face; 1161 short face;
1173 1173
1174 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1174 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1175 return 1; 1175 return 1;
1176 for(k=0;k<newmap->cells[i][j].count;k++) { 1176 for(k=0;k<newmap->cells[i][j].count;k++) {
1177 if (ns->lastmap.cells[i][j].faces[k] != 1177 if (ns->lastmap.cells[i][j].faces[k] !=
1178 newmap->cells[i][j].faces[k]) { 1178 newmap->cells[i][j].faces[k]) {
1179 return 1; 1179 return 1;
1180 } 1180 }
1181 } 1181 }
1182 return 0; 1182 return 0;
1183} 1183}
1187 * cnum is the client number, cur is the the buffer we put all of 1187 * cnum is the client number, cur is the the buffer we put all of
1188 * this data into. we return the end of the data. layers is 1188 * this data into. we return the end of the data. layers is
1189 * how many layers of data we should back. 1189 * how many layers of data we should back.
1190 */ 1190 */
1191static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers, 1191static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1192 struct Map *newmap) 1192 struct Map *newmap)
1193{ 1193{
1194 int x,y,k; 1194 int x,y,k;
1195 int face; 1195 int face;
1196 unsigned char *fcur; 1196 unsigned char *fcur;
1197 struct MapLayer layers[MAP_LAYERS]; 1197 struct MapLayer layers[MAP_LAYERS];
1198 1198
1199 for(k = 0;k<MAP_LAYERS;k++) 1199 for(k = 0;k<MAP_LAYERS;k++)
1200 layers[k].count = 0; 1200 layers[k].count = 0;
1201 fcur = cur; 1201 fcur = cur;
1202 for(x=0;x<ns->mapx;x++) { 1202 for(x=0;x<ns->mapx;x++) {
1203 for(y=0;y<ns->mapy;y++) { 1203 for(y=0;y<ns->mapy;y++) {
1204 if (!mapcellchanged(ns,x,y,newmap)) 1204 if (!mapcellchanged(ns,x,y,newmap))
1205 continue; 1205 continue;
1206 if (newmap->cells[x][y].count == 0) { 1206 if (newmap->cells[x][y].count == 0) {
1207 *cur = x*ns->mapy+y; /* mark empty space */ 1207 *cur = x*ns->mapy+y; /* mark empty space */
1208 cur++; 1208 cur++;
1209 continue; 1209 continue;
1210 } 1210 }
1211 for(k=0;k<newmap->cells[x][y].count;k++) { 1211 for(k=0;k<newmap->cells[x][y].count;k++) {
1212 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y; 1212 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1213 layers[k].lcells[layers[k].count].face = 1213 layers[k].lcells[layers[k].count].face =
1214 newmap->cells[x][y].faces[k]; 1214 newmap->cells[x][y].faces[k];
1215 layers[k].count++; 1215 layers[k].count++;
1216 } 1216 }
1217 } 1217 }
1218 } 1218 }
1219 /* If no data, return now. */ 1219 /* If no data, return now. */
1220 if (fcur == cur && layers[0].count == 0) 1220 if (fcur == cur && layers[0].count == 0)
1221 return cur; 1221 return cur;
1222 *cur = 255; /* mark end of explicitly cleared cells */ 1222 *cur = 255; /* mark end of explicitly cleared cells */
1223 cur++; 1223 cur++;
1224 /* First pack by layers. */ 1224 /* First pack by layers. */
1225 for(k=0;k<numlayers;k++) { 1225 for(k=0;k<numlayers;k++) {
1226 if (layers[k].count == 0) 1226 if (layers[k].count == 0)
1227 break; /* once a layer is entirely empty, no layer below it can 1227 break; /* once a layer is entirely empty, no layer below it can
1228 have anything in it either */ 1228 have anything in it either */
1229 /* Pack by entries in thie layer */ 1229 /* Pack by entries in thie layer */
1230 for(x=0;x<layers[k].count;) { 1230 for(x=0;x<layers[k].count;) {
1231 fcur = cur; 1231 fcur = cur;
1232 *cur = layers[k].lcells[x].face >> 8; 1232 *cur = layers[k].lcells[x].face >> 8;
1233 cur++; 1233 cur++;
1234 *cur = layers[k].lcells[x].face & 0xFF; 1234 *cur = layers[k].lcells[x].face & 0xFF;
1235 cur++; 1235 cur++;
1236 face = layers[k].lcells[x].face; 1236 face = layers[k].lcells[x].face;
1237 /* Now, we back the redundant data into 1 byte xy pairings */ 1237 /* Now, we back the redundant data into 1 byte xy pairings */
1238 for(y=x;y<layers[k].count;y++) { 1238 for(y=x;y<layers[k].count;y++) {
1239 if (layers[k].lcells[y].face == face) { 1239 if (layers[k].lcells[y].face == face) {
1240 *cur = ( uint8 )layers[k].lcells[y].xy; 1240 *cur = ( uint8 )layers[k].lcells[y].xy;
1241 cur++; 1241 cur++;
1242 layers[k].lcells[y].face = -1; 1242 layers[k].lcells[y].face = -1;
1243 } 1243 }
1244 } 1244 }
1245 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */ 1245 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1246 /* forward over the now redundant data */ 1246 /* forward over the now redundant data */
1247 while(x < layers[k].count && 1247 while(x < layers[k].count &&
1248 layers[k].lcells[x].face == -1) 1248 layers[k].lcells[x].face == -1)
1249 x++; 1249 x++;
1250 } 1250 }
1251 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1251 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1252 } 1252 }
1253 return cur; 1253 return cur;
1254} 1254}
1255 1255
1256static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap) 1256static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1268 sl.len=cur-(char*)sl.buf; 1268 sl.len=cur-(char*)sl.buf;
1269 1269
1270/* LOG(llevDebug, "Sending map command.\n");*/ 1270/* LOG(llevDebug, "Sending map command.\n");*/
1271 1271
1272 if (sl.len>( int )strlen("map ") || ns->sent_scroll) { 1272 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1273 /* All of this is just accounting stuff */ 1273 /* All of this is just accounting stuff */
1274 if (tframes>100) { 1274 if (tframes>100) {
1275 tframes = tbytes = 0; 1275 tframes = tbytes = 0;
1276 } 1276 }
1277 tframes++; 1277 tframes++;
1278 frames++; 1278 frames++;
1279 tbytes += sl.len; 1279 tbytes += sl.len;
1280 bytes += sl.len; 1280 bytes += sl.len;
1281 memcpy(&ns->lastmap,newmap,sizeof(struct Map)); 1281 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1282 Send_With_Handling(ns, &sl); 1282 Send_With_Handling(ns, &sl);
1283 ns->sent_scroll = 0; 1283 ns->sent_scroll = 0;
1284 } 1284 }
1285 free(sl.buf); 1285 free(sl.buf);
1286} 1286}
1287 1287
1288 1288
1315 * for empty space checking. 1315 * for empty space checking.
