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/cvs/deliantra/server/socket/request.C
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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.102 by root, Sun Jun 3 17:42:39 2007 UTC vs.
Revision 1.110 by root, Sun Jul 1 03:16:56 2007 UTC

477 * before flushing. 477 * before flushing.
478 */ 478 */
479void 479void
480AskFaceCmd (char *buf, int len, client *ns) 480AskFaceCmd (char *buf, int len, client *ns)
481{ 481{
482 ns->askface.push_back (atoi (buf)); 482 ns->ixface.push_back (atoi (buf));
483} 483}
484 484
485/** 485/**
486 * Tells client the picture it has to use 486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
521 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
522 * commands. 522 * commands.
523 */ 523 */
524 pl->count = 0; 524 pl->count = 0;
525} 525}
526
527 526
528/** 527/**
529 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
530 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
531 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
738 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
739 738
740 if (pl->combat_ob) 739 if (pl->combat_ob)
741 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
742 741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging 743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill) 744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name; 745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
746 747
747 //TODO: maybe golem should become the current_weapon, quite simply? 748 //TODO: maybe golem should become the current_weapon, quite simply?
748 if (pl->golem) 749 if (pl->golem)
749 buf << " Golem*: " << pl->golem->name; 750 buf << " Golem*: " << pl->golem->name;
750 751
752 buf << '\0';
751 buf.linearise (obuf); 753 buf.linearise (obuf);
752 obuf [buf.size ()] = 0;
753} 754}
754 755
755#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
756 Old = New; \ 757 Old = New; \
757 sl << uint8 (Type) << uint64 (New); \ 758 sl << uint8 (Type) << uint64 (New); \
794 return; 795 return;
795 796
796 object *ob = pl->observe; 797 object *ob = pl->observe;
797 if (!ob) 798 if (!ob)
798 return; 799 return;
800
801 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
799 802
800 packet sl ("stats"); 803 packet sl ("stats");
801 804
802 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 805 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
803 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 806 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
812 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
813 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
814 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
815 818
816 for (int s = 0; s < NUM_SKILLS; s++) 819 for (int s = 0; s < NUM_SKILLS; s++)
817 if (object *skill = pl->last_skill_ob[s]) 820 if (object *skill = opl->last_skill_ob[s])
818 if (skill->stats.exp != ns->last_skill_exp [s]) 821 if (skill->stats.exp != ns->last_skill_exp [s])
819 { 822 {
820 ns->last_skill_exp [s] = skill->stats.exp; 823 ns->last_skill_exp [s] = skill->stats.exp;
821 824
822 /* Always send along the level if exp changes. This is only 825 /* Always send along the level if exp changes. This is only
837 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 840 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
838 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 841 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
839 842
840 flags = 0; 843 flags = 0;
841 844
842 if (pl->fire_on) 845 if (opl->fire_on)
843 flags |= SF_FIREON; 846 flags |= SF_FIREON;
844 847
845 if (pl->run_on) 848 if (opl->run_on)
846 flags |= SF_RUNON; 849 flags |= SF_RUNON;
847 850
848 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 851 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
849 852
850 if (ns->sc_version < 1025) 853 if (ns->sc_version < 1025)
864 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 867 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
865 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 868 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
866 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 869 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
867 } 870 }
868 871
869 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 872 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
870 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 873 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
871 set_title (ob, buf); 874 set_title (ob, buf);
872 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 875 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
873 876
874 /* Only send it away if we have some actual data */ 877 /* Only send it away if we have some actual data */
1027 */ 1030 */
1028 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1029 return; 1032 return;
1030 1033
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen; 1035 int estartlen, eoldlen;
1034 uint8 eentrysize; 1036 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1037 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1038 uint8 extendedinfos;
1037 maptile *m;
1038 1039
1039 check_map_change (pl); 1040 check_map_change (pl);
1040 prefetch_surrounding_maps (pl->ob); 1041 prefetch_surrounding_maps (pl->ob);
1041 1042
1042 /* do LOS after calls to update_position */ 1043 /* do LOS after calls to update_position */
1108 max_x = ob->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1109 max_y = ob->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1110 1111
1111 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1112 { 1113 {
1114 sint16 nx, ny;
1115 maptile *m = 0;
1116
1113 ax = 0; 1117 ax = 0;
1114 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1115 { 1119 {
1120 // check to see if we can simply go one right quickly
1121 ++nx;
1122 if (m && nx >= m->width)
1123 m = 0;
1124
1125 if (!m)
1126 {
1127 nx = x; ny = y; m = plmap;
1128
1129 if (!xy_normalise (m, nx, ny))
1130 m = 0;
1131 }
1132
1116 int emask, mask; 1133 int emask, mask;
1117 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1118 1135
1119 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1120 1137
1121 /* If the coordinates are not valid, or it is too dark to see, 1138 /* If the coordinates are not valid, or it is too dark to see,
1122 * we tell the client as such 1139 * we tell the client as such
1123 */ 1140 */
1124 nx = x;
1125 ny = y;
1126 m = get_map_from_coord (plmap, &nx, &ny);
1127
1128 if (!m) 1141 if (!m)
1129 { 1142 {
1130 /* space is out of map. Update space and clear values 1143 /* space is out of map. Update space and clear values
1131 * if this hasn't already been done. If the space is out 1144 * if this hasn't already been done. If the space is out
1132 * of the map, it shouldn't have a head 1145 * of the map, it shouldn't have a head
1213 } 1226 }
1214 1227
1215 lastcell.count = d; 1228 lastcell.count = d;
1216 1229
1217 mapspace &ms = m->at (nx, ny); 1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
1218 1232
1219 if (socket.extmap) 1233 if (socket.extmap)
1220 { 1234 {
1221 uint8 stat_hp = 0; 1235 uint8 stat_hp = 0;
1222 uint8 stat_width = 0; 1236 uint8 stat_width = 0;
1232 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1233 { 1247 {
1234 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1235 { 1249 {
1236 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1237 stat_width = op->arch->tail_x; 1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1238 } 1252 }
1239 } 1253 }
1240 1254
1241 if (op->msg && op->msg[0] == '@') 1255 if (op->msg && op->msg[0] == '@')
1242 flags |= 1; 1256 flags |= 1;

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