1316 */ 1316 */
1317static inline int have_head(int ax, int ay) { 1317static inline int have_head(int ax, int ay) {
1318 1318
1319 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1319 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1320 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1320 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] ||
1321 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1; 1321 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1322 return 0; 1322 return 0;
1323} 1323}
1324 1324
1325/** 1325/**
1326 * check_head is a bit simplistic version of update_space below. 1326 * check_head is a bit simplistic version of update_space below.
1332static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer) 1332static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1333{ 1333{
1334 short face_num; 1334 short face_num;
1335 1335
1336 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1336 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1337 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1337 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1338 else 1338 else
1339 face_num = 0; 1339 face_num = 0;
1340 1340
1341 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) { 1341 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) {
1342 SockList_AddShort (&sl, face_num); 1342 SockList_AddShort (&sl, face_num);
1343 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1343 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1344 esrv_send_face (&ns, face_num, 0); 1344 esrv_send_face (&ns, face_num, 0);
1345 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1345 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1346 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1346 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1347 return 1; 1347 return 1;
1348 } 1348 }
1349 1349
1350 return 0; /* No change */ 1350 return 0; /* No change */
1351} 1351}
1352 1352
1392 * 3) We need to do some extra checking to make sure that we will 1392 * 3) We need to do some extra checking to make sure that we will
1393 * otherwise send the image as this layer, eg, either it matches 1393 * otherwise send the image as this layer, eg, either it matches
1394 * the head value, or is not multipart. 1394 * the head value, or is not multipart.
1395 */ 1395 */
1396 if (head && !head->more) { 1396 if (head && !head->more) {
1397 for (i=0; i<MAP_LAYERS; i++) { 1397 for (i=0; i<MAP_LAYERS; i++) {
1398 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1398 ob = GET_MAP_FACE_OBJ(mp, mx, my, i);
1399 if (!ob) continue; 1399 if (!ob) continue;
1400 1400
1401 if (ob->head) ob=ob->head; 1401 if (ob->head) ob=ob->head;
1402 1402
1403 if (ob == head) { 1403 if (ob == head) {
1404 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1404 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1405 head = NULL; 1405 head = NULL;
1406 break; 1406 break;
1407 } 1407 }
1408 } 1408 }
1409 } 1409 }
1410 1410
1411 ob = head; 1411 ob = head;
1412 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1412 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1413 1413
1417 * precedence over the other object for this space. 1417 * precedence over the other object for this space.
1418 * otherwise, we do special head processing 1418 * otherwise, we do special head processing
1419 */ 1419 */
1420 if (!ob || ob->face == blank_face) face_num=0; 1420 if (!ob || ob->face == blank_face) face_num=0;
1421 else if (head){ 1421 else if (head){
1422 /* if this is a head that had previously been stored */ 1422 /* if this is a head that had previously been stored */
1423 face_num = ob->face->number; 1423 face_num = ob->face->number;
1424 } else { 1424 } else {
1425 /* if the faces for the different parts of a multipart object 1425 /* if the faces for the different parts of a multipart object
1426 * are the same, we only want to send the bottom right most 1426 * are the same, we only want to send the bottom right most
1427 * portion of the object. That info is in the tail_.. values 1427 * portion of the object. That info is in the tail_.. values
1428 * of the head. Note that for the head itself, ob->head will 1428 * of the head. Note that for the head itself, ob->head will
1429 * be null, so we only do this block if we are working on 1429 * be null, so we only do this block if we are working on
1430 * a tail piece. 1430 * a tail piece.
1431 */ 1431 */
1432 1432
1433 /* tail_x and tail_y will only be set in the head object. If 1433 /* tail_x and tail_y will only be set in the head object. If
1434 * this is the head object and these are set, we proceed 1434 * this is the head object and these are set, we proceed
1435 * with logic to only send bottom right. Similarly, if 1435 * with logic to only send bottom right. Similarly, if
1436 * this is one of the more parts but the head has those values 1436 * this is one of the more parts but the head has those values
1437 * set, we want to do the processing. There can be cases where 1437 * set, we want to do the processing. There can be cases where
1438 * the head is not visible but one of its parts is, so we just 1438 * the head is not visible but one of its parts is, so we just
1439 * can always expect that ob->arch->tail_x will be true for all 1439 * can always expect that ob->arch->tail_x will be true for all
1440 * object we may want to display. 1440 * object we may want to display.
1441 */ 1441 */
1442 if ((ob->arch->tail_x || ob->arch->tail_y) || 1442 if ((ob->arch->tail_x || ob->arch->tail_y) ||
1443 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1443 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) {
1444 1444
1445 if (ob->head) head = ob->head; 1445 if (ob->head) head = ob->head;
1446 else head = ob; 1446 else head = ob;
1447 1447
1448 /* Basically figure out where the offset is from where we are right 1448 /* Basically figure out where the offset is from where we are right
1449 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1449 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1450 * piece is from the head, and the tail is where the tail is from the 1450 * piece is from the head, and the tail is where the tail is from the
1451 * head. Note that bx and by will equal sx and sy if we are already working 1451 * head. Note that bx and by will equal sx and sy if we are already working
1452 * on the bottom right corner. If ob is the head, the clone values 1452 * on the bottom right corner. If ob is the head, the clone values
1453 * will be zero, so the right thing will still happen. 1453 * will be zero, so the right thing will still happen.
1454 */ 1454 */
1455 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1455 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1456 by = sy + head->arch->tail_y - ob->arch->clone.y; 1456 by = sy + head->arch->tail_y - ob->arch->clone.y;
1457 1457
1458 /* I don't think this can ever happen, but better to check for it just 1458 /* I don't think this can ever happen, but better to check for it just
1459 * in case. 1459 * in case.
1460 */ 1460 */
1461 if (bx < sx || by < sy) { 1461 if (bx < sx || by < sy) {
1462 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1462 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n",
1463 bx, by, sx, sy); 1463 bx, by, sx, sy);
1464 face_num = 0; 1464 face_num = 0;
1465 } 1465 }
1466 /* single part object, multipart object with non merged faces, 1466 /* single part object, multipart object with non merged faces,
1467 * of multipart object already at lower right. 1467 * of multipart object already at lower right.
1468 */ 1468 */
1469 else if (bx == sx && by == sy) { 1469 else if (bx == sx && by == sy) {
1470 face_num = ob->face->number; 1470 face_num = ob->face->number;
1471 1471
1472 /* if this face matches one stored away, clear that one away. 1472 /* if this face matches one stored away, clear that one away.
1473 * this code relies on the fact that the map1 commands 1473 * this code relies on the fact that the map1 commands
1474 * goes from 2 down to 0. 1474 * goes from 2 down to 0.
1475 */ 1475 */
1476 for (i=0; i<MAP_LAYERS; i++) 1476 for (i=0; i<MAP_LAYERS; i++)
1477 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1477 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1478 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1478 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1480 } 1480 }
1481 else { 1481 else {
1482 /* If this head is stored away, clear it - otherwise, 1482 /* If this head is stored away, clear it - otherwise,
1483 * there can be cases where a object is on multiple layers - 1483 * there can be cases where a object is on multiple layers -
1484 * we only want to send it once. 1484 * we only want to send it once.
1485 */ 1485 */
1486 face_num = head->face->number; 1486 face_num = head->face->number;
1487 for (i=0; i<MAP_LAYERS; i++) 1487 for (i=0; i<MAP_LAYERS; i++)
1488 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1488 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1489 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1489 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1490 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1490 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1491 1491
1492 /* First, try to put the new head on the same layer. If that is used up, 1492 /* First, try to put the new head on the same layer. If that is used up,
1493 * then find another layer. 1493 * then find another layer.
1494 */ 1494 */
1495 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1495 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) {
1496 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1496 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1497 } else for (i=0; i<MAX_LAYERS; i++) { 1497 } else for (i=0; i<MAX_LAYERS; i++) {
1498 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1498 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1499 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1499 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) {
1500 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1500 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1501 } 1501 }
1502 } 1502 }
1503 face_num = 0; /* Don't send this object - we'll send the head later */ 1503 face_num = 0; /* Don't send this object - we'll send the head later */
1504 } 1504 }
1505 } else { 1505 } else {
1506 /* In this case, we are already at the lower right or single part object, 1506 /* In this case, we are already at the lower right or single part object,
1507 * so nothing special 1507 * so nothing special
1508 */ 1508 */
1509 face_num = ob->face->number; 1509 face_num = ob->face->number;
1510 1510
1511 /* clear out any head entries that have the same face as this one */ 1511 /* clear out any head entries that have the same face as this one */
1512 for (bx=0; bx<layer; bx++) 1512 for (bx=0; bx<layer; bx++)
1513 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1513 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1514 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1514 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1515 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1515 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1516 } 1516 }
1517 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1518 1518
1519 /* This is a real hack. Basically, if we have nothing to send for this layer, 1519 /* This is a real hack. Basically, if we have nothing to send for this layer,
1520 * but there is a head on the next layer, send that instead. 1520 * but there is a head on the next layer, send that instead.
1521 * Without this, what happens is you can get the case where the player stands 1521 * Without this, what happens is you can get the case where the player stands
1522 * on the same space as the head. However, if you have overlapping big objects 1522 * on the same space as the head. However, if you have overlapping big objects
1523 * of the same type, what happens then is it doesn't think it needs to send 1523 * of the same type, what happens then is it doesn't think it needs to send
1524 * This tends to make stacking also work/look better. 1524 * This tends to make stacking also work/look better.
1525 */ 1525 */
1526 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1526 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) {
1527 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1527 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number;
1528 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1528 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL;
1529 } 1529 }
1530 1530
1531 /* Another hack - because of heads and whatnot, this face may match one 1531 /* Another hack - because of heads and whatnot, this face may match one
1532 * we already sent for a lower layer. In that case, don't send 1532 * we already sent for a lower layer. In that case, don't send
1533 * this one. 1533 * this one.
1534 */ 1534 */
1535 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1535 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) {
1536 face_num = 0; 1536 face_num = 0;
1537 } 1537 }
1538 1538
1539 /* We've gotten what face we want to use for the object. Now see if 1539 /* We've gotten what face we want to use for the object. Now see if
1540 * if it has changed since we last sent it to the client. 1540 * if it has changed since we last sent it to the client.
1541 */ 1541 */
1542 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1542 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) {
1543 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1543 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1544 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1544 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1545 esrv_send_face(ns, face_num, 0); 1545 esrv_send_face(ns, face_num, 0);
1546 SockList_AddShort(sl, face_num); 1546 SockList_AddShort(sl, face_num);
1547 return 1; 1547 return 1;
1548 } 1548 }
1549 /* Nothing changed */ 1549 /* Nothing changed */
1550 return 0; 1550 return 0;
1551} 1551}
1552 1552
1579 /* If there is no object for this space, or if the face for the object 1579 /* If there is no object for this space, or if the face for the object
1580 * is the blank face, set the smoothlevel to zero. 1580 * is the blank face, set the smoothlevel to zero.
1581 */ 1581 */
1582 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1582 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0;
1583 else { 1583 else {
1584 smoothlevel = ob->smoothlevel; 1584 smoothlevel = ob->smoothlevel;
1585 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1585 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1586 SendSmooth(ns, ob->face->number); 1586 SendSmooth(ns, ob->face->number);
1587 } /* else not already head object or blank face */ 1587 } /* else not already head object or blank face */
1588 1588
1589 /* We've gotten what face we want to use for the object. Now see if 1589 /* We've gotten what face we want to use for the object. Now see if
1590 * if it has changed since we last sent it to the client. 1590 * if it has changed since we last sent it to the client.
1591 */ 1591 */
1592 if (smoothlevel>255) 1592 if (smoothlevel>255)
1593 smoothlevel=255; 1593 smoothlevel=255;
1594 else if (smoothlevel<0) 1594 else if (smoothlevel<0)
1595 smoothlevel=0; 1595 smoothlevel=0;
1596 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1596 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) {
1597 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1597 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1598 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1598 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF));
1599 return 1; 1599 return 1;
1600 } 1600 }
1601 /* Nothing changed */ 1601 /* Nothing changed */
1602 return 0; 1602 return 0;
1603} 1603}
1604 1604
1653 1653
1654 check_map_change (pl->contr); 1654 check_map_change (pl->contr);
1655 1655
1656 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1656 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1657 if (socket.mapmode == Map1Cmd) 1657 if (socket.mapmode == Map1Cmd)
1658 strcpy((char*)sl.buf,"map1 "); 1658 strcpy((char*)sl.buf,"map1 ");
1659 else 1659 else
1660 strcpy((char*)sl.buf,"map1a "); 1660 strcpy((char*)sl.buf,"map1a ");
1661 sl.len=strlen((char*)sl.buf); 1661 sl.len=strlen((char*)sl.buf);
1662 startlen = sl.len; 1662 startlen = sl.len;
1663 /*Extendedmapinfo structure initialisation*/ 1663 /*Extendedmapinfo structure initialisation*/
1664 if (socket.ext_mapinfos){ 1664 if (socket.ext_mapinfos){
1665 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1665 esl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1693 * but that started to get a bit messy to look at. 1693 * but that started to get a bit messy to look at.
1694 */ 1694 */
1695 max_x = pl->x+(socket.mapx+1)/2; 1695 max_x = pl->x+(socket.mapx+1)/2;
1696 max_y = pl->y+(socket.mapy+1)/2; 1696 max_y = pl->y+(socket.mapy+1)/2;
1697 if (socket.mapmode == Map1aCmd) { 1697 if (socket.mapmode == Map1aCmd) {
1698 max_x += MAX_HEAD_OFFSET; 1698 max_x += MAX_HEAD_OFFSET;
1699 max_y += MAX_HEAD_OFFSET; 1699 max_y += MAX_HEAD_OFFSET;
1700 } 1700 }
1701 1701
1702 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) { 1702 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) {
1703 ax=0; 1703 ax=0;
1704 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) { 1704 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) {
1705 1705
1706 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1706 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1707 1707
1708 /* If this space is out of the normal viewable area, we only check 1708 /* If this space is out of the normal viewable area, we only check
1709 * the heads value ax or ay will only be greater than what 1709 * the heads value ax or ay will only be greater than what
1710 * the client wants if using the map1a command - this is because 1710 * the client wants if using the map1a command - this is because
1711 * if the map1a command is not used, max_x and max_y will be 1711 * if the map1a command is not used, max_x and max_y will be
1712 * set to lower values. 1712 * set to lower values.
1713 */ 1713 */
1714 if (ax >= socket.mapx || ay >= socket.mapy) { 1714 if (ax >= socket.mapx || ay >= socket.mapy) {
1715 int i, got_one; 1715 int i, got_one;
1716 1716
1717 oldlen = sl.len; 1717 oldlen = sl.len;
1718 1718
1719 SockList_AddShort(&sl, mask); 1719 SockList_AddShort(&sl, mask);
1720 1720
1721 if (check_head (sl, socket, ax, ay, 2)) 1721 if (check_head (sl, socket, ax, ay, 2))
1722 mask |= 0x4; 1722 mask |= 0x4;
1723 if (check_head (sl, socket, ax, ay, 1)) 1723 if (check_head (sl, socket, ax, ay, 1))
1724 mask |= 0x2; 1724 mask |= 0x2;
1725 if (check_head (sl, socket, ax, ay, 0)) 1725 if (check_head (sl, socket, ax, ay, 0))
1726 mask |= 0x1; 1726 mask |= 0x1;
1727 1727
1728 /* If all we are doing is sending 0 (blank) faces, we don't 1728 /* If all we are doing is sending 0 (blank) faces, we don't
1729 * actually need to send that - just the coordinates 1729 * actually need to send that - just the coordinates
1730 * with no faces tells the client to blank out the 1730 * with no faces tells the client to blank out the
1731 * space. 1731 * space.
1732 */ 1732 */
1733 got_one=0; 1733 got_one=0;
1734 for (i=oldlen+2; i<sl.len; i++) { 1734 for (i=oldlen+2; i<sl.len; i++) {
1735 if (sl.buf[i]) got_one=1; 1735 if (sl.buf[i]) got_one=1;
1736 } 1736 }
1737 1737
1738 if (got_one && (mask & 0xf)) { 1738 if (got_one && (mask & 0xf)) {
1739 sl.buf[oldlen+1] = mask & 0xff; 1739 sl.buf[oldlen+1] = mask & 0xff;
1740 } else { /*either all faces blank, either no face at all*/ 1740 } else { /*either all faces blank, either no face at all*/
1741 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/ 1741 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1742 sl.len = oldlen + 2; 1742 sl.len = oldlen + 2;
1743 else 1743 else
1744 sl.len = oldlen; 1744 sl.len = oldlen;
1745 } 1745 }
1746 /*What concerns extendinfos, nothing to be done for now 1746 /*What concerns extendinfos, nothing to be done for now
1747 * (perhaps effects layer later) 1747 * (perhaps effects layer later)
1748 */ 1748 */
1749 continue; /* don't do processing below */ 1749 continue; /* don't do processing below */
1750 } 1750 }
1751 1751
1752 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1752 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1753 1753
1754 d = pl->contr->blocked_los[ax][ay]; 1754 d = pl->contr->blocked_los[ax][ay];
1755 1755
1756 /* If the coordinates are not valid, or it is too dark to see, 1756 /* If the coordinates are not valid, or it is too dark to see,
1757 * we tell the client as such 1757 * we tell the client as such
1758 */ 1758 */
1759 nx=x; 1759 nx=x;
1760 ny=y; 1760 ny=y;
1761 m = get_map_from_coord(pl->map, &nx, &ny); 1761 m = get_map_from_coord(pl->map, &nx, &ny);
1762 if (!m) { 1762 if (!m) {
1763 /* space is out of map. Update space and clear values 1763 /* space is out of map. Update space and clear values
1764 * if this hasn't already been done. If the space is out 1764 * if this hasn't already been done. If the space is out
1765 * of the map, it shouldn't have a head 1765 * of the map, it shouldn't have a head
1766 */ 1766 */
1767 if (lastcell.count != -1) { 1767 if (lastcell.count != -1) {
1768 SockList_AddShort(&sl, mask); 1768 SockList_AddShort(&sl, mask);
1769 map_clearcell(&lastcell,0,0,0,-1); 1769 map_clearcell(&lastcell,0,0,0,-1);
1770 } 1770 }
1771 } else if (d>3) { 1771 } else if (d>3) {
1772 int need_send=0, count; 1772 int need_send=0, count;
1773 /* This block deals with spaces that are not visible for whatever 1773 /* This block deals with spaces that are not visible for whatever
1774 * reason. Still may need to send the head for this space. 1774 * reason. Still may need to send the head for this space.
1775 */ 1775 */
1776 1776
1777 oldlen = sl.len; 1777 oldlen = sl.len;
1778 1778
1779 SockList_AddShort(&sl, mask); 1779 SockList_AddShort(&sl, mask);
1780 if (lastcell.count != -1) need_send=1; 1780 if (lastcell.count != -1) need_send=1;
1781 count = -1; 1781 count = -1;
1782 1782
1783 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1783 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) {
1784 /* Now check to see if any heads need to be sent */ 1784 /* Now check to see if any heads need to be sent */
1785 1785
1786 if (check_head (sl, socket, ax, ay, 2)) 1786 if (check_head (sl, socket, ax, ay, 2))
1787 mask |= 0x4; 1787 mask |= 0x4;
1788 if (check_head (sl, socket, ax, ay, 1)) 1788 if (check_head (sl, socket, ax, ay, 1))
1789 mask |= 0x2; 1789 mask |= 0x2;
1790 if (check_head (sl, socket, ax, ay, 0)) 1790 if (check_head (sl, socket, ax, ay, 0))
1791 mask |= 0x1; 1791 mask |= 0x1;
1792 1792
1793 lastcell.count = count; 1793 lastcell.count = count;
1794 1794
1795 } else { 1795 } else {
1796 struct MapCell *cell = &lastcell; 1796 struct MapCell *cell = &lastcell;
1797 /* properly clear a previously sent big face */ 1797 /* properly clear a previously sent big face */
1798 if(cell->faces[0] != 0 1798 if(cell->faces[0] != 0
1799 || cell->faces[1] != 0 1799 || cell->faces[1] != 0
1800 || cell->faces[2] != 0) 1800 || cell->faces[2] != 0)
1801 need_send = 1; 1801 need_send = 1;
1802 map_clearcell(&lastcell, 0, 0, 0, count); 1802 map_clearcell(&lastcell, 0, 0, 0, count);
1803 } 1803 }
1804 1804
1805 if ((mask & 0xf) || need_send) { 1805 if ((mask & 0xf) || need_send) {
1806 sl.buf[oldlen+1] = mask & 0xff; 1806 sl.buf[oldlen+1] = mask & 0xff;
1807 } else { 1807 } else {
1808 sl.len = oldlen; 1808 sl.len = oldlen;
1809 } 1809 }
1810 } else { 1810 } else {
1811 /* In this block, the space is visible or there are head objects 1811 /* In this block, the space is visible or there are head objects
1812 * we need to send. 1812 * we need to send.
1813 */ 1813 */
1814 1814
1815 /* Rather than try to figure out what everything that we might 1815 /* Rather than try to figure out what everything that we might
1816 * need to send is, then form the packet after that, 1816 * need to send is, then form the packet after that,
1817 * we presume that we will in fact form a packet, and update 1817 * we presume that we will in fact form a packet, and update
1818 * the bits by what we do actually send. If we send nothing, 1818 * the bits by what we do actually send. If we send nothing,
1819 * we just back out sl.len to the old value, and no harm 1819 * we just back out sl.len to the old value, and no harm
1820 * is done. 1820 * is done.
1821 * I think this is simpler than doing a bunch of checks to see 1821 * I think this is simpler than doing a bunch of checks to see
1822 * what if anything we need to send, setting the bits, then 1822 * what if anything we need to send, setting the bits, then
1823 * doing those checks again to add the real data. 1823 * doing those checks again to add the real data.
1824 */ 1824 */
1825 oldlen = sl.len; 1825 oldlen = sl.len;
1826 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1826 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1827 eoldlen = esl.len; 1827 eoldlen = esl.len;
1828 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1828 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1829 SockList_AddShort(&sl, mask);
1830
1831 if (socket.ext_mapinfos)
1832 SockList_AddShort(&esl, emask); 1829 SockList_AddShort(&sl, mask);
1830
1831 if (socket.ext_mapinfos)
1832 SockList_AddShort(&esl, emask);
1833 1833
1834 unsigned char dummy; 1834 unsigned char dummy;
1835 unsigned char *last_ext = &dummy; 1835 unsigned char *last_ext = &dummy;
1836 1836
1837 /* Darkness changed */ 1837 /* Darkness changed */
1838 if (lastcell.count != d && socket.darkness) { 1838 if (lastcell.count != d && socket.darkness) {
1839 mask |= 0x8; 1839 mask |= 0x8;
1840 1840
1841 if (socket.extmap) 1841 if (socket.extmap)
1842 { 1842 {
1843 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d); 1843 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d);
1844 } 1844 }
1845 else 1845 else
1846 SockList_AddChar (&sl, 255 - 64 * d); 1846 SockList_AddChar (&sl, 255 - 64 * d);
1847 } 1847 }
1848 1848
1849 lastcell.count = d; 1849 lastcell.count = d;
1850 1850
1851 if (socket.extmap) 1851 if (socket.extmap)
1852 { 1852 {
1853 uint8 stat_hp = 0; 1853 uint8 stat_hp = 0;
1854 uint8 stat_width = 0; 1854 uint8 stat_width = 0;
1899 SockList_AddChar (&sl, 4); 1899 SockList_AddChar (&sl, 4);
1900 SockList_AddInt (&sl, player); 1900 SockList_AddInt (&sl, player);
1901 } 1901 }
1902 } 1902 }
1903 1903
1904 /* Floor face */ 1904 /* Floor face */
1905 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2)) 1905 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2))
1906 mask |= 0x4; 1906 mask |= 0x4;
1907 1907
1908 if (socket.EMI_smooth) 1908 if (socket.EMI_smooth)
1909 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2)) 1909 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2))
1910 emask |= 0x4; 1910 emask |= 0x4;
1911 1911
1912 /* Middle face */ 1912 /* Middle face */
1913 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1)) 1913 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1))
1914 mask |= 0x2; 1914 mask |= 0x2;
1915 1915
1916 if (socket.EMI_smooth) 1916 if (socket.EMI_smooth)
1917 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1)) 1917 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1))
1918 emask |= 0x2; 1918 emask |= 0x2;
1919 1919
1920 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1920 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1921 if (lastcell.faces[0] != pl->face->number) { 1921 if (lastcell.faces[0] != pl->face->number) {
1922 lastcell.faces[0] = pl->face->number; 1922 lastcell.faces[0] = pl->face->number;
1923 mask |= 0x1; 1923 mask |= 0x1;
1924 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1924 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE))
1925 esrv_send_face(&socket, pl->face->number, 0); 1925 esrv_send_face(&socket, pl->face->number, 0);
1926 SockList_AddShort(&sl, pl->face->number); 1926 SockList_AddShort(&sl, pl->face->number);
1927 } 1927 }
1928 } 1928 }
1929 /* Top face */ 1929 /* Top face */
1930 else { 1930 else {
1931 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0)) 1931 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0))
1932 mask |= 0x1; 1932 mask |= 0x1;
1933 if (socket.EMI_smooth) 1933 if (socket.EMI_smooth)
1934 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){ 1934 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){
1935 emask |= 0x1; 1935 emask |= 0x1;
1936 } 1936 }
1937 } 1937 }
1938 /* Check to see if we are in fact sending anything for this 1938 /* Check to see if we are in fact sending anything for this
1939 * space by checking the mask. If so, update the mask. 1939 * space by checking the mask. If so, update the mask.
1940 * if not, reset the len to that from before adding the mask 1940 * if not, reset the len to that from before adding the mask
1941 * value, so we don't send those bits. 1941 * value, so we don't send those bits.
1942 */ 1942 */
1943 if (mask & 0xf) { 1943 if (mask & 0xf) {
1944 sl.buf[oldlen+1] = mask & 0xff; 1944 sl.buf[oldlen+1] = mask & 0xff;
1945 } else { 1945 } else {
1946 sl.len = oldlen; 1946 sl.len = oldlen;
1947 } 1947 }
1948 if (emask & 0xf) { 1948 if (emask & 0xf) {
1949 esl.buf[eoldlen+1] = emask & 0xff; 1949 esl.buf[eoldlen+1] = emask & 0xff;
1950 } else { 1950 } else {
1951 esl.len = eoldlen; 1951 esl.len = eoldlen;
1952 } 1952 }
1953 } /* else this is a viewable space */ 1953 } /* else this is a viewable space */
1954 } /* for x loop */ 1954 } /* for x loop */
1955 } /* for y loop */ 1955 } /* for y loop */
1956 1956
1957 /* Verify that we in fact do need to send this */ 1957 /* Verify that we in fact do need to send this */
1958 if (socket.ext_mapinfos){ 1958 if (socket.ext_mapinfos){
1959 if (!(sl.len>startlen || socket.sent_scroll)){ 1959 if (!(sl.len>startlen || socket.sent_scroll)){
1967 Send_With_Handling(&socket, &esl); 1967 Send_With_Handling(&socket, &esl);
1968 } 1968 }
1969 free(esl.buf); 1969 free(esl.buf);
1970 } 1970 }
1971 if (sl.len>startlen || socket.sent_scroll) { 1971 if (sl.len>startlen || socket.sent_scroll) {
1972 Send_With_Handling(&socket, &sl); 1972 Send_With_Handling(&socket, &sl);
1973 socket.sent_scroll = 0; 1973 socket.sent_scroll = 0;
1974 } 1974 }
1975 free(sl.buf); 1975 free(sl.buf);
1976} 1976}
1977 1977
1978/** 1978/**
1987 int d, mflags; 1987 int d, mflags;
1988 struct Map newmap; 1988 struct Map newmap;
1989 mapstruct *m, *pm; 1989 mapstruct *m, *pm;
1990 1990
1991 if (pl->type != PLAYER) { 1991 if (pl->type != PLAYER) {
1992 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 1992 LOG(llevError,"draw_client_map called with non player/non eric-server\n");
1993 return; 1993 return;
1994 } 1994 }
1995 1995
1996 if (pl->contr->transport) {
1997 pm = pl->contr->transport->map;
1998 }
1999 else
2000 pm = pl->map; 1996 pm = pl->map;
2001 1997
2002 /* If player is just joining the game, he isn't here yet, so the map 1998 /* If player is just joining the game, he isn't here yet, so the map
2003 * can get swapped out. If so, don't try to send them a map. All will 1999 * can get swapped out. If so, don't try to send them a map. All will
2004 * be OK once they really log in. 2000 * be OK once they really log in.
2005 */ 2001 */
2007 2003
2008 memset(&newmap, 0, sizeof(struct Map)); 2004 memset(&newmap, 0, sizeof(struct Map));
2009 2005
2010 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2006 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) {
2011 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2007 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) {
2012 ax=i; 2008 ax=i;
2013 ay=j; 2009 ay=j;
2014 m = pm; 2010 m = pm;
2015 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2011 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay);
2016 if (mflags & P_OUT_OF_MAP) 2012 if (mflags & P_OUT_OF_MAP)
2017 continue; 2013 continue;
2018 if (mflags & P_NEED_UPDATE) 2014 if (mflags & P_NEED_UPDATE)
2019 update_position(m, ax, ay); 2015 update_position(m, ax, ay);
2020 /* If a map is visible to the player, we don't want to swap it out 2016 /* If a map is visible to the player, we don't want to swap it out
2021 * just to reload it. This should really call something like 2017 * just to reload it. This should really call something like
2022 * swap_map, but this is much more efficient and 'good enough' 2018 * swap_map, but this is much more efficient and 'good enough'
2023 */ 2019 */
2024 if (mflags & P_NEW_MAP) 2020 if (mflags & P_NEW_MAP)
2025 m->timeout = 50; 2021 m->timeout = 50;
2026 } 2022 }
2027 } 2023 }
2028 /* do LOS after calls to update_position */ 2024 /* do LOS after calls to update_position */
2029 if(pl->contr->do_los) { 2025 if(pl->contr->do_los) {
2030 update_los(pl); 2026 update_los(pl);
2031 pl->contr->do_los = 0; 2027 pl->contr->do_los = 0;
2036 draw_client_map1(pl); 2032 draw_client_map1(pl);
2037 return; 2033 return;
2038 } 2034 }
2039 2035
2040 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 2036 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
2041 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2, 2037 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
2042 pl->contr->socket.mapy/2,pl->face->number,&newmap); 2038 pl->contr->socket.mapy/2,pl->face->number,&newmap);
2043 } 2039 }
2044 2040
2045 /* j and i are the y and x coordinates of the real map (which is 2041 /* j and i are the y and x coordinates of the real map (which is
2046 * basically some number of spaces around the player) 2042 * basically some number of spaces around the player)
2047 * ax and ay are values from within the viewport (ie, 0, 0 is upper 2043 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2052 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is 2048 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2053 * odd, this still works fine. 2049 * odd, this still works fine.
2054 */ 2050 */
2055 ay=0; 2051 ay=0;
2056 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) { 2052 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
2057 ax=0; 2053 ax=0;
2058 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) { 2054 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
2059 2055
2060 d = pl->contr->blocked_los[ax][ay]; 2056 d = pl->contr->blocked_los[ax][ay];
2061 /* note the out_of_map and d>3 checks are both within the same 2057 /* note the out_of_map and d>3 checks are both within the same
2062 * negation check. 2058 * negation check.
2063 */ 2059 */
2064 nx = i; 2060 nx = i;
2065 ny = j; 2061 ny = j;
2066 m = get_map_from_coord(pm, &nx, &ny); 2062 m = get_map_from_coord(pm, &nx, &ny);
2067 if (m && d<4) { 2063 if (m && d<4) {
2068 face = GET_MAP_FACE(m, nx, ny,0); 2064 face = GET_MAP_FACE(m, nx, ny,0);
2069 floor2 = GET_MAP_FACE(m, nx, ny,1); 2065 floor2 = GET_MAP_FACE(m, nx, ny,1);
2070 floor = GET_MAP_FACE(m, nx, ny,2); 2066 floor = GET_MAP_FACE(m, nx, ny,2);
2071 2067
2072 /* If all is blank, send a blank face. */ 2068 /* If all is blank, send a blank face. */
2073 if ((!face || face == blank_face) && 2069 if ((!face || face == blank_face) &&
2074 (!floor2 || floor2 == blank_face) && 2070 (!floor2 || floor2 == blank_face) &&
2075 (!floor || floor == blank_face)) { 2071 (!floor || floor == blank_face)) {
2076 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2072 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2077 blank_face->number,&newmap); 2073 blank_face->number,&newmap);
2078 } else { /* actually have something interesting */ 2074 } else { /* actually have something interesting */
2079 /* send the darkness mask, if any. */ 2075 /* send the darkness mask, if any. */
2080 if (d && pl->contr->socket.darkness) 2076 if (d && pl->contr->socket.darkness)
2081 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2077 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2082 dark_faces[d-1]->number,&newmap); 2078 dark_faces[d-1]->number,&newmap);
2083 2079
2084 if (face && face != blank_face) 2080 if (face && face != blank_face)
2085 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2081 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2086 face->number,&newmap); 2082 face->number,&newmap);
2087 if (floor2 && floor2 != blank_face) 2083 if (floor2 && floor2 != blank_face)
2088 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2084 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2089 floor2->number,&newmap); 2085 floor2->number,&newmap);
2090 if (floor && floor != blank_face) 2086 if (floor && floor != blank_face)
2091 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2087 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2092 floor->number,&newmap); 2088 floor->number,&newmap);
2093 } 2089 }
2094 } /* Is a valid space */ 2090 } /* Is a valid space */
2095 } 2091 }
2096 } 2092 }
2097 esrv_map_doneredraw(&pl->contr->socket, &newmap); 2093 esrv_map_doneredraw(&pl->contr->socket, &newmap);
2098 2094
2099 check_map_change (pl->contr); 2095 check_map_change (pl->contr);
2100} 2096}
2120 int i; 2116 int i;
2121 2117
2122 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2118 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2123 strcpy((char*)sl.buf,"replyinfo skill_info\n"); 2119 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2124 for (i=1; i< NUM_SKILLS; i++) { 2120 for (i=1; i< NUM_SKILLS; i++) {
2125 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2121 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO,
2126 skill_names[i]); 2122 skill_names[i]);
2127 } 2123 }
2128 sl.len = strlen((char*)sl.buf); 2124 sl.len = strlen((char*)sl.buf);
2129 if (sl.len >= MAXSOCKBUF) { 2125 if (sl.len >= MAXSOCKBUF) {
2130 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2126 LOG(llevError,"Buffer overflow in send_skill_info!\n");
2131 fatal(0); 2127 fatal(0);
2132 } 2128 }
2133 Send_With_Handling(ns, &sl); 2129 Send_With_Handling(ns, &sl);
2134 free(sl.buf); 2130 free(sl.buf);
2135} 2131}
2136 2132
2143 int i; 2139 int i;
2144 2140
2145 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2141 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2146 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2142 strcpy((char*)sl.buf,"replyinfo spell_paths\n");
2147 for(i=0; i<NRSPELLPATHS; i++) 2143 for(i=0; i<NRSPELLPATHS; i++)
2148 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2144 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]);
2149 sl.len = strlen((char*)sl.buf); 2145 sl.len = strlen((char*)sl.buf);
2150 if (sl.len >= MAXSOCKBUF) { 2146 if (sl.len >= MAXSOCKBUF) {
2151 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2147 LOG(llevError,"Buffer overflow in send_spell_paths!\n");
2152 fatal(0); 2148 fatal(0);
2153 } 2149 }
2154 Send_With_Handling(ns, &sl); 2150 Send_With_Handling(ns, &sl);
2155 free(sl.buf); 2151 free(sl.buf);
2156} 2152}
2157 2153
2163 SockList sl; 2159 SockList sl;
2164 int flags=0; 2160 int flags=0;
2165 object *spell; 2161 object *spell;
2166 if (!pl->socket.monitor_spells) return; 2162 if (!pl->socket.monitor_spells) return;
2167 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2163 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2168 if (spell->type == SPELL) { 2164 if (spell->type == SPELL) {
2169 /* check if we need to update it*/ 2165 /* check if we need to update it*/
2170 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2166 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) {
2171 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2167 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA);
2172 flags |= UPD_SP_MANA; 2168 flags |= UPD_SP_MANA;
2173 } 2169 }
2174 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2170 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) {
2175 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2171 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE);
2176 flags |= UPD_SP_GRACE; 2172 flags |= UPD_SP_GRACE;
2177 } 2173 }
2178 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2174 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) {
2179 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2175 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell);
2180 flags |= UPD_SP_DAMAGE; 2176 flags |= UPD_SP_DAMAGE;
2181 } 2177 }
2182 if (flags !=0) { 2178 if (flags !=0) {
2183 sl.buf =(unsigned char*) malloc(MAXSOCKBUF); 2179 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2184 strcpy((char*)sl.buf,"updspell "); 2180 strcpy((char*)sl.buf,"updspell ");
2185 sl.len=strlen((char*)sl.buf); 2181 sl.len=strlen((char*)sl.buf);
2186 SockList_AddChar(&sl, flags); 2182 SockList_AddChar(&sl, flags);
2187 SockList_AddInt(&sl, spell->count); 2183 SockList_AddInt(&sl, spell->count);
2188 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp); 2184 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2189 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace); 2185 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2190 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat); 2186 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2191 flags = 0; 2187 flags = 0;
2192 Send_With_Handling(&pl->socket, &sl); 2188 Send_With_Handling(&pl->socket, &sl);
2193 free(sl.buf); 2189 free(sl.buf);
2194 } 2190 }
2195 } 2191 }
2196 } 2192 }
2197} 2193}
2198 2194
2199void esrv_remove_spell(player *pl, object *spell) { 2195void esrv_remove_spell(player *pl, object *spell) {
2200 SockList sl; 2196 SockList sl;
2201 2197
2202 if (!pl->socket.monitor_spells) return; 2198 if (!pl->socket.monitor_spells) return;
2203 if (!pl || !spell || spell->env != pl->ob) { 2199 if (!pl || !spell || spell->env != pl->ob) {
2204 LOG(llevError, "Invalid call to esrv_remove_spell"); 2200 LOG(llevError, "Invalid call to esrv_remove_spell");
2205 return; 2201 return;
2206 } 2202 }
2207 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2203 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2208 strcpy((char*)sl.buf,"delspell "); 2204 strcpy((char*)sl.buf,"delspell ");
2209 sl.len=strlen((char*)sl.buf); 2205 sl.len=strlen((char*)sl.buf);
2210 SockList_AddInt(&sl, spell->count); 2206 SockList_AddInt(&sl, spell->count);
2232 SockList_AddShort(sl, spell->last_grace); 2228 SockList_AddShort(sl, spell->last_grace);
2233 SockList_AddShort(sl, spell->last_eat); 2229 SockList_AddShort(sl, spell->last_eat);
2234 2230
2235 /* figure out which skill it uses, if it uses one */ 2231 /* figure out which skill it uses, if it uses one */
2236 if (spell->skill) { 2232 if (spell->skill) {
2237 for (i=1; i< NUM_SKILLS; i++) 2233 for (i=1; i< NUM_SKILLS; i++)
2238 if (!strcmp(spell->skill, skill_names[i])) { 2234 if (!strcmp(spell->skill, skill_names[i])) {
2239 skill = i+CS_STAT_SKILLINFO; 2235 skill = i+CS_STAT_SKILLINFO;
2240 break; 2236 break;
2241 } 2237 }
2242 } 2238 }
2243 SockList_AddChar(sl, skill); 2239 SockList_AddChar(sl, skill);
2244 2240
2245 SockList_AddInt(sl, spell->path_attuned); 2241 SockList_AddInt(sl, spell->path_attuned);
2246 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2242 SockList_AddInt(sl, (spell->face)?spell->face->number:0);
2249 SockList_AddChar(sl, (char)len); 2245 SockList_AddChar(sl, (char)len);
2250 memcpy(sl->buf+sl->len, spell->name, len); 2246 memcpy(sl->buf+sl->len, spell->name, len);
2251 sl->len+=len; 2247 sl->len+=len;
2252 2248
2253 if (!spell->msg) { 2249 if (!spell->msg) {
2254 SockList_AddShort(sl, 0); 2250 SockList_AddShort(sl, 0);
2255 } 2251 }
2256 else { 2252 else {
2257 len = strlen(spell->msg); 2253 len = strlen(spell->msg);
2258 SockList_AddShort(sl, len); 2254 SockList_AddShort(sl, len);
2259 memcpy(sl->buf+sl->len, spell->msg, len); 2255 memcpy(sl->buf+sl->len, spell->msg, len);
2260 sl->len+=len; 2256 sl->len+=len;
2261 } 2257 }
2262} 2258}
2263 2259
2264/** 2260/**
2265 * This tells the client to add the spell *ob, if *ob is NULL, then add 2261 * This tells the client to add the spell *ob, if *ob is NULL, then add
2266 * all spells in the player's inventory. 2262 * all spells in the player's inventory.
2267 */ 2263 */
2268void esrv_add_spells(player *pl, object *spell) { 2264void esrv_add_spells(player *pl, object *spell) {
2269 SockList sl; 2265 SockList sl;
2270 if (!pl) { 2266 if (!pl) {
2271 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2267 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2272 return; 2268 return;
2273 } 2269 }
2274 if (!pl->socket.monitor_spells) return; 2270 if (!pl->socket.monitor_spells) return;
2275 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2271 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2276 strcpy((char*)sl.buf,"addspell "); 2272 strcpy((char*)sl.buf,"addspell ");
2277 sl.len=strlen((char*)sl.buf); 2273 sl.len=strlen((char*)sl.buf);
2278 if (!spell) { 2274 if (!spell) {
2279 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2275 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2280 /* were we to simply keep appending data here, we could exceed 2276 /* were we to simply keep appending data here, we could exceed
2281 * MAXSOCKBUF if the player has enough spells to add, we know that 2277 * MAXSOCKBUF if the player has enough spells to add, we know that
2282 * append_spells will always append 19 data bytes, plus 4 length 2278 * append_spells will always append 19 data bytes, plus 4 length
2283 * bytes and 3 strings (because that is the spec) so we need to 2279 * bytes and 3 strings (because that is the spec) so we need to
2284 * check that the length of those 3 strings, plus the 23 bytes, 2280 * check that the length of those 3 strings, plus the 23 bytes,
2285 * won't take us over the length limit for the socket, if it does, 2281 * won't take us over the length limit for the socket, if it does,
2286 * we need to send what we already have, and restart packet formation 2282 * we need to send what we already have, and restart packet formation
2287 */ 2283 */
2288 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2284 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2289 * to show add_spell is 26 bytes + 2 strings. However, the overun 2285 * to show add_spell is 26 bytes + 2 strings. However, the overun
2290 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2286 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2291 * like it will fix this 2287 * like it will fix this
2292 */ 2288 */
2293 if (spell->type != SPELL) continue; 2289 if (spell->type != SPELL) continue;
2294 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2290 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) +
2295 (spell->msg?strlen(spell->msg):0)))) { 2291 (spell->msg?strlen(spell->msg):0)))) {
2296 Send_With_Handling(&pl->socket, &sl); 2292 Send_With_Handling(&pl->socket, &sl);
2297 strcpy((char*)sl.buf,"addspell "); 2293 strcpy((char*)sl.buf,"addspell ");
2298 sl.len=strlen((char*)sl.buf); 2294 sl.len=strlen((char*)sl.buf);
2299 } 2295 }
2300 append_spell(pl, &sl, spell); 2296 append_spell(pl, &sl, spell);
2301 } 2297 }
2302 } 2298 }
2303 else if (spell->type != SPELL) { 2299 else if (spell->type != SPELL) {
2304 LOG(llevError, "Asked to send a non-spell object as a spell"); 2300 LOG(llevError, "Asked to send a non-spell object as a spell");
2305 return; 2301 return;
2306 } 2302 }
2307 else append_spell(pl, &sl, spell); 2303 else append_spell(pl, &sl, spell);
2308 if (sl.len >= MAXSOCKBUF) { 2304 if (sl.len >= MAXSOCKBUF) {
2309 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2305 LOG(llevError,"Buffer overflow in esrv_add_spells!\n");
2310 fatal(0); 2306 fatal(0);
2311 } 2307 }
2312 /* finally, we can send the packet */ 2308 /* finally, we can send the packet */
2313 Send_With_Handling(&pl->socket, &sl); 2309 Send_With_Handling(&pl->socket, &sl);
2314 free(sl.buf); 2310 free(sl.buf);
2315} 2311}

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